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-rw-r--r--engines/drascula/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index 94c4e817ee..eb72a999d4 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -261,7 +261,7 @@ bool DrasculaEngine::loadGame(int slot) {
// things. Reset those before loading the savegame otherwise we may have some
// issues such as the protagonist being invisible after reloading a savegame.
if (_roomNumber == 102 && flags[1] == 2) {
- characterVivible = 1;
+ characterVisible = 1;
loadPic(96, frontSurface);
loadPic(97, frontSurface);
loadPic(97, extraSurface);