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-rw-r--r--engines/engine.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/engine.cpp b/engines/engine.cpp
index 627de87723..14715ccaac 100644
--- a/engines/engine.cpp
+++ b/engines/engine.cpp
@@ -110,7 +110,7 @@ Engine::Engine(OSystem *syst)
// heaps of (sound) memory get allocated but never freed. Of course,
// there still would be problems with many games...
if (!_mixer->isReady())
- warning("Sound initialization failed. This may cause severe problems in some games.");
+ warning("Sound initialization failed. This may cause severe problems in some games");
// Setup a dummy cursor and palette, so that all engines can use
// CursorMan.replace without having any headaches about memory leaks.