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-rw-r--r--engines/draci/animation.cpp64
-rw-r--r--engines/draci/animation.h28
-rw-r--r--engines/draci/barchive.cpp58
-rw-r--r--engines/draci/barchive.h10
-rw-r--r--engines/draci/detection.cpp2
-rw-r--r--engines/draci/draci.cpp38
-rw-r--r--engines/draci/draci.h4
-rw-r--r--engines/draci/font.cpp36
-rw-r--r--engines/draci/font.h18
-rw-r--r--engines/draci/game.cpp128
-rw-r--r--engines/draci/game.h22
-rw-r--r--engines/draci/mouse.cpp4
-rw-r--r--engines/draci/mouse.h6
-rw-r--r--engines/draci/screen.cpp10
-rw-r--r--engines/draci/screen.h2
-rw-r--r--engines/draci/script.cpp44
-rw-r--r--engines/draci/script.h16
-rw-r--r--engines/draci/sprite.cpp28
-rw-r--r--engines/draci/sprite.h24
-rw-r--r--engines/draci/surface.cpp4
-rw-r--r--engines/draci/surface.h6
21 files changed, 276 insertions, 276 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp
index 5af4110768..3429884397 100644
--- a/engines/draci/animation.cpp
+++ b/engines/draci/animation.cpp
@@ -40,7 +40,7 @@ Animation::Animation(DraciEngine *vm, int index) : _vm(vm) {
_tick = _vm->_system->getMillis();
_currentFrame = 0;
_callback = &Animation::doNothing;
-}
+}
Animation::~Animation() {
deleteFrames();
@@ -52,7 +52,7 @@ bool Animation::isLooping() const {
void Animation::setRelative(int relx, int rely) {
// Delete the previous frame if there is one
- if (_frames.size() > 0)
+ if (_frames.size() > 0)
markDirtyRect(_vm->_screen->getSurface());
_displacement.relX = relx;
@@ -61,18 +61,18 @@ void Animation::setRelative(int relx, int rely) {
void Animation::setLooping(bool looping) {
_looping = looping;
- debugC(7, kDraciAnimationDebugLevel, "Setting looping to %d on animation %d",
+ debugC(7, kDraciAnimationDebugLevel, "Setting looping to %d on animation %d",
looping, _id);
}
void Animation::markDirtyRect(Surface *surface) const {
// Fetch the current frame's rectangle
Drawable *frame = _frames[_currentFrame];
- Common::Rect frameRect = frame->getRect(_displacement);
+ Common::Rect frameRect = frame->getRect(_displacement);
// Mark the rectangle dirty on the surface
surface->markDirtyRect(frameRect);
-}
+}
void Animation::nextFrame(bool force) {
// If there are no frames or if the animation is not playing, return
@@ -81,7 +81,7 @@ void Animation::nextFrame(bool force) {
Drawable *frame = _frames[_currentFrame];
Surface *surface = _vm->_screen->getSurface();
-
+
if (force || (_tick + frame->getDelay() <= _vm->_system->getMillis())) {
// If we are at the last frame and not looping, stop the animation
// The animation is also restarted to frame zero
@@ -100,14 +100,14 @@ void Animation::nextFrame(bool force) {
}
}
- debugC(6, kDraciAnimationDebugLevel,
- "anim=%d tick=%d delay=%d tick+delay=%d currenttime=%d frame=%d framenum=%d x=%d y=%d z=%d",
- _id, _tick, frame->getDelay(), _tick + frame->getDelay(), _vm->_system->getMillis(),
+ debugC(6, kDraciAnimationDebugLevel,
+ "anim=%d tick=%d delay=%d tick+delay=%d currenttime=%d frame=%d framenum=%d x=%d y=%d z=%d",
+ _id, _tick, frame->getDelay(), _tick + frame->getDelay(), _vm->_system->getMillis(),
_currentFrame, _frames.size(), frame->getX() + getRelativeX(), frame->getY() + getRelativeY(), _z);
}
uint Animation::nextFrameNum() const {
- if (_paused)
+ if (_paused)
return _currentFrame;
if ((_currentFrame == getFrameCount() - 1) && _looping)
@@ -173,12 +173,12 @@ void Animation::setPaused(bool paused) {
}
void Animation::setScaleFactors(double scaleX, double scaleY) {
- debugC(5, kDraciAnimationDebugLevel,
- "Setting scaling factors on anim %d (scaleX: %.3f scaleY: %.3f)",
+ debugC(5, kDraciAnimationDebugLevel,
+ "Setting scaling factors on anim %d (scaleX: %.3f scaleY: %.3f)",
_id, scaleX, scaleY);
markDirtyRect(_vm->_screen->getSurface());
-
+
_displacement.extraScaleX = scaleX;
_displacement.extraScaleY = scaleY;
}
@@ -244,15 +244,15 @@ void Animation::deleteFrames() {
for (int i = getFrameCount() - 1; i >= 0; --i) {
delete _frames[i];
- _frames.pop_back();
+ _frames.pop_back();
}
}
-void Animation::stopAnimation() {
+void Animation::stopAnimation() {
_vm->_anims->stop(_id);
}
-void Animation::exitGameLoop() {
+void Animation::exitGameLoop() {
_vm->_game->setExitLoop(true);
}
@@ -261,7 +261,7 @@ Animation *AnimationManager::addAnimation(int id, uint z, bool playing) {
++_lastIndex;
Animation *anim = new Animation(_vm, _lastIndex);
-
+
anim->setID(id);
anim->setZ(z);
anim->setPlaying(playing);
@@ -310,7 +310,7 @@ void AnimationManager::play(int id) {
void AnimationManager::stop(int id) {
Animation *anim = getAnimation(id);
-
+
if (anim) {
// Clean up the last frame that was drawn before stopping
anim->markDirtyRect(_vm->_screen->getSurface());
@@ -319,7 +319,7 @@ void AnimationManager::stop(int id) {
// Reset the animation to the beginning
anim->setCurrentFrame(0);
-
+
debugC(3, kDraciAnimationDebugLevel, "Stopping animation %d...", id);
}
}
@@ -366,7 +366,7 @@ void AnimationManager::insertAnimation(Animation *anim) {
Common::List<Animation *>::iterator it;
for (it = _animations.begin(); it != _animations.end(); ++it) {
- if (anim->getZ() < (*it)->getZ())
+ if (anim->getZ() < (*it)->getZ())
break;
}
@@ -374,11 +374,11 @@ void AnimationManager::insertAnimation(Animation *anim) {
}
void AnimationManager::addOverlay(Drawable *overlay, uint z) {
- // Since this is an overlay, we don't need it to be deleted
+ // Since this is an overlay, we don't need it to be deleted
// when the GPL Release command is invoked so we pass the index
// as kIgnoreIndex
Animation *anim = new Animation(_vm, kIgnoreIndex);
-
+
anim->setID(kOverlayImage);
anim->setZ(z);
anim->setPlaying(true);
@@ -398,8 +398,8 @@ void AnimationManager::drawScene(Surface *surf) {
for (it = _animations.begin(); it != _animations.end(); ++it) {
if (! ((*it)->isPlaying()) ) {
continue;
- }
-
+ }
+
(*it)->nextFrame();
(*it)->drawFrame(surf);
}
@@ -413,10 +413,10 @@ void AnimationManager::sortAnimations() {
// If the list is empty, we're done
if (cur == _animations.end())
- return;
+ return;
+
+ bool hasChanged;
- bool hasChanged;
-
do {
hasChanged = false;
cur = _animations.begin();
@@ -447,7 +447,7 @@ void AnimationManager::sortAnimations() {
void AnimationManager::deleteAnimation(int id) {
Common::List<Animation *>::iterator it;
-
+
int index = -1;
// Iterate for the first time to delete the animation
@@ -472,7 +472,7 @@ void AnimationManager::deleteAnimation(int id) {
}
}
- // Decrement index of last animation
+ // Decrement index of last animation
_lastIndex -= 1;
}
@@ -519,7 +519,7 @@ void AnimationManager::deleteAfterIndex(int index) {
it = _animations.reverse_erase(it);
}
}
-
+
_lastIndex = index;
}
@@ -553,11 +553,11 @@ int AnimationManager::getTopAnimationID(int x, int y) const {
retval = anim->getID();
- } else if (frame->getType() == kDrawableSprite &&
+ } else if (frame->getType() == kDrawableSprite &&
reinterpret_cast<const Sprite *>(frame)->getPixel(x, y, anim->getDisplacement()) != transparent) {
retval = anim->getID();
- }
+ }
}
// Found an animation
diff --git a/engines/draci/animation.h b/engines/draci/animation.h
index 9baa829cfb..e8b09823e6 100644
--- a/engines/draci/animation.h
+++ b/engines/draci/animation.h
@@ -22,7 +22,7 @@
* $Id$
*
*/
-
+
#ifndef DRACI_ANIMATION_H
#define DRACI_ANIMATION_H
@@ -35,9 +35,9 @@ namespace Draci {
* specified in the data files.
