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author | RichieSams | 2013-09-29 18:04:53 -0500 |
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committer | RichieSams | 2013-09-29 18:04:53 -0500 |
commit | 49d67caa31583478b1b58df19b5739f42d5a4573 (patch) | |
tree | faa9ee3e3e9346eedccaf44bbfeb054164223e0a /engines | |
parent | 07c32312146bb7fe5adec41f03a2463893756361 (diff) | |
parent | 1c3202794ad71e59e9496b94ac51f102f8210b54 (diff) | |
download | scummvm-rg350-49d67caa31583478b1b58df19b5739f42d5a4573.tar.gz scummvm-rg350-49d67caa31583478b1b58df19b5739f42d5a4573.tar.bz2 scummvm-rg350-49d67caa31583478b1b58df19b5739f42d5a4573.zip |
Merge branch 'master' into zvision
Diffstat (limited to 'engines')
148 files changed, 6298 insertions, 4953 deletions
diff --git a/engines/configure.engines b/engines/configure.engines index 8ef4e66dc3..db8e341ee0 100644 --- a/engines/configure.engines +++ b/engines/configure.engines @@ -13,10 +13,10 @@ add_engine cruise "Cinematique evo 2" yes add_engine draci "Dragon History" yes add_engine drascula "Drascula: The Vampire Strikes Back" yes add_engine dreamweb "Dreamweb" yes -add_engine fullpipe "Full Pipe" yes +add_engine fullpipe "Full Pipe" no add_engine gob "Gobli*ns" yes add_engine groovie "Groovie" yes "groovie2" "7th Guest" -add_engine groovie2 "Groovie 2 games" no +add_engine groovie2 "Groovie 2 games" no "" "" "jpeg" add_engine hopkins "Hopkins FBI" yes "" "" "16bit" add_engine hugo "Hugo Trilogy" yes add_engine kyra "Kyra" yes "lol eob" "Legend of Kyrandia 1-3" @@ -52,5 +52,5 @@ add_engine touche "Touche: The Adventures of the Fifth Musketeer" yes add_engine tony "Tony Tough and the Night of Roasted Moths" yes "" "" "16bit" add_engine tsage "TsAGE" yes add_engine tucker "Bud Tucker in Double Trouble" yes -add_engine wintermute "Wintermute" no "" "" "png zlib vorbis 16bit" +add_engine wintermute "Wintermute" no "" "" "jpeg png zlib vorbis 16bit" add_engine zvision "ZVision" no diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index 6bfb400c24..1a2b7bb8e2 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -48,17 +48,17 @@ void BehaviorManager::clear() { _behaviors.clear(); } -void BehaviorManager::initBehavior(Scene *sc, CGameVar *var) { +void BehaviorManager::initBehavior(Scene *sc, GameVar *var) { clear(); _scene = sc; BehaviorInfo *behinfo; - CGameVar *behvar = var->getSubVarByName("BEHAVIOR"); + GameVar *behvar = var->getSubVarByName("BEHAVIOR"); if (!behvar) return; - for (CGameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) { + for (GameVar *subvar = behvar->_subVars; subvar; subvar = subvar->_nextVarObj) { if (!strcmp(subvar->_varName, "AMBIENT")) { behinfo = new BehaviorInfo; behinfo->initAmbientBehavior(subvar, sc); @@ -191,7 +191,7 @@ void BehaviorInfo::clear() { _bheItems.clear(); } -void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) { +void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) { debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); @@ -215,7 +215,7 @@ void BehaviorInfo::initAmbientBehavior(CGameVar *var, Scene *sc) { } } -void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani) { +void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) { debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName)); clear(); @@ -227,7 +227,7 @@ void BehaviorInfo::initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject if (strcmp(var->_value.stringValue, "ROOT")) break; - CGameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); + GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); if (v1 == var) return; @@ -255,7 +255,7 @@ BehaviorEntry::BehaviorEntry() { _items = 0; } -BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { +BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay) { _staticsId = 0; _itemsCount = 0; @@ -274,7 +274,7 @@ BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int _items = (BehaviorEntryInfo**)calloc(_itemsCount, sizeof(BehaviorEntryInfo *)); for (int i = 0; i < _itemsCount; i++) { - CGameVar *subvar = var->getSubVarByIndex(i); + GameVar *subvar = var->getSubVarByIndex(i); int delay; _items[i] = new BehaviorEntryInfo(subvar, sc, &delay); @@ -289,14 +289,14 @@ BehaviorEntry::BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int } } -BehaviorEntryInfo::BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay) { +BehaviorEntryInfo::BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay) { _messageQueue = 0; _delay = 0; _percent = 0; _flags = 0; _messageQueue = sc->getMessageQueueByName(subvar->_varName); - CGameVar *vart = subvar->getSubVarByName("dwDelay"); + GameVar *vart = subvar->getSubVarByName("dwDelay"); if (vart) _delay = vart->_value.intValue; diff --git a/engines/fullpipe/behavior.h b/engines/fullpipe/behavior.h index d9375d4d01..83a548f486 100644 --- a/engines/fullpipe/behavior.h +++ b/engines/fullpipe/behavior.h @@ -31,7 +31,7 @@ struct BehaviorEntryInfo { uint32 _percent; int _flags; - BehaviorEntryInfo(CGameVar *subvar, Scene *sc, int *delay); + BehaviorEntryInfo(GameVar *subvar, Scene *sc, int *delay); }; struct BehaviorEntry { @@ -41,7 +41,7 @@ struct BehaviorEntry { BehaviorEntryInfo **_items; BehaviorEntry(); - BehaviorEntry(CGameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay); + BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int *minDelay); }; struct BehaviorInfo { @@ -57,8 +57,8 @@ struct BehaviorInfo { BehaviorInfo() { clear(); } void clear(); - void initAmbientBehavior(CGameVar *var, Scene *sc); - void initObjectBehavior(CGameVar *var, Scene *sc, StaticANIObject *ani); + void initAmbientBehavior(GameVar *var, Scene *sc); + void initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani); }; class BehaviorManager : public CObject { @@ -72,7 +72,7 @@ class BehaviorManager : public CObject { void clear(); - void initBehavior(Scene *scene, CGameVar *var); + void initBehavior(Scene *scene, GameVar *var); void updateBehaviors(); void updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry); diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 6a4a587ff7..5e1af1227c 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -236,7 +236,7 @@ void FullpipeEngine::updateEvents() { _modalObject->update(); } else { _modalObject->saveload(); - CBaseModalObject *obj = _modalObject->_parentObj; + BaseModalObject *obj = _modalObject->_parentObj; if (obj) delete _modalObject; _modalObject = obj; @@ -260,7 +260,7 @@ void FullpipeEngine::updateEvents() { } ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0); - ex->_keyCode = 83; + ex->_keyCode = event.kbd.keycode; ex->_excFlags |= 3; ex->handle(); break; @@ -360,7 +360,7 @@ void FullpipeEngine::updateScreen() { _modalObject->update(); } else { _modalObject->saveload(); - CBaseModalObject *tmp = _modalObject->_parentObj; + BaseModalObject *tmp = _modalObject->_parentObj; delete _modalObject; @@ -389,7 +389,7 @@ void FullpipeEngine::updateScreen() { } int FullpipeEngine::getObjectEnumState(const char *name, const char *state) { - CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (!var) { var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0); @@ -406,7 +406,7 @@ int FullpipeEngine::getObjectEnumState(const char *name, const char *state) { } int FullpipeEngine::getObjectState(const char *objname) { - CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (var) return var->getSubVarAsInt(objname); @@ -415,7 +415,7 @@ int FullpipeEngine::getObjectState(const char *objname) { } void FullpipeEngine::setObjectState(const char *name, int state) { - CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (!var) { var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0); diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h index 348ac2c9c5..6872dd8356 100644 --- a/engines/fullpipe/fullpipe.h +++ b/engines/fullpipe/fullpipe.h @@ -44,11 +44,11 @@ enum FullpipeGameFeatures { }; class BehaviorManager; -class CBaseModalObject; -class CGameLoader; -class CGameVar; -class CInputController; -class CInventory2; +class BaseModalObject; +class GameLoader; +class GameVar; +class InputController; +class Inventory2; struct CursorInfo; struct EntranceInfo; class ExCommand; @@ -98,12 +98,12 @@ public: Graphics::Surface _backgroundSurface; - CGameLoader *_gameLoader; + GameLoader *_gameLoader; GameProject *_gameProject; bool loadGam(const char *fname, int scene = 0); - CGameVar *getGameLoaderGameVar(); - CInputController *getGameLoaderInputController(); + GameVar *getGameLoaderGameVar(); + InputController *getGameLoaderInputController(); int _gameProjectVersion; int _pictureScale; @@ -124,7 +124,7 @@ public: StaticANIObject *_aniMan2; byte *_globalPalette; - CInputController *_inputController; + InputController *_inputController; bool _inputDisabled; int _currentCheat; @@ -190,14 +190,14 @@ public: int32 _mapTable[200]; Scene *_inventoryScene; - CInventory2 *_inventory; + Inventory2 *_inventory; int _currSelectedInventoryItemId; int32 _updateTicks; int32 _lastInputTicks; int32 _lastButtonUpTicks; - CBaseModalObject *_modalObject; + BaseModalObject *_modalObject; int (*_updateScreenCallback)(); int (*_updateCursorCallback)(); @@ -218,7 +218,7 @@ public: bool sceneSwitcher(EntranceInfo *entrance); Scene *accessScene(int sceneId); - void setSceneMusicParameters(CGameVar *var); + void setSceneMusicParameters(GameVar *var); NGIArchive *_currArchive; diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index 2a8f64dac9..f8ede5cff2 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -31,25 +31,25 @@ namespace Fullpipe { -CInventory2 *getGameLoaderInventory() { +Inventory2 *getGameLoaderInventory() { return &g_fullpipe->_gameLoader->_inventory; } -CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { +MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) { for (uint i = 0; i < g_fullpipe->_gameLoader->_sc2array.size(); i++) if (g_fullpipe->_gameLoader->_sc2array[i]._sceneId == sceneId) - return (CMctlCompound *)g_fullpipe->_gameLoader->_sc2array[i]._motionController; + return (MctlCompound *)g_fullpipe->_gameLoader->_sc2array[i]._motionController; return 0; } -CInteractionController *getGameLoaderInteractionController() { +InteractionController *getGameLoaderInteractionController() { return g_fullpipe->_gameLoader->_interactionController; } -CGameLoader::CGameLoader() { - _interactionController = new CInteractionController(); - _inputController = new CInputController(); +GameLoader::GameLoader() { + _interactionController = new InteractionController(); + _inputController = new InputController(); _gameProject = 0; _gameName = 0; @@ -74,15 +74,15 @@ CGameLoader::CGameLoader() { g_fullpipe->_msgId = 0; } -CGameLoader::~CGameLoader() { +GameLoader::~GameLoader() { free(_gameName); delete _gameProject; delete _interactionController; delete _inputController; } -bool CGameLoader::load(MfcArchive &file) { - debug(5, "CGameLoader::load()"); +bool GameLoader::load(MfcArchive &file) { + debug(5, "GameLoader::load()"); _gameName = file.readPascalString(); debug(6, "_gameName: %s", _gameName); @@ -124,12 +124,12 @@ bool CGameLoader::load(MfcArchive &file) { _field_FA = file.readUint16LE(); _field_F8 = file.readUint16LE(); - _gameVar = (CGameVar *)file.readClass(); + _gameVar = (GameVar *)file.readClass(); return true; } -bool CGameLoader::loadScene(int sceneId) { +bool GameLoader::loadScene(int sceneId) { SceneTag *st; int idx = getSceneTagBySceneId(sceneId, &st); @@ -155,7 +155,7 @@ bool CGameLoader::loadScene(int sceneId) { return false; } -bool CGameLoader::gotoScene(int sceneId, int entranceId) { +bool GameLoader::gotoScene(int sceneId, int entranceId) { SceneTag *st; int sc2idx = getSceneTagBySceneId(sceneId, &st); @@ -181,7 +181,7 @@ bool CGameLoader::gotoScene(int sceneId, int entranceId) { return false; } - CGameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); + GameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0) sg->setSubVarAsInt("Entrance", entranceId); @@ -234,7 +234,7 @@ bool preloadCallback(const PreloadItem &pre, int flag) { return true; } -bool CGameLoader::preloadScene(int sceneId, int entranceId) { +bool GameLoader::preloadScene(int sceneId, int entranceId) { debug(0, "preloadScene(%d, %d), ", sceneId, entranceId); if (_preloadSceneId != sceneId || _preloadEntranceId != entranceId) { @@ -289,7 +289,7 @@ bool CGameLoader::preloadScene(int sceneId, int entranceId) { return true; } -bool CGameLoader::unloadScene(int sceneId) { +bool GameLoader::unloadScene(int sceneId) { SceneTag *tag; int sceneTag = getSceneTagBySceneId(sceneId, &tag); @@ -310,7 +310,7 @@ bool CGameLoader::unloadScene(int sceneId) { return true; } -int CGameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { +int GameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { if (_sc2array.size() > 0 && _gameProject->_sceneTagList->size() > 0) { for (uint i = 0; i < _sc2array.size(); i++) { if (_sc2array[i]._sceneId == sceneId) { @@ -329,11 +329,11 @@ int CGameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) { return -1; } -void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) { +void GameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) { if (picAniInfoCount <= 0) return; - debug(0, "CGameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount); + debug(0, "GameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount); PictureObject *pict; StaticANIObject *ani; @@ -381,11 +381,11 @@ void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAn } } -void CGameLoader::saveScenePicAniInfos(int sceneId) { - warning("STUB: CGameLoader::saveScenePicAniInfos(%d)", sceneId); +void GameLoader::saveScenePicAniInfos(int sceneId) { + warning("STUB: GameLoader::saveScenePicAniInfos(%d)", sceneId); } -void CGameLoader::updateSystems(int counterdiff) { +void GameLoader::updateSystems(int counterdiff) { if (g_fullpipe->_currentScene) { g_fullpipe->_currentScene->update(counterdiff); @@ -425,7 +425,7 @@ bool Sc2::load(MfcArchive &file) { _sceneId = file.readUint16LE(); - _motionController = (CMotionController *)file.readClass(); + _motionController = (MotionController *)file.readClass(); _count1 = file.readUint32LE(); debug(4, "count1: %d", _count1); @@ -496,14 +496,14 @@ bool PreloadItems::load(MfcArchive &file) { return true; } -CGameVar *FullpipeEngine::getGameLoaderGameVar() { +GameVar *FullpipeEngine::getGameLoaderGameVar() { if (_gameLoader) return _gameLoader->_gameVar; else return 0; } -CInputController *FullpipeEngine::getGameLoaderInputController() { +InputController *FullpipeEngine::getGameLoaderInputController() { if (_gameLoader) return _gameLoader->_inputController; else diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index 2f1f57a5e2..4f5462671d 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -30,17 +30,17 @@ namespace Fullpipe { class SceneTag; -class CMctlCompound; -class CInputController; -class CInteractionController; -class CMotionController; +class MctlCompound; +class InputController; +class InteractionController; +class MotionController; class Sc2 : public CObject { public: int16 _sceneId; int16 _field_2; Scene *_scene; - CMotionController *_motionController; + MotionController *_motionController; int32 *_data1; // FIXME, could be a struct int _count1; PicAniInfo **_defPicAniInfos; @@ -72,10 +72,10 @@ class PreloadItems : public Common::Array<PreloadItem *>, public CObject { virtual bool load(MfcArchive &file); }; -class CGameLoader : public CObject { +class GameLoader : public CObject { public: - CGameLoader(); - virtual ~CGameLoader(); + GameLoader(); + virtual ~GameLoader(); virtual bool load(MfcArchive &file); bool loadScene(int sceneId); @@ -90,9 +90,9 @@ class CGameLoader : public CObject { void saveScenePicAniInfos(int sceneId); GameProject *_gameProject; - CInteractionController *_interactionController; - CInputController *_inputController; - CInventory2 _inventory; + InteractionController *_interactionController; + InputController *_inputController; + Inventory2 _inventory; Sc2Array _sc2array; void *_sceneSwitcher; bool (*_preloadCallback)(const PreloadItem &pre, int flag); @@ -100,7 +100,7 @@ class CGameLoader : public CObject { int16 _field_F8; int16 _field_FA; PreloadItems _preloadItems; - CGameVar *_gameVar; + GameVar *_gameVar; char *_gameName; ExCommand _exCommand; int _updateCounter; @@ -108,9 +108,9 @@ class CGameLoader : public CObject { int _preloadEntranceId; }; -CInventory2 *getGameLoaderInventory(); -CInteractionController *getGameLoaderInteractionController(); -CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); +Inventory2 *getGameLoaderInventory(); +InteractionController *getGameLoaderInteractionController(); +MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId); } // End of namespace Fullpipe diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp index 2ab038b74d..2e89bd6003 100644 --- a/engines/fullpipe/gfx.cpp +++ b/engines/fullpipe/gfx.cpp @@ -171,7 +171,7 @@ bool PictureObject::load(MfcArchive &file, bool bigPicture) { _picture->load(file); - _pictureObject2List = new CPtrList(); + _pictureObject2List = new PtrList(); int count = file.readUint16LE(); @@ -325,7 +325,7 @@ void GameObject::setOXY(int x, int y) { _oy = y; } -void GameObject::renumPictures(CPtrList *lst) { +void GameObject::renumPictures(PtrList *lst) { int *buf = (int *)calloc(lst->size() + 2, sizeof(int)); for (uint i = 0; i < lst->size(); i++) { diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h index 82e082d8cb..1f7284a6eb 100644 --- a/engines/fullpipe/gfx.h +++ b/engines/fullpipe/gfx.h @@ -137,7 +137,7 @@ class GameObject : public CObject { virtual bool load(MfcArchive &file); void setOXY(int x, int y); - void renumPictures(CPtrList *lst); + void renumPictures(PtrList *lst); void setFlags(int16 flags) { _flags = flags; } void clearFlags() { _flags = 0; } const char *getName() { return _objectName; } @@ -149,7 +149,7 @@ class GameObject : public CObject { class PictureObject : public GameObject { public: Picture *_picture; - CPtrList *_pictureObject2List; + PtrList *_pictureObject2List; int _ox2; int _oy2; @@ -169,7 +169,7 @@ class PictureObject : public GameObject { class Background : public CObject { public: - CPtrList _picObjList; + PtrList _picObjList; char *_bgname; int _x; diff --git a/engines/fullpipe/init.cpp b/engines/fullpipe/init.cpp index c334542247..fb60a4cc57 100644 --- a/engines/fullpipe/init.cpp +++ b/engines/fullpipe/init.cpp @@ -123,7 +123,7 @@ void FullpipeEngine::initObjectStates() { } void FullpipeEngine::setLevelStates() { - CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); + GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); if (v) { v->setSubVarAsInt(sO_Level0, 2833); diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp index c4af54ddc3..ee826fd359 100644 --- a/engines/fullpipe/input.cpp +++ b/engines/fullpipe/input.cpp @@ -33,7 +33,7 @@ namespace Fullpipe { -CInputController::CInputController() { +InputController::InputController() { g_fullpipe->_inputController = this; _flag = 0; @@ -52,13 +52,13 @@ CInputController::CInputController() { _cursorItemPicture = 0; } -CInputController::~CInputController() { +InputController::~InputController() { removeMessageHandler(126, -1); g_fullpipe->_inputController = 0; } -void CInputController::setInputDisabled(bool state) { +void InputController::setInputDisabled(bool state) { _flag = state; g_fullpipe->_inputDisabled = state; } @@ -67,7 +67,7 @@ void setInputDisabled(bool state) { g_fullpipe->_inputController->setInputDisabled(state); } -void CInputController::addCursor(CursorInfo *cursor) { +void InputController::addCursor(CursorInfo *cursor) { CursorInfo *newc = new CursorInfo(cursor); Common::Point p; @@ -82,14 +82,14 @@ void CInputController::addCursor(CursorInfo *cursor) { _cursorsArray.push_back(newc); } -void CInputController::setCursorMode(bool enabled) { +void InputController::setCursorMode(bool enabled) { if (enabled) _inputFlags |= 1; else _inputFlags &= ~1; } -void CInputController::drawCursor(int x, int y) { +void InputController::drawCursor(int x, int y) { if (_cursorIndex == -1) return; @@ -105,7 +105,7 @@ void CInputController::drawCursor(int x, int y) { _cursorBounds.top + _cursorsArray[_cursorIndex]->itemPictureOffsY, 0, 0); } -void CInputController::setCursor(int cursorId) { +void InputController::setCursor(int cursorId) { if (_cursorIndex == -1 || _cursorsArray[_cursorIndex]->pictureId != cursorId) { _cursorIndex = -1; @@ -165,7 +165,6 @@ void FullpipeEngine::defHandleKeyDown(int key) { return; } - warning("%d %d", _currentCheat, _currentCheatPos); if (toupper(key) != input_cheats[_currentCheat][_currentCheatPos]) { _currentCheat = -1; @@ -173,7 +172,6 @@ void FullpipeEngine::defHandleKeyDown(int key) { } _currentCheatPos++; - warning("%d %d", _currentCheat, _currentCheatPos); if (!input_cheats[_currentCheat][_currentCheatPos]) { switch (_currentCheat) { diff --git a/engines/fullpipe/input.h b/engines/fullpipe/input.h index 4b32e510e3..bfd547ae2f 100644 --- a/engines/fullpipe/input.h +++ b/engines/fullpipe/input.h @@ -45,7 +45,7 @@ struct CursorInfo { typedef Common::Array<CursorInfo *> CursorsArray; -class CInputController { +class InputController { //CObject obj; int _flag; int _inputFlags; @@ -59,8 +59,8 @@ class CInputController { Picture *_cursorItemPicture; public: - CInputController(); - ~CInputController(); + InputController(); + ~InputController(); void setInputDisabled(bool state); void addCursor(CursorInfo *cursor); diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp index dcc7e90145..9fd42c15ae 100644 --- a/engines/fullpipe/interaction.cpp +++ b/engines/fullpipe/interaction.cpp @@ -39,9 +39,9 @@ bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) { if (g_fullpipe->_currentScene) sceneId = g_fullpipe->_currentScene->_sceneId; - CInteractionController *intC = getGameLoaderInteractionController(); - for (CObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) { - CInteraction *intr = (CInteraction *)*i; + InteractionController *intC = getGameLoaderInteractionController(); + for (ObList::iterator i = intC->_interactions.begin(); i != intC->_interactions.end(); ++i) { + Interaction *intr = (Interaction *)*i; if (intr->_sceneId > 0 && intr->_sceneId != sceneId) break; @@ -55,17 +55,17 @@ bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) { return false; } -bool CInteractionController::load(MfcArchive &file) { - debug(5, "CInteractionController::load()"); +bool InteractionController::load(MfcArchive &file) { + debug(5, "InteractionController::load()"); return _interactions.load(file); } int static_compSceneId = 0; -bool CInteractionController::compareInteractions(const void *p1, const void *p2) { - const CInteraction *i1 = (const CInteraction *)p1; - const CInteraction *i2 = (const CInteraction *)p2; +bool InteractionController::compareInteractions(const void *p1, const void *p2) { + const Interaction *i1 = (const Interaction *)p1; + const Interaction *i2 = (const Interaction *)p2; if (i2->_sceneId < i1->_sceneId) { if (i1->_sceneId != static_compSceneId) @@ -89,13 +89,13 @@ bool CInteractionController::compareInteractions(const void *p1, const void *p2) return true; } -void CInteractionController::sortInteractions(int sceneId) { +void InteractionController::sortInteractions(int sceneId) { static_compSceneId = sceneId; - Common::sort(_interactions.begin(), _interactions.end(), CInteractionController::compareInteractions); + Common::sort(_interactions.begin(), _interactions.end(), InteractionController::compareInteractions); } -bool CInteractionController::handleInteraction(StaticANIObject *subj, GameObject *obj, int invId) { +bool InteractionController::handleInteraction(StaticANIObject *subj, GameObject *obj, int invId) { if (subj) { if (!subj->isIdle() || (subj->_flags & 0x100)) return false; @@ -104,16 +104,16 @@ bool CInteractionController::handleInteraction(StaticANIObject *subj, GameObject if (!_interactions.size()) return false; - CInteraction *inter = 0; - CInteraction *previnter = 0; + Interaction *inter = 0; + Interaction *previnter = 0; int dur = 0; int mindur = 0xFFFF; MessageQueue *mq; ExCommand *ex; - for (CObList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) { - CInteraction *cinter = (CInteraction *)*i; + for (ObList::iterator i = _interactions.begin(); i != _interactions.end(); ++i) { + Interaction *cinter = (Interaction *)*i; if (!cinter->canInteract(subj, obj, invId)) continue; @@ -394,7 +394,7 @@ LABEL_38: return true; } -CInteraction::CInteraction() { +Interaction::Interaction() { _objectId1 = 0; _objectId2 = 0; _staticsId1 = 0; @@ -411,8 +411,8 @@ CInteraction::CInteraction() { _actionName = 0; } -bool CInteraction::load(MfcArchive &file) { - debug(5, "CInteraction::load()"); +bool Interaction::load(MfcArchive &file) { + debug(5, "Interaction::load()"); _objectId1 = file.readUint16LE(); _objectId2 = file.readUint16LE(); @@ -432,7 +432,7 @@ bool CInteraction::load(MfcArchive &file) { return true; } -bool CInteraction::canInteract(GameObject *obj1, GameObject *obj2, int invId) { +bool Interaction::canInteract(GameObject *obj1, GameObject *obj2, int invId) { if (_sceneId > 0 && g_fullpipe->_currentScene && g_fullpipe->_currentScene->_sceneId != _sceneId) return false; @@ -489,7 +489,7 @@ bool CInteraction::canInteract(GameObject *obj1, GameObject *obj2, int invId) { return true; } -bool CInteraction::isOverlapping(StaticANIObject *subj, GameObject *obj) { +bool Interaction::isOverlapping(StaticANIObject *subj, GameObject *obj) { StaticANIObject *ani = (StaticANIObject *)obj; if (abs(_xOffs + obj->_ox - subj->_ox) <= 1 diff --git a/engines/fullpipe/interaction.h b/engines/fullpipe/interaction.h index 28a03fb496..f968cca8ee 100644 --- a/engines/fullpipe/interaction.h +++ b/engines/fullpipe/interaction.h @@ -35,7 +35,7 @@ int handleObjectInteraction(StaticANIObject *subject, GameObject *object, int in bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId); -class CInteraction : public CObject { +class Interaction : public CObject { public: int16 _objectId1; int16 _objectId2; @@ -53,15 +53,15 @@ class CInteraction : public CObject { char *_actionName; public: - CInteraction(); + Interaction(); virtual bool load(MfcArchive &file); bool canInteract(GameObject *obj1, GameObject *obj2, int invId); bool isOverlapping(StaticANIObject *subj, GameObject *obj); }; -class CInteractionController : public CObject { +class InteractionController : public CObject { public: - CObList _interactions; + ObList _interactions; int16 _field_20; bool _flag24; @@ -69,7 +69,7 @@ class CInteractionController : public CObject { static bool compareInteractions(const void *p1, const void *p2); public: - CInteractionController() : _field_20(0), _flag24(true) {} + InteractionController() : _field_20(0), _flag24(true) {} virtual bool load(MfcArchive &file); diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp index ccedb57ce2..18ef3c4d97 100644 --- a/engines/fullpipe/inventory.cpp +++ b/engines/fullpipe/inventory.cpp @@ -30,8 +30,8 @@ namespace Fullpipe { -bool CInventory::load(MfcArchive &file) { - debug(5, "CInventory::load()"); +bool Inventory::load(MfcArchive &file) { + debug(5, "Inventory::load()"); _sceneId = file.readUint16LE(); int numInvs = file.readUint32LE(); @@ -52,7 +52,7 @@ bool CInventory::load(MfcArchive &file) { return true; } -int CInventory::getInventoryPoolItemIndexById(int itemId) { +int Inventory::getInventoryPoolItemIndexById(int itemId) { if (_itemsPool.size() <= 0) return -1; @@ -64,7 +64,7 @@ int CInventory::getInventoryPoolItemIndexById(int itemId) { return 0; } -bool CInventory::setItemFlags(int itemId, int flags) { +bool Inventory::setItemFlags(int itemId, int flags) { int idx = getInventoryPoolItemIndexById(itemId); if (idx < 0) @@ -75,7 +75,7 @@ bool CInventory::setItemFlags(int itemId, int flags) { return true; } -CInventory2::CInventory2() { +Inventory2::Inventory2() { _selectedId = -1; _field_48 = -1; _scene = 0; @@ -85,7 +85,7 @@ CInventory2::CInventory2() { _topOffset = -65; } -bool CInventory2::loadPartial(MfcArchive &file) { // CInventory2_SerializePartially +bool Inventory2::loadPartial(MfcArchive &file) { // Inventory2_SerializePartially int numInvs = file.readUint32LE(); for (int i = 0; i < numInvs; i++) { @@ -98,27 +98,27 @@ bool CInventory2::loadPartial(MfcArchive &file) { // CInventory2_SerializePartia return true; } -void CInventory2::addItem(int itemId, int count) { +void Inventory2::addItem(int itemId, int count) { if (getInventoryPoolItemIndexById(itemId) >= 0) _inventoryItems.push_back(new InventoryItem(itemId, count)); } -void CInventory2::addItem2(StaticANIObject *obj) { +void Inventory2::addItem2(StaticANIObject *obj) { if (getInventoryPoolItemIndexById(obj->_id) >= 0 && getInventoryPoolItemFieldCById(obj->_id) != 2) { addItem(obj->_id, 1); obj->hide(); } } -void CInventory2::removeItem(int itemId, int count) { - warning("STUB: CInventory2::removeItem(%d, %d)", itemId, count); +void Inventory2::removeItem(int itemId, int count) { + warning("STUB: Inventory2::removeItem(%d, %d)", itemId, count); } -void CInventory2::removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority) { +void Inventory2::removeItem2(Scene *sceneObj, int itemId, int x, int y, int priority) { warning("STUB: void removeItem2(sc, %d, %d, %d, %d)", itemId, x, y, priority); } -int CInventory2::getCountItemsWithId(int itemId) { +int Inventory2::getCountItemsWithId(int itemId) { int res = 0; for (uint i = 0; i < _inventoryItems.size(); i++) { @@ -129,7 +129,7 @@ int CInventory2::getCountItemsWithId(int itemId) { return res; } -int CInventory2::getInventoryItemIndexById(int itemId) { +int Inventory2::getInventoryItemIndexById(int itemId) { for (uint i = 0; i < _inventoryItems.size(); i++) { if (_inventoryItems[i]->itemId == itemId) return i; @@ -138,11 +138,11 @@ int CInventory2::getInventoryItemIndexById(int itemId) { return -1; } -int CInventory2::getInventoryPoolItemIdAtIndex(int itemId) { +int Inventory2::getInventoryPoolItemIdAtIndex(int itemId) { return _itemsPool[itemId]->id; } -int CInventory2::getInventoryPoolItemFieldCById(int itemId) { +int Inventory2::getInventoryPoolItemFieldCById(int itemId) { for (uint i = 0; i < _itemsPool.size(); i++) { if (_itemsPool[i]->id == itemId) return _itemsPool[i]->field_C; @@ -151,7 +151,7 @@ int CInventory2::getInventoryPoolItemFieldCById(int itemId) { return 0; } -int CInventory2::getItemFlags(int itemId) { +int Inventory2::getItemFlags(int itemId) { int idx = getInventoryPoolItemIndexById(itemId); if (idx < 0) @@ -160,7 +160,7 @@ int CInventory2::getItemFlags(int itemId) { return _itemsPool[idx]->flags; } -void CInventory2::rebuildItemRects() { +void Inventory2::rebuildItemRects() { _scene = g_fullpipe->accessScene(_sceneId); if (!_scene) @@ -222,7 +222,7 @@ void CInventory2::rebuildItemRects() { } } -void CInventory2::draw() { +void Inventory2::draw() { if (!_scene) return; @@ -295,7 +295,7 @@ reset: } -void CInventory2::slideIn() { +void Inventory2::slideIn() { _isInventoryOut = false; ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0); @@ -307,7 +307,7 @@ void CInventory2::slideIn() { ex->postMessage(); } -void CInventory2::slideOut() { +void Inventory2::slideOut() { _isInventoryOut = true; ExCommand *ex = new ExCommand(0, 17, 65, 0, 0, 0, 1, 0, 0, 0); @@ -319,7 +319,7 @@ void CInventory2::slideOut() { ex->postMessage(); } -bool CInventory2::handleLeftClick(ExCommand *cmd) { +bool Inventory2::handleLeftClick(ExCommand *cmd) { if (!_isInventoryOut) return false; @@ -353,7 +353,7 @@ bool CInventory2::handleLeftClick(ExCommand *cmd) { return res; } -int CInventory2::selectItem(int itemId) { +int Inventory2::selectItem(int itemId) { if (getInventoryItemIndexById(itemId) < 0) return -1; @@ -371,7 +371,7 @@ int CInventory2::selectItem(int itemId) { return _selectedId; } -bool CInventory2::unselectItem(bool flag) { +bool Inventory2::unselectItem(bool flag) { if (_selectedId < 0) return false; @@ -387,7 +387,7 @@ bool CInventory2::unselectItem(bool flag) { return true; } -int CInventory2::getHoveredItem(Common::Point *point) { +int Inventory2::getHoveredItem(Common::Point *point) { int selId = getSelectedItemId(); if (point->y <= 20 && !_isInventoryOut && !