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authorBendegúz Nagy2016-07-02 19:24:13 +0200
committerBendegúz Nagy2016-08-26 23:02:22 +0200
commit8c06b0afd0c4ca9fa8f147a40ccd7210250f5a88 (patch)
tree8a83743007b2fa4c7e33d3cce88d58495d235944 /engines/dm
parentc5f118079c943de4a1a721b8fd6d0932ea1eee52 (diff)
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DM: Add F0097_DUNGEONVIEW_DrawViewport
Diffstat (limited to 'engines/dm')
-rw-r--r--engines/dm/dm.cpp8
-rw-r--r--engines/dm/dm.h4
-rw-r--r--engines/dm/gfx.cpp69
-rw-r--r--engines/dm/gfx.h28
-rw-r--r--engines/dm/text.cpp4
5 files changed, 95 insertions, 18 deletions
diff --git a/engines/dm/dm.cpp b/engines/dm/dm.cpp
index bc4d1c9c3e..ec455c44f0 100644
--- a/engines/dm/dm.cpp
+++ b/engines/dm/dm.cpp
@@ -166,8 +166,14 @@ void DMEngine::initializeGame() {
warning("MISSING CODE: F0357_COMMAND_DiscardAllInput");
}
+ void DMEngine::f448_initMemoryManager()
+ {
+ warning("STUB FUNCTION");
+ for (uint16 i = 0; i < 16; ++i)
+ _displayMan->_g347_paletteTopAndBottomScreen[i] = g21_PalDungeonView[0][i];
+ }
-void DMEngine::startGame() {
+ void DMEngine::startGame() {
_g331_pressingEye = false;
_g332_stopPressingEye = false;
_g333_pressingMouth = false;
diff --git a/engines/dm/dm.h b/engines/dm/dm.h
index 361ff9e423..d439cfadae 100644
--- a/engines/dm/dm.h
+++ b/engines/dm/dm.h
@@ -134,13 +134,15 @@ public:
enum {
// engine debug channels
kDMDebugExample = 1 << 0,
- kDMDebugUselessCode = 1 << 1
+ kDMDebugUselessCode = 1 << 1,
+ kDMDebugOftenCalledWarning = 2 << 2
};
class DMEngine : public Engine {
void startGame(); // @ F0462_START_StartGame_CPSF
void processNewPartyMap(uint16 mapIndex); // @ F0003_MAIN_ProcessNewPartyMap_CPSE
void initializeGame(); // @ F0463_START_InitializeGame_CPSADEF
+ void f448_initMemoryManager(); // @ F0448_STARTUP1_InitializeMemoryManager_CPSADEF
void gameloop(); // @ F0002_MAIN_GameLoop_CPSDF
void initArrays();
diff --git a/engines/dm/gfx.cpp b/engines/dm/gfx.cpp
index a459109eaf..25d4c46839 100644
--- a/engines/dm/gfx.cpp
+++ b/engines/dm/gfx.cpp
@@ -578,8 +578,7 @@ byte g222_PalChangesCreature_D2[16] = {0, 10, 20, 30, 40, 30, 60, 70, 50, 0, 0,
Viewport gDefultViewPort(0, 0, 320, 200);
-// TODO: I guessed the numbers
-Viewport g296_DungeonViewport(0, 33, 224, 126); // @ G0296_puc_Bitmap_Viewport
+Viewport g296_DungeonViewport(0, 33, 224, 136); // @ G0296_puc_Bitmap_Viewport
byte g17_PalChangesNoChanges[16] = {0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150}; // @ G0017_auc_Graphic562_PaletteChanges_NoChanges
@@ -594,7 +593,7 @@ byte g192_AlcoveOrnIndices[k3_AlcoveOrnCount] = { // @ G0192_auc_Graphic558_Alco
DisplayMan::DisplayMan(DMEngine *dmEngine) : _vm(dmEngine) {
- _vgaBuffer = nullptr;
+ _g348_bitmapScreen = nullptr;
_bitmaps = nullptr;
_grapItemCount = 0;
_packedItemPos = nullptr;
@@ -674,12 +673,16 @@ DisplayMan::DisplayMan(DMEngine *dmEngine) : _vm(dmEngine) {
_g97_bitmapWall_D1LCR_Native = nullptr;
_g98_bitmapWall_D0L_Native = nullptr;
_g99_bitmapWall_D0R_Native = nullptr;
+
+ _g322_paletteSwitchingEnabled = false;
+ warning("DUMMY CODE: setting _g304_dungeonViewPaletteIndex");
+ _g304_dungeonViewPaletteIndex = 0;
}
DisplayMan::~DisplayMan() {
delete[] _packedItemPos;
