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authorEugene Sandulenko2007-02-04 03:10:27 +0000
committerEugene Sandulenko2007-02-04 03:10:27 +0000
commit7b6bdd231d100110689a0e804ac53453d388e8d9 (patch)
tree4b6d953ae1b18601ed95cdcc4ac2f42b26a39f11 /engines/cine
parent0d01bdd7996c07f93428f84a77e1a45c8c4af45a (diff)
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AdvancedDetector now has built-in fallback detection based on file lists.
Currently only gob engine benefits from it. svn-id: r25374
Diffstat (limited to 'engines/cine')
-rw-r--r--engines/cine/detection.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp
index c455322a85..14c829a0dc 100644
--- a/engines/cine/detection.cpp
+++ b/engines/cine/detection.cpp
@@ -450,6 +450,8 @@ static const Common::ADParams detectionParams = {
obsoleteGameIDsTable,
// Name of single gameid (optional)
"cine",
+ // List of files for file-based fallback detection (optional)
+ 0,
// Flags
Common::kADFlagComplexID
};