*/
enum {
- kOverlayImage = -1,
- kWalkingMapOverlay = -2,
- kTitleText = -3,
+ kOverlayImage = -1,
+ kWalkingMapOverlay = -2,
+ kTitleText = -3,
kSpeechText = -4,
kInventorySprite = -5,
kDialogueLinesID = -6,
@@ -46,13 +46,13 @@ enum {
};
/**
- * Default argument to Animation::getFrame() that makes it return
+ * Default argument to Animation::getFrame() that makes it return
* the current frame instead of the user specifying it.
*/
enum { kCurrentFrame = -1 };
-/**
- * Used by overlays as a neutral index that won't get
+/**
+ * Used by overlays as a neutral index that won't get
* released with the GPL Release command.
*/
enum { kIgnoreIndex = -2 };
@@ -66,10 +66,10 @@ typedef void (Animation::* AnimationCallback)();
public:
Animation(DraciEngine *v, int index);
~Animation();
-
+
uint getZ() const;
void setZ(uint z);
-
+
void setID(int id);
int getID() const;
@@ -117,11 +117,11 @@ private:
uint nextFrameNum() const;
void deleteFrames();
- /** Internal animation ID
+ /** Internal animation ID
* (as specified in the data files and the bytecode)
*/
- int _id;
-
+ int _id;
+
/** The recency index of an animation, i.e. the most recently added animation has
* the highest index. Some script commands need this.
*/
@@ -157,7 +157,7 @@ public:
Animation *addText(int id, bool playing = false);
Animation *addItem(int id, bool playing = false);
void addOverlay(Drawable *overlay, uint z);
-
+
void play(int id);
void stop(int id);
void pauseAnimations();
@@ -187,7 +187,7 @@ private:
*/
Common::List<Animation *> _animations;
- /** The index of the most recently added animation.
+ /** The index of the most recently added animation.
* See Animation::_index for details.
*/
int _lastIndex;
diff --git a/engines/draci/barchive.cpp b/engines/draci/barchive.cpp
index ae03cad965..30652a0b5a 100644
--- a/engines/draci/barchive.cpp
+++ b/engines/draci/barchive.cpp
@@ -50,11 +50,11 @@ const char BArchive::_dfwMagicNumber[] = "BS";
*
* header format: [uint16LE] file count
* [uint16LE] index table size
- * [2 bytes] magic number "BS"
+ * [2 bytes] magic number "BS"
*
* index table format: entry0, entry1, ...
*
- * entry<N> format: [uint16LE] compressed size (not including the 2 bytes for the
+ * entry<N> format: [uint16LE] compressed size (not including the 2 bytes for the
* "uncompressed size" field)
* [uint32LE] fileN offset from start of file
*
@@ -106,7 +106,7 @@ void BArchive::openDFW(const Common::String &path) {
// Seek to the current file
f.seek(_files[i]._offset);
-
+
_files[i]._length = f.readUint16LE(); // Read in uncompressed length
f.readUint16LE(); // Compressed length again (already read from the index table)
_files[i]._stopper = f.readByte();
@@ -117,7 +117,7 @@ void BArchive::openDFW(const Common::String &path) {
// Indicate that the archive was successfully opened
_opened = true;
-
+
// Cleanup
delete[] table;
f.close();
@@ -129,8 +129,8 @@ void BArchive::openDFW(const Common::String &path) {
*
* Opens a BAR (Bob's Archiver) archive, which is the game's archiving format.
* BAR archives have a .DFW file extension, due to a historical interface.
- *
- * archive format: header,
+ *
+ * archive format: header,
* file0, file1, ...
* footer
*
@@ -144,7 +144,7 @@ void BArchive::openDFW(const Common::String &path) {
* [1 byte] CRC
* [multiple bytes] actual data
*
- * footer format: [array of uint32LE] offsets of individual files from start of archive
+ * footer format: [array of uint32LE] offsets of individual files from start of archive
* (last entry is footer offset again)
*/
@@ -156,7 +156,7 @@ void BArchive::openArchive(const Common::String &path) {
// Close previously opened archive (if any)
closeArchive();
-
+
debugCN(2, kDraciArchiverDebugLevel, "Loading archive %s: ", path.c_str());
f.open(path);
@@ -176,7 +176,7 @@ void BArchive::openArchive(const Common::String &path) {
f.read(buf, 4);
if (memcmp(buf, _magicNumber, 4) == 0) {
debugC(2, kDraciArchiverDebugLevel, "Success");
-
+
// Indicate this archive is a BAR
_isDFW = false;
} else {
@@ -193,7 +193,7 @@ void BArchive::openArchive(const Common::String &path) {
_fileCount = f.readUint16LE();
footerOffset = f.readUint32LE();
footerSize = f.size() - footerOffset;
-
+
debugC(2, kDraciArchiverDebugLevel, "Archive info: %d files, %d data bytes",
_fileCount, footerOffset - _archiveHeaderSize);
@@ -209,31 +209,31 @@ void BArchive::openArchive(const Common::String &path) {
for (uint i = 0; i < _fileCount; i++) {
uint32 fileOffset;
-
+
fileOffset = reader.readUint32LE();
f.seek(fileOffset); // Seek to next file in archive
- _files[i]._compLength = f.readUint16LE(); // Compressed size
+ _files[i]._compLength = f.readUint16LE(); // Compressed size
// should be the same as uncompressed
_files[i]._length = f.readUint16LE(); // Original size
-
+
_files[i]._offset = fileOffset; // Offset of file from start
- assert(f.readByte() == 0 &&
+ assert(f.readByte() == 0 &&
"Compression type flag is non-zero (file is compressed)");
_files[i]._crc = f.readByte(); // CRC checksum of the file
_files[i]._data = NULL; // File data will be read in on demand
_files[i]._stopper = 0; // Dummy value; not used in BAR files, needed in DFW
}
-
+
// Last footer item should be equal to footerOffset
assert(reader.readUint32LE() == footerOffset && "Footer offset mismatch");
// Indicate that the archive has been successfully opened
- _opened = true;
-
+ _opened = true;
+
delete[] footer;
f.close();
}
@@ -251,7 +251,7 @@ void BArchive::closeArchive(void) {
for (uint i = 0; i < _fileCount; ++i) {
if (_files[i]._data) {
- delete[] _files[i]._data;
+ delete[] _files[i]._data;
}
}
@@ -267,8 +267,8 @@ void BArchive::closeArchive(void) {
* @param i Index of file inside an archive
* @return Pointer to a BAFile coresponding to the opened file or NULL (on failure)
*
- * Loads individual BAR files from an archive to memory on demand.
- * Should not be called directly. Instead, one should access files
+ * Loads individual BAR files from an archive to memory on demand.
+ * Should not be called directly. Instead, one should access files
* through the operator[] interface.
*/
BAFile *BArchive::loadFileBAR(uint i) const {
@@ -293,8 +293,8 @@ BAFile *BArchive::loadFileBAR(uint i) const {
for (uint j = 0; j < _files[i]._length; j++) {
tmp ^= _files[i]._data[j];
}
-
- debugC(3, kDraciArchiverDebugLevel, "Cached file %d from archive %s",
+
+ debugC(3, kDraciArchiverDebugLevel, "Cached file %d from archive %s",
i, _path.c_str());
assert(tmp == _files[i]._crc && "CRC checksum mismatch");
@@ -306,8 +306,8 @@ BAFile *BArchive::loadFileBAR(uint i) const {
* @param i Index of file inside an archive
* @return Pointer to a BAFile coresponding to the opened file or NULL (on failure)
*
- * Loads individual DFW files from an archive to memory on demand.
- * Should not be called directly. Instead, one should access files
+ * Loads individual DFW files from an archive to memory on demand.
+ * Should not be called directly. Instead, one should access files
* through the operator[] interface.