_isLocked) @@ -422,7 +422,7 @@ int CInventory2::getHoveredItem(Common::Point *point) { } void FullpipeEngine::getAllInventory() { - CInventory2 *inv = getGameLoaderInventory(); + Inventory2 *inv = getGameLoaderInventory(); for (uint i = 0; i < inv->getItemsPoolCount(); ++i ) { int id = inv->getInventoryPoolItemIdAtIndex(i); diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h index 5f1030398c..6d07f069bd 100644 --- a/engines/fullpipe/inventory.h +++ b/engines/fullpipe/inventory.h @@ -42,13 +42,13 @@ struct InventoryPoolItem { typedef Common::Array<InventoryPoolItem *> InventoryPoolItems; -class CInventory : public CObject { +class Inventory : public CObject { protected: int16 _sceneId; InventoryPoolItems _itemsPool; public: - CInventory() { _sceneId = 0; } + Inventory() { _sceneId = 0; } virtual bool load(MfcArchive &file); int getInventoryPoolItemIndexById(int itemId); @@ -83,7 +83,7 @@ struct InventoryIcon { typedef Common::Array<InventoryIcon *> InventoryIcons; -class CInventory2 : public CInventory { +class Inventory2 : public Inventory { InventoryItems _inventoryItems; InventoryIcons _inventoryIcons; int _selectedId; @@ -95,7 +95,7 @@ class CInventory2 : public CInventory { BigPicture *_picture; public: - CInventory2(); + Inventory2(); bool loadPartial(MfcArchive &file); void addItem(int itemId, int count); void addItem2(StaticANIObject *obj); diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp index 36fd1399ce..b5f2cb8303 100644 --- a/engines/fullpipe/messages.cpp +++ b/engines/fullpipe/messages.cpp @@ -169,13 +169,13 @@ Message::Message(int16 parentId, int messageKind, int x, int y, int a6, int a7, _field_34 = 0; } -CObjstateCommand::CObjstateCommand() { +ObjstateCommand::ObjstateCommand() { _value = 0; _objCommandName = 0; } -bool CObjstateCommand::load(MfcArchive &file) { - debug(5, "CObjStateCommand::load()"); +bool ObjstateCommand::load(MfcArchive &file) { + debug(5, "ObjStateCommand::load()"); _objtype = kObjTypeObjstateCommand; @@ -196,6 +196,9 @@ MessageQueue::MessageQueue() { _isFinished = 0; _flags = 0; _queueName = 0; + _counter = 0; + _field_38 = 0; + _flag1 = 0; } MessageQueue::MessageQueue(MessageQueue *src, int parId, int field_38) { @@ -222,6 +225,7 @@ MessageQueue::MessageQueue(MessageQueue *src, int parId, int field_38) { g_fullpipe->_globalMessageQueueList->addMessageQueue(this); _isFinished = 0; + _flag1 = 0; } MessageQueue::~MessageQueue() { diff --git a/engines/fullpipe/messages.h b/engines/fullpipe/messages.h index 7ba9126d46..6b72364323 100644 --- a/engines/fullpipe/messages.h +++ b/engines/fullpipe/messages.h @@ -82,14 +82,14 @@ class ExCommand2 : public ExCommand { int _pointsSize; }; -class CObjstateCommand : public CObject { +class ObjstateCommand : public CObject { public: ExCommand _cmd; char *_objCommandName; int _value; public: - CObjstateCommand(); + ObjstateCommand(); virtual bool load(MfcArchive &file); }; @@ -99,7 +99,6 @@ class MessageQueue : public CObject { int _flags; char *_queueName; int16 _dataId; - int16 _field_12; CObject *_field_14; Common::List<ExCommand *> _exCommands; int _counter; diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp index 6f1bc0cc1f..26048ced13 100644 --- a/engines/fullpipe/modal.cpp +++ b/engines/fullpipe/modal.cpp @@ -28,30 +28,30 @@ namespace Fullpipe { -bool CBaseModalObject::handleMessage(ExCommand *message) { - warning("STUB: CBaseModalObject::handleMessage()"); +bool BaseModalObject::handleMessage(ExCommand *message) { + warning("STUB: BaseModalObject::handleMessage()"); return true; } -bool CBaseModalObject::init(int counterdiff) { - warning("STUB: CBaseModalObject::init(%d)", counterdiff); +bool BaseModalObject::init(int counterdiff) { + warning("STUB: BaseModalObject::init(%d)", counterdiff); return true; } -bool CBaseModalObject::update() { - warning("STUB: CBaseModalObject::update()"); +bool BaseModalObject::update() { + warning("STUB: BaseModalObject::update()"); return true; } -void CBaseModalObject::saveload() { - warning("STUB: CBaseModalObject::saveload()"); +void BaseModalObject::saveload() { + warning("STUB: BaseModalObject::saveload()"); } -CModalIntro::CModalIntro() { +ModalIntro::ModalIntro() { _field_8 = 0; _countDown = 0; _needRedraw = 0; @@ -68,7 +68,7 @@ CModalIntro::CModalIntro() { _sfxVolume = g_fullpipe->_sfxVolume; } -bool CModalIntro::handleMessage(ExCommand *message) { +bool ModalIntro::handleMessage(ExCommand *message) { if (message->_messageKind != 17) return false; diff --git a/engines/fullpipe/modal.h b/engines/fullpipe/modal.h index 73236e8e5b..7d98427e20 100644 --- a/engines/fullpipe/modal.h +++ b/engines/fullpipe/modal.h @@ -25,14 +25,14 @@ namespace Fullpipe { -class CBaseModalObject { +class BaseModalObject { public: - CBaseModalObject *_parentObj; + BaseModalObject *_parentObj; public: - CBaseModalObject() : _parentObj(0) {} - virtual ~CBaseModalObject() {} + BaseModalObject() : _parentObj(0) {} + virtual ~BaseModalObject() {} virtual bool handleMessage(ExCommand *message); virtual bool init(int counterdiff); @@ -41,7 +41,7 @@ class CBaseModalObject { void saveload(); }; -class CModalIntro : public CBaseModalObject { +class ModalIntro : public BaseModalObject { int _field_8; int _introFlags; int _countDown; @@ -49,7 +49,7 @@ class CModalIntro : public CBaseModalObject { int _sfxVolume; public: - CModalIntro(); + ModalIntro(); virtual bool handleMessage(ExCommand *message); }; diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp index 514dde5185..da0c614e72 100644 --- a/engines/fullpipe/motion.cpp +++ b/engines/fullpipe/motion.cpp @@ -27,35 +27,40 @@ #include "common/list.h" #include "fullpipe/objects.h" +#include "fullpipe/statics.h" #include "fullpipe/motion.h" +#include "fullpipe/messages.h" +#include "fullpipe/gameloader.h" namespace Fullpipe { -bool CMotionController::load(MfcArchive &file) { +bool MotionController::load(MfcArchive &file) { // Is originally empty file.readClass(); - debug(5, "CMotionController::load()"); + debug(5, "MotionController::load()"); return true; } -bool CMctlCompound::load(MfcArchive &file) { - debug(5, "CMctlCompound::load()"); +bool MctlCompound::load(MfcArchive &file) { + debug(5, "MctlCompound::load()"); int count = file.readUint32LE(); - debug(6, "CMctlCompound::count = %d", count); + debug(6, "MctlCompound::count = %d", count); for (int i = 0; i < count; i++) { debug(6, "CompoundArray[%d]", i); - CMctlCompoundArrayItem *obj = (CMctlCompoundArrayItem *)file.readClass(); + MctlCompoundArrayItem *obj = new MctlCompoundArrayItem(); + + obj->_motionControllerObj = (MotionController *)file.readClass(); int count1 = file.readUint32LE(); debug(6, "ConnectionPoint::count: %d", count1); for (int j = 0; j < count1; j++) { debug(6, "ConnectionPoint[%d]", j); - CMctlConnectionPoint *obj1 = (CMctlConnectionPoint *)file.readClass(); + MctlConnectionPoint *obj1 = (MctlConnectionPoint *)file.readClass(); obj->_connectionPoints.push_back(*obj1); } @@ -64,57 +69,97 @@ bool CMctlCompound::load(MfcArchive &file) { obj->_field_24 = file.readUint32LE(); debug(6, "graphReact"); - obj->_movGraphReactObj = (CMovGraphReact *)file.readClass(); + obj->_movGraphReactObj = (MovGraphReact *)file.readClass(); - _motionControllers.push_back(*obj); + _motionControllers.push_back(obj); } return true; } -void CMctlCompound::addObject(StaticANIObject *obj) { - warning("STUB: CMctlCompound::addObject()"); +void MctlCompound::addObject(StaticANIObject *obj) { + for (uint i = 0; i < _motionControllers.size(); i++) + _motionControllers[i]->_motionControllerObj->addObject(obj); } -void CMctlCompound::initMovGraph2() { - warning("STUB: CMctlCompound::initMovGraph2()"); +int MctlCompound::removeObject(StaticANIObject *obj) { + warning("STUB: MctlCompound::removeObject()"); + + return 0; +} + +void MctlCompound::initMovGraph2() { + if (_objtype != kObjTypeMctlCompound) + return; + + for (uint i = 0; i < _motionControllers.size(); i++) { + if (_motionControllers[i]->_motionControllerObj->_objtype != kObjTypeMovGraph) + continue; + + MovGraph *gr = (MovGraph *)_motionControllers[i]->_motionControllerObj; + + MovGraph2 *newgr = new MovGraph2(); + + newgr->_links = gr->_links; + newgr->_nodes = gr->_nodes; + + gr->_links.clear(); + gr->_nodes.clear(); + + delete gr; + + _motionControllers[i]->_motionControllerObj = newgr; + } } -MessageQueue *CMctlCompound::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { - warning("STUB: CMctlCompound::method34()"); +void MctlCompound::freeItems() { + warning("STUB: MctlCompound::freeItems()"); +} + +MessageQueue *MctlCompound::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { + warning("STUB: MctlCompound::method34()"); return 0; } -MessageQueue *CMctlCompound::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { - warning("STUB: CMctlCompound::method4C()"); +MessageQueue *MctlCompound::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { + warning("STUB: MctlCompound::method4C()"); return 0; } -bool CMctlCompoundArray::load(MfcArchive &file) { - debug(5, "CMctlCompoundArray::load()"); +bool MctlCompoundArray::load(MfcArchive &file) { + debug(5, "MctlCompoundArray::load()"); int count = file.readUint32LE(); - debug(0, "CMctlCompoundArray::count = %d", count); + debug(0, "MctlCompoundArray::count = %d", count); assert(0); return true; } -CMovGraph::CMovGraph() { - warning("STUB: CMovGraph::CMovGraph()"); +int MovGraph_messageHandler(ExCommand *cmd); + +int MovGraphCallback(int a1, int a2, int a3) { + warning("STUB: MovgraphCallback"); + + return 0; +} + +MovGraph::MovGraph() { _itemsCount = 0; _items = 0; - //_callback1 = CMovGraphCallback1; // TODO + _callback1 = MovGraphCallback; _field_44 = 0; - // insertMessageHandler(CMovGraph_messageHandler, getMessageHandlersCount() - 1, 129); + insertMessageHandler(MovGraph_messageHandler, getMessageHandlersCount() - 1, 129); + + _objtype = kObjTypeMovGraph; } -bool CMovGraph::load(MfcArchive &file) { - debug(5, "CMovGraph::load()"); +bool MovGraph::load(MfcArchive &file) { + debug(5, "MovGraph::load()"); _links.load(file); _nodes.load(file); @@ -122,11 +167,288 @@ bool CMovGraph::load(MfcArchive &file) { return true; } -void CMovGraph::addObject(StaticANIObject *obj) { - warning("STUB: CMovGraph::addObject()"); +void MovGraph::addObject(StaticANIObject *obj) { + warning("STUB: MovGraph::addObject()"); +} + +int MovGraph::removeObject(StaticANIObject *obj) { + warning("STUB: MovGraph::removeObject()"); + + return 0; +} + +void MovGraph::freeItems() { + warning("STUB: MovGraph::freeItems()"); +} + +int MovGraph::method28() { + warning("STUB: MovGraph::method28()"); + + return 0; +} + +int MovGraph::method2C() { + warning("STUB: MovGraph::method2C()"); + + return 0; +} + +MessageQueue *MovGraph::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { + warning("STUB: MovGraph::method34()"); + + return 0; +} + +int MovGraph::changeCallback() { + warning("STUB: MovGraph::changeCallback()"); + + return 0; +} + +int MovGraph::method3C() { + warning("STUB: MovGraph::method3C()"); + + return 0; +} + +int MovGraph::method44() { + warning("STUB: MovGraph::method44()"); + + return 0; +} + +MessageQueue *MovGraph::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { + warning("STUB: MovGraph::method4C()"); + + return 0; +} + +int MovGraph::method50() { + warning("STUB: MovGraph::method50()"); + + return 0; +} + +double MovGraph::calcDistance(Common::Point *point, MovGraphLink *link, int flag) { + int n1x = link->_movGraphNode1->_x; + int n1y = link->_movGraphNode1->_y; + int n2x = link->_movGraphNode2->_x; + int n2y = link->_movGraphNode2->_y; + double dist1x = (double)(point->x - n1x); + double dist1y = (double)(n1y - point->y); + double dist2x = (double)(n2x - n1x); + double dist2y = (double)(n2y - n1y); + double dist1 = sqrt(dist1y * dist1y + dist1x * dist1x); + double dist2 = ((double)(n1y - n2y) * dist1y + dist2x * dist1x) / link->_distance / dist1; + double distm = dist2 * dist1; + double res = sqrt(1.0 - dist2 * dist2) * dist1; + + if (dist2 <= 0.0 || distm >= link->_distance) { + if (flag) { + if (dist2 > 0.0) { + if (distm >= link->_distance) { + point->x = n2x; + point->y = n2y; + } + } else { + point->x = n1x; + point->y = n1y; + } + } else { + return -1.0; + } + } else { + point->x = n1x + (dist2x * distm / link->_distance); + point->y = n1y + (dist2y * distm / link->_distance); + } + + return res; +} + +int MovGraph2::getItemIndexByGameObjectId(int objectId) { + for (uint i = 0; i < _items.size(); i++) + if (_items[i]->_objectId == objectId) + return i; + + return -1; +} + +bool MovGraph2::initDirections(StaticANIObject *obj, MovGraph2Item *item) { + item->_obj = obj; + item->_objectId = obj->_id; + + GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(obj->_objectName); + if (!var) + return false; + + var = var->getSubVarByName("Test_walk"); + + if (!var) + return false; + + GameVar *varD = 0; + Common::Point point; + + for (int dir = 0; dir < 4; dir++) { + switch (dir) { + case 0: + varD = var->getSubVarByName("Right"); + break; + case 1: + varD = var->getSubVarByName("Left"); + break; + case 2: + varD = var->getSubVarByName("Up"); + break; + case 3: + varD = var->getSubVarByName("Down"); + break; + } + + if (!varD) + return false; + + for (int act = 0; act < 3; act++) { + int idx; + + switch(act) { + case 0: + idx = varD->getSubVarAsInt("Start"); + break; + case 1: + idx = varD->getSubVarAsInt("Go"); + break; + case 2: + idx = varD->getSubVarAsInt("Stop"); + break; + } + + item->_subItems[dir]._walk[act]._movementId = idx; + + Movement *mov = obj->getMovementById(idx); + + item->_subItems[dir]._walk[act]._mov = mov; + if (mov) { + mov->calcSomeXY(point, 0); + item->_subItems[dir]._walk[act]._mx = point.x; + item->_subItems[dir]._walk[act]._my = point.y; + } + } + + for (int act = 0; act < 4; act++) { + int idx; + + switch(act) { + case 0: + idx = varD->getSubVarAsInt("TurnR"); + break; + case 1: + idx = varD->getSubVarAsInt("TurnL"); + break; + case 2: + idx = varD->getSubVarAsInt("TurnU"); + break; + case 3: + idx = varD->getSubVarAsInt("TurnD"); + break; + } + + item->_subItems[dir]._turn[act]._movementId = idx; + + Movement *mov = obj->getMovementById(idx); + + item->_subItems[dir]._turn[act]._mov = mov; + if (mov) { + mov->calcSomeXY(point, 0); + item->_subItems[dir]._turn[act]._mx = point.x; + item->_subItems[dir]._turn[act]._my = point.y; + } + } + + for (int act = 0; act < 4; act++) { + int idx; + + switch(act) { + case 0: + idx = varD->getSubVarAsInt("TurnSR"); + break; + case 1: + idx = varD->getSubVarAsInt("TurnSL"); + break; + case 2: + idx = varD->getSubVarAsInt("TurnSU"); + break; + case 3: + idx = varD->getSubVarAsInt("TurnSD"); + break; + } + + item->_subItems[dir]._turnS[act]._movementId = idx; + + Movement *mov = obj->getMovementById(idx); + + item->_subItems[dir]._turnS[act]._mov = mov; + if (mov) { + mov->calcSomeXY(point, 0); + item->_subItems[dir]._turnS[act]._mx = point.x; + item->_subItems[dir]._turnS[act]._my = point.y; + } + } + + item->_subItems[dir]._staticsId1 = item->_subItems[dir]._walk[0]._mov->_staticsObj1->_staticsId; + item->_subItems[dir]._staticsId2 = item->_subItems[dir]._walk[0]._mov->_staticsObj2->_staticsId; + + } + return true; +} + +void MovGraph2::addObject(StaticANIObject *obj) { + MovGraph::addObject(obj); + + int id = getItemIndexByGameObjectId(obj->_id); + + if (id >= 0) { + _items[id]->_obj = obj; + } else { + MovGraph2Item *item = new MovGraph2Item; + + if (initDirections(obj, item)) { + _items.push_back(item); + } else { + delete item; + } + } +} + +int MovGraph2::removeObject(StaticANIObject *obj) { + warning("STUB: MovGraph2::removeObject()"); + + return 0; +} + +void MovGraph2::freeItems() { + warning("STUB: MovGraph2::freeItems()"); } -CMovGraphLink::CMovGraphLink() { +MessageQueue *MovGraph2::method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { + warning("STUB: MovGraph2::method34()"); + + return 0; +} + +MessageQueue *MovGraph2::method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { + warning("STUB: MovGraph2::method4C()"); + + return 0; +} + +MovGraphNode *MovGraph::calcOffset(int ox, int oy) { + warning("STUB: MovGraph::calcOffset()"); + + return 0; +} + +MovGraphLink::MovGraphLink() { _distance = 0; _angle = 0; _flags = 0x10000000; @@ -138,8 +460,8 @@ CMovGraphLink::CMovGraphLink() { _name = 0; } -bool CMovGraphLink::load(MfcArchive &file) { - debug(5, "CMovGraphLink::load()"); +bool MovGraphLink::load(MfcArchive &file) { + debug(5, "MovGraphLink::load()"); _dwordArray1.load(file); _dwordArray2.load(file); @@ -147,23 +469,23 @@ bool CMovGraphLink::load(MfcArchive &file) { _flags = file.readUint32LE(); debug(8, "GraphNode1"); - _movGraphNode1 = (CMovGraphNode *)file.readClass(); + _movGraphNode1 = (MovGraphNode *)file.readClass(); debug(8, "GraphNode2"); - _movGraphNode2 = (CMovGraphNode *)file.readClass(); + _movGraphNode2 = (MovGraphNode *)file.readClass(); _distance = file.readDouble(); _angle = file.readDouble(); debug(8, "distance: %g, angle: %g", _distance, _angle); - _movGraphReact = (CMovGraphReact *)file.readClass(); + _movGraphReact = (MovGraphReact *)file.readClass(); _name = file.readPascalString(); return true; } -bool CMovGraphNode::load(MfcArchive &file) { - debug(5, "CMovGraphNode::load()"); +bool MovGraphNode::load(MfcArchive &file) { + debug(5, "MovGraphNode::load()"); _field_14 = file.readUint32LE(); _x = file.readUint32LE(); @@ -173,7 +495,7 @@ bool CMovGraphNode::load(MfcArchive &file) { return true; } -CReactParallel::CReactParallel() { +ReactParallel::ReactParallel() { _x1 = 0; _x2 = 0; _dy = 0; @@ -183,8 +505,8 @@ CReactParallel::CReactParallel() { _y2 = 0; } -bool CReactParallel::load(MfcArchive &file) { - debug(5, "CReactParallel::load()"); +bool ReactParallel::load(MfcArchive &file) { + debug(5, "ReactParallel::load()"); _x1 = file.readUint32LE(); _y1 = file.readUint32LE(); @@ -198,7 +520,7 @@ bool CReactParallel::load(MfcArchive &file) { return true; } -void CReactParallel::createRegion() { +void ReactParallel::createRegion() { _points = (Common::Point **)malloc(sizeof(Common::Point *) * 4); for (int i = 0; i < 4; i++) @@ -223,15 +545,15 @@ void CReactParallel::createRegion() { // GdiObject::Attach(_rgn, CreatePolygonRgn(_points, 4, 2); } -CReactPolygonal::CReactPolygonal() { +ReactPolygonal::ReactPolygonal() { _field_C = 0; _points = 0; _pointCount = 0; _field_10 = 0; } -bool CReactPolygonal::load(MfcArchive &file) { - debug(5, "CReactPolygonal::load()"); +bool ReactPolygonal::load(MfcArchive &file) { + debug(5, "ReactPolygonal::load()"); _field_C = file.readUint32LE(); _field_10 = file.readUint32LE(); @@ -254,7 +576,7 @@ bool CReactPolygonal::load(MfcArchive &file) { return true; } -void CReactPolygonal::createRegion() { +void ReactPolygonal::createRegion() { if (_points) { // GdiObject::Attach(_rgn, CreatePolygonRgn(_points, _pointCount, 2); @@ -262,7 +584,10 @@ void CReactPolygonal::createRegion() { } int startWalkTo(int objId, int objKey, int x, int y, int a5) { - warning("STUB: startWalkTo(%d, %d, %d, %d, %d)", objId, objKey, x, y, a5); + MctlCompound *mc = getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); + + if (mc) + return (mc->method34(g_fullpipe->_currentScene->getStaticANIObject1ById(objId, objKey), x, y, a5, 0) != 0); return 0; } diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h index 85a52918f0..99d8d3eb79 100644 --- a/engines/fullpipe/motion.h +++ b/engines/fullpipe/motion.h @@ -29,54 +29,88 @@ int startWalkTo(int objId, int objKey, int x, int y, int a5); int doSomeAnimation(int objId, int objKey, int a3); int doSomeAnimation2(int objId, int objKey); -class CMotionController : public CObject { - public: +class MotionController : public CObject { +public: int _field_4; bool _isEnabled; - public: - CMotionController() : _isEnabled(true) {} +public: + MotionController() : _isEnabled(true), _field_4(0) {} + virtual ~MotionController() {} virtual bool load(MfcArchive &file); - - void setEnabled() { _isEnabled = true; } - void clearEnabled() { _isEnabled = false; } - + virtual void methodC() {} + virtual void method10() {} + virtual void clearEnabled() { _isEnabled = false; } + virtual void setEnabled() { _isEnabled = true; } virtual void addObject(StaticANIObject *obj) {} + virtual int removeObject(StaticANIObject *obj) { return 0; } virtual void freeItems() {} + virtual int method28() { return 0; } + virtual int method2C() { return 0; } + virtual int method30() { return 0; } + virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { return 0; } + virtual int changeCallback() { return 0; } + virtual int method3C() { return 0; } + virtual int method40() { return 0; } + virtual int method44() { return 0; } + virtual int method48() { return -1; } + virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId) { return 0; } +}; + +class MovGraphReact : public CObject { + // Empty }; -class CMctlCompoundArray : public Common::Array<CObject>, public CObject { +typedef Common::Array<CObject> MctlConnectionPointsArray; + +class MctlCompoundArrayItem : public CObject { + friend class MctlCompound; + + protected: + MotionController *_motionControllerObj; + MovGraphReact *_movGraphReactObj; + MctlConnectionPointsArray _connectionPoints; + int _field_20; + int _field_24; + int _field_28; + public: - virtual bool load(MfcArchive &file); + MctlCompoundArrayItem() : _movGraphReactObj(0) {} }; -class CMctlConnectionPointsArray : public Common::Array<CObject>, public CObject { +class MctlCompoundArray : public Common::Array<MctlCompoundArrayItem *>, public CObject { public: virtual bool load(MfcArchive &file); }; -class CMctlCompound : public CMotionController { - CMctlCompoundArray _motionControllers; +class MctlCompound : public MotionController { + MctlCompoundArray _motionControllers; public: + MctlCompound() { _objtype = kObjTypeMctlCompound; } + virtual bool load(MfcArchive &file); virtual void addObject(StaticANIObject *obj); - void initMovGraph2(); + virtual int removeObject(StaticANIObject *obj); + virtual void freeItems(); + virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); + virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); - MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); - MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); + void initMovGraph2(); }; class Unk2 : public CObject { +public: int _items; int _count; - public: +public: Unk2() : _items(0), _count(0) {} }; -class CMovGraphNode : public CObject { +class MovGraphNode : public CObject { + public: int _x; int _y; int _distance; @@ -84,30 +118,11 @@ class CMovGraphNode : public CObject { int _field_14; public: - CMovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) {} + MovGraphNode() : _x(0), _y(0), _distance(0), _field_10(0), _field_14(0) {} virtual bool load(MfcArchive &file); }; -class CMovGraphReact : public CObject { - // Empty -}; - -class CMctlCompoundArrayItem : public CObject { - friend class CMctlCompound; - - protected: - CMotionController *_motionControllerObj; - CMovGraphReact *_movGraphReactObj; - CMctlConnectionPointsArray _connectionPoints; - int _field_20; - int _field_24; - int _field_28; - - public: - CMctlCompoundArrayItem() : _movGraphReactObj(0) {} -}; - -class CReactParallel : public CMovGraphReact { +class ReactParallel : public MovGraphReact { //CRgn _rgn; int _x1; int _y1; @@ -118,12 +133,12 @@ class CReactParallel : public CMovGraphReact { Common::Point **_points; public: - CReactParallel(); + ReactParallel(); virtual bool load(MfcArchive &file); void createRegion(); }; -class CReactPolygonal : public CMovGraphReact { +class ReactPolygonal : public MovGraphReact { //CRgn _rgn; int _field_C; int _field_10; @@ -131,32 +146,34 @@ class CReactPolygonal : public CMovGraphReact { Common::Point **_points; public: - CReactPolygonal(); + ReactPolygonal(); virtual bool load(MfcArchive &file); void createRegion(); }; -class CMovGraphLink : public CObject { - CMovGraphNode *_movGraphNode1; - CMovGraphNode *_movGraphNode2; - CDWordArray _dwordArray1; - CDWordArray _dwordArray2; +class MovGraphLink : public CObject { + public: + MovGraphNode *_movGraphNode1; + MovGraphNode *_movGraphNode2; + DWordArray _dwordArray1; + DWordArray _dwordArray2; int _flags; int _field_38; int _field_3C; double _distance; double _angle; - CMovGraphReact *_movGraphReact; + MovGraphReact *_movGraphReact; char *_name; public: - CMovGraphLink(); + MovGraphLink(); virtual bool load(MfcArchive &file); }; -class CMovGraph : public CMotionController { - CObList _nodes; - CObList _links; +class MovGraph : public MotionController { + public: + ObList _nodes; + ObList _links; int _field_44; int _items; int _itemsCount; @@ -164,13 +181,65 @@ class CMovGraph : public CMotionController { Unk2 _unk2; public: - CMovGraph(); + MovGraph(); virtual bool load(MfcArchive &file); virtual void addObject(StaticANIObject *obj); + virtual int removeObject(StaticANIObject *obj); + virtual void freeItems(); + virtual int method28(); + virtual int method2C(); + virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); + virtual int changeCallback(); + virtual int method3C(); + virtual int method44(); + virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); + virtual int method50(); + + double calcDistance(Common::Point *point, MovGraphLink *link, int flag); + MovGraphNode *calcOffset(int ox, int oy); +}; + +class Movement; + +struct MG2I { + int _movementId; + Movement *_mov; + int _mx; + int _my; +}; + +struct MovGraph2ItemSub { + int _staticsId2; + int _staticsId1; + MG2I _walk[3]; + MG2I _turn[4]; + MG2I _turnS[4]; +}; + +struct MovGraph2Item { + int _objectId; + StaticANIObject *_obj; + MovGraph2ItemSub _subItems[4]; +}; + +class MovGraph2 : public MovGraph { +public: + Common::Array<MovGraph2Item *> _items; + +public: + virtual void addObject(StaticANIObject *obj); + virtual int removeObject(StaticANIObject *obj); + virtual void freeItems(); + virtual MessageQueue *method34(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); + virtual MessageQueue *method4C(StaticANIObject *subj, int xpos, int ypos, int flag, int staticsId); + + int getItemIndexByGameObjectId(int objectId); + bool initDirections(StaticANIObject *obj, MovGraph2Item *item); }; -class CMctlConnectionPoint : public CObject { +class MctlConnectionPoint : public CObject { +public: int _connectionX; int _connectionY; int _field_C; diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h index 9e7c7531a7..a12851e63b 100644 --- a/engines/fullpipe/objects.h +++ b/engines/fullpipe/objects.h @@ -69,27 +69,27 @@ union VarValue { char *stringValue; }; -class CGameVar : public CObject { +class GameVar : public CObject { public: - CGameVar *_nextVarObj; - CGameVar *_prevVarObj; - CGameVar *_parentVarObj; - CGameVar *_subVars; - CGameVar *_field_14; + GameVar *_nextVarObj; + GameVar *_prevVarObj; + GameVar *_parentVarObj; + GameVar *_subVars; + GameVar *_field_14; char *_varName; VarValue _value; int _varType; public: - CGameVar(); + GameVar(); virtual bool load(MfcArchive &file); - CGameVar *getSubVarByName(const char *name); + GameVar *getSubVarByName(const char *name); bool setSubVarAsInt(const char *name, int value); int getSubVarAsInt(const char *name); - CGameVar *addSubVarAsInt(const char *name, int value); - bool addSubVar(CGameVar *subvar); + GameVar *addSubVarAsInt(const char *name, int value); + bool addSubVar(GameVar *subvar); int getSubVarsCount(); - CGameVar *getSubVarByIndex(int idx); + GameVar *getSubVarByIndex(int idx); }; } // End of namespace Fullpipe diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp index 6ac062fb37..cc93363786 100644 --- a/engines/fullpipe/scene.cpp +++ b/engines/fullpipe/scene.cpp @@ -72,6 +72,7 @@ SceneTag::SceneTag() { _field_4 = 0; _scene = 0; _tag = 0; + _sceneId = 0; } bool SceneTag::load(MfcArchive &file) { @@ -259,7 +260,7 @@ void Scene::init() { if (_staticANIObjectList2.size() != _staticANIObjectList1.size()) { _staticANIObjectList2.clear(); - for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) + for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) _staticANIObjectList2.push_back(*s); } } @@ -273,7 +274,7 @@ StaticANIObject *Scene::getAniMan() { } StaticANIObject *Scene::getStaticANIObject1ById(int obj, int a3) { - for (CPtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) { + for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) { StaticANIObject *o = (StaticANIObject *)*s; if (o->_id == obj && (a3 == -1 || o->_okeyCode == a3)) return o; @@ -327,7 +328,7 @@ void Scene::setPictureObjectsFlag4() { } PictureObject *Scene::getPictureObjectById(int objId, int flags) { - for (uint i = 0; i < _picObjList.size(); i++) { + for (uint i = 1; i < _picObjList.size(); i++) { if (((PictureObject *)_picObjList[i])->_id == objId && ((PictureObject *)_picObjList[i])->_okeyCode == flags) return (PictureObject *)_picObjList[i]; } @@ -371,16 +372,16 @@ MessageQueue *Scene::getMessageQueueByName(char *name) { return 0; } -void Scene::preloadMovements(CGameVar *var) { - CGameVar *preload = var->getSubVarByName("PRELOAD"); +void Scene::preloadMovements(GameVar *var) { + GameVar *preload = var->getSubVarByName("PRELOAD"); if (!preload) return; - for (CGameVar *i = preload->_subVars; i; i = i->_nextVarObj) { + for (GameVar *i = preload->_subVars; i; i = i->_nextVarObj) { StaticANIObject *ani = getStaticANIObject1ByName(i->_varName, -1); if (ani) { - CGameVar *subVars = i->_subVars; + GameVar *subVars = i->_subVars; if (subVars) { for (;subVars; subVars = subVars->_nextVarObj) { @@ -397,7 +398,7 @@ void Scene::preloadMovements(CGameVar *var) { } void Scene::initObjectCursors(const char *varname) { - CGameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); + GameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS"); if (!cursorsVar || !cursorsVar->_subVars) return; @@ -405,7 +406,7 @@ void Scene::initObjectCursors(const char *varname) { int maxId = 0; int minId = 0xffff; - for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { + for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { GameObject *obj = getPictureObjectByName(sub->_varName, -1); if (obj || (obj = getStaticANIObject1ByName(sub->_varName, -1)) != 0) { @@ -421,7 +422,7 @@ void Scene::initObjectCursors(const char *varname) { g_fullpipe->_objectIdCursors.resize(maxId - minId + 1); - for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { + for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) { GameObject *obj = getPictureObjectByName(sub->_varName, -1); if (!obj) @@ -441,7 +442,7 @@ bool Scene::compareObjPriority(const void *p1, const void *p2) { return false; } -void Scene::objectList_sortByPriority(CPtrList &list) { +void Scene::objectList_sortByPriority(PtrList &list) { Common::sort(list.begin(), list.end(), Scene::compareObjPriority); } @@ -453,12 +454,12 @@ void Scene::draw() { objectList_sortByPriority(_staticANIObjectList2); - for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { + for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { ((StaticANIObject *)*s)->draw2(); } int priority = -1; - for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { + for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) { drawContent(((StaticANIObject *)*s)->_priority, priority, false); ((StaticANIObject *)*s)->draw(); @@ -526,7 +527,7 @@ int Scene::getPictureObjectIdAtPos(int x, int y) { void Scene::update(int counterdiff) { debug(0, "Scene::update(%d)", counterdiff); - for (CPtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) + for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) ((StaticANIObject *)*s)->update(counterdiff); } diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h index c1c8d47ba8..db0da5db31 100644 --- a/engines/fullpipe/scene.h +++ b/engines/fullpipe/scene.h @@ -31,10 +31,10 @@ class MessageQueue; class Scene : public Background { public: - CPtrList _staticANIObjectList1; - CPtrList _staticANIObjectList2; - CPtrList _messageQueueList; - CPtrList _faObjectList; + PtrList _staticANIObjectList1; + PtrList _staticANIObjectList2; + PtrList _messageQueueList; + PtrList _faObjectList; Shadows *_shadows; SoundList *_soundList; int16 _sceneId; @@ -69,7 +69,7 @@ class Scene : public Background { PictureObject *getPictureObjectById(int objId, int flags); PictureObject *getPictureObjectByName(const char *name, int keyCode); void deletePictureObject(PictureObject *obj); - void preloadMovements(CGameVar *var); + void preloadMovements(GameVar *var); StaticANIObject *getStaticANIObjectAtPos(int x, int y); PictureObject *getPictureObjectAtPos(int x, int y); @@ -79,7 +79,7 @@ class Scene : public Background { private: static bool compareObjPriority(const void *p1, const void *p2); - void objectList_sortByPriority(CPtrList &list); + void objectList_sortByPriority(PtrList &list); }; class SceneTag : public CObject { @@ -88,7 +88,6 @@ class SceneTag : public CObject { char *_tag; Scene *_scene; int16 _sceneId; - int16 _field_12; public: SceneTag(); diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index f6620a2fc7..9fb8a95f53 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -75,7 +75,7 @@ Vars::Vars() { } bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { - CGameVar *sceneVar; + GameVar *sceneVar; Common::Point sceneDim; Scene *scene = accessScene(entrance->_sceneId); @@ -137,21 +137,17 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _aniMan->_statics = _aniMan->getStaticsById(ST_MAN_EMPTY); _aniMan->setOXY(0, 0); - if (_aniMan) { - _aniMan2 = _aniMan; - CMctlCompound *cmp = getSc2MctlCompoundBySceneId(entrance->_sceneId); - cmp->initMovGraph2(); - cmp->addObject(_aniMan); - cmp->setEnabled(); - getGameLoaderInteractionController()->enableFlag24(); - setInputDisabled(0); - } else { - _aniMan2 = 0; - } + _aniMan2 = _aniMan; + MctlCompound *cmp = getSc2MctlCompoundBySceneId(entrance->_sceneId); + cmp->initMovGraph2(); + cmp->addObject(_aniMan); + cmp->setEnabled(); + getGameLoaderInteractionController()->enableFlag24(); + setInputDisabled(0); scene->setPictureObjectsFlag4(); - for (CPtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) { + for (PtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) { StaticANIObject *o = (StaticANIObject *)*s; o->setFlags(o->_flags & 0xFE7F); } @@ -657,7 +653,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { } void setElevatorButton(const char *name, int state) { - CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); + GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); if (var) var->setSubVarAsInt(name, state); @@ -731,6 +727,8 @@ int global_messageHandler1(ExCommand *cmd) { } break; case 36: // keydown + g_fullpipe->defHandleKeyDown(cmd->_keyCode); + switch (cmd->_keyCode) { case '\x1B': // ESC if (g_fullpipe->_currentScene) { @@ -768,7 +766,6 @@ int global_messageHandler1(ExCommand *cmd) { cmd->_messageKind = 0; break; default: - g_fullpipe->defHandleKeyDown(cmd->_keyCode); break; } break; @@ -1075,7 +1072,7 @@ int global_messageHandler3(ExCommand *cmd) { return doSomeAnimation2(cmd->_parentId, cmd->_keyCode); case 63: if (cmd->_objtype == kObjTypeObjstateCommand) { - CObjstateCommand *c = (CObjstateCommand *)cmd; + ObjstateCommand *c = (ObjstateCommand *)cmd; result = 1; g_fullpipe->setObjectState(c->_objCommandName, c->_value); } @@ -1312,6 +1309,63 @@ int global_messageHandler4(ExCommand *cmd) { return 1; } +int MovGraph_messageHandler(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + if (cmd->_messageNum != 33) + return 0; + + StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); + + if (!getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)) + return 0; + + if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani) + return 0; + + MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); + + MovGraphLink *link = 0; + double mindistance = 1.0e10; + Common::Point point; + + for (ObList::iterator i = gr->_links.begin(); i != gr->_links.end(); ++i) { + point.x = ani->_ox; + point.y = ani->_oy; + + double dst = gr->calcDistance(&point, (MovGraphLink *)(*i), 0); + if (dst >= 0.0 && dst < mindistance) { + mindistance = dst; + link = (MovGraphLink *)(*i); + } + } + + int top; + + if (link) { + MovGraphNode *node = link->_movGraphNode1; + + double sq = (ani->_oy - node->_y) * (ani->_oy - node->_y) + (ani->_ox - node->_x) * (ani->_ox - node->_x); + int off = (node->_field_14 >> 16) & 0xFF; + double off2 = ((link->_movGraphNode2->_field_14 >> 8) & 0xff) - off; + + top = off + (int)(sqrt(sq) * off2 / link->_distance); + } else { + top = (gr->calcOffset(ani->_ox, ani->_oy)->_field_14 >> 8) & 0xff; + } + + if (ani->_movement) { + ani->_movement->_currDynamicPhase->_rect->top = 255 - top; + return 0; + } + + if (ani->_statics) + ani->_statics->_rect->top = 255 - top; + + return 0; +} + int defaultUpdateCursor() { g_fullpipe->updateCursorsCommon(); @@ -1325,7 +1379,7 @@ int sceneIntro_updateCursor() { } void FullpipeEngine::setSwallowedEggsState() { - CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); + GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1); g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2); @@ -1348,7 +1402,7 @@ void sceneIntro_initScene(Scene *sc) { if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag) g_vars->sceneIntro_skipIntro = false; - g_fullpipe->_modalObject = new CModalIntro; + g_fullpipe->_modalObject = new ModalIntro; } int sceneHandlerIntro(ExCommand *cmd) { @@ -1358,7 +1412,7 @@ int sceneHandlerIntro(ExCommand *cmd) { } void scene01_fixEntrance() { - CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); + GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); if (var->getSubVarAsInt("Entrance") == TrubaLeft) var->setSubVarAsInt("Entrance", TrubaRight); } diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h index be42838920..5597612aa6 100644 --- a/engines/fullpipe/scenes.h +++ b/engines/fullpipe/scenes.h @@ -31,9 +31,9 @@ class Vars { public: Vars(); - CGameVar *swallowedEgg1; - CGameVar *swallowedEgg2; - CGameVar *swallowedEgg3; + GameVar *swallowedEgg1; + GameVar *swallowedEgg2; + GameVar *swallowedEgg3; StaticANIObject *sceneIntro_aniin1man; bool sceneIntro_needSleep; diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp index 821049cd0f..6da848a621 100644 --- a/engines/fullpipe/sound.cpp +++ b/engines/fullpipe/sound.cpp @@ -111,7 +111,7 @@ void Sound::setPanAndVolumeByStaticAni() { debug(3, "STUB Sound::setPanAndVolumeByStaticAni()"); } -void FullpipeEngine::setSceneMusicParameters(CGameVar *var) { +void FullpipeEngine::setSceneMusicParameters(GameVar *var) { warning("STUB: FullpipeEngine::setSceneMusicParameters()"); } diff --git a/engines/fullpipe/sound.h b/engines/fullpipe/sound.h index 4014cdd94e..ea6987aae6 100644 --- a/engines/fullpipe/sound.h +++ b/engines/fullpipe/sound.h @@ -29,7 +29,6 @@ class Sound : public MemoryObject { int _id; char *_description; int16 _objectId; - int16 _field_32; int _directSoundBuffer; int _directSoundBuffers[7]; byte *_soundData; diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 4c58d564dd..747015e9a1 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -37,7 +37,7 @@ namespace Fullpipe { bool FullpipeEngine::loadGam(const char *fname, int scene) { - _gameLoader = new CGameLoader(); + _gameLoader = new GameLoader(); if (!