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authorPaul Gilbert2009-06-20 08:15:01 +0000
committerPaul Gilbert2009-06-20 08:15:01 +0000
commit4f622ab295f53ad9d2417d1d1ee2b1fddfa98298 (patch)
tree7b6fa54078bb40b6aa8fe0d105623e7e9bebefd4 /engines/cruise/sound.h
parent61f20f4d88c7264b31a97cc15d6ddeda16a69956 (diff)
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Added proper saving of music state to savegames so music resumes when a savegame is loaded.
svn-id: r41702
Diffstat (limited to 'engines/cruise/sound.h')
-rw-r--r--engines/cruise/sound.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/cruise/sound.h b/engines/cruise/sound.h
index e6b00a98d6..bf5183cdda 100644
--- a/engines/cruise/sound.h
+++ b/engines/cruise/sound.h
@@ -59,6 +59,7 @@ public:
virtual void stopSound(int channel);
void doSync(Common::Serializer &s);
+ const char *musicName();
void stopChannel(int channel);
bool isPlaying() const;
bool songLoaded() const;