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author | Filippos Karapetis | 2014-06-15 03:54:43 +0300 |
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committer | Filippos Karapetis | 2014-06-15 03:54:43 +0300 |
commit | 9c4d086165e74d70439fe95992bc9e5c1a65cb25 (patch) | |
tree | 2f59e228df41b9630c066cb8c4fe88c5cc8a9403 /engines/drascula | |
parent | 1ff27b72dc0266ab54141bfc8fd3dda7cbc7d281 (diff) | |
download | scummvm-rg350-9c4d086165e74d70439fe95992bc9e5c1a65cb25.tar.gz scummvm-rg350-9c4d086165e74d70439fe95992bc9e5c1a65cb25.tar.bz2 scummvm-rg350-9c4d086165e74d70439fe95992bc9e5c1a65cb25.zip |
DRASCULA: Handle audio files in the "audio" folder (bug #6631)
The music add-on packs we provide have the audio files in an "audio"
folder, but without clear indication that its contents should be
copied inside the game data folder. Since this can lead to confusion
from users, we just add support for this case
Diffstat (limited to 'engines/drascula')
-rw-r--r-- | engines/drascula/drascula.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp index 35461f1d71..797b6d94b0 100644 --- a/engines/drascula/drascula.cpp +++ b/engines/drascula/drascula.cpp @@ -194,6 +194,9 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam _console = 0; + const Common::FSNode gameDataDir(ConfMan.get("path")); + SearchMan.addSubDirectoryMatching(gameDataDir, "audio"); + int cd_num = ConfMan.getInt("cdrom"); if (cd_num >= 0) _system->getAudioCDManager()->openCD(cd_num); |