_gameLoader->loadFile(fname)) return false; @@ -54,7 +54,7 @@ bool FullpipeEngine::loadGam(const char *fname, int scene) { _inventory->rebuildItemRects(); - for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) { + for (PtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) { ((MemoryObject *)((PictureObject *)*p)->_picture)->load(); } @@ -145,7 +145,7 @@ GameProject::~GameProject() { free(_headerFilename); } -CGameVar::CGameVar() { +GameVar::GameVar() { _subVars = 0; _parentVarObj = 0; _nextVarObj = 0; @@ -156,7 +156,7 @@ CGameVar::CGameVar() { _varName = 0; } -bool CGameVar::load(MfcArchive &file) { +bool GameVar::load(MfcArchive &file) { _varName = file.readPascalString(); _varType = file.readUint32LE(); @@ -184,18 +184,18 @@ bool CGameVar::load(MfcArchive &file) { } file.incLevel(); - _parentVarObj = (CGameVar *)file.readClass(); - _prevVarObj = (CGameVar *)file.readClass(); - _nextVarObj = (CGameVar *)file.readClass(); - _field_14 = (CGameVar *)file.readClass(); - _subVars = (CGameVar *)file.readClass(); + _parentVarObj = (GameVar *)file.readClass(); + _prevVarObj = (GameVar *)file.readClass(); + _nextVarObj = (GameVar *)file.readClass(); + _field_14 = (GameVar *)file.readClass(); + _subVars = (GameVar *)file.readClass(); file.decLevel(); return true; } -CGameVar *CGameVar::getSubVarByName(const char *name) { - CGameVar *sv = 0; +GameVar *GameVar::getSubVarByName(const char *name) { + GameVar *sv = 0; if (_subVars != 0) { sv = _subVars; @@ -205,8 +205,8 @@ CGameVar *CGameVar::getSubVarByName(const char *name) { return sv; } -bool CGameVar::setSubVarAsInt(const char *name, int value) { - CGameVar *var = getSubVarByName(name); +bool GameVar::setSubVarAsInt(const char *name, int value) { + GameVar *var = getSubVarByName(name); if (var) { if (var->_varType == 0) { @@ -217,7 +217,7 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) { return false; } - var = new CGameVar(); + var = new GameVar(); var->_varType = 0; var->_value.intValue = value; var->_varName = (char *)calloc(strlen(name) + 1, 1); @@ -226,8 +226,8 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) { return addSubVar(var); } -int CGameVar::getSubVarAsInt(const char *name) { - CGameVar *var = getSubVarByName(name); +int GameVar::getSubVarAsInt(const char *name) { + GameVar *var = getSubVarByName(name); if (var) return var->_value.intValue; @@ -235,11 +235,11 @@ int CGameVar::getSubVarAsInt(const char *name) { return 0; } -CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { +GameVar *GameVar::addSubVarAsInt(const char *name, int value) { if (getSubVarByName(name)) { return 0; } else { - CGameVar *var = new CGameVar(); + GameVar *var = new GameVar(); var->_varType = 0; var->_value.intValue = value; @@ -251,11 +251,11 @@ CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { } } -bool CGameVar::addSubVar(CGameVar *subvar) { - CGameVar *var = _subVars; +bool GameVar::addSubVar(GameVar *subvar) { + GameVar *var = _subVars; if (var) { - for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) + for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) var = i; var->_nextVarObj = subvar; @@ -273,9 +273,9 @@ bool CGameVar::addSubVar(CGameVar *subvar) { return false; } -int CGameVar::getSubVarsCount() { +int GameVar::getSubVarsCount() { int res; - CGameVar *sub = _subVars; + GameVar *sub = _subVars; for (res = 0; sub; res++) sub = sub->_nextVarObj; @@ -283,8 +283,8 @@ int CGameVar::getSubVarsCount() { return res; } -CGameVar *CGameVar::getSubVarByIndex(int idx) { - CGameVar *sub = _subVars; +GameVar *GameVar::getSubVarByIndex(int idx) { + GameVar *sub = _subVars; while (idx--) { sub = sub->_nextVarObj; diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp index ac80e809c1..0e9daadd45 100644 --- a/engines/fullpipe/statics.cpp +++ b/engines/fullpipe/statics.cpp @@ -33,7 +33,7 @@ namespace Fullpipe { -CStepArray::CStepArray() { +StepArray::StepArray() { _points = 0; _maxPointIndex = 0; _currPointIndex = 0; @@ -41,7 +41,7 @@ CStepArray::CStepArray() { _isEos = 0; } -CStepArray::~CStepArray() { +StepArray::~StepArray() { if (_pointsCount) { for (int i = 0; i < _pointsCount; i++) delete _points[i]; @@ -52,7 +52,7 @@ CStepArray::~CStepArray() { } } -void CStepArray::clear() { +void StepArray::clear() { _currPointIndex = 0; _maxPointIndex = 0; _isEos = 0; @@ -63,7 +63,7 @@ void CStepArray::clear() { } } -Common::Point *CStepArray::getCurrPoint(Common::Point *point) { +Common::Point *StepArray::getCurrPoint(Common::Point *point) { if (_isEos || _points == 0) { point->x = 0; point->y = 0; @@ -73,7 +73,7 @@ Common::Point *CStepArray::getCurrPoint(Common::Point *point) { return point; } -bool CStepArray::gotoNextPoint() { +bool StepArray::gotoNextPoint() { if (_currPointIndex < _maxPointIndex) { _currPointIndex++; return true; @@ -547,7 +547,7 @@ void StaticANIObject::draw2() { } MovTable *StaticANIObject::countMovements() { - CGameVar *preloadSubVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); + GameVar *preloadSubVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("PRELOAD"); if (!preloadSubVar || preloadSubVar->getSubVarsCount() == 0) return 0; @@ -561,7 +561,7 @@ MovTable *StaticANIObject::countMovements() { GameObject *obj = (GameObject *)_movements[i]; movTable->movs[i] = 2; - for (CGameVar *sub = preloadSubVar->_subVars; sub; sub = sub->_nextVarObj) { + for (GameVar *sub = preloadSubVar->_subVars; sub; sub = sub->_nextVarObj) { if (scumm_stricmp(obj->getName(), sub->_varName) == 0) { movTable->movs[i] = 1; break; @@ -573,7 +573,7 @@ MovTable *StaticANIObject::countMovements() { } void StaticANIObject::setSpeed(int speed) { - CGameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); + GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(getName())->getSubVarByName("SpeedUp"); if (!var) return; @@ -1131,6 +1131,9 @@ Movement::Movement(Movement *src, StaticANIObject *ani) { _currDynamicPhaseIndex = src->_currDynamicPhaseIndex; _field_94 = 0; + _field_24 = 0; + _field_28 = 0; + _currMovement = src; _ox = src->_ox; _oy = src->_oy; @@ -1242,6 +1245,41 @@ Common::Point *Movement::getCurrDynamicPhaseXY(Common::Point &p) { return &p; } +Common::Point *Movement::calcSomeXY(Common::Point &p, int idx) { + int oldox = _ox; + int oldoy = _oy; + int oldidx = _currDynamicPhaseIndex; + + int x = 0; + int y = 0; + + if (!idx) { + Common::Point point; + + _staticsObj1->getSomeXY(point); + int y1 = _my - point.y; + int x1 = _mx - point.x; + + setDynamicPhaseIndex(0); + + x = _currDynamicPhase->_someX + x1; + y = _currDynamicPhase->_someY + y1; + } + + setOXY(x, y); + + while (_currDynamicPhaseIndex != idx) + gotoNextFrame(0, 0); + + p.x = _ox; + p.y = _oy; + + setDynamicPhaseIndex(oldidx); + setOXY(oldox, oldoy); + + return &p; +} + void Movement::setAlpha(int alpha) { if (_currMovement) for (uint i = 0; i < _currMovement->_dynamicPhases.size(); i++) { @@ -1553,7 +1591,7 @@ bool Movement::gotoPrevFrame() { _currDynamicPhaseIndex--; if (_currDynamicPhaseIndex < 0) - _currDynamicPhaseIndex = _currMovement->_dynamicPhases.size() - 1; + _currDynamicPhaseIndex = _dynamicPhases.size() - 1; } updateCurrDynamicPhase(); diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h index 03d87c8e32..2879edd8e1 100644 --- a/engines/fullpipe/statics.h +++ b/engines/fullpipe/statics.h @@ -29,7 +29,7 @@ namespace Fullpipe { class ExCommand; -class CStepArray : public CObject { +class StepArray : public CObject { int _currPointIndex; Common::Point **_points; int _maxPointIndex; @@ -37,8 +37,8 @@ class CStepArray : public CObject { int _isEos; public: - CStepArray(); - ~CStepArray(); + StepArray(); + ~StepArray(); void clear(); int getCurrPointIndex() { return _currPointIndex; } @@ -118,7 +118,7 @@ class Movement : public GameObject { int _field_50; int _counterMax; int _counter; - CPtrList _dynamicPhases; + PtrList _dynamicPhases; int _field_78; Common::Point **_framePosOffsets; Movement *_currMovement; @@ -140,6 +140,8 @@ class Movement : public GameObject { Common::Point *getCenter(Common::Point *p); Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex); + Common::Point *calcSomeXY(Common::Point &p, int idx); + void initStatics(StaticANIObject *ani); void updateCurrDynamicPhase(); @@ -172,9 +174,9 @@ class StaticANIObject : public GameObject { int _initialCounter; int _callback1; void (*_callback2)(int *); - CPtrList _movements; - CPtrList _staticsList; - CStepArray _stepArray; + PtrList _movements; + PtrList _staticsList; + StepArray _stepArray; int16 _field_96; int _messageQueueId; int _messageNum; diff --git a/engines/fullpipe/utils.cpp b/engines/fullpipe/utils.cpp index ee73aeaa64..3304a93667 100644 --- a/engines/fullpipe/utils.cpp +++ b/engines/fullpipe/utils.cpp @@ -44,14 +44,14 @@ bool CObject::loadFile(const char *fname) { return load(archive); } -bool CObList::load(MfcArchive &file) { - debug(5, "CObList::load()"); +bool ObList::load(MfcArchive &file) { + debug(5, "ObList::load()"); int count = file.readCount(); - debug(9, "CObList::count: %d:", count); + debug(9, "ObList::count: %d:", count); for (int i = 0; i < count; i++) { - debug(9, "CObList::[%d]", i); + debug(9, "ObList::[%d]", i); CObject *t = file.readClass(); push_back(t); @@ -60,8 +60,8 @@ bool CObList::load(MfcArchive &file) { return true; } -bool CObArray::load(MfcArchive &file) { - debug(5, "CObArray::load()"); +bool ObArray::load(MfcArchive &file) { + debug(5, "ObArray::load()"); int count = file.readCount(); resize(count); @@ -75,11 +75,11 @@ bool CObArray::load(MfcArchive &file) { return true; } -bool CDWordArray::load(MfcArchive &file) { - debug(5, "CWordArray::load()"); +bool DWordArray::load(MfcArchive &file) { + debug(5, "DWordArray::load()"); int count = file.readCount(); - debug(9, "CDWordArray::count: %d", count); + debug(9, "DWordArray::count: %d", count); resize(count); @@ -262,34 +262,34 @@ double MfcArchive::readDouble() { enum { kNullObject, - kCInteraction, + kInteraction, kMessageQueue, kExCommand, - kCObjstateCommand, - kCGameVar, - kCMctlCompound, - kCMovGraph, - kCMovGraphLink, - kCMovGraphNode, - kCReactParallel, - kCReactPolygonal + kObjstateCommand, + kGameVar, + kMctlCompound, + kMovGraph, + kMovGraphLink, + kMovGraphNode, + kReactParallel, + kReactPolygonal }; const struct { const char *name; int id; } classMap[] = { - { "CInteraction", kCInteraction }, + { "CInteraction", kInteraction }, { "MessageQueue", kMessageQueue }, { "ExCommand", kExCommand }, - { "CObjstateCommand", kCObjstateCommand }, - { "CGameVar", kCGameVar }, - { "CMctlCompound", kCMctlCompound }, - { "CMovGraph", kCMovGraph }, - { "CMovGraphLink", kCMovGraphLink }, - { "CMovGraphNode", kCMovGraphNode }, - { "CReactParallel", kCReactParallel }, - { "CReactPolygonal", kCReactPolygonal }, + { "CObjstateCommand", kObjstateCommand }, + { "CGameVar", kGameVar }, + { "CMctlCompound", kMctlCompound }, + { "CMovGraph", kMovGraph }, + { "CMovGraphLink", kMovGraphLink }, + { "CMovGraphNode", kMovGraphNode }, + { "CReactParallel", kReactParallel }, + { "CReactPolygonal", kReactPolygonal }, { 0, 0 } }; @@ -306,28 +306,28 @@ static CObject *createObject(int objectId) { switch (objectId) { case kNullObject: return 0; - case kCInteraction: - return new CInteraction(); + case kInteraction: + return new Interaction(); case kMessageQueue: return new MessageQueue(); case kExCommand: return new ExCommand(); - case kCObjstateCommand: - return new CObjstateCommand(); - case kCGameVar: - return new CGameVar(); - case kCMctlCompound: - return new CMctlCompound(); - case kCMovGraph: - return new CMovGraph(); - case kCMovGraphLink: - return new CMovGraphLink(); - case kCMovGraphNode: - return new CMovGraphNode(); - case kCReactParallel: - return new CReactParallel(); - case kCReactPolygonal: - return new CReactPolygonal(); + case kObjstateCommand: + return new ObjstateCommand(); + case kGameVar: + return new GameVar(); + case kMctlCompound: + return new MctlCompound(); + case kMovGraph: + return new MovGraph(); + case kMovGraphLink: + return new MovGraphLink(); + case kMovGraphNode: + return new MovGraphNode(); + case kReactParallel: + return new ReactParallel(); + case kReactPolygonal: + return new ReactPolygonal(); default: error("Unknown objectId: %d", objectId); } @@ -396,6 +396,8 @@ CObject *MfcArchive::parseClass(bool *isCopyReturned) { if (_objectMap.size() < obTag) { error("Object index too big: %d at 0x%08x", obTag, pos() - 2); } + debug(7, "parseClass::obTag <%s>", lookupObjectId(_objectIdMap[obTag])); + res = _objectMap[obTag]; *isCopyReturned = true; diff --git a/engines/fullpipe/utils.h b/engines/fullpipe/utils.h index 76a1ae944c..e593bd9f18 100644 --- a/engines/fullpipe/utils.h +++ b/engines/fullpipe/utils.h @@ -68,7 +68,9 @@ enum ObjType { kObjTypeDefault, kObjTypeObjstateCommand, kObjTypeStaticANIObject, - kObjTypePictureObject + kObjTypePictureObject, + kObjTypeMovGraph, + kObjTypeMctlCompound }; class CObject { @@ -82,7 +84,7 @@ class CObject { bool loadFile(const char *fname); }; -class CObList : public Common::List<CObject *>, public CObject { +class ObList : public Common::List<CObject *>, public CObject { public: virtual bool load(MfcArchive &file); }; @@ -97,9 +99,6 @@ class MemoryObject : CObject { int _mfield_C; int _mfield_10; char _mfield_14; - char _mfield_15; - char _mfield_16; - char _mfield_17; byte *_data; int _dataSize; int _mflags; @@ -134,17 +133,17 @@ class MemoryObject2 : public MemoryObject { void copyData(byte *src, int dataSize); }; -class CObArray : public Common::Array<CObject>, public CObject { +class ObArray : public Common::Array<CObject>, public CObject { public: virtual bool load(MfcArchive &file); }; -class CDWordArray : public Common::Array<int32>, public CObject { +class DWordArray : public Common::Array<int32>, public CObject { public: virtual bool load(MfcArchive &file); }; -typedef Common::Array<void *> CPtrList; +typedef Common::Array<void *> PtrList; char *genFileName(int superId, int sceneId, const char *ext); byte *transCyrillic(byte *s); diff --git a/engines/groovie/roq.cpp b/engines/groovie/roq.cpp index f9a938bfd4..e1ca7fb945 100644 --- a/engines/groovie/roq.cpp +++ b/engines/groovie/roq.cpp @@ -28,6 +28,7 @@ #include "groovie/groovie.h" #include "common/debug.h" +#include "common/substream.h" #include "common/textconsole.h" #include "graphics/palette.h" @@ -435,19 +436,20 @@ bool ROQPlayer::processBlockStill(ROQBlockHeader &blockHeader) { warning("Groovie::ROQ: JPEG frame (unfinished)"); Graphics::JPEGDecoder *jpg = new Graphics::JPEGDecoder(); - jpg->loadStream(*_file); - const byte *y = (const byte *)jpg->getComponent(1)->getPixels(); - const byte *u = (const byte *)jpg->getComponent(2)->getPixels(); - const byte *v = (const byte *)jpg->getComponent(3)->getPixels(); + jpg->setOutputColorSpace(Graphics::JPEGDecoder::kColorSpaceYUV); + uint32 startPos = _file->pos(); + Common::SeekableSubReadStream subStream(_file, startPos, startPos + blockHeader.size, DisposeAfterUse::NO); + jpg->loadStream(subStream); + + const Graphics::Surface *srcSurf = jpg->getSurface(); + const byte *src = (const byte *)srcSurf->getPixels(); byte *ptr = (byte *)_currBuf->getPixels(); - for (int i = 0; i < _currBuf->w * _currBuf->h; i++) { - *ptr++ = *y++; - *ptr++ = *u++; - *ptr++ = *v++; - } + memcpy(ptr, src, _currBuf->w * _currBuf->h * srcSurf->format.bytesPerPixel); delete jpg; + + _file->seek(startPos + blockHeader.size); return true; } diff --git a/engines/neverhood/blbarchive.cpp b/engines/neverhood/blbarchive.cpp index d730d75718..c743037e63 100644 --- a/engines/neverhood/blbarchive.cpp +++ b/engines/neverhood/blbarchive.cpp @@ -131,7 +131,8 @@ void BlbArchive::load(BlbArchiveEntry *entry, byte *buffer, uint32 size) { break; case 3: // DCL-compressed if (!Common::decompressDCL(&_fd, buffer, entry->diskSize, entry->size)) - error("BlbArchive::load() Error during decompression of %08X", entry->fileHash); + error("BlbArchive::load() Error during decompression of %08X (offset: %d, disk size: %d, size: %d)", + entry->fileHash, entry->offset, entry->diskSize, entry->size); break; default: error("BlbArchive::load() Unknown compression type %d", entry->comprType); diff --git a/engines/neverhood/console.cpp b/engines/neverhood/console.cpp index a2ceed8a2e..708c68746c 100644 --- a/engines/neverhood/console.cpp +++ b/engines/neverhood/console.cpp @@ -252,7 +252,7 @@ bool Console::Cmd_DumpResource(int argc, const char **argv) { if (!handle.isValid()) { DebugPrintf("Invalid resource hash\n"); } else { - _vm->_res->loadResource(handle); + _vm->_res->loadResource(handle, _vm->applyResourceFixes()); Common::DumpFile outFile; outFile.open(outFileName); outFile.write(handle.data(), handle.size()); diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp index 3de087051a..96c87ab3ae 100644 --- a/engines/neverhood/detection.cpp +++ b/engines/neverhood/detection.cpp @@ -52,6 +52,10 @@ Common::Platform NeverhoodEngine::getPlatform() const { return _gameDescription->desc.platform; } +Common::Language NeverhoodEngine::getLanguage() const { + return _gameDescription->desc.language; +} + uint16 NeverhoodEngine::getVersion() const { return _gameDescription->version; } @@ -60,6 +64,10 @@ bool NeverhoodEngine::isDemo() const { return _gameDescription->desc.flags & ADGF_DEMO; } +bool NeverhoodEngine::applyResourceFixes() const { + return getLanguage() == Common::RU_RUS; +} + } static const PlainGameDescriptor neverhoodGames[] = { diff --git a/engines/neverhood/gamemodule.cpp b/engines/neverhood/gamemodule.cpp index 47cc818fea..50c7c503d3 100644 --- a/engines/neverhood/gamemodule.cpp +++ b/engines/neverhood/gamemodule.cpp @@ -411,7 +411,9 @@ void GameModule::checkRequests() { } if (_restoreGameRequested) { _restoreGameRequested = false; + _vm->_audioResourceMan->stopAllMusic(); _vm->_audioResourceMan->stopAllSounds(); + _vm->_soundMan->stopAllMusic(); _vm->_soundMan->stopAllSounds(); delete _childObject; delete _prevChildObject; diff --git a/engines/neverhood/menumodule.cpp b/engines/neverhood/menumodule.cpp index 7bf64a4602..5ad2dd69d7 100644 --- a/engines/neverhood/menumodule.cpp +++ b/engines/neverhood/menumodule.cpp @@ -160,7 +160,8 @@ void MenuModule::updateScene() { createScene(MAKING_OF, -1); break; case kMainMenuToggleMusic: - // TODO Toggle music 0048A367 + _vm->toggleMusic(!_vm->musicIsEnabled()); + _vm->_mixer->muteSoundType(Audio::Mixer::kMusicSoundType, !_vm->musicIsEnabled()); createScene(MAIN_MENU, -1); break; case kMainMenuDeleteGame: @@ -353,11 +354,11 @@ MainMenu::MainMenu(NeverhoodEngine *vm, Module *parentModule) setPalette(0x08C0020C); insertScreenMouse(0x00208084); - insertStaticSprite(0x41137051, 100); - insertStaticSprite(0xC10B2015, 100); + insertStaticSprite(0x41137051, 100); // "Options" header text + insertStaticSprite(0xC10B2015, 100); // Button texts - // TODO Only if music is enabled - _musicOnButton = insertStaticSprite(0x0C24C0EE, 100); + if (!_vm->musicIsEnabled()) + insertStaticSprite(0x0C24C0EE, 100); // "Music is off" button for (uint buttonIndex = 0; buttonIndex < 9; ++buttonIndex) { Sprite *menuButton = insertSprite<MenuButton>(this, buttonIndex, @@ -573,6 +574,7 @@ TextEditWidget::TextEditWidget(NeverhoodEngine *vm, int16 x, int16 y, GameStateM _maxVisibleChars = (_rect.x2 - _rect.x1) / _fontSurface->getCharWidth(); _cursorPos = 0; + _textLabelWidget = NULL; SetUpdateHandler(&TextEditWidget::update); SetMessageHandler(&TextEditWidget::handleMessage); diff --git a/engines/neverhood/menumodule.h b/engines/neverhood/menumodule.h index f201654ceb..9da9c849a9 100644 --- a/engines/neverhood/menumodule.h +++ b/engines/neverhood/menumodule.h @@ -79,7 +79,6 @@ class MainMenu : public Scene { public: MainMenu(NeverhoodEngine *vm, Module *parentModule); protected: - Sprite *_musicOnButton; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk index 030c78a407..052c830182 100644 --- a/engines/neverhood/module.mk +++ b/engines/neverhood/module.mk @@ -33,6 +33,7 @@ MODULE_OBJS = \ modules/module2600.o \ modules/module2700.o \ modules/module2800.o \ + modules/module2800_sprites.o \ modules/module2900.o \ modules/module3000.o \ mouse.o \ diff --git a/engines/neverhood/modules/module1000.cpp b/engines/neverhood/modules/module1000.cpp index 08fb88ad72..14ce5f4347 100644 --- a/engines/neverhood/modules/module1000.cpp +++ b/engines/neverhood/modules/module1000.cpp @@ -1012,7 +1012,7 @@ void AsScene1002VenusFlyTrap::swallowKlaymen() { } AsScene1002OutsideDoorBackground::AsScene1002OutsideDoorBackground(NeverhoodEngine *vm) - : AnimatedSprite(vm, 1200), _countdown(0) { + : AnimatedSprite(vm, 1200), _countdown(0), _isDoorClosed(true) { createSurface(850, 186, 212); _x = 320; diff --git a/engines/neverhood/modules/module1200.h b/engines/neverhood/modules/module1200.h index c97dc98986..e85273185e 100644 --- a/engines/neverhood/modules/module1200.h +++ b/engines/neverhood/modules/module1200.h @@ -155,8 +155,6 @@ protected: class SsScene1201Tnt : public StaticSprite { public: SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2); -protected: - uint32 _elemIndex; }; class Scene1201 : public Scene { diff --git a/engines/neverhood/modules/module1300.cpp b/engines/neverhood/modules/module1300.cpp index c8a561af76..0b883b217b 100644 --- a/engines/neverhood/modules/module1300.cpp +++ b/engines/neverhood/modules/module1300.cpp @@ -630,7 +630,7 @@ void AsScene1303Balloon::stPopBalloon() { } Scene1303::Scene1303(NeverhoodEngine *vm, Module *parentModule) - : Scene(vm, parentModule) { + : Scene(vm, parentModule), _asBalloon(NULL) { SetMessageHandler(&Scene1303::handleMessage); diff --git a/engines/neverhood/modules/module2400.h b/engines/neverhood/modules/module2400.h index b50fff91c4..3802c747f1 100644 --- a/engines/neverhood/modules/module2400.h +++ b/engines/neverhood/modules/module2400.h @@ -33,6 +33,7 @@ #include "neverhood/modules/module2100.h" #include "neverhood/modules/module2200.h" #include "neverhood/modules/module2800.h" +#include "neverhood/modules/module2800_sprites.h" #include "neverhood/diskplayerscene.h" namespace Neverhood { diff --git a/engines/neverhood/modules/module2800.cpp b/engines/neverhood/modules/module2800.cpp index 1c0f9fc9fb..3a33598090 100644 --- a/engines/neverhood/modules/module2800.cpp +++ b/engines/neverhood/modules/module2800.cpp @@ -26,6 +26,7 @@ #include "neverhood/modules/module1200.h" #include "neverhood/modules/module1700.h" #include "neverhood/modules/module2200.h" +#include "neverhood/modules/module2800_sprites.h" #include "neverhood/diskplayerscene.h" namespace Neverhood { @@ -294,30 +295,8 @@ void Module2800::updateScene() { createScene(8, 0); else if (_moduleResult == 6) createScene(2, 6); - else if (_moduleResult == 11) - createScene(12, 0); - else if (_moduleResult == 12) - createScene(13, 0); - else if (_moduleResult == 13) - createScene(14, 0); - else if (_moduleResult == 14) - createScene(15, 0); - else if (_moduleResult == 15) - createScene(16, 0); - else if (_moduleResult == 16) - createScene(17, 0); - else if (_moduleResult == 17) - createScene(18, 0); - else if (_moduleResult == 18) - createScene(19, 0); - else if (_moduleResult == 19) - createScene(20, 0); - else if (_moduleResult == 20) - createScene(21, 0); - else if (_moduleResult == 21) - createScene(22, 0); - else if (_moduleResult == 22) - createScene(23, 0); + else if (_moduleResult >= 11 && _moduleResult <= 22) + createScene(_moduleResult + 1, 0); else createScene(2, 4); break; @@ -335,40 +314,18 @@ void Module2800::updateScene() { createScene(9, 1); break; case 12: - createScene(9, 11); - break; case 13: - createScene(9, 12); - break; case 14: - createScene(9, 13); - break; case 15: - createScene(9, 14); - break; case 16: - createScene(9, 15); - break; case 17: - createScene(9, 16); - break; case 18: - createScene(9, 17); - break; case 19: - createScene(9, 18); - break; case 20: - createScene(9, 19); - break; case 21: - createScene(9, 20); - break; case 22: - createScene(9, 21); - break; case 23: - createScene(9, 22); + createScene(9, _sceneNum - 1); break; case 24: createScene(9, 3); @@ -687,154 +644,6 @@ void Scene2802::changeTuneStatus(int prevTuneStatus, int newTuneStatus) { } -AsScene2803LightCord::AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y) - : AnimatedSprite(vm, 1100), _parentScene(parentScene), _fileHash1(fileHash1), _fileHash2(fileHash2), - _isPulled(false), _isBusy(false) { - - createSurface(1010, 28, 379); - SetUpdateHandler(&AnimatedSprite::update); - SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); - _x = x; - _y = y; - stIdle(); -} - -uint32 AsScene2803LightCord::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x100D: - if (!_isBusy && param.asInteger() == calcHash("ClickSwitch")) { - sendMessage(_parentScene, 0x480F, 0); - playSound(0, 0x4E1CA4A0); - } - break; - case 0x480F: - stPulled(); - break; - case 0x482A: - sendMessage(_parentScene, 0x1022, 990); - break; - case 0x482B: - sendMessage(_parentScene, 0x1022, 1010); - break; - } - return messageResult; -} - -uint32 AsScene2803LightCord::hmPulled(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x3002: - gotoNextState(); - break; - } - return messageResult; -} - -void AsScene2803LightCord::stPulled() { - _isBusy = false; - _isPulled = true; - startAnimation(_fileHash2, 0, -1); - SetMessageHandler(&AsScene2803LightCord::hmPulled); - NextState(&AsScene2803LightCord::stIdle); -} - -void AsScene2803LightCord::stIdle() { - _isPulled = false; - startAnimation(_fileHash1, 0, -1); - SetMessageHandler(&AsScene2803LightCord::handleMessage); -} - -void AsScene2803LightCord::setFileHashes(uint32 fileHash1, uint32 fileHash2) { - _fileHash1 = fileHash1; - _fileHash2 = fileHash2; - if (_isPulled) { - startAnimation(_fileHash2, _currFrameIndex, -1); - _isBusy = true; - } else { - startAnimation(_fileHash1, 0, -1); - } -} - -AsScene2803TestTubeOne::AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2) - : AnimatedSprite(vm, 1200), _fileHash1(fileHash1), _fileHash2(fileHash2) { - - createSurface1(fileHash1, 100); - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&AsScene2803TestTubeOne::handleMessage); - _x = 529; - _y = 326; -} - -uint32 AsScene2803TestTubeOne::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x2000: - if (param.asInteger()) - startAnimation(_fileHash2, 0, -1); - else - startAnimation(_fileHash1, 0, -1); - break; - } - return messageResult; -} - -AsScene2803Rope::AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x) - : AnimatedSprite(vm, 1100), _parentScene(parentScene) { - - createSurface(990, 68, 476); - SetUpdateHandler(&AnimatedSprite::update); - SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); - SetMessageHandler(&AsScene2803Rope::handleMessage); - startAnimation(0x9D098C23, 35, 53); - NextState(&AsScene2803Rope::stReleased); - _x = x; - _y = -276; -} - -uint32 AsScene2803Rope::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x3002: - startAnimation(0x9D098C23, 50, -1); - SetMessageHandler(&AsScene2803Rope::hmReleased); - break; - case 0x482A: - sendMessage(_parentScene, 0x1022, 990); - break; - case 0x482B: - sendMessage(_parentScene, 0x1022, 1010); - break; - } - return messageResult; -} - -uint32 AsScene2803Rope::hmReleased(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x3002: - gotoNextState(); - break; - case 0x482A: - sendMessage(_parentScene, 0x1022, 990); - break; - case 0x482B: - sendMessage(_parentScene, 0x1022, 1010); - break; - } - return messageResult; -} - -void AsScene2803Rope::stReleased() { - startAnimation(0x8258A030, 0, 1); - NextState(&AsScene2803Rope::stHide); -} - -void AsScene2803Rope::stHide() { - stopAnimation(); - setVisible(false); -} - Scene2803::Scene2803(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _paletteArea(0) { @@ -1350,379 +1159,6 @@ void Scene2803Small::updatePaletteArea(bool instantly) { _palette->startFadeToPalette(instantly ? 0 : 12); } -SsScene2804RedButton::SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene) - : StaticSprite(vm, 900), _countdown(0), _parentScene(parentScene) { - - loadSprite(getGlobalVar(V_SHRINK_LIGHTS_ON) ? 0x51A10202 : 0x11814A21, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); - setVisible(false); - SetUpdateHandler(&SsScene2804RedButton::update); - SetMessageHandler(&SsScene2804RedButton::handleMessage); - loadSound(0, 0x44241240); -} - -void SsScene2804RedButton::update() { - updatePosition(); - if (_countdown != 0 && (--_countdown) == 0) { - setVisible(false); - } -} - -uint32 SsScene2804RedButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x1011: - if (_countdown == 0 && !_parentScene->isWorking()) { - playSound(0); - setVisible(true); - _countdown = 4; - sendMessage(_parentScene, 0x2000, 0); - } - messageResult = 1; - break; - } - return messageResult; -} - -SsScene2804LightCoil::SsScene2804LightCoil(NeverhoodEngine *vm) - : StaticSprite(vm, 900) { - - loadSprite(0x8889B008, kSLFDefDrawOffset | kSLFDefPosition, 400); - setVisible(false); - SetMessageHandler(&SsScene2804LightCoil::handleMessage); -} - -uint32 SsScene2804LightCoil::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x2002: - setVisible(true); - updatePosition(); - messageResult = 1; - break; - case 0x2003: - setVisible(false); - updatePosition(); - messageResult = 1; - break; - } - return messageResult; -} - -SsScene2804LightTarget::SsScene2804LightTarget(NeverhoodEngine *vm) - : StaticSprite(vm, 900) { - - loadSprite(0x06092132, kSLFDefDrawOffset | kSLFDefPosition, 400); - setVisible(false); - SetMessageHandler(&SsScene2804LightTarget::handleMessage); -} - -uint32 SsScene2804LightTarget::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x2004: - setVisible(true); - updatePosition(); - messageResult = 1; - break; - case 0x2005: - setVisible(false); - updatePosition(); - messageResult = 1; - break; - } - return messageResult; -} - -SsScene2804Flash::SsScene2804Flash(NeverhoodEngine *vm) - : StaticSprite(vm, 900) { - - loadSprite(0x211003A0, kSLFDefDrawOffset | kSLFDefPosition, 400); - setVisible(false); - loadSound(0, 0xCB36BA54); -} - -void SsScene2804Flash::show() { - setVisible(true); - updatePosition(); - playSound(0); -} - -SsScene2804BeamCoilBody::SsScene2804BeamCoilBody(NeverhoodEngine *vm) - : StaticSprite(vm, 900) { - - loadSprite(0x9A816000, kSLFDefDrawOffset | kSLFDefPosition, 400); - setVisible(false); -} - -AsScene2804CrystalWaves::AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex) - : AnimatedSprite(vm, 1100), _crystalIndex(crystalIndex) { - - static const NPoint kAsScene2804CrystalWavesPoints[] = { - {323, 245}, - {387, 76}, - {454, 260}, - {527, 70} - }; - - _x = kAsScene2804CrystalWavesPoints[crystalIndex].x; - _y = kAsScene2804CrystalWavesPoints[crystalIndex].y; - createSurface1(0x840C41F0, 1200); - if (crystalIndex & 1) - setDoDeltaY(1); - setVisible(false); - _needRefresh = true; - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&Sprite::handleMessage); -} - -void AsScene2804CrystalWaves::show() { - setVisible(true); - startAnimation(0x840C41F0, 0, -1); -} - -void AsScene2804CrystalWaves::hide() { - setVisible(false); - stopAnimation(); -} - -static const int16 kAsScene2804CrystalFrameNums[] = { - 0, 6, 2, 8, 1, 10, 0, 0 -}; - -static const uint32 kAsScene2804CrystalFileHashes[] = { - 0x000540B0, - 0x001280D0, - 0x003D0010, - 0x00620190, - 0x00DC0290 -}; - -AsScene2804Crystal::AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex) - : AnimatedSprite(vm, 1100), _asCrystalWaves(asCrystalWaves), _crystalIndex(crystalIndex), _isShowing(false) { - - static const NPoint kAsScene2804CrystalPoints[] = { - {204, 196}, - {272, 316}, - {334, 206}, - {410, 334}, - {470, 180} - }; - - _colorNum = (int16)getSubVar(VA_CURR_CRYSTAL_COLORS, crystalIndex); - _isLightOn = getGlobalVar(V_SHRINK_LIGHTS_ON) != 0; - if (_isLightOn) { - _x = kAsScene2804CrystalPoints[crystalIndex].x; - _y = kAsScene2804CrystalPoints[crystalIndex].y; - createSurface1(0x108DFB12, 1200); - startAnimation(0x108DFB12, kAsScene2804CrystalFrameNums[_colorNum], -1); - _needRefresh = true; - _newStickFrameIndex = kAsScene2804CrystalFrameNums[_colorNum]; - } else { - _x = 320; - _y = 240; - createSurface1(kAsScene2804CrystalFileHashes[crystalIndex], 1200); - startAnimation(kAsScene2804CrystalFileHashes[crystalIndex], _colorNum, -1); - setVisible(false); - _needRefresh = true; - _newStickFrameIndex = _colorNum; - } - loadSound(0, 0x725294D4); - SetUpdateHandler(&AnimatedSprite::update); -} - -void AsScene2804Crystal::show() { - if (!_isLightOn) { - setVisible(true); - _isShowing = true; - if (_asCrystalWaves) - _asCrystalWaves->show(); - playSound(0); - } -} - -void AsScene2804Crystal::hide() { - if (!_isLightOn) { - setVisible(false); - _isShowing = false; - if (_asCrystalWaves) - _asCrystalWaves->hide(); - } -} - -void AsScene2804Crystal::activate() { - if (!_isShowing) { - int16 frameNum = kAsScene2804CrystalFrameNums[_colorNum]; - _colorNum++; - if (_colorNum >= 6) - _colorNum = 0; - if (_isLightOn) { - startAnimation(0x108DFB12, frameNum, kAsScene2804CrystalFrameNums[_colorNum]); - _playBackwards = kAsScene2804CrystalFrameNums[_colorNum] < _colorNum; - _newStickFrameIndex = kAsScene2804CrystalFrameNums[_colorNum]; - } else { - startAnimation(kAsScene2804CrystalFileHashes[_crystalIndex], _colorNum, -1); - _newStickFrameIndex = _colorNum; - } - setSubVar(VA_CURR_CRYSTAL_COLORS, _crystalIndex, _colorNum); - } -} - -SsScene2804CrystalButton::SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex) - : StaticSprite(vm, 900), _countdown(0), _parentScene(parentScene), _asCrystal(asCrystal), _crystalIndex(crystalIndex) { - - static const uint32 kSsScene2804CrystalButtonFileHashes1[] = { - 0x911101B0, - 0x22226001, - 0x4444A362, - 0x888925A4, - 0x11122829 - }; - - static const uint32 kSsScene2804CrystalButtonFileHashes2[] = { - 0xB500A1A0, - 0x6A012021, - 0xD4022322, - 0xA8042525, - 0x5008292B - }; - - loadSprite(getGlobalVar(V_SHRINK_LIGHTS_ON) ? kSsScene2804CrystalButtonFileHashes1[crystalIndex] : kSsScene2804CrystalButtonFileHashes2[crystalIndex], - kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); - setVisible(false); - loadSound(0, 0x44045140); - SetUpdateHandler(&SsScene2804CrystalButton::update); - SetMessageHandler(&SsScene2804CrystalButton::handleMessage); -} - -void SsScene2804CrystalButton::update() { - updatePosition(); - if (_countdown != 0 && (--_countdown) == 0) { - setVisible(false); - } -} - -uint32 SsScene2804CrystalButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x1011: - if (_countdown == 0 && !_parentScene->isWorking()) { - playSound(0); - setVisible(true); - _countdown = 4; - _asCrystal->activate(); - } - messageResult = 1; - break; - } - return messageResult; -} - -AsScene2804BeamCoil::AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody) - : AnimatedSprite(vm, 1400), _parentScene(parentScene), _ssBeamCoilBody(ssBeamCoilBody), _countdown(0) { - - createSurface1(0x00494891, 1000); - _x = 125; - _y = 184; - setVisible(false); - _needRefresh = true; - AnimatedSprite::updatePosition(); - loadSound(0, 0x6352F051); - _vm->_soundMan->addSound(0xC5EA0B28, 0xEF56B094); - SetUpdateHandler(&AsScene2804BeamCoil::update); - SetMessageHandler(&AsScene2804BeamCoil::handleMessage); -} - -AsScene2804BeamCoil::~AsScene2804BeamCoil() { - _vm->_soundMan->deleteSoundGroup(0xC5EA0B28); -} - -void AsScene2804BeamCoil::update() { - updateAnim(); - updatePosition(); - if (_countdown != 0 && (--_countdown) == 0) { - sendMessage(_parentScene, 0x2001, 0); - } -} - -uint32 AsScene2804BeamCoil::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x2002: - show(); - _countdown = 92; - messageResult = 1; - break; - case 0x2003: - hide(); - messageResult = 1; - break; - } - return messageResult; -} - -void AsScene2804BeamCoil::show() { - _ssBeamCoilBody->setVisible(true); - setVisible(true); - startAnimation(0x00494891, 0, -1); - playSound(0); - SetMessageHandler(&AsScene2804BeamCoil::hmBeaming); - NextState(&AsScene2804BeamCoil::stBeaming); -} - -void AsScene2804BeamCoil::hide() { - stopAnimation(); - SetMessageHandler(&AsScene2804BeamCoil::handleMessage); - setVisible(false); - _ssBeamCoilBody->setVisible(false); - _vm->_soundMan->stopSound(0xEF56B094); -} - -void AsScene2804BeamCoil::stBeaming() { - startAnimation(0x00494891, 93, -1); - NextState(&AsScene2804BeamCoil::stBeaming); - _vm->_soundMan->playSoundLooping(0xEF56B094); -} - -uint32 AsScene2804BeamCoil::hmBeaming(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x3002: - gotoNextState(); - break; - } - return messageResult; -} - -AsScene2804BeamTarget::AsScene2804BeamTarget(NeverhoodEngine *vm) - : AnimatedSprite(vm, 1400) { - - createSurface1(0x03842000, 1000); - _x = 475; - _y = 278; - setVisible(false); - _needRefresh = true; - updatePosition(); - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&AsScene2804BeamTarget::handleMessage); -} - -uint32 AsScene2804BeamTarget::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x2004: - setVisible(true); - startAnimation(0x03842000, 0, -1); - messageResult = 1; - break; - case 0x2005: - setVisible(false); - stopAnimation(); - messageResult = 1; - break; - } - return messageResult; -} - Scene2804::Scene2804(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _countdown1(0), _countdown2(0), _countdown3(0), _beamStatus(0), _isSolved(false), _isWorking(false) { @@ -1892,34 +1328,6 @@ uint32 Scene2805::handleMessage(int messageNum, const MessageParam ¶m, Entit return 0; } -AsScene2806Spew::AsScene2806Spew(NeverhoodEngine *vm) - : AnimatedSprite(vm, 1200) { - - createSurface1(0x04211490, 1200); - _x = 378; - _y = 423; - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&AsScene2806Spew::handleMessage); - setDoDeltaX(1); - setVisible(false); -} - -uint32 AsScene2806Spew::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x2000: - playSound(0, 0x48640244); - startAnimation(0x04211490, 0, -1); - setVisible(true); - break; - case 0x3002: - stopAnimation(); - setVisible(false); - break; - } - return messageResult; -} - Scene2806::Scene2806(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { @@ -2111,267 +1519,6 @@ static const uint32 kClass428FileHashes[] = { 0x40800711 }; -static const int kClass428Countdowns1[] = { - 18, 16, 10, 0 -}; - -static const int kClass428Countdowns2[] = { - 9, 9, 8, 8, 5, 5, 0, 0 -}; - -static const uint32 kClass490FileHashes[] = { - 0x08100071, - 0x24084215, - 0x18980A10 -}; - -static const int16 kClass490FrameIndices1[] = { - 0, 8, 15, 19 -}; - -static const int16 kClass490FrameIndices2[] = { - 0, 4, 8, 11, 15, 17, 19, 0 -}; - -SsScene2808Dispenser::SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex) - : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _testTubeSetNum(testTubeSetNum), - _testTubeIndex(testTubeIndex) { - - loadSprite(kClass428FileHashes[testTubeSetNum * 3 + testTubeIndex], kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 1500); - setVisible(false); - SetUpdateHandler(&SsScene2808Dispenser::update); - SetMessageHandler(&SsScene2808Dispenser::handleMessage); -} - -void SsScene2808Dispenser::update() { - updatePosition(); - if (_countdown != 0 && (--_countdown) == 0) { - setVisible(false); - } -} - -uint32 SsScene2808Dispenser::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x1011: - sendMessage(_parentScene, 0x2000, _testTubeIndex); - messageResult = 1; - break; - } - return messageResult; -} - -void SsScene2808Dispenser::startCountdown(int index) { - setVisible(true); - updatePosition(); - if (_testTubeSetNum == 0) { - _countdown = kClass428Countdowns1[index]; - } else { - _countdown = kClass428Countdowns2[index]; - } -} - -AsScene2808TestTube::AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser) - : AnimatedSprite(vm, 1100), _testTubeSetNum(testTubeSetNum), _testTubeIndex(testTubeIndex), _ssDispenser(ssDispenser), _fillLevel(0) { - - if (testTubeSetNum == 0) { - _x = 504; - _y = 278; - } else { - setDoDeltaX(1); - _x = 136; - _y = 278; - } - - createSurface1(kClass490FileHashes[testTubeIndex], 1100); - - if (testTubeSetNum == 0) { - loadSound(0, 0x30809E2D); - loadSound(1, 0x72811E2D); - loadSound(2, 0x78B01625); - } else { - loadSound(3, 0x70A41E0C); - loadSound(4, 0x50205E2D); - loadSound(5, 0xF8621E2D); - loadSound(6, 0xF1A03C2D); - loadSound(7, 0x70A43D2D); - loadSound(8, 0xF0601E2D); - } - - startAnimation(kClass490FileHashes[testTubeIndex], 0, -1); - _newStickFrameIndex = 0; - - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&AsScene2808TestTube::handleMessage); - - if (_fillLevel == 0) - setVisible(false); - -} - -uint32 AsScene2808TestTube::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x1011: - fill(); - messageResult = 1; - break; - } - return messageResult; -} - -void AsScene2808TestTube::fill() { - if ((int)_fillLevel < _testTubeSetNum * 3 + 3) { - if (_testTubeSetNum == 0) { - playSound(_fillLevel); - setVisible(true); - startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices1[_fillLevel], kClass490FrameIndices1[_fillLevel + 1]); - _newStickFrameIndex = kClass490FrameIndices1[_fillLevel + 1]; - } else { - playSound(3 + _fillLevel); - setVisible(true); - startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices2[_fillLevel], kClass490FrameIndices2[_fillLevel + 1]); - _newStickFrameIndex = kClass490FrameIndices2[_fillLevel + 1]; - } - _ssDispenser->startCountdown(_fillLevel); - _fillLevel++; - } -} - -void AsScene2808TestTube::flush() { - if (_fillLevel != 0) { - if (_testTubeSetNum == 0) { - startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices1[_fillLevel], -1); - } else { - startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices2[_fillLevel], -1); - } - _newStickFrameIndex = 0; - _playBackwards = true; - setVisible(true); - } -} - -AsScene2808Handle::AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum) - : AnimatedSprite(vm, 1300), _parentScene(parentScene), _testTubeSetNum(testTubeSetNum), _isActivated(false) { - - loadSound(0, 0xE18D1F30); - _x = 320; - _y = 240; - if (_testTubeSetNum == 1) - setDoDeltaX(1); - createSurface1(0x040900D0, 1300); - startAnimation(0x040900D0, 0, -1); - _needRefresh = true; - _newStickFrameIndex = 0; - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&AsScene2808Handle::handleMessage); - AnimatedSprite::updatePosition(); -} - -uint32 AsScene2808Handle::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x1011: - if (!