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author | Torbjörn Andersson | 2012-03-03 13:55:04 +0100 |
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committer | Torbjörn Andersson | 2012-03-03 13:55:04 +0100 |
commit | 261fc2f4beb0aef9ab0a32afdedac4a87561f26f (patch) | |
tree | 6ae9fde832e46efef40996dc023ae8c50c88bd62 /engines/dreamweb/sprite.cpp | |
parent | 1098e6b79afb9208b3558bc0401afa0027179fbb (diff) | |
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DREAMWEB: Simplify some uses of randomNumber()
Our random number generator isn't restricted to producing numbers
between 0 and 255. We can just ask it for the desired range.
Diffstat (limited to 'engines/dreamweb/sprite.cpp')
-rw-r--r-- | engines/dreamweb/sprite.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp index 4bbc31b54e..3df324abe1 100644 --- a/engines/dreamweb/sprite.cpp +++ b/engines/dreamweb/sprite.cpp @@ -263,8 +263,8 @@ void DreamWebEngine::constant(Sprite *sprite, SetObject *objData) { } void DreamWebEngine::randomSprite(Sprite *sprite, SetObject *objData) { - uint8 r = randomNumber(); - sprite->frameNumber = objData->frames[r&7]; + uint8 r = _rnd.getRandomNumber(7); + sprite->frameNumber = objData->frames[r]; } void DreamWebEngine::doorway(Sprite *sprite, SetObject *objData) { |