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diff --git a/engines/dreamweb/dreambase.h b/engines/dreamweb/dreambase.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef DREAMBASE_H
-#define DREAMBASE_H
-
-#include "common/scummsys.h"
-#include "common/list.h"
-
-#include "dreamweb/segment.h"
-
-namespace DreamWeb {
- class DreamWebEngine;
-}
-
-
-namespace DreamGen {
-
- // Note: duplication from dreamgen.h
-const unsigned int kNumReelRoutines = 57;
-const unsigned int kUnderTextSizeX = 180;
-const unsigned int kUnderTextSizeY = 10;
-const unsigned int kUnderTimedTextSizeY = 24;
-const unsigned int kUnderTextSizeX_f = 228; // foreign version
-const unsigned int kUnderTextSizeY_f = 13; // foreign version
-const unsigned int kUnderTimedTextSizeY_f = 30;
-const unsigned int kUnderTextBufSize = kUnderTextSizeX_f * kUnderTextSizeY_f;
-const unsigned int kUnderTimedTextBufSize = 256 * kUnderTimedTextSizeY_f;
-const unsigned int kLengthOfVars = 68;
-const unsigned int kNumChanges = 250;
-const unsigned int kLenOfMapStore = 22*8*20*8;
-const unsigned int kMapWidth = 66;
-const unsigned int kMapHeight = 60;
-const unsigned int kLengthOfMap = kMapWidth * kMapHeight;
-const unsigned int kNumExObjects = 114;
-const unsigned int kScreenwidth = 320;
-const unsigned int kDiaryx = (68+24);
-const unsigned int kDiaryy = (48+12);
-const unsigned int kInventx = 80;
-const unsigned int kInventy = 58;
-const unsigned int kMenux = (80+40);
-const unsigned int kMenuy = 60;
-const unsigned int kOpsx = 60;
-const unsigned int kOpsy = 52;
-const unsigned int kSymbolx = 64;
-const unsigned int kSymboly = 56;
-const unsigned int kLengthofvars = 68;
-
-/**
- * This class is one of the parent classes of DreamGenContext. Its sole purpose
- * is to allow us to incrementally move things out of DreamGenContext into this
- * base class, as soon as they don't modify any context registers (ax, bx, cx, ...)
- * anymore.
- * Ultimately, DreamGenContext should be empty, at which point it can be removed
- * together with class Context. When that happens, we can probably merge
- * DreamBase into DreamWebEngine.
- */
-class DreamBase : public SegmentManager {
-protected:
- DreamWeb::DreamWebEngine *engine;
-
- const char *_timedString;
- GameVars _vars; // saved variables
-
- // from backdrop.cpp
- uint8 *_backdropBlocks;
- BackdropMapFlag _backdropFlags[96];
- uint8 _mapData[kLengthOfMap + 32];
-
- // from keypad.cpp
- uint8 _pressList[6];
-
- // from monitor.cpp
- char _inputLine[64];
- char _operand1[14];
- char _currentFile[14];
-
- // from newplace.cpp
- uint8 _roomsCanGo[16];
-
- // from object.cpp
- uint16 _openChangeSize;
- ObjectRef _oldSubject;
-
- // from pathfind.cpp
- Common::Point _lineData[200]; // Output of Bresenham
-
- // from saveload.cpp
- char _saveNames[17*7];
- char _saveNamesOld[17*7];
-
- // from vgagrafx.cpp
- uint8 _workspace[(0x1000 + 2) * 16];
- uint8 _mapStore[kLenOfMapStore + 32];
-
- // from people.cpp
- ReelRoutine _reelRoutines[kNumReelRoutines+1];
- ReelRoutine *_personData;
-
- // from Buffers
- uint8 _textUnder[kUnderTextBufSize];
- ObjectRef _openInvList[16];
- ObjectRef _ryanInvList[30];
- uint8 _pointerBack[32*32];
- MapFlag _mapFlags[11*10];
- uint8 _startPal[3*256];
- uint8 _endPal[3*256];
- uint8 _mainPal[3*256];
- Common::List<Sprite> _spriteTable;
- Common::List<ObjPos> _setList;
- Common::List<ObjPos> _freeList;
- Common::List<ObjPos> _exList;
- Common::List<People> _peopleList;
- uint8 _zoomSpace[46*40];
- // _printedList (unused?)
