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authorMax Horn2011-04-14 14:12:27 +0200
committerMax Horn2011-04-14 14:12:35 +0200
commit84184aabc00251374a181fe296487619afa779ed (patch)
tree6e635dcaf2300d979e6ad1be9a5e9e0ec653df4a /engines/draci
parent64c4e65201ca3097cc25b295359683eafaf25b07 (diff)
downloadscummvm-rg350-84184aabc00251374a181fe296487619afa779ed.tar.gz
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ALL: colour -> color
Diffstat (limited to 'engines/draci')
-rw-r--r--engines/draci/animation.cpp6
-rw-r--r--engines/draci/font.cpp30
-rw-r--r--engines/draci/font.h26
-rw-r--r--engines/draci/game.cpp36
-rw-r--r--engines/draci/game.h4
-rw-r--r--engines/draci/mouse.cpp4
-rw-r--r--engines/draci/screen.cpp18
-rw-r--r--engines/draci/screen.h2
-rw-r--r--engines/draci/script.cpp8
-rw-r--r--engines/draci/sprite.cpp10
-rw-r--r--engines/draci/sprite.h6
-rw-r--r--engines/draci/surface.cpp8
-rw-r--r--engines/draci/surface.h12
-rw-r--r--engines/draci/walking.cpp14
-rw-r--r--engines/draci/walking.h6
15 files changed, 95 insertions, 95 deletions
diff --git a/engines/draci/animation.cpp b/engines/draci/animation.cpp
index d7582ec31d..bc38e84d72 100644
--- a/engines/draci/animation.cpp
+++ b/engines/draci/animation.cpp
@@ -359,7 +359,7 @@ void AnimationManager::insert(Animation *anim, bool allocateIndex) {
}
void AnimationManager::drawScene(Surface *surf) {
- // Fill the screen with colour zero since some rooms may rely on the screen being black
+ // Fill the screen with color zero since some rooms may rely on the screen being black
_vm->_screen->getSurface()->fill(0);
sortAnimations();
@@ -498,8 +498,8 @@ const Animation *AnimationManager::getTopAnimation(int x, int y) const {
Animation *retval = NULL;
- // Get transparent colour for the current screen
- const int transparent = _vm->_screen->getSurface()->getTransparentColour();
+ // Get transparent color for the current screen
+ const int transparent = _vm->_screen->getSurface()->getTransparentColor();
for (it = _animations.reverse_begin(); it != _animations.end(); --it) {
diff --git a/engines/draci/font.cpp b/engines/draci/font.cpp
index 688458f3d4..d869d046f3 100644
--- a/engines/draci/font.cpp
+++ b/engines/draci/font.cpp
@@ -125,7 +125,7 @@ uint8 Font::getCharWidth(uint8 chr) const {
* @param ty Vertical offset on the surface
*/
-void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const {
+void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_color) const {
assert(dst != NULL);
assert(tx >= 0);
assert(ty >= 0);
@@ -147,39 +147,39 @@ void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) co
int ySpaceLeft = dst->h - ty - 1;
int yPixelsToDraw = (_fontHeight < ySpaceLeft) ? _fontHeight : ySpaceLeft;
- int _transparent = dst->getTransparentColour();
+ int _transparent = dst->getTransparentColor();
for (int y = 0; y < yPixelsToDraw; ++y) {
for (int x = 0; x <= xPixelsToDraw; ++x) {
int curr = y * _maxCharWidth + x;
- int colour = _charData[charOffset + curr];
+ int color = _charData[charOffset + curr];
// If pixel is transparent, skip it
- if (colour == _transparent)
+ if (color == _transparent)
continue;
- // Replace colour with font colours
- switch (colour) {
+ // Replace color with font colors
+ switch (color) {
case 254:
- colour = with_colour;
+ color = with_color;
break;
case 253:
- colour = kFontColour2;
+ color = kFontColor2;
break;
case 252:
- colour = kFontColour3;
+ color = kFontColor3;
break;
case 251:
- colour = kFontColour4;
+ color = kFontColor4;
break;
}
// Paint the pixel
- ptr[x] = colour;
+ ptr[x] = color;
}
// Advance to next row
@@ -198,8 +198,8 @@ void Font::drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) co
* @param spacing Space to leave between individual characters. Defaults to 0.
