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author | Max Horn | 2010-05-04 11:56:52 +0000 |
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committer | Max Horn | 2010-05-04 11:56:52 +0000 |
commit | 5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3 (patch) | |
tree | e16103eabfe926312a01e0d3a18efc1fd7f6a5d9 /engines/draci | |
parent | c5f94872a7c4a1082f7c401c4e90f9bd3bf0290e (diff) | |
download | scummvm-rg350-5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3.tar.gz scummvm-rg350-5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3.tar.bz2 scummvm-rg350-5568a8473b975dc2e7e0d1f1ae075ebd6d96f2f3.zip |
Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files
from common.
svn-id: r48933
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/draci.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp index 40659589b6..ba9e30ba1d 100644 --- a/engines/draci/draci.cpp +++ b/engines/draci/draci.cpp @@ -79,7 +79,8 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) // Do not initialize graphics here // However this is the place to specify all default directories - //SearchMan.addSubDirectoryMatching(_gameDataDir, "sound"); + //const Common::FSNode gameDataDir(ConfMan.get("path")); + //SearchMan.addSubDirectoryMatching(gameDataDir, "sound"); // Here is the right place to set up the engine specific debug levels DebugMan.addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug info"); |