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authorBendegúz Nagy2016-08-15 10:42:21 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit3fdd68fe315eddb87cd901a88737d8afb5ad8ba7 (patch)
treee1e82853a033d6df8fc816c85b59f40d28ecec46 /engines/dm/dm.cpp
parent514bad0d09d9abcb1a5ab8ac2016c048d7286fcd (diff)
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DM: Minor adjustment to fuseSequence timing
Diffstat (limited to 'engines/dm/dm.cpp')
-rw-r--r--engines/dm/dm.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index cf0202e1a0..66475dbea4 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -927,10 +927,9 @@ void DMEngine::f445_STARTEND_fuseSequenceUpdate() {
f65_playPendingSound();
_eventMan->f357_discardAllInput();
_displayMan->updateScreen();
- f22_delay(1);
+ f22_delay(2);
_g313_gameTime++; /* BUG0_71 Some timings are too short on fast computers.
The ending animation when Lord Chaos is fused plays too quickly because the execution speed is not limited */
-
}
} // End of namespace DM