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authorPaul Gilbert2009-06-30 10:36:50 +0000
committerPaul Gilbert2009-06-30 10:36:50 +0000
commitf9298ff40310149779b37ccdecc873afba7adf2f (patch)
tree6267001a119149db655b49ffa22c635f2ce69368 /engines/cruise/sound.h
parentb37beb4493f69de1e2338fcf10bb1852ba864bc7 (diff)
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Made the music/sfx volume settings actually affect the in-game music/sfx volume
svn-id: r41975
Diffstat (limited to 'engines/cruise/sound.h')
-rw-r--r--engines/cruise/sound.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/cruise/sound.h b/engines/cruise/sound.h
index d3c1b3a97d..13a6b2ac5a 100644
--- a/engines/cruise/sound.h
+++ b/engines/cruise/sound.h
@@ -44,8 +44,6 @@ private:
Audio::Mixer *_mixer;
CruiseEngine *_vm;
int _genVolume;
- uint8 _musicVolume;
- uint8 _sfxVolume;
protected:
PCSoundDriver *_soundDriver;
PCSoundFxPlayer *_player;
@@ -75,6 +73,7 @@ public:
bool musicLooping() const;
void musicLoop(bool v);
void startNote(int channel, int volume, int freq);
+ void syncSounds();
// Note: Volume variable accessed by these methods is never actually used in original game
void setVolume(int volume) { _genVolume = volume; }