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authorEugene Sandulenko2006-03-03 19:38:17 +0000
committerEugene Sandulenko2006-03-03 19:38:17 +0000
commit76a4bf9e770a6101592b7adcc1c340d091a98643 (patch)
tree544ef01e859b2b21f06cf5522804240fb66755db /engines/cine
parent245ed83c2aaa1e4b9a7f0772e63729290c76a96b (diff)
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Eliminate flip_support.cpp file.
svn-id: r21045
Diffstat (limited to 'engines/cine')
-rw-r--r--engines/cine/anim.cpp35
-rw-r--r--engines/cine/bg.cpp5
-rw-r--r--engines/cine/flip_support.cpp46
-rw-r--r--engines/cine/flip_support.h38
-rw-r--r--engines/cine/module.mk1
-rw-r--r--engines/cine/msg.cpp1
-rw-r--r--engines/cine/object.cpp1
-rw-r--r--engines/cine/part.cpp1
-rw-r--r--engines/cine/prc.cpp1
-rw-r--r--engines/cine/script.cpp1
-rw-r--r--engines/cine/various.cpp329
11 files changed, 148 insertions, 311 deletions
diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp
index eff98d47b3..eb5cee2ddc 100644
--- a/engines/cine/anim.cpp
+++ b/engines/cine/anim.cpp
@@ -24,7 +24,6 @@
#include "cine/cine.h"
#include "cine/anim.h"
-#include "cine/flip_support.h"
#include "cine/gfx.h"
#include "cine/pal.h"
#include "cine/part.h"
@@ -411,9 +410,9 @@ void loadMsk(char *resourceName) {
memcpy(&animHeader, ptr, sizeof(animHeaderStruct));
ptr += sizeof(animHeaderStruct);
- flipU16(&animHeader.frameWidth);
- flipU16(&animHeader.frameHeight);
- flipU16(&animHeader.numFrames);
+ animHeader.frameWidth = TO_BE_16(animHeader.frameWidth);
+ animHeader.frameHeight = TO_BE_16(animHeader.frameHeight);
+ animHeader.numFrames = TO_BE_16(animHeader.numFrames);
for (i = 0; i < animHeader.numFrames; i++) {
entry = allocFrame(animHeader.frameWidth * 2, animHeader.frameHeight, 1);
@@ -446,9 +445,9 @@ void loadAni(char *resourceName) {
memcpy(&animHeader, ptr, sizeof(animHeaderStruct));
ptr += sizeof(animHeaderStruct);
- flipU16(&animHeader.frameWidth);
- flipU16(&animHeader.frameHeight);
- flipU16(&animHeader.numFrames);
+ animHeader.frameWidth = TO_BE_16(animHeader.frameWidth);
+ animHeader.frameHeight = TO_BE_16(animHeader.frameHeight);
+ animHeader.numFrames = TO_BE_16(animHeader.numFrames);
transparentColor = findAnimInHardcodedData(resourceName);
@@ -636,10 +635,10 @@ void loadSet(char *resourceName) {
memcpy(&header2, ptr, 0x10);
ptr += 0x10;
- flipU32(&header2.field_0);
- flipU16(&header2.width);
- flipU16(&header2.height);
- flipU16(&header2.type);
+ header2.field_0 = TO_BE_32(header2.field_0);
+ header2.width = TO_BE_16(header2.width);
+ header2.height = TO_BE_16(header2.height);
+ header2.type = TO_BE_16(header2.type);
fullSize = header2.width * header2.height;
@@ -719,10 +718,10 @@ void loadSetAbs(char *resourceName, uint16 idx) {
memcpy(&header2, ptr, 0x10);
ptr += 0x10;
- flipU32(&header2.field_0);
- flipU16(&header2.width);
- flipU16(&header2.height);
- flipU16(&header2.type);
+ header2.field_0 = TO_BE_32(header2.field_0);
+ header2.width = TO_BE_16(header2.width);
