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authorMax Horn2011-12-16 17:11:46 +0100
committerMax Horn2011-12-16 17:44:59 +0100
commit2f0c6712566b757b6527a37bdaf35519a7d42c3e (patch)
tree82da59e4165bf2e33538df95f36e69075027dbc7 /engines/dreamweb
parent8cb92c2367da5a16f4d7ffb68adea9f1bdfd13e8 (diff)
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DREAMWEB: Move most of people.cpp to DreamBase
Diffstat (limited to 'engines/dreamweb')
-rw-r--r--engines/dreamweb/dreambase.h49
-rw-r--r--engines/dreamweb/people.cpp168
-rw-r--r--engines/dreamweb/stubs.h48
3 files changed, 126 insertions, 139 deletions
diff --git a/engines/dreamweb/dreambase.h b/engines/dreamweb/dreambase.h
index a6c1abc9cd..e64a41d75e 100644
--- a/engines/dreamweb/dreambase.h
+++ b/engines/dreamweb/dreambase.h
@@ -134,9 +134,58 @@ public:
void workoutFrames();
// from people.cpp
+ void madmanText();
+ void madman(ReelRoutine &routine);
void madMode();
void addToPeopleList(ReelRoutine *routine);
bool checkSpeed(ReelRoutine &routine);
+ void sparkyDrip(ReelRoutine &routine);
+ void genericPerson(ReelRoutine &routine);
+ void gamer(ReelRoutine &routine);
+ void eden(ReelRoutine &routine);
+ void sparky(ReelRoutine &routine);
+ void rockstar(ReelRoutine &routine);
+ void madmansTelly(ReelRoutine &routine);
+ void smokeBloke(ReelRoutine &routine);
+ void manAsleep(ReelRoutine &routine);
+ void drunk(ReelRoutine &routine);
+ void introMagic1(ReelRoutine &routine);
+ void introMagic2(ReelRoutine &routine);
+ void introMagic3(ReelRoutine &routine);
+ void introMusic(ReelRoutine &routine);
+ void candles(ReelRoutine &routine);
+ void candles1(ReelRoutine &routine);
+ void candles2(ReelRoutine &routine);
+ void smallCandle(ReelRoutine &routine);
+ void gates(ReelRoutine &routine);
+ void security(ReelRoutine &routine);
+ void edenInBath(ReelRoutine &routine);
+ void louis(ReelRoutine &routine);
+ void handClap(ReelRoutine &routine);
+ void carParkDrip(ReelRoutine &routine);
+ void foghornSound(ReelRoutine &routine);
+ void train(ReelRoutine &routine);
+ void attendant(ReelRoutine &routine);
+ void keeper(ReelRoutine &routine);
+ void interviewer(ReelRoutine &routine);
+ void drinker(ReelRoutine &routine);
+ void alleyBarkSound(ReelRoutine &routine);
+ void louisChair(ReelRoutine &routine);
+ void bossMan(ReelRoutine &routine);
+ void priest(ReelRoutine &routine);
+ void monkAndRyan(ReelRoutine &routine);
+ void copper(ReelRoutine &routine);
+ void introMonks1(ReelRoutine &routine);
+ void introMonks2(ReelRoutine &routine);
+ void soldier1(ReelRoutine &routine);
+ void receptionist(ReelRoutine &routine);
+ void bartender(ReelRoutine &routine);
+ void heavy(ReelRoutine &routine);
+ void helicopter(ReelRoutine &routine);
+ //void mugger(ReelRoutine &routine);
+ void businessMan(ReelRoutine &routine);
+ void endGameSeq(ReelRoutine &routine);
+ void poolGuard(ReelRoutine &routine);
// from print.cpp
uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount);
diff --git a/engines/dreamweb/people.cpp b/engines/dreamweb/people.cpp
index c4f950cbab..887a4452ad 100644
--- a/engines/dreamweb/people.cpp
+++ b/engines/dreamweb/people.cpp
@@ -25,35 +25,35 @@
namespace DreamGen {
static void (DreamGenContext::*reelCallbacks[57])(ReelRoutine &) = {
- &DreamGenContext::gamer, &DreamGenContext::sparkyDrip,
- &DreamGenContext::eden, &DreamGenContext::edenInBath,
- &DreamGenContext::sparky, &DreamGenContext::smokeBloke,
- &DreamGenContext::manAsleep, &DreamGenContext::drunk,
- &DreamGenContext::receptionist, &DreamGenContext::genericPerson /*maleFan*/,
- &DreamGenContext::genericPerson /*femaleFan*/, &DreamGenContext::louis,
- &DreamGenContext::louisChair, &DreamGenContext::soldier1,
- &DreamGenContext::bossMan, &DreamGenContext::interviewer,
- &DreamGenContext::heavy, &DreamGenContext::manAsleep /*manAsleep2*/,
- &DreamGenContext::genericPerson /*manSatStill*/, &DreamGenContext::drinker,
- &DreamGenContext::bartender, &DreamGenContext::genericPerson /*otherSmoker*/,
- &DreamGenContext::genericPerson /*tattooMan*/, &DreamGenContext::attendant,
- &DreamGenContext::keeper, &DreamGenContext::candles1,
- &DreamGenContext::smallCandle, &DreamGenContext::security,
- &DreamGenContext::copper, &DreamGenContext::poolGuard,
- &DreamGenContext::rockstar, &DreamGenContext::businessMan,
- &DreamGenContext::train, &DreamGenContext::genericPerson /*aide*/,
- &DreamGenContext::mugger, &DreamGenContext::helicopter,
- &DreamGenContext::introMagic1, &DreamGenContext::introMusic,
- &DreamGenContext::introMagic2, &DreamGenContext::candles2,
- &DreamGenContext::gates, &DreamGenContext::introMagic3,
- &DreamGenContext::introMonks1, &DreamGenContext::candles,
- &DreamGenContext::introMonks2, &DreamGenContext::handClap,
- &DreamGenContext::monkAndRyan, &DreamGenContext::endGameSeq,
- &DreamGenContext::priest, &DreamGenContext::madman,
- &DreamGenContext::madmansTelly, &DreamGenContext::alleyBarkSound,
- &DreamGenContext::foghornSound, &DreamGenContext::carParkDrip,
- &DreamGenContext::carParkDrip, &DreamGenContext::carParkDrip,
- &DreamGenContext::carParkDrip
+ &DreamBase::gamer, &DreamBase::sparkyDrip,
+ &DreamBase::eden, &DreamBase::edenInBath,
+ &DreamBase::sparky, &DreamBase::smokeBloke,
+ &DreamBase::manAsleep, &DreamBase::drunk,
+ &DreamBase::receptionist, &DreamBase::genericPerson /*maleFan*/,
+ &DreamBase::genericPerson /*femaleFan*/, &DreamBase::louis,
+ &DreamBase::louisChair, &DreamBase::soldier1,
+ &DreamBase::bossMan, &DreamBase::interviewer,
+ &DreamBase::heavy, &DreamBase::manAsleep /*manAsleep2*/,
+ &DreamBase::genericPerson /*manSatStill*/, &DreamBase::drinker,
+ &DreamBase::bartender, &DreamBase::genericPerson /*otherSmoker*/,
+ &DreamBase::genericPerson /*tattooMan*/, &DreamBase::attendant,
+ &DreamBase::keeper, &DreamBase::candles1,
+ &DreamBase::smallCandle, &DreamBase::security,
+ &DreamBase::copper, &DreamBase::poolGuard,
+ &DreamBase::rockstar, &DreamBase::businessMan,
+ &DreamBase::train, &DreamBase::genericPerson /*aide*/,
+ &DreamGenContext::mugger, &DreamBase::helicopter,
+ &DreamBase::introMagic1, &DreamBase::introMusic,
+ &DreamBase::introMagic2, &DreamBase::candles2,
+ &DreamBase::gates, &DreamBase::introMagic3,
+ &DreamBase::introMonks1, &DreamBase::candles,
+ &DreamBase::introMonks2, &DreamBase::handClap,
+ &DreamBase::monkAndRyan, &DreamGenContext::endGameSeq,
+ &DreamBase::priest, &DreamBase::madman,
+ &DreamBase::madmansTelly, &DreamBase::alleyBarkSound,
+ &DreamBase::foghornSound, &DreamBase::carParkDrip,
+ &DreamBase::carParkDrip, &DreamBase::carParkDrip,
+ &DreamBase::carParkDrip
};
void DreamGenContext::updatePeople() {
@@ -74,7 +74,7 @@ void DreamGenContext::updatePeople() {
}
}
-void DreamGenContext::madmanText() {
+void DreamBase::madmanText() {
byte origCount;
if (isCD()) {
@@ -94,7 +94,7 @@ void DreamGenContext::madmanText() {
setupTimedTemp(47 + origCount, 82, 72, 80, 90, 1);
}
-void DreamGenContext::madman(ReelRoutine &routine) {
+void DreamBase::madman(ReelRoutine &routine) {
data.word(kWatchingtime) = 2;
if (checkSpeed(routine)) {
uint16 newReelPointer = routine.reelPointer();