- Change _listOfChanges[kNumChanges]; // Note: this array is saved
- uint8 _underTimedText[kUnderTimedTextBufSize];
- Common::List<Rain> _rainList;
-
- // textfiles
- TextFile _textFile1;
- TextFile _textFile2;
- TextFile _textFile3;
- TextFile _travelText;
- TextFile _puzzleText;
- TextFile _commandText;
-
- // graphics files
- GraphicsFile _tempGraphics;
- GraphicsFile _tempGraphics2;
- GraphicsFile _tempGraphics3;
- GraphicsFile _icons1;
- GraphicsFile _icons2;
- GraphicsFile _tempCharset;
- GraphicsFile _charset1;
- GraphicsFile _mainSprites;
- const GraphicsFile *_currentCharset;
-
- // room files
- GraphicsFile _setFrames;
- GraphicsFile _freeFrames;
- GraphicsFile _reel1;
- GraphicsFile _reel2;
- GraphicsFile _reel3;
- TextFile _setDesc;
- TextFile _blockDesc;
- TextFile _roomDesc;
- TextFile _freeDesc;
- TextFile _personText;
- uint16 _personFramesLE[12];
- RoomPaths _pathData[36];
- Reel *_reelList;
- SetObject _setDat[128];
- DynObject _freeDat[80];
-
- // Extras segment (NB: this is saved)
- GraphicsFile _exFrames;
- DynObject _exData[kNumExObjects];
- TextFile _exText;
-
-public:
- DreamBase(DreamWeb::DreamWebEngine *en);
-
- bool _quitRequested;
- bool _subtitles;
- bool _foreignRelease;
-
- bool _wonGame;
-
- // sound related
- uint8 _roomsSample;
- uint8 _currentSample;
- uint8 _channel0Playing;
- uint8 _channel0Repeat;
- uint8 _channel1Playing;
-
- uint8 _volume;
- uint8 _volumeTo;
- int8 _volumeDirection;
- uint8 _volumeCount;
-
- bool _speechLoaded;
-
- // misc variables
- uint8 _speechCount;
- uint16 _charShift;
- uint8 _kerning;
- uint8 _brightness;
- uint8 _roomLoaded;
- uint8 _didZoom;
- uint16 _lineSpacing;
- uint16 _textAddressX;
- uint16 _textAddressY;
- uint8 _textLen;
- uint16 _lastXPos;
- uint8 _itemFrame;
- uint8 _withObject;
- uint8 _withType;
- uint16 _lookCounter;
- uint8 _command;
- uint8 _commandType;
- uint8 _objectType;
- uint8 _getBack;
- uint8 _invOpen;
- uint8 _mainMode;
- uint8 _pickUp;
- uint8 _lastInvPos;
- uint8 _examAgain;
- uint8 _newTextLine;
- uint8 _openedOb;
- uint8 _openedType;
- uint16 _mapAdX;
- uint16 _mapAdY;
- uint16 _mapOffsetX;
- uint16 _mapOffsetY;
- uint16 _mapXStart;
- uint16 _mapYStart;
- uint8 _mapXSize;
- uint8 _mapYSize;
- uint8 _haveDoneObs;
- uint8 _manIsOffScreen;
- uint8 _facing;
- uint8 _leaveDirection;
- uint8 _turnToFace;
- uint8 _turnDirection;
- uint16 _mainTimer;
- uint8 _introCount;
- uint8 _currentKey;
- uint8 _timerCount;
- uint8 _mapX;
- uint8 _mapY;
- uint8 _ryanX;
- uint8 _ryanY;
- uint8 _lastFlag;
- uint8 _destPos;
- uint8 _realLocation;
- uint8 _roomNum;
- uint8 _nowInNewRoom;
- uint8 _resetManXY;
- uint8 _newLocation;
- uint8 _autoLocation;
- uint16 _mouseX;
- uint16 _mouseY;
- uint16 _mouseButton;
- uint16 _oldButton;
- uint16 _oldX;
- uint16 _oldY;
- uint16 _oldPointerX;
- uint16 _oldPointerY;
- uint16 _delHereX;
- uint16 _delHereY;
- uint8 _pointerXS;
- uint8 _pointerYS;
- uint8 _delXS;
- uint8 _delYS;
- uint8 _pointerFrame;
- uint8 _pointerPower;
- uint8 _pointerMode;
- uint8 _pointerSpeed;
- uint8 _pointerCount;
- uint8 _inMapArea;
- uint8 _talkMode;
- uint8 _talkPos;
- uint8 _character;
- uint8 _watchDump;
- uint8 _logoNum;
- uint8 _oldLogoNum;
- uint8 _pressed;
- uint16 _pressPointer;
- uint8 _graphicPress;
- uint8 _pressCount;
- uint8 _lightCount;
- uint8 _folderPage;
- uint8 _diaryPage;
- uint8 _menuCount;
- uint8 _symbolTopX;
- uint8 _symbolTopNum;
- uint8 _symbolTopDir;
- uint8 _symbolBotX;
- uint8 _symbolBotNum;
- uint8 _symbolBotDir;
- uint16 _dumpX;
- uint16 _dumpY;
- uint8 _walkAndExam;
- uint8 _walkExamType;
- uint8 _walkExamNum;
- uint16 _cursLocX;
- uint16 _cursLocY;