_isActivated) { - sendMessage(_parentScene, 0x2001, 0); - playSound(0); - activate(); - } - messageResult = 1; - break; - } - return messageResult; -} - -uint32 AsScene2808Handle::hmActivating(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x3002: - gotoNextState(); - break; - } - return messageResult; -} - -void AsScene2808Handle::activate() { - startAnimation(0x040900D0, 0, -1); - SetMessageHandler(&AsScene2808Handle::hmActivating); - NextState(&AsScene2808Handle::stActivated); - _isActivated = true; - _newStickFrameIndex = -1; -} - -void AsScene2808Handle::stActivated() { - stopAnimation(); - sendMessage(_parentScene, 0x2002, 0); -} - -AsScene2808Flow::AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum) - : AnimatedSprite(vm, 1100), _parentScene(parentScene), _testTubeSetNum(testTubeSetNum) { - - if (testTubeSetNum == 0) { - _x = 312; - _y = 444; - } else { - _x = 328; - _y = 444; - } - createSurface1(0xB8414818, 1200); - startAnimation(0xB8414818, 0, -1); - setVisible(false); - _newStickFrameIndex = 0; - _needRefresh = true; - loadSound(0, 0x6389B652); - SetUpdateHandler(&AnimatedSprite::update); - AnimatedSprite::updatePosition(); -} - -uint32 AsScene2808Flow::hmFlowing(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x3002: - gotoNextState(); - break; - } - return messageResult; -} - -void AsScene2808Flow::start() { - startAnimation(0xB8414818, 0, -1); - setVisible(true); - SetMessageHandler(&AsScene2808Flow::hmFlowing); - NextState(&AsScene2808Flow::stKeepFlowing); - playSound(0); -} - -void AsScene2808Flow::stKeepFlowing() { - startAnimation(0xB8414818, 1, -1); - NextState(&AsScene2808Flow::stKeepFlowing); -} - -AsScene2808LightEffect::AsScene2808LightEffect(NeverhoodEngine *vm, int testTubeSetNum) - : AnimatedSprite(vm, 800), _countdown(1) { - - _x = 320; - _y = 240; - if (testTubeSetNum == 1) - setDoDeltaX(1); - createSurface1(0x804C2404, 800); - SetUpdateHandler(&AsScene2808LightEffect::update); - _needRefresh = true; - AnimatedSprite::updatePosition(); -} - -void AsScene2808LightEffect::update() { - if (_countdown != 0 && (--_countdown) == 0) { - int16 frameIndex = _vm->_rnd->getRandomNumber(3 - 1); - startAnimation(0x804C2404, frameIndex, frameIndex); - updateAnim(); - updatePosition(); - _countdown = _vm->_rnd->getRandomNumber(3 - 1) + 1; - } -} - Scene2808::Scene2808(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _countdown(0), _testTubeSetNum(which), _leaveResult(0), _isFlowing(false) { @@ -2466,34 +1613,6 @@ bool Scene2808::isAnyTestTubeFilled() { _asTestTubes[2]->getFillLevel() > 0; } -AsScene2809Spew::AsScene2809Spew(NeverhoodEngine *vm) - : AnimatedSprite(vm, 1200) { - - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&AsScene2809Spew::handleMessage); - createSurface1(0x04211490, 1200); - _x = 262; - _y = 423; - setDoDeltaX(0); - setVisible(false); -} - -uint32 AsScene2809Spew::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x2000: - playSound(0, 0x48640244); - startAnimation(0x04211490, 0, -1); - setVisible(true); - break; - case 0x3002: - stopAnimation(); - setVisible(false); - break; - } - return messageResult; -} - Scene2809::Scene2809(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { @@ -2613,34 +1732,6 @@ void Scene2809::findClosestPoint() { } -AsScene2810Rope::AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x) - : AnimatedSprite(vm, 1100) { - - createSurface(990, 68, 476); - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&AsScene2810Rope::handleMessage); - SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); - _x = x; - _y = -276; - startAnimation(0x9D098C23, 35, 53); -} - -uint32 AsScene2810Rope::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x3002: - startAnimation(0x9D098C23, 35, 53); - break; - case 0x482A: - sendMessage(_parentScene, 0x1022, 990); - break; - case 0x482B: - sendMessage(_parentScene, 0x1022, 1010); - break; - } - return messageResult; -} - Scene2810::Scene2810(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule) { @@ -2862,101 +1953,6 @@ uint32 Scene2810::handleMessage(int messageNum, const MessageParam ¶m, Entit return messageResult; } -AsScene2812Winch::AsScene2812Winch(NeverhoodEngine *vm) - : AnimatedSprite(vm, 1100) { - - createSurface1(0x20DA08A0, 1200); - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&AsScene2812Winch::handleMessage); - setVisible(false); - _x = 280; - _y = 184; -} - -AsScene2812Winch::~AsScene2812Winch() { - _vm->_soundMan->deleteSoundGroup(0x00B000E2); -} - -uint32 AsScene2812Winch::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x2000: - startAnimation(0x20DA08A0, 0, -1); - setVisible(true); - _vm->_soundMan->addSound(0x00B000E2, 0xC874EE6C); - _vm->_soundMan->playSoundLooping(0xC874EE6C); - break; - case 0x3002: - startAnimation(0x20DA08A0, 7, -1); - break; - } - return messageResult; -} - -AsScene2812Rope::AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene) - : AnimatedSprite(vm, 1100), _parentScene(parentScene) { - - createSurface(990, 68, 476); - SetUpdateHandler(&AnimatedSprite::update); - SetMessageHandler(&AsScene2812Rope::handleMessage); - SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); - startAnimation(0xAE080551, 0, -1); - _x = 334; - _y = 201; -} - -uint32 AsScene2812Rope::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x4806: - setDoDeltaX(((Sprite*)sender)->isDoDeltaX() ? 1 : 0); - stRopingDown(); - break; - case 0x482A: - sendMessage(_parentScene, 0x1022, 990); - break; - case 0x482B: - sendMessage(_parentScene, 0x1022, 1010); - break; - } - return messageResult; -} - -uint32 AsScene2812Rope::hmRopingDown(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x3002: - gotoNextState(); - break; - } - return messageResult; -} - -void AsScene2812Rope::stRopingDown() { - sendMessage(_parentScene, 0x4806, 0); - startAnimation(0x9D098C23, 0, -1); - SetMessageHandler(&AsScene2812Rope::hmRopingDown); -} - -AsScene2812TrapDoor::AsScene2812TrapDoor(NeverhoodEngine *vm) - : AnimatedSprite(vm, 0x805D0029, 100, 320, 240) { - - SetMessageHandler(&AsScene2812TrapDoor::handleMessage); - _newStickFrameIndex = 0; -} - -uint32 AsScene2812TrapDoor::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { - uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); - switch (messageNum) { - case 0x2000: - startAnimation(0x805D0029, 0, -1); - playSound(0, 0xEA005F40); - _newStickFrameIndex = STICK_LAST_FRAME; - break; - } - return messageResult; -} - Scene2812::Scene2812(NeverhoodEngine *vm, Module *parentModule, int which) : Scene(vm, parentModule), _paletteArea(0) { diff --git a/engines/neverhood/modules/module2800.h b/engines/neverhood/modules/module2800.h index 54a9daeb16..26e44bc543 100644 --- a/engines/neverhood/modules/module2800.h +++ b/engines/neverhood/modules/module2800.h @@ -70,38 +70,7 @@ protected: void changeTuneStatus(int prevTuneStatus, int newTuneStatus); }; -class AsScene2803LightCord : public AnimatedSprite { -public: - AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y); - void stPulled(); - void stIdle(); - void setFileHashes(uint32 fileHash1, uint32 fileHash2); -protected: - Scene *_parentScene; - uint32 _fileHash1, _fileHash2; - bool _isPulled, _isBusy; - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); - uint32 hmPulled(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class AsScene2803TestTubeOne : public AnimatedSprite { -public: - AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2); -protected: - uint32 _fileHash1, _fileHash2; - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class AsScene2803Rope : public AnimatedSprite { -public: - AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x); -protected: - Scene *_parentScene; - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); - uint32 hmReleased(int messageNum, const MessageParam ¶m, Entity *sender); - void stReleased(); - void stHide(); -}; +class AsScene2803LightCord; class Scene2803 : public Scene { public: @@ -158,101 +127,8 @@ protected: void updatePaletteArea(bool instantly); }; -class Scene2804; - -class SsScene2804RedButton : public StaticSprite { -public: - SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene); -protected: - Scene2804 *_parentScene; - int _countdown; - void update(); - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class SsScene2804LightCoil : public StaticSprite { -public: - SsScene2804LightCoil(NeverhoodEngine *vm); -protected: - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class SsScene2804BeamCoilBody : public StaticSprite { -public: - SsScene2804BeamCoilBody(NeverhoodEngine *vm); -}; - -class SsScene2804LightTarget : public StaticSprite { -public: - SsScene2804LightTarget(NeverhoodEngine *vm); -protected: - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class SsScene2804Flash : public StaticSprite { -public: - SsScene2804Flash(NeverhoodEngine *vm); - void show(); -}; - -class AsScene2804CrystalWaves : public AnimatedSprite { -public: - AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex); - void show(); - void hide(); -protected: - uint _crystalIndex; -}; - -class AsScene2804Crystal : public AnimatedSprite { -public: - AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex); - void show(); - void hide(); - void activate(); - int16 getColorNum() const { return _colorNum; } -protected: - AsScene2804CrystalWaves *_asCrystalWaves; - uint _crystalIndex; - int16 _colorNum; - bool _isLightOn; - bool _isShowing; -}; - -class SsScene2804CrystalButton : public StaticSprite { -public: - SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex); -protected: - Scene2804 *_parentScene; - AsScene2804Crystal *_asCrystal; - uint _crystalIndex; - int _countdown; - void update(); - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class AsScene2804BeamCoil : public AnimatedSprite { -public: - AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody); - virtual ~AsScene2804BeamCoil(); -protected: - Scene *_parentScene; - SsScene2804BeamCoilBody *_ssBeamCoilBody; - int _countdown; - void update(); - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); - void show(); - void hide(); - void stBeaming(); - uint32 hmBeaming(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class AsScene2804BeamTarget : public AnimatedSprite { -public: - AsScene2804BeamTarget(NeverhoodEngine *vm); -protected: - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; +class SsScene2804Flash; +class AsScene2804Crystal; class Scene2804 : public Scene { public: @@ -284,13 +160,6 @@ protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; -class AsScene2806Spew : public AnimatedSprite { -public: - AsScene2806Spew(NeverhoodEngine *vm); -protected: - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - class Scene2806 : public Scene { public: Scene2806(NeverhoodEngine *vm, Module *parentModule, int which); @@ -315,63 +184,8 @@ protected: uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); }; -class SsScene2808Dispenser : public StaticSprite { -public: - SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex); - void startCountdown(int index); -protected: - Scene *_parentScene; - int _countdown; - int _testTubeSetNum, _testTubeIndex; - void update(); - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class AsScene2808TestTube : public AnimatedSprite { -public: - AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser); - void fill(); - void flush(); - uint32 getFillLevel() const { return _fillLevel; } -protected: - SsScene2808Dispenser *_ssDispenser; - int _testTubeSetNum; - uint32 _fillLevel; - int _testTubeIndex; - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class AsScene2808Handle : public AnimatedSprite { -public: - AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum); - void activate(); - void stActivated(); -protected: - Scene *_parentScene; - int _testTubeSetNum; - bool _isActivated; - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); - uint32 hmActivating(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class AsScene2808Flow : public AnimatedSprite { -public: - AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum); - void start(); - void stKeepFlowing(); -protected: - Scene *_parentScene; - int _testTubeSetNum; - uint32 hmFlowing(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class AsScene2808LightEffect : public AnimatedSprite { -public: - AsScene2808LightEffect(NeverhoodEngine *vm, int which); -protected: - int _countdown; - void update(); -}; +class AsScene2808Flow; +class AsScene2808TestTube; class Scene2808 : public Scene { public: @@ -389,13 +203,6 @@ protected: bool isAnyTestTubeFilled(); }; -class AsScene2809Spew : public AnimatedSprite { -public: - AsScene2809Spew(NeverhoodEngine *vm); -protected: - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - class Scene2809 : public Scene { public: Scene2809(NeverhoodEngine *vm, Module *parentModule, int which); @@ -413,14 +220,6 @@ protected: void findClosestPoint(); }; -class AsScene2810Rope : public AnimatedSprite { -public: - AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x); -protected: - Scene *_parentScene; - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - class Scene2810 : public Scene { public: Scene2810(NeverhoodEngine *vm, Module *parentModule, int which); @@ -440,31 +239,6 @@ protected: void insertKlaymenLadder(); }; -class AsScene2812Winch : public AnimatedSprite { -public: - AsScene2812Winch(NeverhoodEngine *vm); - virtual ~AsScene2812Winch(); -protected: - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - -class AsScene2812Rope : public AnimatedSprite { -public: - AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene); -protected: - Scene *_parentScene; - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); - uint32 hmRopingDown(int messageNum, const MessageParam ¶m, Entity *sender); - void stRopingDown(); -}; - -class AsScene2812TrapDoor : public AnimatedSprite { -public: - AsScene2812TrapDoor(NeverhoodEngine *vm); -protected: - uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); -}; - class Scene2812 : public Scene { public: Scene2812(NeverhoodEngine *vm, Module *parentModule, int which); diff --git a/engines/neverhood/modules/module2800_sprites.cpp b/engines/neverhood/modules/module2800_sprites.cpp new file mode 100644 index 0000000000..f7949b97c8 --- /dev/null +++ b/engines/neverhood/modules/module2800_sprites.cpp @@ -0,0 +1,1020 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "neverhood/modules/module2800.h" +#include "neverhood/modules/module2800_sprites.h" +#include "neverhood/gamemodule.h" +#include "neverhood/modules/module1000.h" +#include "neverhood/modules/module1200.h" +#include "neverhood/modules/module1700.h" +#include "neverhood/modules/module2200.h" +#include "neverhood/diskplayerscene.h" + +namespace Neverhood { + +AsScene2803LightCord::AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y) + : AnimatedSprite(vm, 1100), _parentScene(parentScene), _fileHash1(fileHash1), _fileHash2(fileHash2), + _isPulled(false), _isBusy(false) { + + createSurface(1010, 28, 379); + SetUpdateHandler(&AnimatedSprite::update); + SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); + _x = x; + _y = y; + stIdle(); +} + +uint32 AsScene2803LightCord::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x100D: + if (!_isBusy && param.asInteger() == calcHash("ClickSwitch")) { + sendMessage(_parentScene, 0x480F, 0); + playSound(0, 0x4E1CA4A0); + } + break; + case 0x480F: + stPulled(); + break; + case 0x482A: + sendMessage(_parentScene, 0x1022, 990); + break; + case 0x482B: + sendMessage(_parentScene, 0x1022, 1010); + break; + } + return messageResult; +} + +uint32 AsScene2803LightCord::hmPulled(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + gotoNextState(); + break; + } + return messageResult; +} + +void AsScene2803LightCord::stPulled() { + _isBusy = false; + _isPulled = true; + startAnimation(_fileHash2, 0, -1); + SetMessageHandler(&AsScene2803LightCord::hmPulled); + NextState(&AsScene2803LightCord::stIdle); +} + +void AsScene2803LightCord::stIdle() { + _isPulled = false; + startAnimation(_fileHash1, 0, -1); + SetMessageHandler(&AsScene2803LightCord::handleMessage); +} + +void AsScene2803LightCord::setFileHashes(uint32 fileHash1, uint32 fileHash2) { + _fileHash1 = fileHash1; + _fileHash2 = fileHash2; + if (_isPulled) { + startAnimation(_fileHash2, _currFrameIndex, -1); + _isBusy = true; + } else { + startAnimation(_fileHash1, 0, -1); + } +} + +AsScene2803TestTubeOne::AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2) + : AnimatedSprite(vm, 1200), _fileHash1(fileHash1), _fileHash2(fileHash2) { + + createSurface1(fileHash1, 100); + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2803TestTubeOne::handleMessage); + _x = 529; + _y = 326; +} + +uint32 AsScene2803TestTubeOne::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2000: + if (param.asInteger()) + startAnimation(_fileHash2, 0, -1); + else + startAnimation(_fileHash1, 0, -1); + break; + } + return messageResult; +} + +AsScene2803Rope::AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x) + : AnimatedSprite(vm, 1100), _parentScene(parentScene) { + + createSurface(990, 68, 476); + SetUpdateHandler(&AnimatedSprite::update); + SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); + SetMessageHandler(&AsScene2803Rope::handleMessage); + startAnimation(0x9D098C23, 35, 53); + NextState(&AsScene2803Rope::stReleased); + _x = x; + _y = -276; +} + +uint32 AsScene2803Rope::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + startAnimation(0x9D098C23, 50, -1); + SetMessageHandler(&AsScene2803Rope::hmReleased); + break; + case 0x482A: + sendMessage(_parentScene, 0x1022, 990); + break; + case 0x482B: + sendMessage(_parentScene, 0x1022, 1010); + break; + } + return messageResult; +} + +uint32 AsScene2803Rope::hmReleased(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + gotoNextState(); + break; + case 0x482A: + sendMessage(_parentScene, 0x1022, 990); + break; + case 0x482B: + sendMessage(_parentScene, 0x1022, 1010); + break; + } + return messageResult; +} + +void AsScene2803Rope::stReleased() { + startAnimation(0x8258A030, 0, 1); + NextState(&AsScene2803Rope::stHide); +} + +void AsScene2803Rope::stHide() { + stopAnimation(); + setVisible(false); +} + +SsScene2804RedButton::SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene) + : StaticSprite(vm, 900), _countdown(0), _parentScene(parentScene) { + + loadSprite(getGlobalVar(V_SHRINK_LIGHTS_ON) ? 0x51A10202 : 0x11814A21, kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); + setVisible(false); + SetUpdateHandler(&SsScene2804RedButton::update); + SetMessageHandler(&SsScene2804RedButton::handleMessage); + loadSound(0, 0x44241240); +} + +void SsScene2804RedButton::update() { + updatePosition(); + if (_countdown != 0 && (--_countdown) == 0) { + setVisible(false); + } +} + +uint32 SsScene2804RedButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (_countdown == 0 && !_parentScene->isWorking()) { + playSound(0); + setVisible(true); + _countdown = 4; + sendMessage(_parentScene, 0x2000, 0); + } + messageResult = 1; + break; + } + return messageResult; +} + +SsScene2804LightCoil::SsScene2804LightCoil(NeverhoodEngine *vm) + : StaticSprite(vm, 900) { + + loadSprite(0x8889B008, kSLFDefDrawOffset | kSLFDefPosition, 400); + setVisible(false); + SetMessageHandler(&SsScene2804LightCoil::handleMessage); +} + +uint32 SsScene2804LightCoil::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2002: + setVisible(true); + updatePosition(); + messageResult = 1; + break; + case 0x2003: + setVisible(false); + updatePosition(); + messageResult = 1; + break; + } + return messageResult; +} + +SsScene2804LightTarget::SsScene2804LightTarget(NeverhoodEngine *vm) + : StaticSprite(vm, 900) { + + loadSprite(0x06092132, kSLFDefDrawOffset | kSLFDefPosition, 400); + setVisible(false); + SetMessageHandler(&SsScene2804LightTarget::handleMessage); +} + +uint32 SsScene2804LightTarget::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2004: + setVisible(true); + updatePosition(); + messageResult = 1; + break; + case 0x2005: + setVisible(false); + updatePosition(); + messageResult = 1; + break; + } + return messageResult; +} + +SsScene2804Flash::SsScene2804Flash(NeverhoodEngine *vm) + : StaticSprite(vm, 900) { + + loadSprite(0x211003A0, kSLFDefDrawOffset | kSLFDefPosition, 400); + setVisible(false); + loadSound(0, 0xCB36BA54); +} + +void SsScene2804Flash::show() { + setVisible(true); + updatePosition(); + playSound(0); +} + +SsScene2804BeamCoilBody::SsScene2804BeamCoilBody(NeverhoodEngine *vm) + : StaticSprite(vm, 900) { + + loadSprite(0x9A816000, kSLFDefDrawOffset | kSLFDefPosition, 400); + setVisible(false); +} + +AsScene2804CrystalWaves::AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex) + : AnimatedSprite(vm, 1100), _crystalIndex(crystalIndex) { + + static const NPoint kAsScene2804CrystalWavesPoints[] = { + {323, 245}, + {387, 76}, + {454, 260}, + {527, 70} + }; + + _x = kAsScene2804CrystalWavesPoints[crystalIndex].x; + _y = kAsScene2804CrystalWavesPoints[crystalIndex].y; + createSurface1(0x840C41F0, 1200); + if (crystalIndex & 1) + setDoDeltaY(1); + setVisible(false); + _needRefresh = true; + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&Sprite::handleMessage); +} + +void AsScene2804CrystalWaves::show() { + setVisible(true); + startAnimation(0x840C41F0, 0, -1); +} + +void AsScene2804CrystalWaves::hide() { + setVisible(false); + stopAnimation(); +} + +static const int16 kAsScene2804CrystalFrameNums[] = { + 0, 6, 2, 8, 1, 10, 0, 0 +}; + +static const uint32 kAsScene2804CrystalFileHashes[] = { + 0x000540B0, + 0x001280D0, + 0x003D0010, + 0x00620190, + 0x00DC0290 +}; + +AsScene2804Crystal::AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex) + : AnimatedSprite(vm, 1100), _asCrystalWaves(asCrystalWaves), _crystalIndex(crystalIndex), _isShowing(false) { + + static const NPoint kAsScene2804CrystalPoints[] = { + {204, 196}, + {272, 316}, + {334, 206}, + {410, 334}, + {470, 180} + }; + + _colorNum = (int16)getSubVar(VA_CURR_CRYSTAL_COLORS, crystalIndex); + _isLightOn = getGlobalVar(V_SHRINK_LIGHTS_ON) != 0; + if (_isLightOn) { + _x = kAsScene2804CrystalPoints[crystalIndex].x; + _y = kAsScene2804CrystalPoints[crystalIndex].y; + createSurface1(0x108DFB12, 1200); + startAnimation(0x108DFB12, kAsScene2804CrystalFrameNums[_colorNum], -1); + _needRefresh = true; + _newStickFrameIndex = kAsScene2804CrystalFrameNums[_colorNum]; + } else { + _x = 320; + _y = 240; + createSurface1(kAsScene2804CrystalFileHashes[crystalIndex], 1200); + startAnimation(kAsScene2804CrystalFileHashes[crystalIndex], _colorNum, -1); + setVisible(false); + _needRefresh = true; + _newStickFrameIndex = _colorNum; + } + loadSound(0, 0x725294D4); + SetUpdateHandler(&AnimatedSprite::update); +} + +void AsScene2804Crystal::show() { + if (!_isLightOn) { + setVisible(true); + _isShowing = true; + if (_asCrystalWaves) + _asCrystalWaves->show(); + playSound(0); + } +} + +void AsScene2804Crystal::hide() { + if (!_isLightOn) { + setVisible(false); + _isShowing = false; + if (_asCrystalWaves) + _asCrystalWaves->hide(); + } +} + +void AsScene2804Crystal::activate() { + if (!_isShowing) { + int16 frameNum = kAsScene2804CrystalFrameNums[_colorNum]; + _colorNum++; + if (_colorNum >= 6) + _colorNum = 0; + if (_isLightOn) { + startAnimation(0x108DFB12, frameNum, kAsScene2804CrystalFrameNums[_colorNum]); + _playBackwards = kAsScene2804CrystalFrameNums[_colorNum] < _colorNum; + _newStickFrameIndex = kAsScene2804CrystalFrameNums[_colorNum]; + } else { + startAnimation(kAsScene2804CrystalFileHashes[_crystalIndex], _colorNum, -1); + _newStickFrameIndex = _colorNum; + } + setSubVar(VA_CURR_CRYSTAL_COLORS, _crystalIndex, _colorNum); + } +} + +SsScene2804CrystalButton::SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex) + : StaticSprite(vm, 900), _countdown(0), _parentScene(parentScene), _asCrystal(asCrystal), _crystalIndex(crystalIndex) { + + static const uint32 kSsScene2804CrystalButtonFileHashes1[] = { + 0x911101B0, + 0x22226001, + 0x4444A362, + 0x888925A4, + 0x11122829 + }; + + static const uint32 kSsScene2804CrystalButtonFileHashes2[] = { + 0xB500A1A0, + 0x6A012021, + 0xD4022322, + 0xA8042525, + 0x5008292B + }; + + loadSprite(getGlobalVar(V_SHRINK_LIGHTS_ON) ? kSsScene2804CrystalButtonFileHashes1[crystalIndex] : kSsScene2804CrystalButtonFileHashes2[crystalIndex], + kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 400); + setVisible(false); + loadSound(0, 0x44045140); + SetUpdateHandler(&SsScene2804CrystalButton::update); + SetMessageHandler(&SsScene2804CrystalButton::handleMessage); +} + +void SsScene2804CrystalButton::update() { + updatePosition(); + if (_countdown != 0 && (--_countdown) == 0) { + setVisible(false); + } +} + +uint32 SsScene2804CrystalButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (_countdown == 0 && !_parentScene->isWorking()) { + playSound(0); + setVisible(true); + _countdown = 4; + _asCrystal->activate(); + } + messageResult = 1; + break; + } + return messageResult; +} + +AsScene2804BeamCoil::AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody) + : AnimatedSprite(vm, 1400), _parentScene(parentScene), _ssBeamCoilBody(ssBeamCoilBody), _countdown(0) { + + createSurface1(0x00494891, 1000); + _x = 125; + _y = 184; + setVisible(false); + _needRefresh = true; + AnimatedSprite::updatePosition(); + loadSound(0, 0x6352F051); + _vm->_soundMan->addSound(0xC5EA0B28, 0xEF56B094); + SetUpdateHandler(&AsScene2804BeamCoil::update); + SetMessageHandler(&AsScene2804BeamCoil::handleMessage); +} + +AsScene2804BeamCoil::~AsScene2804BeamCoil() { + _vm->_soundMan->deleteSoundGroup(0xC5EA0B28); +} + +void AsScene2804BeamCoil::update() { + updateAnim(); + updatePosition(); + if (_countdown != 0 && (--_countdown) == 0) { + sendMessage(_parentScene, 0x2001, 0); + } +} + +uint32 AsScene2804BeamCoil::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2002: + show(); + _countdown = 92; + messageResult = 1; + break; + case 0x2003: + hide(); + messageResult = 1; + break; + } + return messageResult; +} + +void AsScene2804BeamCoil::show() { + _ssBeamCoilBody->setVisible(true); + setVisible(true); + startAnimation(0x00494891, 0, -1); + playSound(0); + SetMessageHandler(&AsScene2804BeamCoil::hmBeaming); + NextState(&AsScene2804BeamCoil::stBeaming); +} + +void AsScene2804BeamCoil::hide() { + stopAnimation(); + SetMessageHandler(&AsScene2804BeamCoil::handleMessage); + setVisible(false); + _ssBeamCoilBody->setVisible(false); + _vm->_soundMan->stopSound(0xEF56B094); +} + +void AsScene2804BeamCoil::stBeaming() { + startAnimation(0x00494891, 93, -1); + NextState(&AsScene2804BeamCoil::stBeaming); + _vm->_soundMan->playSoundLooping(0xEF56B094); +} + +uint32 AsScene2804BeamCoil::hmBeaming(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + gotoNextState(); + break; + } + return messageResult; +} + +AsScene2804BeamTarget::AsScene2804BeamTarget(NeverhoodEngine *vm) + : AnimatedSprite(vm, 1400) { + + createSurface1(0x03842000, 1000); + _x = 475; + _y = 278; + setVisible(false); + _needRefresh = true; + updatePosition(); + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2804BeamTarget::handleMessage); +} + +uint32 AsScene2804BeamTarget::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2004: + setVisible(true); + startAnimation(0x03842000, 0, -1); + messageResult = 1; + break; + case 0x2005: + setVisible(false); + stopAnimation(); + messageResult = 1; + break; + } + return messageResult; +} + +AsScene2806Spew::AsScene2806Spew(NeverhoodEngine *vm) + : AnimatedSprite(vm, 1200) { + + createSurface1(0x04211490, 1200); + _x = 378; + _y = 423; + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2806Spew::handleMessage); + setDoDeltaX(1); + setVisible(false); +} + +uint32 AsScene2806Spew::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2000: + playSound(0, 0x48640244); + startAnimation(0x04211490, 0, -1); + setVisible(true); + break; + case 0x3002: + stopAnimation(); + setVisible(false); + break; + } + return messageResult; +} + +static const uint32 kScene2808FileHashes1[] = { + 0x90B0392, + 0x90B0192 +}; + +static const uint32 kScene2808FileHashes2[] = { + 0xB0396098, + 0xB0196098 +}; + +static const uint32 kClass428FileHashes[] = { + 0x140022CA, + 0x4C30A602, + 0xB1633402, + 0x12982135, + 0x0540B728, + 0x002A81E3, + 0x08982841, + 0x10982841, + 0x20982841, + 0x40982841, + 0x80982841, + 0x40800711 +}; + +static const int kClass428Countdowns1[] = { + 18, 16, 10, 0 +}; + +static const int kClass428Countdowns2[] = { + 9, 9, 8, 8, 5, 5, 0, 0 +}; + +static const uint32 kClass490FileHashes[] = { + 0x08100071, + 0x24084215, + 0x18980A10 +}; + +static const int16 kClass490FrameIndices1[] = { + 0, 8, 15, 19 +}; + +static const int16 kClass490FrameIndices2[] = { + 0, 4, 8, 11, 15, 17, 19, 0 +}; + +SsScene2808Dispenser::SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex) + : StaticSprite(vm, 900), _parentScene(parentScene), _countdown(0), _testTubeSetNum(testTubeSetNum), + _testTubeIndex(testTubeIndex) { + + loadSprite(kClass428FileHashes[testTubeSetNum * 3 + testTubeIndex], kSLFDefDrawOffset | kSLFDefPosition | kSLFDefCollisionBoundsOffset, 1500); + setVisible(false); + SetUpdateHandler(&SsScene2808Dispenser::update); + SetMessageHandler(&SsScene2808Dispenser::handleMessage); +} + +void SsScene2808Dispenser::update() { + updatePosition(); + if (_countdown != 0 && (--_countdown) == 0) { + setVisible(false); + } +} + +uint32 SsScene2808Dispenser::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + sendMessage(_parentScene, 0x2000, _testTubeIndex); + messageResult = 1; + break; + } + return messageResult; +} + +void SsScene2808Dispenser::startCountdown(int index) { + setVisible(true); + updatePosition(); + if (_testTubeSetNum == 0) { + _countdown = kClass428Countdowns1[index]; + } else { + _countdown = kClass428Countdowns2[index]; + } +} + +AsScene2808TestTube::AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser) + : AnimatedSprite(vm, 1100), _testTubeSetNum(testTubeSetNum), _testTubeIndex(testTubeIndex), _ssDispenser(ssDispenser), _fillLevel(0) { + + if (testTubeSetNum == 0) { + _x = 504; + _y = 278; + } else { + setDoDeltaX(1); + _x = 136; + _y = 278; + } + + createSurface1(kClass490FileHashes[testTubeIndex], 1100); + + if (testTubeSetNum == 0) { + loadSound(0, 0x30809E2D); + loadSound(1, 0x72811E2D); + loadSound(2, 0x78B01625); + } else { + loadSound(3, 0x70A41E0C); + loadSound(4, 0x50205E2D); + loadSound(5, 0xF8621E2D); + loadSound(6, 0xF1A03C2D); + loadSound(7, 0x70A43D2D); + loadSound(8, 0xF0601E2D); + } + + startAnimation(kClass490FileHashes[testTubeIndex], 0, -1); + _newStickFrameIndex = 0; + + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2808TestTube::handleMessage); + + if (_fillLevel == 0) + setVisible(false); + +} + +uint32 AsScene2808TestTube::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + fill(); + messageResult = 1; + break; + } + return messageResult; +} + +void AsScene2808TestTube::fill() { + if ((int)_fillLevel < _testTubeSetNum * 3 + 3) { + if (_testTubeSetNum == 0) { + playSound(_fillLevel); + setVisible(true); + startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices1[_fillLevel], kClass490FrameIndices1[_fillLevel + 1]); + _newStickFrameIndex = kClass490FrameIndices1[_fillLevel + 1]; + } else { + playSound(3 + _fillLevel); + setVisible(true); + startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices2[_fillLevel], kClass490FrameIndices2[_fillLevel + 1]); + _newStickFrameIndex = kClass490FrameIndices2[_fillLevel + 1]; + } + _ssDispenser->startCountdown(_fillLevel); + _fillLevel++; + } +} + +void AsScene2808TestTube::flush() { + if (_fillLevel != 0) { + if (_testTubeSetNum == 0) { + startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices1[_fillLevel], -1); + } else { + startAnimation(kClass490FileHashes[_testTubeIndex], kClass490FrameIndices2[_fillLevel], -1); + } + _newStickFrameIndex = 0; + _playBackwards = true; + setVisible(true); + } +} + +AsScene2808Handle::AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum) + : AnimatedSprite(vm, 1300), _parentScene(parentScene), _testTubeSetNum(testTubeSetNum), _isActivated(false) { + + loadSound(0, 0xE18D1F30); + _x = 320; + _y = 240; + if (_testTubeSetNum == 1) + setDoDeltaX(1); + createSurface1(0x040900D0, 1300); + startAnimation(0x040900D0, 0, -1); + _needRefresh = true; + _newStickFrameIndex = 0; + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2808Handle::handleMessage); + AnimatedSprite::updatePosition(); +} + +uint32 AsScene2808Handle::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x1011: + if (!