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authorJohannes Schickel2006-07-22 14:50:50 +0000
committerJohannes Schickel2006-07-22 14:50:50 +0000
commitcfd9977425d877870e0c8e800807c5eceea629e6 (patch)
tree3ecf0811865dcb0289ef51b0e5bea43fb76f3ff4 /engines/cine/cine.cpp
parente5934c8f2158db82fb33ef8000c7eb94728214be (diff)
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Using FilesystemNode::name instead of FilesystemNode::displayName in all game detectors.
svn-id: r23558
Diffstat (limited to 'engines/cine/cine.cpp')
-rw-r--r--engines/cine/cine.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 2245afa227..57f16e7002 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -99,9 +99,9 @@ DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin();
file != fslist.end(); ++file) {
- const char *gameName = file->displayName().c_str();
+ const char *fileName = file->name().c_str();
- if (0 == scumm_stricmp(g->detectname, gameName)) {
+ if (0 == scumm_stricmp(g->detectname, fileName)) {
// Match found, add to list of candidates, then abort inner loop.
detectedGames.push_back(*g);
break;