+ header2.height = TO_BE_16(header2.height);
+ header2.type = TO_BE_16(header2.type);
fullSize = header2.width * header2.height;
@@ -897,9 +896,9 @@ void loadResourcesFromSave() {
memcpy(&animHeader, ptr, sizeof(animHeaderStruct));
ptr += sizeof(animHeaderStruct);
- flipU16(&animHeader.frameWidth);
- flipU16(&animHeader.frameHeight);
- flipU16(&animHeader.numFrames);
+ animHeader.frameWidth = TO_BE_16(animHeader.frameWidth);
+ animHeader.frameHeight = TO_BE_16(animHeader.frameHeight);
+ animHeader.numFrames = TO_BE_16(animHeader.numFrames);
}
{
diff --git a/engines/cine/bg.cpp b/engines/cine/bg.cpp
index 9b536946c2..508d764a9b 100644
--- a/engines/cine/bg.cpp
+++ b/engines/cine/bg.cpp
@@ -23,7 +23,6 @@
*/
#include "cine/cine.h"
-#include "cine/flip_support.h"
#include "cine/various.h"
namespace Cine {
@@ -68,7 +67,7 @@ uint8 loadCt(const char *ctName) {
currentPtr += 32;
for (i = 0; i < 16; i++) {
- flipU16(&header[i]);
+ header[i] = TO_BE_16(header[i]);
}
gfxConvertSpriteToRaw(page3Raw, ptr + 0x80, 160, 200);
@@ -112,7 +111,7 @@ uint8 loadBg(const char *bgName) {
currentPtr += 32;
for (i = 0; i < 16; i++) {
- flipU16(&tempPalette[i]);
+ tempPalette[i] = TO_BE_16(tempPalette[i]);
}
loadRelatedPalette(bgName);
diff --git a/engines/cine/flip_support.cpp b/engines/cine/flip_support.cpp
deleted file mode 100644
index 9989c0f072..0000000000
--- a/engines/cine/flip_support.cpp
+++ /dev/null
@@ -1,46 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2006 The ScummVM project
- *
- * cinE Engine is (C) 2004-2005 by CinE Team
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "cine/flip_support.h"
-
-namespace Cine {
-
-void flipU16(uint16 * pVar) {
- *pVar = (((*pVar) & 0xFF) << 8) | (((*pVar) & 0xFF00) >> 8);
-}
-
-void flipU32(uint32 * pVar) {
- uint16 part1;
- uint16 part2;
-
- part1 = (uint16) ((*pVar) & 0xFFFF);
- part2 = (uint16) (((*pVar) & 0xFFFF0000) >> 16);
-
- flipU16(&part1);
- flipU16(&part2);
-
- *pVar = (part2) | ((uint32) part1 << 16);
-}
-
-} // End of namespace Cine
diff --git a/engines/cine/flip_support.h b/engines/cine/flip_support.h
deleted file mode 100644
index 902a0bf35a..0000000000
--- a/engines/cine/flip_support.h
+++ /dev/null
@@ -1,38 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2006 The ScummVM project
- *
- * cinE Engine is (C) 2004-2005 by CinE Team
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef CINE_FLIPSUPPORT_H_
-#define CINE_FLIPSUPPORT_H_
-
-#include "common/stdafx.h"
-#include "common/scummsys.h"
-
-namespace Cine {
-
-void flipU16(uint16 *);
-void flipU32(uint32 *);
-
-} // End of namespace Cine
-
-#endif
diff --git a/engines/cine/module.mk b/engines/cine/module.mk
index ce75490171..dd26b39785 100644
--- a/engines/cine/module.mk
+++ b/engines/cine/module.mk
@@ -6,7 +6,6 @@ MODULE_OBJS = \
bg.o \
bg_list.o \
cine.o \
- flip_support.o \
font.o \
gfx.o \
main_loop.o \
diff --git a/engines/cine/msg.cpp b/engines/cine/msg.cpp
