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authorPaul Gilbert2009-05-31 11:37:21 +0000
committerPaul Gilbert2009-05-31 11:37:21 +0000
commit555d4038cc053c0c914dd1cb56746066446a1386 (patch)
treec70331c16c750f21f3d4e168ac58bb0fe0e0736b /engines/cruise/cruise.h
parentf94025f482ae9231dad845fcaeb9f08a5ad37746 (diff)
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Slowed down the game to match the original, and introduced the ability to alter game speed using the keypad +/- keys
svn-id: r41064
Diffstat (limited to 'engines/cruise/cruise.h')
-rw-r--r--engines/cruise/cruise.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/engines/cruise/cruise.h b/engines/cruise/cruise.h
index 491a833788..1599c992ac 100644
--- a/engines/cruise/cruise.h
+++ b/engines/cruise/cruise.h
@@ -42,7 +42,8 @@ enum CruiseGameType {
GType_CRUISE = 1
};
-#define GAME_FRAME_DELAY 40
+#define GAME_FRAME_DELAY_1 50
+#define GAME_FRAME_DELAY_2 100
#define MAX_LANGUAGE_STRINGS 25
@@ -63,13 +64,15 @@ private:
Common::StringList _langStrings;
CursorType _savedCursor;
uint32 lastTick, lastTickDebug;
+ int _gameSpeed;
+ bool _speedFlag;
void initialize(void);
void deinitialise(void);
bool loadLanguageStrings();
bool makeLoad(char *saveName);
void mainLoop();
-
+ int processInput(void);
protected:
// Engine APIs
virtual Common::Error run();