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authorMax Horn2011-06-14 15:25:33 +0200
committerMax Horn2011-06-14 18:52:07 +0200
commit593b929047434eefa9b6dfb73730f7d502c4ff10 (patch)
tree84fcfdd28ec336bf00f2969ff545e5a686ebd98d /engines/cine
parent6412d091268d299f7f4d31382b0e4e9e4e352ad9 (diff)
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DETECTOR: Separate code for handling obsolete gameids from advanced detector
This includes a renaming of ADObsoleteGameID to Engine::ObsoleteGameID, and AdvancedDetector::findGameID now is Engines::findGameID. Doxygen comments were added or improved
Diffstat (limited to 'engines/cine')
-rw-r--r--engines/cine/detection.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp
index 691acea2b3..cffeb29418 100644
--- a/engines/cine/detection.cpp
+++ b/engines/cine/detection.cpp
@@ -23,6 +23,7 @@
#include "base/plugins.h"
#include "engines/advancedDetector.h"
+#include "engines/obsolete.h"
#include "common/system.h"
#include "common/textconsole.h"
@@ -52,7 +53,7 @@ static const PlainGameDescriptor cineGames[] = {
{0, 0}
};
-static const ADObsoleteGameID obsoleteGameIDsTable[] = {
+static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
{"fw", "cine", Common::kPlatformUnknown},
{"os", "cine", Common::kPlatformUnknown},
{0, 0, Common::kPlatformUnknown}
@@ -63,11 +64,14 @@ static const ADObsoleteGameID obsoleteGameIDsTable[] = {
class CineMetaEngine : public AdvancedMetaEngine {
public:
CineMetaEngine() : AdvancedMetaEngine(Cine::gameDescriptions, sizeof(Cine::CINEGameDescription), cineGames) {
- _obsoleteList = obsoleteGameIDsTable;
_singleid = "cine";
_guioptions = Common::GUIO_NOSPEECH | Common::GUIO_NOMIDI;
}
+ virtual GameDescriptor findGame(const char *gameid) const {
+ return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable);
+ }
+
virtual const char *getName() const {
return "Cine";
}
@@ -76,7 +80,12 @@ public:
return "Future Wars & Operation Stealth (C) Delphine Software";
}
+ virtual Common::Error createInstance(OSystem *syst, Engine **engine) const {
+ Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
+ return AdvancedMetaEngine::createInstance(syst, engine);
+ }
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;