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author | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
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committer | Johannes Schickel | 2010-10-13 03:57:44 +0000 |
commit | 75e8452b6e6a2bf4fb2f588aa00b428a60d873b5 (patch) | |
tree | f29541d55309487a94bd1d38e8b53bb3dde9aec6 /engines/engine.cpp | |
parent | 48ee83b88957dab86bc763e9ef21a70179fa8679 (diff) | |
parent | e9f50882ea5b6beeefa994040be9d3bab6a1f107 (diff) | |
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OPENGL: Merged from trunk, from rev 52105 to 53396.
This includes an rather hacky attempt to merge all the recent gp2x backend
changes into the branch. I suppose the gp2x backend and probably all new
backends, i.e. gph, dingux etc., might not compile anymore.
Since I have no way of testing those it would be nice if porters could look
into getting those up to speed in this branch.
svn-id: r53399
Diffstat (limited to 'engines/engine.cpp')
-rw-r--r-- | engines/engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/engine.cpp b/engines/engine.cpp index 627de87723..14715ccaac 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -110,7 +110,7 @@ Engine::Engine(OSystem *syst) // heaps of (sound) memory get allocated but never freed. Of course, // there still would be problems with many games... if (!_mixer->isReady()) - warning("Sound initialization failed. This may cause severe problems in some games."); + warning("Sound initialization failed. This may cause severe problems in some games"); // Setup a dummy cursor and palette, so that all engines can use // CursorMan.replace without having any headaches about memory leaks. |