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author | Thierry Crozat | 2016-04-11 09:10:44 +0100 |
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committer | Thierry Crozat | 2016-04-11 09:13:05 +0100 |
commit | 882299a1b485888b42b4f6a7ff45b9fbc561525f (patch) | |
tree | 46966a5be5aeee86115b57f88e9dbdfdb4149410 /engines/drascula/saveload.cpp | |
parent | 9605b775a4fd66c0cfc1b42b2d126e9ceef89b0a (diff) | |
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DRASCULA: Fix typo in variable name
Diffstat (limited to 'engines/drascula/saveload.cpp')
-rw-r--r-- | engines/drascula/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp index 94c4e817ee..eb72a999d4 100644 --- a/engines/drascula/saveload.cpp +++ b/engines/drascula/saveload.cpp @@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) { // things. Reset those before loading the savegame otherwise we may have some // issues such as the protagonist being invisible after reloading a savegame. if (_roomNumber == 102 && flags[1] == 2) { - characterVivible = 1; + characterVisible = 1; loadPic(96, frontSurface); loadPic(97, frontSurface); loadPic(97, extraSurface); |