diff options
author | Max Horn | 2011-12-16 17:11:46 +0100 |
---|---|---|
committer | Max Horn | 2011-12-16 17:44:59 +0100 |
commit | 2f0c6712566b757b6527a37bdaf35519a7d42c3e (patch) | |
tree | 82da59e4165bf2e33538df95f36e69075027dbc7 /engines/dreamweb | |
parent | 8cb92c2367da5a16f4d7ffb68adea9f1bdfd13e8 (diff) | |
download | scummvm-rg350-2f0c6712566b757b6527a37bdaf35519a7d42c3e.tar.gz scummvm-rg350-2f0c6712566b757b6527a37bdaf35519a7d42c3e.tar.bz2 scummvm-rg350-2f0c6712566b757b6527a37bdaf35519a7d42c3e.zip |
DREAMWEB: Move most of people.cpp to DreamBase
Diffstat (limited to 'engines/dreamweb')
-rw-r--r-- | engines/dreamweb/dreambase.h | 49 | ||||
-rw-r--r-- | engines/dreamweb/people.cpp | 168 | ||||
-rw-r--r-- | engines/dreamweb/stubs.h | 48 |
3 files changed, 126 insertions, 139 deletions
diff --git a/engines/dreamweb/dreambase.h b/engines/dreamweb/dreambase.h index a6c1abc9cd..e64a41d75e 100644 --- a/engines/dreamweb/dreambase.h +++ b/engines/dreamweb/dreambase.h @@ -134,9 +134,58 @@ public: void workoutFrames(); // from people.cpp + void madmanText(); + void madman(ReelRoutine &routine); void madMode(); void addToPeopleList(ReelRoutine *routine); bool checkSpeed(ReelRoutine &routine); + void sparkyDrip(ReelRoutine &routine); + void genericPerson(ReelRoutine &routine); + void gamer(ReelRoutine &routine); + void eden(ReelRoutine &routine); + void sparky(ReelRoutine &routine); + void rockstar(ReelRoutine &routine); + void madmansTelly(ReelRoutine &routine); + void smokeBloke(ReelRoutine &routine); + void manAsleep(ReelRoutine &routine); + void drunk(ReelRoutine &routine); + void introMagic1(ReelRoutine &routine); + void introMagic2(ReelRoutine &routine); + void introMagic3(ReelRoutine &routine); + void introMusic(ReelRoutine &routine); + void candles(ReelRoutine &routine); + void candles1(ReelRoutine &routine); + void candles2(ReelRoutine &routine); + void smallCandle(ReelRoutine &routine); + void gates(ReelRoutine &routine); + void security(ReelRoutine &routine); + void edenInBath(ReelRoutine &routine); + void louis(ReelRoutine &routine); + void handClap(ReelRoutine &routine); + void carParkDrip(ReelRoutine &routine); + void foghornSound(ReelRoutine &routine); + void train(ReelRoutine &routine); + void attendant(ReelRoutine &routine); + void keeper(ReelRoutine &routine); + void interviewer(ReelRoutine &routine); + void drinker(ReelRoutine &routine); + void alleyBarkSound(ReelRoutine &routine); + void louisChair(ReelRoutine &routine); + void bossMan(ReelRoutine &routine); + void priest(ReelRoutine &routine); + void monkAndRyan(ReelRoutine &routine); + void copper(ReelRoutine &routine); + void introMonks1(ReelRoutine &routine); + void introMonks2(ReelRoutine &routine); + void soldier1(ReelRoutine &routine); + void receptionist(ReelRoutine &routine); + void bartender(ReelRoutine &routine); + void heavy(ReelRoutine &routine); + void helicopter(ReelRoutine &routine); + //void mugger(ReelRoutine &routine); + void businessMan(ReelRoutine &routine); + void endGameSeq(ReelRoutine &routine); + void poolGuard(ReelRoutine &routine); // from print.cpp uint8 getNextWord(const Frame *charSet, const uint8 *string, uint8 *totalWidth, uint8 *charCount); diff --git a/engines/dreamweb/people.cpp b/engines/dreamweb/people.cpp index c4f950cbab..887a4452ad 100644 --- a/engines/dreamweb/people.cpp +++ b/engines/dreamweb/people.cpp @@ -25,35 +25,35 @@ namespace DreamGen { static void (DreamGenContext::*reelCallbacks[57])(ReelRoutine &) = { - &DreamGenContext::gamer, &DreamGenContext::sparkyDrip, - &DreamGenContext::eden, &DreamGenContext::edenInBath, - &DreamGenContext::sparky, &DreamGenContext::smokeBloke, - &DreamGenContext::manAsleep, &DreamGenContext::drunk, - &DreamGenContext::receptionist, &DreamGenContext::genericPerson /*maleFan*/, - &DreamGenContext::genericPerson /*femaleFan*/, &DreamGenContext::louis, - &DreamGenContext::louisChair, &DreamGenContext::soldier1, - &DreamGenContext::bossMan, &DreamGenContext::interviewer, - &DreamGenContext::heavy, &DreamGenContext::manAsleep /*manAsleep2*/, - &DreamGenContext::genericPerson /*manSatStill*/, &DreamGenContext::drinker, - &DreamGenContext::bartender, &DreamGenContext::genericPerson /*otherSmoker*/, - &DreamGenContext::genericPerson /*tattooMan*/, &DreamGenContext::attendant, - &DreamGenContext::keeper, &DreamGenContext::candles1, - &DreamGenContext::smallCandle, &DreamGenContext::security, - &DreamGenContext::copper, &DreamGenContext::poolGuard, - &DreamGenContext::rockstar, &DreamGenContext::businessMan, - &DreamGenContext::train, &DreamGenContext::genericPerson /*aide*/, - &DreamGenContext::mugger, &DreamGenContext::helicopter, - &DreamGenContext::introMagic1, &DreamGenContext::introMusic, - &DreamGenContext::introMagic2, &DreamGenContext::candles2, - &DreamGenContext::gates, &DreamGenContext::introMagic3, - &DreamGenContext::introMonks1, &DreamGenContext::candles, - &DreamGenContext::introMonks2, &DreamGenContext::handClap, - &DreamGenContext::monkAndRyan, &DreamGenContext::endGameSeq, - &DreamGenContext::priest, &DreamGenContext::madman, - &DreamGenContext::madmansTelly, &DreamGenContext::alleyBarkSound, - &DreamGenContext::foghornSound, &DreamGenContext::carParkDrip, - &DreamGenContext::carParkDrip, &DreamGenContext::carParkDrip, - &DreamGenContext::carParkDrip + &DreamBase::gamer, &DreamBase::sparkyDrip, + &DreamBase::eden, &DreamBase::edenInBath, + &DreamBase::sparky, &DreamBase::smokeBloke, + &DreamBase::manAsleep, &DreamBase::drunk, + &DreamBase::receptionist, &DreamBase::genericPerson /*maleFan*/, + &DreamBase::genericPerson /*femaleFan*/, &DreamBase::louis, + &DreamBase::louisChair, &DreamBase::soldier1, + &DreamBase::bossMan, &DreamBase::interviewer, + &DreamBase::heavy, &DreamBase::manAsleep /*manAsleep2*/, + &DreamBase::genericPerson /*manSatStill*/, &DreamBase::drinker, + &DreamBase::bartender, &DreamBase::genericPerson /*otherSmoker*/, + &DreamBase::genericPerson /*tattooMan*/, &DreamBase::attendant, + &DreamBase::keeper, &DreamBase::candles1, + &DreamBase::smallCandle, &DreamBase::security, + &DreamBase::copper, &DreamBase::poolGuard, + &DreamBase::rockstar, &DreamBase::businessMan, + &DreamBase::train, &DreamBase::genericPerson /*aide*/, + &DreamGenContext::mugger, &DreamBase::helicopter, + &DreamBase::introMagic1, &DreamBase::introMusic, + &DreamBase::introMagic2, &DreamBase::candles2, + &DreamBase::gates, &DreamBase::introMagic3, + &DreamBase::introMonks1, &DreamBase::candles, + &DreamBase::introMonks2, &DreamBase::handClap, + &DreamBase::monkAndRyan, &DreamGenContext::endGameSeq, + &DreamBase::priest, &DreamBase::madman, + &DreamBase::madmansTelly, &DreamBase::alleyBarkSound, + &DreamBase::foghornSound, &DreamBase::carParkDrip, + &DreamBase::carParkDrip, &DreamBase::carParkDrip, + &DreamBase::carParkDrip }; void DreamGenContext::updatePeople() { @@ -74,7 +74,7 @@ void DreamGenContext::updatePeople() { } } -void DreamGenContext::madmanText() { +void DreamBase::madmanText() { byte origCount; if (isCD()) { @@ -94,7 +94,7 @@ void DreamGenContext::madmanText() { setupTimedTemp(47 + origCount, 82, 72, 80, 90, 1); } -void DreamGenContext::madman(ReelRoutine &routine) { +void DreamBase::madman(ReelRoutine &routine) { data.word(kWatchingtime) = 2; if (checkSpeed(routine)) { uint16 newReelPointer = routine.reelPointer(); @@ -170,17 +170,17 @@ bool DreamBase::checkSpeed(ReelRoutine &routine) { return true; } -void DreamGenContext::sparkyDrip(ReelRoutine &routine) { +void DreamBase::sparkyDrip(ReelRoutine &routine) { if (checkSpeed(routine)) playChannel0(14, 0); } -void DreamGenContext::genericPerson(ReelRoutine &routine) { +void DreamBase::genericPerson(ReelRoutine &routine) { showGameReel(&routine); addToPeopleList(&routine); } -void DreamGenContext::gamer(ReelRoutine &routine) { +void DreamBase::gamer(ReelRoutine &routine) { if (checkSpeed(routine)) { uint8 v; do { @@ -193,14 +193,14 @@ void DreamGenContext::gamer(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::eden(ReelRoutine &routine) { +void DreamBase::eden(ReelRoutine &routine) { if (data.byte(kGeneraldead)) return; showGameReel(&routine); addToPeopleList(&routine); } -void DreamGenContext::sparky(ReelRoutine &routine) { +void DreamBase::sparky(ReelRoutine &routine) { if (data.word(kCard1money)) routine.b7 = 3; if (checkSpeed(routine)) { @@ -222,7 +222,7 @@ void DreamGenContext::sparky(ReelRoutine &routine) { data.byte(kTalkedtosparky) = 1; } -void DreamGenContext::rockstar(ReelRoutine &routine) { +void DreamBase::rockstar(ReelRoutine &routine) { if ((routine.reelPointer() == 303) || (routine.reelPointer() == 118)) { data.byte(kNewlocation) = 45; showGameReel(&routine); @@ -259,7 +259,7 @@ void DreamGenContext::rockstar(ReelRoutine &routine) { } } -void DreamGenContext::madmansTelly(ReelRoutine &routine) { +void DreamBase::madmansTelly(ReelRoutine &routine) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 307) nextReelPointer = 300; @@ -268,7 +268,7 @@ void DreamGenContext::madmansTelly(ReelRoutine &routine) { } -void DreamGenContext::smokeBloke(ReelRoutine &routine) { +void DreamBase::smokeBloke(ReelRoutine &routine) { if (data.byte(kRockstardead) == 0) { if (routine.b7 & 128) DreamBase::setLocation(5); @@ -288,20 +288,20 @@ void DreamGenContext::smokeBloke(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::manAsleep(ReelRoutine &routine) { +void DreamBase::manAsleep(ReelRoutine &routine) { routine.b7 &= 127; showGameReel(&routine); addToPeopleList(&routine); } -void DreamGenContext::attendant(ReelRoutine &routine) { +void DreamBase::attendant(ReelRoutine &routine) { showGameReel(&routine); addToPeopleList(&routine); if (routine.b7 & 128) data.byte(kTalkedtoattendant) = 1; } -void DreamGenContext::keeper(ReelRoutine &routine) { +void DreamBase::keeper(ReelRoutine &routine) { if (data.byte(kKeeperflag) != 0) { // Not waiting addToPeopleList(&routine); @@ -318,7 +318,7 @@ void DreamGenContext::keeper(ReelRoutine &routine) { routine.b7 = data.byte(kDreamnumber); } -void DreamGenContext::drunk(ReelRoutine &routine) { +void DreamBase::drunk(ReelRoutine &routine) { if (data.byte(kGeneraldead)) return; routine.b7 &= 127; @@ -326,7 +326,7 @@ void DreamGenContext::drunk(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::interviewer(ReelRoutine &routine) { +void DreamBase::interviewer(ReelRoutine &routine) { if (data.word(kReeltowatch) == 68) routine.incReelPointer(); @@ -336,7 +336,7 @@ void DreamGenContext::interviewer(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::drinker(ReelRoutine &routine) { +void DreamBase::drinker(ReelRoutine &routine) { if (checkSpeed(routine)) { routine.incReelPointer(); @@ -349,7 +349,7 @@ void DreamGenContext::drinker(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::alleyBarkSound(ReelRoutine &routine) { +void DreamBase::alleyBarkSound(ReelRoutine &routine) { uint16 prevReelPointer = routine.reelPointer() - 1; if (prevReelPointer == 0) { playChannel1(14); @@ -359,7 +359,7 @@ void DreamGenContext::alleyBarkSound(ReelRoutine &routine) { } } -void DreamGenContext::introMagic1(ReelRoutine &routine) { +void DreamBase::introMagic1(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 145) @@ -377,7 +377,7 @@ void DreamGenContext::introMagic1(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::introMagic2(ReelRoutine &routine) { +void DreamBase::introMagic2(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 216) @@ -387,7 +387,7 @@ void DreamGenContext::introMagic2(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::introMagic3(ReelRoutine &routine) { +void DreamBase::introMagic3(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 218) @@ -398,7 +398,7 @@ void DreamGenContext::introMagic3(ReelRoutine &routine) { routine.mapX = data.byte(kMapx); } -void DreamGenContext::candles1(ReelRoutine &routine) { +void DreamBase::candles1(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 44) @@ -408,7 +408,7 @@ void DreamGenContext::candles1(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::candles2(ReelRoutine &routine) { +void DreamBase::candles2(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 238) @@ -418,7 +418,7 @@ void DreamGenContext::candles2(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::smallCandle(ReelRoutine &routine) { +void DreamBase::smallCandle(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 37) @@ -428,10 +428,10 @@ void DreamGenContext::smallCandle(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::introMusic(ReelRoutine &routine) { +void DreamBase::introMusic(ReelRoutine &routine) { } -void DreamGenContext::candles(ReelRoutine &routine) { +void DreamBase::candles(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 167) @@ -441,7 +441,7 @@ void DreamGenContext::candles(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::gates(ReelRoutine &routine) { +void DreamBase::gates(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 116) @@ -458,7 +458,7 @@ void DreamGenContext::gates(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::security(ReelRoutine &routine) { +void DreamBase::security(ReelRoutine &routine) { if (routine.reelPointer() == 32) { if (data.byte(kLastweapon) == 1) { data.word(kWatchingtime) = 10; @@ -478,7 +478,7 @@ void DreamGenContext::security(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::edenInBath(ReelRoutine &routine) { +void DreamBase::edenInBath(ReelRoutine &routine) { if (data.byte(kGeneraldead) == 0 || data.byte(kSartaindead) != 0) return; @@ -486,7 +486,7 @@ void DreamGenContext::edenInBath(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::louis(ReelRoutine &routine) { +void DreamBase::louis(ReelRoutine &routine) { if (data.byte(kRockstardead) != 0) return; @@ -494,26 +494,26 @@ void DreamGenContext::louis(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::handClap(ReelRoutine &routine) { +void DreamBase::handClap(ReelRoutine &routine) { } -void DreamGenContext::carParkDrip(ReelRoutine &routine) { +void DreamBase::carParkDrip(ReelRoutine &routine) { if (!checkSpeed(routine)) return; // cantdrip2 playChannel1(14); } -void DreamGenContext::foghornSound(ReelRoutine &routine) { +void DreamBase::foghornSound(ReelRoutine &routine) { if (engine->randomNumber() == 198) playChannel1(13); } -void DreamGenContext::train(ReelRoutine &routine) { +void DreamBase::train(ReelRoutine &routine) { // The original code has logic for this, but it is disabled } -void DreamGenContext::louisChair(ReelRoutine &routine) { +void DreamBase::louisChair(ReelRoutine &routine) { if (data.byte(kRockstardead) == 0) return; // notlouis2 @@ -535,7 +535,7 @@ void DreamGenContext::louisChair(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::bossMan(ReelRoutine &routine) { +void DreamBase::bossMan(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; @@ -561,7 +561,7 @@ void DreamGenContext::bossMan(ReelRoutine &routine) { data.byte(kTalkedtoboss) = 1; } -void DreamGenContext::priest(ReelRoutine &routine) { +void DreamBase::priest(ReelRoutine &routine) { if (routine.reelPointer() == 8) return; // priestspoken @@ -582,7 +582,7 @@ void DreamBase::priestText(ReelRoutine &routine) { setupTimedUse((reel >> 1) + 50, 54, 1, 72, 80); } -void DreamGenContext::monkAndRyan(ReelRoutine &routine) { +void DreamBase::monkAndRyan(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 83) { @@ -602,7 +602,7 @@ void DreamGenContext::monkAndRyan(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::copper(ReelRoutine &routine) { +void DreamBase::copper(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 94) { @@ -620,7 +620,7 @@ void DreamGenContext::copper(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::introMonks1(ReelRoutine &routine) { +void DreamBase::introMonks1(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; @@ -650,16 +650,12 @@ void DreamGenContext::introMonks1(ReelRoutine &routine) { routine.mapY = data.byte(kMapy); } -void DreamGenContext::introMonks2(ReelRoutine &routine) { +void DreamBase::introMonks2(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 87) { data.byte(kIntrocount)++; - push(es); - push(bx); monks2text(); - bx = pop(); - es = pop(); if (data.byte(kIntrocount), 19) nextReelPointer = 87; @@ -669,11 +665,7 @@ void DreamGenContext::introMonks2(ReelRoutine &routine) { if (nextReelPointer == 110) { data.byte(kIntrocount)++; - push(es); - push(bx); monks2text(); - bx = pop(); - es = pop(); if (data.byte(kIntrocount) == 35) nextReelPointer = 111; @@ -691,7 +683,7 @@ void DreamGenContext::introMonks2(ReelRoutine &routine) { showGameReel(&routine); } -void DreamGenContext::soldier1(ReelRoutine &routine) { +void DreamBase::soldier1(ReelRoutine &routine) { if (routine.reelPointer() != 0) { data.word(kWatchingtime) = 10; if (routine.reelPointer() == 30) { @@ -714,7 +706,7 @@ void DreamGenContext::soldier1(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::receptionist(ReelRoutine &routine) { +void DreamBase::receptionist(ReelRoutine &routine) { if (checkSpeed(routine)) { if (data.byte(kCardpassflag) == 1) { // Set card @@ -751,7 +743,7 @@ void DreamGenContext::receptionist(ReelRoutine &routine) { data.byte(kTalkedtorecep) = 1; } -void DreamGenContext::bartender(ReelRoutine &routine) { +void DreamBase::bartender(ReelRoutine &routine) { if (checkSpeed(routine)) { if (routine.reelPointer() == 86) { if (engine->randomNumber() >= 18) @@ -772,7 +764,7 @@ void DreamGenContext::bartender(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::heavy(ReelRoutine &routine) { +void DreamBase::heavy(ReelRoutine &routine) { routine.b7 &= 127; if (routine.reelPointer() != 43) { data.word(kWatchingtime) = 10; @@ -796,7 +788,7 @@ void DreamGenContext::heavy(ReelRoutine &routine) { addToPeopleList(&routine); } -void DreamGenContext::helicopter(ReelRoutine &routine) { +void DreamBase::helicopter(ReelRoutine &routine) { if (routine.reelPointer() == 203) { // Won helicopter data.byte(kPointermode) = 0; @@ -881,7 +873,7 @@ void DreamGenContext::mugger(ReelRoutine &routine) { } } -void DreamGenContext::businessMan(ReelRoutine &routine) { +void DreamBase::businessMan(ReelRoutine &routine) { data.byte(kPointermode) = 0; data.word(kWatchingtime) = 2; if (routine.reelPointer() == 2) { @@ -945,7 +937,7 @@ void DreamGenContext::businessMan(ReelRoutine &routine) { } } -void DreamGenContext::endGameSeq(ReelRoutine &routine) { +void DreamBase::endGameSeq(ReelRoutine &routine) { if (checkSpeed(routine)) { uint16 nextReelPointer = routine.reelPointer() + 1; if (nextReelPointer == 51 && data.byte(kIntrocount) != 140) { @@ -956,13 +948,7 @@ void DreamGenContext::endGameSeq(ReelRoutine &routine) { routine.setReelPointer(nextReelPointer); if (nextReelPointer == 134) { - push(es); - push(bx); - push(ax); fadeScreenDownHalf(); - ax = pop(); - bx = pop(); - es = pop(); } else if (nextReelPointer == 324) { fadeScreenDowns(); data.byte(kVolumeto) = 7; @@ -982,7 +968,7 @@ void DreamGenContext::endGameSeq(ReelRoutine &routine) { } } -void DreamGenContext::poolGuard(ReelRoutine &routine) { +void DreamBase::poolGuard(ReelRoutine &routine) { if (routine.reelPointer() == 214 || routine.reelPointer() == 258) { // Combat over 2 showGameReel(&routine); diff --git a/engines/dreamweb/stubs.h b/engines/dreamweb/stubs.h index 79b2244e9c..c3d72a6d02 100644 --- a/engines/dreamweb/stubs.h +++ b/engines/dreamweb/stubs.h @@ -91,8 +91,6 @@ void commandWithOb(); void commandWithOb(uint8 command, uint8 type, uint8 index); void updatePeople(); - void madman(ReelRoutine &routine); - void madmanText(); bool addAlong(const uint8 *mapFlags); bool addLength(const uint8 *mapFlags); void getDimension(); @@ -274,53 +272,7 @@ void nextFolder(); void lastFolder(); void drawFloor(); - void sparkyDrip(ReelRoutine &routine); - void genericPerson(ReelRoutine &routine); - void gamer(ReelRoutine &routine); - void eden(ReelRoutine &routine); - void sparky(ReelRoutine &routine); - void rockstar(ReelRoutine &routine); - void madmansTelly(ReelRoutine &routine); - void smokeBloke(ReelRoutine &routine); - void manAsleep(ReelRoutine &routine); - void drunk(ReelRoutine &routine); - void introMagic1(ReelRoutine &routine); - void introMagic2(ReelRoutine &routine); - void introMagic3(ReelRoutine &routine); - void introMusic(ReelRoutine &routine); - void candles(ReelRoutine &routine); - void candles1(ReelRoutine &routine); - void candles2(ReelRoutine &routine); - void smallCandle(ReelRoutine &routine); - void gates(ReelRoutine &routine); - void security(ReelRoutine &routine); - void edenInBath(ReelRoutine &routine); - void louis(ReelRoutine &routine); - void handClap(ReelRoutine &routine); - void carParkDrip(ReelRoutine &routine); - void foghornSound(ReelRoutine &routine); - void train(ReelRoutine &routine); - void attendant(ReelRoutine &routine); - void keeper(ReelRoutine &routine); - void interviewer(ReelRoutine &routine); - void drinker(ReelRoutine &routine); - void alleyBarkSound(ReelRoutine &routine); - void louisChair(ReelRoutine &routine); - void bossMan(ReelRoutine &routine); - void priest(ReelRoutine &routine); - void monkAndRyan(ReelRoutine &routine); - void copper(ReelRoutine &routine); - void introMonks1(ReelRoutine &routine); - void introMonks2(ReelRoutine &routine); - void soldier1(ReelRoutine &routine); - void receptionist(ReelRoutine &routine); - void bartender(ReelRoutine &routine); - void heavy(ReelRoutine &routine); - void helicopter(ReelRoutine &routine); void mugger(ReelRoutine &routine); - void businessMan(ReelRoutine &routine); - void endGameSeq(ReelRoutine &routine); - void poolGuard(ReelRoutine &routine); void singleKey(uint8 key, uint16 x, uint16 y); void loadSaveBox(); uint8 nextSymbol(uint8 symbol); |