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authorThierry Crozat2016-04-11 09:10:44 +0100
committerThierry Crozat2016-04-11 09:13:05 +0100
commit882299a1b485888b42b4f6a7ff45b9fbc561525f (patch)
tree46966a5be5aeee86115b57f88e9dbdfdb4149410 /engines/drascula/saveload.cpp
parent9605b775a4fd66c0cfc1b42b2d126e9ceef89b0a (diff)
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DRASCULA: Fix typo in variable name
Diffstat (limited to 'engines/drascula/saveload.cpp')
-rw-r--r--engines/drascula/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index 94c4e817ee..eb72a999d4 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) {
// things. Reset those before loading the savegame otherwise we may have some
// issues such as the protagonist being invisible after reloading a savegame.
if (_roomNumber == 102 && flags[1] == 2) {
- characterVivible = 1;
+ characterVisible = 1;
loadPic(96, frontSurface);
loadPic(97, frontSurface);
loadPic(97, extraSurface);