aboutsummaryrefslogtreecommitdiff
path: root/engines/cge
diff options
context:
space:
mode:
authorStrangerke2011-09-30 08:28:09 +0200
committerStrangerke2011-09-30 08:28:09 +0200
commitc67e2724518e5d8612845100709002b952c97cbd (patch)
tree4ef96a3cb5f8457e1c21a5d407a4039cc5c09f0c /engines/cge
parent0cb6a66273ab4f54dcafa7232dd78dbde907f548 (diff)
downloadscummvm-rg350-c67e2724518e5d8612845100709002b952c97cbd.tar.gz
scummvm-rg350-c67e2724518e5d8612845100709002b952c97cbd.tar.bz2
scummvm-rg350-c67e2724518e5d8612845100709002b952c97cbd.zip
CGE: Music now always loop, like in the original game
Diffstat (limited to 'engines/cge')
-rw-r--r--engines/cge/sound.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cge/sound.cpp b/engines/cge/sound.cpp
index 9cb741454c..646689e99e 100644
--- a/engines/cge/sound.cpp
+++ b/engines/cge/sound.cpp
@@ -260,6 +260,8 @@ void MusicPlayer::sndMidiStart() {
syncVolume();
+ // Al the tracks are supposed to loop
+ _isLooping = true;
_isPlaying = true;
}
}