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authorPaweł Kołodziejski2007-07-17 21:35:01 +0000
committerPaweł Kołodziejski2007-07-17 21:35:01 +0000
commitd04b653378d92facccf597f80fb3911d7d22f5c9 (patch)
treebf1892850d6d01d82ca58fa31dc4049237cab25c /engines/drascula
parenta5e6b75edbbff5d5bc725905a6d5114a8825e988 (diff)
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added engine stubs code for Drascula game
svn-id: r28130
Diffstat (limited to 'engines/drascula')
-rw-r--r--engines/drascula/detection.cpp183
-rw-r--r--engines/drascula/drascula.cpp104
-rw-r--r--engines/drascula/drascula.h81
-rw-r--r--engines/drascula/module.mk14
4 files changed, 382 insertions, 0 deletions
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp
new file mode 100644
index 0000000000..7748b71bd2
--- /dev/null
+++ b/engines/drascula/detection.cpp
@@ -0,0 +1,183 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "base/plugins.h"
+
+#include "common/advancedDetector.h"
+#include "common/file.h"
+
+#include "drascula/drascula.h"
+
+
+namespace Drascula {
+
+struct DrasculaGameDescription {
+ Common::ADGameDescription desc;
+
+ int gameID;
+ int gameType;
+ uint32 features;
+ uint16 version;
+};
+
+uint32 DrasculaEngine::getGameID() const {
+ return _gameDescription->gameID;
+}
+
+uint32 DrasculaEngine::getFeatures() const {
+ return _gameDescription->features;
+}
+
+Common::Platform DrasculaEngine::getPlatform() const {
+ return _gameDescription->desc.platform;
+}
+
+uint16 DrasculaEngine::getVersion() const {
+ return _gameDescription->version;
+}
+
+}
+
+static const PlainGameDescriptor drasculaGames[] = {
+ {"drascula", "Drascula game"},
+
+ {0, 0}
+};
+
+
+namespace Drascula {
+
+static const DrasculaGameDescription gameDescriptions[] = {
+/*
+ {
+ // Drascula English
+ {
+ "drascula",
+ "English",
+ AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+ },
+
+ {
+ // Drascula Spanish
+ {
+ "drascula",
+ "Spanish",
+ AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"),
+ Common::EN_ANY,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+ },
+*/
+ { AD_TABLE_END_MARKER, 0, 0, 0, 0 }
+};
+
+/**
+ * The fallback game descriptor used by the Drascula engine's fallbackDetector.
+ * Contents of this struct are to be overwritten by the fallbackDetector.
+ */
+static DrasculaGameDescription g_fallbackDesc = {
+ {
+ "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid
+ "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra
+ AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
+ Common::UNK_LANG,
+ Common::kPlatformPC,
+ Common::ADGF_NO_FLAGS
+ },
+ 0,
+ 0,
+ 0,
+ 0,
+};
+
+Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
+ // Set the default values for the fallback descriptor's ADGameDescription part.
+ g_fallbackDesc.desc.language = Common::UNK_LANG;
+ g_fallbackDesc.desc.platform = Common::kPlatformPC;
+ g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
+
+ // Set default values for the fallback descriptor's DrasculaGameDescription part.
