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author | Filippos Karapetis | 2016-09-20 10:56:07 +0300 |
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committer | Filippos Karapetis | 2016-10-03 00:33:21 +0300 |
commit | 078cbf0b089588836784513a558cb7dc99b4758b (patch) | |
tree | c8a681d2d6d90a0d83693e36793babd95c7289b6 /engines/chewy/module.mk | |
parent | 8ab1846f59504dc7edd8d26b7702d520e3bab631 (diff) | |
download | scummvm-rg350-078cbf0b089588836784513a558cb7dc99b4758b.tar.gz scummvm-rg350-078cbf0b089588836784513a558cb7dc99b4758b.tar.bz2 scummvm-rg350-078cbf0b089588836784513a558cb7dc99b4758b.zip |
CHEWY: Add a sound player class and use the proper game resolution
Currently, speech and sound effects are supported, but the current
music playing implementation is wrong, as the game's music is
encoded in custom MOD-like files. With the current music
implementation, the PCM parts of these files are played
Diffstat (limited to 'engines/chewy/module.mk')
-rw-r--r-- | engines/chewy/module.mk | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/chewy/module.mk b/engines/chewy/module.mk index df932c7056..5b96ab9ba3 100644 --- a/engines/chewy/module.mk +++ b/engines/chewy/module.mk @@ -5,8 +5,8 @@ MODULE_OBJS = \ console.o \ detection.o \ graphics.o \ - resource.o - + resource.o \ + sound.o # This module can be built as a plugin ifeq ($(ENABLE_CHEWY), DYNAMIC_PLUGIN) |