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authorEugene Sandulenko2019-12-25 14:26:11 +0100
committerEugene Sandulenko2019-12-25 14:26:11 +0100
commit3f392ca564be429715db75e89803dd6aa431798e (patch)
treec54887280cd64293bdc60aad70357d2c820bd338 /engines/director/director.cpp
parent3e296bc31bc89568178cfd084ea2d4631da43449 (diff)
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DIRECTOR: Loop movies by default, added 'noloop' debug flag
Diffstat (limited to 'engines/director/director.cpp')
-rw-r--r--engines/director/director.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/director/director.cpp b/engines/director/director.cpp
index 1d3cc4c0f5..e2c1e9fdc1 100644
--- a/engines/director/director.cpp
+++ b/engines/director/director.cpp
@@ -51,6 +51,7 @@ DirectorEngine::DirectorEngine(OSystem *syst, const DirectorGameDescription *gam
DebugMan.addDebugChannel(kDebugText, "text", "Text rendering");
DebugMan.addDebugChannel(kDebugEvents, "events", "Event processing");
DebugMan.addDebugChannel(kDebugSlow, "slow", "Slow playback");
+ DebugMan.addDebugChannel(kDebugNoLoop, "noloop", "Do not loop the playback");
DebugMan.addDebugChannel(kDebugBytecode, "bytecode", "Execute Lscr bytecode");
g_director = this;