- uint16 _curPos;
- uint16 _monAdX;
- uint16 _monAdY;
- uint16 _timeCount;
- uint16 _countToTimed;
- uint8 _timedY;
- uint8 _timedX;
- uint8 _needToDumpTimed;
- uint8 _loadingOrSave;
- uint8 _currentSlot;
- uint8 _cursorPos;
- uint8 _colourPos;
- uint8 _fadeDirection;
- uint8 _numToFade;
- uint8 _fadeCount;
- uint8 _addToGreen;
- uint8 _addToRed;
- uint8 _addToBlue;
- uint16 _lastSoundReel;
- uint8 _lastHardKey;
- uint16 _bufferIn;
- uint16 _bufferOut;
- uint8 _blinkFrame;
- uint8 _blinkCount;
- uint8 _reAssesChanges;
- uint8 _pointersPath;
- uint8 _mansPath;
- uint8 _pointerFirstPath;
- uint8 _finalDest;
- uint8 _destination;
- uint16 _lineStartX;
- uint16 _lineStartY;
- uint16 _lineEndX;
- uint16 _lineEndY;
- uint8 _linePointer;
- uint8 _lineDirection;
- uint8 _lineLength;
-
- // from backdrop.cpp
- void doBlocks();
- uint8 getXAd(const uint8 *setData, uint8 *result);
- uint8 getYAd(const uint8 *setData, uint8 *result);
- uint8 getMapAd(const uint8 *setData, uint16 *x, uint16 *y);
- void calcFrFrame(const Frame &frame, uint8* width, uint8* height, uint16 x, uint16 y, ObjPos *objPos);
- void makeBackOb(SetObject *objData, uint16 x, uint16 y);
- void showAllObs();
- void getDimension(uint8 *mapXstart, uint8 *mapYstart, uint8 *mapXsize, uint8 *mapYsize);
- void calcMapAd();
- void showAllFree();
- void drawFlags();
- void showAllEx();
-
- // from keypad.cpp
- void getUnderMenu();
- void putUnderMenu();
- void singleKey(uint8 key, uint16 x, uint16 y);
- void loadKeypad();
- void showKeypad();
- bool isItRight(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
- void addToPressList();
- void buttonOne();
- void buttonTwo();
- void buttonThree();
- void buttonFour();
- void buttonFive();
- void buttonSix();
- void buttonSeven();
- void buttonEight();
- void buttonNine();
- void buttonNought();
- void buttonEnter();
- void buttonPress(uint8 buttonId);
- void showOuterPad();
- void dumpKeypad();
- void dumpSymbol();
- void dumpSymBox();
- void quitSymbol();
- void enterCode(uint8 digit0, uint8 digit1, uint8 digit2, uint8 digit3);
-
- // from monitor.cpp
- void input();
- byte makeCaps(byte c);
- void delChar();
- void monMessage(uint8 index);
- void netError();
- void monitorLogo();
- void randomAccess(uint16 count);
- void printOuterMon();
- void showCurrentFile();
- void accessLightOn();
- void accessLightOff();
- void turnOnPower();
- void powerLightOn();
- void powerLightOff();
- void printLogo();
- void scrollMonitor();
- const char *monPrint(const char *string);
- void lockLightOn();
- void lockLightOff();
- void loadPersonal();
- void loadNews();
- void loadCart();
- void showKeys();
- const char *parser();
- const char *searchForString(const char *topic, const char *text);
- const char *getKeyAndLogo(const char *foundString);
- void read();
- void dirFile(const char *dirName);
- void dirCom();
- void useMon();
- bool execCommand();
-
- // from newplace.cpp
- void getUnderCentre();
- void putUnderCentre();
- void showArrows();
- uint8 getLocation(uint8 index);
- void setLocation(uint8 index);
- void clearLocation(uint8 index);
- void resetLocation(uint8 index);
- void readCityPic();
- void readDestIcon();
- void showCity();
- void locationPic();
- void selectLocation();
- void newPlace();
- void nextDest();
- void lastDest();
- void destSelect();
- void lookAtPlace();
-
- // from object.cpp
- void obIcons();
- void fillRyan();
- void findAllRyan();
- void obToInv(uint8 index, uint8 flag, uint16 x, uint16 y);
- void obPicture();
- void removeObFromInv();
- void deleteExObject(uint8 index);
- void deleteExFrame(uint8 frameNum);
- void deleteExText(uint8 textNum);