@@ -170,17 +170,17 @@ bool DreamBase::checkSpeed(ReelRoutine &routine) {
return true;
}
-void DreamGenContext::sparkyDrip(ReelRoutine &routine) {
+void DreamBase::sparkyDrip(ReelRoutine &routine) {
if (checkSpeed(routine))
playChannel0(14, 0);
}
-void DreamGenContext::genericPerson(ReelRoutine &routine) {
+void DreamBase::genericPerson(ReelRoutine &routine) {
showGameReel(&routine);
addToPeopleList(&routine);
}
-void DreamGenContext::gamer(ReelRoutine &routine) {
+void DreamBase::gamer(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint8 v;
do {
@@ -193,14 +193,14 @@ void DreamGenContext::gamer(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::eden(ReelRoutine &routine) {
+void DreamBase::eden(ReelRoutine &routine) {
if (data.byte(kGeneraldead))
return;
showGameReel(&routine);
addToPeopleList(&routine);
}
-void DreamGenContext::sparky(ReelRoutine &routine) {
+void DreamBase::sparky(ReelRoutine &routine) {
if (data.word(kCard1money))
routine.b7 = 3;
if (checkSpeed(routine)) {
@@ -222,7 +222,7 @@ void DreamGenContext::sparky(ReelRoutine &routine) {
data.byte(kTalkedtosparky) = 1;
}
-void DreamGenContext::rockstar(ReelRoutine &routine) {
+void DreamBase::rockstar(ReelRoutine &routine) {
if ((routine.reelPointer() == 303) || (routine.reelPointer() == 118)) {
data.byte(kNewlocation) = 45;
showGameReel(&routine);
@@ -259,7 +259,7 @@ void DreamGenContext::rockstar(ReelRoutine &routine) {
}
}
-void DreamGenContext::madmansTelly(ReelRoutine &routine) {
+void DreamBase::madmansTelly(ReelRoutine &routine) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 307)
nextReelPointer = 300;
@@ -268,7 +268,7 @@ void DreamGenContext::madmansTelly(ReelRoutine &routine) {
}
-void DreamGenContext::smokeBloke(ReelRoutine &routine) {
+void DreamBase::smokeBloke(ReelRoutine &routine) {
if (data.byte(kRockstardead) == 0) {
if (routine.b7 & 128)
DreamBase::setLocation(5);
@@ -288,20 +288,20 @@ void DreamGenContext::smokeBloke(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::manAsleep(ReelRoutine &routine) {
+void DreamBase::manAsleep(ReelRoutine &routine) {
routine.b7 &= 127;
showGameReel(&routine);
addToPeopleList(&routine);
}
-void DreamGenContext::attendant(ReelRoutine &routine) {
+void DreamBase::attendant(ReelRoutine &routine) {
showGameReel(&routine);
addToPeopleList(&routine);
if (routine.b7 & 128)
data.byte(kTalkedtoattendant) = 1;
}
-void DreamGenContext::keeper(ReelRoutine &routine) {
+void DreamBase::keeper(ReelRoutine &routine) {
if (data.byte(kKeeperflag) != 0) {
// Not waiting
addToPeopleList(&routine);
@@ -318,7 +318,7 @@ void DreamGenContext::keeper(ReelRoutine &routine) {
routine.b7 = data.byte(kDreamnumber);
}
-void DreamGenContext::drunk(ReelRoutine &routine) {
+void DreamBase::drunk(ReelRoutine &routine) {
if (data.byte(kGeneraldead))
return;
routine.b7 &= 127;
@@ -326,7 +326,7 @@ void DreamGenContext::drunk(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::interviewer(ReelRoutine &routine) {
+void DreamBase::interviewer(ReelRoutine &routine) {
if (data.word(kReeltowatch) == 68)
routine.incReelPointer();
@@ -336,7 +336,7 @@ void DreamGenContext::interviewer(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::drinker(ReelRoutine &routine) {
+void DreamBase::drinker(ReelRoutine &routine) {
if (checkSpeed(routine)) {
routine.incReelPointer();
@@ -349,7 +349,7 @@ void DreamGenContext::drinker(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::alleyBarkSound(ReelRoutine &routine) {
+void DreamBase::alleyBarkSound(ReelRoutine &routine) {
uint16 prevReelPointer = routine.reelPointer() - 1;
if (prevReelPointer == 0) {
