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authorLe Philousophe2019-05-20 20:58:41 +0200
committerEugene Sandulenko2019-06-01 22:43:48 +0200
commitf7c7707d15898a0f54880ea27f2abc8432300501 (patch)
tree4d2a5f54afcd45ea3e050f4644167911ee948e0a /engines/cryomni3d
parent48ad952e50cdee734873f848f6f483a5078586ce (diff)
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CRYOMNI3D: Fix objects order to keep savegame compat
That's easier to debug
Diffstat (limited to 'engines/cryomni3d')
-rw-r--r--engines/cryomni3d/versailles/logic.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/cryomni3d/versailles/logic.cpp b/engines/cryomni3d/versailles/logic.cpp
index 7ef87c0dab..b3acea0223 100644
--- a/engines/cryomni3d/versailles/logic.cpp
+++ b/engines/cryomni3d/versailles/logic.cpp
@@ -113,13 +113,13 @@ void CryOmni3DEngine_Versailles::setupObjects() {
SET_OBJECT(28, 133);
SET_OBJECT_GENERIC_CB(22, 134, 21);
SET_OBJECT(92, 135); // 40
- SET_OBJECT(115, 136); // Out of order in EXE
SET_OBJECT_GENERIC_CB(16, 137, 22);
SET_OBJECT_GENERIC_CB(237, 138, 23);
SET_OBJECT_GENERIC_CB(0, 139, 24);
- SET_OBJECT(31, 140); // 45
- SET_OBJECT_GENERIC_CB(87, 141, 25);
+ SET_OBJECT(31, 140);
+ SET_OBJECT_GENERIC_CB(87, 141, 25); // 45
SET_OBJECT_CB(95, 142);
+ SET_OBJECT(115, 136); // Out of order in EXE
SET_OBJECT(157, 143);
SET_OBJECT(168, 144);
SET_OBJECT(65, 145); // 50