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author | Filippos Karapetis | 2011-12-28 15:07:17 +0200 |
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committer | Filippos Karapetis | 2011-12-28 15:07:17 +0200 |
commit | 279746fcf0a3aac428e75bf7ca7e043cb0572aa6 (patch) | |
tree | 34877440efbd53597e475a52eeff1597ea55774d /engines/dreamweb/dreambase.h | |
parent | 57e940f67896e0f085de23088754fe1682cd49db (diff) | |
download | scummvm-rg350-279746fcf0a3aac428e75bf7ca7e043cb0572aa6.tar.gz scummvm-rg350-279746fcf0a3aac428e75bf7ca7e043cb0572aa6.tar.bz2 scummvm-rg350-279746fcf0a3aac428e75bf7ca7e043cb0572aa6.zip |
DREAMWEB: Completely remove all of the runtime, and move everything into DreamWebEngine
Also, remove dead code (allocateMem/deallocateMem)
Diffstat (limited to 'engines/dreamweb/dreambase.h')
-rw-r--r-- | engines/dreamweb/dreambase.h | 1060 |
1 files changed, 0 insertions, 1060 deletions
diff --git a/engines/dreamweb/dreambase.h b/engines/dreamweb/dreambase.h deleted file mode 100644 index ebbe24c9cc..0000000000 --- a/engines/dreamweb/dreambase.h +++ /dev/null @@ -1,1060 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#ifndef DREAMBASE_H -#define DREAMBASE_H - -#include "common/scummsys.h" -#include "common/list.h" - -#include "dreamweb/segment.h" - -namespace DreamWeb { - class DreamWebEngine; -} - - -namespace DreamGen { - - // Note: duplication from dreamgen.h -const unsigned int kNumReelRoutines = 57; -const unsigned int kUnderTextSizeX = 180; -const unsigned int kUnderTextSizeY = 10; -const unsigned int kUnderTimedTextSizeY = 24; -const unsigned int kUnderTextSizeX_f = 228; // foreign version -const unsigned int kUnderTextSizeY_f = 13; // foreign version -const unsigned int kUnderTimedTextSizeY_f = 30; -const unsigned int kUnderTextBufSize = kUnderTextSizeX_f * kUnderTextSizeY_f; -const unsigned int kUnderTimedTextBufSize = 256 * kUnderTimedTextSizeY_f; -const unsigned int kLengthOfVars = 68; -const unsigned int kNumChanges = 250; -const unsigned int kLenOfMapStore = 22*8*20*8; -const unsigned int kMapWidth = 66; -const unsigned int kMapHeight = 60; -const unsigned int kLengthOfMap = kMapWidth * kMapHeight; -const unsigned int kNumExObjects = 114; -const unsigned int kScreenwidth = 320; -const unsigned int kDiaryx = (68+24); -const unsigned int kDiaryy = (48+12); -const unsigned int kInventx = 80; -const unsigned int kInventy = 58; -const unsigned int kMenux = (80+40); -const unsigned int kMenuy = 60; -const unsigned int kOpsx = 60; -const unsigned int kOpsy = 52; -const unsigned int kSymbolx = 64; -const unsigned int kSymboly = 56; -const unsigned int kLengthofvars = 68; - -/** - * This class is one of the parent classes of DreamGenContext. Its sole purpose - * is to allow us to incrementally move things out of DreamGenContext into this - * base class, as soon as they don't modify any context registers (ax, bx, cx, ...) - * anymore. - * Ultimately, DreamGenContext should be empty, at which point it can be removed - * together with class Context. When that happens, we can probably merge - * DreamBase into DreamWebEngine. - */ -class DreamBase : public SegmentManager { -protected: - DreamWeb::DreamWebEngine *engine; - - const char *_timedString; - GameVars _vars; // saved variables - - // from backdrop.cpp - uint8 *_backdropBlocks; - BackdropMapFlag _backdropFlags[96]; - uint8 _mapData[kLengthOfMap + 32]; - - // from keypad.cpp - uint8 _pressList[6]; - - // from monitor.cpp - char _inputLine[64]; - char _operand1[14]; - char _currentFile[14]; - - // from newplace.cpp - uint8 _roomsCanGo[16]; - - // from object.cpp - uint16 _openChangeSize; - ObjectRef _oldSubject; - - // from pathfind.cpp - Common::Point _lineData[200]; // Output of Bresenham - - // from saveload.cpp - char _saveNames[17*7]; - char _saveNamesOld[17*7]; - - // from vgagrafx.cpp - uint8 _workspace[(0x1000 + 2) * 16]; - uint8 _mapStore[kLenOfMapStore + 32]; - - // from people.cpp - ReelRoutine _reelRoutines[kNumReelRoutines+1]; - ReelRoutine *_personData; - - // from Buffers - uint8 _textUnder[kUnderTextBufSize]; - ObjectRef _openInvList[16]; - ObjectRef _ryanInvList[30]; - uint8 _pointerBack[32*32]; - MapFlag _mapFlags[11*10]; - uint8 _startPal[3*256]; - uint8 _endPal[3*256]; - uint8 _mainPal[3*256]; - Common::List<Sprite> _spriteTable; - Common::List<ObjPos> _setList; - Common::List<ObjPos> _freeList; - Common::List<ObjPos> _exList; - Common::List<People> _peopleList; - uint8 _zoomSpace[46*40]; - // _printedList (unused?) - Change _listOfChanges[kNumChanges]; // Note: this array is saved - uint8 _underTimedText[kUnderTimedTextBufSize]; - Common::List<Rain> _rainList; - - // textfiles - TextFile _textFile1; - TextFile _textFile2; - TextFile _textFile3; - TextFile _travelText; - TextFile _puzzleText; - TextFile _commandText; - - // graphics files - GraphicsFile _tempGraphics; - GraphicsFile _tempGraphics2; - GraphicsFile _tempGraphics3; - GraphicsFile _icons1; - GraphicsFile _icons2; - GraphicsFile _tempCharset; - GraphicsFile _charset1; - GraphicsFile _mainSprites; - const GraphicsFile *_currentCharset; - - // room files - GraphicsFile _setFrames; - GraphicsFile _freeFrames; - GraphicsFile _reel1; - GraphicsFile _reel2; - GraphicsFile _reel3; - TextFile _setDesc; - TextFile _blockDesc; - TextFile _roomDesc; - TextFile _freeDesc; - TextFile _personText; - uint16 _personFramesLE[12]; - RoomPaths _pathData[36]; - Reel *_reelList; - SetObject _setDat[128]; - DynObject _freeDat[80]; - - // Extras segment (NB: this is saved) - GraphicsFile _exFrames; - DynObject _exData[kNumExObjects]; - TextFile _exText; - -public: - DreamBase(DreamWeb::DreamWebEngine *en); - - bool _quitRequested; - bool _subtitles; - bool _foreignRelease; - - bool _wonGame; - - // sound related - uint8 _roomsSample; - uint8 _currentSample; - uint8 _channel0Playing; - uint8 _channel0Repeat; - uint8 _channel1Playing; - - uint8 _volume; - uint8 _volumeTo; - int8 _volumeDirection; - uint8 _volumeCount; - - bool _speechLoaded; - - // misc variables - uint8 _speechCount; - uint16 _charShift; - uint8 _kerning; - uint8 _brightness; - uint8 _roomLoaded; - uint8 _didZoom; - uint16 _lineSpacing; - uint16 _textAddressX; - uint16 _textAddressY; - uint8 _textLen; - uint16 _lastXPos; - uint8 _itemFrame; - uint8 _withObject; - uint8 _withType; - uint16 _lookCounter; - uint8 _command; - uint8 _commandType; - uint8 _objectType; - uint8 _getBack; - uint8 _invOpen; - uint8 _mainMode; - uint8 _pickUp; - uint8 _lastInvPos; - uint8 _examAgain; - uint8 _newTextLine; - uint8 _openedOb; - uint8 _openedType; - uint16 _mapAdX; - uint16 _mapAdY; - uint16 _mapOffsetX; - uint16 _mapOffsetY; - uint16 _mapXStart; - uint16 _mapYStart; - uint8 _mapXSize; - uint8 _mapYSize; - uint8 _haveDoneObs; - uint8 _manIsOffScreen; - uint8 _facing; - uint8 _leaveDirection; - uint8 _turnToFace; - uint8 _turnDirection; - uint16 _mainTimer; - uint8 _introCount; - uint8 _currentKey; - uint8 _timerCount; - uint8 _mapX; - uint8 _mapY; - uint8 _ryanX; - uint8 _ryanY; - uint8 _lastFlag; - uint8 _destPos; - uint8 _realLocation; - uint8 _roomNum; - uint8 _nowInNewRoom; - uint8 _resetManXY; - uint8 _newLocation; - uint8 _autoLocation; - uint16 _mouseX; - uint16 _mouseY; - uint16 _mouseButton; - uint16 _oldButton; - uint16 _oldX; - uint16 _oldY; - uint16 _oldPointerX; - uint16 _oldPointerY; - uint16 _delHereX; - uint16 _delHereY; - uint8 _pointerXS; - uint8 _pointerYS; - uint8 _delXS; - uint8 _delYS; - uint8 _pointerFrame; - uint8 _pointerPower; - uint8 _pointerMode; - uint8 _pointerSpeed; - uint8 _pointerCount; - uint8 _inMapArea; - uint8 _talkMode; - uint8 _talkPos; - uint8 _character; - uint8 _watchDump; - uint8 _logoNum; - uint8 _oldLogoNum; - uint8 _pressed; - uint16 _pressPointer; - uint8 _graphicPress; - uint8 _pressCount; - uint8 _lightCount; - uint8 _folderPage; - uint8 _diaryPage; - uint8 _menuCount; - uint8 _symbolTopX; - uint8 _symbolTopNum; - uint8 _symbolTopDir; - uint8 _symbolBotX; - uint8 _symbolBotNum; - uint8 _symbolBotDir; - uint16 _dumpX; - uint16 _dumpY; - uint8 _walkAndExam; - uint8 _walkExamType; - uint8 _walkExamNum; - uint16 _cursLocX; - uint16 _cursLocY; - uint16 _curPos; - uint16 _monAdX; - uint16 _monAdY; - uint16 _timeCount; - uint16 _countToTimed; - uint8 _timedY; - uint8 _timedX; - uint8 _needToDumpTimed; - uint8 _loadingOrSave; - uint8 _currentSlot; - uint8 _cursorPos; - uint8 _colourPos; - uint8 _fadeDirection; - uint8 _numToFade; - uint8 _fadeCount; - uint8 _addToGreen; - uint8 _addToRed; - uint8 _addToBlue; - uint16 _lastSoundReel; - uint8 _lastHardKey; - uint16 _bufferIn; - uint16 _bufferOut; - uint8 _blinkFrame; - uint8 _blinkCount; - uint8 _reAssesChanges; - uint8 _pointersPath; - uint8 _mansPath; - uint8 _pointerFirstPath; - uint8 _finalDest; - uint8 _destination; - uint16 _lineStartX; - uint16 _lineStartY; - uint16 _lineEndX; - uint16 _lineEndY; - uint8 _linePointer; - uint8 _lineDirection; - uint8 _lineLength; - - // from backdrop.cpp - void doBlocks(); - uint8 getXAd(const uint8 *setData, uint8 *result); - uint8 getYAd(const uint8 *setData, uint8 *result); - uint8 getMapAd(const uint8 *setData, uint16 *x, uint16 *y); - void calcFrFrame(const Frame &frame, uint8* width, uint8* height, uint16 x, uint16 y, ObjPos *objPos); - void makeBackOb(SetObject *objData, uint16 x, uint16 y); - void showAllObs(); - void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize); - void calcMapAd(); - void showAllFree(); - void drawFlags(); - void showAllEx(); - - // from keypad.cpp - void getUnderMenu(); - void putUnderMenu(); - void singleKey(uint8 key, uint16 x, uint16 y); - void loadKeypad(); - void showKeypad(); - bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3); - void addToPressList(); - void buttonOne(); - void buttonTwo(); - void buttonThree(); - void buttonFour(); - void buttonFive(); - void buttonSix(); - void buttonSeven(); - void buttonEight(); - void buttonNine(); - void buttonNought(); - void buttonEnter(); - void buttonPress(uint8 buttonId); - void showOuterPad(); - void dumpKeypad(); - void dumpSymbol(); - void dumpSymBox(); - void quitSymbol(); - void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3); - - // from monitor.cpp - void input(); - byte makeCaps(byte c); - void delChar(); - void monMessage(uint8 index); - void netError(); - void monitorLogo(); - void randomAccess(uint16 count); - void printOuterMon(); - void showCurrentFile(); - void accessLightOn(); - void accessLightOff(); - void turnOnPower(); - void powerLightOn(); - void powerLightOff(); - void printLogo(); - void scrollMonitor(); - const char *monPrint(const char *string); - void lockLightOn(); - void lockLightOff(); - void loadPersonal(); - void loadNews(); - void loadCart(); - void showKeys(); - const char *parser(); - const char *searchForString(const char *topic, const char *text); - const char *getKeyAndLogo(const char *foundString); - void read(); - void dirFile(const char *dirName); - void dirCom(); - void useMon(); - bool execCommand(); - - // from newplace.cpp - void getUnderCentre(); - void