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author | Johannes Schickel | 2011-11-16 18:06:30 +0100 |
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committer | Johannes Schickel | 2011-11-16 18:06:30 +0100 |
commit | 61795739f8f45c5de4cfd0fe57af459146c5173c (patch) | |
tree | 5ff6bcde25f40545d1768f623804ba44afce4b6e /engines/cine | |
parent | 6e90f9e6938c9727a3dbb552b74f0d40d0ab221f (diff) | |
download | scummvm-rg350-61795739f8f45c5de4cfd0fe57af459146c5173c.tar.gz scummvm-rg350-61795739f8f45c5de4cfd0fe57af459146c5173c.tar.bz2 scummvm-rg350-61795739f8f45c5de4cfd0fe57af459146c5173c.zip |
COMMON: Rename Common::set_to to Common::fill.
This makes the name match with the name of the STL function with the same
behavior.
Diffstat (limited to 'engines/cine')
-rw-r--r-- | engines/cine/cine.cpp | 4 | ||||
-rw-r--r-- | engines/cine/main_loop.cpp | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 6f34b0f860..6b94c33c31 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -141,11 +141,11 @@ void CineEngine::initialize() { // Resize zone data table to its correct size and reset all its elements g_cine->_zoneData.resize(NUM_MAX_ZONE); - Common::set_to(g_cine->_zoneData.begin(), g_cine->_zoneData.end(), 0); + Common::fill(g_cine->_zoneData.begin(), g_cine->_zoneData.end(), 0); // Resize zone query table to its correct size and reset all its elements g_cine->_zoneQuery.resize(NUM_MAX_ZONE); - Common::set_to(g_cine->_zoneQuery.begin(), g_cine->_zoneQuery.end(), 0); + Common::fill(g_cine->_zoneQuery.begin(), g_cine->_zoneQuery.end(), 0); _timerDelayMultiplier = 12; // Set default speed setupOpcodes(); diff --git a/engines/cine/main_loop.cpp b/engines/cine/main_loop.cpp index bb0545db72..971830ce8f 100644 --- a/engines/cine/main_loop.cpp +++ b/engines/cine/main_loop.cpp @@ -345,7 +345,7 @@ void CineEngine::mainLoop(int bootScriptIdx) { // Clear the zoneQuery table (Operation Stealth specific) if (g_cine->getGameType() == Cine::GType_OS) { - Common::set_to(g_cine->_zoneQuery.begin(), g_cine->_zoneQuery.end(), 0); + Common::fill(g_cine->_zoneQuery.begin(), g_cine->_zoneQuery.end(), 0); } if (g_cine->getGameType() == Cine::GType_OS) { |