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authorEugene Sandulenko2013-05-01 14:30:38 +0300
committerEugene Sandulenko2013-09-04 11:53:13 +0300
commit26e6f5086046ad824c6338fc78ea49f9d71f0dbd (patch)
tree6caa2db528384a8ab66ac72ab44b39de354085c0 /engines/fullpipe/fullpipe.h
parentb4bf88be4618e22a7707b042731ac4c9de8e874f (diff)
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FULLPIPE: Initial engine skeleton with detection
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_H
+#define FULLPIPE_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/keyboard.h"
+#include "common/random.h"
+#include "common/savefile.h"
+#include "common/system.h"
+
+#include "audio/mixer.h"
+
+#include "graphics/surface.h"
+
+#include "engines/engine.h"
+
+struct ADGameDescription;
+
+namespace Fullpipe {
+
+enum FullpipeGameFeatures {
+};
+
+class FullpipeEngine : public ::Engine {
+protected:
+
+ Common::Error run();
+
+public:
+ FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc);
+ virtual ~FullpipeEngine();
+
+ // Detection related functions
+ const ADGameDescription *_gameDescription;
+ const char *getGameId() const;
+ Common::Platform getPlatform() const;
+ bool hasFeature(EngineFeature f) const;
+
+ Common::RandomSource *_rnd;
+
+ int _mouseX, _mouseY;
+ Common::KeyCode _keyState;
+ uint16 _buttonState;
+
+ void updateEvents();
+
+public:
+
+ bool _isSaveAllowed;
+
+ bool canLoadGameStateCurrently() { return _isSaveAllowed; }
+ bool canSaveGameStateCurrently() { return _isSaveAllowed; }
+
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_H */