putUnderCentre(); - void showArrows(); - uint8 getLocation(uint8 index); - void setLocation(uint8 index); - void clearLocation(uint8 index); - void resetLocation(uint8 index); - void readCityPic(); - void readDestIcon(); - void showCity(); - void locationPic(); - void selectLocation(); - void newPlace(); - void nextDest(); - void lastDest(); - void destSelect(); - void lookAtPlace(); - - // from object.cpp - void obIcons(); - void fillRyan(); - void findAllRyan(); - void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y); - void obPicture(); - void removeObFromInv(); - void deleteExObject(uint8 index); - void deleteExFrame(uint8 frameNum); - void deleteExText(uint8 textNum); - void purgeALocation(uint8 index); - const uint8 *getObTextStart(); - void wornError(); - void makeWorn(DynObject *object); - void dropObject(); - ObjectRef findOpenPos(); - byte getOpenedSlotSize(); - byte getOpenedSlotCount(); - void openOb(); - void findAllOpen(); - void fillOpen(); - ObjectRef findInvPos(); - void reExFromInv(); - void swapWithInv(); - void transferText(uint8 from, uint8 to); - void pickupConts(uint8 from, uint8 containerEx); - byte transferToEx(uint8 from); - void swapWithOpen(); - void outOfOpen(); - void inToInv(); - void outOfInv(); - bool checkObjectSize(); - void useOpened(); - void setPickup(); - void selectOpenOb(); - void examineOb(bool examineAgain = true); - void selectOb(); - void inventory(); - void identifyOb(); - - // from pathfind.cpp - void turnPathOn(uint8 param); - void turnPathOff(uint8 param); - void turnAnyPathOn(uint8 param, uint8 room); - void turnAnyPathOff(uint8 param, uint8 room); - RoomPaths *getRoomsPaths(); - void faceRightWay(); - void setWalk(); - void autoSetWalk(); - void checkDest(const RoomPaths *roomsPaths); - void findXYFromPath(); - bool checkIfPathIsOn(uint8 index); - void bresenhams(); - void workoutFrames(); - byte findFirstPath(byte x, byte y); - byte findPathOfPoint(byte x, byte y); - - // from people.cpp - void setupInitialReelRoutines(); - void updatePeople(); - void madmanText(); - void madman(ReelRoutine &routine); - void madMode(); - void addToPeopleList(ReelRoutine *routine); - bool checkSpeed(ReelRoutine &routine); - void sparkyDrip(ReelRoutine &routine); - void genericPerson(ReelRoutine &routine); - void gamer(ReelRoutine &routine); - void eden(ReelRoutine &routine); - void sparky(ReelRoutine &routine); - void rockstar(ReelRoutine &routine); - void madmansTelly(ReelRoutine &routine); - void smokeBloke(ReelRoutine &routine); - void manAsleep(ReelRoutine &routine); - void drunk(ReelRoutine &routine); - void introMagic1(ReelRoutine &routine); - void introMagic2(ReelRoutine &routine); - void introMagic3(ReelRoutine &routine); - void introMusic(ReelRoutine &routine); - void candles(ReelRoutine &routine); - void candles1(ReelRoutine &routine); - void candles2(ReelRoutine &routine); - void smallCandle(ReelRoutine &routine); - void gates(ReelRoutine &routine); - void security(ReelRoutine &routine); - void edenInBath(ReelRoutine &routine); - void louis(ReelRoutine &routine); - void handClap(ReelRoutine &routine); - void carParkDrip(ReelRoutine &routine); - void foghornSound(ReelRoutine &routine); - void train(ReelRoutine &routine); - void attendant(ReelRoutine &routine); - void keeper(ReelRoutine &routine); - void interviewer(ReelRoutine &routine); - void drinker(ReelRoutine &routine); - void alleyBarkSound(ReelRoutine &routine); - void louisChair(ReelRoutine &routine); - void bossMan(ReelRoutine &routine); - void priest(ReelRoutine &routine); - void monkAndRyan(ReelRoutine &routine); - void copper(ReelRoutine &routine); - void introMonks1(ReelRoutine &routine); - void introMonks2(ReelRoutine &routine); - void soldier1(ReelRoutine &routine); - void receptionist(ReelRoutine &routine); - void bartender(ReelRoutine &routine); - void heavy(ReelRoutine &routine); - void helicopter(ReelRoutine &routine); - void mugger(ReelRoutine &routine); - void businessMan(ReelRoutine &routine); - void endGameSeq(ReelRoutine &routine); - void poolGuard(ReelRoutine &routine); - - // from print.cpp - uint8 getNextWord(const GraphicsFile &charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); - void printChar(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); - void printChar(const GraphicsFile &charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height); - void printBoth(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar); - uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered); - uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered); - uint8 getNumber(const GraphicsFile &charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset); - uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width); - uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered); - uint16 waitFrames(); - void printCurs(); - void delCurs(); - void rollEndCreditsGameWon(); - void rollEndCreditsGameLost(); - - // from saveload.cpp - void loadGame(); - void doLoad(int slot); - void saveGame(); - void namesToOld(); - void oldToNames(); - void saveLoad(); - void doSaveLoad(); - void showMainOps(); - void showDiscOps(); - void discOps(); - void actualSave(); - void actualLoad(); - void loadPosition(unsigned int slot); - void savePosition(unsigned int slot, const char *descbuf); - uint scanForNames(); - void loadOld(); - void showDecisions(); - void loadSaveBox(); - void showNames(); - void checkInput(); - void selectSlot(); - void showSlots(); - void showOpBox(); - void showSaveOps(); - void showLoadOps(); - - // from sound.cpp - bool loadSpeech(byte type1, int idx1, byte type2, int idx2); - void volumeAdjust(); - void cancelCh0(); - void cancelCh1(); - void loadRoomsSample(); - void playChannel0(uint8 index, uint8 repeat); - void playChannel1(uint8 index); - - // from sprite.cpp - void printSprites(); - void printASprite(const Sprite *sprite); - void clearSprites(); - Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, const GraphicsFile *frameData, uint16 somethingInDi); - void initMan(); - void walking(Sprite *sprite); - void aboutTurn(Sprite *sprite); - void backObject(Sprite *sprite); - void constant(Sprite *sprite, SetObject *objData); - void randomSprite(Sprite *sprite, SetObject *objData); - void doorway(Sprite *sprite, SetObject *objData); - void wideDoor(Sprite *sprite, SetObject *objData); - void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check); - void steady(Sprite *sprite, SetObject *objData); - void lockedDoorway(Sprite *sprite, SetObject *objData); - void liftSprite(Sprite *sprite, SetObject *objData); - - Reel *getReelStart(uint16 reelPointer); - const GraphicsFile *findSource(uint16 &frame); - void showReelFrame(Reel *reel); - void showGameReel(ReelRoutine *routine); - const Frame *getReelFrameAX(uint16 frame); - void moveMap(uint8 param); - void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY); - - uint8 getBlockOfPixel(uint8 x, uint8 y); - void splitIntoLines(uint8 x, uint8 y); - void initRain(); - - void intro1Text(); - void intro2Text(uint16 nextReelPointer); - void intro3Text(uint16 nextReelPointer); - - void monks2text(); - void textForEnd(); - void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); - void textForMonk(); - void priestText(ReelRoutine &routine); - void soundOnReels(uint16 reelPointer); - void clearBeforeLoad(); - void clearReels(); - void