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authorMax Horn2006-04-08 11:21:04 +0000
committerMax Horn2006-04-08 11:21:04 +0000
commit8cf8acfd633227a55d794d39219c25b6b269d146 (patch)
tree273e0012fbc82dcb620630bf7ad9c92346e4eebc /engines/cine
parent30c2e1345690cf537937bd3ba71d7d1874efe5cf (diff)
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Renamed various *GameSettings to GameSettings (our namespaces are enough to distinguish them)
svn-id: r21686
Diffstat (limited to 'engines/cine')
-rw-r--r--engines/cine/cine.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/cine/cine.cpp b/engines/cine/cine.cpp
index 8f0ebd2230..5c08e95ec1 100644
--- a/engines/cine/cine.cpp
+++ b/engines/cine/cine.cpp
@@ -57,7 +57,7 @@ char *savePath;
-struct CINEGameSettings {
+struct GameSettings {
const char *name;
const char *description;
byte id;
@@ -68,7 +68,7 @@ struct CINEGameSettings {
}
};
-static const CINEGameSettings cine_settings[] = {
+static const GameSettings cine_settings[] = {
{"fw", "Future Wars", Cine::GID_FW, MDT_ADLIB, "AUTO00.PRC"},
{"os", "Operation Stealth", Cine::GID_OS, MDT_ADLIB, "PROCS00"},
{NULL, NULL, 0, 0, NULL}
@@ -76,7 +76,7 @@ static const CINEGameSettings cine_settings[] = {
GameList Engine_CINE_gameIDList() {
GameList games;
- const CINEGameSettings *g = cine_settings;
+ const GameSettings *g = cine_settings;
while (g->name) {
games.push_back(g->toGameDescriptor());
@@ -87,7 +87,7 @@ GameList Engine_CINE_gameIDList() {
}
GameDescriptor Engine_CINE_findGameID(const char *gameid) {
- const CINEGameSettings *g = cine_settings;
+ const GameSettings *g = cine_settings;
while (g->name) {
if (0 == scumm_stricmp(gameid, g->name))
break;
@@ -98,7 +98,7 @@ GameDescriptor Engine_CINE_findGameID(const char *gameid) {
DetectedGameList Engine_CINE_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
- const CINEGameSettings *g;
+ const GameSettings *g;
for (g = cine_settings; g->name; ++g) {
// Iterate over all files in the given directory
@@ -134,7 +134,7 @@ CineEngine::CineEngine(GameDetector *detector, OSystem *syst) : Engine(syst) {
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
- const CINEGameSettings *g;
+ const GameSettings *g;
for (g = cine_settings; g->name; ++g)
if (!scumm_stricmp(g->name, detector->_targetName.c_str()))