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authorTorbjörn Andersson2006-04-05 21:20:04 +0000
committerTorbjörn Andersson2006-04-05 21:20:04 +0000
commit95eb4604179dbb31c5cad4581ad7c38a867ee4dd (patch)
treec45430b75a4fe4bb243a45a688e4aff641af5e96 /engines/cine
parent738aecd57ee47182dc72519148519efb80e9db2e (diff)
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Use English strings for the system and confirm menus, to be consistent with the
command menu. There are still some other hard-coded French messages in the code, though. svn-id: r21634
Diffstat (limited to 'engines/cine')
-rw-r--r--engines/cine/various.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 5b5691e70f..e6ed63b176 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -298,16 +298,30 @@ int16 getObjectUnderCursor(uint16 x, uint16 y) {
const commandeType systemMenu[] = {
"Pause",
+ "Restart Game",
+ "Quit",
+ "Backup Drive is A:",
+ "Restore game",
+ "Save game"
+// french
+/*
+ "Pause",
"Nouvelle partie",
"Quitter",
"Lecteur de Svg. A:",
"Charger une partie",
"Sauver la partie"
+*/
};
const commandeType confirmMenu[] = {
+ "Ok, go ahead ...",
+ "Absolutely Not!"
+// french
+/*
"Ok , Vas-y ...",
"Surtout Pas !"
+*/
};
commandeType currentSaveName[10];