*/
BAFile *BArchive::loadFileDFW(uint i) const {
@@ -326,14 +326,14 @@ BAFile *BArchive::loadFileDFW(uint i) const {
// Seek to raw data of the file
// Five bytes are for the header (uncompressed and compressed length, stopper mark)
f.seek(_files[i]._offset + 5);
-
+
// Since we are seeking directly to raw data, we subtract 3 bytes from the length
// (to take account the compressed length and stopper mark)
uint16 compressedLength = _files[i]._compLength - 3;
uint16 uncompressedLength = _files[i]._length;
- debugC(2, kDraciArchiverDebugLevel,
- "File info (DFW): uncompressed %d bytes, compressed %d bytes",
+ debugC(2, kDraciArchiverDebugLevel,
+ "File info (DFW): uncompressed %d bytes, compressed %d bytes",
uncompressedLength, compressedLength);
// Allocate a buffer for the file data
@@ -353,7 +353,7 @@ BAFile *BArchive::loadFileDFW(uint i) const {
byte stopper = _files[i]._stopper;
uint repeat;
uint len = 0; // Sanity check (counts uncompressed bytes)
-
+
current = data.readByte(); // Read initial byte
while (!data.eos()) {
if (current != stopper) {
@@ -396,7 +396,7 @@ const BAFile *BArchive::getFile(uint i) const {
return NULL;
}
- debugCN(2, kDraciArchiverDebugLevel, "Accessing file %d from archive %s... ",
+ debugCN(2, kDraciArchiverDebugLevel, "Accessing file %d from archive %s... ",
i, _path.c_str());
// Check if file has already been opened and return that
diff --git a/engines/draci/barchive.h b/engines/draci/barchive.h
index d9189e8652..cb3c068289 100644
--- a/engines/draci/barchive.h
+++ b/engines/draci/barchive.h
@@ -42,7 +42,7 @@ struct BAFile {
byte _stopper; //!< Not used in BAR files, needed for DFW
/** Releases the file data (for memory considerations) */
- void close(void) {
+ void close(void) {
delete[] _data;
_data = NULL;
}
@@ -53,8 +53,8 @@ public:
BArchive() : _files(NULL), _fileCount(0), _opened(false) {}
BArchive(const Common::String &path) :
- _files(NULL), _fileCount(0), _opened(false) {
- openArchive(path);
+ _files(NULL), _fileCount(0), _opened(false) {
+ openArchive(path);
}
~BArchive() { closeArchive(); }
@@ -63,7 +63,7 @@ public:
void closeArchive(void);
uint size() const { return _fileCount; }
- /**
+ /**
* Checks whether there is an archive opened. Should be called before reading
* from the archive to check whether openArchive() succeeded.
*/
@@ -78,7 +78,7 @@ private:
static const char _magicNumber[];
static const char _dfwMagicNumber[];
static const uint _archiveHeaderSize = 10;
-
+
// File stream header data
static const uint _fileHeaderSize = 6;
diff --git a/engines/draci/detection.cpp b/engines/draci/detection.cpp
index b57a8f587d..37e1af6a85 100644
--- a/engines/draci/detection.cpp
+++ b/engines/draci/detection.cpp
@@ -105,7 +105,7 @@ public:
virtual const char *getOriginalCopyright() const {
return "Copyright (C) 1995 NoSense";
}
-
+
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
};
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp
index 57a1b11812..55c42c9097 100644
--- a/engines/draci/draci.cpp
+++ b/engines/draci/draci.cpp
@@ -24,7 +24,7 @@
*/
#include "common/scummsys.h"
-
+
#include "common/config-manager.h"
#include "common/events.h"
#include "common/file.h"
@@ -33,7 +33,7 @@
#include "graphics/cursorman.h"
#include "graphics/font.h"
-
+
#include "draci/draci.h"
#include "draci/barchive.h"
#include "draci/script.h"
@@ -59,14 +59,14 @@ const Common::String itemImagesPath("OBR_IK.DFW");
const Common::String initPath("INIT.DFW");
const Common::String stringsPath("RETEZCE.DFW");
-DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
+DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst) {
// Put your engine in a sane state, but do nothing big yet;
// in particular, do not load data from files; rather, if you
// need to do such things, do them from init().
-
+
// Do not initialize graphics here
-
+
// However this is the place to specify all default directories
//Common::File::addDefaultDirectory(_gameDataPath + "sound/");
@@ -76,7 +76,7 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc)
Common::addDebugChannel(kDraciArchiverDebugLevel, "archiver", "BAR archiver debug info");
Common::addDebugChannel(kDraciLogicDebugLevel, "logic", "Game logic debug info");
Common::addDebugChannel(kDraciAnimationDebugLevel, "animation", "Animation debug info");
-
+
// Don't forget to register your random source
g_eventRec.registerRandomSource(_rnd, "draci");
}
@@ -112,12 +112,12 @@ int DraciEngine::init() {
if (!_objectsArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening objects archive failed");
return Common::kUnknownError;
- }
+ }
if (!_spritesArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening sprites archive failed");
return Common::kUnknownError;
- }
+ }
if (!_paletteArchive->isOpen()) {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Opening palette archive failed");
@@ -157,14 +157,14 @@ int DraciEngine::init() {
BArchive ar(path);
const BAFile *f;
debugC(3, kDraciGeneralDebugLevel, "Number of file streams in archive: %d", ar.size());
-
+
if (ar.isOpen()) {
f = ar.getFile(0);
} else {
debugC(2, kDraciGeneralDebugLevel, "ERROR - Archive not opened");
return Common::kUnknownError;
- }
-
+ }
+
debugC(3, kDraciGeneralDebugLevel, "First 10 bytes of file %d: ", 0);
for (uint i = 0; i < 10; ++i) {
debugC(3, kDraciGeneralDebugLevel, "0x%02x%c", f->_data[i], (i < 9) ? ' ' : '\n');
@@ -175,7 +175,7 @@ int DraciEngine::init() {
int DraciEngine::go() {
debugC(1, kDraciGeneralDebugLevel, "DraciEngine::go()");
-
+
_game->init();
_game->start();
@@ -202,7 +202,7 @@ bool DraciEngine::handleEvents() {
int escRoom = _game->getEscRoom();
// Check if there is an escape room defined for the current room
- if (escRoom != kNoEscRoom) {
+ if (escRoom != kNoEscRoom) {
// Schedule room change
_game->setRoomNum(_game->getEscRoom());
@@ -220,7 +220,7 @@ bool DraciEngine::handleEvents() {
_game->setRoomNum(_game->getMapRoom());
_game->setGateNum(0);
}
- } else if (event.kbd.keycode == Common::KEYCODE_w) {
+ } else if (event.kbd.keycode == Common::KEYCODE_w) {
// Show walking map toggle
_showWalkingMap = !_showWalkingMap;
} else if (event.kbd.keycode == Common::KEYCODE_i) {
@@ -230,12 +230,12 @@ bool DraciEngine::handleEvents() {
} else if (_game->getLoopStatus() == kStatusOrdinary &&
_game->getLoopSubstatus() == kSubstatusOrdinary) {
_game->inventoryInit();
- }
+ }
}
- break;
+ break;
default:
_mouse->handleEvent(event);
- }
+ }
}
// Show walking map overlay
@@ -251,7 +251,7 @@ bool DraciEngine::handleEvents() {
}
DraciEngine::~DraciEngine() {
// Dispose your resources here
-
+
// TODO: Investigate possibility of using sharedPtr or similar
delete _smallFont;
@@ -275,7 +275,7 @@ DraciEngine::~DraciEngine() {
delete _itemsArchive;
delete _itemImagesArchive;
delete _stringsArchive;
-
+
// Remove all of our debug levels here
Common::clearAllDebugChannels();
}
diff --git a/engines/draci/draci.h b/engines/draci/draci.h
index 264f4496c4..9ef229c686 100644
--- a/engines/draci/draci.h
+++ b/engines/draci/draci.h
@@ -25,7 +25,7 @@
#ifndef DRACI_H
#define DRACI_H
-
+
#include "common/system.h"
#include "engines/engine.h"
#include "engines/advancedDetector.h"
@@ -50,7 +50,7 @@ public:
Common::Error run();
bool hasFeature(Engine::EngineFeature f) const;
-
+
bool handleEvents();
Screen *_screen;
diff --git a/engines/draci/font.cpp b/engines/draci/font.cpp
index 3d8fa545b6..7c4bd7bbaa 100644
--- a/engines/draci/font.cpp
+++ b/engines/draci/font.cpp
@@ -31,9 +31,9 @@
namespace Draci {
const char * const kFontSmall = "Small.fon";
-const char * const kFontBig = "Big.fon";
+const char * const kFontBig = "Big.fon";
-Font::Font(const Common::String &filename) {
+Font::Font(const Common::String &filename) {
_fontHeight = 0;
_maxCharWidth = 0;
_charWidths = NULL;
@@ -43,7 +43,7 @@ Font::Font(const Common::String &filename) {
}
Font::~Font() {
- freeFont();
+ freeFont();
}
/**
@@ -53,7 +53,7 @@ Font::~Font() {
*
* Loads fonts from a file into a Font instance. The original game uses two
* fonts (located inside files "Small.fon" and "Big.fon"). The characters in the
- * font are indexed from the space character so an appropriate offset must be
+ * font are indexed from the space character so an appropriate offset must be
* added to convert them to equivalent char values, i.e. kDraciIndexOffset.
* Characters in the higher range are non-ASCII and vary between different
* language versions of the game.