index 5f3fba134b..b360dfd46e 100644
--- a/engines/cine/msg.cpp
+++ b/engines/cine/msg.cpp
@@ -26,7 +26,6 @@
#include "common/scummsys.h"
#include "cine/msg.h"
-#include "cine/flip_support.h"
#include "cine/various.h"
namespace Cine {
diff --git a/engines/cine/object.cpp b/engines/cine/object.cpp
index f09b6baca9..468b044550 100644
--- a/engines/cine/object.cpp
+++ b/engines/cine/object.cpp
@@ -27,7 +27,6 @@
#include "common/util.h"
#include "cine/cine.h"
-#include "cine/flip_support.h"
#include "cine/object.h"
#include "cine/part.h"
#include "cine/resource.h"
diff --git a/engines/cine/part.cpp b/engines/cine/part.cpp
index a5757825db..8b96a64cd2 100644
--- a/engines/cine/part.cpp
+++ b/engines/cine/part.cpp
@@ -23,7 +23,6 @@
*/
#include "cine/cine.h"
-#include "cine/flip_support.h"
#include "cine/unpack.h"
#include "cine/various.h"
diff --git a/engines/cine/prc.cpp b/engines/cine/prc.cpp
index 876937f0d7..9c65d0a7a0 100644
--- a/engines/cine/prc.cpp
+++ b/engines/cine/prc.cpp
@@ -24,7 +24,6 @@
#include "cine/cine.h"
#include "cine/auto00.h"
-#include "cine/flip_support.h"
#include "cine/various.h"
namespace Cine {
diff --git a/engines/cine/script.cpp b/engines/cine/script.cpp
index b3d42a5d53..628876ece7 100644
--- a/engines/cine/script.cpp
+++ b/engines/cine/script.cpp
@@ -24,7 +24,6 @@
#include "cine/cine.h"
#include "cine/bg_list.h"
-#include "cine/flip_support.h"
#include "cine/object.h"
#include "cine/sfx_player.h"
#include "cine/sound_driver.h"
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 26c51f855a..061eec33c7 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -23,7 +23,6 @@
*/
#include "cine/cine.h"
-#include "cine/flip_support.h"
#include "cine/font.h"
#include "cine/main_loop.h"
#include "cine/object.h"
@@ -357,24 +356,17 @@ void loadObjectScritpFromSave(Common::File *fHandle) {
newElement->next = tempHead->next;
tempHead->next = newElement;
- fHandle->read(&newElement->stack, 100);
- for (i = 0; i < SCRIPT_STACK_SIZE; i++) {
- flipU16((uint16 *) & newElement->stack[i]);
- }
+ for (i = 0; i < SCRIPT_STACK_SIZE; i++)
+ newElement->stack[i] = fHandle->readUint16BE();
- fHandle->read(&newElement->localVars, 100);
- for (i = 0; i < 50; i++) {
- flipU16((uint16 *) & newElement->localVars[i]);
- }
+ for (i = 0; i < 50; i++)
+ newElement->localVars[i] = fHandle->readUint16BE();
- fHandle->read(&newElement->compareResult, 2);
- flipU16(&newElement->compareResult);
+ newElement->compareResult = fHandle->readUint16BE();
- fHandle->read(&newElement->scriptPosition, 2);
- flipU16(&newElement->scriptPosition);
+ newElement->scriptPosition = fHandle->readUint16BE();
- fHandle->read(&newElement->scriptIdx, 2);
- flipU16((uint16 *)&newElement->scriptIdx);
+ newElement->scriptIdx = fHandle->readUint16BE();
newElement->scriptPtr = (byte *)relTable[newElement->scriptIdx].data;
}
@@ -398,24 +390,17 @@ void loadGlobalScritpFromSave(Common::File *fHandle) {
newElement->next = tempHead->next;