- void purgeALocation(uint8 index);
- const uint8 *getObTextStart();
- void wornError();
- void makeWorn(DynObject *object);
- void dropObject();
- ObjectRef findOpenPos();
- byte getOpenedSlotSize();
- byte getOpenedSlotCount();
- void openOb();
- void findAllOpen();
- void fillOpen();
- ObjectRef findInvPos();
- void reExFromInv();
- void swapWithInv();
- void transferText(uint8 from, uint8 to);
- void pickupConts(uint8 from, uint8 containerEx);
- byte transferToEx(uint8 from);
- void swapWithOpen();
- void outOfOpen();
- void inToInv();
- void outOfInv();
- bool checkObjectSize();
- void useOpened();
- void setPickup();
- void selectOpenOb();
- void examineOb(bool examineAgain = true);
- void selectOb();
- void inventory();
- void identifyOb();
-
- // from pathfind.cpp
- void turnPathOn(uint8 param);
- void turnPathOff(uint8 param);
- void turnAnyPathOn(uint8 param, uint8 room);
- void turnAnyPathOff(uint8 param, uint8 room);
- RoomPaths *getRoomsPaths();
- void faceRightWay();
- void setWalk();
- void autoSetWalk();
- void checkDest(const RoomPaths *roomsPaths);
- void findXYFromPath();
- bool checkIfPathIsOn(uint8 index);
- void bresenhams();
- void workoutFrames();
- byte findFirstPath(byte x, byte y);
- byte findPathOfPoint(byte x, byte y);
-
- // from people.cpp
- void setupInitialReelRoutines();
- void updatePeople();
- void madmanText();
- void madman(ReelRoutine &routine);
- void madMode();
- void addToPeopleList(ReelRoutine *routine);
- bool checkSpeed(ReelRoutine &routine);
- void sparkyDrip(ReelRoutine &routine);
- void genericPerson(ReelRoutine &routine);
- void gamer(ReelRoutine &routine);
- void eden(ReelRoutine &routine);
- void sparky(ReelRoutine &routine);
- void rockstar(ReelRoutine &routine);
- void madmansTelly(ReelRoutine &routine);
- void smokeBloke(ReelRoutine &routine);
- void manAsleep(ReelRoutine &routine);
- void drunk(ReelRoutine &routine);
- void introMagic1(ReelRoutine &routine);
- void introMagic2(ReelRoutine &routine);
- void introMagic3(ReelRoutine &routine);
- void introMusic(ReelRoutine &routine);
- void candles(ReelRoutine &routine);
- void candles1(ReelRoutine &routine);
- void candles2(ReelRoutine &routine);
- void smallCandle(ReelRoutine &routine);
- void gates(ReelRoutine &routine);
- void security(ReelRoutine &routine);
- void edenInBath(ReelRoutine &routine);
- void louis(ReelRoutine &routine);
- void handClap(ReelRoutine &routine);
- void carParkDrip(ReelRoutine &routine);
- void foghornSound(ReelRoutine &routine);
- void train(ReelRoutine &routine);
- void attendant(ReelRoutine &routine);
- void keeper(ReelRoutine &routine);
- void interviewer(ReelRoutine &routine);
- void drinker(ReelRoutine &routine);
- void alleyBarkSound(ReelRoutine &routine);
- void louisChair(ReelRoutine &routine);
- void bossMan(ReelRoutine &routine);
- void priest(ReelRoutine &routine);
- void monkAndRyan(ReelRoutine &routine);
- void copper(ReelRoutine &routine);
- void introMonks1(ReelRoutine &routine);
- void introMonks2(ReelRoutine &routine);
- void soldier1(ReelRoutine &routine);
- void receptionist(ReelRoutine &routine);
- void bartender(ReelRoutine &routine);
- void heavy(ReelRoutine &routine);
- void helicopter(ReelRoutine &routine);
- void mugger(ReelRoutine &routine);
- void businessMan(ReelRoutine &routine);
- void endGameSeq(ReelRoutine &routine);
- void poolGuard(ReelRoutine &routine);
-
- // from print.cpp
- uint8 getNextWord(const GraphicsFile &charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
- void printChar(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
