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author | Paweł Kołodziejski | 2007-07-17 21:35:01 +0000 |
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committer | Paweł Kołodziejski | 2007-07-17 21:35:01 +0000 |
commit | d04b653378d92facccf597f80fb3911d7d22f5c9 (patch) | |
tree | bf1892850d6d01d82ca58fa31dc4049237cab25c /engines/drascula | |
parent | a5e6b75edbbff5d5bc725905a6d5114a8825e988 (diff) | |
download | scummvm-rg350-d04b653378d92facccf597f80fb3911d7d22f5c9.tar.gz scummvm-rg350-d04b653378d92facccf597f80fb3911d7d22f5c9.tar.bz2 scummvm-rg350-d04b653378d92facccf597f80fb3911d7d22f5c9.zip |
added engine stubs code for Drascula game
svn-id: r28130
Diffstat (limited to 'engines/drascula')
-rw-r--r-- | engines/drascula/detection.cpp | 183 | ||||
-rw-r--r-- | engines/drascula/drascula.cpp | 104 | ||||
-rw-r--r-- | engines/drascula/drascula.h | 81 | ||||
-rw-r--r-- | engines/drascula/module.mk | 14 |
4 files changed, 382 insertions, 0 deletions
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp new file mode 100644 index 0000000000..7748b71bd2 --- /dev/null +++ b/engines/drascula/detection.cpp @@ -0,0 +1,183 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "base/plugins.h" + +#include "common/advancedDetector.h" +#include "common/file.h" + +#include "drascula/drascula.h" + + +namespace Drascula { + +struct DrasculaGameDescription { + Common::ADGameDescription desc; + + int gameID; + int gameType; + uint32 features; + uint16 version; +}; + +uint32 DrasculaEngine::getGameID() const { + return _gameDescription->gameID; +} + +uint32 DrasculaEngine::getFeatures() const { + return _gameDescription->features; +} + +Common::Platform DrasculaEngine::getPlatform() const { + return _gameDescription->desc.platform; +} + +uint16 DrasculaEngine::getVersion() const { + return _gameDescription->version; +} + +} + +static const PlainGameDescriptor drasculaGames[] = { + {"drascula", "Drascula game"}, + + {0, 0} +}; + + +namespace Drascula { + +static const DrasculaGameDescription gameDescriptions[] = { +/* + { + // Drascula English + { + "drascula", + "English", + AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"), + Common::EN_ANY, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + 0, + 0, + 0, + 0, + }, + + { + // Drascula Spanish + { + "drascula", + "Spanish", + AD_ENTRY1("logdir", "9c4a5b09cc3564bc48b4766e679ea332"), + Common::EN_ANY, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + 0, + 0, + 0, + 0, + }, +*/ + { AD_TABLE_END_MARKER, 0, 0, 0, 0 } +}; + +/** + * The fallback game descriptor used by the Drascula engine's fallbackDetector. + * Contents of this struct are to be overwritten by the fallbackDetector. + */ +static DrasculaGameDescription g_fallbackDesc = { + { + "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's gameid + "", // Not used by the fallback descriptor, it uses the EncapsulatedADGameDesc's extra + AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor + Common::UNK_LANG, + Common::kPlatformPC, + Common::ADGF_NO_FLAGS + }, + 0, + 0, + 0, + 0, +}; + +Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) { + // Set the default values for the fallback descriptor's ADGameDescription part. + g_fallbackDesc.desc.language = Common::UNK_LANG; + g_fallbackDesc.desc.platform = Common::kPlatformPC; + g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS; + + // Set default values for the fallback descriptor's DrasculaGameDescription part. + g_fallbackDesc.gameID = 0; + g_fallbackDesc.features = 0; + g_fallbackDesc.version = 0; + + Common::EncapsulatedADGameDesc result; + + return result; +} + +} // End of namespace Drascula + +static const Common::ADParams detectionParams = { + // Pointer to ADGameDescription or its superset structure + (const byte *)Drascula::gameDescriptions, + // Size of that superset structure + sizeof(Drascula::DrasculaGameDescription), + // Number of bytes to compute MD5 sum for + 5000, + // List of all engine targets + drasculaGames, + // Structure for autoupgrading obsolete targets + 0, + // Name of single gameid (optional) + "drascula", + // List