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author | Torbjörn Andersson | 2012-03-03 13:55:04 +0100 |
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committer | Torbjörn Andersson | 2012-03-03 13:55:04 +0100 |
commit | 261fc2f4beb0aef9ab0a32afdedac4a87561f26f (patch) | |
tree | 6ae9fde832e46efef40996dc023ae8c50c88bd62 /engines/dreamweb/people.cpp | |
parent | 1098e6b79afb9208b3558bc0401afa0027179fbb (diff) | |
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DREAMWEB: Simplify some uses of randomNumber()
Our random number generator isn't restricted to producing numbers
between 0 and 255. We can just ask it for the desired range.
Diffstat (limited to 'engines/dreamweb/people.cpp')
-rw-r--r-- | engines/dreamweb/people.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/dreamweb/people.cpp b/engines/dreamweb/people.cpp index 316a1689c9..dfb5c62618 100644 --- a/engines/dreamweb/people.cpp +++ b/engines/dreamweb/people.cpp @@ -262,7 +262,7 @@ void DreamWebEngine::gamer(ReelRoutine &routine) { if (checkSpeed(routine)) { uint8 v; do { - v = 20 + randomNumber() % 5; + v = _rnd.getRandomNumberRng(20, 24); } while (v == routine.reelPointer()); routine.setReelPointer(v); } |