- void printChar(const GraphicsFile &charSet, uint16 x, uint16 y, uint8 c, uint8 nextChar, uint8 *width, uint8 *height);
- void printBoth(const GraphicsFile &charSet, uint16 *x, uint16 y, uint8 c, uint8 nextChar);
- uint8 printDirect(const uint8** string, uint16 x, uint16 *y, uint8 maxWidth, bool centered);
- uint8 printDirect(const uint8* string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
- uint8 getNumber(const GraphicsFile &charSet, const uint8 *string, uint16 maxWidth, bool centered, uint16 *offset);
- uint8 kernChars(uint8 firstChar, uint8 secondChar, uint8 width);
- uint8 printSlow(const uint8 *string, uint16 x, uint16 y, uint8 maxWidth, bool centered);
- uint16 waitFrames();
- void printCurs();
- void delCurs();
- void rollEndCreditsGameWon();
- void rollEndCreditsGameLost();
-
- // from saveload.cpp
- void loadGame();
- void doLoad(int slot);
- void saveGame();
- void namesToOld();
- void oldToNames();
- void saveLoad();
- void doSaveLoad();
- void showMainOps();
- void showDiscOps();
- void discOps();
- void actualSave();
- void actualLoad();
- void loadPosition(unsigned int slot);
- void savePosition(unsigned int slot, const char *descbuf);
- uint scanForNames();
- void loadOld();
- void showDecisions();
- void loadSaveBox();
- void showNames();
- void checkInput();
- void selectSlot();
- void showSlots();
- void showOpBox();
- void showSaveOps();
- void showLoadOps();
-
- // from sound.cpp
- bool loadSpeech(byte type1, int idx1, byte type2, int idx2);
- void volumeAdjust();
- void cancelCh0();
- void cancelCh1();
- void loadRoomsSample();
- void playChannel0(uint8 index, uint8 repeat);
- void playChannel1(uint8 index);
-
- // from sprite.cpp
- void printSprites();
- void printASprite(const Sprite *sprite);
- void clearSprites();
- Sprite *makeSprite(uint8 x, uint8 y, uint16 updateCallback, const GraphicsFile *frameData, uint16 somethingInDi);
- void initMan();
- void walking(Sprite *sprite);
- void aboutTurn(Sprite *sprite);
- void backObject(Sprite *sprite);
- void constant(Sprite *sprite, SetObject *objData);
- void randomSprite(Sprite *sprite, SetObject *objData);
- void doorway(Sprite *sprite, SetObject *objData);
- void wideDoor(Sprite *sprite, SetObject *objData);
- void doDoor(Sprite *sprite, SetObject *objData, Common::Rect check);
- void steady(Sprite *sprite, SetObject *objData);
- void lockedDoorway(Sprite *sprite, SetObject *objData);
- void liftSprite(Sprite *sprite, SetObject *objData);
-
- Reel *getReelStart(uint16 reelPointer);
- const GraphicsFile *findSource(uint16 &frame);
- void showReelFrame(Reel *reel);
- void showGameReel(ReelRoutine *routine);
- const Frame *getReelFrameAX(uint16 frame);
- void moveMap(uint8 param);
- void checkOne(uint8 x, uint8 y, uint8 *flag, uint8 *flagEx, uint8 *type, uint8 *flagX, uint8 *flagY);
-
- uint8 getBlockOfPixel(uint8 x, uint8 y);
- void splitIntoLines(uint8 x, uint8 y);
- void initRain();
-
- void intro1Text();
- void intro2Text(uint16 nextReelPointer);
- void intro3Text(uint16 nextReelPointer);
-
- void monks2text();
- void textForEnd();
- void textForMonkHelper(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
- void textForMonk();
- void priestText(ReelRoutine &routine);
- void soundOnReels(uint16 reelPointer);
- void clearBeforeLoad();
- void clearReels();
- void getRidOfReels();
- void liftNoise(uint8 index);
- void checkForExit(Sprite *sprite);
- void mainMan(Sprite *sprite);
- void spriteUpdate();
- void showRain();
- void reconstruct();
- void reelsOnScreen();
-
- // from stubs.cpp
- void setupInitialVars();
- bool isCD();
- void crosshair();
- void delTextLine();
- void showBlink();
- void dumpBlink();