getRidOfReels(); - void liftNoise(uint8 index); - void checkForExit(Sprite *sprite); - void mainMan(Sprite *sprite); - void spriteUpdate(); - void showRain(); - void reconstruct(); - void reelsOnScreen(); - - // from stubs.cpp - void setupInitialVars(); - bool isCD(); - void crosshair(); - void delTextLine(); - void showBlink(); - void dumpBlink(); - void dumpPointer(); - void showPointer(); - void delPointer(); - void showRyanPage(); - void switchRyanOn(); - void switchRyanOff(); - void middlePanel(); - void showDiary(); - void readMouse(); - uint16 readMouseState(); - void hangOn(uint16 frameCount); - void lockMon(); - uint8 *textUnder(); - void readKey(); - void findOrMake(uint8 index, uint8 value, uint8 type); - DynObject *getFreeAd(uint8 index); - DynObject *getExAd(uint8 index); - DynObject *getEitherAdCPP(); - void *getAnyAdDir(uint8 index, uint8 flag); - void showWatch(); - void showTime(); - void showExit(); - void showMan(); - void panelIcons1(); - SetObject *getSetAd(uint8 index); - void *getAnyAd(uint8 *slotSize, uint8 *slotCount); - const uint8 *getTextInFile1(uint16 index); - uint8 findNextColon(const uint8 **string); - void allocateBuffers(); - uint16 allocateMem(uint16 paragraphs); - void deallocateMem(uint16 segment); - void loadTextFile(TextFile &file, const char *fileName); - void loadGraphicsFile(GraphicsFile &file, const char *fileName); - void loadGraphicsSegment(GraphicsFile &file, unsigned int len); - void loadTextSegment(TextFile &file, unsigned int len); - void loadIntoTemp(const char *fileName); - void loadIntoTemp2(const char *fileName); - void loadIntoTemp3(const char *fileName); - void loadTempCharset(const char *fileName); - void loadTravelText(); - void loadTempText(const char *fileName); - void clearAndLoad(uint8 *buf, uint8 c, unsigned int size, unsigned int maxSize); - void sortOutMap(); - void loadRoomData(const Room &room, bool skipDat); - void useTempCharset(); - void useCharset1(); - void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered); - void printMessage2(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered, uint8 count); - bool isItDescribed(const ObjPos *objPos); - void zoomIcon(); - void roomName(); - void showIcon(); - void eraseOldObs(); - void commandOnly(uint8 command); - void blank(); - void setTopLeft(); - void setTopRight(); - void setBotLeft(); - void setBotRight(); - void examIcon(); - void animPointer(); - void getFlagUnderP(uint8 *flag, uint8 *flagEx); - void workToScreenM(); - void quitKey(); - void restoreReels(); - void loadFolder(); - void folderHints(); - void folderExit(); - void showFolder(); - void showLeftPage(); - void showRightPage(); - void underTextLine(); - void hangOnP(uint16 count); - void getUnderZoom(); - void putUnderZoom(); - void examineInventory(); - void openInv(); - void getBack1(); - void getBackFromOb(); - void getBackFromOps(); - void getBackToOps(); - void DOSReturn(); - bool isItWorn(const DynObject *object); - bool compare(uint8 index, uint8 flag, const char id[4]); - void hangOnW(uint16 frameCount); - void getRidOfTemp(); - void getRidOfTempText(); - void getRidOfTemp2(); - void getRidOfTemp3(); - void getRidOfTempCharset(); - void getRidOfAll(); - void placeSetObject(uint8 index); - void removeSetObject(uint8 index); - bool isSetObOnMap(uint8 index); - void dumpZoom(); - void diaryKeyP(); - void diaryKeyN(); - void findRoomInLoc(); - void loadMenu(); - void showMenu(); - void dumpMenu(); - void dealWithSpecial(uint8 firstParam, uint8 secondParam); - void plotReel(uint16 &reelPointer); - void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount); - void getUnderTimed(); - void putUnderTimed(); - void dumpTextLine(); - void