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authorTorbjörn Andersson2012-03-03 13:55:04 +0100
committerTorbjörn Andersson2012-03-03 13:55:04 +0100
commit261fc2f4beb0aef9ab0a32afdedac4a87561f26f (patch)
tree6ae9fde832e46efef40996dc023ae8c50c88bd62 /engines/dreamweb/sprite.cpp
parent1098e6b79afb9208b3558bc0401afa0027179fbb (diff)
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DREAMWEB: Simplify some uses of randomNumber()
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range.
Diffstat (limited to 'engines/dreamweb/sprite.cpp')
-rw-r--r--engines/dreamweb/sprite.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/dreamweb/sprite.cpp b/engines/dreamweb/sprite.cpp
index 4bbc31b54e..3df324abe1 100644
--- a/engines/dreamweb/sprite.cpp
+++ b/engines/dreamweb/sprite.cpp
@@ -263,8 +263,8 @@ void DreamWebEngine::constant(Sprite *sprite, SetObject *objData) {
}
void DreamWebEngine::randomSprite(Sprite *sprite, SetObject *objData) {
- uint8 r = randomNumber();
- sprite->frameNumber = objData->frames[r&7];
+ uint8 r = _rnd.getRandomNumber(7);
+ sprite->frameNumber = objData->frames[r];
}
void DreamWebEngine::doorway(Sprite *sprite, SetObject *objData) {