@@ -61,7 +61,7 @@ Font::~Font() {
* font format: [1 byte] maximum character width
* [1 byte] font height
* [138 bytes] character widths of all 138 characters in the font
- * [138 * fontHeight * maxWidth bytes] character data, stored row-wise
+ * [138 * fontHeight * maxWidth bytes] character data, stored row-wise
*/
bool Font::loadFont(const Common::String &filename) {
@@ -72,10 +72,10 @@ bool Font::loadFont(const Common::String &filename) {
f.open(filename);
if (f.isOpen()) {
- debugC(6, kDraciGeneralDebugLevel, "Opened font file %s",
+ debugC(6, kDraciGeneralDebugLevel, "Opened font file %s",
filename.c_str());
} else {
- debugC(6, kDraciGeneralDebugLevel, "Error opening font file %s",
+ debugC(6, kDraciGeneralDebugLevel, "Error opening font file %s",
filename.c_str());
return false;
}
@@ -96,7 +96,7 @@ bool Font::loadFont(const Common::String &filename) {
_charData = new byte[fontDataSize];
f.read(_charData, fontDataSize);
- debugC(5, kDraciGeneralDebugLevel, "Font %s loaded", filename.c_str());
+ debugC(5, kDraciGeneralDebugLevel, "Font %s loaded", filename.c_str());
return true;
}
@@ -185,9 +185,9 @@ void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) co
* @param len Length of the data
* @param x Horizontal offset on the surface
* @param y Vertical offset on the surface
- * @param spacing Space to leave between individual characters. Defaults to 0.
+ * @param spacing Space to leave between individual characters. Defaults to 0.
*/
-void Font::drawString(Surface *dst, const byte *str, uint len,
+void Font::drawString(Surface *dst, const byte *str, uint len,
int x, int y, int with_colour, int spacing, bool markDirty) const {
drawString(dst, Common::String((const char *)str, len), x, y, with_colour, spacing, markDirty);
}
@@ -199,10 +199,10 @@ void Font::drawString(Surface *dst, const byte *str, uint len,
* @param str String to draw
* @param x Horizontal offset on the surface
* @param y Vertical offset on the surface
- * @param spacing Space to leave between individual characters. Defaults to 0.
+ * @param spacing Space to leave between individual characters. Defaults to 0.
*/
-void Font::drawString(Surface *dst, const Common::String &str,
+void Font::drawString(Surface *dst, const Common::String &str,
int x, int y, int with_colour, int spacing, bool markDirty) const {
assert(dst != NULL);
assert(x >= 0);
@@ -212,7 +212,7 @@ void Font::drawString(Surface *dst, const Common::String &str,
int curx = x + (widest - getLineWidth(str, 0, spacing)) / 2;
int cury = y;
-
+
for (uint i = 0; i < str.size(); ++i) {
// If we encounter the '|' char (newline and end of string marker),
@@ -242,9 +242,9 @@ void Font::drawString(Surface *dst, const Common::String &str,
* @brief Calculate the width of a string when drawn in the current font
*
* @param str String to draw
- * @param spacing Space to leave between individual characters. Defaults to 0.
+ * @param spacing Space to leave between individual characters. Defaults to 0.
*
- * @return The calculated width of the string
+ * @return The calculated width of the string
*/
uint Font::getStringWidth(const Common::String &str, int spacing) const {
uint width = 0;
@@ -278,7 +278,7 @@ uint Font::getStringWidth(const Common::String &str, int spacing) const {
uint Font::getLineWidth(const Common::String &str, uint startIndex, int spacing) const {
uint width = 0;
- // If the index is greater or equal to the string size,
+ // If the index is greater or equal to the string size,
// the width of the line is 0
if (startIndex >= str.size())
return 0;
@@ -303,9 +303,9 @@ uint Font::getLineWidth(const Common::String &str, uint startIndex, int spacing)
* are used as newline characters and end-of-string markers)
*
* @param str String to draw
- * @param spacing Space to leave between individual characters. Defaults to 0.
+ * @param spacing Space to leave between individual characters. Defaults to 0.
*
- * @return The calculated height of the string
+ * @return The calculated height of the string
*/
uint Font::getStringHeight(const Common::String &str) const {
uint len = str.size();
diff --git a/engines/draci/font.h b/engines/draci/font.h
index 55a3122bb9..4fb4ae58cb 100644
--- a/engines/draci/font.h
+++ b/engines/draci/font.h
@@ -33,17 +33,17 @@ namespace Draci {
extern const char * const kFontSmall;
extern const char * const kFontBig;
-/**
+/**
* Default font colours. They all seem to remain constant except for the
* first one which varies depending on the character speaking.
* kOverFontColour is set to transparent.
* TODO: Find out what kFontColour1 should actually be when the game starts
*/
-enum {
+enum {
kFontColour1 = 2,
kFontColour2 = 0,
kFontColour3 = 3,
- kFontColour4 = 4,
+ kFontColour4 = 4,
kOverFontColour = 255,
kTitleColour = 255,
kLineActiveColour = 254,
@@ -54,8 +54,8 @@ enum {
* Represents the game's fonts. See docs for setFont() for font format details.
*/
class Font {
-
-public:
+
+public:
Font(const Common::String &filename);
~Font();
@@ -65,9 +65,9 @@ public:
uint8 getCharWidth(byte chr) const;
void drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const;
- void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_colour,
+ void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_colour,
int spacing, bool markDirty = true) const;
- void drawString(Surface *dst, const Common::String &str,
+ void drawString(Surface *dst, const Common::String &str,
int x, int y, int with_colour, int spacing, bool markDirty = true) const;
uint getStringWidth(const Common::String &str, int spacing = 0) const;
@@ -83,11 +83,11 @@ private:
/** Pointer to a raw byte array representing font pixels stored row-wise */
byte *_charData;
-
+
/** Number of glyphs in the font */
static const uint kCharNum = 138;
- /**
+ /**
* Chars are indexed from the space character so this should be subtracted
* to get the index of a glyph
*/
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 4563030b9e..b148852892 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -63,7 +63,7 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
Common::MemoryReadStream dialogueData(file->_data, file->_length);
uint numDialogues = file->_length / sizeof(uint16);
- _dialogueOffsets = new uint[numDialogues];
+ _dialogueOffsets = new uint[numDialogues];
uint curOffset;
for (i = 0, curOffset = 0; i < numDialogues; ++i) {
@@ -101,7 +101,7 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
_variables = new int[numVariables];
Common::MemoryReadStream variableData(file->_data, file->_length);
-
+
for (i = 0; i < numVariables; ++i) {
_variables[i] = variableData.readUint16LE();
}
@@ -118,7 +118,7 @@ Game::Game(DraciEngine *vm) : _vm(vm) {
uint numObjects = file->_length;
_objects = new GameObject[numObjects];
- Common::MemoryReadStream objStatus(file->_data, file->_length);
+ Common::MemoryReadStream objStatus(file->_data, file->_length);
for (i = 0; i < numObjects; ++i) {
byte tmp = objStatus.readByte();
@@ -150,7 +150,7 @@ void Game::start() {
if (_newRoom != _currentRoom._roomNum) {
// Set the first two variables to the new room / gate
- // Before setting these variables we have to convert the values to
+ // Before setting these variables we have to convert the values to
// 1-based indexing because this is how everything is stored in the data files
_variables[0] = _newGate + 1;
_variables[1] = _newRoom + 1;
@@ -163,10 +163,10 @@ void Game::start() {
}
setLoopSubstatus(kSubstatusOrdinary);
-
+
// Do the actual change
changeRoom(_newRoom);
-
+
// Set the current room / gate to the new value
_currentRoom._roomNum = _newRoom;
_currentGate = _newGate;
@@ -235,7 +235,7 @@ void Game::init() {
_dialogueAnims[i]->addFrame(dialogueLine);
_dialogueAnims[i]->setZ(254);
- _dialogueAnims[i]->setRelative(1,
+ _dialogueAnims[i]->setRelative(1,
kScreenHeight - (i + 1) * _vm->_smallFont->getFontHeight());
Text *text = reinterpret_cast<Text *>(_dialogueAnims[i]->getFrame());
@@ -271,7 +271,7 @@ void Game::loop() {
Surface *surface = _vm->_screen->getSurface();
do {
- debugC(4, kDraciLogicDebugLevel, "loopstatus: %d, loopsubstatus: %d",
+ debugC(4, kDraciLogicDebugLevel, "loopstatus: %d, loopsubstatus: %d",
_loopStatus, _loopSubstatus);
_vm->handleEvents();
@@ -284,7 +284,7 @@ void Game::loop() {
Text *text;
for (int i = 0; i < kDialogueLines; ++i) {
text = reinterpret_cast<Text *>(_dialogueAnims[i]->getFrame());
-
+
if (_animUnderCursor == _dialogueAnims[i]->getID()) {
text->setColour(kLineActiveColour);
} else {
@@ -310,7 +310,7 @@ void Game::loop() {
if (_loopStatus == kStatusOrdinary && _loopSubstatus == kSubstatusOrdinary) {
if (_vm->_mouse->lButtonPressed()) {
_vm->_mouse->lButtonSet(false);
-
+
if (_currentItem != kNoItem) {
putItem(_currentItem, 0);
_currentItem = kNoItem;
@@ -318,7 +318,7 @@ void Game::loop() {
} else {
if (_objUnderCursor != kObjectNotFound) {
GameObject *obj = &_objects[_objUnderCursor];
-
+
_vm->_mouse->cursorOff();
titleAnim->markDirtyRect(surface);
title->setText("");
@@ -388,11 +388,11 @@ void Game::loop() {
// If we are in inventory mode, all the animations except game items'
// images will necessarily be paused so we can safely assume that any
- // animation under the cursor (a value returned by
+ // animation under the cursor (a value returned by
// AnimationManager::getTopAnimationID()) will be an item animation or
- // an overlay, for which we check. Item animations have their IDs
- // calculated by offseting their itemID from the ID of the last "special"
- // animation ID. In this way, we obtain its itemID.