+ g_fallbackDesc.gameID = 0;
+ g_fallbackDesc.features = 0;
+ g_fallbackDesc.version = 0;
+
+ Common::EncapsulatedADGameDesc result;
+
+ return result;
+}
+
+} // End of namespace Drascula
+
+static const Common::ADParams detectionParams = {
+ // Pointer to ADGameDescription or its superset structure
+ (const byte *)Drascula::gameDescriptions,
+ // Size of that superset structure
+ sizeof(Drascula::DrasculaGameDescription),
+ // Number of bytes to compute MD5 sum for
+ 5000,
+ // List of all engine targets
+ drasculaGames,
+ // Structure for autoupgrading obsolete targets
+ 0,
+ // Name of single gameid (optional)
+ "drascula",
+ // List of files for file-based fallback detection (optional)
+ 0,
+ // Fallback callback
+ Drascula::fallbackDetector,
+ // Flags
+ Common::kADFlagAugmentPreferredTarget
+};
+
+ADVANCED_DETECTOR_DEFINE_PLUGIN(DRASCULA, Drascula::DrasculaEngine, detectionParams);
+
+REGISTER_PLUGIN(DRASCULA, "Drascula Engine", "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz");
+
+namespace Drascula {
+
+bool DrasculaEngine::initGame() {
+ Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams);
+ _gameDescription = (const DrasculaGameDescription *)(encapsulatedDesc.realDesc);
+
+ return (_gameDescription != 0);
+}
+
+} // End of namespace Drascula
+
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
new file mode 100644
index 0000000000..abf5d182f4
--- /dev/null
+++ b/engines/drascula/drascula.cpp
@@ -0,0 +1,104 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $UR$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "common/events.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/config-manager.h"
+
+#include "base/plugins.h"
+#include "base/version.h"
+
+#include "sound/mixer.h"
+
+#include "drascula/drascula.h"
+
+namespace Drascula {
+
+struct GameSettings {
+ const char *gameid;
+ const char *description;
+ byte id;
+ uint32 features;
+ const char *detectname;
+};
+
+static const GameSettings agiSettings[] = {
+ {"drascula", "Drascula game", 0, 0, 0},
+
+ {NULL, NULL, 0, 0, NULL}
+};
+
+DrasculaEngine::DrasculaEngine(OSystem *syst) : Engine(syst) {
+
+ // Setup mixer
+ if (!_mixer->isReady()) {
+ warning("Sound initialization failed.");
+ }
+
+ _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
+ _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
+
+ const GameSettings *g;
+
+ const char *gameid = ConfMan.get("gameid").c_str();
+ for (g = agiSettings; g->gameid; ++g)
+ if (!scumm_stricmp(g->gameid, gameid))
+ _gameId = g->id;
+
+ _rnd = new Common::RandomSource();
+
+}
+
+DrasculaEngine::~DrasculaEngine() {
+ delete _rnd;
+}
+
+int DrasculaEngine::init() {
+ // Detect game
+ if (!initGame()) {
+ GUIErrorMessage("No valid games were found in the specified directory.");
+ return -1;
+ }
+
+ // Initialize backend
+ _system->beginGFXTransaction();
+ initCommonGFX(false);
+ _system->initSize(320, 200);
+ _system->endGFXTransaction();
+
+ return 0;
+}
+
+int DrasculaEngine::go() {
+
+ //runGame();
+
+ return 0;
+}
+
+} // End of namespace Drascula
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
new file mode 100644
index 0000000000..ff3e77c798
--- /dev/null
+++ b/engines/drascula/drascula.h
@@ -0,0 +1,81 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef DRASCULA_H
+#define DRASCULA_H
+
+#include "common/stdafx.h"
+#include "common/scummsys.h"
+#include "common/endian.h"
+#include "common/util.h"
+#include "common/file.h"
+#include "common/savefile.h"
+#include "common/system.h"
+#include "common/hash-str.h"
+
+#include "engines/engine.h"
+
+namespace Drascula {
+
+enum DrasculaGameFeatures {
+};
+
+struct DrasculaGameDescription;
+
+
+class DrasculaEngine : public ::Engine {
+ int _gameId;
+
+protected:
+
+ int init();
+ int go();
+// void shutdown();
+
+ bool initGame();
+
+public:
+ DrasculaEngine(OSystem *syst);
+ virtual ~DrasculaEngine();
+ int getGameId() {
+ return _gameId;
+ }
+
+ Common::RandomSource *_rnd;
+ const DrasculaGameDescription *_gameDescription;
+ uint32 getGameID() const;
+ uint32 getFeatures() const;
+ uint16 getVersion() const;
+ Common::Platform getPlatform() const;
+
+private:
+
+public:
+
+};
+
+} // End of namespace Drascula
+
+#endif /* DRASCULA_H */
diff --git a/engines/drascula/module.mk b/engines/drascula/module.mk
new file mode 100644
index 0000000000..51fb965915
--- /dev/null
+++ b/engines/drascula/module.mk
@@ -0,0 +1,14 @@
+MODULE := engines/drascula
+
+MODULE_OBJS = \
+ detection.o \
+ drascula.o
+
+
+# This module can be built as a plugin
+ifdef BUILD_PLUGINS
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk