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author | Paul Gilbert | 2009-06-20 08:15:01 +0000 |
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committer | Paul Gilbert | 2009-06-20 08:15:01 +0000 |
commit | 4f622ab295f53ad9d2417d1d1ee2b1fddfa98298 (patch) | |
tree | 7b6fa54078bb40b6aa8fe0d105623e7e9bebefd4 /engines/cruise/sound.h | |
parent | 61f20f4d88c7264b31a97cc15d6ddeda16a69956 (diff) | |
download | scummvm-rg350-4f622ab295f53ad9d2417d1d1ee2b1fddfa98298.tar.gz scummvm-rg350-4f622ab295f53ad9d2417d1d1ee2b1fddfa98298.tar.bz2 scummvm-rg350-4f622ab295f53ad9d2417d1d1ee2b1fddfa98298.zip |
Added proper saving of music state to savegames so music resumes when a savegame is loaded.
svn-id: r41702
Diffstat (limited to 'engines/cruise/sound.h')
-rw-r--r-- | engines/cruise/sound.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cruise/sound.h b/engines/cruise/sound.h index e6b00a98d6..bf5183cdda 100644 --- a/engines/cruise/sound.h +++ b/engines/cruise/sound.h @@ -59,6 +59,7 @@ public: virtual void stopSound(int channel); void doSync(Common::Serializer &s); + const char *musicName(); void stopChannel(int channel); bool isPlaying() const; bool songLoaded() const; |