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authorRobert Špalek2009-10-12 01:16:13 +0000
committerRobert Špalek2009-10-12 01:16:13 +0000
commit1a4dcd3c82d6db389a25ad92235843b1841fbf23 (patch)
tree36b8f43f6bdfe5f9082a21547ced828f15162266 /engines/draci/game.h
parentca35af26976c0499b83ff3b434ae3d7b9eaef33f (diff)
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Implemented GPL commands JustTalk and JustStay.
The basic commands are done. It remains to implement handling music (after we play it at all), fading palette, and controlling the quick-hero and speed-text flags (after I find out what they do). Now the dragon switches between talking and staying during dialogs. However, the left/right direction doesn't work yet, because we don't respect _lookDir and _useDir yet. svn-id: r44964
Diffstat (limited to 'engines/draci/game.h')
-rw-r--r--engines/draci/game.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/draci/game.h b/engines/draci/game.h
index 1b661e412a..420f5dc719 100644
--- a/engines/draci/game.h
+++ b/engines/draci/game.h
@@ -272,6 +272,7 @@ public:
void deleteObjectAnimations();
void deleteAnimationsAfterIndex(int lastAnimIndex);
void stopObjectAnimations(const GameObject *obj);
+ int playingObjectAnimation(const GameObject *obj) const;
int getVariable(int varNum) const;
void setVariable(int varNum, int value);