*/
void Font::drawString(Surface *dst, const byte *str, uint len,
- int x, int y, int with_colour, int spacing, bool markDirty) const {
- drawString(dst, Common::String((const char *)str, len), x, y, with_colour, spacing, markDirty);
+ int x, int y, int with_color, int spacing, bool markDirty) const {
+ drawString(dst, Common::String((const char *)str, len), x, y, with_color, spacing, markDirty);
}
/**
@@ -213,7 +213,7 @@ void Font::drawString(Surface *dst, const byte *str, uint len,
*/
void Font::drawString(Surface *dst, const Common::String &str,
- int x, int y, int with_colour, int spacing, bool markDirty) const {
+ int x, int y, int with_color, int spacing, bool markDirty) const {
assert(dst != NULL);
assert(x >= 0);
assert(y >= 0);
@@ -238,7 +238,7 @@ void Font::drawString(Surface *dst, const Common::String &str,
break;
}
- drawChar(dst, str[i], curx, cury, with_colour);
+ drawChar(dst, str[i], curx, cury, with_color);
curx += getCharWidth(str[i]) + spacing;
}
diff --git a/engines/draci/font.h b/engines/draci/font.h
index 010de66e2c..0ccc900465 100644
--- a/engines/draci/font.h
+++ b/engines/draci/font.h
@@ -36,19 +36,19 @@ extern const char * const kFontBig;
class Surface;
/**
- * Default font colours. They all seem to remain constant except for the
+ * Default font colors. They all seem to remain constant except for the
* first one which varies depending on the character speaking.
- * kOverFontColour is set to transparent.
+ * kOverFontColor is set to transparent.
*/
enum {
- kFontColour1 = 2,
- kFontColour2 = 0,
- kFontColour3 = 3,
- kFontColour4 = 4,
- kOverFontColour = 255,
- kTitleColour = 255,
- kLineActiveColour = 254,
- kLineInactiveColour = 255
+ kFontColor1 = 2,
+ kFontColor2 = 0,
+ kFontColor3 = 3,
+ kFontColor4 = 4,
+ kOverFontColor = 255,
+ kTitleColor = 255,
+ kLineActiveColor = 254,
+ kLineInactiveColor = 255
};
/**
@@ -64,12 +64,12 @@ public:
uint8 getFontHeight() const { return _fontHeight; }
uint8 getMaxCharWidth() const { return _maxCharWidth; }
uint8 getCharWidth(byte chr) const;
- void drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_colour) const;
+ void drawChar(Surface *dst, uint8 chr, int tx, int ty, int with_color) const;
- void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_colour,
+ void drawString(Surface *dst, const byte *str, uint len, int x, int y, int with_color,
int spacing, bool markDirty) const;
void drawString(Surface *dst, const Common::String &str,
- int x, int y, int with_colour, int spacing, bool markDirty) const;
+ int x, int y, int with_color, int spacing, bool markDirty) const;
uint getStringWidth(const Common::String &str, int spacing) const;
uint getStringHeight(const Common::String &str) const;
diff --git a/engines/draci/game.cpp b/engines/draci/game.cpp
index 060ee41077..e19ec67810 100644
--- a/engines/draci/game.cpp
+++ b/engines/draci/game.cpp
@@ -47,9 +47,9 @@ static const char *dialoguePath = "ROZH";
static double real_to_double(byte real[6]);
enum {
- kWalkingMapOverlayColour = 2,
- kWalkingShortestPathOverlayColour = 120,
- kWalkingObliquePathOverlayColour = 73
+ kWalkingMapOverlayColor = 2,
+ kWalkingShortestPathOverlayColor = 120,
+ kWalkingObliquePathOverlayColor = 73
};
Game::Game(DraciEngine *vm) : _vm(vm), _walkingState(vm) {
@@ -69,7 +69,7 @@ Game::Game(DraciEngine *vm) : _vm(vm), _walkingState(vm) {
for (i = 0; i < numPersons; ++i) {
_persons[i]._x = personData.readUint16LE();
_persons[i]._y = personData.readUint16LE();
- _persons[i]._fontColour = personData.readByte();
+ _persons[i]._fontColor = personData.readByte();
}
// Read in dialogue offsets
@@ -217,12 +217,12 @@ void Game::init() {
// Initialize animation for object / room titles
_titleAnim = new Animation(_vm, kTitleText, 257, true);
- _titleAnim->addFrame(new Text("", _vm->_smallFont, kTitleColour, 0, 0, 0), NULL);
+ _titleAnim->addFrame(new Text("", _vm->_smallFont, kTitleColor, 0, 0, 0), NULL);
_vm->_anims->insert(_titleAnim, false);
// Initialize animation for speech text
Animation *speechAnim = new Animation(_vm, kSpeechText, 257, true);
- speechAnim->addFrame(new Text("", _vm->_bigFont, kFontColour1, 0, 0, 0), NULL);
+ speechAnim->addFrame(new Text("", _vm->_bigFont, kFontColor1, 0, 0, 0), NULL);
_vm->_anims->insert(speechAnim, false);
// Initialize inventory animation. _iconsArchive is never flushed.
