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authorKari Salminen2008-07-27 14:33:37 +0000
committerKari Salminen2008-07-27 14:33:37 +0000
commit955d0700f55b21e6e70668170869f72ad9746bd7 (patch)
tree03d5b5105213634138e13a708555bb1c021b2975 /engines/cine/cine.h
parent387134a16a144df3c9512e8c61901e7b7142e540 (diff)
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Cut savegame loading into smaller functional parts (resetEngine, loadPlainSave etc).
svn-id: r33338
Diffstat (limited to 'engines/cine/cine.h')
-rw-r--r--engines/cine/cine.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cine/cine.h b/engines/cine/cine.h
index 06f2dfd982..20e32b0df7 100644
--- a/engines/cine/cine.h
+++ b/engines/cine/cine.h
@@ -98,6 +98,8 @@ public:
private:
void initialize(void);
+ void resetEngine();
+ bool loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat);
bool makeLoad(char *saveName);
void mainLoop(int bootScriptIdx);
void readVolCnf();