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authorMax Horn2009-09-30 16:04:21 +0000
committerMax Horn2009-09-30 16:04:21 +0000
commitcc54ad650d3f7ffd2546e9d15905a0bda8327415 (patch)
tree48d04bab5473d54816016dd07dc41345adb7b999 /engines/draci/animation.cpp
parent27026f65652a2afc02947303c1bde68e21724d15 (diff)
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Remove trailing whitespaces
svn-id: r44493
Diffstat (limited to 'engines/draci/animation.cpp')
-rw-r--r--engines/draci/animation.cpp64
1 files changed, 32 insertions, 32 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp
index 5af4110768..3429884397 100644
--- a/engines/draci/animation.cpp
+++ b/engines/draci/animation.cpp
@@ -40,7 +40,7 @@ Animation::Animation(DraciEngine *vm, int index) : _vm(vm) {
_tick = _vm->_system->getMillis();
_currentFrame = 0;
_callback = &Animation::doNothing;
-}
+}
Animation::~Animation() {
deleteFrames();
@@ -52,7 +52,7 @@ bool Animation::isLooping() const {
void Animation::setRelative(int relx, int rely) {
// Delete the previous frame if there is one
- if (_frames.size() > 0)
+ if (_frames.size() > 0)
markDirtyRect(_vm->_screen->getSurface());
_displacement.relX = relx;
@@ -61,18 +61,18 @@ void Animation::setRelative(int relx, int rely) {
void Animation::setLooping(bool looping) {
_looping = looping;
- debugC(7, kDraciAnimationDebugLevel, "Setting looping to %d on animation %d",
+ debugC(7, kDraciAnimationDebugLevel, "Setting looping to %d on animation %d",
looping, _id);
}
void Animation::markDirtyRect(Surface *surface) const {
// Fetch the current frame's rectangle
Drawable *frame = _frames[_currentFrame];
- Common::Rect frameRect = frame->getRect(_displacement);
+ Common::Rect frameRect = frame->getRect(_displacement);
// Mark the rectangle dirty on the surface
surface->markDirtyRect(frameRect);
-}
+}
void Animation::nextFrame(bool force) {
// If there are no frames or if the animation is not playing, return
@@ -81,7 +81,7 @@ void Animation::nextFrame(bool force) {
Drawable *frame = _frames[_currentFrame];
Surface *surface = _vm->_screen->getSurface();
-
+
if (force || (_tick + frame->getDelay() <= _vm->_system->getMillis())) {
// If we are at the last frame and not looping, stop the animation
// The animation is also restarted to frame zero
@@ -100,14 +100,14 @@ void Animation::nextFrame(bool force) {
}
}
- debugC(6, kDraciAnimationDebugLevel,
- "anim=%d tick=%d delay=%d tick+delay=%d currenttime=%d frame=%d framenum=%d x=%d y=%d z=%d",
- _id, _tick, frame->getDelay(), _tick + frame->getDelay(), _vm->_system->getMillis(),
+ debugC(6, kDraciAnimationDebugLevel,
+ "anim=%d tick=%d delay=%d tick+delay=%d currenttime=%d frame=%d framenum=%d x=%d y=%d z=%d",
+ _id, _tick, frame->getDelay(), _tick + frame->getDelay(), _vm->_system->getMillis(),
_currentFrame, _frames.size(), frame->getX() + getRelativeX(), frame->getY() + getRelativeY(), _z);
}
uint Animation::nextFrameNum() const {
- if (_paused)
+ if (_paused)
return _currentFrame;
if ((_currentFrame == getFrameCount() - 1) && _looping)
@@ -173,12 +173,12 @@ void Animation::setPaused(bool paused) {
}
void Animation::setScaleFactors(double scaleX, double scaleY) {
- debugC(5, kDraciAnimationDebugLevel,
- "Setting scaling factors on anim %d (scaleX: %.3f scaleY: %.3f)",
+ debugC(5, kDraciAnimationDebugLevel,
