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authorStrangerke2016-08-25 18:32:03 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit6a02a571cd5e8df4f70f64eace4fbce03f70faf8 (patch)
treee9f9dbe6a3d8d33fce44e6006b14164506fb13df /engines/dm/movesens.cpp
parent0d5f9a762eec1b6ce13e21b2f94aaac7596ff479 (diff)
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DM: Rename variables and functions of DisplayMan
Diffstat (limited to 'engines/dm/movesens.cpp')
-rw-r--r--engines/dm/movesens.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/dm/movesens.cpp b/engines/dm/movesens.cpp
index ac66f231f6..25b8e349c0 100644
--- a/engines/dm/movesens.cpp
+++ b/engines/dm/movesens.cpp
@@ -332,10 +332,10 @@ bool MovesensMan::f267_getMoveResult(Thing thing, int16 mapX, int16 mapY, int16
L0723_B_DrawDungeonViewWhileFalling = true;
if (L0719_i_TraversedPitCount) {
_vm->_dungeonMan->setCurrentMapAndPartyMap(L0715_ui_MapIndexDestination);
- _vm->_displayMan->f96_loadCurrentMapGraphics();
+ _vm->_displayMan->loadCurrentMapGraphics();
}
L0719_i_TraversedPitCount++;
- _vm->_displayMan->f128_drawDungeon(_vm->_dungeonMan->_partyDir, destMapX, destMapY); /* BUG0_28 When falling through multiple pits the dungeon view is updated to show each traversed map but the graphics used for creatures, wall and floor ornaments may not be correct. The dungeon view is drawn for each map by using the graphics loaded for the source map. Therefore the graphics for creatures, wall and floor ornaments may not look like what they should */
+ _vm->_displayMan->drawDungeon(_vm->_dungeonMan->_partyDir, destMapX, destMapY); /* BUG0_28 When falling through multiple pits the dungeon view is updated to show each traversed map but the graphics used for creatures, wall and floor ornaments may not be correct. The dungeon view is drawn for each map by using the graphics loaded for the source map. Therefore the graphics for creatures, wall and floor ornaments may not look like what they should */
/* BUG0_71 Some timings are too short on fast computers. When the party falls in a series of pits, the dungeon view is refreshed too quickly because the execution speed is not limited */
/* BUG0_01 While drawing creatures the engine will read invalid ACTIVE_GROUP data in _vm->_groupMan->_g375_activeGroups because the data is for the creatures on the source map and not the map being drawn. The only consequence is that creatures may be drawn with incorrect bitmaps and/or directions */
}