tempHead->next = newElement;
- fHandle->read(&newElement->stack, 100);
- for (i = 0; i < SCRIPT_STACK_SIZE; i++) {
- flipU16((uint16 *) & newElement->stack[i]);
- }
+ for (i = 0; i < SCRIPT_STACK_SIZE; i++)
+ newElement->stack[i] = fHandle->readUint16BE();
- fHandle->read(&newElement->localVars, 100);
- for (i = 0; i < 50; i++) {
- flipU16((uint16 *) & newElement->localVars[i]);
- }
+ for (i = 0; i < 50; i++)
+ newElement->localVars[i] = fHandle->readUint16BE();
- fHandle->read(&newElement->compareResult, 2);
- flipU16(&newElement->compareResult);
+ newElement->compareResult = fHandle->readUint16BE();
- fHandle->read(&newElement->scriptPosition, 2);
- flipU16(&newElement->scriptPosition);
+ newElement->scriptPosition = fHandle->readUint16BE();
- fHandle->read(&newElement->scriptIdx, 2);
- flipU16((uint16 *) & newElement->scriptIdx);
+ newElement->scriptIdx = fHandle->readUint16BE();
newElement->scriptPtr = scriptTable[newElement->scriptIdx].ptr;
}
@@ -434,14 +419,15 @@ void loadOverlayFromSave(Common::File *fHandle) {
newElement = (overlayHeadElement *)malloc(sizeof(overlayHeadElement));
- fHandle->read(newElement, 0x14);
+ fHandle->readUint32BE();
+ fHandle->readUint32BE();
- flipU16(&newElement->objIdx);
- flipU16(&newElement->type);
- flipU16((uint16 *)&newElement->x);
- flipU16((uint16 *)&newElement->y);
- flipU16((uint16 *)&newElement->var10);
- flipU16((uint16 *)&newElement->var12);
+ newElement->objIdx = fHandle->readUint16BE();
+ newElement->type = fHandle->readUint16BE();
+ newElement->x = fHandle->readSint16BE();
+ newElement->y = fHandle->readSint16BE();
+ newElement->var10 = fHandle->readSint16BE();
+ newElement->var12 = fHandle->readSint16BE();
newElement->next = tempHead->next;
tempHead->next = newElement;
@@ -567,14 +553,12 @@ int16 makeLoad(char *saveName) {
checkForPendingDataLoadSwitch = 0;
- fHandle.read(&currentDisk, 2);
- flipU16((uint16 *)&currentDisk);
+ currentDisk = fHandle.readUint16BE();
fHandle.read(currentPartName, 13);
fHandle.read(currentDatName, 13);
- fHandle.read(&saveVar2, 2);
- flipU16((uint16 *)&saveVar2);
+ saveVar2 = fHandle.readSint16BE();
fHandle.read(currentPrcName, 13);
fHandle.read(currentRelName, 13);
@@ -582,119 +566,85 @@ int16 makeLoad(char *saveName) {
fHandle.read(currentBgName[0], 13);
fHandle.read(currentCtName, 13);
- fHandle.read(&i, 2);
- fHandle.read(&i, 2);
- flipU16((uint16 *)&i);
+ i = fHandle.readUint16BE();
+ i = fHandle.readUint16BE();
fHandle.read(objectTable, i * 255);
for (i = 0; i < NUM_MAX_OBJECT; i++) {
- flipU16((uint16 *)&objectTable[i].x);
- flipU16((uint16 *)&objectTable[i].y);
- flipU16(&objectTable[i].mask);
- flipU16((uint16 *)&objectTable[i].frame);
- flipU16((uint16 *)&objectTable[i].costume);
- flipU16(&objectTable[i].part);
+ objectTable[i].x = TO_BE_16(objectTable[i].x);
+ objectTable[i].y = TO_BE_16(objectTable[i].y);
+ objectTable[i].mask = TO_BE_16(objectTable[i].mask);
+ objectTable[i].frame = TO_BE_16(objectTable[i].frame);