@@ -236,7 +236,7 @@ void Game::init() {
for (uint i = 0; i < kDialogueLines; ++i) {
_dialogueAnims[i] = new Animation(_vm, kDialogueLinesID - i, 254, true);
- _dialogueAnims[i]->addFrame(new Text("", _vm->_smallFont, kLineInactiveColour, 0, 0, 0), NULL);
+ _dialogueAnims[i]->addFrame(new Text("", _vm->_smallFont, kLineInactiveColor, 0, 0, 0), NULL);
_dialogueAnims[i]->setRelative(1,
kScreenHeight - (i + 1) * _vm->_smallFont->getFontHeight());
@@ -418,9 +418,9 @@ void Game::handleDialogueLoop() {
text = reinterpret_cast<Text *>(_dialogueAnims[i]->getCurrentFrame());
if (_animUnderCursor == _dialogueAnims[i]) {
- text->setColour(kLineActiveColour);
+ text->setColor(kLineActiveColor);
} else {
- text->setColour(kLineInactiveColour);
+ text->setColor(kLineInactiveColor);
}
}
@@ -442,7 +442,7 @@ void Game::fadePalette(bool fading_out) {
}
for (int i = 1; i <= kBlackFadingIterations; ++i) {
_vm->_system->delayMillis(kBlackFadingTimeUnit);
- _vm->_screen->interpolatePalettes(startPal, endPal, 0, kNumColours, i, kBlackFadingIterations);
+ _vm->_screen->interpolatePalettes(startPal, endPal, 0, kNumColors, i, kBlackFadingIterations);
_vm->_screen->copyToScreen();
}
}
@@ -454,7 +454,7 @@ void Game::advanceAnimationsAndTestLoopExit() {
--_fadePhase;
const byte *startPal = _currentRoom._palette >= 0 ? _vm->_paletteArchive->getFile(_currentRoom._palette)->_data : NULL;
const byte *endPal = getScheduledPalette() >= 0 ? _vm->_paletteArchive->getFile(getScheduledPalette())->_data : NULL;
- _vm->_screen->interpolatePalettes(startPal, endPal, 0, kNumColours, _fadePhases - _fadePhase, _fadePhases);
+ _vm->_screen->interpolatePalettes(startPal, endPal, 0, kNumColors, _fadePhases - _fadePhase, _fadePhases);
if (_fadePhase == 0) {
if (_loopSubstatus == kInnerWhileFade) {
setExitLoop(true);
@@ -997,7 +997,7 @@ int Game::dialogueDraw() {
dialogueLine = reinterpret_cast<Text *>(anim->getCurrentFrame());
dialogueLine->setText(_dialogueBlocks[i]._title);
- dialogueLine->setColour(kLineInactiveColour);
+ dialogueLine->setColor(kLineInactiveColor);
_lines[_dialogueLinesNum] = i;
_dialogueLinesNum++;
}
@@ -1114,8 +1114,8 @@ int Game::playHeroAnimation(int anim_index) {
return anim->currentFrameNum();
}
-void Game::redrawWalkingPath(Animation *anim, byte colour, const WalkingPath &path) {
- Sprite *ov = _walkingMap.newOverlayFromPath(path, colour);
+void Game::redrawWalkingPath(Animation *anim, byte color, const WalkingPath &path) {
+ Sprite *ov = _walkingMap.newOverlayFromPath(path, color);
delete anim->getFrame(0);
anim->replaceFrame(0, ov, NULL);
anim->markDirtyRect(_vm->_screen->getSurface());
@@ -1148,8 +1148,8 @@ void Game::walkHero(int x, int y, SightDirection dir) {
_walkingMap.obliquePath(shortestPath, &obliquePath);
debugC(2, kDraciWalkingDebugLevel, "Walking path lengths: shortest=%d oblique=%d", shortestPath.size(), obliquePath.size());
if (_vm->_showWalkingMap) {
- redrawWalkingPath(_walkingShortestPathOverlay, kWalkingShortestPathOverlayColour, shortestPath);
- redrawWalkingPath(_walkingObliquePathOverlay, kWalkingObliquePathOverlayColour, obliquePath);
+ redrawWalkingPath(_walkingShortestPathOverlay, kWalkingShortestPathOverlayColor, shortestPath);
+ redrawWalkingPath(_walkingObliquePathOverlay, kWalkingObliquePathOverlayColor, obliquePath);
}
// Start walking. Walking will be gradually advanced by
@@ -1211,7 +1211,7 @@ void Game::loadWalkingMap(int mapID) {
f = _vm->_walkingMapsArchive->getFile(mapID);
