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author | Max Horn | 2006-04-08 11:21:04 +0000 |
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committer | Max Horn | 2006-04-08 11:21:04 +0000 |
commit | 8cf8acfd633227a55d794d39219c25b6b269d146 (patch) | |
tree | 273e0012fbc82dcb620630bf7ad9c92346e4eebc /engines/cine | |
parent | 30c2e1345690cf537937bd3ba71d7d1874efe5cf (diff) | |
download | scummvm-rg350-8cf8acfd633227a55d794d39219c25b6b269d146.tar.gz scummvm-rg350-8cf8acfd633227a55d794d39219c25b6b269d146.tar.bz2 scummvm-rg350-8cf8acfd633227a55d794d39219c25b6b269d146.zip |
Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
svn-id: r21686
Diffstat (limited to 'engines/cine')
-rw-r--r-- | engines/cine/cine.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp index 8f0ebd2230..5c08e95ec1 100644 --- a/engines/cine/cine.cpp +++ b/engines/cine/cine.cpp @@ -57,7 +57,7 @@ char *savePath; -struct CINEGameSettings { +struct GameSettings { const char *name; const char *description; byte id; @@ -68,7 +68,7 @@ struct CINEGameSettings { } }; -static const CINEGameSettings cine_settings[] = { +static const GameSettings cine_settings[] = { {"fw", "Future Wars", Cine::GID_FW, MDT_ADLIB, "AUTO00.PRC"}, {"os", "Operation Stealth", Cine::GID_OS, MDT_ADLIB, "PROCS00"}, {NULL, NULL, 0, 0, NULL} @@ -76,7 +76,7 @@ static const CINEGameSettings cine_settings[] = { GameList Engine_CINE_gameIDList() { GameList games; - const CINEGameSettings *g = cine_settings; + const GameSettings *g = cine_settings; while (g->name) { games.push_back(g->toGameDescriptor()); @@ -87,7 +87,7 @@ GameList Engine_CINE_gameIDList() { } GameDescriptor Engine_CINE_findGameID(const char *gameid) { - const CINEGameSettings *g = cine_settings; + const GameSettings *g = cine_settings; while (g->name) { if (0 == scumm_stricmp(gameid, g->name)) break; @@ -98,7 +98,7 @@ GameDescriptor Engine_CINE_findGameID(const char *gameid) { DetectedGameList Engine_CINE_detectGames(const FSList &fslist) { DetectedGameList detectedGames; - const CINEGameSettings *g; + const GameSettings *g; for (g = cine_settings; g->name; ++g) { // Iterate over all files in the given directory @@ -134,7 +134,7 @@ CineEngine::CineEngine(GameDetector *detector, OSystem *syst) : Engine(syst) { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); - const CINEGameSettings *g; + const GameSettings *g; for (g = cine_settings; g->name; ++g) if (!scumm_stricmp(g->name, detector->_targetName.c_str())) |