- void dumpPointer();
- void showPointer();
- void delPointer();
- void showRyanPage();
- void switchRyanOn();
- void switchRyanOff();
- void middlePanel();
- void showDiary();
- void readMouse();
- uint16 readMouseState();
- void hangOn(uint16 frameCount);
- void lockMon();
- uint8 *textUnder();
- void readKey();
- void findOrMake(uint8 index, uint8 value, uint8 type);
- DynObject *getFreeAd(uint8 index);
- DynObject *getExAd(uint8 index);
- DynObject *getEitherAdCPP();
- void *getAnyAdDir(uint8 index, uint8 flag);
- void showWatch();
- void showTime();
- void showExit();
- void showMan();
- void panelIcons1();
- SetObject *getSetAd(uint8 index);
- void *getAnyAd(uint8 *slotSize, uint8 *slotCount);
- const uint8 *getTextInFile1(uint16 index);
- uint8 findNextColon(const uint8 **string);
- void allocateBuffers();
- uint16 allocateMem(uint16 paragraphs);
- void deallocateMem(uint16 segment);
- void loadTextFile(TextFile &file, const char *fileName);
- void loadGraphicsFile(GraphicsFile &file, const char *fileName);
- void loadGraphicsSegment(GraphicsFile &file, unsigned int len);
- void loadTextSegment(TextFile &file, unsigned int len);
- void loadIntoTemp(const char *fileName);
- void loadIntoTemp2(const char *fileName);
- void loadIntoTemp3(const char *fileName);
- void loadTempCharset(const char *fileName);
- void loadTravelText();
- void loadTempText(const char *fileName);
- void clearAndLoad(uint8 *buf, uint8 c, unsigned int size, unsigned int maxSize);
- void sortOutMap();
- void loadRoomData(const Room &room, bool skipDat);
- void useTempCharset();
- void useCharset1();
- void printMessage(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered);
- void printMessage2(uint16 x, uint16 y, uint8 index, uint8 maxWidth, bool centered, uint8 count);
- bool isItDescribed(const ObjPos *objPos);
- void zoomIcon();
- void roomName();
- void showIcon();
- void eraseOldObs();
- void commandOnly(uint8 command);
- void blank();
- void setTopLeft();
- void setTopRight();
- void setBotLeft();
- void setBotRight();
- void examIcon();
- void animPointer();
- void getFlagUnderP(uint8 *flag, uint8 *flagEx);
- void workToScreenM();
- void quitKey();
- void restoreReels();
- void loadFolder();
- void folderHints();
- void folderExit();
- void showFolder();
- void showLeftPage();
- void showRightPage();
- void underTextLine();
- void hangOnP(uint16 count);
- void getUnderZoom();
- void putUnderZoom();
- void examineInventory();
- void openInv();
- void getBack1();
- void getBackFromOb();
- void getBackFromOps();
- void getBackToOps();
- void DOSReturn();
- bool isItWorn(const DynObject *object);
- bool compare(uint8 index, uint8 flag, const char id[4]);
- void hangOnW(uint16 frameCount);
- void getRidOfTemp();
- void getRidOfTempText();
- void getRidOfTemp2();
- void getRidOfTemp3();
- void getRidOfTempCharset();
- void getRidOfAll();
- void placeSetObject(uint8 index);
- void removeSetObject(uint8 index);
- bool isSetObOnMap(uint8 index);
- void dumpZoom();
- void diaryKeyP();
- void diaryKeyN();
- void findRoomInLoc();
- void loadMenu();
- void showMenu();
- void dumpMenu();
- void dealWithSpecial(uint8 firstParam, uint8 secondParam);
- void plotReel(uint16 &reelPointer);
- void setupTimedTemp(uint8 textIndex, uint8 voiceIndex, uint8 x, uint8 y, uint16 countToTimed, uint16 timeCount);
- void getUnderTimed();
- void putUnderTimed();
- void dumpTextLine();
- void useTimedText();
- void dumpTimedText();
- void getTime();
- void doChange(uint8 index, uint8 value, uint8 type);
- bool isRyanHolding(const char *id);
- void clearBuffers();
- void clearChanges();
- void drawFloor();