+ objectTable[i].costume = TO_BE_16(objectTable[i].costume);
+ objectTable[i].part = TO_BE_16(objectTable[i].part);
}
- fHandle.read(palette_, 32);
for (i = 0; i < 16; i++) {
- flipU16(&palette_[i]);
+ palette_[i] = fHandle.readUint16BE();
}
- fHandle.read(tempPalette, 32);
for (i = 0; i < 16; i++) {
- flipU16(&tempPalette[i]);
+ tempPalette[i] = fHandle.readUint16BE();
}
- fHandle.read(globalVars, 510);
for (i = 0; i < 255; i++) {
- flipU16(&globalVars[i]);
+ globalVars[i] = fHandle.readUint16BE();
}
- fHandle.read(zoneData, 0x20);
for (i = 0; i < 16; i++) {
- flipU16(&zoneData[i]);
+ zoneData[i] = fHandle.readUint16BE();
}
- fHandle.read(&commandVar3, 8);
for (i = 0; i < 4; i++) {
- flipU16((uint16 *)&commandVar3[i]);
+ commandVar3[i] = fHandle.readUint16BE();
}
fHandle.read(commandBuffer, 0x50);
- fHandle.read(&defaultMenuBoxColor, 2);
- flipU16(&defaultMenuBoxColor);
-
- fHandle.read(&bgVar0, 2);
- flipU16(&bgVar0);
-
- fHandle.read(&allowPlayerInput, 2);
- flipU16(&allowPlayerInput);
-
- fHandle.read(&playerCommand, 2);
- flipU16((uint16 *)&playerCommand);
-
- fHandle.read(&commandVar1, 2);
- flipU16((uint16 *)&commandVar1);
-
- fHandle.read(&isDrawCommandEnabled, 2);
- flipU16(&isDrawCommandEnabled);
-
- fHandle.read(&var5, 2);
- flipU16(&var5);
-
- fHandle.read(&var4, 2);
- flipU16(&var4);
-
- fHandle.read(&var3, 2);
- flipU16(&var3);
-
- fHandle.read(&var2, 2);
- flipU16(&var2);
-
- fHandle.read(&commandVar2, 2);
- flipU16((uint16 *)&commandVar2);
-
- fHandle.read(&defaultMenuBoxColor2, 2);
- flipU16(&defaultMenuBoxColor2);
-
- fHandle.read(&i, 2);
- fHandle.read(&i, 2);
- flipU16((uint16 *) & i);
+ defaultMenuBoxColor = fHandle.readUint16BE();
+ bgVar0 = fHandle.readUint16BE();
+ allowPlayerInput = fHandle.readUint16BE();
+ playerCommand = fHandle.readSint16BE();
+ commandVar1 = fHandle.readSint16BE();
+ isDrawCommandEnabled = fHandle.readUint16BE();
+ var5 = fHandle.readUint16BE();
+ var4 = fHandle.readUint16BE();
+ var3 = fHandle.readUint16BE();
+ var2 = fHandle.readUint16BE();
+ commandVar2 = fHandle.readSint16BE();
+ defaultMenuBoxColor2 = fHandle.readUint16BE();
+
+ i = fHandle.readUint16BE();
+ i = fHandle.readSint16BE();
fHandle.read(animDataTable, i * 255);
for (i = 0; i < NUM_MAX_ANIMDATA; i++) {
- flipU16(&animDataTable[i].width);
- flipU16(&animDataTable[i].var1);
- flipU16(&animDataTable[i].bpp);
- flipU16(&animDataTable[i].height);
- flipU16((uint16 *)&animDataTable[i].fileIdx);
- flipU16((uint16 *)&animDataTable[i].frameIdx);
+ animDataTable[i].width = TO_BE_16(animDataTable[i].width);
+ animDataTable[i].var1 = TO_BE_16(animDataTable[i].var1);
+ animDataTable[i].bpp = TO_BE_16(animDataTable[i].bpp);
+ animDataTable[i].height = TO_BE_16(animDataTable[i].height);
+ animDataTable[i].fileIdx = TO_BE_16(animDataTable[i].fileIdx);
+ animDataTable[i].frameIdx = TO_BE_16(animDataTable[i].frameIdx);
}
fHandle.seek(12, SEEK_CUR); // TODO: handle screen params (realy required ?)
