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authorEugene Sandulenko2006-10-15 01:13:43 +0000
committerEugene Sandulenko2006-10-15 01:13:43 +0000
commit018d5e350c396cadb2abff39acbf9ba47a3d4010 (patch)
tree27ed6d93678492af84f2b637eb1677d5b1f79ea2 /engines/cine/detection.cpp
parent95749148cfe40c476e7bbf35075c962a660ced04 (diff)
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Since proper detection is added to CinE, build it by default and
announce as supported. Future Wars is completable. svn-id: r24321
Diffstat (limited to 'engines/cine/detection.cpp')
-rw-r--r--engines/cine/detection.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp
index 6db133a488..b7c38faf26 100644
--- a/engines/cine/detection.cpp
+++ b/engines/cine/detection.cpp
@@ -97,7 +97,7 @@ PluginError Engine_CINE_create(OSystem *syst, Engine **engine) {
return kNoGameDataFoundError;
}
-REGISTER_PLUGIN(CINE, "Cinematique evo.1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
+REGISTER_PLUGIN(CINE, "Cinematique evo 1 engine", "Future Wars & Operation Stealth (C) Delphine Software");
namespace Cine {