- uint16 findSetObject(const char *id);
- void hangOnCurs(uint16 frameCount);
- const uint8 *findObName(uint8 type, uint8 index);
- void copyName(uint8 type, uint8 index, uint8 *dst);
- uint16 findExObject(const char *id);
- void makeMainScreen();
- void showWatchReel();
- void watchReel();
- void commandWithOb(uint8 command, uint8 type, uint8 index);
- void examineObText();
- void blockNameText();
- void personNameText();
- void walkToText();
- void entryTexts();
- void setAllChanges();
- void restoreAll();
- void redrawMainScrn();
-
- template <class T>
- void checkCoords(const RectWithCallback<T> *rectWithCallbacks) {
- if (_newLocation != 0xff)
- return;
-
- const RectWithCallback<T> *r;
- for (r = rectWithCallbacks; r->_xMin != 0xffff; ++r) {
- if (r->contains(_mouseX, _mouseY)) {
- (((T *)this)->*(r->_callback))();
- return;
- }
- }
- }
-
- void newGame();
- void deleteTaken();
- void autoAppear();
- void loadRoom();
- void startLoading(const Room &room);
- void startup();
- void atmospheres();
- bool objectMatches(void *object, const char *id);
- void checkFolderCoords();
- void nextFolder();
- void lastFolder();
- void lookAtCard();
- void obsThatDoThings();
- void describeOb();
- void putBackObStuff();
- void reExFromOpen();
- void showDiaryPage();
- void showDiaryKeys();
- void dumpDiaryKeys();
- void useMenu();
- void incRyanPage();
- void edensFlatReminders();
- void dropError();
- void cantDrop();
- void entryAnims();
- bool finishedWalking();
- void emergencyPurge();
- void purgeAnItem();
- uint8 nextSymbol(uint8 symbol);
- void enterSymbol();
- void showSymbol();
- void updateSymbolTop();
- void updateSymbolBot();
- void pickupOb(uint8 command, uint8 pos);
- void errorMessage1();
- void errorMessage2();
- void errorMessage3();
- void decide();
- void allPointer();
- void dumpWatch();
- void watchCount();
- void signOn();
- void searchForFiles(const char *filesString);
- void triggerMessage(uint16 index);
- void processTrigger();
- void dreamweb();
- void screenUpdate();
- void startup1();
- void quickQuit();
- void readOneBlock();
- void seeCommandTail();
- void quickQuit2();
- bool checkIfPerson(uint8 x, uint8 y);
- bool checkIfFree(uint8 x, uint8 y);
- bool checkIfEx(uint8 x, uint8 y);
- void walkAndExamine();
- void obName(uint8 command, uint8 commandType);
- bool checkIfSet(uint8 x, uint8 y);
- void readSetData();
- void look();
- void autoLook();
- void doLook();
- void mainScreen();
- void zoomOnOff();
- void initialInv();
- void walkIntoRoom();
- void afterNewRoom();
- void madmanRun();
- void showGun();
-
- // from talk.cpp
- void talk();
- void convIcons();
- uint16 getPersFrame(uint8 index);
- const uint8 *getPersonText(uint8 index, uint8 talkPos);
- void startTalk();
- void moreTalk();
- void doSomeTalk();
- bool hangOnPQ();
- void redes();
-
- // from titles.cpp
- void endGame();
- void monkSpeaking();
- void gettingShot();
- void bibleQuote();
- void hangOne(uint16 delay);
- void intro();
- void runIntroSeq();
- void runEndSeq();
- void loadIntroRoom();
- void set16ColPalette();
- void realCredits();
- uint8 getExPos();
-
- // from use.cpp
- void useRoutine();
- void useObject();
- void placeFreeObject(uint8 index);
- void removeFreeObject(uint8 index);
- void setupTimedUse(uint16 offset, uint16 countToTimed, uint16 timeCount, byte x, byte y);
- void withWhat();
- uint16 checkInside(uint16 command, uint16 type);
- void showPuzText(uint16 command, uint16 count);
- void useText(const uint8 *string);
- void showFirstUse();
- void showSecondUse();
- void viewFolder();
- void edensCDPlayer();
- void hotelBell();
- void playGuitar();