- fHandle.read(&size, 2);
- flipU16((uint16 *)&size);
+ size = fHandle.readSint16BE();
for (i = 0; i < size; i++) {
loadGlobalScritpFromSave(&fHandle);
}
- fHandle.read(&size, 2);
- flipU16((uint16 *)&size);
+ size = fHandle.readSint16BE();
for (i = 0; i < size; i++) {
loadObjectScritpFromSave(&fHandle);
}
- fHandle.read(&size, 2);
- flipU16((uint16 *)&size);
+ size = fHandle.readSint16BE();
for (i = 0; i < size; i++) {
loadOverlayFromSave(&fHandle);
}
- fHandle.read(&size, 2);
- flipU16((uint16 *)&size);
+ size = fHandle.readSint16BE();
for (i = 0; i < size; i++) {
// loadBgIncrustFromSave(&fHandle);
}
@@ -746,101 +696,88 @@ int16 makeLoad(char *saveName) {
return (0);
}
-void saveU16(uint16 var, Common::File * fHandle) {
- flipU16(&var);
- fHandle->write(&var, 2);
-}
-
void makeSave(char *saveFileName) {
int16 i;
Common::File fHandle;
fHandle.open(saveFileName, Common::File::kFileWriteMode, savePath);
- saveU16(currentDisk, &fHandle);
+ fHandle.writeUint16BE(currentDisk);
fHandle.write(currentPartName, 13);
fHandle.write(currentDatName, 13);
- saveU16(saveVar2, &fHandle);
+ fHandle.writeUint16BE(saveVar2);
fHandle.write(currentPrcName, 13);
fHandle.write(currentRelName, 13);
fHandle.write(currentMsgName, 13);
fHandle.write(currentBgName[0], 13);
fHandle.write(currentCtName, 13);
- saveU16(0xFF, &fHandle);
- saveU16(0x20, &fHandle);
+ fHandle.writeUint16BE(0xFF);
+ fHandle.writeUint16BE(0x20);
for (i = 0; i < 255; i++) {
- saveU16(objectTable[i].x, &fHandle);
- saveU16(objectTable[i].y, &fHandle);
- saveU16(objectTable[i].mask, &fHandle);
- saveU16(objectTable[i].frame, &fHandle);
- saveU16(objectTable[i].costume, &fHandle);
+ fHandle.writeUint16BE(objectTable[i].x);
+ fHandle.writeUint16BE(objectTable[i].y);
+ fHandle.writeUint16BE(objectTable[i].mask);
+ fHandle.writeUint16BE(objectTable[i].frame);
+ fHandle.writeUint16BE(objectTable[i].costume);
fHandle.write(objectTable[i].name, 20);
- saveU16(objectTable[i].part, &fHandle);
+ fHandle.writeUint16BE(objectTable[i].part);
}
for (i = 0; i < 16; i++) {
- saveU16(palette_[i], &fHandle);
+ fHandle.writeUint16BE(palette_[i]);
}
for (i = 0; i < 16; i++) {
- saveU16(tempPalette[i], &fHandle);
+ fHandle.writeUint16BE(tempPalette[i]);
}
for (i = 0; i < 255; i++) {
- saveU16(globalVars[i], &fHandle);
+ fHandle.writeUint16BE(globalVars[i]);
}
for (i = 0; i < 16; i++) {
- saveU16(zoneData[i], &fHandle);
+ fHandle.writeUint16BE(zoneData[i]);
}
for (i = 0; i < 4; i++) {
- saveU16(commandVar3[i], &fHandle);
+ fHandle.writeUint16BE(commandVar3[i]);
}
fHandle.write(commandBuffer, 0x50);
- saveU16(defaultMenuBoxColor, &fHandle);
- saveU16(bgVar0, &fHandle);
- saveU16(allowPlayerInput, &fHandle);