+ "Setting scaling factors on anim %d (scaleX: %.3f scaleY: %.3f)",
_id, scaleX, scaleY);
markDirtyRect(_vm->_screen->getSurface());
-
+
_displacement.extraScaleX = scaleX;
_displacement.extraScaleY = scaleY;
}
@@ -244,15 +244,15 @@ void Animation::deleteFrames() {
for (int i = getFrameCount() - 1; i >= 0; --i) {
delete _frames[i];
- _frames.pop_back();
+ _frames.pop_back();
}
}
-void Animation::stopAnimation() {
+void Animation::stopAnimation() {
_vm->_anims->stop(_id);
}
-void Animation::exitGameLoop() {
+void Animation::exitGameLoop() {
_vm->_game->setExitLoop(true);
}
@@ -261,7 +261,7 @@ Animation *AnimationManager::addAnimation(int id, uint z, bool playing) {
++_lastIndex;
Animation *anim = new Animation(_vm, _lastIndex);
-
+
anim->setID(id);
anim->setZ(z);
anim->setPlaying(playing);
@@ -310,7 +310,7 @@ void AnimationManager::play(int id) {
void AnimationManager::stop(int id) {
Animation *anim = getAnimation(id);
-
+
if (anim) {
// Clean up the last frame that was drawn before stopping
anim->markDirtyRect(_vm->_screen->getSurface());
@@ -319,7 +319,7 @@ void AnimationManager::stop(int id) {
// Reset the animation to the beginning
anim->setCurrentFrame(0);
-
+
debugC(3, kDraciAnimationDebugLevel, "Stopping animation %d...", id);
}
}
@@ -366,7 +366,7 @@ void AnimationManager::insertAnimation(Animation *anim) {
Common::List<Animation *>::iterator it;
for (it = _animations.begin(); it != _animations.end(); ++it) {
- if (anim->getZ() < (*it)->getZ())
+ if (anim->getZ() < (*it)->getZ())
break;
}
@@ -374,11 +374,11 @@ void AnimationManager::insertAnimation(Animation *anim) {
}
void AnimationManager::addOverlay(Drawable *overlay, uint z) {
- // Since this is an overlay, we don't need it to be deleted
+ // Since this is an overlay, we don't need it to be deleted
// when the GPL Release command is invoked so we pass the index
// as kIgnoreIndex
Animation *anim = new Animation(_vm, kIgnoreIndex);
-
+
anim->setID(kOverlayImage);
anim->setZ(z);
anim->setPlaying(true);
@@ -398,8 +398,8 @@ void AnimationManager::drawScene(Surface *surf) {
for (it = _animations.begin(); it != _animations.end(); ++it) {
if (! ((*it)->isPlaying()) ) {
continue;
- }
-
+ }
+
(*it)->nextFrame();
(*it)->drawFrame(surf);
}
@@ -413,10 +413,10 @@ void AnimationManager::sortAnimations() {
// If the list is empty, we're done
if (cur == _animations.end())
- return;
+ return;
+
+ bool hasChanged;
- bool hasChanged;
-
do {
hasChanged = false;
cur = _animations.begin();
@@ -447,7 +447,7 @@ void AnimationManager::sortAnimations() {
void AnimationManager::deleteAnimation(int id) {
Common::List<Animation *>::iterator it;
-
+
int index = -1;
// Iterate for the first time to delete the animation
@@ -472,7 +472,7 @@ void AnimationManager::deleteAnimation(int id) {
}
}
- // Decrement index of last animation
+ // Decrement index of last animation
_lastIndex -= 1;
}
@@ -519,7 +519,7 @@ void AnimationManager::deleteAfterIndex(int index) {
it = _animations.reverse_erase(it);
}
}
-
+
_lastIndex = index;
}
@@ -553,11 +553,11 @@ int AnimationManager::getTopAnimationID(int x, int y) const {
retval = anim->getID();
- } else if (frame->getType() == kDrawableSprite &&
+ } else if (frame->getType() == kDrawableSprite &&
reinterpret_cast<const Sprite *>(frame)->getPixel(x, y, anim->getDisplacement()) != transparent) {
retval = anim->getID();
- }
+ }
}
// Found an animation