- void useElevator1();
- void useElevator2();
- void useElevator3();
- void useElevator4();
- void useElevator5();
- void useHatch();
- void wheelSound();
- void callHotelLift();
- void useShield();
- void useCoveredBox();
- void useRailing();
- void useChurchHole();
- void sitDownInBar();
- void useBalcony();
- void useWindow();
- void trapDoor();
- void useDryer();
- void callEdensDLift();
- void callEdensLift();
- void openYourNeighbour();
- void openRyan();
- void openPoolBoss();
- void openEden();
- void openSarters();
- void openLouis();
- void useWall();
- void useChurchGate();
- void useLadder();
- void useLadderB();
- bool defaultUseHandler(const char *id);
- void slabDoorA();
- void slabDoorB();
- void slabDoorC();
- void slabDoorE();
- void slabDoorD();
- void slabDoorF();
- void useGun();
- void useFullCart();
- void useClearBox();
- void openTVDoor();
- void usePlate();
- void usePlinth();
- void useElvDoor();
- void useWinch();
- void useCart();
- void useHole();
- void openHotelDoor();
- void openHotelDoor2();
- void grafittiDoor();
- void useCardReader1();
- void useCardReader2();
- void useCardReader3();
- void usePoolReader();
- void useLighter();
- void useWire();
- void openTomb();
- void hotelControl();
- void useCooker();
- void useDiary();
- void useControl();
- void useSlab();
- void usePipe();
- void useOpenBox();
- void runTap();
- void useAxe();
- void useHandle();
- void useAltar();
- void notHeldError();
- void useCashCard();
- void useButtonA();
- void wearWatch();
- void wearShades();
- void useTrainer();
- void useStereo();
- void chewy();
- void delEverything();
- void afterIntroRoom();
-
- // from vgafades.cpp
- void clearStartPal();
- void clearEndPal();
- void palToStartPal();
- void endPalToStart();
- void startPalToEnd();
- void palToEndPal();
- void fadeDOS();
- void doFade();
- void fadeCalculation();
- void fadeUpYellows();
- void fadeUpMonFirst();
- void fadeUpMon();
- void fadeDownMon();
- void initialMonCols();
- void fadeScreenUp();
- void fadeScreenUps();
- void fadeScreenUpHalf();
- void fadeScreenDown();
- void fadeScreenDowns();
- void fadeScreenDownHalf();
- void clearPalette();
- void greyscaleSum();
- void allPalette();
- void dumpCurrent();
-
- // from vgagrafx.cpp
- inline uint8 *workspace() { return _workspace; }
- void clearWork();
-
- void panelToMap();
- void mapToPanel();
- void dumpMap();
- void transferFrame(uint8 from, uint8 to, uint8 offset);
- void zoom();
- void multiGet(uint8 *dst, uint16 x, uint16 y, uint8 width, uint8 height);
- void multiPut(const uint8 *src, uint16 x, uint16 y, uint8 width, uint8 height);
- void multiDump(uint16 x, uint16 y, uint8 width, uint8 height);
- void workToScreen();
- void printUnderMon();
- void cls();
- void frameOutV(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, int16 x, int16 y);
- void frameOutNm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
- void frameOutBh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
- void frameOutFx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
- void doShake();
- void vSync();
- void setMode();
- void showPCX(const Common::String &name);
- void showFrameInternal(const uint8 *pSrc, uint16 x, uint16 y, uint8 effectsFlag, uint8 width, uint8 height);
- void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height);
- void showFrame(const GraphicsFile &frameData, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag);
- bool pixelCheckSet(const ObjPos *pos, uint8 x, uint8 y);
- void loadPalFromIFF();
- void createPanel();
- void createPanel2();
- void showPanel();
-};
-
-
-} // End of namespace DreamGen
-
-#endif