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author | Eugene Sandulenko | 2010-06-15 10:20:44 +0000 |
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committer | Eugene Sandulenko | 2010-06-15 10:20:44 +0000 |
commit | a9b9da5d7263c0c0cb9c1cc76a4351440d4d3a97 (patch) | |
tree | 89cb901383d7fbc156fc2496bd2c1681c18c2328 /engines/drascula | |
parent | e8b72467e1472c42bb99c5eba84f2e9e059c1a3b (diff) | |
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Drascula: Fix bug #2826610.
Bug #2826610: "DRASCULA: Graveyard GFX error". Actually it was fixed
by previous commit. Added more responsiveness for this animation.
svn-id: r49710
Diffstat (limited to 'engines/drascula')
-rw-r--r-- | engines/drascula/animation.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 33607c2f15..9f2ffe164b 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -40,6 +40,7 @@ void DrasculaEngine::updateAnim(int y, int destX, int destY, int width, int heig } updateScreen(destX, destY, destX, destY, width, height, screenSurface); x += width; + updateEvents(); pause(delayVal); } } @@ -1961,6 +1962,7 @@ void DrasculaEngine::animation_36_2() { loadPic(974, extraSurface); } +// Use sickle on plant void DrasculaEngine::animation_7_2() { debug(4, "animation_7_2()"); |