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authoruruk2014-07-25 19:19:52 +0200
committeruruk2014-07-25 19:20:50 +0200
commit3c0665edfa5fcbb1557aba3bc13c512f48f86dc6 (patch)
treeba2f670fad508be66ceff1b3ce587f2a58fdb64c /engines/cge2/saveload.cpp
parent72c8dbaf669c850ad4d4d91a7a1befaa48d7f56d (diff)
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CGE2: Rework loadUser().
Now initToolbar() works as intended both when starting a new game or when loading an old gamestate.
Diffstat (limited to 'engines/cge2/saveload.cpp')
-rw-r--r--engines/cge2/saveload.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/engines/cge2/saveload.cpp b/engines/cge2/saveload.cpp
index 3c57e621f2..5e60f07bcd 100644
--- a/engines/cge2/saveload.cpp
+++ b/engines/cge2/saveload.cpp
@@ -369,9 +369,7 @@ bool CGE2Engine::loadGame(int slotNumber) {
delete readStream;
syncSpeechSettings();
- initToolbar();
- loadHeroes();
-
+
return true;
}