playChannel1(14);
@@ -359,7 +359,7 @@ void DreamGenContext::alleyBarkSound(ReelRoutine &routine) {
}
}
-void DreamGenContext::introMagic1(ReelRoutine &routine) {
+void DreamBase::introMagic1(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 145)
@@ -377,7 +377,7 @@ void DreamGenContext::introMagic1(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::introMagic2(ReelRoutine &routine) {
+void DreamBase::introMagic2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 216)
@@ -387,7 +387,7 @@ void DreamGenContext::introMagic2(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::introMagic3(ReelRoutine &routine) {
+void DreamBase::introMagic3(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 218)
@@ -398,7 +398,7 @@ void DreamGenContext::introMagic3(ReelRoutine &routine) {
routine.mapX = data.byte(kMapx);
}
-void DreamGenContext::candles1(ReelRoutine &routine) {
+void DreamBase::candles1(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 44)
@@ -408,7 +408,7 @@ void DreamGenContext::candles1(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::candles2(ReelRoutine &routine) {
+void DreamBase::candles2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 238)
@@ -418,7 +418,7 @@ void DreamGenContext::candles2(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::smallCandle(ReelRoutine &routine) {
+void DreamBase::smallCandle(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 37)
@@ -428,10 +428,10 @@ void DreamGenContext::smallCandle(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::introMusic(ReelRoutine &routine) {
+void DreamBase::introMusic(ReelRoutine &routine) {
}
-void DreamGenContext::candles(ReelRoutine &routine) {
+void DreamBase::candles(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 167)
@@ -441,7 +441,7 @@ void DreamGenContext::candles(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::gates(ReelRoutine &routine) {
+void DreamBase::gates(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 116)
@@ -458,7 +458,7 @@ void DreamGenContext::gates(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::security(ReelRoutine &routine) {
+void DreamBase::security(ReelRoutine &routine) {
if (routine.reelPointer() == 32) {
if (data.byte(kLastweapon) == 1) {
data.word(kWatchingtime) = 10;
@@ -478,7 +478,7 @@ void DreamGenContext::security(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::edenInBath(ReelRoutine &routine) {
+void DreamBase::edenInBath(ReelRoutine &routine) {
if (data.byte(kGeneraldead) == 0 || data.byte(kSartaindead) != 0)
return;
@@ -486,7 +486,7 @@ void DreamGenContext::edenInBath(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::louis(ReelRoutine &routine) {
+void DreamBase::louis(ReelRoutine &routine) {
if (data.byte(kRockstardead) != 0)
return;
@@ -494,26 +494,26 @@ void DreamGenContext::louis(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::handClap(ReelRoutine &routine) {
+void DreamBase::handClap(ReelRoutine &routine) {
}
-void DreamGenContext::carParkDrip(ReelRoutine &routine) {
+void DreamBase::carParkDrip(ReelRoutine &routine) {
if (!checkSpeed(routine))
return; // cantdrip2
playChannel1(14);
}
-void DreamGenContext::foghornSound(ReelRoutine &routine) {
+void DreamBase::foghornSound(ReelRoutine &routine) {
if (engine->randomNumber() == 198)
playChannel1(13);
}
-void DreamGenContext::train(ReelRoutine &routine) {
+void DreamBase::train(ReelRoutine &routine) {
// The original code has logic for this, but it is disabled
}
-void DreamGenContext::louisChair(ReelRoutine &routine) {
+void DreamBase::louisChair(ReelRoutine &routine) {
