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author | stevenhoefel | 2017-01-13 12:17:36 +1100 |
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committer | stevenhoefel | 2017-01-13 12:17:36 +1100 |
commit | 6e04b361b242a8c50ad4e5c7f757a00b167e27e3 (patch) | |
tree | 1ac5759d1d57d4e51483cd5e1b69398c7a4c437a /engines/director/graphics.cpp | |
parent | 457c8548a9fb0d88bb5dd92a2891438f309c5ec2 (diff) | |
download | scummvm-rg350-6e04b361b242a8c50ad4e5c7f757a00b167e27e3.tar.gz scummvm-rg350-6e04b361b242a8c50ad4e5c7f757a00b167e27e3.tar.bz2 scummvm-rg350-6e04b361b242a8c50ad4e5c7f757a00b167e27e3.zip |
DIRECTOR: Implement Shape Patterns and Borders for D3.
Diffstat (limited to 'engines/director/graphics.cpp')
-rw-r--r-- | engines/director/graphics.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/engines/director/graphics.cpp b/engines/director/graphics.cpp new file mode 100644 index 0000000000..e2f7f580e1 --- /dev/null +++ b/engines/director/graphics.cpp @@ -0,0 +1,155 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. +* +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. +* +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +*/ + +#include "director/director.h" + +namespace Director { + +static byte director3Patterns[][8]{ { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, + { 0xFF, 0xFF, 0x77, 0xFF, 0xFF, 0xFF, 0x77, 0xFF }, + { 0x77, 0xFF, 0xDD, 0xFF, 0x77, 0xFF, 0xDD, 0xFF }, + { 0xFF, 0xDD, 0xFF, 0x55, 0xFF, 0xDD, 0xFF, 0x55 }, + { 0xFF, 0xD5, 0xFF, 0x55, 0xFF, 0x5D, 0xFF, 0x55 }, + { 0xFF, 0xAA, 0xFF, 0xAA, 0xFF, 0xAA, 0xFF, 0xAA }, + { 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA }, + { 0xAA, 0x44, 0xAA, 0x11, 0xAA, 0x44, 0xAA, 0x11 }, + { 0xAA, 0x44, 0xAA, 0x00, 0xAA, 0x44, 0xAA, 0x00 }, + { 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00 }, + { 0x00, 0x22, 0x00, 0x88, 0x00, 0x22, 0x00, 0x88 }, + { 0x88, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00 }, + { 0x80, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00 }, + { 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, + { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, + { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80 }, + { 0x21, 0x42, 0x84, 0x09, 0x12, 0x24, 0x48, 0x90 }, + { 0x11, 0x22, 0x44, 0x88, 0x11, 0x22, 0x44, 0x88 }, + { 0xEE, 0xDD, 0xBB, 0x77, 0xEE, 0xDD, 0xBB, 0x77 }, + { 0xF6, 0xED, 0xDB, 0xB7, 0x6F, 0xDE, 0xBD, 0x7B }, + { 0xFE, 0xFD, 0xFB, 0xF7, 0xEF, 0xDF, 0xBF, 0x7F }, + { 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF }, + { 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF }, + { 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF }, + { 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0xFF }, + { 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00 }, + { 0xFF, 0x00, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0x00 }, + { 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00 }, + { 0xFF, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00 }, + { 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, + { 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80 }, + { 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82, 0x82 }, + { 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88 }, + { 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94, 0x94 }, + { 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA }, + { 0xAD, 0xAD, 0xAD, 0xAD, 0xAD, 0xAD, 0xAD, 0xAD }, + { 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB, 0xBB }, + { 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB7 }, + { 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF, 0xBF }, + { 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x7F, 0x00 }, + { 0x7F, 0x7F, 0x7F, 0x00, 0x7F, 0x7F, 0x7F, 0x00 }, + { 0x77, 0x77, 0x77, 0x00, 0x77, 0x77, 0x77, 0x00 }, + { 0x88, 0x88, 0x88, 0xFF, 0x88, 0x88, 0x88, 0xFF }, + { 0x80, 0x80, 0x80, 0xFF, 0x80, 0x80, 0x80, 0xFF }, + { 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xFF }, + { 0x01, 0x82, 0x44, 0x28, 0x10, 0x28, 0x44, 0x82 }, + { 0x11, 0x82, 0x45, 0xAB, 0xD7, 0xAB, 0x45, 0x82 }, + { 0xF7, 0x7F, 0xBE, 0x5D, 0x2A, 0x5D, 0xBE, 0x7F }, + { 0xFE, 