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author | Kari Salminen | 2008-07-27 14:33:37 +0000 |
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committer | Kari Salminen | 2008-07-27 14:33:37 +0000 |
commit | 955d0700f55b21e6e70668170869f72ad9746bd7 (patch) | |
tree | 03d5b5105213634138e13a708555bb1c021b2975 /engines/cine/cine.h | |
parent | 387134a16a144df3c9512e8c61901e7b7142e540 (diff) | |
download | scummvm-rg350-955d0700f55b21e6e70668170869f72ad9746bd7.tar.gz scummvm-rg350-955d0700f55b21e6e70668170869f72ad9746bd7.tar.bz2 scummvm-rg350-955d0700f55b21e6e70668170869f72ad9746bd7.zip |
Cut savegame loading into smaller functional parts (resetEngine, loadPlainSave etc).
svn-id: r33338
Diffstat (limited to 'engines/cine/cine.h')
-rw-r--r-- | engines/cine/cine.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cine/cine.h b/engines/cine/cine.h index 06f2dfd982..20e32b0df7 100644 --- a/engines/cine/cine.h +++ b/engines/cine/cine.h @@ -98,6 +98,8 @@ public: private: void initialize(void); + void resetEngine(); + bool loadPlainSaveFW(Common::SeekableReadStream &in, CineSaveGameFormat saveGameFormat); bool makeLoad(char *saveName); void mainLoop(int bootScriptIdx); void readVolCnf(); |