+ // an overlay, for which we check. Item animations have their IDs
+ // calculated by offseting their itemID from the ID of the last "special"
+ // animation ID. In this way, we obtain its itemID.
if (_animUnderCursor != kOverlayImage && _animUnderCursor != kInventorySprite) {
_itemUnderCursor = kInventoryItemsID - _animUnderCursor;
} else {
@@ -456,21 +456,21 @@ void Game::loop() {
}
}
- debugC(5, kDraciLogicDebugLevel, "Anim under cursor: %d", _animUnderCursor);
+ debugC(5, kDraciLogicDebugLevel, "Anim under cursor: %d", _animUnderCursor);
// Handle character talking (if there is any)
if (_loopSubstatus == kSubstatusTalk) {
Animation *speechAnim = _vm->_anims->getAnimation(kSpeechText);
Text *speechFrame = reinterpret_cast<Text *>(speechAnim->getFrame());
- uint speechDuration = kBaseSpeechDuration +
- speechFrame->getLength() * kSpeechTimeUnit /
+ uint speechDuration = kBaseSpeechDuration +
+ speechFrame->getLength() * kSpeechTimeUnit /
(128 / 16 + 1);
- // If the current speech text has expired or the user clicked a mouse button,
+ // If the current speech text has expired or the user clicked a mouse button,
// advance to the next line of text
- if (_vm->_mouse->lButtonPressed() ||
- _vm->_mouse->rButtonPressed() ||
+ if (_vm->_mouse->lButtonPressed() ||
+ _vm->_mouse->rButtonPressed() ||
(_vm->_system->getMillis() - _speechTick) >= speechDuration) {
_shouldExitLoop = true;
@@ -489,7 +489,7 @@ void Game::loop() {
_vm->_system->delayMillis(20);
// HACK: Won't be needed once the game loop is implemented properly
- _shouldExitLoop = _shouldExitLoop || (_newRoom != _currentRoom._roomNum &&
+ _shouldExitLoop = _shouldExitLoop || (_newRoom != _currentRoom._roomNum &&
(_loopStatus == kStatusOrdinary || _loopStatus == kStatusGate));
} while (!shouldExitLoop());
@@ -606,14 +606,14 @@ void Game::updateTitle() {
Text *title = reinterpret_cast<Text *>(titleAnim->getFrame());
// Mark dirty rectangle to delete the previous text
- titleAnim->markDirtyRect(surface);
-
+ titleAnim->markDirtyRect(surface);
+
// If there is no object under the cursor, delete the title.
// Otherwise, show the object's title.
if (_objUnderCursor == kObjectNotFound) {
title->setText("");
} else {
- GameObject *obj = &_objects[_objUnderCursor];
+ GameObject *obj = &_objects[_objUnderCursor];
title->setText(obj->_title);
}
@@ -661,7 +661,7 @@ void Game::putItem(int itemID, int position) {
uint i = position;
- if (position >= 0 &&
+ if (position >= 0 &&
position < kInventoryLines * kInventoryColumns &&
_inventory[position] == kNoItem) {
_inventory[position] = itemID;
@@ -680,16 +680,16 @@ void Game::putItem(int itemID, int position) {
Animation *anim = _vm->_anims->getAnimation(kInventoryItemsID - itemID);
Drawable *frame = anim->getFrame();
- const int x = kInventoryX +
+ const int x = kInventoryX +
(column * kInventoryItemWidth) -
(kInventoryItemWidth / 2) -
(frame->getWidth() / 2);
- const int y = kInventoryY +
- (line * kInventoryItemHeight) -
+ const int y = kInventoryY +
+ (line * kInventoryItemHeight) -
(kInventoryItemHeight / 2) -
(frame->getHeight() / 2);
-
+
debug(2, "itemID: %d position: %d line: %d column: %d x: %d y: %d", itemID, position, line, column, x, y);
anim->setRelative(x, y);
@@ -711,7 +711,7 @@ void Game::inventoryInit() {
// Turn cursor on if it is off
_vm->_mouse->cursorOn();
-
+
// Set the appropriate loop status
_loopStatus = kStatusInventory;
@@ -758,19 +758,19 @@ void Game::dialogueMenu(int dialogueID) {
Common::String ext(tmp);
_dialogueArchive = new BArchive(dialoguePath + ext + ".dfw");
- debugC(4, kDraciLogicDebugLevel, "Starting dialogue (ID: %d, Archive: %s)",
+ debugC(4, kDraciLogicDebugLevel, "Starting dialogue (ID: %d, Archive: %s)",
dialogueID, (dialoguePath + ext + ".dfw").c_str());
_currentDialogue = dialogueID;
oldLines = 255;
dialogueInit(dialogueID);
-
+
do {
_dialogueExit = false;
hit = dialogueDraw();
- debugC(7, kDraciLogicDebugLevel,
- "hit: %d, _lines[hit]: %d, lastblock: %d, dialogueLines: %d, dialogueExit: %d",
+ debugC(7, kDraciLogicDebugLevel,
+ "hit: %d, _lines[hit]: %d, lastblock: %d, dialogueLines: %d, dialogueExit: %d",
hit, _lines[hit], _lastBlock, _dialogueLinesNum, _dialogueExit);
if ((!_dialogueExit) && (hit != -1) && (_lines[hit] != -1)) {
@@ -797,7 +797,7 @@ int Game::dialogueDraw() {
_dialogueLinesNum = 0;
int i = 0;
int ret = 0;
-
+
Animation *anim;
Text *dialogueLine;
@@ -882,7 +882,7 @@ void Game::dialogueInit(int dialogID) {
assert(f->_length - 1 == f->_data[0]);
_dialogueBlocks[i]._title = Common::String((char *)(f->_data+1), f->_length-1);
-
+
f = _dialogueArchive->getFile(i * 3 + 2);
_dialogueBlocks[i]._program._bytecode = f->_data;
_dialogueBlocks[i]._program._length = f->_length;
@@ -916,7 +916,7 @@ void Game::runDialogueProg(GPL2Program prog, int offset) {
// Run the dialogue program
_vm->_script->run(prog, offset);
-
+
deleteAnimationsAfterIndex(lastAnimIndex);
}
@@ -972,10 +972,10 @@ void Game::walkHero(int x, int y) {
return;
Surface *surface = _vm->_screen->getSurface();
-
+
_hero = _currentRoom._walkingMap.findNearestWalkable(x, y, surface->getRect());
- GameObject *dragon = getObject(kDragonObject);
+ GameObject *dragon = getObject(kDragonObject);
for (uint i = 0; i < dragon->_anims.size(); ++i) {
_vm->_anims->stop(dragon->_anims[i]);
@@ -997,7 +997,7 @@ void Game::walkHero(int x, int y) {
void Game::loadItem(int itemID) {
const BAFile *f = _vm->_itemsArchive->getFile(itemID * 3);
Common::MemoryReadStream itemReader(f->_data, f->_length);
-
+
GameItem *item = _items + itemID;
item->_init = itemReader.readSint16LE();
@@ -1092,7 +1092,7 @@ void Game::loadRoom(int roomNum) {
// Load the room's objects
for (uint i = 0; i < _info._numObjects; ++i) {
- debugC(7, kDraciLogicDebugLevel,
+ debugC(7, kDraciLogicDebugLevel,
"Checking if object %d (%d) is at the current location (%d)", i,
_objects[i]._location, roomNum);
@@ -1108,7 +1108,7 @@ void Game::loadRoom(int roomNum) {
for (uint i = 0; i < _info._numObjects; ++i) {
if (_objects[i]._location == roomNum) {
const GameObject *obj = getObject(i);
- debugC(6, kDraciLogicDebugLevel,
+ debugC(6, kDraciLogicDebugLevel,
"Running init program for object %d (offset %d)", i, obj->_init);
_vm->_script->run(obj->_program, obj->_init);
}
@@ -1146,7 +1146,7 @@ void Game::loadRoom(int roomNum) {
int Game::loadAnimation(uint animNum, uint z) {
const BAFile *animFile = _vm->_animationsArchive->getFile(animNum);
- Common::MemoryReadStream animationReader(animFile->_data, animFile->_length);
+ Common::MemoryReadStream animationReader(animFile->_data, animFile->_length);
uint numFrames = animationReader.readByte();
@@ -1190,7 +1190,7 @@ int Game::loadAnimation(uint animNum, uint z) {
sp->setScaled(scaledWidth, scaledHeight);
- if (mirror)
+ if (mirror)
sp->setMirrorOn();
sp->setDelay(delay * 10);
@@ -1206,7 +1206,7 @@ void Game::loadObject(uint objNum) {
file = _vm->_objectsArchive->getFile(objNum * 3);
Common::MemoryReadStream objReader(file->_data, file->_length);
-
+
GameObject *obj = _objects + objNum;
obj->_init = objReader.readUint16LE();
@@ -1230,7 +1230,7 @@ void Game::loadObject(uint objNum) {
obj->_absNum = objNum;