if (data.byte(kRockstardead) == 0)
return; // notlouis2
@@ -535,7 +535,7 @@ void DreamGenContext::louisChair(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::bossMan(ReelRoutine &routine) {
+void DreamBase::bossMan(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
@@ -561,7 +561,7 @@ void DreamGenContext::bossMan(ReelRoutine &routine) {
data.byte(kTalkedtoboss) = 1;
}
-void DreamGenContext::priest(ReelRoutine &routine) {
+void DreamBase::priest(ReelRoutine &routine) {
if (routine.reelPointer() == 8)
return; // priestspoken
@@ -582,7 +582,7 @@ void DreamBase::priestText(ReelRoutine &routine) {
setupTimedUse((reel >> 1) + 50, 54, 1, 72, 80);
}
-void DreamGenContext::monkAndRyan(ReelRoutine &routine) {
+void DreamBase::monkAndRyan(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 83) {
@@ -602,7 +602,7 @@ void DreamGenContext::monkAndRyan(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::copper(ReelRoutine &routine) {
+void DreamBase::copper(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 94) {
@@ -620,7 +620,7 @@ void DreamGenContext::copper(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::introMonks1(ReelRoutine &routine) {
+void DreamBase::introMonks1(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
@@ -650,16 +650,12 @@ void DreamGenContext::introMonks1(ReelRoutine &routine) {
routine.mapY = data.byte(kMapy);
}
-void DreamGenContext::introMonks2(ReelRoutine &routine) {
+void DreamBase::introMonks2(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 87) {
data.byte(kIntrocount)++;
- push(es);
- push(bx);
monks2text();
- bx = pop();
- es = pop();
if (data.byte(kIntrocount), 19)
nextReelPointer = 87;
@@ -669,11 +665,7 @@ void DreamGenContext::introMonks2(ReelRoutine &routine) {
if (nextReelPointer == 110) {
data.byte(kIntrocount)++;
- push(es);
- push(bx);
monks2text();
- bx = pop();
- es = pop();
if (data.byte(kIntrocount) == 35)
nextReelPointer = 111;
@@ -691,7 +683,7 @@ void DreamGenContext::introMonks2(ReelRoutine &routine) {
showGameReel(&routine);
}
-void DreamGenContext::soldier1(ReelRoutine &routine) {
+void DreamBase::soldier1(ReelRoutine &routine) {
if (routine.reelPointer() != 0) {
data.word(kWatchingtime) = 10;
if (routine.reelPointer() == 30) {
@@ -714,7 +706,7 @@ void DreamGenContext::soldier1(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::receptionist(ReelRoutine &routine) {
+void DreamBase::receptionist(ReelRoutine &routine) {
if (checkSpeed(routine)) {
if (data.byte(kCardpassflag) == 1) {
// Set card
@@ -751,7 +743,7 @@ void DreamGenContext::receptionist(ReelRoutine &routine) {
data.byte(kTalkedtorecep) = 1;
}
-void DreamGenContext::bartender(ReelRoutine &routine) {
+void DreamBase::bartender(ReelRoutine &routine) {
if (checkSpeed(routine)) {
if (routine.reelPointer() == 86) {
if (engine->randomNumber() >= 18)
@@ -772,7 +764,7 @@ void DreamGenContext::bartender(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::heavy(ReelRoutine &routine) {
+void DreamBase::heavy(ReelRoutine &routine) {
routine.b7 &= 127;
if (routine.reelPointer() != 43) {
data.word(kWatchingtime) = 10;
@@ -796,7 +788,7 @@ void DreamGenContext::heavy(ReelRoutine &routine) {
addToPeopleList(&routine);
}
-void DreamGenContext::helicopter(ReelRoutine &routine) {
+void DreamBase::helicopter(ReelRoutine &routine) {
if (routine.reelPointer() == 203) {
// Won helicopter
data.byte(kPointermode) = 0;
@@ -881,7 +873,7 @@ void DreamGenContext::mugger(ReelRoutine &routine) {
}
}
-void DreamGenContext::businessMan(ReelRoutine &routine) {
