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authorJohannes Schickel2016-01-26 02:40:19 +0100
committerJohannes Schickel2016-01-26 16:35:30 +0100
commit507bfe2a699ec43427668cd7050cb187d6891324 (patch)
treea07ebb1072136b85bb5686621abe1defd6c8b8d2 /engines/cine
parent1e64b4dd53900da21bef55f90124fdb94b1441ef (diff)
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CINE: Only request actual save slots in listSaves.
Diffstat (limited to 'engines/cine')
-rw-r--r--engines/cine/detection.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp
index 40e79f96ac..dac7add16b 100644
--- a/engines/cine/detection.cpp
+++ b/engines/cine/detection.cpp
@@ -135,7 +135,7 @@ SaveStateList CineMetaEngine::listSaves(const char *target) const {
SaveStateList saveList;
Common::String pattern = target;
- pattern += ".?";
+ pattern += ".#";
Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end());
Common::StringArray::const_iterator file;
@@ -156,10 +156,6 @@ SaveStateList CineMetaEngine::listSaves(const char *target) const {
CommandeType saveDesc;
for (file = filenames.begin(); file != filenames.end(); ++file) {
- // Jump over savegame files that don't end with a digit (e.g. "fw.3" is ok, "fw.a" is not).
- if (!Common::isDigit(file->lastChar()))
- continue;
-
// Obtain the last digit of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 1);