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author | Eugene Sandulenko | 2007-01-29 23:25:51 +0000 |
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committer | Eugene Sandulenko | 2007-01-29 23:25:51 +0000 |
commit | adcfd2cc5f64157bd5135e5a90b29443036233f2 (patch) | |
tree | 1ee0bbc7c06e93a9c584892b2261322dd32779fa /engines/cine | |
parent | 7bb9b05f551b81f3c34dacf3bea80ae7fd726fbc (diff) | |
download | scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.gz scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.tar.bz2 scummvm-rg350-adcfd2cc5f64157bd5135e5a90b29443036233f2.zip |
Now AdvancedDetector could use single ID per engine. Also it can suggest
more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
Diffstat (limited to 'engines/cine')
-rw-r--r-- | engines/cine/detection.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp index d507fef484..c455322a85 100644 --- a/engines/cine/detection.cpp +++ b/engines/cine/detection.cpp @@ -48,11 +48,18 @@ static GameList GAME_detectGames(const FSList &fslist); } static const PlainGameDescriptor cineGames[] = { + {"cine", "Cinematique evo.1 engine game"}, {"fw", "Future Wars"}, {"os", "Operation Stealth"}, {0, 0} }; +static const Common::ADObsoleteGameID obsoleteGameIDsTable[] = { + {"fw", "cine", Common::kPlatformUnknown}, + {"os", "cine", Common::kPlatformUnknown}, + {0, 0, Common::kPlatformUnknown} +}; + namespace Cine { static const CINEGameDescription gameDescriptions[] = { @@ -440,7 +447,7 @@ static const Common::ADParams detectionParams = { // List of all engine targets cineGames, // Structure for autoupgrading obsolete targets - 0, + obsoleteGameIDsTable, // Name of single gameid (optional) "cine", // Flags |