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authorEugene Sandulenko2016-11-15 09:39:49 +0100
committerEugene Sandulenko2017-01-25 22:42:07 +0100
commit31834c39fa3e11855239f8e1ece00e9fff7aaf25 (patch)
treedded7ae0ef9ecea5ed6bb66ec6c77f0ec1c1fc4a /engines/cryo
parente9b577f8716b97b59f806bcb5b7d544a7ef9453e (diff)
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CRYO: Rename class variables to avoid shadowing warnings
Diffstat (limited to 'engines/cryo')
-rw-r--r--engines/cryo/eden.cpp28
-rw-r--r--engines/cryo/eden.h4
2 files changed, 16 insertions, 16 deletions
diff --git a/engines/cryo/eden.cpp b/engines/cryo/eden.cpp
index 7f85d0bc63..4fd99a9a38 100644
--- a/engines/cryo/eden.cpp
+++ b/engines/cryo/eden.cpp
@@ -5347,7 +5347,7 @@ void EdenGame::animpiece() {
void EdenGame::getdino(room_t *room) {
assert(tab_2CEF0[4] == 0x25);
-
+
room->flags &= ~0xC;
for (perso_t *perso = &kPersons[PER_UNKN_18C]; perso->_roomNum != 0xFFFF; perso++) {
if (perso->_flags & PersonFlags::pf80)
@@ -8659,7 +8659,7 @@ void EdenGame::affiche_polygone_mapping(cube_t *cubep, cubeface_t *face) {
ymin = r31;
if (r31 > ymax)
ymax = r31;
- trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, lines);
+ trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, _lines);
r20 = r26;
r30 = r31;
r19 = r25;
@@ -8679,7 +8679,7 @@ void EdenGame::affiche_polygone_mapping(cube_t *cubep, cubeface_t *face) {
ymin = r31;
if (r31 > ymax)
ymax = r31;
- trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, lines);
+ trace_ligne_mapping(r20, r30, r26, r31, r19, r18, r25, r24, _lines);
affiche_ligne_mapping(ymin, ymax, p_mainview->_bufferPtr, face->texptr);
}
@@ -8742,7 +8742,7 @@ void EdenGame::trace_ligne_mapping(int16 r3, int16 r4, int16 r5, int16 r6, int16
void EdenGame::affiche_ligne_mapping(int16 r3, int16 r4, byte *target, byte *texture) {
int16 height = r4 - r3;
byte *trg_line = p_mainview->_bufferPtr + r3 * 640; //TODO: target??
- int16 *line = &lines[r3 * 8];
+ int16 *line = &_lines[r3 * 8];
// debug("curs: beg draw %d - %d", r3, r4);
for (int r22 = height; r22; r22--, line += 8, trg_line += 640) {
int16 r29 = line[0];
@@ -8875,7 +8875,7 @@ void EdenGame::PaintFace0(XYZ *point) {
point->x = x;
point->y = y;
RotatePoint(point, &rpoint);
- PaintPixel(&rpoint, face[0][tab1[x + 15] + tab2[y + 15]]);
+ PaintPixel(&rpoint, _face[0][tab1[x + 15] + tab2[y + 15]]);
}
}
}
@@ -8887,7 +8887,7 @@ void EdenGame::PaintFace1(XYZ *point) {
point->y = y;
point->z = -x;
RotatePoint(point, &rpoint);
- PaintPixel(&rpoint, face[1][tab1[x + 15] + tab2[y + 15]]);
+ PaintPixel(&rpoint, _face[1][tab1[x + 15] + tab2[y + 15]]);
}
}
}
@@ -8899,7 +8899,7 @@ void EdenGame::PaintFace2(XYZ *point) {
point->x = x;
point->z = -y;
RotatePoint(point, &rpoint);
- PaintPixel(&rpoint, face[2][tab1[x + 15] + tab2[y + 15]]);
+ PaintPixel(&rpoint, _face[2][tab1[x + 15] + tab2[y + 15]]);
}
}
}
@@ -8911,7 +8911,7 @@ void EdenGame::PaintFace3(XYZ *point) {
point->x = -x;
point->y = -y;
RotatePoint(point, &rpoint);
- PaintPixel(&rpoint, face[3][tab1[x + 15] + tab2[y + 15]]);
+ PaintPixel(&rpoint, _face[3][tab1[x + 15] + tab2[y + 15]]);
}
}
}
@@ -8923,7 +8923,7 @@ void EdenGame::PaintFace4(XYZ *point) {
point->y = y;
point->z = x;
RotatePoint(point, &rpoint);
- PaintPixel(&rpoint, face[4][tab1[x + 15] + tab2[y + 15]]);
+ PaintPixel(&rpoint, _face[4][tab1[x + 15] + tab2[y + 15]]);
}
}
}
@@ -8935,7 +8935,7 @@ void EdenGame::PaintFace5(XYZ *point) {
point->x = x;
point->z = y;
RotatePoint(point, &rpoint);
- PaintPixel(&rpoint, face[5][tab1[x + 15] + tab2[y + 15]]);
+ PaintPixel(&rpoint, _face[5][tab1[x + 15] + tab2[y + 15]]);
}
}
}
@@ -8980,7 +8980,7 @@ void EdenGame::RenderCube() {
for (int i = 0; i < 6; i++) {
int area = CalcFaceArea(pc_cube[i]);
if (area <= 0) {
- face[i] = newface[i]; // set new texture for invisible area,
+ _face[i] = _newface[i]; // set new texture for invisible area,
faceskip |= 1 << i; // but don't draw it just yet
} else
faceskip &= ~(1 << i);
@@ -9062,9 +9062,9 @@ void EdenGame::pc_selectmap(int16 num) {
pc_cursor = &pc_cursors[num];
unsigned char *bank = main_bank_buf + PLE16(main_bank_buf);
for (int i = 0; i < 6; i++) {
- newface[i] = 4 + (unsigned char*)getElem(bank, pc_cursor->sides[i]);
+ _newface[i] = 4 + (unsigned char*)getElem(bank, pc_cursor->sides[i]);
if (curs_cur_map == -1)
- face[i] = newface[i];
+ _face[i] = _newface[i];
}
curs_cur_map = num;
}
@@ -9099,7 +9099,7 @@ void EdenGame::pc_moteur() {
IncAngleY(step);
break;
case 4: // zoom in-out
- face[0] = newface[0];
+ _face[0] = _newface[0];
DecAngleY();
DecAngleX();
IncZoom();
diff --git a/engines/cryo/eden.h b/engines/cryo/eden.h
index 01c833dae5..8ab8664073 100644
--- a/engines/cryo/eden.h
+++ b/engines/cryo/eden.h
@@ -544,7 +544,7 @@ private:
signed char *cos_y, *sin_y;
signed char *cos_z, *sin_z;
- unsigned char *face[6], *newface[6];
+ unsigned char *_face[6], *_newface[6];
short faceskip;
unsigned char cursor[40 * 40];
@@ -731,7 +731,7 @@ private:
float flt_32450, flt_32454;
cube_t cube;
int16 curs_cur_map;
- int16 lines[200 * 8];
+ int16 _lines[200 * 8];
byte cube_texture[0x4000];
int cube_faces;
int32 curs_old_tick, curs_new_tick;