_isActivated) { + sendMessage(_parentScene, 0x2001, 0); + playSound(0); + activate(); + } + messageResult = 1; + break; + } + return messageResult; +} + +uint32 AsScene2808Handle::hmActivating(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + gotoNextState(); + break; + } + return messageResult; +} + +void AsScene2808Handle::activate() { + startAnimation(0x040900D0, 0, -1); + SetMessageHandler(&AsScene2808Handle::hmActivating); + NextState(&AsScene2808Handle::stActivated); + _isActivated = true; + _newStickFrameIndex = -1; +} + +void AsScene2808Handle::stActivated() { + stopAnimation(); + sendMessage(_parentScene, 0x2002, 0); +} + +AsScene2808Flow::AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum) + : AnimatedSprite(vm, 1100), _parentScene(parentScene), _testTubeSetNum(testTubeSetNum) { + + if (testTubeSetNum == 0) { + _x = 312; + _y = 444; + } else { + _x = 328; + _y = 444; + } + createSurface1(0xB8414818, 1200); + startAnimation(0xB8414818, 0, -1); + setVisible(false); + _newStickFrameIndex = 0; + _needRefresh = true; + loadSound(0, 0x6389B652); + SetUpdateHandler(&AnimatedSprite::update); + AnimatedSprite::updatePosition(); +} + +uint32 AsScene2808Flow::hmFlowing(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + gotoNextState(); + break; + } + return messageResult; +} + +void AsScene2808Flow::start() { + startAnimation(0xB8414818, 0, -1); + setVisible(true); + SetMessageHandler(&AsScene2808Flow::hmFlowing); + NextState(&AsScene2808Flow::stKeepFlowing); + playSound(0); +} + +void AsScene2808Flow::stKeepFlowing() { + startAnimation(0xB8414818, 1, -1); + NextState(&AsScene2808Flow::stKeepFlowing); +} + +AsScene2808LightEffect::AsScene2808LightEffect(NeverhoodEngine *vm, int testTubeSetNum) + : AnimatedSprite(vm, 800), _countdown(1) { + + _x = 320; + _y = 240; + if (testTubeSetNum == 1) + setDoDeltaX(1); + createSurface1(0x804C2404, 800); + SetUpdateHandler(&AsScene2808LightEffect::update); + _needRefresh = true; + AnimatedSprite::updatePosition(); +} + +void AsScene2808LightEffect::update() { + if (_countdown != 0 && (--_countdown) == 0) { + int16 frameIndex = _vm->_rnd->getRandomNumber(3 - 1); + startAnimation(0x804C2404, frameIndex, frameIndex); + updateAnim(); + updatePosition(); + _countdown = _vm->_rnd->getRandomNumber(3 - 1) + 1; + } +} + +AsScene2809Spew::AsScene2809Spew(NeverhoodEngine *vm) + : AnimatedSprite(vm, 1200) { + + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2809Spew::handleMessage); + createSurface1(0x04211490, 1200); + _x = 262; + _y = 423; + setDoDeltaX(0); + setVisible(false); +} + +uint32 AsScene2809Spew::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2000: + playSound(0, 0x48640244); + startAnimation(0x04211490, 0, -1); + setVisible(true); + break; + case 0x3002: + stopAnimation(); + setVisible(false); + break; + } + return messageResult; +} + +AsScene2810Rope::AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x) + : AnimatedSprite(vm, 1100), _parentScene(parentScene) { + + createSurface(990, 68, 476); + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2810Rope::handleMessage); + SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); + _x = x; + _y = -276; + startAnimation(0x9D098C23, 35, 53); +} + +uint32 AsScene2810Rope::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + startAnimation(0x9D098C23, 35, 53); + break; + case 0x482A: + sendMessage(_parentScene, 0x1022, 990); + break; + case 0x482B: + sendMessage(_parentScene, 0x1022, 1010); + break; + } + return messageResult; +} + +AsScene2812Winch::AsScene2812Winch(NeverhoodEngine *vm) + : AnimatedSprite(vm, 1100) { + + createSurface1(0x20DA08A0, 1200); + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2812Winch::handleMessage); + setVisible(false); + _x = 280; + _y = 184; +} + +AsScene2812Winch::~AsScene2812Winch() { + _vm->_soundMan->deleteSoundGroup(0x00B000E2); +} + +uint32 AsScene2812Winch::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2000: + startAnimation(0x20DA08A0, 0, -1); + setVisible(true); + _vm->_soundMan->addSound(0x00B000E2, 0xC874EE6C); + _vm->_soundMan->playSoundLooping(0xC874EE6C); + break; + case 0x3002: + startAnimation(0x20DA08A0, 7, -1); + break; + } + return messageResult; +} + +AsScene2812Rope::AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene) + : AnimatedSprite(vm, 1100), _parentScene(parentScene) { + + createSurface(990, 68, 476); + SetUpdateHandler(&AnimatedSprite::update); + SetMessageHandler(&AsScene2812Rope::handleMessage); + SetSpriteUpdate(&AnimatedSprite::updateDeltaXY); + startAnimation(0xAE080551, 0, -1); + _x = 334; + _y = 201; +} + +uint32 AsScene2812Rope::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x4806: + setDoDeltaX(((Sprite*)sender)->isDoDeltaX() ? 1 : 0); + stRopingDown(); + break; + case 0x482A: + sendMessage(_parentScene, 0x1022, 990); + break; + case 0x482B: + sendMessage(_parentScene, 0x1022, 1010); + break; + } + return messageResult; +} + +uint32 AsScene2812Rope::hmRopingDown(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x3002: + gotoNextState(); + break; + } + return messageResult; +} + +void AsScene2812Rope::stRopingDown() { + sendMessage(_parentScene, 0x4806, 0); + startAnimation(0x9D098C23, 0, -1); + SetMessageHandler(&AsScene2812Rope::hmRopingDown); +} + +AsScene2812TrapDoor::AsScene2812TrapDoor(NeverhoodEngine *vm) + : AnimatedSprite(vm, 0x805D0029, 100, 320, 240) { + + SetMessageHandler(&AsScene2812TrapDoor::handleMessage); + _newStickFrameIndex = 0; +} + +uint32 AsScene2812TrapDoor::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) { + uint32 messageResult = Sprite::handleMessage(messageNum, param, sender); + switch (messageNum) { + case 0x2000: + startAnimation(0x805D0029, 0, -1); + playSound(0, 0xEA005F40); + _newStickFrameIndex = STICK_LAST_FRAME; + break; + } + return messageResult; +} + +} // End of namespace Neverhood diff --git a/engines/neverhood/modules/module2800_sprites.h b/engines/neverhood/modules/module2800_sprites.h new file mode 100644 index 0000000000..39ca88ef73 --- /dev/null +++ b/engines/neverhood/modules/module2800_sprites.h @@ -0,0 +1,268 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef NEVERHOOD_MODULES_MODULE2800_SPRITES_H +#define NEVERHOOD_MODULES_MODULE2800_SPRITES_H + +#include "neverhood/neverhood.h" +#include "neverhood/module.h" +#include "neverhood/scene.h" + +namespace Neverhood { + +class AsScene2803LightCord : public AnimatedSprite { +public: + AsScene2803LightCord(NeverhoodEngine *vm, Scene *parentScene, uint32 fileHash1, uint32 fileHash2, int16 x, int16 y); + void stPulled(); + void stIdle(); + void setFileHashes(uint32 fileHash1, uint32 fileHash2); +protected: + Scene *_parentScene; + uint32 _fileHash1, _fileHash2; + bool _isPulled, _isBusy; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmPulled(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2803TestTubeOne : public AnimatedSprite { +public: + AsScene2803TestTubeOne(NeverhoodEngine *vm, uint32 fileHash1, uint32 fileHash2); +protected: + uint32 _fileHash1, _fileHash2; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2803Rope : public AnimatedSprite { +public: + AsScene2803Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x); +protected: + Scene *_parentScene; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmReleased(int messageNum, const MessageParam ¶m, Entity *sender); + void stReleased(); + void stHide(); +}; + +class Scene2804; + +class SsScene2804RedButton : public StaticSprite { +public: + SsScene2804RedButton(NeverhoodEngine *vm, Scene2804 *parentScene); +protected: + Scene2804 *_parentScene; + int _countdown; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsScene2804LightCoil : public StaticSprite { +public: + SsScene2804LightCoil(NeverhoodEngine *vm); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsScene2804BeamCoilBody : public StaticSprite { +public: + SsScene2804BeamCoilBody(NeverhoodEngine *vm); +}; + +class SsScene2804LightTarget : public StaticSprite { +public: + SsScene2804LightTarget(NeverhoodEngine *vm); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsScene2804Flash : public StaticSprite { +public: + SsScene2804Flash(NeverhoodEngine *vm); + void show(); +}; + +class AsScene2804CrystalWaves : public AnimatedSprite { +public: + AsScene2804CrystalWaves(NeverhoodEngine *vm, uint crystalIndex); + void show(); + void hide(); +protected: + uint _crystalIndex; +}; + +class AsScene2804Crystal : public AnimatedSprite { +public: + AsScene2804Crystal(NeverhoodEngine *vm, AsScene2804CrystalWaves *asCrystalWaves, uint crystalIndex); + void show(); + void hide(); + void activate(); + int16 getColorNum() const { return _colorNum; } +protected: + AsScene2804CrystalWaves *_asCrystalWaves; + uint _crystalIndex; + int16 _colorNum; + bool _isLightOn; + bool _isShowing; +}; + +class SsScene2804CrystalButton : public StaticSprite { +public: + SsScene2804CrystalButton(NeverhoodEngine *vm, Scene2804 *parentScene, AsScene2804Crystal *asCrystal, uint crystalIndex); +protected: + Scene2804 *_parentScene; + AsScene2804Crystal *_asCrystal; + uint _crystalIndex; + int _countdown; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2804BeamCoil : public AnimatedSprite { +public: + AsScene2804BeamCoil(NeverhoodEngine *vm, Scene *parentScene, SsScene2804BeamCoilBody *ssBeamCoilBody); + virtual ~AsScene2804BeamCoil(); +protected: + Scene *_parentScene; + SsScene2804BeamCoilBody *_ssBeamCoilBody; + int _countdown; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + void show(); + void hide(); + void stBeaming(); + uint32 hmBeaming(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2804BeamTarget : public AnimatedSprite { +public: + AsScene2804BeamTarget(NeverhoodEngine *vm); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2806Spew : public AnimatedSprite { +public: + AsScene2806Spew(NeverhoodEngine *vm); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class SsScene2808Dispenser : public StaticSprite { +public: + SsScene2808Dispenser(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum, int testTubeIndex); + void startCountdown(int index); +protected: + Scene *_parentScene; + int _countdown; + int _testTubeSetNum, _testTubeIndex; + void update(); + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2808TestTube : public AnimatedSprite { +public: + AsScene2808TestTube(NeverhoodEngine *vm, int testTubeSetNum, int testTubeIndex, SsScene2808Dispenser *ssDispenser); + void fill(); + void flush(); + uint32 getFillLevel() const { return _fillLevel; } +protected: + SsScene2808Dispenser *_ssDispenser; + int _testTubeSetNum; + uint32 _fillLevel; + int _testTubeIndex; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2808Handle : public AnimatedSprite { +public: + AsScene2808Handle(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum); + void activate(); + void stActivated(); +protected: + Scene *_parentScene; + int _testTubeSetNum; + bool _isActivated; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmActivating(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2808Flow : public AnimatedSprite { +public: + AsScene2808Flow(NeverhoodEngine *vm, Scene *parentScene, int testTubeSetNum); + void start(); + void stKeepFlowing(); +protected: + Scene *_parentScene; + int _testTubeSetNum; + uint32 hmFlowing(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2808LightEffect : public AnimatedSprite { +public: + AsScene2808LightEffect(NeverhoodEngine *vm, int which); +protected: + int _countdown; + void update(); +}; + +class AsScene2809Spew : public AnimatedSprite { +public: + AsScene2809Spew(NeverhoodEngine *vm); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2810Rope : public AnimatedSprite { +public: + AsScene2810Rope(NeverhoodEngine *vm, Scene *parentScene, int16 x); +protected: + Scene *_parentScene; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2812Winch : public AnimatedSprite { +public: + AsScene2812Winch(NeverhoodEngine *vm); + virtual ~AsScene2812Winch(); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +class AsScene2812Rope : public AnimatedSprite { +public: + AsScene2812Rope(NeverhoodEngine *vm, Scene *parentScene); +protected: + Scene *_parentScene; + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); + uint32 hmRopingDown(int messageNum, const MessageParam ¶m, Entity *sender); + void stRopingDown(); +}; + +class AsScene2812TrapDoor : public AnimatedSprite { +public: + AsScene2812TrapDoor(NeverhoodEngine *vm); +protected: + uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); +}; + +} // End of namespace Neverhood + +#endif /* NEVERHOOD_MODULES_MODULE2800_SPRITES_H */ diff --git a/engines/neverhood/neverhood.cpp b/engines/neverhood/neverhood.cpp index 061e6d1279..1fb32a1834 100644 --- a/engines/neverhood/neverhood.cpp +++ b/engines/neverhood/neverhood.cpp @@ -109,6 +109,7 @@ Common::Error NeverhoodEngine::run() { _isSaveAllowed = true; _updateSound = true; + _enableMusic = !_mixer->isSoundTypeMuted(Audio::Mixer::kMusicSoundType); if (isDemo()) { // Adjust this navigation list for the demo version diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h index 5643e345ad..0561aa251e 100644 --- a/engines/neverhood/neverhood.h +++ b/engines/neverhood/neverhood.h @@ -72,8 +72,10 @@ public: uint32 getFeatures() const; uint16 getVersion() const; Common::Platform getPlatform() const; + Common::Language getLanguage() const; bool hasFeature(EngineFeature f) const; bool isDemo() const; + bool applyResourceFixes() const; Common::String getTargetName() { return _targetName; }; Common::RandomSource *_rnd; @@ -135,9 +137,12 @@ public: NPoint getMousePos(); void toggleSoundUpdate(bool state) { _updateSound = state; } + void toggleMusic(bool state) { _enableMusic = state; } + bool musicIsEnabled() { return _enableMusic; } private: bool _updateSound; + bool _enableMusic; }; diff --git a/engines/neverhood/palette.cpp b/engines/neverhood/palette.cpp index c381f46671..941bcc3cd3 100644 --- a/engines/neverhood/palette.cpp +++ b/engines/neverhood/palette.cpp @@ -66,6 +66,11 @@ void Palette::init() { _status = 0; _palette = new byte[1024]; _basePalette = new byte[1024]; + _palCounter = 0; + _fadeToR = 0; + _fadeToG = 0; + _fadeToB = 0; + _fadeStep = 0; } void Palette::usePalette() { diff --git a/engines/neverhood/resource.cpp b/engines/neverhood/resource.cpp index a1a517f251..b45dbff3b9 100644 --- a/engines/neverhood/resource.cpp +++ b/engines/neverhood/resource.cpp @@ -53,7 +53,7 @@ bool SpriteResource::load(uint32 fileHash, bool doLoadPosition) { unload(); _vm->_res->queryResource(fileHash, _resourceHandle); if (_resourceHandle.isValid() && _resourceHandle.type() == kResTypeBitmap) { - _vm->_res->loadResource(_resourceHandle); + _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes()); const byte *spriteData = _resourceHandle.data(); NPoint *position = doLoadPosition ? &_position : NULL; parseBitmapResource(spriteData, &_rle, &_dimensions, position, NULL, &_pixels); @@ -83,7 +83,7 @@ bool PaletteResource::load(uint32 fileHash) { _vm->_res->queryResource(fileHash, _resourceHandle); if (_resourceHandle.isValid() && (_resourceHandle.type() == kResTypeBitmap || _resourceHandle.type() == kResTypePalette)) { - _vm->_res->loadResource(_resourceHandle); + _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes()); _palette = _resourceHandle.data(); // Check if the palette is stored in a bitmap if (_resourceHandle.type() == kResTypeBitmap) @@ -144,7 +144,7 @@ bool AnimResource::load(uint32 fileHash) { uint16 frameListStartOfs, frameCount; uint32 spriteDataOfs, paletteDataOfs; - _vm->_res->loadResource(_resourceHandle); + _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes()); resourceData = _resourceHandle.data(); animListCount = READ_LE_UINT16(resourceData); @@ -323,7 +323,7 @@ void TextResource::load(uint32 fileHash) { unload(); _vm->_res->queryResource(fileHash, _resourceHandle); if (_resourceHandle.isValid() && _resourceHandle.type() == kResTypeText) { - _vm->_res->loadResource(_resourceHandle); + _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes()); _textData = _resourceHandle.data(); _count = READ_LE_UINT32(_textData); } @@ -359,7 +359,7 @@ void DataResource::load(uint32 fileHash) { unload(); _vm->_res->queryResource(fileHash, _resourceHandle); if (_resourceHandle.isValid() && _resourceHandle.type() == kResTypeData) { - _vm->_res->loadResource(_resourceHandle); + _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes()); data = _resourceHandle.data(); dataSize = _resourceHandle.size(); } diff --git a/engines/neverhood/resourceman.cpp b/engines/neverhood/resourceman.cpp index 37089a5bd6..518755a846 100644 --- a/engines/neverhood/resourceman.cpp +++ b/engines/neverhood/resourceman.cpp @@ -85,7 +85,25 @@ void ResourceMan::queryResource(uint32 fileHash, ResourceHandle &resourceHandle) resourceHandle._extData = firstEntry ? firstEntry->archiveEntry->extData : NULL; } -void ResourceMan::loadResource(ResourceHandle &resourceHandle) { +struct EntrySizeFix { + uint32 fileHash; + uint32 offset; + uint32 diskSize; + uint32 size; + uint32 fixedSize; +}; + +static const EntrySizeFix entrySizeFixes[] = { + // fileHash offset diskSize size fixedSize + // Fixes for the Russian "Dyadyushka Risech" version + // TODO + // Fixes for the Russian "Fargus" version + // TODO + // + { 0, 0, 0, 0, 0 } +}; + +void ResourceMan::loadResource(ResourceHandle &resourceHandle, bool applyResourceFixes) { resourceHandle._data = NULL; if (resourceHandle.isValid()) { const uint32 fileHash = resourceHandle.fileHash(); @@ -97,8 +115,19 @@ void ResourceMan::loadResource(ResourceHandle &resourceHandle) { if (resourceData->data != NULL) { resourceData->dataRefCount++; } else { - resourceData->data = new byte[resourceHandle._resourceFileEntry->archiveEntry->size]; - resourceHandle._resourceFileEntry->archive->load(resourceHandle._resourceFileEntry->archiveEntry, resourceData->data, 0); + BlbArchiveEntry *entry = resourceHandle._resourceFileEntry->archiveEntry; + + // Apply fixes for broken resources in Russian versions + if (applyResourceFixes) { + for (const EntrySizeFix *cur = entrySizeFixes; cur->fileHash > 0; ++cur) { + if (entry->fileHash == cur->fileHash && entry->offset == cur->offset && + entry->diskSize == cur->diskSize && entry->size == cur->size) + entry->size = cur->fixedSize; + } + } + + resourceData->data = new byte[entry->size]; + resourceHandle._resourceFileEntry->archive->load(entry, resourceData->data, 0); resourceData->dataRefCount = 1; } resourceHandle._data = resourceData->data; diff --git a/engines/neverhood/resourceman.h b/engines/neverhood/resourceman.h index 5a3697fe0d..29bf40a6b8 100644 --- a/engines/neverhood/resourceman.h +++ b/engines/neverhood/resourceman.h @@ -78,7 +78,7 @@ public: const ResourceFileEntry& getEntry(uint index) { return _entries[index]; } uint getEntryCount() { return _entries.size(); } void queryResource(uint32 fileHash, ResourceHandle &resourceHandle); - void loadResource(ResourceHandle &resourceHandle); + void loadResource(ResourceHandle &resourceHandle, bool applyResourceFixes); void unloadResource(ResourceHandle &resourceHandle); void purgeResources(); protected: diff --git a/engines/neverhood/scene.cpp b/engines/neverhood/scene.cpp index 0b2e9c6b75..9a7e87ac8d 100644 --- a/engines/neverhood/scene.cpp +++ b/engines/neverhood/scene.cpp @@ -50,6 +50,9 @@ Scene::Scene(NeverhoodEngine *vm, Module *parentModule) _smackerPlayer = NULL; _isMessageListBusy = false; _messageValue = -1; + _messageListStatus = 0; + _messageListCount = 0; + _messageListIndex = 0; _backgroundFileHash = _cursorFileHash = 0; diff --git a/engines/neverhood/scene.h b/engines/neverhood/scene.h index f60e291395..e6183199ce 100644 --- a/engines/neverhood/scene.h +++ b/engines/neverhood/scene.h @@ -204,8 +204,6 @@ protected: // Used for debugging uint32 _backgroundFileHash, _cursorFileHash; // for StaticScene and all Scene* classes - void (Entity::*_savedUpdateHandlerCb)(); - uint32 (Entity::*_savedMessageHandlerCb)(int messageNum, const MessageParam ¶m, Entity *sender); int _messageValue; uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender); bool queryPositionSprite(int16 mouseX, int16 mouseY); diff --git a/engines/neverhood/screen.cpp b/engines/neverhood/screen.cpp index 4c8dd9add0..901ab73b39 100644 --- a/engines/neverhood/screen.cpp +++ b/engines/neverhood/screen.cpp @@ -27,7 +27,8 @@ namespace Neverhood { Screen::Screen(NeverhoodEngine *vm) : _vm(vm), _paletteData(NULL), _paletteChanged(false), _smackerDecoder(NULL), - _yOffset(0), _fullRefresh(false) { + _yOffset(0), _fullRefresh(false), _frameDelay(0), _savedSmackerDecoder(NULL), + _savedFrameDelay(0), _savedYOffset(0) { _ticks = _vm->_system->getMillis(); diff --git a/engines/neverhood/sound.cpp b/engines/neverhood/sound.cpp index c3bc3501b5..3ea45491a7 100644 --- a/engines/neverhood/sound.cpp +++ b/engines/neverhood/sound.cpp @@ -250,13 +250,26 @@ void SoundItem::update() { // SoundMan SoundMan::SoundMan(NeverhoodEngine *vm) - : _vm(vm), _soundIndex1(-1), _soundIndex2(-1), _soundIndex3(-1) { + : _vm(vm), _soundIndex1(-1), _soundIndex2(-1), _soundIndex3(-1), + _initialCountdown(0), _playOnceAfterCountdown(false), + _initialCountdown3(0), _playOnceAfterCountdown3(false) { } SoundMan::~SoundMan() { + stopAllMusic(); stopAllSounds(); } +void SoundMan::stopAllMusic() { + for (uint i = 0; i < _musicItems.size(); ++i) { + if (_musicItems[i]) { + _musicItems[i]->stopMusic(0, 0); + delete _musicItems[i]; + _musicItems[i] = NULL; + } + } +} + void SoundMan::stopAllSounds() { for (uint i = 0; i < _soundItems.size(); ++i) { if (_soundItems[i]) { @@ -265,13 +278,6 @@ void SoundMan::stopAllSounds() { _soundItems[i] = NULL; } } - for (uint i = 0; i < _musicItems.size(); ++i) { - if (_musicItems[i]) { - _musicItems[i]->stopMusic(0, 0); - delete _musicItems[i]; - _musicItems[i] = NULL; - } - } _soundIndex1 = _soundIndex2 = _soundIndex3 = -1; } @@ -573,7 +579,7 @@ AudioResourceManSoundItem::AudioResourceManSoundItem(NeverhoodEngine *vm, uint32 void AudioResourceManSoundItem::loadSound() { if (!_data && _resourceHandle.isValid() && (_resourceHandle.type() == kResTypeSound || _resourceHandle.type() == kResTypeMusic)) { - _vm->_res->loadResource(_resourceHandle); + _vm->_res->loadResource(_resourceHandle, _vm->applyResourceFixes()); _data = _resourceHandle.data(); } } @@ -623,7 +629,8 @@ bool AudioResourceManSoundItem::isPlaying() { AudioResourceManMusicItem::AudioResourceManMusicItem(NeverhoodEngine *vm, uint32 fileHash) : _vm(vm), _fileHash(fileHash), _terminate(false), _canRestart(false), - _volume(100), _panning(50), _start(false), _isFadingIn(false), _isFadingOut(false), _isPlaying(false) { + _volume(100), _panning(50), _start(false), _isFadingIn(false), _isFadingOut(false), _isPlaying(false), + _fadeVolume(0), _fadeVolumeStep(0) { } @@ -724,6 +731,16 @@ AudioResourceMan::AudioResourceMan(NeverhoodEngine *vm) : _vm(vm) { } +void AudioResourceMan::stopAllMusic() { + for (uint i = 0; i < _musicItems.size(); ++i) { + if (_musicItems[i]) { + _musicItems[i]->stopMusic(0); + delete _musicItems[i]; + _musicItems[i] = NULL; + } + } +} + void AudioResourceMan::stopAllSounds() { for (uint i = 0; i < _soundItems.size(); ++i) { if (_soundItems[i]) { @@ -732,16 +749,10 @@ void AudioResourceMan::stopAllSounds() { _soundItems[i] = NULL; } } - for (uint i = 0; i < _musicItems.size(); ++i) { - if (_musicItems[i]) { - _musicItems[i]->stopMusic(0); - delete _musicItems[i]; - _musicItems[i] = NULL; - } - } } AudioResourceMan::~AudioResourceMan() { + stopAllMusic(); stopAllSounds(); } diff --git a/engines/neverhood/sound.h b/engines/neverhood/sound.h index 0733346daa..548fe88501 100644 --- a/engines/neverhood/sound.h +++ b/engines/neverhood/sound.h @@ -129,6 +129,7 @@ public: SoundMan(NeverhoodEngine *vm); ~SoundMan(); + void stopAllMusic(); void stopAllSounds(); // Music @@ -264,6 +265,7 @@ public: AudioResourceMan(NeverhoodEngine *vm); ~AudioResourceMan(); + void stopAllMusic(); void stopAllSounds(); int16 addSound(uint32 fileHash); diff --git a/engines/neverhood/sprite.cpp b/engines/neverhood/sprite.cpp index 3c158ff7e3..1a432461fb 100644 --- a/engines/neverhood/sprite.cpp +++ b/engines/neverhood/sprite.cpp @@ -211,6 +211,12 @@ void AnimatedSprite::init() { _replNewColor = 0; _animResource.setReplEnabled(false); _playBackwards = false; + _currAnimFileHash = 0; + _lastFrameIndex = 0; + _plLastFrameIndex = 0; + _plFirstFrameHash = 0; + _plLastFrameHash = 0; + _animStatus = 0; } void AnimatedSprite::update() { diff --git a/engines/sci/detection_tables.h b/engines/sci/detection_tables.h index 92e77cead9..d0a0db2a3b 100644 --- a/engines/sci/detection_tables.h +++ b/engines/sci/detection_tables.h @@ -3297,6 +3297,17 @@ static const struct ADGameDescription SciGameDescriptions[] = { AD_LISTEND}, Common::EN_ANY, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + // RAMA - German Windows CD (from farmboy0, in pull request 397) + {"rama", "", { + {"resmap.001", 0, "f68cd73308c46977a9632dfc618e1e38", 8338}, + {"ressci.001", 0, "2a68edd064e5e4937b5e9c74b38f2082", 70595521}, + {"resmap.002", 0, "891fc2f5d9e23e7d9a9454acc7aaae52", 12082}, + {"ressci.002", 0, "2a68edd064e5e4937b5e9c74b38f2082", 128508558}, + {"resmap.003", 0, "222096000bd83a1d56577114a452cccf", 1636}, + {"ressci.003", 0, "2a68edd064e5e4937b5e9c74b38f2082", 6954219}, + AD_LISTEND}, + Common::DE_DEU, Common::kPlatformWindows, ADGF_UNSTABLE, GUIO4(GUIO_NOASPECT, GAMEOPTION_PREFER_DIGITAL_SFX, GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_FB01_MIDI) }, + // RAMA - Italian Windows CD (from glorifindel) // SCI interpreter version 3.000.000 (a guess?) {"rama", "", { diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index c8076ec819..c60b50a964 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -600,7 +600,10 @@ void MusicEntry::saveLoadWithSerializer(Common::Serializer &s) { s.syncAsSint16LE(dataInc); s.syncAsSint16LE(ticker); s.syncAsSint16LE(signal, VER(17)); - s.syncAsByte(priority); + if (s.getVersion() >= 31) // FE sound/music.h -> priority + s.syncAsSint16LE(priority); + else + s.syncAsByte(priority); s.syncAsSint16LE(loop, VER(17)); s.syncAsByte(volume); s.syncAsByte(hold, VER(17)); diff --git a/engines/sci/engine/savegame.h b/engines/sci/engine/savegame.h index 1d899b0d37..f1f02f89f2 100644 --- a/engines/sci/engine/savegame.h +++ b/engines/sci/engine/savegame.h @@ -37,6 +37,7 @@ struct EngineState; * * Version - new/changed feature * ============================= + * 31 - priority for sound effects/music is now a signed int16, instead of a byte * 30 - synonyms * 29 - system strings * 28 - heap @@ -55,7 +56,7 @@ struct EngineState; */ enum { - CURRENT_SAVEGAME_VERSION = 30, + CURRENT_SAVEGAME_VERSION = 31, MINIMUM_SAVEGAME_VERSION = 14 }; diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index d4dddb6faf..d2c3356d54 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -59,6 +59,58 @@ struct SciScriptSignature { // - rinse and repeat // =========================================================================== +// Conquests of Camelot +// At the bazaar in Jerusalem, it's possible to see a girl taking a shower. +// If you get too close, you get warned by the father - if you don't get away, +// he will kill you. +// Instead of walking there manually, it's also possible to enter "look window" +// and ego will automatically walk to the window. It seems that this is something +// that wasn't properly implemented, because instead of getting killed, you will +// get an "Oops" message in Sierra SCI. +// +// This is caused by peepingTom in script 169 not getting properly initialized. +// peepingTom calls the object behind global b9h. This global variable is +// properly initialized, when walking there manually (method fawaz::doit). +// When you instead walk there automatically (method fawaz::handleEvent), that +// global isn't initialized, which then results in the Oops-message in Sierra SCI +// and an error message in ScummVM/SCI. +// +// We fix the script by patching in a jump to the proper code inside fawaz::doit. +// Responsible method: fawaz::handleEvent +// Fixes bug #3614969 +const byte camelotSignaturePeepingTom[] = { + 5, + 0x72, 0x7e, 0x07, // lofsa fawaz <-- start of proper initializion code + 0xa1, 0xb9, // sag b9h + +255, 0, + +255, 0, + +61, 19, // skip 571 bytes + 0x39, 0x7a, // pushi 7a <-- initialization code when walking automatically + 0x78, // push1 + 0x7a, // push2 + 0x38, 0xa9, 0x00, // pushi 00a9 - script 169 + 0x78, // push1 + 0x43, 0x02, 0x04, // call kScriptID + 0x36, // push + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 + 0x32, 0x20, 0x05, // jmp [end of fawaz::handleEvent] + 0 +}; + +const uint16 camelotPatchPeepingTom[] = { + PATCH_ADDTOOFFSET | +576, + 0x32, 0xbd, 0xfd, // jmp to fawaz::doit / properly init peepingTom code + PATCH_END +}; + +// script, description, magic DWORD, adjust +const SciScriptSignature camelotSignatures[] = { + { 62, "fix peepingTom Sierra bug", 1, PATCH_MAGICDWORD(0x7e, 0x07, 0xa1, 0xb9), -1, camelotSignaturePeepingTom, camelotPatchPeepingTom }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + +// =========================================================================== // stayAndHelp::changeState (0) is called when ego swims to the left or right // boundaries of room 660. Normally a textbox is supposed to get on screen // but the call is wrong, so not only do we get an error message the script @@ -742,6 +794,48 @@ const SciScriptSignature longbowSignatures[] = { }; // =========================================================================== +// Leisure Suit Larry 2 +// On the plane, Larry is able to wear the parachute. This grants 4 points. +// In early versions of LSL2, it was possible to get "unlimited" points by +// simply wearing it multiple times. +// They fixed it in later versions by remembering, if the parachute was already +// used before. +// But instead of adding it properly, it seems they hacked the script / forgot +// to replace script 0 as well, which holds information about how many global +// variables are allocated at the start of the game. +// The script tries to read an out-of-bounds global variable, which somewhat +// "worked" in SSCI, but ScummVM/SCI doesn't allow that. +// That's why those points weren't granted here at all. +// We patch the script to use global 90, which seems to be unused in the whole game. +// Responsible method: rm63Script::handleEvent +// Fixes bug #3614419 +const byte larry2SignatureWearParachutePoints[] = { + 16, + 0x35, 0x01, // ldi 01 + 0xa1, 0x8e, // sag 8e + 0x80, 0xe0, 0x01, // lag 1e0 + 0x18, // not + 0x30, 0x0f, 0x00, // bnt [don't give points] + 0x35, 0x01, // ldi 01 + 0xa0, 0xe0, 0x01, // sag 1e0 + 0 +}; + +const uint16 larry2PatchWearParachutePoints[] = { + PATCH_ADDTOOFFSET | +4, + 0x80, 0x5a, 0x00, // lag 5a (global 90) + PATCH_ADDTOOFFSET | +6, + 0xa0, 0x5a, 0x00, // sag 5a (global 90) + PATCH_END +}; + +// script, description, magic DWORD, adjust +const SciScriptSignature larry2Signatures[] = { + { 63, "plane: no points for wearing plane", 1, PATCH_MAGICDWORD(0x8e, 0x80, 0xe0, 0x01), -3, larry2SignatureWearParachutePoints, larry2PatchWearParachutePoints }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + +// =========================================================================== // this is called on every death dialog. Problem is at least the german // version of lsl6 gets title text that is far too long for the // available temp space resulting in temp space corruption @@ -868,6 +962,68 @@ const SciScriptSignature mothergoose256Signatures[] = { }; // =========================================================================== +// Police Quest 1 VGA +// When at the police station, you can put or get your gun from your locker. +// The script, that handles this, is buggy. It disposes the gun as soon as +// you click, but then waits 2 seconds before it also closes the locker. +// Problem is that it's possible to click again, which then results in a +// disposed object getting accessed. This happened to work by pure luck in +// SSCI. +// This patch changes the code, so that the gun is actually given away +// when the 2 seconds have passed and the locker got closed. +// Responsible method: putGun::changeState (script 341) +// Fixes bug #3036933 / #3303802 +const byte pq1vgaSignaturePutGunInLockerBug[] = { + 5, + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x31, 0x25, // bnt [next state check] + +22, 29, // [skip 22 bytes] + 0x38, 0x5f, 0x01, // pushi 15fh + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 - ego::put(0) + 0x35, 0x02, // ldi 02 + 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) + 0x33, 0x0e, // jmp [end of method] + 0x3c, // dup --- next state check target + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x08, // bnt [end of method] + 0x39, 0x6f, // pushi 6fh + 0x76, // push0 + 0x72, 0x88, 0x00, // lofsa 0088 + 0x4a, 0x04, // send 04 - locker::dispose + 0 +}; + +const uint16 pq1vgaPatchPutGunInLockerBug[] = { + PATCH_ADDTOOFFSET | +3, + 0x31, 0x1c, // bnt [next state check] + PATCH_ADDTOOFFSET | +22, + 0x35, 0x02, // ldi 02 + 0x65, 0x1c, // aTop 1c (set timer to 2 seconds) + 0x33, 0x17, // jmp [end of method] + 0x3c, // dup --- next state check target + 0x35, 0x01, // ldi 01 + 0x1a, // eq? + 0x31, 0x11, // bnt [end of method] + 0x38, 0x5f, 0x01, // pushi 15fh + 0x78, // push1 + 0x76, // push0 + 0x81, 0x00, // lag 00 + 0x4a, 0x06, // send 06 - ego::put(0) + PATCH_END +}; + +// script, description, magic DWORD, adjust +const SciScriptSignature pq1vgaSignatures[] = { + { 341, "put gun in locker bug", 1, PATCH_MAGICDWORD(0x38, 0x5f, 0x01, 0x78), -27, pq1vgaSignaturePutGunInLockerBug, pq1vgaPatchPutGunInLockerBug }, + SCI_SIGNATUREENTRY_TERMINATOR +}; + +// =========================================================================== // script 215 of qfg1vga pointBox::doit actually processes button-presses // during fighting with monsters. It strangely also calls kGetEvent. Because // the main User::doit also calls kGetEvent it's pure luck, where the event @@ -995,14 +1151,75 @@ const uint16 qfg1vgaPatchMoveToCastleGate[] = { PATCH_END }; +// Typo in the original Sierra scripts +// Looking at a cheetaur resulted in a text about a Saurus Rex +// The code treats both monster types the same. +// Responsible method: smallMonster::doVerb +// Fixes bug #3604943. +const byte qfg1vgaSignatureCheetaurDescription[] = { + 16, + 0x34, 0xb8, 0x01, // ldi 01b8 + 0x1a, // eq? + 0x31, 0x16, // bnt 16 + 0x38, 0x27, 0x01, // pushi 0127 + 0x39, 0x06, // pushi 06 + 0x39, 0x03, // pushi 03 + 0x78, // push1 + 0x39, 0x12, // pushi 12 -> monster type Saurus Rex + 0 +}; + +const uint16 qfg1vgaPatchCheetaurDescription[] = { + PATCH_ADDTOOFFSET | +14, + 0x39, 0x11, // pushi 11 -> monster type cheetaur + PATCH_END +}; + +// In the "funny" room (Yorick's room) in QfG1 VGA, pulling the chain and +// then pressing the button on the right side of the room results in +// a broken game. This also happens in SSCI. +// Problem is that the Sierra programmers forgot to disable the door, that +// gets opened by pulling the chain. So when ego falls down and then +// rolls through the door, one method thinks that the player walks through +// it and acts that way and the other method is still doing the roll animation. +// Local 5 of that room is a timer, that closes the door (object door11). +// Setting it to 1 during happyFace::changeState(0) stops door11::doit from +// calling goTo6::init, so the whole issue is stopped from happening. +// Responsible method: happyFace::changeState, door11::doit +// Fixes bug #3585793 +const byte qfg1vgaSignatureFunnyRoomFix[] = { + 14, + 0x65, 0x14, // aTop 14 (state) + 0x36, // push + 0x3c, // dup + 0x35, 0x00, // ldi 00 + 0x1a, // eq? + 0x30, 0x25, 0x00, // bnt 0025 [-> next state] + 0x35, 0x01, // ldi 01 + 0xa3, 0x4e, // sal 4e + 0 +}; + +const uint16 qfg1vgaPatchFunnyRoomFix[] = { + PATCH_ADDTOOFFSET | +3, + 0x2e, 0x29, 0x00, // bt 0029 [-> next state] - saves 4 bytes + 0x35, 0x01, // ldi 01 + 0xa3, 0x4e, // sal 4e + 0xa3, 0x05, // sal 05 (sets local 5 to 1) + 0xa3, 0x05, // and again to make absolutely sure (actually to waste 2 bytes) + PATCH_END +}; + // script, description, magic DWORD, adjust const SciScriptSignature qfg1vgaSignatures[] = { - { 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, - { 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, - { 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace }, - { 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader }, - { 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher }, - { 41, "moving to castle gate", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate }, + { 215, "fight event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, + { 216, "weapon master event issue", 1, PATCH_MAGICDWORD(0x6d, 0x76, 0x51, 0x07), -1, qfg1vgaSignatureFightEvents, qfg1vgaPatchFightEvents }, + { 814, "window text temp space", 1, PATCH_MAGICDWORD(0x3f, 0xba, 0x87, 0x00), 0, qfg1vgaSignatureTempSpace, qfg1vgaPatchTempSpace }, + { 814, "dialog header offset", 3, PATCH_MAGICDWORD(0x5b, 0x04, 0x80, 0x36), 0, qfg1vgaSignatureDialogHeader, qfg1vgaPatchDialogHeader }, + { 331, "moving to crusher", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCrusher, qfg1vgaPatchMoveToCrusher }, + { 41, "moving to castle gate", 1, PATCH_MAGICDWORD(0x51, 0x1f, 0x36, 0x39), 0, qfg1vgaSignatureMoveToCastleGate, qfg1vgaPatchMoveToCastleGate }, + { 210, "cheetaur description fixed", 1, PATCH_MAGICDWORD(0x34, 0xb8, 0x01, 0x1a), 0, qfg1vgaSignatureCheetaurDescription, qfg1vgaPatchCheetaurDescription }, + { 96, "funny room script bug fixed", 1, PATCH_MAGICDWORD(0x35, 0x01, 0xa3, 0x4e), -10, qfg1vgaSignatureFunnyRoomFix, qfg1vgaPatchFunnyRoomFix }, SCI_SIGNATUREENTRY_TERMINATOR }; @@ -1250,6 +1467,32 @@ const SciScriptSignature sq4Signatures[] = { SCI_SIGNATUREENTRY_TERMINATOR }; +// =========================================================================== +// When you leave Ulence Flats, another timepod is supposed to appear. +// On fast machines, that timepod appears fully immediately and then +// starts to appear like it should be. That first appearance is caused +// by the scripts setting an invalid cel number and the machine being +// so fast that there is no time for another script to actually fix +// the cel number. On slower machines, the cel number gets fixed +// by the cycler and that's why only fast machines are affected. +// The same issue happens in Sierra SCI. +// We simply set the correct starting cel number to fix the bug. +// Responsible method: robotIntoShip::changeState(9) +const byte sq1vgaSignatureUlenceFlatsTimepodGfxGlitch[] = { + 8, + 0x39, 0x07, // pushi 07 (ship::cel) + 0x78, // push1 + 0x39, 0x0a, // pushi 0x0a (set ship::cel to 10) + 0x38, 0xa0, 0x00, // pushi 0x00a0 (ship::setLoop) + 0 +}; + +const uint16 sq1vgaPatchUlenceFlatsTimepodGfxGlitch[] = { + PATCH_ADDTOOFFSET | +3, + 0x39, 0x09, // pushi 0x09 (set ship::cel to 9) + PATCH_END +}; + const byte sq1vgaSignatureEgoShowsCard[] = { 25, 0x38, 0x46, 0x02, // push 0x246 (set up send frame to set timesShownID) @@ -1267,7 +1510,8 @@ const byte sq1vgaSignatureEgoShowsCard[] = { 0x36, // push (wrong, acc clobbered by class, above) 0x35, 0x03, // ldi 0x03 0x22, // lt? - 0}; + 0 +}; // Note that this script patch is merely a reordering of the // instructions in the original script. @@ -1287,13 +1531,14 @@ const uint16 sq1vgaPatchEgoShowsCard[] = { 0x4a, 0x06, // send 0x06 (set timesShownID) 0x35, 0x03, // ldi 0x03 0x22, // lt? - PATCH_END}; + PATCH_END +}; // script, description, magic DWORD, adjust const SciScriptSignature sq1vgaSignatures[] = { - { 58, "Sarien armory droid zapping ego first time", 1, PATCH_MAGICDWORD( 0x72, 0x88, 0x15, 0x36 ), -70, - sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard }, + { 45, "Ulence Flats: timepod graphic glitch", 1, PATCH_MAGICDWORD( 0x07, 0x78, 0x39, 0x0a ), -1, sq1vgaSignatureUlenceFlatsTimepodGfxGlitch, sq1vgaPatchUlenceFlatsTimepodGfxGlitch }, + { 58, "Sarien armory droid zapping ego first time", 1, PATCH_MAGICDWORD( 0x72, 0x88, 0x15, 0x36 ), -70, sq1vgaSignatureEgoShowsCard, sq1vgaPatchEgoShowsCard }, SCI_SIGNATUREENTRY_TERMINATOR}; @@ -1389,6 +1634,9 @@ int32 Script::findSignature(const SciScriptSignature *signature, const byte *scr void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uint32 scriptSize) { const SciScriptSignature *signatureTable = NULL; switch (g_sci->getGameId()) { + case GID_CAMELOT: + signatureTable = camelotSignatures; + break; case GID_ECOQUEST: signatureTable = ecoquest1Signatures; break; @@ -1420,12 +1668,18 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin case GID_LONGBOW: signatureTable = longbowSignatures; break; + case GID_LSL2: + signatureTable = larry2Signatures; + break; case GID_LSL6: signatureTable = larry6Signatures; break; case GID_MOTHERGOOSE256: signatureTable = mothergoose256Signatures; break; + case GID_PQ1: + signatureTable = pq1vgaSignatures; + break; case GID_QFG1VGA: signatureTable = qfg1vgaSignatures; break; diff --git a/engines/sci/graphics/screen.cpp b/engines/sci/graphics/screen.cpp index 7b92bc89eb..0df163dd7b 100644 --- a/engines/sci/graphics/screen.cpp +++ b/engines/sci/graphics/screen.cpp @@ -286,11 +286,15 @@ void GfxScreen::putPixelOnDisplay(int x, int y, byte color) { * with flood fill, due to small difference in the Bresenham logic. */ void GfxScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) { - int16 left = startPoint.x; - int16 top = startPoint.y; - int16 right = endPoint.x; - int16 bottom = endPoint.y; - + int16 maxWidth = _width - 1; + int16 maxHeight = _height - 1; + // we need to clip values here, lsl3 room 620 background picture draws a line from 0, 199 t 320, 199 + // otherwise we would get heap corruption. + int16 left = CLIP<int16>(startPoint.x, 0, maxWidth); + int16 top = CLIP<int16>(startPoint.y, 0, maxHeight); + int16 right = CLIP<int16>(endPoint.x, 0, maxWidth); + int16 bottom = CLIP<int16>(endPoint.y, 0, maxHeight); + //set_drawing_flag byte drawMask = getDrawingMask(color, priority, control); diff --git a/engines/sci/sound/midiparser_sci.cpp b/engines/sci/sound/midiparser_sci.cpp index 7640c5f314..186fc18a5c 100644 --- a/engines/sci/sound/midiparser_sci.cpp +++ b/engines/sci/sound/midiparser_sci.cpp @@ -20,6 +20,9 @@ * */ +#include "sci/sci.h" +#include "sci/engine/state.h" + #include "sci/engine/kernel.h" #include "sci/engine/state.h" #include "sci/sound/midiparser_sci.h" @@ -53,11 +56,6 @@ MidiParser_SCI::MidiParser_SCI(SciVersion soundVersion, SciMusic *music) : _masterVolume = 15; _volume = 127; - _signalSet = false; - _signalToSet = 0; - _dataincAdd = false; - _dataincToAdd = 0; - _jumpToHoldTick = false; _resetOnPause = false; _pSnd = 0; } @@ -440,26 +438,6 @@ void MidiParser_SCI::sendToDriver(uint32 midi) { } void MidiParser_SCI::parseNextEvent(EventInfo &info) { - // Set signal AFTER waiting for delta, otherwise we would set signal too soon resulting in all sorts of bugs - if (_dataincAdd) { - _dataincAdd = false; - _pSnd->dataInc += _dataincToAdd; - _pSnd->signal = 0x7f + _pSnd->dataInc; - debugC(4, kDebugLevelSound, "datainc %04x", _dataincToAdd); - } - if (_signalSet) { - _signalSet = false; - _pSnd->setSignal(_signalToSet); - - debugC(4, kDebugLevelSound, "signal %04x", _signalToSet); - } - if (_jumpToHoldTick) { - _jumpToHoldTick = false; - _pSnd->inFastForward = true; - jumpToTick(_loopTick, false, false); - _pSnd->inFastForward = false; - } - info.start = _position._playPos; info.delta = 0; while (*_position._playPos == 0xF8) { @@ -481,6 +459,79 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) { case 0xC: info.basic.param1 = *(_position._playPos++); info.basic.param2 = 0; + break; + case 0xD: + info.basic.param1 = *(_position._playPos++); + info.basic.param2 = 0; + break; + + case 0xB: + info.basic.param1 = *(_position._playPos++); + info.basic.param2 = *(_position._playPos++); + info.length = 0; + break; + + case 0x8: + case 0x9: + case 0xA: + case 0xE: + info.basic.param1 = *(_position._playPos++); + info.basic.param2 = *(_position._playPos++); + if (info.command() == 0x9 && info.basic.param2 == 0) + info.event = info.channel() | 0x80; + info.length = 0; + break; + + case 0xF: // System Common, Meta or SysEx event + switch (info.event & 0x0F) { + case 0x2: // Song Position Pointer + info.basic.param1 = *(_position._playPos++); + info.basic.param2 = *(_position._playPos++); + break; + + case 0x3: // Song Select + info.basic.param1 = *(_position._playPos++); + info.basic.param2 = 0; + break; + + case 0x6: + case 0x8: + case 0xA: + case 0xB: + case 0xC: + case 0xE: + info.basic.param1 = info.basic.param2 = 0; + break; + + case 0x0: // SysEx + info.length = readVLQ(_position._playPos); + info.ext.data = _position._playPos; + _position._playPos += info.length; + break; + + case 0xF: // META event + info.ext.type = *(_position._playPos++); + info.length = readVLQ(_position._playPos); + info.ext.data = _position._playPos; + _position._playPos += info.length; + break; + default: + warning( + "MidiParser_SCI::parseNextEvent: Unsupported event code %x", + info.event); + } // // System Common, Meta or SysEx event + }// switch (info.command()) +} + +void MidiParser_SCI::processEvent(const EventInfo &info, bool fireEvents) { + if (!fireEvents) { + // We don't do any processing that should be done while skipping events + MidiParser::processEvent(info, fireEvents); + return; + } + + switch (info.command()) { + case 0xC: if (info.channel() == 0xF) {// SCI special case if (info.basic.param1 != kSetSignalLoop) { // At least in kq5/french&mac the first scene in the intro has @@ -497,27 +548,43 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) { // of the stream, but at a fixed location a few commands later. // That is probably why this signal isn't triggered // immediately there. - if (_soundVersion <= SCI_VERSION_0_LATE || - _position._playTick || info.delta) { - if (!_pSnd->inFastForward) { - _signalSet = true; - _signalToSet = info.basic.param1; + bool skipSignal = false; + if (_soundVersion >= SCI_VERSION_1_EARLY) { + if (!_position._playTick) { + skipSignal = true; + switch (g_sci->getGameId()) { + case GID_ECOQUEST2: + // In Eco Quest 2 room 530 - gonzales is supposed to dance + // WORKAROUND: we need to signal in this case on tick 0 + // this whole issue is complicated and can only be properly fixed by + // changing the whole parser to a per-channel parser. SSCI seems to + // start each channel at offset 13 (may be 10 for us) and only + // starting at offset 0 when the music loops to the initial position. + if (g_sci->getEngineState()->currentRoomNumber() == 530) + skipSignal = false; + break; + default: + break; + } + } + } + if (!skipSignal) { + if (!_jumpingToTick) { + _pSnd->setSignal(info.basic.param1); + debugC(4, kDebugLevelSound, "signal %04x", info.basic.param1); } } } else { - _loopTick = _position._playTick + info.delta; + _loopTick = _position._playTick; } + + // Done with this event. + return; } - break; - case 0xD: - info.basic.param1 = *(_position._playPos++); - info.basic.param2 = 0; - break; + // Break to let parent handle the rest. + break; case 0xB: - info.basic.param1 = *(_position._playPos++); - info.basic.param2 = *(_position._playPos++); - // Reference for some events: // http://wiki.scummvm.org/index.php/SCI/Specifications/Sound/SCI0_Resource_Format#Status_Reference // Handle common special events @@ -539,50 +606,48 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) { switch (info.basic.param1) { case kSetReverb: // Already handled above - break; + return; case kMidiHold: // Check if the hold ID marker is the same as the hold ID // marker set for that song by cmdSetSoundHold. // If it is, loop back, but don't stop notes when jumping. - // We need to wait for the delta of the current event before - // jumping, thus the jump will be performed on the next - // parseNextEvent() call, like with the signal set events. - // In LSL6, room 360, song 381, this ends up jumping forward - // one tick (the hold marker occurs at playtick 27, with - // _loopTick being 15 and the event itself having a delta of - // 13, total = 28) - bug #3614566. if (info.basic.param2 == _pSnd->hold) { - _jumpToHoldTick = true; + jumpToTick(_loopTick, false, false); + // Done with this event. + return; } - break; + return; case kUpdateCue: - if (!_pSnd->inFastForward) { - _dataincAdd = true; + if (!_jumpingToTick) { + int inc; switch (_soundVersion) { case SCI_VERSION_0_EARLY: case SCI_VERSION_0_LATE: - _dataincToAdd = info.basic.param2; + inc = info.basic.param2; break; case SCI_VERSION_1_EARLY: case SCI_VERSION_1_LATE: case SCI_VERSION_2_1: - _dataincToAdd = 1; + inc = 1; break; default: error("unsupported _soundVersion"); } + _pSnd->dataInc += inc; + debugC(4, kDebugLevelSound, "datainc %04x", inc); + } - break; + return; case kResetOnPause: _resetOnPause = info.basic.param2; - break; + return; // Unhandled SCI commands case 0x46: // LSL3 - binoculars case 0x61: // Iceman (AdLib?) case 0x73: // Hoyle case 0xD1: // KQ4, when riding the unicorn // Obscure SCI commands - ignored - break; + return; // Standard MIDI commands case 0x01: // mod wheel case 0x04: // foot controller @@ -597,93 +662,49 @@ void MidiParser_SCI::parseNextEvent(EventInfo &info) { case 0x4B: // voice mapping // TODO: is any support for this needed at the MIDI parser level? warning("Unhanded SCI MIDI command 0x%x - voice mapping (parameter %d)", info.basic.param1, info.basic.param2); - break; + return; default: warning("Unhandled SCI MIDI command 0x%x (parameter %d)", info.basic.param1, info.basic.param2); - break; + return; } + } - info.length = 0; - break; - case 0x8: - case 0x9: - case 0xA: - case 0xE: - info.basic.param1 = *(_position._playPos++); - info.basic.param2 = *(_position._playPos++); - if (info.command() == 0x9 && info.basic.param2 == 0) - info.event = info.channel() | 0x80; - info.length = 0; + // Break to let parent handle the rest. break; + case 0xF: // META event + if (info.ext.type == 0x2F) {// end of track reached + if (_pSnd->loop) + _pSnd->loop--; + // QFG3 abuses the hold flag. Its scripts call kDoSoundSetHold, + // but sometimes there's no hold marker in the associated songs + // (e.g. song 110, during the intro). The original interpreter + // treats this case as an infinite loop (bug #3311911). + if (_pSnd->loop || _pSnd->hold > 0) { + jumpToTick(_loopTick); + + // Done with this event. + return; - case 0xF: // System Common, Meta or SysEx event - switch (info.event & 0x0F) { - case 0x2: // Song Position Pointer - info.basic.param1 = *(_position._playPos++); - info.basic.param2 = *(_position._playPos++); - break; + } else { + _pSnd->status = kSoundStopped; + _pSnd->setSignal(SIGNAL_OFFSET); - case 0x3: // Song Select - info.basic.param1 = *(_position._playPos++); - info.basic.param2 = 0; - break; + debugC(4, kDebugLevelSound, "signal EOT"); + } + } - case 0x6: - case 0x8: - case 0xA: - case 0xB: - case 0xC: - case 0xE: - info.basic.param1 = info.basic.param2 = 0; - break; + // Break to let parent handle the rest. + break; - case 0x0: // SysEx - info.length = readVLQ(_position._playPos); - info.ext.data = _position._playPos; - _position._playPos += info.length; - break; + default: + // Break to let parent handle the rest. + break; + } - case 0xF: // META event - info.ext.type = *(_position._playPos++); - info.length = readVLQ(_position._playPos); - info.ext.data = _position._playPos; - _position._playPos += info.length; - if (info.ext.type == 0x2F) {// end of track reached - if (_pSnd->loop) - _pSnd->loop--; - // QFG3 abuses the hold flag. Its scripts call kDoSoundSetHold, - // but sometimes there's no hold marker in the associated songs - // (e.g. song 110, during the intro). The original interpreter - // treats this case as an infinite loop (bug #3311911). - if (_pSnd->loop || _pSnd->hold > 0) { - // TODO: this jump is also vulnerable to the same lockup as - // the MIDI hold one above. However, we can't perform the - // jump on the next tick like with the MIDI hold jump above, - // as there aren't any subsequent MIDI events after this one. - // This assert is here to detect cases where the song ends - // up jumping forward, like with bug #3614566 (see above). - assert(_loopTick + info.delta < _position._playTick); - - uint32 extraDelta = info.delta; - _pSnd->inFastForward = true; - jumpToTick(_loopTick); - _pSnd->inFastForward = false; - _nextEvent.delta += extraDelta; - } else { - _pSnd->status = kSoundStopped; - _pSnd->setSignal(SIGNAL_OFFSET); - - debugC(4, kDebugLevelSound, "signal EOT"); - } - } - break; - default: - warning( - "MidiParser_SCI::parseNextEvent: Unsupported event code %x", - info.event); - } // // System Common, Meta or SysEx event - }// switch (info.command()) + + // Let parent handle the rest + MidiParser::processEvent(info, fireEvents); } byte MidiParser_SCI::getSongReverb() { diff --git a/engines/sci/sound/midiparser_sci.h b/engines/sci/sound/midiparser_sci.h index 7bd68994c8..5784dca1ab 100644 --- a/engines/sci/sound/midiparser_sci.h +++ b/engines/sci/sound/midiparser_sci.h @@ -89,6 +89,7 @@ public: protected: void parseNextEvent(EventInfo &info); + void processEvent(const EventInfo &info, bool fireEvents = true); byte *midiMixChannels(); byte *midiFilterChannels(int channelMask); byte midiGetNextChannel(long ticker); @@ -106,11 +107,6 @@ protected: byte _masterVolume; // the overall master volume (same for all tracks) byte _volume; // the global volume of the current track - bool _signalSet; - int16 _signalToSet; - bool _dataincAdd; - int16 _dataincToAdd; - bool _jumpToHoldTick; bool _resetOnPause; bool _channelUsed[16]; diff --git a/engines/sci/sound/music.cpp b/engines/sci/sound/music.cpp index 1628a22386..8c6d0d6431 100644 --- a/engines/sci/sound/music.cpp +++ b/engines/sci/sound/music.cpp @@ -521,11 +521,7 @@ void SciMusic::soundPlay(MusicEntry *pSnd) { pSnd->pMidiParser->jumpToTick(0); else { // Fast forward to the last position and perform associated events when loading - pSnd->inFastForward = true; - // we set this flag, so that the midiparser doesn't set any signals for scripts - // if we don't do this, at least accessing the debugger will reset previously set signals pSnd->pMidiParser->jumpToTick(pSnd->ticker, true, true, true); - pSnd->inFastForward = false; } // Restore looping and hold @@ -765,7 +761,6 @@ MusicEntry::MusicEntry() { resourceId = 0; isQueued = false; - inFastForward = false; dataInc = 0; ticker = 0; diff --git a/engines/sci/sound/music.h b/engines/sci/sound/music.h index 5924a0fd12..40236c8445 100644 --- a/engines/sci/sound/music.h +++ b/engines/sci/sound/music.h @@ -65,12 +65,11 @@ public: uint16 resourceId; bool isQueued; // for SCI0 only! - bool inFastForward; // if we are currently fast-forwarding (disables any signals to scripts) uint16 dataInc; uint16 ticker; uint16 signal; - byte priority; + int16 priority; // must be int16, at least in Laura Bow 1, main music (object conMusic) uses priority -1 uint16 loop; int16 volume; int16 hold; diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index b0102a002b..e36c5705ab 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -116,7 +116,10 @@ void SoundCommandParser::processInitSound(reg_t obj) { newSound->resourceId = resourceId; newSound->soundObj = obj; newSound->loop = readSelectorValue(_segMan, obj, SELECTOR(loop)); - newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)) & 0xFF; + if (_soundVersion <= SCI_VERSION_0_LATE) + newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)); + else + newSound->priority = readSelectorValue(_segMan, obj, SELECTOR(priority)) & 0xFF; if (_soundVersion >= SCI_VERSION_1_EARLY) newSound->volume = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, MUSIC_VOLUME_MAX); newSound->reverb = -1; // initialize to SCI invalid, it'll be set correctly in soundInitSnd() below @@ -428,7 +431,7 @@ reg_t SoundCommandParser::kDoSoundUpdate(int argc, reg_t *argv, reg_t acc) { int16 objVol = CLIP<int>(readSelectorValue(_segMan, obj, SELECTOR(vol)), 0, 255); if (objVol != musicSlot->volume) _music->soundSetVolume(musicSlot, objVol); - uint32 objPrio = readSelectorValue(_segMan, obj, SELECTOR(priority)); + int16 objPrio = readSelectorValue(_segMan, obj, SELECTOR(priority)); if (objPrio != musicSlot->priority) _music->soundSetPriority(musicSlot, objPrio); return acc; diff --git a/engines/scumm/scumm-md5.h b/engines/scumm/scumm-md5.h index 979573c5f5..ae80f306af 100644 --- a/engines/scumm/scumm-md5.h +++ b/engines/scumm/scumm-md5.h @@ -1,5 +1,5 @@ /* - This file was generated by the md5table tool on Thu Aug 15 12:47:39 2013 + This file was generated by the md5table tool on Fri Sep 27 05:44:12 2013 DO NOT EDIT MANUALLY! */ @@ -121,6 +121,7 @@ static const MD5Table md5table[] = { { "2723fea3dae0cb47768c424b145ae0e7", "tentacle", "Floppy", "Floppy", 7932, Common::EN_ANY, Common::kPlatformDOS }, { "27b2ef1653089fe5b897d9cc89ce784f", "balloon", "HE 80", "", -1, Common::RU_RUS, Common::kPlatformWindows }, { "27b3a4224ad63d5b04627595c1c1a025", "zak", "V2", "V2", -1, Common::IT_ITA, Common::kPlatformAmiga }, + { "288fb75b24389733c29fa107fe8d44e8", "catalog", "HE CUP", "Preview", 10795148, Common::EN_USA, Common::kPlatformUnknown }, { "28d24a33448fab6795850bc9f159a4a2", "atlantis", "FM-TOWNS", "Demo", 11170, Common::JA_JPN, Common::kPlatformFMTowns }, { "28ef68ee3ed76d7e2ee8ee13c15fbd5b", "loom", "EGA", "EGA", 5748, Common::EN_ANY, Common::kPlatformDOS }, { "28f07458f1b6c24e118a1ea056827701", "lost", "HE 99", "", -1, Common::NL_NLD, Common::kPlatformUnknown }, diff --git a/engines/sword25/gfx/animation.cpp b/engines/sword25/gfx/animation.cpp index 1660c393c0..37207c967b 100644 --- a/engines/sword25/gfx/animation.cpp +++ b/engines/sword25/gfx/animation.cpp @@ -553,15 +553,15 @@ bool Animation::persist(OutputPersistenceBlock &writer) { writer.write(_currentFrameTime); writer.write(_running); writer.write(_finished); - writer.write(static_cast<uint>(_direction)); + writer.write(static_cast<uint32>(_direction)); // Je nach Animationstyp entweder das Template oder die Ressource speichern. if (_animationResourcePtr) { - uint marker = 0; + uint32 marker = 0; writer.write(marker); writer.writeString(_animationResourcePtr->getFileName()); } else if (_animationTemplateHandle) { - uint marker = 1; + uint32 marker = 1; writer.write(marker); writer.write(_animationTemplateHandle); } else { @@ -574,13 +574,13 @@ bool Animation::persist(OutputPersistenceBlock &writer) { // The following is only there to for compatibility with older saves // resp. the original engine. - writer.write((uint)1); + writer.write((uint32)1); writer.writeString("LuaLoopPointCB"); writer.write(getHandle()); - writer.write((uint)1); + writer.write((uint32)1); writer.writeString("LuaActionCB"); writer.write(getHandle()); - writer.write((uint)1); + writer.write((uint32)1); writer.writeString("LuaDeleteCB"); writer.write(getHandle()); @@ -605,12 +605,12 @@ bool Animation::unpersist(InputPersistenceBlock &reader) { reader.read(_currentFrameTime); reader.read(_running); reader.read(_finished); - uint direction; + uint32 direction; reader.read(direction); _direction = static_cast<Direction>(direction); // Animationstyp einlesen. - uint marker; + uint32 marker; reader.read(marker); if (marker == 0) { Common::String resourceFilename; @@ -629,9 +629,9 @@ bool Animation::unpersist(InputPersistenceBlock &reader) { // The following is only there to for compatibility with older saves // resp. the original engine. - uint callbackCount; + uint32 callbackCount; Common::String callbackFunctionName; - uint callbackData; + uint32 callbackData; // loop point callback reader.read(callbackCount); diff --git a/engines/sword25/gfx/animation.h b/engines/sword25/gfx/animation.h index 44255e3b64..ced1995ae9 100644 --- a/engines/sword25/gfx/animation.h +++ b/engines/sword25/gfx/animation.h @@ -159,18 +159,18 @@ private: BACKWARD }; - int _relX; - int _relY; + int32 _relX; + int32 _relY; float _scaleFactorX; float _scaleFactorY; - uint _modulationColor; - uint _currentFrame; - int _currentFrameTime; + uint32 _modulationColor; + uint32 _currentFrame; + int32 _currentFrameTime; bool _running; bool _finished; Direction _direction; AnimationResource *_animationResourcePtr; - uint _animationTemplateHandle; + uint32 _animationTemplateHandle; bool _framesLocked; ANIMATION_CALLBACK _loopPointCallback; diff --git a/engines/sword25/gfx/animationdescription.cpp b/engines/sword25/gfx/animationdescription.cpp index da0a660df9..164206bbc2 100644 --- a/engines/sword25/gfx/animationdescription.cpp +++ b/engines/sword25/gfx/animationdescription.cpp @@ -36,7 +36,7 @@ namespace Sword25 { bool AnimationDescription::persist(OutputPersistenceBlock &writer) { - writer.write(static_cast<uint>(_animationType)); + writer.write(static_cast<uint32>(_animationType)); writer.write(_FPS); writer.write(_millisPerFrame); writer.write(_scalingAllowed); @@ -47,7 +47,7 @@ bool AnimationDescription::persist(OutputPersistenceBlock &writer) { } bool AnimationDescription::unpersist(InputPersistenceBlock &reader) { - uint animationType; + uint32 animationType; reader.read(animationType); _animationType = static_cast<Animation::ANIMATION_TYPES>(animationType); reader.read(_FPS); diff --git a/engines/sword25/gfx/animationdescription.h b/engines/sword25/gfx/animationdescription.h index 3b11686bb9..009d83dcc7 100644 --- a/engines/sword25/gfx/animationdescription.h +++ b/engines/sword25/gfx/animationdescription.h @@ -52,8 +52,8 @@ protected: public: struct Frame { // Die Hotspot-Angabe bezieht sich auf das ungeflippte Bild!! - int hotspotX; - int hotspotY; + int32 hotspotX; + int32 hotspotY; bool flipV; bool flipH; Common::String fileName; @@ -88,8 +88,8 @@ public: protected: Animation::ANIMATION_TYPES _animationType; - int _FPS; - int _millisPerFrame; + int32 _FPS; + int32 _millisPerFrame; bool _scalingAllowed; bool _alphaAllowed; bool _colorModulationAllowed; diff --git a/engines/sword25/gfx/animationresource.cpp b/engines/sword25/gfx/animationresource.cpp index 621e20ad8c..8c09a545a0 100644 --- a/engines/sword25/gfx/animationresource.cpp +++ b/engines/sword25/gfx/animationresource.cpp @@ -188,7 +188,7 @@ bool AnimationResource::parserCallback_frame(ParserNode *node) { Common::String flipHString = node->values["fliph"]; if (!flipHString.empty()) { - if (!parseBooleanKey(flipVString, frame.flipV)) { + if (!parseBooleanKey(flipHString, frame.flipH)) { warning("Illegal fliph value (\"%s\") in <frame> tag in \"%s\". Assuming default (\"false\").", flipHString.c_str(), getFileName().c_str()); frame.flipH = false; diff --git a/engines/sword25/gfx/animationtemplate.cpp b/engines/sword25/gfx/animationtemplate.cpp index 19924302b9..a1d2bf5d1a 100644 --- a/engines/sword25/gfx/animationtemplate.cpp +++ b/engines/sword25/gfx/animationtemplate.cpp @@ -181,7 +181,7 @@ bool AnimationTemplate::persist(OutputPersistenceBlock &writer) { Result &= AnimationDescription::persist(writer); // Frameanzahl schreiben. - writer.write(_frames.size()); + writer.write((uint32)_frames.size()); // Frames einzeln persistieren. Common::Array<const Frame>::const_iterator Iter = _frames.begin(); @@ -209,7 +209,7 @@ bool AnimationTemplate::unpersist(InputPersistenceBlock &reader) { result &= AnimationDescription::unpersist(reader); // Frameanzahl lesen. - uint frameCount; + uint32 frameCount; reader.read(frameCount); // Frames einzeln wieder herstellen. diff --git a/engines/sword25/gfx/animationtemplateregistry.cpp b/engines/sword25/gfx/animationtemplateregistry.cpp index 8184b49eba..4cefe24b18 100644 --- a/engines/sword25/gfx/animationtemplateregistry.cpp +++ b/engines/sword25/gfx/animationtemplateregistry.cpp @@ -47,7 +47,7 @@ bool AnimationTemplateRegistry::persist(OutputPersistenceBlock &writer) { writer.write(_nextHandle); // Anzahl an BS_AnimationTemplates schreiben. - writer.write(_handle2PtrMap.size()); + writer.write((uint32)_handle2PtrMap.size()); // Alle BS_AnimationTemplates persistieren. HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin(); @@ -77,13 +77,13 @@ bool AnimationTemplateRegistry::unpersist(InputPersistenceBlock &reader) { delete _handle2PtrMap.begin()->_value; // Anzahl an BS_AnimationTemplates einlesen. - uint animationTemplateCount; + uint32 animationTemplateCount; reader.read(animationTemplateCount); // Alle gespeicherten BS_AnimationTemplates wieder herstellen. for (uint i = 0; i < animationTemplateCount; ++i) { // Handle lesen. - uint handle; + uint32 handle; reader.read(handle); // BS_AnimationTemplate wieder herstellen. diff --git a/engines/sword25/gfx/bitmap.h b/engines/sword25/gfx/bitmap.h index caa1238558..f22c5d7fc9 100644 --- a/engines/sword25/gfx/bitmap.h +++ b/engines/sword25/gfx/bitmap.h @@ -176,9 +176,9 @@ protected: bool _flipV; float _scaleFactorX; float _scaleFactorY; - uint _modulationColor; - int _originalWidth; - int _originalHeight; + uint32 _modulationColor; + int32 _originalWidth; + int32 _originalHeight; }; } // End of namespace Sword25 diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp index 346b46f3b4..b359fc6a3e 100644 --- a/engines/sword25/gfx/image/renderedimage.cpp +++ b/engines/sword25/gfx/image/renderedimage.cpp @@ -240,14 +240,6 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe int cg = (color >> 8) & 0xff; int cb = (color >> 0) & 0xff; - // Compensate for transparency. Since we're coming - // down to 255 alpha, we just compensate for the colors here - if (ca != 255) { - cr = cr * ca >> 8; - cg = cg * ca >> 8; - cb = cb * ca >> 8; - } - // Create an encapsulating surface for the data Graphics::Surface srcImage; // TODO: Is the data really in the screen format? @@ -400,52 +392,52 @@ bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRe } else { #if defined(SCUMM_LITTLE_ENDIAN) pix = *(uint32 *)out; - int outb = (pix >> 0) & 0xff; - int outg = (pix >> 8) & 0xff; - int outr = (pix >> 16) & 0xff; + int outb = ((pix >> 0) & 0xff) * (255 - a); + int outg = ((pix >> 8) & 0xff) * (255 - a); + int outr = ((pix >> 16) & 0xff) * (255 - a); if (cb == 0) - outb = 0; + outb = outb >> 8; else if (cb != 255) - outb += ((b - outb) * a * cb) >> 16; + outb = ((outb << 8) + b * a * cb) >> 16; else - outb += ((b - outb) * a) >> 8; + outb = (outb + b * a) >> 8; if (cg == 0) - outg = 0; + outg = outg >> 8; else if (cg != 255) - outg += ((g - outg) * a * cg) >> 16; + outg = ((outg << 8) + g * a * cg) >> 16; else - outg += ((g - outg) * a) >> 8; + outg = (outg + g * a) >> 8; if (cr == 0) - outr = 0; + outr = outr >> 8; else if (cr != 255) - outr += ((r - outr) * a * cr) >> 16; + outr = ((outr << 8) + r * a * cr) >> 16; else - outr += ((r - outr) * a) >> 8; + outr = (outr + r * a) >> 8; *(uint32 *)out = (255 << 24) | (outr << 16) | (outg << 8) | outb; out += 4; #else *out = 255; out++; if (cr == 0) - *out = 0; + *out = (*out * (255-a)) >> 8; else if (cr != 255) - *out += ((r - *out) * a * cr) >> 16; + *out = (((*out * (255-a)) << 8) + r * a * cr) >> 16; else - *out += ((r - *out) * a) >> 8; + *out = ((*out * (255-a)) + r * a) >> 8; out++; if (cg == 0) - *out = 0; + *out = (*out * (255-a)) >> 8; else if (cg != 255) - *out += ((g - *out) * a * cg) >> 16; + *out = (((*out * (255-a)) << 8) + g * a * cg) >> 16; else - *out += ((g - *out) * a) >> 8; + *out = ((*out * (255-a)) + g * a) >> 8; out++; if (cb == 0) - *out = 0; + *out = (*out * (255-a)) >> 8; else if (cb != 255) - *out += ((b - *out) * a * cb) >> 16; + *out = (((*out * (255-a)) << 8) + b * a * cb) >> 16; else - *out += ((b - *out) * a) >> 8; + *out = ((*out * (255-a)) + b * a) >> 8; out++; #endif } diff --git a/engines/sword25/gfx/panel.cpp b/engines/sword25/gfx/panel.cpp index b9bb8b087d..9b7fe82914 100644 --- a/engines/sword25/gfx/panel.cpp +++ b/engines/sword25/gfx/panel.cpp @@ -104,7 +104,7 @@ bool Panel::unpersist(InputPersistenceBlock &reader) { result &= RenderObject::unpersist(reader); - uint color; + uint32 color; reader.read(color); setColor(color); diff --git a/engines/sword25/gfx/panel.h b/engines/sword25/gfx/panel.h index 74a93247b6..d372b4e0fc 100644 --- a/engines/sword25/gfx/panel.h +++ b/engines/sword25/gfx/panel.h @@ -64,7 +64,7 @@ protected: virtual bool doRender(RectangleList *updateRects); private: - uint _color; + uint32 _color; }; } // End of namespace Sword25 diff --git a/engines/sword25/gfx/renderobject.cpp b/engines/sword25/gfx/renderobject.cpp index 1dd6f4590f..e9e11aae4e 100644 --- a/engines/sword25/gfx/renderobject.cpp +++ b/engines/sword25/gfx/renderobject.cpp @@ -219,27 +219,27 @@ Common::Rect RenderObject::calcBoundingBox() const { return bbox; } -void RenderObject::calcAbsolutePos(int &x, int &y, int &z) const { +void RenderObject::calcAbsolutePos(int32 &x, int32 &y, int32 &z) const { x = calcAbsoluteX(); y = calcAbsoluteY(); z = calcAbsoluteZ(); } -int RenderObject::calcAbsoluteX() const { +int32 RenderObject::calcAbsoluteX() const { if (_parentPtr.isValid()) return _parentPtr->getAbsoluteX() + _x; else return _x; } -int RenderObject::calcAbsoluteY() const { +int32 RenderObject::calcAbsoluteY() const { if (_parentPtr.isValid()) return _parentPtr->getAbsoluteY() + _y; else return _y; } -int RenderObject::calcAbsoluteZ() const { +int32 RenderObject::calcAbsoluteZ() const { if (_parentPtr.isValid()) return _parentPtr->getAbsoluteZ() + _z; else @@ -399,7 +399,7 @@ RenderObjectPtr<Text> RenderObject::addText(const Common::String &font, const Co bool RenderObject::persist(OutputPersistenceBlock &writer) { // Typ und Handle werden als erstes gespeichert, damit beim Laden ein Objekt vom richtigen Typ mit dem richtigen Handle erzeugt werden kann. - writer.write(static_cast<uint>(_type)); + writer.write(static_cast<uint32>(_type)); writer.write(_handle); // Restliche Objekteigenschaften speichern. @@ -413,14 +413,14 @@ bool RenderObject::persist(OutputPersistenceBlock &writer) { writer.write(_visible); writer.write(_childChanged); writer.write(_initSuccess); - writer.write(_bbox.left); - writer.write(_bbox.top); - writer.write(_bbox.right); - writer.write(_bbox.bottom); - writer.write(_oldBbox.left); - writer.write(_oldBbox.top); - writer.write(_oldBbox.right); - writer.write(_oldBbox.bottom); + writer.write((int32)_bbox.left); + writer.write((int32)_bbox.top); + writer.write((int32)_bbox.right); + writer.write((int32)_bbox.bottom); + writer.write((int32)_oldBbox.left); + writer.write((int32)_oldBbox.top); + writer.write((int32)_oldBbox.right); + writer.write((int32)_oldBbox.bottom); writer.write(_oldX); writer.write(_oldY); writer.write(_oldZ); @@ -455,7 +455,7 @@ bool RenderObject::unpersist(InputPersistenceBlock &reader) { reader.read(_oldY); reader.read(_oldZ); reader.read(_oldVisible); - uint parentHandle; + uint32 parentHandle; reader.read(parentHandle); _parentPtr = RenderObjectPtr<RenderObject>(parentHandle); reader.read(_refreshForced); @@ -470,7 +470,7 @@ bool RenderObject::persistChildren(OutputPersistenceBlock &writer) { bool result = true; // Kinderanzahl speichern. - writer.write(_children.size()); + writer.write((uint32)_children.size()); // Rekursiv alle Kinder speichern. RENDEROBJECT_LIST::iterator it = _children.begin(); @@ -486,13 +486,13 @@ bool RenderObject::unpersistChildren(InputPersistenceBlock &reader) { bool result = true; // Kinderanzahl einlesen. - uint childrenCount; + uint32 childrenCount; reader.read(childrenCount); if (!reader.isGood()) return false; // Alle Kinder rekursiv wieder herstellen. - for (uint i = 0; i < childrenCount; ++i) { + for (uint32 i = 0; i < childrenCount; ++i) { if (!recreatePersistedRenderObject(reader).isValid()) return false; } @@ -504,8 +504,8 @@ RenderObjectPtr<RenderObject> RenderObject::recreatePersistedRenderObject(InputP RenderObjectPtr<RenderObject> result; // Typ und Handle auslesen. - uint type; - uint handle; + uint32 type; + uint32 handle; reader.read(type); reader.read(handle); if (!reader.isGood()) diff --git a/engines/sword25/gfx/renderobject.h b/engines/sword25/gfx/renderobject.h index 1116c3284c..7fcd3a87a3 100644 --- a/engines/sword25/gfx/renderobject.h +++ b/engines/sword25/gfx/renderobject.h @@ -359,7 +359,7 @@ public: /** @brief Gibt das Handle des Objekte zurück. */ - uint getHandle() const { + uint32 getHandle() const { return _handle; } @@ -388,14 +388,14 @@ protected: typedef Common::List<RenderObjectPtr<RenderObject> > RENDEROBJECT_LIST; typedef Common::List<RenderObjectPtr<RenderObject> >::iterator RENDEROBJECT_ITER; - int _x; ///< Die X-Position des Objektes relativ zum Eltern-Objekt - int _y; ///< Die Y-Position des Objektes relativ zum Eltern-Objekt - int _z; ///< Der Z-Wert des Objektes relativ zum Eltern-Objekt - int _absoluteX; ///< Die absolute X-Position des Objektes - int _absoluteY; ///< Die absolute Y-Position des Objektes - int _absoluteZ; - int _width; ///< Die Breite des Objektes - int _height; ///< Die Höhe des Objektes + int32 _x; ///< Die X-Position des Objektes relativ zum Eltern-Objekt + int32 _y; ///< Die Y-Position des Objektes relativ zum Eltern-Objekt + int32 _z; ///< Der Z-Wert des Objektes relativ zum Eltern-Objekt + int32 _absoluteX; ///< Die absolute X-Position des Objektes + int32 _absoluteY; ///< Die absolute Y-Position des Objektes + int32 _absoluteZ; + int32 _width; ///< Die Breite des Objektes + int32 _height; ///< Die Höhe des Objektes bool _visible; ///< Ist true, wenn das Objekt sichtbar ist bool _childChanged; ///< Ist true, wenn sich ein Kinderobjekt verändert hat TYPES _type; ///< Der Objekttyp @@ -404,14 +404,14 @@ protected: // Kopien der Variablen, die für die Errechnung des Dirty-Rects und zur Bestimmung der Objektveränderung notwendig sind Common::Rect _oldBbox; - int _oldX; - int _oldY; - int _oldZ; + int32 _oldX; + int32 _oldY; + int32 _oldZ; bool _oldVisible; static int _nextGlobalVersion; - int _version; + int32 _version; // This should be set to true if the RenderObject is NOT alpha-blended to optimize drawing bool _isSolid; @@ -475,7 +475,7 @@ private: /// Ist true, wenn das Objekt in nächsten Frame neu gezeichnet werden soll bool _refreshForced; - uint _handle; + uint32 _handle; /** @brief Entfernt ein Objekt aus der Kinderliste. @@ -500,17 +500,17 @@ private: /** @brief Berechnet die absolute Position des Objektes. */ - void calcAbsolutePos(int &x, int &y, int &z) const; + void calcAbsolutePos(int32 &x, int32 &y, int32 &z) const; /** @brief Berechnet die absolute Position des Objektes auf der X-Achse. */ - int calcAbsoluteX() const; + int32 calcAbsoluteX() const; /** @brief Berechnet die absolute Position des Objektes. */ - int calcAbsoluteY() const; + int32 calcAbsoluteY() const; - int calcAbsoluteZ() const; + int32 calcAbsoluteZ() const; /** @brief Sortiert alle Kinderobjekte nach ihrem Renderang. diff --git a/engines/sword25/gfx/renderobjectmanager.cpp b/engines/sword25/gfx/renderobjectmanager.cpp index 77f944c9e0..57c8ec318f 100644 --- a/engines/sword25/gfx/renderobjectmanager.cpp +++ b/engines/sword25/gfx/renderobjectmanager.cpp @@ -171,7 +171,7 @@ bool RenderObjectManager::persist(OutputPersistenceBlock &writer) { writer.write(_frameStarted); // Referenzen auf die TimedRenderObjects persistieren. - writer.write(_timedRenderObjects.size()); + writer.write((uint32)_timedRenderObjects.size()); RenderObjectList::const_iterator iter = _timedRenderObjects.begin(); while (iter != _timedRenderObjects.end()) { writer.write((*iter)->getHandle()); @@ -200,10 +200,10 @@ bool RenderObjectManager::unpersist(InputPersistenceBlock &reader) { _timedRenderObjects.resize(0); // Referenzen auf die TimedRenderObjects wieder herstellen. - uint timedObjectCount; + uint32 timedObjectCount; reader.read(timedObjectCount); - for (uint i = 0; i < timedObjectCount; ++i) { - uint handle; + for (uint32 i = 0; i < timedObjectCount; ++i) { + uint32 handle; reader.read(handle); _timedRenderObjects.push_back(handle); } diff --git a/engines/sword25/gfx/text.cpp b/engines/sword25/gfx/text.cpp index d4aaa90682..8c33fa8d61 100644 --- a/engines/sword25/gfx/text.cpp +++ b/engines/sword25/gfx/text.cpp @@ -45,7 +45,7 @@ namespace Sword25 { namespace { -const uint AUTO_WRAP_THRESHOLD_DEFAULT = 300; +const uint32 AUTO_WRAP_THRESHOLD_DEFAULT = 300; } Text::Text(RenderObjectPtr<RenderObject> parentPtr) : @@ -98,8 +98,8 @@ void Text::setText(const Common::String &text) { } } -void Text::setColor(uint modulationColor) { - uint newModulationColor = (modulationColor & 0x00ffffff) | (_modulationColor & 0xff000000); +void Text::setColor(uint32 modulationColor) { + uint32 newModulationColor = (modulationColor & 0x00ffffff) | (_modulationColor & 0xff000000); if (newModulationColor != _modulationColor) { _modulationColor = newModulationColor; forceRefresh(); @@ -108,7 +108,7 @@ void Text::setColor(uint modulationColor) { void Text::setAlpha(int alpha) { assert(alpha >= 0 && alpha < 256); - uint newModulationColor = (_modulationColor & 0x00ffffff) | alpha << 24; + uint32 newModulationColor = (_modulationColor & 0x00ffffff) | alpha << 24; if (newModulationColor != _modulationColor) { _modulationColor = newModulationColor; forceRefresh(); @@ -123,7 +123,7 @@ void Text::setAutoWrap(bool autoWrap) { } } -void Text::setAutoWrapThreshold(uint autoWrapThreshold) { +void Text::setAutoWrapThreshold(uint32 autoWrapThreshold) { if (autoWrapThreshold != _autoWrapThreshold) { _autoWrapThreshold = autoWrapThreshold; updateFormat(); @@ -351,7 +351,7 @@ bool Text::unpersist(InputPersistenceBlock &reader) { reader.read(autoWrap); setAutoWrap(autoWrap); - uint autoWrapThreshold; + uint32 autoWrapThreshold; reader.read(autoWrapThreshold); setAutoWrapThreshold(autoWrapThreshold); diff --git a/engines/sword25/gfx/text.h b/engines/sword25/gfx/text.h index 94e7a30865..873eb33380 100644 --- a/engines/sword25/gfx/text.h +++ b/engines/sword25/gfx/text.h @@ -80,7 +80,7 @@ public: @remark Dieses Attribut wird mit dem Wert 300 initialisiert. @remark Eine automatische Formatierung wird nur vorgenommen, wenn diese durch einen Aufruf von SetAutoWrap() aktiviert wurde. */ - void setAutoWrapThreshold(uint autoWrapThreshold); + void setAutoWrapThreshold(uint32 autoWrapThreshold); /** @brief Gibt den dargestellten Text zurück. @@ -100,7 +100,7 @@ public: @brief Setzt die Farbe des Textes. @param Color eine 24-Bit RGB Farbe, die die Farbe des Textes festlegt. */ - void setColor(uint modulationColor); + void setColor(uint32 modulationColor); /** @brief Gibt den Alphawert des Textes zurück. @@ -128,7 +128,7 @@ public: /** @brief Gibt die Längengrenze des Textes in Pixeln zurück, ab der eine automatische Formatierung vorgenommen wird. */ - uint getAutoWrapThreshold() const { + uint32 getAutoWrapThreshold() const { return _autoWrapThreshold; } @@ -142,11 +142,11 @@ private: Text(RenderObjectPtr<RenderObject> parentPtr); Text(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle); - uint _modulationColor; + uint32 _modulationColor; Common::String _font; Common::String _text; bool _autoWrap; - uint _autoWrapThreshold; + uint32 _autoWrapThreshold; struct Line { Common::Rect bbox; diff --git a/engines/sword25/input/inputengine.cpp b/engines/sword25/input/inputengine.cpp index bb9c2c8b40..0d1c449805 100644 --- a/engines/sword25/input/inputengine.cpp +++ b/engines/sword25/input/inputengine.cpp @@ -235,13 +235,13 @@ bool InputEngine::persist(OutputPersistenceBlock &writer) { // Write out the number of command callbacks and their names. // Note: We do this only for compatibility with older engines resp. // the original engine. - writer.write((uint)1); + writer.write((uint32)1); writer.writeString("LuaCommandCB"); // Write out the number of command callbacks and their names. // Note: We do this only for compatibility with older engines resp. // the original engine. - writer.write((uint)1); + writer.write((uint32)1); writer.writeString("LuaCharacterCB"); return true; @@ -253,7 +253,7 @@ bool InputEngine::unpersist(InputPersistenceBlock &reader) { // Read number of command callbacks and their names. // Note: We do this only for compatibility with older engines resp. // the original engine. - uint commandCallbackCount; + uint32 commandCallbackCount; reader.read(commandCallbackCount); assert(commandCallbackCount == 1); @@ -263,7 +263,7 @@ bool InputEngine::unpersist(InputPersistenceBlock &reader) { // Read number of character callbacks and their names. // Note: We do this only for compatibility with older engines resp. // the original engine. - uint characterCallbackCount; + uint32 characterCallbackCount; reader.read(characterCallbackCount); assert(characterCallbackCount == 1); diff --git a/engines/sword25/kernel/inputpersistenceblock.cpp b/engines/sword25/kernel/inputpersistenceblock.cpp index 0fe5d88b80..aa3a759756 100644 --- a/engines/sword25/kernel/inputpersistenceblock.cpp +++ b/engines/sword25/kernel/inputpersistenceblock.cpp @@ -48,12 +48,12 @@ InputPersistenceBlock::~InputPersistenceBlock() { } void InputPersistenceBlock::read(int16 &value) { - signed int v; + int32 v; read(v); value = static_cast<int16>(v); } -void InputPersistenceBlock::read(signed int &value) { +void InputPersistenceBlock::read(int32 &value) { if (checkMarker(SINT_MARKER)) { value = (int32)READ_LE_UINT32(_iter); _iter += 4; @@ -62,7 +62,7 @@ void InputPersistenceBlock::read(signed int &value) { } } -void InputPersistenceBlock::read(uint &value) { +void InputPersistenceBlock::read(uint32 &value) { if (checkMarker(UINT_MARKER)) { value = READ_LE_UINT32(_iter); _iter += 4; @@ -96,7 +96,7 @@ void InputPersistenceBlock::readString(Common::String &value) { value = ""; if (checkMarker(STRING_MARKER)) { - uint size; + uint32 size; read(size); if (checkBlockSize(size)) { @@ -108,7 +108,7 @@ void InputPersistenceBlock::readString(Common::String &value) { void InputPersistenceBlock::readByteArray(Common::Array<byte> &value) { if (checkMarker(BLOCK_MARKER)) { - uint size; + uint32 size; read(size); if (checkBlockSize(size)) { diff --git a/engines/sword25/kernel/inputpersistenceblock.h b/engines/sword25/kernel/inputpersistenceblock.h index 2518d7e32c..02a944ff1b 100644 --- a/engines/sword25/kernel/inputpersistenceblock.h +++ b/engines/sword25/kernel/inputpersistenceblock.h @@ -50,8 +50,8 @@ public: virtual ~InputPersistenceBlock(); void read(int16 &value); - void read(signed int &value); - void read(uint &value); + void read(int32 &value); + void read(uint32 &value); void read(float &value); void read(bool &value); void readString(Common::String &value); diff --git a/engines/sword25/kernel/objectregistry.h b/engines/sword25/kernel/objectregistry.h index d9a7c353f7..449b1b60a3 100644 --- a/engines/sword25/kernel/objectregistry.h +++ b/engines/sword25/kernel/objectregistry.h @@ -139,12 +139,12 @@ protected: } }; - typedef Common::HashMap<uint, T *> HANDLE2PTR_MAP; - typedef Common::HashMap<T *, uint, ClassPointer_Hash, ClassPointer_EqualTo> PTR2HANDLE_MAP; + typedef Common::HashMap<uint32, T *> HANDLE2PTR_MAP; + typedef Common::HashMap<T *, uint32, ClassPointer_Hash, ClassPointer_EqualTo> PTR2HANDLE_MAP; HANDLE2PTR_MAP _handle2PtrMap; PTR2HANDLE_MAP _ptr2HandleMap; - uint _nextHandle; + uint32 _nextHandle; T *findPtrByHandle(uint handle) { // Zum Handle gehörigen Pointer finden. diff --git a/engines/sword25/kernel/outputpersistenceblock.cpp b/engines/sword25/kernel/outputpersistenceblock.cpp index e29d956e5f..53fb624767 100644 --- a/engines/sword25/kernel/outputpersistenceblock.cpp +++ b/engines/sword25/kernel/outputpersistenceblock.cpp @@ -41,13 +41,13 @@ OutputPersistenceBlock::OutputPersistenceBlock() { _data.reserve(INITIAL_BUFFER_SIZE); } -void OutputPersistenceBlock::write(signed int value) { +void OutputPersistenceBlock::write(int32 value) { writeMarker(SINT_MARKER); value = TO_LE_32(value); rawWrite(&value, sizeof(value)); } -void OutputPersistenceBlock::write(uint value) { +void OutputPersistenceBlock::write(uint32 value) { writeMarker(UINT_MARKER); value = TO_LE_32(value); rawWrite(&value, sizeof(value)); @@ -74,14 +74,14 @@ void OutputPersistenceBlock::write(bool value) { void OutputPersistenceBlock::writeString(const Common::String &string) { writeMarker(STRING_MARKER); - write(string.size()); + write((uint32)string.size()); rawWrite(string.c_str(), string.size()); } void OutputPersistenceBlock::writeByteArray(Common::Array<byte> &value) { writeMarker(BLOCK_MARKER); - write((uint)value.size()); + write((uint32)value.size()); rawWrite(&value[0], value.size()); } diff --git a/engines/sword25/kernel/outputpersistenceblock.h b/engines/sword25/kernel/outputpersistenceblock.h index 12351d22e2..17f018a106 100644 --- a/engines/sword25/kernel/outputpersistenceblock.h +++ b/engines/sword25/kernel/outputpersistenceblock.h @@ -41,8 +41,8 @@ class OutputPersistenceBlock : public PersistenceBlock { public: OutputPersistenceBlock(); - void write(signed int value); - void write(uint value); + void write(int32 value); + void write(uint32 value); void write(float value); void write(bool value); void writeString(const Common::String &string); diff --git a/engines/sword25/math/polygon.cpp b/engines/sword25/math/polygon.cpp index 2e7836ff77..99d947df87 100644 --- a/engines/sword25/math/polygon.cpp +++ b/engines/sword25/math/polygon.cpp @@ -364,20 +364,20 @@ bool Polygon::isPointInPolygon(const Vertex &point, bool edgesBelongToPolygon) c bool Polygon::persist(OutputPersistenceBlock &writer) { writer.write(vertexCount); for (int i = 0; i < vertexCount; ++i) { - writer.write(vertices[i].x); - writer.write(vertices[i].y); + writer.write((int32)vertices[i].x); + writer.write((int32)vertices[i].y); } return true; } bool Polygon::unpersist(InputPersistenceBlock &reader) { - int storedvertexCount; + int32 storedvertexCount; reader.read(storedvertexCount); Common::Array<Vertex> storedvertices; for (int i = 0; i < storedvertexCount; ++i) { - int x, y; + int32 x, y; reader.read(x); reader.read(y); storedvertices.push_back(Vertex(x, y)); diff --git a/engines/sword25/math/polygon.h b/engines/sword25/math/polygon.h index ffdbf14f6b..f81e165621 100644 --- a/engines/sword25/math/polygon.h +++ b/engines/sword25/math/polygon.h @@ -169,7 +169,7 @@ public: // /// Specifies the number of Vertecies in the Vertecies array. - int vertexCount; + int32 vertexCount; /// COntains the Vertecies of the polygon Vertex *vertices; diff --git a/engines/sword25/math/region.cpp b/engines/sword25/math/region.cpp index 7681ef6d9f..b6ebaee23f 100644 --- a/engines/sword25/math/region.cpp +++ b/engines/sword25/math/region.cpp @@ -67,7 +67,7 @@ uint Region::create(REGION_TYPE type) { uint Region::create(InputPersistenceBlock &reader, uint handle) { // Read type - uint type; + uint32 type; reader.read(type); // Depending on the type, create a new BS_Region or BS_WalkRegion object @@ -299,22 +299,22 @@ bool Region::isLineOfSight(const Vertex &a, const Vertex &b) const { bool Region::persist(OutputPersistenceBlock &writer) { bool Result = true; - writer.write(static_cast<uint>(_type)); + writer.write(static_cast<uint32>(_type)); writer.write(_valid); - writer.write(_position.x); - writer.write(_position.y); + writer.write((int32)_position.x); + writer.write((int32)_position.y); - writer.write(_polygons.size()); + writer.write((uint32)_polygons.size()); Common::Array<Polygon>::iterator It = _polygons.begin(); while (It != _polygons.end()) { Result &= It->persist(writer); ++It; } - writer.write(_boundingBox.left); - writer.write(_boundingBox.top); - writer.write(_boundingBox.right); - writer.write(_boundingBox.bottom); + writer.write((uint32)_boundingBox.left); + writer.write((uint32)_boundingBox.top); + writer.write((uint32)_boundingBox.right); + writer.write((uint32)_boundingBox.bottom); return Result; } @@ -325,7 +325,7 @@ bool Region::unpersist(InputPersistenceBlock &reader) { reader.read(_position.y); _polygons.clear(); - uint PolygonCount; + uint32 PolygonCount; reader.read(PolygonCount); for (uint i = 0; i < PolygonCount; ++i) { _polygons.push_back(Polygon(reader)); diff --git a/engines/sword25/math/regionregistry.cpp b/engines/sword25/math/regionregistry.cpp index 68c360a5ee..e4925f7baf 100644 --- a/engines/sword25/math/regionregistry.cpp +++ b/engines/sword25/math/regionregistry.cpp @@ -47,7 +47,7 @@ bool RegionRegistry::persist(OutputPersistenceBlock &writer) { writer.write(_nextHandle); // Number of regions to write - writer.write(_handle2PtrMap.size()); + writer.write((uint32)_handle2PtrMap.size()); // Persist all the BS_Regions HANDLE2PTR_MAP::const_iterator iter = _handle2PtrMap.begin(); @@ -76,13 +76,13 @@ bool RegionRegistry::unpersist(InputPersistenceBlock &reader) { delete _handle2PtrMap.begin()->_value; // read in the number of BS_Regions - uint regionCount; + uint32 regionCount; reader.read(regionCount); // Restore all the BS_Regions objects for (uint i = 0; i < regionCount; ++i) { // Handle read - uint handle; + uint32 handle; reader.read(handle); // BS_Region restore diff --git a/engines/sword25/math/walkregion.cpp b/engines/sword25/math/walkregion.cpp index bace4d54bc..0ba7e8ec3d 100644 --- a/engines/sword25/math/walkregion.cpp +++ b/engines/sword25/math/walkregion.cpp @@ -328,22 +328,22 @@ bool WalkRegion::persist(OutputPersistenceBlock &writer) { result &= Region::persist(writer); // Persist the nodes - writer.write(_nodes.size()); + writer.write((uint32)_nodes.size()); Common::Array<Vertex>::const_iterator it = _nodes.begin(); while (it != _nodes.end()) { - writer.write(it->x); - writer.write(it->y); + writer.write((int32)it->x); + writer.write((int32)it->y); ++it; } // Persist the visibility matrix - writer.write(_visibilityMatrix.size()); + writer.write((uint32)_visibilityMatrix.size()); Common::Array< Common::Array<int> >::const_iterator rowIter = _visibilityMatrix.begin(); while (rowIter != _visibilityMatrix.end()) { - writer.write(rowIter->size()); + writer.write((uint32)rowIter->size()); Common::Array<int>::const_iterator colIter = rowIter->begin(); while (colIter != rowIter->end()) { - writer.write(*colIter); + writer.write((int32)*colIter); ++colIter; } @@ -360,7 +360,7 @@ bool WalkRegion::unpersist(InputPersistenceBlock &reader) { // this point only the additional data from BS_WalkRegion needs to be loaded // Node load - uint nodeCount; + uint32 nodeCount; reader.read(nodeCount); _nodes.clear(); _nodes.resize(nodeCount); @@ -372,18 +372,20 @@ bool WalkRegion::unpersist(InputPersistenceBlock &reader) { } // Visibility matrix load - uint rowCount; + uint32 rowCount; reader.read(rowCount); _visibilityMatrix.clear(); _visibilityMatrix.resize(rowCount); Common::Array< Common::Array<int> >::iterator rowIter = _visibilityMatrix.begin(); while (rowIter != _visibilityMatrix.end()) { - uint colCount; + uint32 colCount; reader.read(colCount); rowIter->resize(colCount); Common::Array<int>::iterator colIter = rowIter->begin(); while (colIter != rowIter->end()) { - reader.read(*colIter); + int32 t; + reader.read(t); + *colIter = t; ++colIter; } diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp index 61d53c89a7..d90849e449 100644 --- a/engines/sword25/sfx/soundengine.cpp +++ b/engines/sword25/sfx/soundengine.cpp @@ -339,7 +339,7 @@ bool SoundEngine::persist(OutputPersistenceBlock &writer) { _handles[i].type = kFreeHandle; writer.writeString(_handles[i].fileName); - writer.write((int)_handles[i].sndType); + writer.write(_handles[i].sndType); writer.write(_handles[i].volume); writer.write(_handles[i].pan); writer.write(_handles[i].loop); @@ -363,13 +363,13 @@ bool SoundEngine::unpersist(InputPersistenceBlock &reader) { reader.read(_handles[i].id); Common::String fileName; - int sndType; + int32 sndType; float volume; float pan; bool loop; - int loopStart; - int loopEnd; - uint layer; + int32 loopStart; + int32 loopEnd; + uint32 layer; reader.readString(fileName); reader.read(sndType); diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h index 8132ec556e..8974ee69e5 100644 --- a/engines/sword25/sfx/soundengine.h +++ b/engines/sword25/sfx/soundengine.h @@ -67,13 +67,13 @@ struct SndHandle { uint32 id; Common::String fileName; - int sndType; + int32 sndType; float volume; float pan; bool loop; - int loopStart; - int loopEnd; - uint layer; + int32 loopStart; + int32 loopEnd; + uint32 layer; }; diff --git a/engines/sword25/util/lua/lcode.cpp b/engines/sword25/util/lua/lcode.cpp index ead780d359..93188b37e2 100644 --- a/engines/sword25/util/lua/lcode.cpp +++ b/engines/sword25/util/lua/lcode.cpp @@ -5,8 +5,6 @@ */ -#include <stdlib.h> - #define lcode_c #define LUA_CORE diff --git a/engines/sword25/util/lua/ldebug.cpp b/engines/sword25/util/lua/ldebug.cpp index e89ae9cad5..396c5df18b 100644 --- a/engines/sword25/util/lua/ldebug.cpp +++ b/engines/sword25/util/lua/ldebug.cpp @@ -5,11 +5,6 @@ */ -#include <stdarg.h> -#include <stddef.h> -#include <string.h> - - #define ldebug_c #define LUA_CORE diff --git a/engines/sword25/util/lua/lfunc.cpp b/engines/sword25/util/lua/lfunc.cpp index f8fa19e25a..95e616cc7e 100644 --- a/engines/sword25/util/lua/lfunc.cpp +++ b/engines/sword25/util/lua/lfunc.cpp @@ -5,8 +5,6 @@ */ -#include <stddef.h> - #define lfunc_c #define LUA_CORE diff --git a/engines/sword25/util/lua/lgc.cpp b/engines/sword25/util/lua/lgc.cpp index 54f7b548dd..53f512280a 100644 --- a/engines/sword25/util/lua/lgc.cpp +++ b/engines/sword25/util/lua/lgc.cpp @@ -4,8 +4,6 @@ ** See Copyright Notice in lua.h */ -#include <string.h> - #define lgc_c #define LUA_CORE diff --git a/engines/sword25/util/lua/llimits.h b/engines/sword25/util/lua/llimits.h index 0925231350..ce6dbc980c 100644 --- a/engines/sword25/util/lua/llimits.h +++ b/engines/sword25/util/lua/llimits.h @@ -8,9 +8,6 @@ #define llimits_h -#include <limits.h> -#include <stddef.h> - #include "lua.h" diff --git a/engines/sword25/util/lua/lmem.cpp b/engines/sword25/util/lua/lmem.cpp index 004a467dc8..8cd220308c 100644 --- a/engines/sword25/util/lua/lmem.cpp +++ b/engines/sword25/util/lua/lmem.cpp @@ -5,8 +5,6 @@ */ -#include <stddef.h> - #define lmem_c #define LUA_CORE diff --git a/engines/sword25/util/lua/lopcodes.cpp b/engines/sword25/util/lua/lopcodes.cpp index 255b2029e9..9d76862ae2 100644 --- a/engines/sword25/util/lua/lopcodes.cpp +++ b/engines/sword25/util/lua/lopcodes.cpp @@ -8,6 +8,7 @@ #define LUA_CORE +#include "lua.h" #include "lopcodes.h" diff --git a/engines/sword25/util/lua/lparser.cpp b/engines/sword25/util/lua/lparser.cpp index 03ea333315..0c88992e79 100644 --- a/engines/sword25/util/lua/lparser.cpp +++ b/engines/sword25/util/lua/lparser.cpp @@ -5,8 +5,6 @@ */ -#include <string.h> - #define lparser_c #define LUA_CORE diff --git a/engines/sword25/util/lua/lstate.cpp b/engines/sword25/util/lua/lstate.cpp index 26bed7bec2..c0ea29de01 100644 --- a/engines/sword25/util/lua/lstate.cpp +++ b/engines/sword25/util/lua/lstate.cpp @@ -5,8 +5,6 @@ */ -#include <stddef.h> - #define lstate_c #define LUA_CORE diff --git a/engines/sword25/util/lua/lstring.cpp b/engines/sword25/util/lua/lstring.cpp index 046b87ee1c..5cfc72539a 100644 --- a/engines/sword25/util/lua/lstring.cpp +++ b/engines/sword25/util/lua/lstring.cpp @@ -5,8 +5,6 @@ */ -#include <string.h> - #define lstring_c #define LUA_CORE diff --git a/engines/sword25/util/lua/lstrlib.cpp b/engines/sword25/util/lua/lstrlib.cpp index ed68a2fa00..5da45e1fea 100644 --- a/engines/sword25/util/lua/lstrlib.cpp +++ b/engines/sword25/util/lua/lstrlib.cpp @@ -7,12 +7,6 @@ #define FORBIDDEN_SYMBOL_EXCEPTION_ctype_h -#include <ctype.h> -#include <stddef.h> -#include <stdio.h> -#include <stdlib.h> -#include <string.h> - #define lstrlib_c #define LUA_LIB diff --git a/engines/sword25/util/lua/ltablib.cpp b/engines/sword25/util/lua/ltablib.cpp index 93be9e6077..064c33c005 100644 --- a/engines/sword25/util/lua/ltablib.cpp +++ b/engines/sword25/util/lua/ltablib.cpp @@ -5,8 +5,6 @@ */ -#include <stddef.h> - #define ltablib_c #define LUA_LIB diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp index 43654fc3af..043b18b8c5 100644 --- a/engines/tinsel/scene.cpp +++ b/engines/tinsel/scene.cpp @@ -186,7 +186,7 @@ static void SceneTinselProcess(CORO_PARAM, const void *param) { void SendSceneTinselProcess(TINSEL_EVENT event) { SCENE_STRUC *ss; - if (g_SceneHandle != (SCNHANDLE)NULL) { + if (g_SceneHandle != 0) { ss = (SCENE_STRUC *) FindChunk(g_SceneHandle, CHUNK_SCENE); if (ss->hSceneScript) { diff --git a/engines/tony/mpal/mpal.cpp b/engines/tony/mpal/mpal.cpp index 5e6d44f0a3..7010c238b5 100644 --- a/engines/tony/mpal/mpal.cpp +++ b/engines/tony/mpal/mpal.cpp @@ -409,7 +409,7 @@ static uint32 *getSelectList(uint32 i) { sl[k++] = dialog->_choice[i]._select[j]._dwData; } - sl[k] = (uint32)NULL; + sl[k] = 0; return sl; } @@ -436,7 +436,7 @@ static uint32 *GetItemList(uint32 nLoc) { } } - il[j] = (uint32)NULL; + il[j] = 0; return il; } @@ -832,7 +832,7 @@ void LocationPollThread(CORO_PARAM, const void *param) { if (_ctx->k == 0) // We can remove this item from the list - _ctx->il[_ctx->i] = (uint32)NULL; + _ctx->il[_ctx->i] = 0; else _ctx->nRealItems++; } diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index fbbf982c28..f7fbb1daa1 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -1518,7 +1518,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) { tempRect, Rect(0, 0, tempRect.width(), tempRect.height()), NULL); if (g_vm->getGameID() == GType_Ringworld2 && !GLOBALS._player._uiEnabled && T2_GLOBALS._interfaceY == UI_INTERFACE_Y) { - g_globals->_screenSurface.fillRect(Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT), 0); + g_globals->_screenSurface.fillRect(Rect(0, UI_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT - 1), 0); } for (SynchronizedList<PaletteModifier *>::iterator i = tempPalette._listeners.begin(); i != tempPalette._listeners.end(); ++i) @@ -2066,8 +2066,8 @@ SceneObject::SceneObject() : SceneHotspot() { _visage = 0; _strip = 0; _frame = 0; - _effect = 0; - _shade = _shade2 = 0; + _effect = EFFECT_NONE; + _shade = _oldShade = 0; _linkedActor = NULL; _field8A = Common::Point(0, 0); @@ -2370,12 +2370,17 @@ void SceneObject::animate(AnimateMode animMode, ...) { case ANIM_MODE_8: case ANIM_MODE_9: - _field68 = va_arg(va, int); - _endAction = va_arg(va, Action *); - _frameChange = 1; - _endFrame = getFrameCount(); - if (_frame == _endFrame) - setFrame(getNewFrame()); + if (_animateMode == ANIM_MODE_9 && g_vm->getGameID() == GType_Ringworld2) { + _frameChange = -1; + _field2E = _position; + } else { + _field68 = va_arg(va, int); + _endAction = va_arg(va, Action *); + _frameChange = 1; + _endFrame = getFrameCount(); + if (_frame == _endFrame) + setFrame(getNewFrame()); + } break; } va_end(va); @@ -2468,7 +2473,7 @@ void SceneObject::synchronize(Serializer &s) { if (g_vm->getGameID() == GType_Ringworld2) { s.syncAsSint16LE(_effect); s.syncAsSint16LE(_shade); - s.syncAsSint16LE(_shade2); + s.syncAsSint16LE(_oldShade); SYNC_POINTER(_linkedActor); } } @@ -2514,9 +2519,9 @@ void SceneObject::remove() { void SceneObject::dispatch() { if (g_vm->getGameID() == GType_Ringworld2) { - if (_shade != _shade2) + if (_shade != _oldShade) _flags |= OBJFLAG_PANES; - _shade2 = _shade; + _oldShade = _shade; } uint32 currTime = g_globals->_events.getFrameNumber(); @@ -2634,8 +2639,9 @@ void SceneObject::dispatch() { _linkedActor->setFrame(_frame); } - if ((_effect == 1) && (getRegionIndex() < 11)) - _shade = 0; + int regionIndex = getRegionIndex(); + if ((_effect == EFFECT_SHADED) && (regionIndex < 11)) + _shade = regionIndex; } } @@ -2664,7 +2670,24 @@ void SceneObject::removeObject() { GfxSurface SceneObject::getFrame() { _visageImages.setVisage(_visage, _strip); - return _visageImages.getFrame(_frame); + GfxSurface frame = _visageImages.getFrame(_frame); + + // If shading is needed, post apply the shadiing onto the frame + if ((g_vm->getGameID() == GType_Ringworld2) && (_shade >= 1)) { + Graphics::Surface s = frame.lockSurface(); + byte *p = (byte *)s.getPixels(); + byte *endP = p + s.w * s.h; + + while (p < endP) { + if (*p != frame._transColor) + *p = R2_GLOBALS._fadePaletteMap[_shade - 1][*p]; + ++p; + } + + frame.unlockSurface(); + } + + return frame; } void SceneObject::reposition() { @@ -3285,7 +3308,7 @@ void Player::postInit(SceneObjectList *OwnerList) { { _moveDiff.x = 3; _moveDiff.y = 2; - _effect = 1; + _effect = EFFECT_SHADED; _shade = 0; _linkedActor = NULL; diff --git a/engines/tsage/core.h b/engines/tsage/core.h index 6156d13b34..2c88f6be79 100644 --- a/engines/tsage/core.h +++ b/engines/tsage/core.h @@ -466,6 +466,9 @@ enum AnimateMode {ANIM_MODE_NONE = 0, ANIM_MODE_1 = 1, ANIM_MODE_2 = 2, ANIM_MOD ANIM_MODE_9 = 9 }; +enum Effect { EFFECT_NONE = 0, EFFECT_SHADED = 1, EFFECT_2 = 2, EFFECT_3 = 3, + EFFECT_4 = 4, EFFECT_5 = 5 }; + class SceneObject; class Visage { @@ -550,7 +553,7 @@ public: // Ringworld 2 specific fields byte *_field9C; - int _shade, _shade2; + int _shade, _oldShade; int _effect; SceneObject *_linkedActor; public: diff --git a/engines/tsage/events.cpp b/engines/tsage/events.cpp index ac6ce0bf8e..d2d8464763 100644 --- a/engines/tsage/events.cpp +++ b/engines/tsage/events.cpp @@ -271,6 +271,11 @@ void EventsClass::setCursor(CursorType cursorType) { _currentCursor = cursorType; cursor = g_resourceManager->getSubResource(5, 1, cursorType - R2CURSORS_START, &size); break; + + case R2_CURSOR_ROPE: + _currentCursor = cursorType; + cursor = g_resourceManager->getSubResource(5, 4, 1, &size); + break; } // Decode the cursor diff --git a/engines/tsage/events.h b/engines/tsage/events.h index a1e9da3477..9ef4813e47 100644 --- a/engines/tsage/events.h +++ b/engines/tsage/events.h @@ -108,6 +108,7 @@ enum CursorType { EXITCURSOR_NE = 0x800D, EXITCURSOR_SE = 0x800E, EXITCURSOR_SW = 0x800F, EXITCURSOR_NW = 0x8010, SHADECURSOR_UP = 0x8011, SHADECURSOR_DOWN = 0x8012, SHADECURSOR_HAND = 0x8013, R2_CURSOR_20 = 0x8014, R2_CURSOR_21 = 0x8015, R2_CURSOR_22 = 0x8016, R2_CURSOR_23 = 0x8017, + R2_CURSOR_ROPE = 0x8025, // Cursors CURSOR_WALK = 0x100, CURSOR_LOOK = 0x200, CURSOR_700 = 700, CURSOR_USE = 0x400, CURSOR_TALK = 0x800, diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 7068c2fa1a..9bd7249902 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -427,34 +427,34 @@ void Ringworld2Globals::reset() { _spillLocation[12] = 27; _spillLocation[13] = 31; + // Initialise the vampire data within the Flub maze for (int i = 0; i < 18; i++) { - _v56613[(i * 4) ] = 1; - _v56613[(i * 4) + 2] = 0; - _v56613[(i * 4) + 3] = 0; + _vampireData[i]._isAlive = true; + _vampireData[i]._position = Common::Point(); } - _v56613[( 0 * 4) + 1] = 1; - _v56613[( 1 * 4) + 1] = 2; - _v56613[( 2 * 4) + 1] = 2; - _v56613[( 3 * 4) + 1] = 3; - _v56613[( 4 * 4) + 1] = 2; - _v56613[( 5 * 4) + 1] = 2; - _v56613[( 6 * 4) + 1] = 3; - _v56613[( 7 * 4) + 1] = 1; - _v56613[( 8 * 4) + 1] = 1; - _v56613[( 9 * 4) + 1] = 3; - _v56613[(10 * 4) + 1] = 3; - _v56613[(11 * 4) + 1] = 1; - _v56613[(12 * 4) + 1] = 2; - _v56613[(13 * 4) + 1] = 3; - _v56613[(14 * 4) + 1] = 2; - _v56613[(15 * 4) + 1] = 3; - _v56613[(16 * 4) + 1] = 1; - _v56613[(17 * 4) + 1] = 1; + _vampireData[0]._shotsRequired = 1; + _vampireData[1]._shotsRequired = 2; + _vampireData[2]._shotsRequired = 2; + _vampireData[3]._shotsRequired = 3; + _vampireData[4]._shotsRequired = 2; + _vampireData[5]._shotsRequired = 2; + _vampireData[6]._shotsRequired = 3; + _vampireData[7]._shotsRequired = 1; + _vampireData[8]._shotsRequired = 1; + _vampireData[9]._shotsRequired = 3; + _vampireData[10]._shotsRequired = 3; + _vampireData[11]._shotsRequired = 1; + _vampireData[12]._shotsRequired = 2; + _vampireData[13]._shotsRequired = 3; + _vampireData[14]._shotsRequired = 2; + _vampireData[15]._shotsRequired = 3; + _vampireData[16]._shotsRequired = 1; + _vampireData[17]._shotsRequired = 1; _v566A6 = 3800; _landerSuitNumber = 2; - _v566A4 = 1; - _v566A5 = 0; + _flubMazeArea = 1; + _flubMazeEntryDirection = 0; _desertStepsRemaining = 5; _desertCorrectDirection = 0; _desertPreviousDirection = 0; @@ -463,11 +463,10 @@ void Ringworld2Globals::reset() { _desertWrongDirCtr = -1; _balloonAltitude = 5; _scene1925CurrLevel = 0; //_v56A9C - _v56A9E = 0; + _walkwaySceneNumber = 0; _v56AA0 = 0; - _v56AA1 = 0; - _v56AA2 = 60; - _v56AA4 = 660; + _scientistConvIndex = 0; + _ventCellPos = Common::Point(60, 660); _v56AA6 = 1; _v56AA7 = 1; _v56AA8 = 1; @@ -504,7 +503,7 @@ void Ringworld2Globals::reset() { _player._characterIndex = R2_QUINN; _player._characterScene[R2_QUINN] = 100; _player._characterScene[R2_SEEKER] = 300; - _player._characterScene[3] = 300; + _player._characterScene[R2_MIRANDA] = 300; } void Ringworld2Globals::synchronize(Serializer &s) { @@ -530,9 +529,9 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_v566A6); s.syncAsSint16LE(_desertWrongDirCtr); s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C - s.syncAsSint16LE(_v56A9E); - s.syncAsSint16LE(_v56AA2); - s.syncAsSint16LE(_v56AA4); + s.syncAsSint16LE(_walkwaySceneNumber); + s.syncAsSint16LE(_ventCellPos.x); + s.syncAsSint16LE(_ventCellPos.y); s.syncAsSint16LE(_v56AAB); s.syncAsSint16LE(_scene180Mode); s.syncAsSint16LE(_v57709); @@ -553,13 +552,13 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsByte(_scannerFrequencies[i]); s.syncAsByte(_v565AE); - s.syncAsByte(_v566A4); - s.syncAsByte(_v566A5); + s.syncAsByte(_flubMazeArea); + s.syncAsByte(_flubMazeEntryDirection); s.syncAsByte(_desertStepsRemaining); s.syncAsByte(_desertCorrectDirection); s.syncAsByte(_desertPreviousDirection); s.syncAsByte(_v56AA0); - s.syncAsByte(_v56AA1); + s.syncAsByte(_scientistConvIndex); s.syncAsByte(_v56AA6); s.syncAsByte(_v56AA7); s.syncAsByte(_v56AA8); @@ -580,6 +579,14 @@ void Ringworld2Globals::synchronize(Serializer &s) { s.syncAsSint16LE(_balloonPosition.x); s.syncAsSint16LE(_balloonPosition.y); + + // Synchronise Flub maze vampire data + for (i = 0; i < 18; ++i) { + s.syncAsSint16LE(_vampireData[i]._isAlive); + s.syncAsSint16LE(_vampireData[i]._shotsRequired); + s.syncAsSint16LE(_vampireData[i]._position.x); + s.syncAsSint16LE(_vampireData[i]._position.y); + } } } // end of namespace Ringworld2 diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 0684076b1e..ad47f7f620 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -244,6 +244,12 @@ namespace Ringworld2 { class ScannerDialog; +struct VampireData { + bool _isAlive; + int _shotsRequired; + Common::Point _position; +}; + class Ringworld2Globals: public TsAGE2Globals { public: ASoundExt _sound1, _sound2, _sound3, _sound4; @@ -270,9 +276,9 @@ public: int _v5657C; byte _v565AE; byte _spillLocation[14]; - int _v56613[76]; - byte _v566A4; - byte _v566A5; + VampireData _vampireData[18]; + byte _flubMazeArea; + byte _flubMazeEntryDirection; int _v566A6; byte _landerSuitNumber; byte _desertStepsRemaining; @@ -282,10 +288,10 @@ public: int _desertWrongDirCtr; byte _balloonAltitude; int _scene1925CurrLevel; //_v56A9C - int _v56A9E; + int _walkwaySceneNumber; byte _v56AA0; - byte _v56AA1; - int _v56AA2; + byte _scientistConvIndex; + Common::Point _ventCellPos; int _v56AA4; byte _v56AA6; byte _v56AA7; diff --git a/engines/tsage/ringworld2/ringworld2_dialogs.cpp b/engines/tsage/ringworld2/ringworld2_dialogs.cpp index 663697d94d..057d91a46e 100644 --- a/engines/tsage/ringworld2/ringworld2_dialogs.cpp +++ b/engines/tsage/ringworld2/ringworld2_dialogs.cpp @@ -235,7 +235,7 @@ void CharacterDialog::show() { scene->saveCharacter(oldCharacter); // Play the correctfrequency, if any, of the character being switched to's scanner device - if (R2_GLOBALS._player._characterScene[0] != 300) { + if (R2_GLOBALS._player._characterScene[R2_NONE] != 300) { switch (R2_GLOBALS._scannerFrequencies[R2_GLOBALS._player._characterIndex] - 1) { case 0: R2_GLOBALS._sound4.stop(); diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index 013abfa4a4..b86b8283ed 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -38,8 +38,6 @@ namespace TsAGE { namespace Ringworld2 { Scene *Ringworld2Game::createScene(int sceneNumber) { - warning("Switching to scene %d", sceneNumber); - switch (sceneNumber) { /* Scene group #0 */ case 50: @@ -118,6 +116,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { case 1100: return new Scene1100(); case 1200: + // ARM Base - Air Ducts Maze return new Scene1200(); case 1337: case 1330: @@ -162,10 +161,13 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Spill Mountains Elevator Exit return new Scene1900(); case 1925: + // Spill Mountains Elevator Shaft return new Scene1925(); case 1945: + // Spill Mountains Shaft Bottom return new Scene1945(); case 1950: + // Flup Tube Corridor Maze return new Scene1950(); /* Scene group #2 */ // @@ -215,13 +217,13 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Spill Mountains: Exit return new Scene2600(); case 2700: - // Forest Maze + // Outer Forest return new Scene2700(); case 2750: - // Forest Maze + // Inner Forest return new Scene2750(); case 2800: - // Exiting Forest + // Guard post return new Scene2800(); case 2900: // Balloon Cutscene @@ -262,18 +264,19 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Room with large stasis field negator return new Scene3250(); case 3255: + // Guard Post return new Scene3255(); case 3260: - // Computer room + // ARM Base - Computer room return new Scene3260(); case 3275: - // Hall + // ARM Base - Hall return new Scene3275(); case 3350: // Cutscene - Ship landing return new Scene3350(); case 3375: - // Outer walkway + // Circular Walkway return new Scene3375(); case 3385: // Corridor @@ -297,6 +300,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Desert return new Scene3800(); case 3900: + // Forest Entrance return new Scene3900(); default: error("Unknown scene number - %d", sceneNumber); @@ -375,6 +379,10 @@ void SceneExt::remove() { _sceneAreas.clear(); Scene::remove(); R2_GLOBALS._uiElements._active = true; + + if (R2_GLOBALS._events.getCursor() >= EXITCURSOR_N && + R2_GLOBALS._events.getCursor() <= SHADECURSOR_DOWN) + R2_GLOBALS._events.setCursor(CURSOR_WALK); } void SceneExt::process(Event &event) { @@ -777,116 +785,115 @@ bool DisplayObject::performAction(int action) { Ringworld2InvObjectList::Ringworld2InvObjectList(): _none(1, 1), - _inv1(1, 2), - _inv2(1, 3), + _optoDisk(1, 2), + _reader(1, 3), _negatorGun(1, 4), _steppingDisks(1, 5), - _inv5(1, 6), - _inv6(1, 7), - _inv7(1, 8), - _inv8(1, 9), - _inv9(1, 10), - _inv10(1, 11), - _inv11(1, 12), - _inv12(1, 13), - _inv13(1, 14), - _inv14(1, 15), - _inv15(1, 16), - _inv16(1, 17), - _inv17(2, 2), - _inv18(2, 3), - _inv19(2, 4), - _inv20(2, 5), - _inv21(2, 5), - _inv22(2, 6), - _inv23(2, 7), - _inv24(2, 8), - _inv25(2, 9), - _inv26(2, 10), - _inv27(2, 11), - _inv28(2, 12), - _inv29(2, 13), - _inv30(2, 14), - _inv31(2, 15), - _inv32(2, 16), - _inv33(3, 2), - _inv34(3, 3), - _inv35(3, 4), - _inv36(3, 5), - _inv37(3, 6), - _inv38(3, 7), - _inv39(1, 10), - _inv40(3, 8), - _inv41(3, 9), - _inv42(3, 