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author | Denis Kasak | 2009-06-14 18:59:31 +0000 |
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committer | Denis Kasak | 2009-06-14 18:59:31 +0000 |
commit | 718f84fb9703f894f11d5d6e76b34bc0e345da42 (patch) | |
tree | 9ce804e087ed9070aeae5ffeaa7d5fea51707fde /engines/draci | |
parent | 149b45f7a59c5319c912d13d8259b63b5fbb2a21 (diff) | |
download | scummvm-rg350-718f84fb9703f894f11d5d6e76b34bc0e345da42.tar.gz scummvm-rg350-718f84fb9703f894f11d5d6e76b34bc0e345da42.tar.bz2 scummvm-rg350-718f84fb9703f894f11d5d6e76b34bc0e345da42.zip |
Added a Font _font variable to the engine instance. Fixed font colour handling by replacing the appropriate colours before drawing. Added Font::setColour() method for changing the current font colour. Added include guards to draci/font.h. Moved kFontBig and kFontSmall constants to draci/font.cpp to prevent redefinition errors.
svn-id: r41524
Diffstat (limited to 'engines/draci')
-rw-r--r-- | engines/draci/draci.cpp | 18 | ||||
-rw-r--r-- | engines/draci/draci.h | 4 | ||||
-rw-r--r-- | engines/draci/font.cpp | 50 | ||||
-rw-r--r-- | engines/draci/font.h | 28 |
4 files changed, 88 insertions, 12 deletions
diff --git a/engines/draci/draci.cpp b/engines/draci/draci.cpp index a75080d31d..103f595a12 100644 --- a/engines/draci/draci.cpp +++ b/engines/draci/draci.cpp @@ -49,7 +49,7 @@ DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) // However this is the place to specify all default directories //Common::File::addDefaultDirectory(_gameDataPath + "sound/"); - + // Here is the right place to set up the engine specific debug levels Common::addDebugChannel(kDraciGeneralDebugLevel, "general", "Draci general debug level"); Common::addDebugChannel(kDraciBytecodeDebugLevel, "bytecode", "GPL bytecode instructions"); @@ -63,6 +63,9 @@ int DraciEngine::init() { // Initialize graphics using following: initGraphics(320, 200, false); + // Load default font + _font.setFont(kFontBig); + // Basic archive test debugC(2, kDraciGeneralDebugLevel, "Running archive tests..."); Common::String path("INIT.DFW"); @@ -132,21 +135,20 @@ int DraciEngine::go() { _system->fillScreen(255); // Draw big string - Font font(kFontBig); Common::String testString = "Testing, testing, read all about it!"; Graphics::Surface *surf = _system->lockScreen(); - font.drawString(surf, testString, - (320 - font.getStringWidth(testString, 1)) / 2, 130, 1); + _font.drawString(surf, testString, + (320 - _font.getStringWidth(testString, 1)) / 2, 130, 1); // Draw small string - font.setFont(kFontSmall); + _font.setFont(kFontSmall); testString = "I'm smaller than the font above me."; - font.drawString(surf, testString, - (320 - font.getStringWidth(testString, 1)) / 2, 150, 1); + _font.drawString(surf, testString, + (320 - _font.getStringWidth(testString, 1)) / 2, 150, 1); // Overflow handling test testString = "Checking overflooooooooooooooooooooooooow..."; - font.drawString(surf, testString, 50, 170, 1); + _font.drawString(surf, testString, 50, 170, 1); _system->unlockScreen(); _system->updateScreen(); diff --git a/engines/draci/draci.h b/engines/draci/draci.h index aabbe4482b..8a0e073101 100644 --- a/engines/draci/draci.h +++ b/engines/draci/draci.h @@ -30,6 +30,8 @@ #include "engines/engine.h" #include "engines/advancedDetector.h" +#include "draci/font.h" + namespace Draci { class DraciEngine : public Engine { @@ -43,6 +45,8 @@ public: bool hasFeature(Engine::EngineFeature f) const; + Font _font; + private: Common::RandomSource _rnd; }; diff --git a/engines/draci/font.cpp b/engines/draci/font.cpp index 104b341fd1..99f1d37a23 100644 --- a/engines/draci/font.cpp +++ b/engines/draci/font.cpp @@ -30,10 +30,25 @@ namespace Draci { +const Common::String kFontSmall("Small.fon"); +const Common::String kFontBig("Big.fon"); + +Font::Font() : + _fontHeight(0), _maxCharWidth(0), + _charWidths(NULL), _charData(0) { + + setFont(kFontBig); + + _currentFontColour = _fontColour1; +} + Font::Font(const Common::String &filename) : _fontHeight(0), _maxCharWidth(0), _charWidths(NULL), _charData(0) { + setFont(filename); + + _currentFontColour = _fontColour1; } Font::~Font() { @@ -41,6 +56,15 @@ Font::~Font() { } /** + * @brief Sets the varying font colour + * @param colour The new font colour + */ + +void Font::setColour(uint8 colour) { + _currentFontColour = colour; +} + +/** * @brief Loads fonts from a file * @param path Path to font file * @return true if the font was loaded successfully, false otherwise @@ -135,9 +159,31 @@ void Font::drawChar(Graphics::Surface *dst, uint8 chr, int tx, int ty) const { for (int y = 0; y < yPixelsToDraw; ++y) { for (int x = 0; x <= xPixelsToDraw; ++x) { - // Paint pixel int curr = y * _maxCharWidth + x; - ptr[x] = _charData[charOffset + curr]; + int colour = _charData[charOffset + curr]; + + // Replace colour with font colours + switch (colour) { + + case 254: + colour = _currentFontColour; + break; + + case 253: + colour = _fontColour2; + break; + + case 252: + colour = _fontColour3; + break; + + case 251: + colour = _fontColour4; + break; + } + + // Paint pixel + ptr[x] = colour; } // Advance to next row diff --git a/engines/draci/font.h b/engines/draci/font.h index ddc6eaec7e..7a50f4099d 100644 --- a/engines/draci/font.h +++ b/engines/draci/font.h @@ -23,12 +23,15 @@ * */ +#ifndef FONT_H +#define FONT_H + #include "graphics/font.h" namespace Draci { -const Common::String kFontSmall("Small.fon"); -const Common::String kFontBig("Big.fon"); +extern const Common::String kFontSmall; +extern const Common::String kFontBig; /** * Represents the game's fonts. See docs for setFont() for font format details. @@ -37,8 +40,11 @@ const Common::String kFontBig("Big.fon"); class Font { public: + + Font(); Font(const Common::String &filename); ~Font(); + bool setFont(const Common::String &filename); uint8 getFontHeight() const { return _fontHeight; }; uint8 getMaxCharWidth() const { return _maxCharWidth; }; @@ -47,6 +53,7 @@ public: void drawString(Graphics::Surface *dst, Common::String &str, int x, int y, int spacing = 0) const; int getStringWidth(Common::String &str, int spacing = 0) const; + void setColour(uint8 colour); private: uint8 _fontHeight; @@ -66,8 +73,25 @@ private: */ static const unsigned int kCharIndexOffset = 32; + /** Default font colours. They all seem to remain constant except for the + * first one which varies depending on the character speaking. + * _overFontColour is set to transparent. + * TODO: Find out what _fontColour1 should actually be when the game starts + */ + + static const uint8 _fontColour1 = 2; + static const uint8 _fontColour2 = 0; + static const uint8 _fontColour3 = 3; + static const uint8 _fontColour4 = 4; + static const uint8 _overFontColour = 255; + + /** The varying font colour; initially set to _fontColour1 */ + uint8 _currentFontColour; + /** Internal function for freeing fonts when destructing/loading another */ void freeFont(); }; } // End of namespace Draci + +#endif // FONT_H |