useTimedText(); - void dumpTimedText(); - void getTime(); - void doChange(uint8 index, uint8 value, uint8 type); - bool isRyanHolding(const char *id); - void clearBuffers(); - void clearChanges(); - void drawFloor(); - uint16 findSetObject(const char *id); - void hangOnCurs(uint16 frameCount); - const uint8 *findObName(uint8 type, uint8 index); - void copyName(uint8 type, uint8 index, uint8 *dst); - uint16 findExObject(const char *id); - void makeMainScreen(); - void showWatchReel(); - void watchReel(); - void commandWithOb(uint8 command, uint8 type, uint8 index); - void examineObText(); - void blockNameText(); - void personNameText(); - void walkToText(); - void entryTexts(); - void setAllChanges(); - void restoreAll(); - void redrawMainScrn(); - - template <class T> - void checkCoords(const RectWithCallback<T> *rectWithCallbacks) { - if (_newLocation != 0xff) - return; - - const RectWithCallback<T> *r; - for (r = rectWithCallbacks; r->_xMin != 0xffff; ++r) { - if (r->contains(_mouseX, _mouseY)) { - (((T *)this)->*(r->_callback))(); - return; - } - } - } - - void newGame(); - void deleteTaken(); - void autoAppear(); - void loadRoom(); - void startLoading(const Room &room); - void startup(); - void atmospheres(); - bool objectMatches(void *object, const char *id); - void checkFolderCoords(); - void nextFolder(); - void lastFolder(); - void lookAtCard(); - void obsThatDoThings(); - void describeOb(); - void putBackObStuff(); - void reExFromOpen(); - void showDiaryPage(); - void showDiaryKeys(); - void dumpDiaryKeys(); - void useMenu(); - void incRyanPage(); - void edensFlatReminders(); - void dropError(); - void cantDrop(); - void entryAnims(); - bool finishedWalking(); - void emergencyPurge(); - void purgeAnItem(); - uint8 nextSymbol(uint8 symbol); - void enterSymbol(); - void showSymbol(); - void updateSymbolTop(); - void updateSymbolBot(); - void pickupOb(uint8 command, uint8 pos); - void errorMessage1(); - void errorMessage2(); - void errorMessage3(); - void decide(); - void allPointer(); - void dumpWatch(); - void watchCount(); - void signOn(); - void searchForFiles(const char *filesString); - void triggerMessage(uint16 index); - void processTrigger(); - void dreamweb(); - void screenUpdate(); - void startup1(); - void quickQuit(); - void readOneBlock(); - void seeCommandTail(); - void quickQuit2(); - bool checkIfPerson(uint8 x, uint8 y); - bool checkIfFree(uint8 x, uint8 y); - bool checkIfEx(uint8 x, uint8 y); - void walkAndExamine(); - void obName(uint8 command, uint8 commandType); - bool checkIfSet(uint8 x, uint8 y); - void readSetData(); - void look(); - void autoLook(); - void doLook(); - void mainScreen(); - void zoomOnOff(); - void initialInv(); - void walkIntoRoom(); - void afterNewRoom(); - void madmanRun(); - void showGun(); - - // from talk.cpp - void talk(); - void convIcons(); - uint16 getPersFrame(uint8 index); - const uint8 *getPersonText(uint8 index, uint8 talkPos); - void startTalk(); - void moreTalk(); - void doSomeTalk(); - bool hangOnPQ(); - void redes(); - - // from titles.cpp - void endGame(); - void monkSpeaking(); - void gettingShot(); - void bibleQuote(); - void hangOne(uint16 delay); - void intro(); - void runIntroSeq(); - void runEndSeq(); - void loadIntroRoom(); - void set16ColPalette(); - void realCredits(); - uint8 getExPos(); - - // from use.cpp - void useRoutine(); - void useObject(); - void placeFreeObject(uint8 index); - void removeFreeObject(uint8 index); - void setupTimedUse(uint16 offset, uint16 countToTimed, uint16 timeCount, byte x, byte y); - void withWhat(); - uint16 checkInside(uint16 command, uint16 type); - void showPuzText(uint16 command, uint16 count); - void