_walkingMap.load(f->_data, f->_length);
- Sprite *ov = _walkingMap.newOverlayFromMap(kWalkingMapOverlayColour);
+ Sprite *ov = _walkingMap.newOverlayFromMap(kWalkingMapOverlayColor);
delete _walkingMapOverlay->getFrame(0);
_walkingMapOverlay->replaceFrame(0, ov, NULL);
_walkingMapOverlay->markDirtyRect(_vm->_screen->getSurface());
@@ -1385,7 +1385,7 @@ void Game::enterNewRoom() {
loadOverlays();
// Draw the scene with the black palette and slowly fade into the right palette.
- _vm->_screen->setPalette(NULL, 0, kNumColours);
+ _vm->_screen->setPalette(NULL, 0, kNumColors);
_vm->_anims->drawScene(_vm->_screen->getSurface());
_vm->_screen->copyToScreen();
fadePalette(false);
diff --git a/engines/draci/game.h b/engines/draci/game.h
index 21baaed5cc..0ecbcf68f0 100644
--- a/engines/draci/game.h
+++ b/engines/draci/game.h
@@ -145,7 +145,7 @@ public:
struct Person {
uint _x, _y;
- byte _fontColour;
+ byte _fontColor;
};
struct Dialogue {
@@ -348,7 +348,7 @@ private:
void enterNewRoom();
void initWalkingOverlays();
void loadRoomObjects();
- void redrawWalkingPath(Animation *anim, byte colour, const WalkingPath &path);
+ void redrawWalkingPath(Animation *anim, byte color, const WalkingPath &path);
DraciEngine *_vm;
diff --git a/engines/draci/mouse.cpp b/engines/draci/mouse.cpp
index 14d1162fed..d493fe192f 100644
--- a/engines/draci/mouse.cpp
+++ b/engines/draci/mouse.cpp
@@ -106,7 +106,7 @@ void Mouse::setCursorType(CursorType cur) {
f = _vm->_iconsArchive->getFile(cur);
Sprite sp(f->_data, f->_length, 0, 0, true);
- CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
+ CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColors);
CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
sp.getWidth() / 2, sp.getHeight() / 2, 255);
}
@@ -124,7 +124,7 @@ void Mouse::loadItemCursor(const GameItem *item, bool highlighted) {
f = _vm->_itemImagesArchive->getFile(archiveIndex);
Sprite sp(f->_data, f->_length, 0, 0, true);
- CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColours);
+ CursorMan.replaceCursorPalette(_vm->_screen->getPalette(), 0, kNumColors);
CursorMan.replaceCursor(sp.getBuffer(), sp.getWidth(), sp.getHeight(),
sp.getWidth() / 2, sp.getHeight() / 2, 255);
}
diff --git a/engines/draci/screen.cpp b/engines/draci/screen.cpp
index dbe3fd98b8..c04f0668bb 100644
--- a/engines/draci/screen.cpp
+++ b/engines/draci/screen.cpp
@@ -36,12 +36,12 @@ namespace Draci {
Screen::Screen(DraciEngine *vm) : _vm(vm) {
_surface = new Surface(kScreenWidth, kScreenHeight);
- _palette = new byte[3 * kNumColours];
- _blackPalette = new byte[3 * kNumColours];
- for (int i = 0; i < 3 * kNumColours; ++i) {
+ _palette = new byte[3 * kNumColors];
+ _blackPalette = new byte[3 * kNumColors];
+ for (int i = 0; i < 3 * kNumColors; ++i) {
_blackPalette[i] = 0;
}
- setPalette(NULL, 0, kNumColours);
+ setPalette(NULL, 0, kNumColors);
this->clearScreen();
}
@@ -54,11 +54,11 @@ Screen::~Screen() {
/**
* @brief Sets a part of the palette
* @param data Pointer to a buffer containing new palette data
- * start Index of the colour where replacement should start
- * num Number of colours to replace
+ * start Index of the color where replacement should start
+ * num Number of colors to replace
*/
void Screen::setPalette(const byte *data, uint16 start, uint16 num) {
- Common::MemoryReadStream pal(data ? data : _blackPalette, 3 * kNumColours);
+ Common::MemoryReadStream pal(data ? data : _blackPalette, 3 * kNumColors);
pal.seek(start * 3);