+void DreamBase::businessMan(ReelRoutine &routine) {
data.byte(kPointermode) = 0;
data.word(kWatchingtime) = 2;
if (routine.reelPointer() == 2) {
@@ -945,7 +937,7 @@ void DreamGenContext::businessMan(ReelRoutine &routine) {
}
}
-void DreamGenContext::endGameSeq(ReelRoutine &routine) {
+void DreamBase::endGameSeq(ReelRoutine &routine) {
if (checkSpeed(routine)) {
uint16 nextReelPointer = routine.reelPointer() + 1;
if (nextReelPointer == 51 && data.byte(kIntrocount) != 140) {
@@ -956,13 +948,7 @@ void DreamGenContext::endGameSeq(ReelRoutine &routine) {
routine.setReelPointer(nextReelPointer);
if (nextReelPointer == 134) {
- push(es);
- push(bx);
- push(ax);
fadeScreenDownHalf();
- ax = pop();
- bx = pop();
- es = pop();
} else if (nextReelPointer == 324) {
fadeScreenDowns();
data.byte(kVolumeto) = 7;
@@ -982,7 +968,7 @@ void DreamGenContext::endGameSeq(ReelRoutine &routine) {
}
}
-void DreamGenContext::poolGuard(ReelRoutine &routine) {
+void DreamBase::poolGuard(ReelRoutine &routine) {
if (routine.reelPointer() == 214 || routine.reelPointer() == 258) {
// Combat over 2
showGameReel(&routine);
diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h
index 79b2244e9c..c3d72a6d02 100644
--- a/engines/dreamweb/stubs.h
+++ b/engines/dreamweb/stubs.h
@@ -91,8 +91,6 @@
void commandWithOb();
void commandWithOb(uint8 command, uint8 type, uint8 index);
void updatePeople();
- void madman(ReelRoutine &routine);
- void madmanText();
bool addAlong(const uint8 *mapFlags);
bool addLength(const uint8 *mapFlags);
void getDimension();
@@ -274,53 +272,7 @@
void nextFolder();
void lastFolder();
void drawFloor();
- void sparkyDrip(ReelRoutine &routine);
- void genericPerson(ReelRoutine &routine);
- void gamer(ReelRoutine &routine);
- void eden(ReelRoutine &routine);
- void sparky(ReelRoutine &routine);
- void rockstar(ReelRoutine &routine);
- void madmansTelly(ReelRoutine &routine);
- void smokeBloke(ReelRoutine &routine);
- void manAsleep(ReelRoutine &routine);
- void drunk(ReelRoutine &routine);
- void introMagic1(ReelRoutine &routine);
- void introMagic2(ReelRoutine &routine);
- void introMagic3(ReelRoutine &routine);
- void introMusic(ReelRoutine &routine);
- void candles(ReelRoutine &routine);
- void candles1(ReelRoutine &routine);
- void candles2(ReelRoutine &routine);
- void smallCandle(ReelRoutine &routine);
- void gates(ReelRoutine &routine);
- void security(ReelRoutine &routine);
- void edenInBath(ReelRoutine &routine);
- void louis(ReelRoutine &routine);
- void handClap(ReelRoutine &routine);
- void carParkDrip(ReelRoutine &routine);
- void foghornSound(ReelRoutine &routine);
- void train(ReelRoutine &routine);
- void attendant(ReelRoutine &routine);
- void keeper(ReelRoutine &routine);
- void interviewer(ReelRoutine &routine);
- void drinker(ReelRoutine &routine);
- void alleyBarkSound(ReelRoutine &routine);
- void louisChair(ReelRoutine &routine);
- void bossMan(ReelRoutine &routine);
- void priest(ReelRoutine &routine);
- void monkAndRyan(ReelRoutine &routine);
- void copper(ReelRoutine &routine);
- void introMonks1(ReelRoutine &routine);
- void introMonks2(ReelRoutine &routine);
- void soldier1(ReelRoutine &routine);
- void receptionist(ReelRoutine &routine);
- void bartender(ReelRoutine &routine);
- void heavy(ReelRoutine &routine);
- void helicopter(ReelRoutine &routine);
void mugger(ReelRoutine &routine);
- void businessMan(ReelRoutine &routine);
- void endGameSeq(ReelRoutine &routine);
- void poolGuard(ReelRoutine &routine);
void singleKey(uint8 key, uint16 x, uint16 y);
void loadSaveBox();
uint8 nextSymbol(uint8 symbol);