delete[] _packedBitmaps;
- delete[] _vgaBuffer;
+ delete[] _g348_bitmapScreen;
if (_bitmaps) {
delete[] _bitmaps[0];
delete[] _bitmaps;
@@ -722,8 +725,8 @@ void DisplayMan::setUpScreens(uint16 width, uint16 height) {
_screenWidth = width;
_screenHeight = height;
delete[] _g74_tmpBitmap;
- delete[] _vgaBuffer;
- _vgaBuffer = new byte[_screenWidth * _screenHeight];
+ delete[] _g348_bitmapScreen;
+ _g348_bitmapScreen = new byte[_screenWidth * _screenHeight];
clearScreen(k0_ColorBlack);
}
@@ -943,6 +946,20 @@ void DisplayMan::f461_allocateFlippedWallBitmaps() {
_g94_bitmapWall_D0R_Flipped = new byte[32 * 136];
}
+void DisplayMan::f565_viewportSetPalette(uint16* middleScreenPalette, uint16* topAndBottomScreen) {
+ if (middleScreenPalette && topAndBottomScreen)
+ debugC(kDMDebugOftenCalledWarning, "MISSING CODE: F0508_AMIGA_BuildPaletteChangeCopperList");
+
+ f566_viewportBlitToScreen();
+}
+
+void DisplayMan::f566_viewportBlitToScreen() {
+ warning("MISSING FUNCTIONALITY: using correct colorpalette");
+ Box box(0, 33, 223, 135);
+
+ blitToBitmap(_g296_bitmapViewport, k112_byteWidthViewport * 2, 0, 0, _g348_bitmapScreen, k160_byteWidthScreen * 2, box, k255_ColorNoTransparency);
+}
+
void DisplayMan::loadPalette(uint16 *palette) {
byte colorPalette[16 * 3];
for (int i = 0; i < 16; ++i) {
@@ -1033,7 +1050,7 @@ void DisplayMan::blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight
void DisplayMan::blitBoxFilledWithMaskedBitmapToScreen(byte* src, byte* mask, byte* tmp, Box& box,
int16 lastUnitIndex, int16 firstUnitIndex, int16 destPixelWidth, Color transparent,
int16 xPos, int16 yPos, int16 destHeight, int16 height2, Viewport& viewport) {
- blitBoxFilledWithMaskedBitmap(src, _vgaBuffer, mask, tmp, box, lastUnitIndex, firstUnitIndex, _screenWidth, transparent, xPos, yPos, _screenHeight, height2, viewport);
+ blitBoxFilledWithMaskedBitmap(src, _g348_bitmapScreen, mask, tmp, box, lastUnitIndex, firstUnitIndex, _screenWidth, transparent, xPos, yPos, _screenHeight, height2, viewport);
}
void DisplayMan::flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height) {
@@ -1086,12 +1103,42 @@ byte* DisplayMan::getExplosionBitmap(uint16 explosionAspIndex, uint16 scale, int
void DisplayMan::updateScreen() {
- _vm->_system->copyRectToScreen(_vgaBuffer, _screenWidth, 0, 0, _screenWidth, _screenHeight);
+ _vm->_system->copyRectToScreen(_g348_bitmapScreen, _screenWidth, 0, 0, _screenWidth, _screenHeight);
_vm->_system->updateScreen();
}
+void DisplayMan::f97_drawViewport(int16 palSwitchingRequestedState) {
+ static uint16 *gK10_dungeonViewCurrentPalette; // @ K0010_pui_DungeonViewCurrentPalette
+
+ // ignored code F0510_AMIGA_WaitBottomOfViewPort
+ if (palSwitchingRequestedState == k2_viewportAsBeforeSleepOrFreezeGame)
+ palSwitchingRequestedState = _g322_paletteSwitchingEnabled ? 1 : 0;
+
+ if (_g342_refreshDungeonViewPaleteRequested) {
+ gK10_dungeonViewCurrentPalette = g21_PalDungeonView[_g304_dungeonViewPaletteIndex];
+ _g342_refreshDungeonViewPaleteRequested = false;
+ if (palSwitchingRequestedState == k0_viewportNotDungeonView) {
+ _g322_paletteSwitchingEnabled = true;
+ } else {
+ _g322_paletteSwitchingEnabled = false;
+ }
+ }
+
+ if (palSwitchingRequestedState != (_g322_paletteSwitchingEnabled ? 1 : 0)) {