file = _vm->_objectsArchive->getFile(objNum * 3 + 1);
-
+
// The first byte of the file is the length of the string (without the length)
assert(file->_length - 1 == file->_data[0]);
@@ -1257,22 +1257,22 @@ uint Game::getNumObjects() const {
void Game::loadOverlays() {
uint x, y, z, num;
-
+
const BAFile *overlayHeader;
overlayHeader = _vm->_roomsArchive->getFile(_currentRoom._roomNum * 4 + 2);
Common::MemoryReadStream overlayReader(overlayHeader->_data, overlayHeader->_length);
-
+
for (int i = 0; i < _currentRoom._numOverlays; i++) {
num = overlayReader.readUint16LE() - 1;
x = overlayReader.readUint16LE();
y = overlayReader.readUint16LE();
z = overlayReader.readByte();
-
+
const BAFile *overlayFile;
overlayFile = _vm->_overlaysArchive->getFile(num);
Sprite *sp = new Sprite(overlayFile->_data, overlayFile->_length, x, y, true);
-
+
_vm->_anims->addOverlay(sp, z);
}
@@ -1294,7 +1294,7 @@ void Game::changeRoom(uint roomNum) {
_vm->_screen->clearScreen();
_vm->_anims->deleteOverlays();
-
+
// Delete walking map testing overlay
_vm->_anims->deleteAnimation(kWalkingMapOverlay);
@@ -1308,7 +1308,7 @@ void Game::changeRoom(uint roomNum) {
for (uint i = 0; i < _info._numObjects; ++i) {
GameObject *obj = &_objects[i];
-
+
if (i != 0 && (obj->_location == oldRoomNum)) {
for (uint j = 0; j < obj->_anims.size(); ++j) {
_vm->_anims->deleteAnimation(obj->_anims[j]);
@@ -1333,7 +1333,7 @@ void Game::runGateProgram(int gate) {
// Run gate program
_vm->_script->run(_currentRoom._program, _currentRoom._gates[gate]);
-
+
deleteAnimationsAfterIndex(lastAnimIndex);
setExitLoop(false);
@@ -1469,7 +1469,7 @@ int Game::getScheduledPalette() const {
}
/**
- * The GPL command Mark sets the animation index (which specifies the order in which
+ * The GPL command Mark sets the animation index (which specifies the order in which
* animations were loaded in) which is then used by the Release command to delete
* all animations that have an index greater than the one marked.
*/
@@ -1478,7 +1478,7 @@ int Game::getMarkedAnimationIndex() const {
}
void Game::deleteAnimationsAfterIndex(int lastAnimIndex) {
- // Delete all animations loaded after the marked one
+ // Delete all animations loaded after the marked one
// (from objects and from the AnimationManager)
for (uint i = 0; i < getNumObjects(); ++i) {
GameObject *obj = &_objects[i];
@@ -1526,7 +1526,7 @@ bool WalkingMap::isWalkable(int x, int y) const {
return mapByte & (1 << pixelIndex % 8);
}
-/**
+/**
* @brief For a given point, find a nearest walkable point on the walking map
*
* @param startX x coordinate of the point
@@ -1574,15 +1574,15 @@ Common::Point WalkingMap::findNearestWalkable(int startX, int startY, Common::Re
prediction = 1 - radius;
dx = 3;
dy = 2 * radius - 2;
-
+
do {
// The following two loops serve the purpose of checking the points on the two
// ellipses for walkability. The signs[] array is there to obliterate the need
// of writing out all combinations manually.
-
+
for (uint i = 0; i < kSignsNum; ++i) {
finalY = startY + y * signs[i];
-
+
for (uint j = 0; j < kSignsNum; ++j) {
finalX = startX + x * signs[j];
@@ -1626,16 +1626,16 @@ Common::Point WalkingMap::findNearestWalkable(int startX, int startY, Common::Re
dx += 2 * _deltaX;
x += _deltaX;
- // If the current ellipse has been reshaped into a circle,
+ // If the current ellipse has been reshaped into a circle,
// end this loop and enlarge the radius
- } while (x <= y);
+ } while (x <= y);
}
}
static double real_to_double(byte real[6]) {
// Extract sign bit
int sign = real[0] & (1 << 7);
-
+
// Extract exponent and adjust for bias
int exp = real[5] - 129;
@@ -1669,4 +1669,4 @@ static double real_to_double(byte real[6]) {
return ldexp(mantissa, exp);
}
-}
+}
diff --git a/engines/draci/game.h b/engines/draci/game.h
index 19bd27e6ff..9e5fabd03d 100644
--- a/engines/draci/game.h
+++ b/engines/draci/game.h
@@ -51,7 +51,7 @@ enum {
kObjectNotFound = -1
};
-// Used as the value of the _escRoom field of the current room if there is
+// Used as the value of the _escRoom field of the current room if there is
// no escape room defined
enum {
kNoEscRoom = -1
@@ -196,15 +196,15 @@ struct Room {
};
enum LoopStatus {
- kStatusOrdinary,
- kStatusGate,
- kStatusInventory,
+ kStatusOrdinary,
+ kStatusGate,
+ kStatusInventory,
kStatusDialogue
};
enum LoopSubstatus {
- kSubstatusOrdinary,
- kSubstatusTalk,
+ kSubstatusOrdinary,
+ kSubstatusTalk,
kSubstatusFade,
kSubstatusStrange
};
@@ -233,7 +233,7 @@ public:
void changeRoom(uint roomNum);
// HACK: this is only for testing
- int nextRoomNum() const {
+ int nextRoomNum() const {
int n = _currentRoom._roomNum;
n = n < 37 ? n+1 : n;
@@ -245,7 +245,7 @@ public:
}
// HACK: same as above
- int prevRoomNum() const {
+ int prevRoomNum() const {
int n = _currentRoom._roomNum;
n = n > 0 ? n-1 : n;
@@ -273,7 +273,7 @@ public:
int getObjectWithAnimation(int animID) const;
int getVariable(int varNum) const;
- void setVariable(int varNum, int value);
+ void setVariable(int varNum, int value);
const Person *getPerson(int personID) const;
@@ -365,7 +365,7 @@ private:
bool _inventoryExit;
Room _currentRoom;
- int _currentGate;
+ int _currentGate;
int _newRoom;
int _newGate;
@@ -382,7 +382,7 @@ private:
int _blockNum;
int _lines[kDialogueLines];
Animation *_dialogueAnims[kDialogueLines];
-
+
LoopStatus _loopStatus;
LoopSubstatus _loopSubstatus;
diff --git a/engines/draci/mouse.cpp b/engines/draci/mouse.cpp
index 4f03ba7f82..3629d40d0d 100644
--- a/engines/draci/mouse.cpp
+++ b/engines/draci/mouse.cpp
@@ -95,7 +95,7 @@ void Mouse::setCursorType(CursorType cur) {
Sprite sp(f->_data, f->_length, 0, 0, true);
CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
- CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
+ CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
sp.getWidth() / 2, sp.getHeight() / 2);
}
@@ -105,7 +105,7 @@ void Mouse::loadItemCursor(int itemID, bool highlighted) {
Sprite sp(f->_data, f->_length, 0, 0, true);
CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
- CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
+ CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
sp.getWidth() / 2, sp.getHeight() / 2);
}
diff --git a/engines/draci/mouse.h b/engines/draci/mouse.h
index ad6476ebfa..629a7634d5 100644
--- a/engines/draci/mouse.h
+++ b/engines/draci/mouse.h
@@ -31,11 +31,11 @@
namespace Draci {
-enum CursorType {
+enum CursorType {
kNormalCursor,
- kArrowCursor1,
+ kArrowCursor1,
kArrowCursor2,
- kArrowCursor3,
+ kArrowCursor3,
kArrowCursor4,
kDialogueCursor,
kHighlightedCursor,
diff --git a/engines/draci/screen.cpp b/engines/draci/screen.cpp
index 852ab6e8d0..7c67b125c0 100644
--- a/engines/draci/screen.cpp
+++ b/engines/draci/screen.cpp
@@ -58,7 +58,7 @@ void Screen::setPaletteEmpty(uint numEntries) {
* @brief Sets a part of the palette
* @param data Pointer to a buffer containing new palette data
* start Index of the colour where replacement should start
- * num Number of colours to replace
+ * num Number of colours to replace
*/
void Screen::setPalette(const byte *data, uint16 start, uint16 num) {
Common::MemoryReadStream pal(data, 3 * kNumColours);
@@ -92,21 +92,21 @@ void Screen::copyToScreen() {
if (_surface->needsFullUpdate()) {
byte *ptr = (byte *)_surface->getBasePtr(0, 0);
- _vm->_system->copyRectToScreen(ptr, kScreenWidth,
+ _vm->_system->copyRectToScreen(ptr, kScreenWidth,
0, 0, kScreenWidth, kScreenHeight);
} else {
// Otherwise, update only the dirty rectangles
for (it = dirtyRects->begin(); it != dirtyRects->end(); ++it) {
-
+
// Pointer to the upper left corner of the rectangle
byte *ptr = (byte *)_surface->getBasePtr(it->left, it->top);
- _vm->_system->copyRectToScreen(ptr, kScreenWidth,
+ _vm->_system->copyRectToScreen(ptr, kScreenWidth,
it->left, it->top, it->width(), it->height());
}
}
-
+
// Call the "real" updateScreen and mark the surface clean
_vm->_system->updateScreen();
_surface->markClean();
diff --git a/engines/draci/screen.h b/engines/draci/screen.h
index 16981eb476..bb3ada693c 100644
--- a/engines/draci/screen.h
+++ b/engines/draci/screen.h
@@ -52,7 +52,7 @@ public:
void copyToScreen();
void clearScreen();
void fillScreen(uint8 colour);
- Surface *getSurface();
+ Surface *getSurface();
void drawRect(Common::Rect r, uint8 colour);
private:
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index e6d1576f17..7cf5ef50a1 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -253,7 +253,7 @@ int Script::funcIsIcoOn(int itemID) const {
itemID -= 1;
return _vm->_game->getItemStatus(itemID) == 1;
-}
+}
int Script::funcIcoStat(int itemID) const {
itemID -= 1;
@@ -351,9 +351,9 @@ void Script::play(Common::Queue<int> &params) {
}
_vm->_game->setLoopSubstatus(kSubstatusStrange);
- _vm->_game->setExitLoop(true);
+ _vm->_game->setExitLoop(true);
_vm->_game->loop();
- _vm->_game->setExitLoop(false);
+ _vm->_game->setExitLoop(false);
_vm->_game->setLoopSubstatus(kSubstatusOrdinary);
}
@@ -364,21 +364,21 @@ void Script::load(Common::Queue<int> &params) {
int objID = params.pop() - 1;
int animID = params.pop() - 1;
-
+
uint i;
GameObject *obj = _vm->_game->getObject(objID);
// If the animation is already loaded, return
for(i = 0; i < obj->_anims.size(); ++i) {
if (obj->_anims[i] == animID) {
- return;
+ return;
}
}
// Load the animation into memory
_vm->_game->loadAnimation(animID, obj->_z);
-
+
// We insert the ID of the loaded animation into the object's internal array
// of owned animation IDs.
// Care must be taken to store them sorted (increasing order) as some things
@@ -455,7 +455,7 @@ void Script::startPlay(Common::Queue<int> &params) {
}
_vm->_game->loop();
- _vm->_game->setExitLoop(false);
+ _vm->_game->setExitLoop(false);
_vm->_anims->stop(animID);
_vm->_game->setLoopSubstatus(kSubstatusOrdinary);
@@ -576,10 +576,10 @@ void Script::objStat(Common::Queue<int> &params) {
obj->_visible = false;
obj->_location = -1;
}
-
+
for (uint i = 0; i < obj->_anims.size(); ++i) {
_vm->_anims->stop(obj->_anims[i]);
- }
+ }
}
void Script::execInit(Common::Queue<int> &params) {
@@ -638,7 +638,7 @@ void Script::walkOnPlay(Common::Queue<int> &params) {
// HACK: This should be an onDest action when hero walking is properly implemented
_vm->_game->setExitLoop(true);
-
+
_vm->_game->walkHero(x, y);
_vm->_game->setLoopSubstatus(kSubstatusStrange);
@@ -735,7 +735,7 @@ void Script::loadMap(Common::Queue<int> &params) {
void Script::resetDialogue(Common::Queue<int> &params) {
const int currentOffset = _vm->_game->getCurrentDialogueOffset();
-
+
for (int i = 0; i < _vm->_game->getDialogueBlockNum(); ++i) {
_vm->_game->setDialogueVar(currentOffset + i, 0);
}
@@ -893,12 +893,12 @@ int Script::handleMathExpression(Common::MemoryReadStream *reader) const {
}
/**
- * @brief Evaluates a GPL mathematical expression on a given offset and returns
+ * @brief Evaluates a GPL mathematical expression on a given offset and returns
* the result (which is normally a boolean-like value)
- *
+ *
* @param program A GPL2Program instance of the program containing the expression
* @param offset Offset of the expression inside the program (in multiples of 2 bytes)
- *
+ *
* @return The result of the expression converted to a bool.
*
* Reference: the function equivalent to this one is called "Can()" in the original engine.
@@ -908,14 +908,14 @@ bool Script::testExpression(const GPL2Program &program, uint16 offset) const {
Common::MemoryReadStream reader(program._bytecode, program._length);
// Offset is given as number of 16-bit integers so we need to convert
- // it to a number of bytes
+ // it to a number of bytes
offset -= 1;
offset *= 2;
// Seek to the expression
reader.seek(offset);
- debugC(4, kDraciBytecodeDebugLevel,
+ debugC(4, kDraciBytecodeDebugLevel,
"Evaluating (standalone) GPL expression at offset %d:", offset);
return (bool)handleMathExpression(&reader);
@@ -991,19 +991,19 @@ int Script::run(const GPL2Program &program, uint16 offset) {
// Stream reader for the whole program
Common::MemoryReadStream reader(program._bytecode, program._length);
-
+
// Parameter queue that is passed to each command
Common::Queue<int> params;
// Offset is given as number of 16-bit integers so we need to convert
- // it to a number of bytes
+ // it to a number of bytes
offset -= 1;
offset *= 2;
// Seek to the requested part of the program
reader.seek(offset);
- debugC(3, kDraciBytecodeDebugLevel,
+ debugC(3, kDraciBytecodeDebugLevel,
"Starting GPL program at offset %d (program length: %d)", offset, program._length);
const GPL2Command *cmd;
@@ -1011,8 +1011,8 @@ int Script::run(const GPL2Program &program, uint16 offset) {
// Account for GPL jump that some commands set
if (_jump != 0) {
- debugC(3, kDraciBytecodeDebugLevel,
- "Jumping from offset %d to %d (%d bytes)",
+ debugC(3, kDraciBytecodeDebugLevel,
+ "Jumping from offset %d to %d (%d bytes)",
reader.pos(), reader.pos() + _jump, _jump);
reader.seek(_jump, SEEK_CUR);
}
@@ -1045,7 +1045,7 @@ int Script::run(const GPL2Program &program, uint16 offset) {
for (int i = 0; i < cmd->_numParams; ++i) {
if (cmd->_paramTypes[i] == 4) {
- debugC(3, kDraciBytecodeDebugLevel,
+ debugC(3, kDraciBytecodeDebugLevel,
"Evaluating (in-script) GPL expression at offset %d: ", offset);
params.push(handleMathExpression(&reader));
} else {
diff --git a/engines/draci/script.h b/engines/draci/script.h
index fc0dc0cd74..aa4b297d28 100644
--- a/engines/draci/script.h
+++ b/engines/draci/script.h
@@ -33,7 +33,7 @@
namespace Draci {
/** The maximum number of parameters for a GPL command */
-const int kMaxParams = 3;
+const int kMaxParams = 3;
class DraciEngine;
class Script;
@@ -49,14 +49,14 @@ typedef int (Script::*GPLFunctionHandler)(int) const;
/**
* Represents a single command in the GPL scripting language bytecode.
- * Each command is represented in the bytecode by a command number and a
+ * Each command is represented in the bytecode by a command number and a
* subnumber.
*/
-struct GPL2Command {
- byte _number;
- byte _subNumber;
- const char *_name;
+struct GPL2Command {
+ byte _number;
+ byte _subNumber;
+ const char *_name;
uint16 _numParams;
int _paramTypes[kMaxParams];
GPLHandler _handler;
@@ -72,7 +72,7 @@ struct GPL2Function {
GPLFunctionHandler _handler;
};
-/**
+/**
* A convenience data type that holds both the actual bytecode and the
* length of the bytecode. Passed to Script::run().
*/
@@ -100,7 +100,7 @@ private:
const GPL2Command *_commandList;
const GPL2Operator *_operatorList;
const GPL2Function *_functionList;
-
+
void c_If(Common::Queue<int> &params);
void c_Goto(Common::Queue<int> &params);
void c_Let(Common::Queue<int> &params);
diff --git a/engines/draci/sprite.cpp b/engines/draci/sprite.cpp
index dca006ac65..19bb4ea86b 100644
--- a/engines/draci/sprite.cpp
+++ b/engines/draci/sprite.cpp
@@ -58,7 +58,7 @@ static void transformToRows(byte *img, uint16 width, uint16 height) {
/**
* Constructor for loading sprites from a raw data buffer, one byte per pixel.
*/
-Sprite::Sprite(const byte *raw_data, uint16 width, uint16 height, int x, int y,
+Sprite::Sprite(const byte *raw_data, uint16 width, uint16 height, int x, int y,
bool columnwise) : _data(NULL) {
_width = width;
@@ -75,7 +75,7 @@ Sprite::Sprite(const byte *raw_data, uint16 width, uint16 height, int x, int y,
_mirror = false;
byte *data = new byte[width * height];
-
+
memcpy(data, raw_data, width * height);
// If the sprite is stored column-wise, transform it to row-wise
@@ -86,10 +86,10 @@ Sprite::Sprite(const byte *raw_data, uint16 width, uint16 height, int x, int y,
}
/**
- * Constructor for loading sprites from a sprite-formatted buffer, one byte per
+ * Constructor for loading sprites from a sprite-formatted buffer, one byte per
* pixel.
*/
-Sprite::Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise)
+Sprite::Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise)
: _data(NULL) {
_x = x;
@@ -118,7 +118,7 @@ Sprite::Sprite(const byte *sprite_data, uint16 length, int x, int y, bool column
_data = data;
}
-Sprite::~Sprite() {
+Sprite::~Sprite() {
delete[] _data;
}
@@ -135,7 +135,7 @@ int Sprite::getPixel(int x, int y, const Displacement &displacement) const {
int dy = y - rect.top;
int dx = x - rect.left;
-
+
// Calculate scaling factors
double scaleX = double(rect.width()) / _width;
double scaleY = double(rect.height()) / _height;
@@ -188,7 +188,7 @@ void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &
const byte *row_data = _data + row * _width;
for (int j = 0; j < columns; ++j) {
-
+
// Fetch index of current column to be drawn
const byte src = row_data[columnIndices[j]];
@@ -217,7 +217,7 @@ void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &
* Draws the sprite to a Draci::Surface and marks its rectangle on the surface as dirty.
* It is safe to call it for sprites that would overflow the surface.
*/
-void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const {
+void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const {
// TODO: refactor like drawReScaled()
Common::Rect sourceRect(0, 0, _width, _height);
@@ -248,7 +248,7 @@ void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const {
// Blit the sprite to the surface
for (int i = sourceRect.top; i < sourceRect.bottom; ++i) {
for (int j = sourceRect.left; j < sourceRect.right; ++j) {
-
+
// Don't blit if the pixel is transparent on the target surface
if (src[i * _width + j] != transparent) {
@@ -270,7 +270,7 @@ void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const {
surface->markDirtyRect(destRect);
}
}
-
+
Common::Rect Sprite::getRect(const Displacement &displacement) const {
return Common::Rect(_x + displacement.relX, _y + displacement.relY,
@@ -278,7 +278,7 @@ Common::Rect Sprite::getRect(const Displacement &displacement) const {
_y + displacement.relY + (int) (_scaledHeight * displacement.extraScaleY));
}
-Text::Text(const Common::String &str, const Font *font, byte fontColour,
+Text::Text(const Common::String &str, const Font *font, byte fontColour,
int x, int y, uint spacing) {
_x = x;
_y = y;
@@ -295,7 +295,7 @@ Text::Text(const Common::String &str, const Font *font, byte fontColour,
_spacing = spacing;
_colour = fontColour;
-
+
_font = font;
_width = _font->getStringWidth(str, _spacing);
@@ -303,7 +303,7 @@ Text::Text(const Common::String &str, const Font *font, byte fontColour,
_scaledWidth = _width;
_scaledHeight = _height;
-}
+}
void Text::setText(const Common::String &str) {
_width = _font->getStringWidth(str, _spacing);
@@ -348,4 +348,4 @@ void Text::setFont(const Font *font) {
}
} // End of namespace Draci
-
+
diff --git a/engines/draci/sprite.h b/engines/draci/sprite.h
index bc6e44095b..a5859f989c 100644
--- a/engines/draci/sprite.h
+++ b/engines/draci/sprite.h
@@ -48,14 +48,14 @@ public:
virtual void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const = 0;
virtual ~Drawable() {};
-
+
uint getWidth() const { return _width; }
uint getHeight() const { return _height; }
uint getScaledWidth() const { return _scaledWidth; }
uint getScaledHeight() const { return _scaledHeight; }
- void setScaled(uint width, uint height) {
+ void setScaled(uint width, uint height) {
_scaledWidth = width;
_scaledHeight = height;
}
@@ -67,12 +67,12 @@ public:
void setY(int y) { _y = y; }
void setDelay(int delay) { _delay = delay; }
- int getDelay() const { return _delay; }
+ int getDelay() const { return _delay; }
virtual Common::Rect getRect(const Displacement &displacement = kNoDisplacement) const = 0;
virtual DrawableType getType() const = 0;
-
+
protected:
uint _width; //!< Width of the sprite
uint _height; //!< Height of the sprite
@@ -80,7 +80,7 @@ protected:
uint _scaledHeight; //!< Scaled height of the sprite
int _x, _y; //!< Sprite coordinates
- /** The time a drawable should stay on the screen
+ /** The time a drawable should stay on the screen
* before being replaced by another or deleted
*/
int _delay;
@@ -90,9 +90,9 @@ protected:
* Represents a Draci Historie sprite. Supplies two constructors; one for
* loading a sprite from a raw data buffer and one for loading a sprite in
* the Draci sprite format. Supports loading the sprite from a column-wise
- * format (transforming them to row-wise) since that is the way the sprites
+ * format (transforming them to row-wise) since that is the way the sprites
* are stored in the original game files.
- *
+ *
* Sprite format:
* [uint16LE] sprite width
* [uint16LE] sprite height
@@ -102,13 +102,13 @@ protected:
class Sprite : public Drawable {
public:
Sprite(const byte *raw_data, uint16 width, uint16 height, int x, int y, bool columnwise);
- Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise);
+ Sprite(const byte *sprite_data, uint16 length, int x, int y, bool columnwise);
~Sprite();
void draw(Surface *surface, bool markDirty, int relX=0, int relY=0) const;
void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const;
-
+
void setMirrorOn();
void setMirrorOff();
@@ -125,9 +125,9 @@ private:
};
class Text : public Drawable {
-
+
public:
- Text(const Common::String &str, const Font *font, byte fontColour,
+ Text(const Common::String &str, const Font *font, byte fontColour,
int x, int y, uint spacing = 0);
~Text() {};
@@ -140,7 +140,7 @@ public:
void draw(Surface *surface, bool markDirty, int relX=0, int relY=0) const;
- // TODO: drawReScaled just calls draw so Text can be accessed through a Drawable pointer.
+ // TODO: drawReScaled just calls draw so Text can be accessed through a Drawable pointer.
// Handle scaling text sometimes (not essential).
void drawReScaled(Surface *surface, bool markDirty, const Displacement &displacement = kNoDisplacement) const { draw(surface, markDirty, displacement.relX, displacement.relY); }
diff --git a/engines/draci/surface.cpp b/engines/draci/surface.cpp
index d56fcffdb6..069c501cab 100644
--- a/engines/draci/surface.cpp
+++ b/engines/draci/surface.cpp
@@ -50,7 +50,7 @@ void Surface::markDirtyRect(Common::Rect r) {
if (r.isEmpty())
return;
- it = _dirtyRects.begin();
+ it = _dirtyRects.begin();
while (it != _dirtyRects.end()) {
if (it->contains(r))
return;
@@ -155,7 +155,7 @@ uint Surface::centerOnX(uint x, uint width) const {
*/
uint Surface::centerOnY(uint y, uint height) const {
int newY = y - height / 2;
-
+
if (newY + height >= (uint)h - 1)
newY = (h - 1) - height;
diff --git a/engines/draci/surface.h b/engines/draci/surface.h
index bb38b864d3..e3371054e6 100644
--- a/engines/draci/surface.h
+++ b/engines/draci/surface.h
@@ -55,13 +55,13 @@ private:
*/
uint _transparentColour;
- /** Set when the surface is scheduled for a full update.
+ /** Set when the surface is scheduled for a full update.
* See markDirty(), markClean(). Accessed via needsFullUpdate().
*/
- bool _fullUpdate;
+ bool _fullUpdate;
Common::List<Common::Rect> _dirtyRects; //!< List of currently dirty rectangles
-
+
};
} // End of namespace Draci