- saveU16(playerCommand, &fHandle);
- saveU16(commandVar1, &fHandle);
- saveU16(isDrawCommandEnabled, &fHandle);
- saveU16(var5, &fHandle);
- saveU16(var4, &fHandle);
- saveU16(var3, &fHandle);
- saveU16(var2, &fHandle);
- saveU16(commandVar2, &fHandle);
- saveU16(defaultMenuBoxColor2, &fHandle);
- saveU16(0xFF, &fHandle);
- saveU16(0x1E, &fHandle);
+ fHandle.writeUint16BE(defaultMenuBoxColor);
+ fHandle.writeUint16BE(bgVar0);
+ fHandle.writeUint16BE(allowPlayerInput);
+ fHandle.writeUint16BE(playerCommand);
+ fHandle.writeUint16BE(commandVar1);
+ fHandle.writeUint16BE(isDrawCommandEnabled);
+ fHandle.writeUint16BE(var5);
+ fHandle.writeUint16BE(var4);
+ fHandle.writeUint16BE(var3);
+ fHandle.writeUint16BE(var2);
+ fHandle.writeUint16BE(commandVar2);
+ fHandle.writeUint16BE(defaultMenuBoxColor2);
+ fHandle.writeUint16BE(0xFF);
+ fHandle.writeUint16BE(0x1E);
for (i = 0; i < NUM_MAX_ANIMDATA; i++) {
- flipU16(&animDataTable[i].width);
- flipU16(&animDataTable[i].var1);
- flipU16(&animDataTable[i].bpp);
- flipU16(&animDataTable[i].height);
- flipU16((uint16 *)&animDataTable[i].fileIdx);
- flipU16((uint16 *)&animDataTable[i].frameIdx);
-
- fHandle.write(&animDataTable[i], sizeof(AnimData));
-
- flipU16(&animDataTable[i].width);
- flipU16(&animDataTable[i].var1);
- flipU16(&animDataTable[i].bpp);
- flipU16(&animDataTable[i].height);
- flipU16((uint16 *)&animDataTable[i].fileIdx);
- flipU16((uint16 *)&animDataTable[i].frameIdx);
- }
-
- saveU16(0, &fHandle); // Screen params, unhandled
- saveU16(0, &fHandle);
- saveU16(0, &fHandle);
- saveU16(0, &fHandle);
- saveU16(0, &fHandle);
- saveU16(0, &fHandle);
+ fHandle.writeUint16BE(animDataTable[i].width);
+ fHandle.writeUint16BE(animDataTable[i].var1);
+ fHandle.writeUint16BE(animDataTable[i].bpp);
+ fHandle.writeUint16BE(animDataTable[i].height);
+ fHandle.writeSint16BE(animDataTable[i].fileIdx);
+ fHandle.writeSint16BE(animDataTable[i].frameIdx);
+ fHandle.write(animDataTable[i].name, 10);
+ }
+
+ fHandle.writeUint16BE(0); // Screen params, unhandled
+ fHandle.writeUint16BE(0);
+ fHandle.writeUint16BE(0);
+ fHandle.writeUint16BE(0);
+ fHandle.writeUint16BE(0);
+ fHandle.writeUint16BE(0);
{
int16 numScript = 0;
@@ -851,24 +788,24 @@ void makeSave(char *saveFileName) {
currentHead = currentHead->next;
}
- saveU16(numScript, &fHandle);
+ fHandle.writeUint16BE(numScript);
// actual save
currentHead = globalScriptsHead.next;
while (currentHead) {
for (i = 0; i < SCRIPT_STACK_SIZE; i++) {
- saveU16(currentHead->stack[i], &fHandle);
+ fHandle.writeUint16BE(currentHead->stack[i]);
}
for (i = 0; i < 50; i++) {
- saveU16(currentHead->localVars[i], &fHandle);
+ fHandle.writeUint16BE(currentHead->localVars[i]);