+ if (palSwitchingRequestedState) {
+ f565_viewportSetPalette(gK10_dungeonViewCurrentPalette, _g347_paletteTopAndBottomScreen);
+ _g322_paletteSwitchingEnabled = true;
+ } else {
+ f565_viewportSetPalette(_g347_paletteTopAndBottomScreen, _g347_paletteTopAndBottomScreen);
+ _g322_paletteSwitchingEnabled = false;
+ }
+ } else {
+ f565_viewportSetPalette(nullptr, nullptr);
+ }
+}
+
byte *DisplayMan::getCurrentVgaBuffer() {
- return _vgaBuffer;
+ return _g348_bitmapScreen;
}
uint16 DisplayMan::getWidth(uint16 index) {
@@ -1685,6 +1732,8 @@ void DisplayMan::loadCurrentMapGraphics() {
if (replColorOrdinal)
applyCreatureReplColors(10, _vm->ordinalToIndex(replColorOrdinal));
}
+
+ _g342_refreshDungeonViewPaleteRequested = true;
}
void DisplayMan::applyCreatureReplColors(int replacedColor, int replacementColor) {
@@ -2965,7 +3014,7 @@ byte* DisplayMan::getDerivedBitmap(int16 derivedBitmapIndex) {
void DisplayMan::clearScreenBox(Color color, Box &box, Viewport &viewport) {
uint16 width = box._x2 - box._x1;
for (int y = box._y1 + viewport._posY; y < box._y2 + viewport._posY; ++y)
- memset(_vgaBuffer + y * _screenWidth + box._x1 + viewport._posX, color, sizeof(byte) * width);
+ memset(_g348_bitmapScreen + y * _screenWidth + box._x1 + viewport._posX, color, sizeof(byte) * width);
}
void DisplayMan::blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
diff --git a/engines/dm/gfx.h b/engines/dm/gfx.h
index 2a30c53978..5efa58aaa2 100644
--- a/engines/dm/gfx.h
+++ b/engines/dm/gfx.h
@@ -408,13 +408,21 @@ extern Viewport g296_DungeonViewport;
#define k15_DoorOrnDestroyedMask 15 // @ C15_DOOR_ORNAMENT_DESTROYED_MASK
#define k16_DoorOrnThivesEyeMask 16 // @ C16_DOOR_ORNAMENT_THIEVES_EYE_MASK
+#define k0_viewportNotDungeonView 0 // @ C0_VIEWPORT_NOT_DUNGEON_VIEW
+#define k1_viewportDungeonView 1 // @ C1_VIEWPORT_DUNGEON_VIEW
+#define k2_viewportAsBeforeSleepOrFreezeGame 2 // @ C2_VIEWPORT_AS_BEFORE_SLEEP_OR_FREEZE_GAME
+
+
+#define k112_byteWidthViewport 112 // @ C112_BYTE_WIDTH_VIEWPORT
+#define k136_heightViewport 136 // @ C136_HEIGHT_VIEWPORT
+
+#define k160_byteWidthScreen 160 // @ C160_BYTE_WIDTH_SCREEN
+#define k200_heightScreen 200 // @ C200_HEIGHT_SCREEN
+
class DisplayMan {
friend class DM::TextMan;
DMEngine *_vm;
- uint16 _screenWidth;
- uint16 _screenHeight;
- byte *_vgaBuffer;
/// Related to graphics.dat file
uint16 _grapItemCount; // @ G0632_ui_GraphicCount
@@ -434,6 +442,9 @@ class DisplayMan {
void unpackGraphics();
void loadFNT1intoBitmap(uint16 index, byte *destBitmap);
+ void f565_viewportSetPalette(uint16 * middleScreenPalette, uint16 * topAndBottomScreen); // @ F0565_VIEWPORT_SetPalette
+ void f566_viewportBlitToScreen(); // @ F0566_VIEWPORT_BlitToScreen
+
void drawFloorPitOrStairsBitmapFlippedHorizontally(uint16 nativeIndex, Frame &frame); // @ F0105_DUNGEONVIEW_DrawFloorPitOrStairsBitmapFlippedHorizontally
void drawFloorPitOrStairsBitmap(uint16 nativeIndex, Frame &frame); // @ F0104_DUNGEONVIEW_DrawFloorPitOrStairsBitmap
void drawWallSetBitmap(byte *bitmap, Frame &f); // @ F0100_DUNGEONVIEW_DrawWallSetBitmap
@@ -513,9 +524,17 @@ class DisplayMan {
bool _g76_useFlippedWallAndFootprintsBitmap; // @ G0076_B_UseFlippedWallAndFootprintsBitmaps