// Copy the palette
@@ -78,8 +78,8 @@ void Screen::setPalette(const byte *data, uint16 start, uint16 num) {
}
void Screen::interpolatePalettes(const byte *first, const byte *second, uint16 start, uint16 num, int index, int number) {
- Common::MemoryReadStream firstPal(first ? first : _blackPalette, 3 * kNumColours);
- Common::MemoryReadStream secondPal(second ? second : _blackPalette, 3 * kNumColours);
+ Common::MemoryReadStream firstPal(first ? first : _blackPalette, 3 * kNumColors);
+ Common::MemoryReadStream secondPal(second ? second : _blackPalette, 3 * kNumColors);
firstPal.seek(start * 3);
secondPal.seek(start * 3);
diff --git a/engines/draci/screen.h b/engines/draci/screen.h
index dc1aca092d..e4e910475a 100644
--- a/engines/draci/screen.h
+++ b/engines/draci/screen.h
@@ -33,7 +33,7 @@ namespace Draci {
enum ScreenParameters {
kScreenWidth = 320,
kScreenHeight = 200,
- kNumColours = 256,
+ kNumColors = 256,
kDefaultTransparent = 255
};
diff --git a/engines/draci/script.cpp b/engines/draci/script.cpp
index 2a27541ad9..a7ce8b27d9 100644
--- a/engines/draci/script.cpp
+++ b/engines/draci/script.cpp
@@ -716,14 +716,14 @@ void Script::talk(const Common::Array<int> &params) {
SoundSample *sample = _vm->_sound->isMutedVoice()
? NULL : _vm->_dubbingArchive->getSample(sentenceID, 0);
- // Set the string and text colour
+ // Set the string and text color
surface->markDirtyRect(speechFrame->getRect(kNoDisplacement));
if (_vm->_sound->showSubtitles() || !sample) {
speechFrame->setText(Common::String((const char *)f->_data+1, f->_length-1));
} else {
speechFrame->setText("");
}
- speechFrame->setColour(person->_fontColour);
+ speechFrame->setColor(person->_fontColor);
speechFrame->repeatedlySplitLongLines(kScreenWidth);
// Speak the dubbing if possible
@@ -873,11 +873,11 @@ void Script::fadePalettePlay(const Common::Array<int> &params) {
void Script::setPalette(const Common::Array<int> &params) {
if (_vm->_game->getScheduledPalette() == -1) {
- _vm->_screen->setPalette(NULL, 0, kNumColours);
+ _vm->_screen->setPalette(NULL, 0, kNumColors);
} else {
const BAFile *f;
f = _vm->_paletteArchive->getFile(_vm->_game->getScheduledPalette());
- _vm->_screen->setPalette(f->_data, 0, kNumColours);
+ _vm->_screen->setPalette(f->_data, 0, kNumColors);
}
// Immediately update the palette
_vm->_screen->copyToScreen();
diff --git a/engines/draci/sprite.cpp b/engines/draci/sprite.cpp
index 65c6e21ee4..b4296375f2 100644
--- a/engines/draci/sprite.cpp
+++ b/engines/draci/sprite.cpp
@@ -144,7 +144,7 @@ void Sprite::drawReScaled(Surface *surface, bool markDirty, const Displacement &
// Get pointers to source and destination buffers
byte *dst = (byte *)surface->getBasePtr(clippedDestRect.left, clippedDestRect.top);
- const int transparent = surface->getTransparentColour();
+ const int transparent = surface->getTransparentColor();
// Calculate how many rows and columns we need to draw
const int rows = clippedDestRect.height();
@@ -212,7 +212,7 @@ void Sprite::draw(Surface *surface, bool markDirty, int relX, int relY) const {
const byte *src = _data + croppedBy.y * _width +
(!_mirror ? croppedBy.x : _width - 1 - croppedBy.x);
- const int transparent = surface->getTransparentColour();
+ const int transparent = surface->getTransparentColor();
// Calculate how many rows and columns we need to draw
const int rows = clippedDestRect.height();
@@ -252,7 +252,7 @@ Common::Rect Sprite::getRect(const Displacement &displacement) const {