}
- saveU16(currentHead->compareResult, &fHandle);
- saveU16(currentHead->scriptPosition, &fHandle);
+ fHandle.writeUint16BE(currentHead->compareResult);
+ fHandle.writeUint16BE(currentHead->scriptPosition);
- saveU16(currentHead->scriptIdx, &fHandle);
+ fHandle.writeUint16BE(currentHead->scriptIdx);
currentHead = currentHead->next;
}
@@ -883,24 +820,24 @@ void makeSave(char *saveFileName) {
currentHead = currentHead->next;
}
- saveU16(numScript, &fHandle);
+ fHandle.writeUint16BE(numScript);
// actual save
currentHead = objScriptList.next;
while (currentHead) {
for (i = 0; i < SCRIPT_STACK_SIZE; i++) {
- saveU16(currentHead->stack[i], &fHandle);
+ fHandle.writeUint16BE(currentHead->stack[i]);
}
for (i = 0; i < 50; i++) {
- saveU16(currentHead->localVars[i], &fHandle);
+ fHandle.writeUint16BE(currentHead->localVars[i]);
}
- saveU16(currentHead->compareResult, &fHandle);
- saveU16(currentHead->scriptPosition, &fHandle);
+ fHandle.writeUint16BE(currentHead->compareResult);
+ fHandle.writeUint16BE(currentHead->scriptPosition);
- saveU16(currentHead->scriptIdx, &fHandle);
+ fHandle.writeUint16BE(currentHead->scriptIdx);
currentHead = currentHead->next;
}
@@ -915,34 +852,27 @@ void makeSave(char *saveFileName) {
currentHead = currentHead->next;
}
- saveU16(numScript, &fHandle);
+ fHandle.writeUint16BE(numScript);
// actual save
currentHead = overlayHead.next;
ASSERT(sizeof(overlayHeadElement) == 0x14);
while (currentHead) {
- flipU16(&currentHead->objIdx);
- flipU16(&currentHead->type);
- flipU16((uint16 *)&currentHead->x);
- flipU16((uint16 *)&currentHead->y);
- flipU16((uint16 *)&currentHead->var10);
- flipU16((uint16 *)&currentHead->var12);
-
- fHandle.write(currentHead, 0x14);
-
- flipU16(&currentHead->objIdx);
- flipU16(&currentHead->type);
- flipU16((uint16 *)&currentHead->x);
- flipU16((uint16 *)&currentHead->y);
- flipU16((uint16 *)&currentHead->var10);
- flipU16((uint16 *)&currentHead->var12);
+ fHandle.writeUint32BE(0);
+ fHandle.writeUint32BE(0);
+ fHandle.writeUint16BE(currentHead->objIdx);
+ fHandle.writeUint16BE(currentHead->type);
+ fHandle.writeSint16BE(currentHead->x);
+ fHandle.writeSint16BE(currentHead->y);
+ fHandle.writeSint16BE(currentHead->var10);
+ fHandle.writeSint16BE(currentHead->var12);
currentHead = currentHead->next;
}
}
- saveU16(0, &fHandle);
+ fHandle.writeUint16BE(0);
fHandle.close();
@@ -2844,8 +2774,7 @@ uint16 addAni(uint16 param1, uint16 param2, uint8 *ptr, SeqListElement *element,
ASSERT_PTR(element);
ASSERT_PTR(param4);
- dummyU16 = *(uint16 *)((currentPtr + param1 * 2) + 8);
- flipU16(&dummyU16);
+ dummyU16 = READ_BE_UINT16((currentPtr + param1 * 2) + 8);
ptrData = ptr + dummyU16;