0x7D, 0xBB, 0xD7, 0xEF, 0xD7, 0xBB, 0x7D }, + { 0xFE, 0x7F, 0xBF, 0xDF, 0xEF, 0xDF, 0xBF, 0x7F }, + { 0xEE, 0x77, 0xBB, 0xDD, 0xEE, 0xDD, 0xBB, 0x77 }, + { 0x11, 0x88, 0x44, 0x22, 0x11, 0x22, 0x44, 0x88 }, + { 0x01, 0x80, 0x40, 0x20, 0x10, 0x20, 0x40, 0x80 }, + { 0x22, 0x00, 0x01, 0x22, 0x54, 0x88, 0x01, 0x00 }, + { 0xBF, 0xAF, 0xAB, 0xAA, 0xEA, 0xFA, 0xFE, 0xFF }, + { 0xFF, 0xFF, 0xBE, 0x9C, 0xAA, 0xB6, 0xBE, 0xFF } +}; + +static byte director3QuickDrawPatterns[][8]{ { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, + { 0xDD, 0xFF, 0x77, 0xFF, 0xDD, 0xFF, 0x77, 0xFF }, + { 0xDD, 0x77, 0xDD, 0x77, 0xDD, 0x77, 0xDD, 0x77 }, + { 0xEE, 0xDD, 0xBB, 0x77, 0xEE, 0xDD, 0xBB, 0x77 }, + { 0xFF, 0xAA, 0xFF, 0xAA, 0xFF, 0xAA, 0xFF, 0xAA }, + { 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55 }, + { 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55 }, + { 0x11, 0x22, 0x44, 0x88, 0x11, 0x22, 0x44, 0x88 }, + { 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00 }, + { 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22 }, + { 0x00, 0x22, 0x00, 0x88, 0x00, 0x22, 0x00, 0x88 }, + { 0x10, 0x20, 0x40, 0x80, 0x01, 0x02, 0x04, 0x08 }, + { 0x80, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00 }, + { 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, + { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, + { 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88, 0x88 }, + { 0x58, 0xDF, 0x00, 0xDF, 0xDF, 0x58, 0x58, 0x58 }, + { 0xB1, 0x36, 0x06, 0x60, 0x63, 0x1B, 0x18, 0x81 }, + { 0x08, 0xFF, 0x01, 0x01, 0x01, 0xFF, 0x08, 0x08 }, + { 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00 }, + { 0x80, 0x80, 0x80, 0xFF, 0x80, 0x80, 0x80, 0x80 }, + { 0x80, 0x10, 0x02, 0x40, 0x04, 0x20, 0x09, 0x00 }, + { 0x80, 0x01, 0x82, 0x44, 0x38, 0x10, 0x20, 0x40 }, + { 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0xFF, 0x00 }, + { 0x22, 0xFF, 0x22, 0x22, 0x22, 0xFF, 0x22, 0x22 }, + { 0x00, 0x08, 0x14, 0x2A, 0x55, 0x2A, 0x14, 0x08 }, + { 0x81, 0xAA, 0x14, 0x08, 0x08, 0xAA, 0x41, 0x80 }, + { 0x3E, 0x1D, 0x88, 0xD1, 0xE3, 0xC5, 0x88, 0x5C }, + { 0xAA, 0x00, 0x80, 0x00, 0x88, 0x00, 0x80, 0x00 }, + { 0x00, 0x11, 0x82, 0x44, 0x28, 0x11, 0x00, 0x55 }, + { 0x7C, 0x10, 0x10, 0x28, 0xC7, 0x01, 0x01, 0x82 }, + { 0xEE, 0x31, 0xF1, 0xF1, 0xEE, 0x13, 0x1F, 0x1F }, + { 0x00, 0x40, 0x20, 0x10, 0x00, 0x01, 0x02, 0x04 }, + { 0x00, 0x00, 0x40, 0xA0, 0x00, 0x04, 0x0A, 0x00 }, + { 0x20, 0x60, 0x90, 0x09, 0x06, 0x81, 0x40, 0x20 }, + { 0x00, 0x7F, 0x43, 0x5F, 0x5F, 0x5F, 0x7F, 0x7F }, + { 0x01, 0x02, 0x45, 0xAA, 0xFF, 0x20, 0x40, 0x80 }, + { 0x00, 0x44, 0x0A, 0x11, 0x11, 0x11, 0x51, 0x24 }, + { 0x0F, 0x0F, 0x0F, 0x0F, 0xF0, 0xF0, 0xF0, 0xF0 }, + { 0xF8, 0xFC, 0xFA, 0xFC, 0xFA, 0x54, 0x2A, 0x00 }, + { 0x42, 0xC3, 0x3C, 0x3C, 0x3C, 0x3C, 0xC3, 0x42 }, + { 0x10, 0x38, 0x7C, 0xFE, 0x7D, 0x3A, 0x14, 0x08 }, + { 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F, 0xFF }, + { 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC }, + { 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00 }, + { 0xBB, 0xDD, 0xAE, 0x77, 0xEE, 0xDD, 0xAB, 0x77 }, + { 0x80, 0x40, 0x40, 0x20, 0x20, 0x18, 0x06, 0x01 }, + { 0x01, 0x82, 0x44, 0x28, 0x10, 0x28, 0x44, 0x82 }, + { 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xFF, 0xFF }, + { 0xE0, 0xE0, 0xE0, 0xE0, 0xE0, 0xFF, 0xFF, 0xFF }, + { 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x00, 0x00, 0x00 }, + { 0xC3, 0x87, 0x0F, 0x1E, 0x3C, 0x78, 0xF0, 0xE1 }, + { 0xF0, 0xF0, 0x0F, 0x0F, 0x0F, 0xF0, 0xF0, 0xF0 }, + { 0xFF, 0xFF, 0xE7, 0xC3, 0x81, 0x18, 0x3C, 0x7E }, + { 0x1F, 0x8F, 0xC7, 0xE3, 0xC7, 0x8F, 0x1F, 0x3E }, + { 0xFF, 0x2A, 0xFF, 0xC8, 0xFF, 0x65, 0xFF, 0x9D } +}; + +void DirectorEngine::loadPatterns() { + for (int i = 0; i < ARRAYSIZE(director3Patterns); i++) + _director3Patterns.push_back(director3Patterns[i]); + + for (int i = 0; i < ARRAYSIZE(director3QuickDrawPatterns); i++) + _director3QuickDrawPatterns.push_back(director3QuickDrawPatterns[i]); +} + +Graphics::MacPatterns &DirectorEngine::getPatterns() { + //TOOD: implement switch and other version patterns. (use getVersion()); + return _director3QuickDrawPatterns; +} + +} |