_y + displacement.relY + scummvm_lround(_scaledHeight * displacement.extraScaleY));
}
-Text::Text(const Common::String &str, const Font *font, byte fontColour,
+Text::Text(const Common::String &str, const Font *font, byte fontColor,
int x, int y, uint spacing) {
_x = x;
_y = y;
@@ -268,7 +268,7 @@ Text::Text(const Common::String &str, const Font *font, byte fontColour,
}
_spacing = spacing;
- _colour = fontColour;
+ _color = fontColor;
_font = font;
@@ -294,7 +294,7 @@ void Text::setText(const Common::String &str) {
}
void Text::draw(Surface *surface, bool markDirty, int relX, int relY) const {
- _font->drawString(surface, _text, _x + relX, _y + relY, _colour, _spacing, true);
+ _font->drawString(surface, _text, _x + relX, _y + relY, _color, _spacing, true);
}
Common::Rect Text::getRect(const Displacement &displacement) const {
diff --git a/engines/draci/sprite.h b/engines/draci/sprite.h
index ddc56ecd80..15e1cf80ca 100644
--- a/engines/draci/sprite.h
+++ b/engines/draci/sprite.h
@@ -139,12 +139,12 @@ private:
class Text : public Drawable {
public:
- Text(const Common::String &str, const Font *font, byte fontColour,
+ Text(const Common::String &str, const Font *font, byte fontColor,
int x, int y, uint spacing);
~Text() {}
void setText(const Common::String &str);
- void setColour(byte fontColour) { _colour = fontColour; }
+ void setColor(byte fontColor) { _color = fontColor; }
void setSpacing(uint spacing) { _spacing = spacing; }
void setFont(const Font *font);
@@ -165,7 +165,7 @@ private:
Common::String _text;
uint _length;
- uint8 _colour;
+ uint8 _color;
uint _spacing;
const Font *_font;
};
diff --git a/engines/draci/surface.cpp b/engines/draci/surface.cpp
index 1c7ecfb23b..532d87a19f 100644
--- a/engines/draci/surface.cpp
+++ b/engines/draci/surface.cpp
@@ -31,7 +31,7 @@ namespace Draci {
Surface::Surface(int width, int height) {
this->create(width, height, 1);
this->markClean();
- _transparentColour = kDefaultTransparent;
+ _transparentColor = kDefaultTransparent;
}
Surface::~Surface() {
@@ -80,12 +80,12 @@ void Surface::markClean() {
}
/**
- * @brief Fills the surface with the specified colour
+ * @brief Fills the surface with the specified color
*/
-void Surface::fill(uint colour) {
+void Surface::fill(uint color) {
byte *ptr = (byte *)getBasePtr(0, 0);
- memset(ptr, colour, w * h);
+ memset(ptr, color, w * h);
}
/**
diff --git a/engines/draci/surface.h b/engines/draci/surface.h
index a5c9ddb597..b00abcd943 100644
--- a/engines/draci/surface.h
+++ b/engines/draci/surface.h
@@ -43,18 +43,18 @@ public:
void markDirty();
void markClean();
bool needsFullUpdate() const { return _fullUpdate; }
- uint getTransparentColour() const { return _transparentColour; }
- void setTransparentColour(uint colour) { _transparentColour = colour; }
- void fill(uint colour);
+ uint getTransparentColor() const { return _transparentColor; }
+ void setTransparentColor(uint color) { _transparentColor = color; }
+ void fill(uint color);
uint putAboveY(int y, int height) const;
uint centerOnX(int x, int width) const;
Common::Rect getDimensions() const { return Common::Rect(w, h); }
private:
- /** The current transparent colour of the surface. See getTransparentColour() and
- * setTransparentColour().
+ /** The current transparent color of the surface. See getTransparentColor() and
+ * setTransparentColor().
*/
- uint _transparentColour;
+ uint _transparentColor;
/** Set when the surface is scheduled for a full update.