useText(const uint8 *string); - void showFirstUse(); - void showSecondUse(); - void viewFolder(); - void edensCDPlayer(); - void hotelBell(); - void playGuitar(); - void useElevator1(); - void useElevator2(); - void useElevator3(); - void useElevator4(); - void useElevator5(); - void useHatch(); - void wheelSound(); - void callHotelLift(); - void useShield(); - void useCoveredBox(); - void useRailing(); - void useChurchHole(); - void sitDownInBar(); - void useBalcony(); - void useWindow(); - void trapDoor(); - void useDryer(); - void callEdensDLift(); - void callEdensLift(); - void openYourNeighbour(); - void openRyan(); - void openPoolBoss(); - void openEden(); - void openSarters(); - void openLouis(); - void useWall(); - void useChurchGate(); - void useLadder(); - void useLadderB(); - bool defaultUseHandler(const char *id); - void slabDoorA(); - void slabDoorB(); - void slabDoorC(); - void slabDoorE(); - void slabDoorD(); - void slabDoorF(); - void useGun(); - void useFullCart(); - void useClearBox(); - void openTVDoor(); - void usePlate(); - void usePlinth(); - void useElvDoor(); - void useWinch(); - void useCart(); - void useHole(); - void openHotelDoor(); - void openHotelDoor2(); - void grafittiDoor(); - void useCardReader1(); - void useCardReader2(); - void useCardReader3(); - void usePoolReader(); - void useLighter(); - void useWire(); - void openTomb(); - void hotelControl(); - void useCooker(); - void useDiary(); - void useControl(); - void useSlab(); - void usePipe(); - void useOpenBox(); - void runTap(); - void useAxe(); - void useHandle(); - void useAltar(); - void notHeldError(); - void useCashCard(); - void useButtonA(); - void wearWatch(); - void wearShades(); - void useTrainer(); - void useStereo(); - void chewy(); - void delEverything(); - void afterIntroRoom(); - - // from vgafades.cpp - void clearStartPal(); - void clearEndPal(); - void palToStartPal(); - void endPalToStart(); - void startPalToEnd(); - void palToEndPal(); - void fadeDOS(); - void doFade(); - void fadeCalculation(); - void fadeUpYellows(); - void fadeUpMonFirst(); - void fadeUpMon(); - void fadeDownMon(); - void initialMonCols(); - void fadeScreenUp(); - void fadeScreenUps(); - void fadeScreenUpHalf(); - void fadeScreenDown(); - void fadeScreenDowns(); - void fadeScreenDownHalf(); - void clearPalette(); - void greyscaleSum(); - void allPalette(); - void dumpCurrent(); - - // from vgagrafx.cpp - inline uint8 *workspace() { return _workspace; } - void clearWork(); - - void panelToMap(); - void mapToPanel(); - void dumpMap(); - void transferFrame(uint8 from, uint8 to, uint8 offset); - void zoom(); - void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height); - void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height); - void multiDump(uint16 x, uint16 y, uint8 width, uint8 height); - void workToScreen(); - void printUnderMon(); - void cls(); - void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y); - void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); - void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); - void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y); - void doShake(); - void vSync(); - void setMode(); - void showPCX(const Common::String &name); - void showFrameInternal(const uint8 *pSrc, uint16 x, uint16 y, uint8 effectsFlag, uint8 width, uint8 height); - void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height); - void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag); - bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y); - void loadPalFromIFF(); - void createPanel(); - void createPanel2(); - void showPanel(); -}; - - -} // End of namespace DreamGen - -#endif |