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author | RichieSams | 2013-09-29 18:04:53 -0500 |
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committer | RichieSams | 2013-09-29 18:04:53 -0500 |
commit | 49d67caa31583478b1b58df19b5739f42d5a4573 (patch) | |
tree | faa9ee3e3e9346eedccaf44bbfeb054164223e0a /engines/fullpipe/gameloader.h | |
parent | 07c32312146bb7fe5adec41f03a2463893756361 (diff) | |
parent | 1c3202794ad71e59e9496b94ac51f102f8210b54 (diff) | |
download | scummvm-rg350-49d67caa31583478b1b58df19b5739f42d5a4573.tar.gz scummvm-rg350-49d67caa31583478b1b58df19b5739f42d5a4573.tar.bz2 scummvm-rg350-49d67caa31583478b1b58df19b5739f42d5a4573.zip |
Merge branch 'master' into zvision
Diffstat (limited to 'engines/fullpipe/gameloader.h')
-rw-r--r-- | engines/fullpipe/gameloader.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index 2f1f57a5e2..4f5462671d 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -30,17 +30,17 @@ namespace Fullpipe { class SceneTag; -class CMctlCompound; -class CInputController; -class CInteractionController; -class CMotionController; +class MctlCompound; +class InputController; +class InteractionController; +class MotionController; class Sc2 : public CObject { public: int16 _sceneId; int16 _field_2; Scene *_scene; - CMotionController *_motionController; + MotionController *_motionController; int32 *_data1; // FIXME, could be a struct int _count1; PicAniInfo **_defPicAniInfos; @@ -72,10 +72,10 @@ class PreloadItems : public Common::Array<PreloadItem *>, public CObject { virtual bool load(MfcArchive &file); }; -class CGameLoader : public CObject { +class GameLoader : public CObject { public: - CGameLoader(); - virtual ~CGameLoader(); + GameLoader(); + virtual ~GameLoader(); virtual bool load(MfcArchive &file); bool loadScene(int sceneId); @@ -90,9 +90,9 @@ class CGameLoader : public CObject { void saveScenePicAniInfos(int sceneId); GameProject *_gameProject; - CInteractionController *_interactionController; - CInputController *_inputController; - CInventory2 _inventory; + InteractionController *_interactionController; + InputController *_inputController; + Inventory2 _inventory; Sc2Array _sc2array; void *_sceneSwitcher; bool (*_preloadCallback)(const PreloadItem &pre, int flag); @@ -100,7 +100,7 @@ class CGameLoader : public CObject { int16 _field_F8; int16 _field_FA; PreloadItems _preloadItems; - CGameVar *_gameVar; + GameVar *_gameVar; char *_gameName; ExCommand _exCommand; int _updateCounter; @@ -108,9 +108,9 @@ class CGameLoader : public CObject { int _preloadEntranceId; }; -CInventory2 *getGameLoaderInventory(); -CInteractionController *getGameLoaderInteractionController(); -CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); +Inventory2 *getGameLoaderInventory(); +InteractionController *getGameLoaderInteractionController(); +MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); } // End of namespace Fullpipe |