* See markDirty(), markClean(). Accessed via needsFullUpdate().
diff --git a/engines/draci/walking.cpp b/engines/draci/walking.cpp
index c6f9a58a85..d72e50be07 100644
--- a/engines/draci/walking.cpp
+++ b/engines/draci/walking.cpp
@@ -58,7 +58,7 @@ bool WalkingMap::isWalkable(const Common::Point &p) const {
return getPixel(p.x / _deltaX, p.y / _deltaY);
}
-Sprite *WalkingMap::newOverlayFromMap(byte colour) const {
+Sprite *WalkingMap::newOverlayFromMap(byte color) const {
// HACK: Create a visible overlay from the walking map so we can test it
byte *wlk = new byte[_realWidth * _realHeight];
memset(wlk, 255, _realWidth * _realHeight);
@@ -66,7 +66,7 @@ Sprite *WalkingMap::newOverlayFromMap(byte colour) const {
for (int i = 0; i < _mapWidth; ++i) {
for (int j = 0; j < _mapHeight; ++j) {
if (getPixel(i, j)) {
- drawOverlayRectangle(Common::Point(i, j), colour, wlk);
+ drawOverlayRectangle(Common::Point(i, j), color, wlk);
}
}
}
@@ -285,7 +285,7 @@ void WalkingMap::obliquePath(const WalkingPath& path, WalkingPath *obliquedPath)
while (managedToOblique(obliquedPath)) {}
}
-Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte colour) const {
+Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte color) const {
// HACK: Create a visible overlay from the walking map so we can test it
byte *wlk = new byte[_realWidth * _realHeight];
memset(wlk, 255, _realWidth * _realHeight);
@@ -297,14 +297,14 @@ Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte colour) con
// Draw only points in the interval [v1, v2). These half-open
// half-closed intervals connect all the way to the last point.
for (int step = 0; step < steps; ++step) {
- drawOverlayRectangle(interpolate(v1, v2, step, steps), colour, wlk);
+ drawOverlayRectangle(interpolate(v1, v2, step, steps), color, wlk);
}
}
// Draw the last point. This works also when the path has no segment,
// but just one point.
if (path.size() > 0) {
const Common::Point &vLast = path[path.size()-1];
- drawOverlayRectangle(vLast, colour, wlk);
+ drawOverlayRectangle(vLast, color, wlk);
}
Sprite *ov = new Sprite(_realWidth, _realHeight, wlk, 0, 0, false);
@@ -313,10 +313,10 @@ Sprite *WalkingMap::newOverlayFromPath(const WalkingPath &path, byte colour) con
return ov;
}
-void WalkingMap::drawOverlayRectangle(const Common::Point &p, byte colour, byte *buf) const {
+void WalkingMap::drawOverlayRectangle(const Common::Point &p, byte color, byte *buf) const {
for (int i = 0; i < _deltaX; ++i) {
for (int j = 0; j < _deltaY; ++j) {
- buf[(p.y * _deltaY + j) * _realWidth + (p.x * _deltaX + i)] = colour;
+ buf[(p.y * _deltaY + j) * _realWidth + (p.x * _deltaX + i)] = color;
}
}
}
diff --git a/engines/draci/walking.h b/engines/draci/walking.h
index 55b39792f1..d6c7f0691d 100644
--- a/engines/draci/walking.h
+++ b/engines/draci/walking.h
@@ -45,12 +45,12 @@ public:
bool getPixel(int x, int y) const;
bool isWalkable(const Common::Point &p) const;
- Sprite *newOverlayFromMap(byte colour) const;
+ Sprite *newOverlayFromMap(byte color) const;
Common::Point findNearestWalkable(int x, int y) const;
bool findShortestPath(Common::Point p1, Common::Point p2, WalkingPath *path) const;
void obliquePath(const WalkingPath& path, WalkingPath *obliquedPath);
- Sprite *newOverlayFromPath(const WalkingPath &path, byte colour) const;
+ Sprite *newOverlayFromPath(const WalkingPath &path, byte color) const;
Common::Point getDelta() const { return Common::Point(_deltaX, _deltaY); }
static int pointsBetween(const Common::Point &p1, const Common::Point &p2);
@@ -68,7 +68,7 @@ private:
// 4 possible directions to walk from a pixel.
static const int kDirections[][2];
- void drawOverlayRectangle(const Common::Point &p, byte colour, byte *buf) const;
+ void drawOverlayRectangle(const Common::Point &p, byte color, byte *buf) const;
bool lineIsCovered(const Common::Point &p1, const Common::Point &p2) const;
// Returns true if the number of vertices on the path was decreased.