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authorThierry Crozat2014-10-11 14:35:20 +0100
committerThierry Crozat2014-10-11 14:35:20 +0100
commit021741eedb869a8117a8966914207d4f7bda16c3 (patch)
treed46ffaf1a63ff4dd59d3ef59dcc6bd2308339122 /engines/drascula
parent96d99c480be474eaa47df0976f9cd757acab460d (diff)
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DRASCULA: Remove unused static variable
This code was used until commit aaf8b58 that reworked the detection to support French and German versions.
Diffstat (limited to 'engines/drascula')
-rw-r--r--engines/drascula/drascula.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 797b6d94b0..c72d77c281 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -41,20 +41,6 @@
namespace Drascula {
-struct GameSettings {
- const char *gameid;
- const char *description;
- byte id;
- uint32 features;
- const char *detectname;
-};
-
-static const GameSettings drasculaSettings[] = {
- {"drascula", "Drascula game", 0, 0, 0},
-
- {NULL, NULL, 0, 0, NULL}
-};
-
DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
_charMap = 0;
_itemLocations = 0;