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author | Paul Gilbert | 2009-06-30 10:36:50 +0000 |
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committer | Paul Gilbert | 2009-06-30 10:36:50 +0000 |
commit | f9298ff40310149779b37ccdecc873afba7adf2f (patch) | |
tree | 6267001a119149db655b49ffa22c635f2ce69368 /engines/cruise/sound.h | |
parent | b37beb4493f69de1e2338fcf10bb1852ba864bc7 (diff) | |
download | scummvm-rg350-f9298ff40310149779b37ccdecc873afba7adf2f.tar.gz scummvm-rg350-f9298ff40310149779b37ccdecc873afba7adf2f.tar.bz2 scummvm-rg350-f9298ff40310149779b37ccdecc873afba7adf2f.zip |
Made the music/sfx volume settings actually affect the in-game music/sfx volume
svn-id: r41975
Diffstat (limited to 'engines/cruise/sound.h')
-rw-r--r-- | engines/cruise/sound.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/cruise/sound.h b/engines/cruise/sound.h index d3c1b3a97d..13a6b2ac5a 100644 --- a/engines/cruise/sound.h +++ b/engines/cruise/sound.h @@ -44,8 +44,6 @@ private: Audio::Mixer *_mixer; CruiseEngine *_vm; int _genVolume; - uint8 _musicVolume; - uint8 _sfxVolume; protected: PCSoundDriver *_soundDriver; PCSoundFxPlayer *_player; @@ -75,6 +73,7 @@ public: bool musicLooping() const; void musicLoop(bool v); void startNote(int channel, int volume, int freq); + void syncSounds(); // Note: Volume variable accessed by these methods is never actually used in original game void setVolume(int volume) { _genVolume = volume; } |