public:
+ uint16 _screenWidth;
+ uint16 _screenHeight;
+ byte *_g348_bitmapScreen; // @ G0348_pl_Bitmap_Screen
byte* _g296_bitmapViewport; // @ G0296_puc_Bitmap_Viewport
+
// some methods use this for a stratchpad, don't make assumptions about content between function calls
byte *_g74_tmpBitmap; // @ G0074_puc_Bitmap_Temporary
+ bool _g322_paletteSwitchingEnabled; // @ G0322_B_PaletteSwitchingEnabled
+ bool _g342_refreshDungeonViewPaleteRequested; // @ G0342_B_RefreshDungeonViewPaletteRequested
+ int16 _g304_dungeonViewPaletteIndex; // @ G0304_i_DungeonViewPaletteIndex
+ uint16 _g347_paletteTopAndBottomScreen[16]; // @ G0347_aui_Palette_TopAndBottomScreen
explicit DisplayMan(DMEngine *dmEngine);
~DisplayMan();
@@ -561,7 +580,7 @@ public:
int16 firstUnitIndex, int16 destPixelWidth, Color transparent,
int16 xPos, int16 yPos, int16 destHeight, int16 height2, Viewport &viewport = g296_DungeonViewport); // @ F0133_VIDEO_BlitBoxFilledWithMaskedBitmap
- void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height);
+ void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height); // @ F0103_DUNGEONVIEW_DrawDoorFrameBitmapFlippedHorizontally
void flipBitmapVertical(byte *bitmap, uint16 width, uint16 height);
byte *getExplosionBitmap(uint16 explosionAspIndex, uint16 scale, int16 &returnPixelWidth, int16 &returnHeight); // @ F0114_DUNGEONVIEW_GetExplosionBitmap
@@ -570,6 +589,7 @@ public:
void clearScreenBox(Color color, Box &box, Viewport &viewport = gDefultViewPort); // @ D24_FillScreenBox, F0550_VIDEO_FillScreenBox
void drawDungeon(direction dir, int16 posX, int16 posY); // @ F0128_DUNGEONVIEW_Draw_CPSF
void updateScreen();
+ void f97_drawViewport(int16 palSwitchingRequestedState); // @ F0097_DUNGEONVIEW_DrawViewport
byte* getBitmap(uint16 index);
Common::MemoryReadStream getCompressedData(uint16 index);
diff --git a/engines/dm/text.cpp b/engines/dm/text.cpp
index f526faad88..67ac123a72 100644
--- a/engines/dm/text.cpp
+++ b/engines/dm/text.cpp
@@ -66,7 +66,7 @@ void TextMan::printTextToBitmap(byte* destBitmap, uint16 destPixelWidth, uint16
}
void TextMan::printTextToScreen(uint16 destX, uint16 destY, Color textColor, Color bgColor, const char* text, Viewport &viewport) {
- printTextToBitmap(_vm->_displayMan->_vgaBuffer, _vm->_displayMan->_screenWidth, destX, destY, textColor, bgColor, text, _vm->_displayMan->_screenHeight, viewport);
+ printTextToBitmap(_vm->_displayMan->_g348_bitmapScreen, _vm->_displayMan->_screenWidth, destX, destY, textColor, bgColor, text, _vm->_displayMan->_screenHeight, viewport);
}
void TextMan::printToViewport(int16 posX, int16 posY, Color textColor, const char* text, Color bgColor) {
@@ -82,7 +82,7 @@ void TextMan::printWithTrailingSpaces(byte* destBitmap, int16 destPixelWidth, in
}
void TextMan::printWithTrailingSpacesToScreen(int16 destX, int16 destY, Color textColor, Color bgColor, const char* text, int16 strLenght, Viewport& viewport) {
- printWithTrailingSpaces(_vm->_displayMan->_vgaBuffer, _vm->_displayMan->_screenWidth, destX, destY,
+ printWithTrailingSpaces(_vm->_displayMan->_g348_bitmapScreen, _vm->_displayMan->_screenWidth, destX, destY,
textColor, bgColor, text, strLenght, _vm->_displayMan->_screenHeight, viewport);
}