of files for file-based fallback detection (optional) + 0, + // Fallback callback + Drascula::fallbackDetector, + // Flags + Common::kADFlagAugmentPreferredTarget +}; + +ADVANCED_DETECTOR_DEFINE_PLUGIN(DRASCULA, Drascula::DrasculaEngine, detectionParams); + +REGISTER_PLUGIN(DRASCULA, "Drascula Engine", "Drascula Engine (C) 2000 Alcachofa Soft, 1996 (C) Digital Dreams Multimedia, 1994 (C) Emilio de Paz"); + +namespace Drascula { + +bool DrasculaEngine::initGame() { + Common::EncapsulatedADGameDesc encapsulatedDesc = Common::AdvancedDetector::detectBestMatchingGame(detectionParams); + _gameDescription = (const DrasculaGameDescription *)(encapsulatedDesc.realDesc); + + return (_gameDescription != 0); +} + +} // End of namespace Drascula + diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp new file mode 100644 index 0000000000..abf5d182f4 --- /dev/null +++ b/engines/drascula/drascula.cpp @@ -0,0 +1,104 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $UR$ + * $Id$ + * + */ + +#include "common/stdafx.h" + +#include "common/events.h" +#include "common/file.h" +#include "common/savefile.h" +#include "common/config-manager.h" + +#include "base/plugins.h" +#include "base/version.h" + +#include "sound/mixer.h" + +#include "drascula/drascula.h" + +namespace Drascula { + +struct GameSettings { + const char *gameid; + const char *description; + byte id; + uint32 features; + const char *detectname; +}; + +static const GameSettings agiSettings[] = { + {"drascula", "Drascula game", 0, 0, 0}, + + {NULL, NULL, 0, 0, NULL} +}; + +DrasculaEngine::DrasculaEngine(OSystem *syst) : Engine(syst) { + + // Setup mixer + if (!_mixer->isReady()) { + warning("Sound initialization failed."); + } + + _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); + _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); + + const GameSettings *g; + + const char *gameid = ConfMan.get("gameid").c_str(); + for (g = agiSettings; g->gameid; ++g) + if (!scumm_stricmp(g->gameid, gameid)) + _gameId = g->id; + + _rnd = new Common::RandomSource(); + +} + +DrasculaEngine::~DrasculaEngine() { + delete _rnd; +} + +int DrasculaEngine::init() { + // Detect game + if (!initGame()) { + GUIErrorMessage("No valid games were found in the specified directory."); + return -1; + } + + // Initialize backend + _system->beginGFXTransaction(); + initCommonGFX(false); + _system->initSize(320, 200); + _system->endGFXTransaction(); + + return 0; +} + +int DrasculaEngine::go() { + + //runGame(); + + return 0; +} + +} // End of namespace Drascula diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h new file mode 100644 index 0000000000..ff3e77c798 --- /dev/null +++ b/engines/drascula/drascula.h @@ -0,0 +1,81 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef DRASCULA_H +#define DRASCULA_H + +#include "common/stdafx.h" +#include "common/scummsys.h" +#include "common/endian.h" +#include "common/util.h" +#include "common/file.h" +#include "common/savefile.h" +#include "common/system.h" +#include "common/hash-str.h" + +#include "engines/engine.h" + +namespace Drascula { + +enum DrasculaGameFeatures { +}; + +struct DrasculaGameDescription; + + +class DrasculaEngine : public ::Engine { + int _gameId; + +protected: + + int init(); + int go(); +// void shutdown(); + + bool initGame(); + +public: + DrasculaEngine(OSystem *syst); + virtual ~DrasculaEngine(); + int getGameId() { + return _gameId; + } + + Common::RandomSource *_rnd; + const DrasculaGameDescription *_gameDescription; + uint32 getGameID() const; + uint32 getFeatures() const; + uint16 getVersion() const; + Common::Platform getPlatform() const; + +private: + +public: + +}; + +} // End of namespace Drascula + +#endif /* DRASCULA_H */ diff --git a/engines/drascula/module.mk b/engines/drascula/module.mk new file mode 100644 index 0000000000..51fb965915 --- /dev/null +++ b/engines/drascula/module.mk @@ -0,0 +1,14 @@ +MODULE := engines/drascula + +MODULE_OBJS = \ + detection.o \ + drascula.o + + +# This module can be built as a plugin +ifdef BUILD_PLUGINS +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk |