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author | Robert Špalek | 2009-10-12 01:16:13 +0000 |
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committer | Robert Špalek | 2009-10-12 01:16:13 +0000 |
commit | 1a4dcd3c82d6db389a25ad92235843b1841fbf23 (patch) | |
tree | 36b8f43f6bdfe5f9082a21547ced828f15162266 /engines/draci/game.h | |
parent | ca35af26976c0499b83ff3b434ae3d7b9eaef33f (diff) | |
download | scummvm-rg350-1a4dcd3c82d6db389a25ad92235843b1841fbf23.tar.gz scummvm-rg350-1a4dcd3c82d6db389a25ad92235843b1841fbf23.tar.bz2 scummvm-rg350-1a4dcd3c82d6db389a25ad92235843b1841fbf23.zip |
Implemented GPL commands JustTalk and JustStay.
The basic commands are done. It remains to implement handling music (after
we play it at all), fading palette, and controlling the quick-hero and
speed-text flags (after I find out what they do).
Now the dragon switches between talking and staying during dialogs. However,
the left/right direction doesn't work yet, because we don't respect _lookDir
and _useDir yet.
svn-id: r44964
Diffstat (limited to 'engines/draci/game.h')
-rw-r--r-- | engines/draci/game.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/draci/game.h b/engines/draci/game.h index 1b661e412a..420f5dc719 100644 --- a/engines/draci/game.h +++ b/engines/draci/game.h @@ -272,6 +272,7 @@ public: void deleteObjectAnimations(); void deleteAnimationsAfterIndex(int lastAnimIndex); void stopObjectAnimations(const GameObject *obj); + int playingObjectAnimation(const GameObject *obj) const; int getVariable(int varNum) const; void setVariable(int varNum, int value); |