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author | uruk | 2014-07-25 19:19:52 +0200 |
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committer | uruk | 2014-07-25 19:20:50 +0200 |
commit | 3c0665edfa5fcbb1557aba3bc13c512f48f86dc6 (patch) | |
tree | ba2f670fad508be66ceff1b3ce587f2a58fdb64c /engines/cge2/saveload.cpp | |
parent | 72c8dbaf669c850ad4d4d91a7a1befaa48d7f56d (diff) | |
download | scummvm-rg350-3c0665edfa5fcbb1557aba3bc13c512f48f86dc6.tar.gz scummvm-rg350-3c0665edfa5fcbb1557aba3bc13c512f48f86dc6.tar.bz2 scummvm-rg350-3c0665edfa5fcbb1557aba3bc13c512f48f86dc6.zip |
CGE2: Rework loadUser().
Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
Diffstat (limited to 'engines/cge2/saveload.cpp')
-rw-r--r-- | engines/cge2/saveload.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp index 3c57e621f2..5e60f07bcd 100644 --- a/engines/cge2/saveload.cpp +++ b/engines/cge2/saveload.cpp @@ -369,9 +369,7 @@ bool CGE2Engine::loadGame(int slotNumber) { delete readStream; syncSpeechSettings(); - initToolbar(); - loadHeroes(); - + return true; } |