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authorRichieSams2013-09-29 18:04:53 -0500
committerRichieSams2013-09-29 18:04:53 -0500
commit49d67caa31583478b1b58df19b5739f42d5a4573 (patch)
treefaa9ee3e3e9346eedccaf44bbfeb054164223e0a /engines/fullpipe/gameloader.h
parent07c32312146bb7fe5adec41f03a2463893756361 (diff)
parent1c3202794ad71e59e9496b94ac51f102f8210b54 (diff)
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Merge branch 'master' into zvision
Diffstat (limited to 'engines/fullpipe/gameloader.h')
-rw-r--r--engines/fullpipe/gameloader.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h
index 2f1f57a5e2..4f5462671d 100644
--- a/engines/fullpipe/gameloader.h
+++ b/engines/fullpipe/gameloader.h
@@ -30,17 +30,17 @@
namespace Fullpipe {
class SceneTag;
-class CMctlCompound;
-class CInputController;
-class CInteractionController;
-class CMotionController;
+class MctlCompound;
+class InputController;
+class InteractionController;
+class MotionController;
class Sc2 : public CObject {
public:
int16 _sceneId;
int16 _field_2;
Scene *_scene;
- CMotionController *_motionController;
+ MotionController *_motionController;
int32 *_data1; // FIXME, could be a struct
int _count1;
PicAniInfo **_defPicAniInfos;
@@ -72,10 +72,10 @@ class PreloadItems : public Common::Array<PreloadItem *>, public CObject {
virtual bool load(MfcArchive &file);
};
-class CGameLoader : public CObject {
+class GameLoader : public CObject {
public:
- CGameLoader();
- virtual ~CGameLoader();
+ GameLoader();
+ virtual ~GameLoader();
virtual bool load(MfcArchive &file);
bool loadScene(int sceneId);
@@ -90,9 +90,9 @@ class CGameLoader : public CObject {
void saveScenePicAniInfos(int sceneId);
GameProject *_gameProject;
- CInteractionController *_interactionController;
- CInputController *_inputController;
- CInventory2 _inventory;
+ InteractionController *_interactionController;
+ InputController *_inputController;
+ Inventory2 _inventory;
Sc2Array _sc2array;
void *_sceneSwitcher;
bool (*_preloadCallback)(const PreloadItem &pre, int flag);
@@ -100,7 +100,7 @@ class CGameLoader : public CObject {
int16 _field_F8;
int16 _field_FA;
PreloadItems _preloadItems;
- CGameVar *_gameVar;
+ GameVar *_gameVar;
char *_gameName;
ExCommand _exCommand;
int _updateCounter;
@@ -108,9 +108,9 @@ class CGameLoader : public CObject {
int _preloadEntranceId;
};
-CInventory2 *getGameLoaderInventory();
-CInteractionController *getGameLoaderInteractionController();
-CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId);
+Inventory2 *getGameLoaderInventory();
+InteractionController *getGameLoaderInteractionController();
+MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId);
} // End of namespace Fullpipe