aboutsummaryrefslogtreecommitdiff
path: root/engines/cryo/cryo.h
diff options
context:
space:
mode:
authorEugene Sandulenko2016-08-18 13:15:54 +0200
committerEugene Sandulenko2017-01-25 22:41:53 +0100
commit390c3793854a1c6b9c188112be3d8f293ae4475d (patch)
treeb4d6ee376a6ebbb39898b43c17d16848a4c1638a /engines/cryo/cryo.h
parent517bcad68420855b09d52f64dc67637b260f9b45 (diff)
downloadscummvm-rg350-390c3793854a1c6b9c188112be3d8f293ae4475d.tar.gz
scummvm-rg350-390c3793854a1c6b9c188112be3d8f293ae4475d.tar.bz2
scummvm-rg350-390c3793854a1c6b9c188112be3d8f293ae4475d.zip
CRYO: Fix line endings
Diffstat (limited to 'engines/cryo/cryo.h')
-rw-r--r--engines/cryo/cryo.h124
1 files changed, 62 insertions, 62 deletions
diff --git a/engines/cryo/cryo.h b/engines/cryo/cryo.h
index 1e3acb9799..9a0d48b78a 100644
--- a/engines/cryo/cryo.h
+++ b/engines/cryo/cryo.h
@@ -1,62 +1,62 @@
-#ifndef CRYO_H
-#define CRYO_H
-
-#include "common/scummsys.h"
-#include "common/config-manager.h"
-#include "engines/advancedDetector.h"
-#include "common/debug.h"
-#include "common/debug-channels.h"
-#include "common/error.h"
-#include "common/random.h"
-#include "engines/engine.h"
-#include "gui/debugger.h"
-#include "graphics/surface.h"
-#include "graphics/screen.h"
-#include "cryo/eden.h"
-
-namespace Cryo {
-
-class Console;
-
-// our engine debug channels
-enum {
- kCryoDebugExample = 1 << 0,
- kCryoDebugExample2 = 1 << 1
- // next new channel must be 1 << 2 (4)
- // the current limitation is 32 debug channels (1 << 31 is the last one)
-};
-
-class CryoEngine : public Engine {
-public:
- CryoEngine(OSystem *syst, const ADGameDescription *gameDesc);
- ~CryoEngine();
-
- virtual Common::Error run();
-
- // Detection related functions
- const ADGameDescription *_gameDescription;
- const char *getGameId() const;
- Common::Platform getPlatform() const;
-
- // We need random numbers
- Common::RandomSource *_rnd;
-
- Graphics::Surface _screen;
- EdenGame game;
-
-private:
- Console *_console;
-};
-
-extern CryoEngine *g_ed;
-
-// Example console class
-class Console : public GUI::Debugger {
-public:
- Console(CryoEngine *vm) {}
- virtual ~Console(void) {}
-};
-
-} // End of namespace Cryo
-
-#endif
+#ifndef CRYO_H
+#define CRYO_H
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "engines/advancedDetector.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/error.h"
+#include "common/random.h"
+#include "engines/engine.h"
+#include "gui/debugger.h"
+#include "graphics/surface.h"
+#include "graphics/screen.h"
+#include "cryo/eden.h"
+
+namespace Cryo {
+
+class Console;
+
+// our engine debug channels
+enum {
+ kCryoDebugExample = 1 << 0,
+ kCryoDebugExample2 = 1 << 1
+ // next new channel must be 1 << 2 (4)
+ // the current limitation is 32 debug channels (1 << 31 is the last one)
+};
+
+class CryoEngine : public Engine {
+public:
+ CryoEngine(OSystem *syst, const ADGameDescription *gameDesc);
+ ~CryoEngine();
+
+ virtual Common::Error run();
+
+ // Detection related functions
+ const ADGameDescription *_gameDescription;
+ const char *getGameId() const;
+ Common::Platform getPlatform() const;
+
+ // We need random numbers
+ Common::RandomSource *_rnd;
+
+ Graphics::Surface _screen;
+ EdenGame game;
+
+private:
+ Console *_console;
+};
+
+extern CryoEngine *g_ed;
+
+// Example console class
+class Console : public GUI::Debugger {
+public:
+ Console(CryoEngine *vm) {}
+ virtual ~Console(void) {}
+};
+
+} // End of namespace Cryo
+
+#endif