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authorAlyssa Milburn2011-07-14 20:08:06 +0200
committerAlyssa Milburn2011-07-14 20:08:06 +0200
commit40a6c232e9169a9cfe0d6a698b728c8565cd8959 (patch)
tree3bb5f695bed995ace9ad44b810ec9a04d7134535 /engines/composer/detection.cpp
parent482fcea8f3c57c7db12a81a3e124bc7b6e3594a5 (diff)
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COMPOSER: Add a first attempt at an engine.
Diffstat (limited to 'engines/composer/detection.cpp')
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diff --git a/engines/composer/detection.cpp b/engines/composer/detection.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "base/plugins.h"
+#include "engines/advancedDetector.h"
+
+#include "composer/composer.h"
+
+namespace Composer {
+
+struct ComposerGameDescription {
+ ADGameDescription desc;
+
+ int gameType;
+};
+
+int ComposerEngine::getGameType() const {
+ return _gameDescription->gameType;
+}
+
+const char *ComposerEngine::getGameId() const {
+ return _gameDescription->desc.gameid;
+}
+
+uint32 ComposerEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+Common::Language ComposerEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+}
+
+static const PlainGameDescriptor composerGames[] = {
+ {"darby", "Darby the Dragon"},
+ {"demo1", "Magic Tales Demo 1"},
+ {0, 0}
+};
+
+namespace Composer {
+
+using Common::GUIO_NONE;
+
+static const ComposerGameDescription gameDescriptions[] = {
+ {
+ {
+ "demo1",
+ 0,
+ {{"book.ini", 0, "dbc98c566f4ac61b544443524585dccb", -1},
+ AD_LISTEND},
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ Common::GUIO_NONE
+ },
+ GType_ComposerV1
+ },
+
+ {
+ {
+ "darby",
+ 0,
+ {{"install.inf", 0, "e83cc20ee18a2e138da1aadfc640dff2", -1},
+ AD_LISTEND},
+ Common::EN_ANY,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ Common::GUIO_NONE
+ },
+ GType_ComposerV2
+ },
+
+ { AD_TABLE_END_MARKER, 0 }
+};
+
+} // End of namespace Composer
+
+using namespace Composer;
+
+class ComposerMetaEngine : public AdvancedMetaEngine {
+public:
+ ComposerMetaEngine() : AdvancedMetaEngine(Composer::gameDescriptions, sizeof(Composer::ComposerGameDescription), composerGames) {}
+
+ virtual const char *getName() const {
+ return "Magic Composer Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Animation Magic";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
+};
+
+bool ComposerMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ const Composer::ComposerGameDescription *gd = (const Composer::ComposerGameDescription *)desc;
+ if (gd) {
+ *engine = new Composer::ComposerEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+bool ComposerMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return false;
+}
+
+bool Composer::ComposerEngine::hasFeature(EngineFeature f) const {
+ return (f == kSupportsRTL);
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(COMPOSER)
+REGISTER_PLUGIN_DYNAMIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(COMPOSER, PLUGIN_TYPE_ENGINE, ComposerMetaEngine);
+#endif