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author | Kari Salminen | 2008-08-07 21:46:56 +0000 |
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committer | Kari Salminen | 2008-08-07 21:46:56 +0000 |
commit | 092d7224b95d611414c2940bf48b095ade6dcf40 (patch) | |
tree | 434d67c2baf580e6d357d7a3e4aec56502b5d08c /engines/cine/cine.cpp | |
parent | da84a546943bd28615ccc6e4999e697c855e58d6 (diff) | |
download | scummvm-rg350-092d7224b95d611414c2940bf48b095ade6dcf40.tar.gz scummvm-rg350-092d7224b95d611414c2940bf48b095ade6dcf40.tar.bz2 scummvm-rg350-092d7224b95d611414c2940bf48b095ade6dcf40.zip |
Implemented game speed changing by pressing - or + to e.g. ease testing.
svn-id: r33689
Diffstat (limited to 'engines/cine/cine.cpp')
-rw-r--r-- | engines/cine/cine.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 9594b42e51..2caf69da6c 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -105,8 +105,22 @@ int CineEngine::go() { return 0; } +int CineEngine::getTimerDelay() const { + return (10923000 * _timerDelayMultiplier) / 1193180; +} + +/*! \brief Modify game speed + * \param speedChange Negative values slow game down, positive values speed it up, zero does nothing + * \return Timer delay multiplier's value after the game speed change + */ +int CineEngine::modifyGameSpeed(int speedChange) { + // If we want more speed we decrement the timer delay multiplier and vice versa. + _timerDelayMultiplier = CLIP(_timerDelayMultiplier - speedChange, 1, 50); + return _timerDelayMultiplier; +} void CineEngine::initialize() { + _timerDelayMultiplier = 12; // Set default speed setupOpcodes(); initLanguage(g_cine->getLanguage()); |