10), - _inv43(3, 11), - _inv44(3, 12), - _inv45(3, 13), - _inv46(3, 17), - _inv47(3, 14), - _inv48(3, 14), - _inv49(3, 15), - _inv50(3, 15), - _inv51(3, 17), - _inv52(4, 2) { + _attractorUnit(1, 6), + _sensorProbe(1, 7), + _sonicStunner(1, 8), + _cableHarness(1, 9), + _comScanner(1, 10), + _spentPowerCapsule(1, 11), // 10 + _chargedPowerCapsule(1, 12), + _aerosol(1, 13), + _remoteControl(1, 14), + _opticalFibre(1, 15), + _clamp(1, 16), + _attractorHarness(1, 17), + _fuelCell(2, 2), + _gyroscope(2, 3), + _airbag(2, 4), + _rebreatherTank(2, 5), // 20 + _reserveTank(2, 5), + _guidanceModule(2, 6), + _thrusterValve(2, 7), + _balloonBackpack(2, 8), + _radarMechanism(2, 9), + _joystick(2, 10), + _ignitor(2, 11), + _diagnosticsDisplay(2, 12), + _glassDome(2, 13), + _wickLamp(2, 14), // 30 + _scrithKey(2, 15), + _tannerMask(2, 16), + _pureGrainAlcohol(3, 2), + _blueSapphire(3, 3), + _ancientScrolls(3, 4), + _flute(3, 5), + _gunpowder(3, 6), + _unused(3, 7), + _comScanner2(1, 10), + _superconductorWire(3, 8), // 40 + _pillow(3, 9), + _foodTray(3, 10), + _laserHacksaw(3, 11), + _photonStunner(3, 12), + _battery(3, 13), + _soakedFaceMask(2, 17), + _lightBulb(3, 14), + _alcoholLamp1(2, 14), + _alcoholLamp2(3, 15), + _alocholLamp3(3, 15), // 50 + _brokenDisplay(3, 17), + _toolbox(4, 2) { // Add the items to the list _itemList.push_back(&_none); - _itemList.push_back(&_inv1); - _itemList.push_back(&_inv2); + _itemList.push_back(&_optoDisk); + _itemList.push_back(&_reader); _itemList.push_back(&_negatorGun); _itemList.push_back(&_steppingDisks); - _itemList.push_back(&_inv5); - _itemList.push_back(&_inv6); - _itemList.push_back(&_inv7); - _itemList.push_back(&_inv8); - _itemList.push_back(&_inv9); - _itemList.push_back(&_inv10); - _itemList.push_back(&_inv11); - _itemList.push_back(&_inv12); - _itemList.push_back(&_inv13); - _itemList.push_back(&_inv14); - _itemList.push_back(&_inv15); - _itemList.push_back(&_inv16); - _itemList.push_back(&_inv17); - _itemList.push_back(&_inv18); - _itemList.push_back(&_inv19); - _itemList.push_back(&_inv20); - _itemList.push_back(&_inv21); - _itemList.push_back(&_inv22); - _itemList.push_back(&_inv23); - _itemList.push_back(&_inv24); - _itemList.push_back(&_inv25); - _itemList.push_back(&_inv26); - _itemList.push_back(&_inv27); - _itemList.push_back(&_inv28); - _itemList.push_back(&_inv29); - _itemList.push_back(&_inv30); - _itemList.push_back(&_inv31); - _itemList.push_back(&_inv32); - _itemList.push_back(&_inv33); - _itemList.push_back(&_inv34); - _itemList.push_back(&_inv35); - _itemList.push_back(&_inv36); - _itemList.push_back(&_inv37); - _itemList.push_back(&_inv38); - _itemList.push_back(&_inv39); - _itemList.push_back(&_inv40); - _itemList.push_back(&_inv41); - _itemList.push_back(&_inv42); - _itemList.push_back(&_inv43); - _itemList.push_back(&_inv44); - _itemList.push_back(&_inv45); - _itemList.push_back(&_inv46); - _itemList.push_back(&_inv47); - _itemList.push_back(&_inv48); - _itemList.push_back(&_inv49); - _itemList.push_back(&_inv50); - _itemList.push_back(&_inv51); - _itemList.push_back(&_inv52); + _itemList.push_back(&_attractorUnit); + _itemList.push_back(&_sensorProbe); + _itemList.push_back(&_sonicStunner); + _itemList.push_back(&_cableHarness); + _itemList.push_back(&_comScanner); + _itemList.push_back(&_spentPowerCapsule); // 10 + _itemList.push_back(&_chargedPowerCapsule); + _itemList.push_back(&_aerosol); + _itemList.push_back(&_remoteControl); + _itemList.push_back(&_opticalFibre); + _itemList.push_back(&_clamp); + _itemList.push_back(&_attractorHarness); + _itemList.push_back(&_fuelCell); + _itemList.push_back(&_gyroscope); + _itemList.push_back(&_airbag); + _itemList.push_back(&_rebreatherTank); // 20 + _itemList.push_back(&_reserveTank); + _itemList.push_back(&_guidanceModule); + _itemList.push_back(&_thrusterValve); + _itemList.push_back(&_balloonBackpack); + _itemList.push_back(&_radarMechanism); + _itemList.push_back(&_joystick); + _itemList.push_back(&_ignitor); + _itemList.push_back(&_diagnosticsDisplay); + _itemList.push_back(&_glassDome); + _itemList.push_back(&_wickLamp); // 30 + _itemList.push_back(&_scrithKey); + _itemList.push_back(&_tannerMask); + _itemList.push_back(&_pureGrainAlcohol); + _itemList.push_back(&_blueSapphire); + _itemList.push_back(&_ancientScrolls); + _itemList.push_back(&_flute); + _itemList.push_back(&_gunpowder); + _itemList.push_back(&_unused); + _itemList.push_back(&_comScanner2); + _itemList.push_back(&_superconductorWire); // 40 + _itemList.push_back(&_pillow); + _itemList.push_back(&_foodTray); + _itemList.push_back(&_laserHacksaw); + _itemList.push_back(&_photonStunner); + _itemList.push_back(&_battery); + _itemList.push_back(&_soakedFaceMask); + _itemList.push_back(&_lightBulb); + _itemList.push_back(&_alcoholLamp1); + _itemList.push_back(&_alcoholLamp2); + _itemList.push_back(&_alocholLamp3); // 50 + _itemList.push_back(&_brokenDisplay); + _itemList.push_back(&_toolbox); _selectedItem = NULL; - } void Ringworld2InvObjectList::reset() { @@ -1060,7 +1067,7 @@ bool Ringworld2InvObjectList::SelectItem(int objectNumber) { currentItem == R2_PURE_GRAIN_ALCOHOL) { R2_INVENTORY.setObjectScene(R2_TANNER_MASK, 0); R2_INVENTORY.setObjectScene(R2_PURE_GRAIN_ALCOHOL, 0); - R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 1); + R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, R2_SEEKER); } else { selectDefault(objectNumber); } @@ -1109,19 +1116,31 @@ void Ringworld2Game::start() { if (slot >= 0) R2_GLOBALS._sceneHandler->_loadGameSlot = slot; else { - // Switch to the first game scene + // Switch to the first title screen R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._uiElements._active = true; - R2_GLOBALS._sceneManager.setNewScene(100); + R2_GLOBALS._sceneManager.setNewScene(180); } g_globals->_events.showCursor(); } +void Ringworld2Game::restartGame() { + if (MessageDialog::show(Ringworld2::R2_RESTART_MSG, CANCEL_BTN_STRING, YES_MSG) == 1) + restart(); +} + void Ringworld2Game::restart() { g_globals->_scenePalette.clearListeners(); g_globals->_soundHandler.stop(); + // Reset the globals + g_globals->reset(); + + // Clear save/load slots + g_globals->_sceneHandler->_saveGameSlot = -1; + g_globals->_sceneHandler->_loadGameSlot = -1; + // Change to the first game scene g_globals->_sceneManager.changeScene(100); } @@ -1298,18 +1317,18 @@ GfxSurface SceneActor::getFrame() { // TODO: Proper effects handling switch (_effect) { - case 0: - case 5: + case EFFECT_NONE: + case EFFECT_5: // TODO: Figure out purpose of setting image flags to 64, and getting // scene priorities -1 or _shade break; - case 1: + case EFFECT_SHADED: // TODO: Transposing using R2_GLOBALS._pixelArrayMap break; - case 2: + case EFFECT_2: // No effect break; - case 4: + case EFFECT_4: break; default: // TODO: Default effect @@ -1344,10 +1363,13 @@ void SceneArea::remove() { } void SceneArea::process(Event &event) { + Common::Point mousePos = event.mousePos; + mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left; + if (!R2_GLOBALS._insetUp && _enabled && R2_GLOBALS._events.isCursorVisible()) { CursorType cursor = R2_GLOBALS._events.getCursor(); - if (_bounds.contains(event.mousePos)) { + if (_bounds.contains(mousePos)) { // Cursor moving in bounded area if (cursor != _cursorNum) { _savedCursorNum = cursor; @@ -1355,7 +1377,7 @@ void SceneArea::process(Event &event) { R2_GLOBALS._events.setCursor(_cursorNum); } _insideArea = true; - } else if ((event.mousePos.y < 171) && _insideArea && (_cursorNum == cursor) && + } else if ((mousePos.y < 171) && _insideArea && (_cursorNum == cursor) && (_savedCursorNum != CURSOR_NONE)) { // Cursor moved outside bounded area R2_GLOBALS._events.setCursor(_savedCursorNum); @@ -1395,20 +1417,23 @@ void SceneExit::changeScene() { } void SceneExit::process(Event &event) { + Common::Point mousePos = event.mousePos; + mousePos.x += R2_GLOBALS._sceneManager._scene->_sceneBounds.left; + if (!R2_GLOBALS._insetUp) { SceneArea::process(event); if (_enabled) { if (event.eventType == EVENT_BUTTON_DOWN) { - if (!_bounds.contains(event.mousePos)) + if (!_bounds.contains(mousePos)) _moving = false; else if (!R2_GLOBALS._player._canWalk) { _moving = false; changeScene(); event.handled = true; } else { - Common::Point dest((_destPos.x == -1) ? event.mousePos.x : _destPos.x, - (_destPos.y == -1) ? event.mousePos.y : _destPos.y); + Common::Point dest((_destPos.x == -1) ? mousePos.x : _destPos.x, + (_destPos.y == -1) ? mousePos.y : _destPos.y); ADD_PLAYER_MOVER(dest.x, dest.y); _moving = true; @@ -1491,7 +1516,7 @@ MazeUI::~MazeUI() { } void MazeUI::synchronize(Serializer &s) { - SavedObject::synchronize(s); + SceneObject::synchronize(s); s.syncAsSint16LE(_resNum); if (s.isLoading()) @@ -1503,7 +1528,6 @@ void MazeUI::synchronize(Serializer &s) { } void MazeUI::load(int resNum) { - postInit(); clear(); _resNum = resNum; @@ -2073,7 +2097,7 @@ void AnimationPlayer::close() { _field38 = 0; if (g_globals != NULL) - R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr, 0); + R2_GLOBALS._animationCtr = MAX(R2_GLOBALS._animationCtr - 1, 0); } void AnimationPlayer::rleDecode(const byte *pSrc, byte *pDest, int size) { @@ -2119,19 +2143,19 @@ void AnimationPlayer::getSlices() { /*--------------------------------------------------------------------------*/ AnimationPlayerExt::AnimationPlayerExt(): AnimationPlayer() { - _v = 0; + _isActive = false; _field3A = 0; } void AnimationPlayerExt::synchronize(Serializer &s) { AnimationPlayer::synchronize(s); - s.syncAsSint16LE(_v); + s.syncAsSint16LE(_isActive); } /*--------------------------------------------------------------------------*/ ModalWindow::ModalWindow() { - _field20 = 0; + _insetCount = 0; } void ModalWindow::remove() { @@ -2146,11 +2170,11 @@ void ModalWindow::remove() { void ModalWindow::synchronize(Serializer &s) { SceneArea::synchronize(s); - s.syncAsByte(_field20); + s.syncAsByte(_insetCount); } void ModalWindow::process(Event &event) { - if (_field20 != R2_GLOBALS._insetUp) + if (_insetCount != R2_GLOBALS._insetUp) return; CursorType cursor = R2_GLOBALS._events.getCursor(); @@ -2182,7 +2206,7 @@ void ModalWindow::proc12(int visage, int stripFrameNum, int frameNum, int posX, _cursorNum = CURSOR_INVALID; scene->_sceneAreas.push_front(this); ++R2_GLOBALS._insetUp; - _field20 = R2_GLOBALS._insetUp; + _insetCount = R2_GLOBALS._insetUp; } void ModalWindow::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { diff --git a/engines/tsage/ringworld2/ringworld2_logic.h b/engines/tsage/ringworld2/ringworld2_logic.h index c7e36fc5f0..aeac2fdd6a 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.h +++ b/engines/tsage/ringworld2/ringworld2_logic.h @@ -163,58 +163,58 @@ private: static void selectDefault(int obectNumber); public: InvObject _none; - InvObject _inv1; - InvObject _inv2; + InvObject _optoDisk; + InvObject _reader; InvObject _negatorGun; InvObject _steppingDisks; - InvObject _inv5; - InvObject _inv6; - InvObject _inv7; - InvObject _inv8; - InvObject _inv9; - InvObject _inv10; - InvObject _inv11; - InvObject _inv12; - InvObject _inv13; - InvObject _inv14; - InvObject _inv15; - InvObject _inv16; - InvObject _inv17; - InvObject _inv18; - InvObject _inv19; - InvObject _inv20; - InvObject _inv21; - InvObject _inv22; - InvObject _inv23; - InvObject _inv24; - InvObject _inv25; - InvObject _inv26; - InvObject _inv27; - InvObject _inv28; - InvObject _inv29; - InvObject _inv30; - InvObject _inv31; - InvObject _inv32; - InvObject _inv33; - InvObject _inv34; - InvObject _inv35; - InvObject _inv36; - InvObject _inv37; - InvObject _inv38; - InvObject _inv39; - InvObject _inv40; - InvObject _inv41; - InvObject _inv42; - InvObject _inv43; - InvObject _inv44; - InvObject _inv45; - InvObject _inv46; - InvObject _inv47; - InvObject _inv48; - InvObject _inv49; - InvObject _inv50; - InvObject _inv51; - InvObject _inv52; + InvObject _attractorUnit; + InvObject _sensorProbe; + InvObject _sonicStunner; + InvObject _cableHarness; + InvObject _comScanner; + InvObject _spentPowerCapsule; // 10 + InvObject _chargedPowerCapsule; + InvObject _aerosol; + InvObject _remoteControl; + InvObject _opticalFibre; + InvObject _clamp; + InvObject _attractorHarness; + InvObject _fuelCell; + InvObject _gyroscope; + InvObject _airbag; + InvObject _rebreatherTank; // 20 + InvObject _reserveTank; + InvObject _guidanceModule; + InvObject _thrusterValve; + InvObject _balloonBackpack; + InvObject _radarMechanism; + InvObject _joystick; + InvObject _ignitor; + InvObject _diagnosticsDisplay; + InvObject _glassDome; + InvObject _wickLamp; // 30 + InvObject _scrithKey; + InvObject _tannerMask; + InvObject _pureGrainAlcohol; + InvObject _blueSapphire; + InvObject _ancientScrolls; + InvObject _flute; + InvObject _gunpowder; + InvObject _unused; + InvObject _comScanner2; + InvObject _superconductorWire; // 40 + InvObject _pillow; + InvObject _foodTray; + InvObject _laserHacksaw; + InvObject _photonStunner; + InvObject _battery; + InvObject _soakedFaceMask; + InvObject _lightBulb; + InvObject _alcoholLamp1; + InvObject _alcoholLamp2; + InvObject _alocholLamp3; // 50 + InvObject _brokenDisplay; + InvObject _toolbox; Ringworld2InvObjectList(); void reset(); @@ -228,6 +228,7 @@ public: class Ringworld2Game: public Game { public: virtual void start(); + virtual void restartGame(); virtual void restart(); virtual void endGame(int resNum, int lineNum); @@ -441,7 +442,7 @@ public: class AnimationPlayerExt: public AnimationPlayer { public: - int _v; + bool _isActive; public: AnimationPlayerExt(); @@ -451,7 +452,7 @@ public: class ModalWindow: public SceneArea { public: SceneActor _object1; - byte _field20; + int _insetCount; public: ModalWindow(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 40e17b6ed9..4ca8eee5de 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -228,6 +228,7 @@ bool Scene100::Terminal::startAction(CursorType action, Event &event) { void Scene100::postInit(SceneObjectList *OwnerList) { loadScene(100); R2_GLOBALS._scenePalette.loadPalette(0); + R2_GLOBALS._scenePalette.setEntry(255, 255, 255, 255); SceneExt::postInit(); if (R2_GLOBALS._sceneManager._previousScene != 125) @@ -1480,14 +1481,14 @@ void Scene180::Action1::signal() { case 0: case 1: case 2: - scene->_object5.setStrip((_actionIndex == 1) ? 1 : 2); - scene->_object5.setFrame(1); - scene->_object5.animate(ANIM_MODE_5, this); + scene->_shipDisplay.setStrip((_actionIndex == 1) ? 1 : 2); + scene->_shipDisplay.setFrame(1); + scene->_shipDisplay.animate(ANIM_MODE_5, this); break; case 4: - scene->_object5.setStrip(3); - scene->_object5.setFrame(1); - scene->_object5.animate(ANIM_MODE_5, this); + scene->_shipDisplay.setStrip(3); + scene->_shipDisplay.setFrame(1); + scene->_shipDisplay.animate(ANIM_MODE_5, this); _actionIndex = 0; break; } @@ -1495,7 +1496,7 @@ void Scene180::Action1::signal() { /*--------------------------------------------------------------------------*/ -Scene180::Scene180(): SceneExt(), _webbsterSpeaker(27) { +Scene180::Scene180(): SceneExt() { _field412 = 0; _frameInc = 0; _frameNumber = R2_GLOBALS._events.getFrameNumber(); @@ -1562,7 +1563,7 @@ void Scene180::signal() { _field412 = 1; R2_GLOBALS._sceneManager._hasPalette = true; _animationPlayer._paletteMode = ANIMPALMODE_NONE; - _animationPlayer._v = 1; + _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 1; @@ -1605,7 +1606,7 @@ void Scene180::signal() { case 5: _animationPlayer._paletteMode = ANIMPALMODE_NONE; - _animationPlayer._v = 1; + _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 2; _animationPlayer.load(2); @@ -1648,9 +1649,9 @@ void Scene180::signal() { case 11: _field412 = 1; - _object4.postInit(); - _object5.postInit(); - setAction(&_sequenceManager, this, 4000, &_object4, &_object5, NULL); + _door.postInit(); + _shipDisplay.postInit(); + setAction(&_sequenceManager, this, 4000, &_door, &_shipDisplay, NULL); break; case 12: @@ -1666,37 +1667,37 @@ void Scene180::signal() { break; case 13: - setAction(&_sequenceManager, this, 4001, &_object4, &_object5, NULL); + setAction(&_sequenceManager, this, 4001, &_door, &_shipDisplay, NULL); break; case 15: - setAction(&_sequenceManager, this, 4002, &_object4, &_object5, NULL); + setAction(&_sequenceManager, this, 4002, &_door, &_shipDisplay, NULL); break; case 17: - setAction(&_sequenceManager, this, 4003, &_object4, &_object5, NULL); + setAction(&_sequenceManager, this, 4003, &_door, &_shipDisplay, NULL); break; case 19: - setAction(&_sequenceManager, this, 4004, &_object4, &_object5, NULL); + setAction(&_sequenceManager, this, 4004, &_door, &_shipDisplay, NULL); break; case 21: - setAction(&_sequenceManager, this, 4005, &_object4, &_object5, NULL); + setAction(&_sequenceManager, this, 4005, &_door, &_shipDisplay, NULL); break; case 23: - setAction(&_sequenceManager, this, 4006, &_object4, &_object5, NULL); + setAction(&_sequenceManager, this, 4006, &_door, &_shipDisplay, NULL); break; case 25: - setAction(&_sequenceManager, this, 4007, &_object4, &_object5, NULL); + setAction(&_sequenceManager, this, 4007, &_door, &_shipDisplay, NULL); break; case 27: _field412 = 0; - _object4.remove(); - _object5.remove(); + _door.remove(); + _shipDisplay.remove(); setSceneDelay(2); break; @@ -1710,7 +1711,7 @@ void Scene180::signal() { case 29: _field412 = 1; _animationPlayer._paletteMode = ANIMPALMODE_REPLACE_PALETTE; - _animationPlayer._v = 1; + _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_42; R2_GLOBALS._scene180Mode = 3; _animationPlayer.load(3); @@ -1719,12 +1720,12 @@ void Scene180::signal() { case 31: R2_GLOBALS._sound2.play(7); - _object4.postInit(); - _object4.setVisage(76); - _object4.setStrip(1); - _object4.setFrame(1); - _object4.setPosition(Common::Point(288, 143)); - _object4.fixPriority(210); + _door.postInit(); + _door.setVisage(76); + _door.setStrip(1); + _door.setFrame(1); + _door.setPosition(Common::Point(288, 143)); + _door.fixPriority(210); loadScene(75); @@ -1739,68 +1740,71 @@ void Scene180::signal() { case 32: _field412 = 1; - _object2.postInit(); - _object2.setPosition(Common::Point(161, 97)); - _object2.hide(); + _teal.postInit(); + _teal.setPosition(Common::Point(161, 97)); + _teal.hide(); - _object3.postInit(); - _object3.setPosition(Common::Point(60, 96)); - _object3.hide(); - R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 11, this); + _webbser.postInit(); + _webbser.setPosition(Common::Point(60, 96)); + _webbser.hide(); + _stripManager.start(11, this); break; case 33: - _object2.hide(); + _teal.hide(); - _object3.setup(76, 4, 1); - _object3.setFrame(_object3.getFrameCount()); + _webbser.setup(76, 4, 1); + _webbser.setFrame(_webbser.getFrameCount()); - _object5.postInit(); - _object5.setup(75, 1, 1); - _object5.setPosition(Common::Point(221, 125)); - _object5.fixPriority(210); - _object5.setAction(&_action1); - R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 12, this); + _shipDisplay.postInit(); + _shipDisplay.setup(75, 1, 1); + _shipDisplay.setPosition(Common::Point(221, 125)); + _shipDisplay.fixPriority(210); + _shipDisplay.setAction(&_action1); + _stripManager.start(12, this); break; case 34: - _object2.hide(); - _object3.hide(); + _teal.hide(); + _webbser.hide(); - _object1.postInit(); - _object1.setup(76, 2, 1); - _object1.setPosition(Common::Point(287, 135)); - _object1.fixPriority(200); + _dutyOfficer.postInit(); + _dutyOfficer.setup(76, 2, 1); + _dutyOfficer.setPosition(Common::Point(287, 135)); + _dutyOfficer.fixPriority(200); _sound1.play(19); - R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 5, this); + _door.animate(ANIM_MODE_5, this); break; case 35: - R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 13, this); + _stripManager.start(13, this); break; case 36: - _object2.remove(); + _teal.remove(); _sound1.play(19); - - R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 6, this); + _door.animate(ANIM_MODE_6, this); break; case 37: _field412 = 0; - _object1.remove(); + _dutyOfficer.remove(); _palette.loadPalette(9998); R2_GLOBALS._scenePalette.addFader(_palette._palette, 256, 8, this); break; case 38: - _object4.remove(); - _object5.setAction(NULL); - _object5.remove(); - + _door.remove(); + _shipDisplay.setAction(NULL); + _shipDisplay.remove(); + + // TODO: Figure out why end action on sounds aren't firing. For now, I'm + // simply setting up a scene delay to ensure the signal() method gets + // called again after a brief delay + setSceneDelay(10); R2_GLOBALS._sound2.fadeOut2(NULL); - R2_GLOBALS._sound1.fadeOut2(NULL); + R2_GLOBALS._sound1.fadeOut2(NULL /* this */); break; case 39: @@ -1823,7 +1827,7 @@ void Scene180::signal() { case 41: _field412 = 1; - _animationPlayer._v = 1; + _animationPlayer._isActive = true; break; case 42: @@ -1842,13 +1846,14 @@ void Scene180::signal() { break; case 45: - R2_GLOBALS._scenePalette.addFader(_animationPlayer._subData._palData, 256, 28, this); + _field412 = 1; + _stripManager.start(28, this); break; case 48: _field412 = 1; _animationPlayer._paletteMode = ANIMPALMODE_NONE; - _animationPlayer._v = 1; + _animationPlayer._isActive = true; _animationPlayer._objectMode = ANIMOBJMODE_1; R2_GLOBALS._scene180Mode = 15; _animationPlayer.load(15, NULL); @@ -1905,9 +1910,9 @@ void Scene180::dispatch() { } } - if (_animationPlayer._v) { + if (_animationPlayer._isActive) { if (_animationPlayer.isCompleted()) { - _animationPlayer._v = 0; + _animationPlayer._isActive = false; _animationPlayer.close(); _animationPlayer.remove(); @@ -2805,12 +2810,12 @@ void Scene300::Action1::signal() { switch (_actionIndex) { case 0: - setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == 1) ? + setAction(&scene->_sequenceManager2, this, 311, (R2_GLOBALS._player._characterIndex == R2_QUINN) ? (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); _actionIndex = 2; break; case 1: - setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == 1) ? + setAction(&scene->_sequenceManager2, this, 312, (R2_GLOBALS._player._characterIndex == R2_QUINN) ? (SceneObject *)&R2_GLOBALS._player : (SceneObject *)&scene->_quinn); _actionIndex = 0; break; @@ -2904,7 +2909,7 @@ bool Scene300::QuinnWorkstation::startAction(CursorType action, Event &event) { return true; case CURSOR_LOOK: - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { SceneItem::display2(300, 47); return true; } @@ -2927,7 +2932,7 @@ bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event) return true; case CURSOR_LOOK: - if (R2_GLOBALS._player._characterIndex == 3) { + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { SceneItem::display2(300, 47); return true; } @@ -2943,7 +2948,7 @@ bool Scene300::MirandaWorkstation::startAction(CursorType action, Event &event) bool Scene300::SeekerWorkstation::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_LOOK: - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { SceneItem::display2(300, 47); return true; } @@ -3452,8 +3457,8 @@ void Scene300::postInit(SceneObjectList *OwnerList) { case 3: if (R2_GLOBALS._sceneManager._previousScene == 1500) { - R2_GLOBALS._player._oldCharacterScene[3] = 3150; - R2_GLOBALS._player._characterScene[3] = 3150; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3150; R2_GLOBALS._player._effect = 0; R2_GLOBALS._player.setAction(NULL); R2_GLOBALS._player.disableControl(); @@ -4281,7 +4286,7 @@ void Scene325::consoleAction(int id) { break; case 11: - if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == 1) && !R2_GLOBALS.getFlag(25)) { + if (R2_GLOBALS.getFlag(57) && (R2_GLOBALS._player._characterIndex == R2_QUINN) && !R2_GLOBALS.getFlag(25)) { R2_GLOBALS._player.disableControl(); R2_GLOBALS._events.setCursor(CURSOR_ARROW); _sceneMode = 13; @@ -5172,7 +5177,7 @@ void Scene500::PanelDialog::Button::doButtonPress() { case 2: if (++R2_GLOBALS._landerSuitNumber == 4) - R2_GLOBALS._v566A4 = 1; + R2_GLOBALS._flubMazeArea = 1; if (R2_GLOBALS.getFlag(35)) { scene->_sceneMode = 6; @@ -5225,7 +5230,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_SEEKER] = 500; if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(1); _seeker.postInit(); _seeker._effect = 1; @@ -5239,9 +5244,9 @@ void Scene500::postInit(SceneObjectList *OwnerList) { _seeker.setup(R2_GLOBALS.getFlag(26) ? 1500 : 10, 1, 1); _seeker.setPosition(Common::Point(42, 151)); - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); _seeker.setDetails(500, 37, 38, -1, 1, (SceneItem *)NULL); } @@ -5757,7 +5762,7 @@ void Scene600::postInit(SceneObjectList *OwnerList) { loadScene(600); SceneExt::postInit(); R2_GLOBALS.setFlag(39); - R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(3); _field412 = 0; // Initialize pixel map for the obscuring effect @@ -5907,10 +5912,10 @@ void Scene600::signal() { case 605: // After cloud is active R2_GLOBALS._player.enableControl(); - R2_GLOBALS._walkRegions.enableRegion(6); - R2_GLOBALS._walkRegions.enableRegion(7); - R2_GLOBALS._walkRegions.enableRegion(9); - R2_GLOBALS._walkRegions.enableRegion(10); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(9); + R2_GLOBALS._walkRegions.disableRegion(10); R2_INVENTORY.setObjectScene(R2_AEROSOL, 600); R2_GLOBALS.setFlag(5); @@ -5932,9 +5937,9 @@ void Scene600::signal() { // deactivate cloud R2_GLOBALS.setFlag(8); _smoke.remove(); - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(9); - R2_GLOBALS._walkRegions.disableRegion(10); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(9); + R2_GLOBALS._walkRegions.enableRegion(10); R2_GLOBALS._player.enableControl(); break; case 612: @@ -5951,7 +5956,7 @@ void Scene600::signal() { R2_GLOBALS._player.enableControl(); _aerosol.remove(); R2_INVENTORY.setObjectScene(R2_AEROSOL, 1); - R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(7); break; case 615: // Pick up Com Scanner diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.h b/engines/tsage/ringworld2/ringworld2_scenes0.h index df0b4d8fc6..b735f7cc23 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.h +++ b/engines/tsage/ringworld2/ringworld2_scenes0.h @@ -197,11 +197,11 @@ class Scene180: public SceneExt { private: void setSceneDelay(int v); public: - SpeakerWebbster _webbsterSpeaker; - SpeakerDutyOfficer _dutyOfficerSpeaker; - SpeakerTeal _tealSpeaker; + SpeakerWebbster180 _webbsterSpeaker; + SpeakerDutyOfficer180 _dutyOfficerSpeaker; + SpeakerTeal180 _tealSpeaker; SpeakerGameText _gameTextSpeaker; - SceneActor _object1, _object2, _object3, _object4, _object5; + SceneActor _dutyOfficer, _teal, _webbser, _door, _shipDisplay; ScenePalette _palette; SceneText _textList[20]; AnimationPlayerExt _animationPlayer; @@ -306,7 +306,6 @@ public: virtual void dispatch(); }; - class Scene250: public SceneExt { class Button: public SceneActor { public: @@ -477,7 +476,6 @@ public: virtual void dispatch(); }; - class Scene400: public SceneExt { /* Items */ class Terminal: public NamedHotspot { diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 0941f09677..29bef2ccb2 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -68,7 +68,7 @@ void Scene1000::postInit(SceneObjectList *OwnerList) { _sceneMode = 100; break; case 2800: - _sceneMode = 2800; + _sceneMode = 70; break; case 3100: if (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 1000) @@ -462,7 +462,7 @@ void Scene1000::dispatch() { _animationPlayer.remove(); if (_sceneMode == 52) - _endHandler = this; + _animationPlayer._endAction = this; } else { _animationPlayer.dispatch(); } @@ -1146,7 +1146,7 @@ void Scene1100::signal() { break; case 26: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(302, this); break; case 27: @@ -1155,7 +1155,7 @@ void Scene1100::signal() { break; case 28: R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _stripManager.start(303, this); break; case 29: @@ -1248,7 +1248,7 @@ void Scene1100::signal() { _stripManager.start3(314, this, _stripManager._lookupList); break; case 1116: - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._stripManager_lookupList[9] = 1; R2_GLOBALS._stripManager_lookupList[10] = 1; R2_GLOBALS._stripManager_lookupList[11] = 1; @@ -1311,7 +1311,7 @@ void Scene1100::saveCharacter(int characterIndex) { *--------------------------------------------------------------------------*/ Scene1200::Scene1200() { - _field412 = 0; + _nextCrawlDirection = 0; _field414 = 0; _field416 = 0; _field418 = 0; @@ -1322,7 +1322,7 @@ Scene1200::Scene1200() { void Scene1200::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_nextCrawlDirection); s.syncAsSint16LE(_field414); s.syncAsSint16LE(_field416); s.syncAsSint16LE(_field418); @@ -1418,7 +1418,7 @@ bool Scene1200::LaserPanel::Jumper::startAction(CursorType action, Event &event) switch (R2_GLOBALS._v56AA7) { case 1: - setFrame2(1); + setFrame2(2); setPosition(Common::Point(152, 101)); break; case 2: @@ -1482,20 +1482,14 @@ void Scene1200::LaserPanel::remove() { Scene1200 *scene = (Scene1200 *)R2_GLOBALS._sceneManager._scene; scene->_field41A = 0; - warning("Unexpected _sceneAreas.remove() call"); -// scene->_sceneAreas.remove(&_jumper1); -// scene->_sceneAreas.remove(&_jumper2); -// scene->_sceneAreas.remove(&_jumper3); + scene->_sceneAreas.remove(&_jumper1); + scene->_sceneAreas.remove(&_jumper2); + scene->_sceneAreas.remove(&_jumper3); _jumper1.remove(); _jumper2.remove(); _jumper3.remove(); - // sub201EA - R2_GLOBALS._sceneItems.remove((SceneItem *)this); - _object1.remove(); - SceneArea::remove(); - R2_GLOBALS._insetUp--; - + ModalWindow::remove(); R2_GLOBALS._player._canWalk = true; } @@ -1506,7 +1500,7 @@ void Scene1200::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene < 3200) R2_GLOBALS._sound1.play(257); - _field412 = 1; + _nextCrawlDirection = CRAWL_EAST; _field414 = 0; _field416 = 0; _field418 = 0; @@ -1526,15 +1520,16 @@ void Scene1200::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setup(3156, 1, 6); R2_GLOBALS._player.setPosition(Common::Point(160, 70)); R2_GLOBALS._player._numFrames = 10; - R2_GLOBALS._player._oldCharacterScene[3] = 1200; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200; _actor1.postInit(); _actor1.hide(); _mazeUI.setDisplayBounds(Rect(110, 20, 210, 120)); + _mazeUI.postInit(); _mazeUI.load(1); - _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); + _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); R2_GLOBALS._player.enableControl(); _item1.setDetails(Rect(0, 0, 320, 200), 1200, 0, 1, 2, 1, NULL); @@ -1790,7 +1785,7 @@ void Scene1200::process(Event &event) { return; if (event.eventType == EVENT_BUTTON_DOWN) { - Common::Point cellPos(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); + Common::Point cellPos = R2_GLOBALS._ventCellPos; _mazeUI.pixelToCellXY(cellPos); int cellId = _mazeUI.getCellFromPixelXY(event.mousePos); @@ -1840,7 +1835,7 @@ void Scene1200::process(Event &event) { R2_GLOBALS._sceneManager.changeScene(3150); break; case 33: - if (R2_GLOBALS._v56AA1 >= 4) + if (R2_GLOBALS._scientistConvIndex >= 4) R2_GLOBALS._sceneManager.changeScene(3250); else SceneItem::display(1200, 6, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); @@ -1860,7 +1855,7 @@ void Scene1200::process(Event &event) { case 3: // It was your cell. SceneItem::display(1200, 8, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); - break; + break; case 9: R2_GLOBALS._sceneManager.changeScene(3240); break; @@ -1914,20 +1909,20 @@ void Scene1200::process(Event &event) { } switch (event.kbd.keycode) { - case Common::KEYCODE_1: - warning("FIXME: keycode = 0x4800"); + case Common::KEYCODE_KP8: + case Common::KEYCODE_UP: startCrawling(CRAWL_NORTH); break; - case Common::KEYCODE_2: - warning("FIXME: keycode = 0x4B00"); + case Common::KEYCODE_KP4: + case Common::KEYCODE_LEFT: startCrawling(CRAWL_WEST); break; - case Common::KEYCODE_3: - warning("FIXME: keycode = 0x4D00"); + case Common::KEYCODE_KP6: + case Common::KEYCODE_RIGHT: startCrawling(CRAWL_EAST); break; - case Common::KEYCODE_4: - warning("FIXME: keycode = 0x5000"); + case Common::KEYCODE_KP2: + case Common::KEYCODE_DOWN: startCrawling(CRAWL_SOUTH); break; default: @@ -1945,49 +1940,47 @@ void Scene1200::dispatch() { Scene::dispatch(); if (_fixupMaze) { - _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); - - warning("_gfxManager.sub294AC(unk);"); - warning("tmpRect.sub14DF3();"); + _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); + //_mazeUI.draw(); _fixupMaze = false; } if (_field414 != 0) { tmpRect.set(110, 20, 210, 120); _field414--; - switch (_field412 - 1) { - case 0: - R2_GLOBALS._v56AA2 += 2; + + switch (_nextCrawlDirection) { + case CRAWL_EAST: + R2_GLOBALS._ventCellPos.x += 2; break; - case 1: - R2_GLOBALS._v56AA2 -= 2; + case CRAWL_WEST: + R2_GLOBALS._ventCellPos.x -= 2; break; - case 2: - R2_GLOBALS._v56AA4 += 2; + case CRAWL_SOUTH: + R2_GLOBALS._ventCellPos.y += 2; break; - case 3: - R2_GLOBALS._v56AA4 -= 2; + case CRAWL_NORTH: + R2_GLOBALS._ventCellPos.y -= 2; break; default: break; } - _mazeUI.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4)); - debug("_gfxManager.sub294AC(unk);"); - debug("tmpRect.sub14DF3();"); + _mazeUI.setMazePosition(R2_GLOBALS._ventCellPos); + //_mazeUI.draw(); if (_field416 != 0) { - switch(_field412 - 1) { - case 0: + switch(_nextCrawlDirection) { + case CRAWL_EAST: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x - 2, R2_GLOBALS._player._position.y)); break; - case 1: + case CRAWL_WEST: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x + 2, R2_GLOBALS._player._position.y)); break; - case 2: + case CRAWL_SOUTH: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y - 2)); break; - case 3: + case CRAWL_NORTH: R2_GLOBALS._player.setPosition(Common::Point(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 2)); break; default: @@ -2008,7 +2001,7 @@ void Scene1200::saveCharacter(int characterIndex) { } void Scene1200::startCrawling(CrawlDirection dir) { - Common::Point cellPos = Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4); + Common::Point cellPos = R2_GLOBALS._ventCellPos; _mazeUI.pixelToCellXY(cellPos); switch (dir) { @@ -2023,26 +2016,26 @@ void Scene1200::startCrawling(CrawlDirection dir) { _sceneMode = 1200; setAction(&_sequenceManager, this, 1200, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(200, 69)) == 36) { - switch (_field412 - 1) { - case 0: + switch (_nextCrawlDirection) { + case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 15; else _sceneMode = 10; break; - case 1: + case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 76; else _sceneMode = 75; break; - case 2: + case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 101; else _sceneMode = 100; break; - case 3: + case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 111; else @@ -2052,7 +2045,7 @@ void Scene1200::startCrawling(CrawlDirection dir) { break; } R2_GLOBALS._player.disableControl(); - _field412 = 1; + _nextCrawlDirection = 1; signal(); } break; @@ -2067,26 +2060,26 @@ void Scene1200::startCrawling(CrawlDirection dir) { _sceneMode = 1201; setAction(&_sequenceManager, this, 1201, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(120, 69)) == 36) { - switch (_field412 - 1) { - case 0: + switch (_nextCrawlDirection) { + case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 56; else _sceneMode = 55; break; - case 1: + case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 25; else _sceneMode = 20; break; - case 2: + case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 91; else _sceneMode = 90; break; - case 3: + case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 121; else @@ -2096,7 +2089,7 @@ void Scene1200::startCrawling(CrawlDirection dir) { break; } R2_GLOBALS._player.disableControl(); - _field412 = 2; + _nextCrawlDirection = 2; signal(); } break; @@ -2109,26 +2102,26 @@ void Scene1200::startCrawling(CrawlDirection dir) { _sceneMode = 1203; setAction(&_sequenceManager, this, 1203, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 110)) == 36) { - switch (_field412 - 1) { - case 0: + switch (_nextCrawlDirection) { + case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 51; else _sceneMode = 50; break; - case 1: + case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 81; else _sceneMode = 80; break; - case 2: + case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 35; else _sceneMode = 30; break; - case 3: + case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 116; else @@ -2138,7 +2131,7 @@ void Scene1200::startCrawling(CrawlDirection dir) { break; } R2_GLOBALS._player.disableControl(); - _field412 = 3; + _nextCrawlDirection = 3; signal(); } break; @@ -2151,26 +2144,26 @@ void Scene1200::startCrawling(CrawlDirection dir) { _sceneMode = 1202; setAction(&_sequenceManager, this, 1202, &_actor1, NULL); } else if (_mazeUI.getCellFromPixelXY(Common::Point(160, 30)) == 36) { - switch (_field412 - 1) { - case 0: + switch (_nextCrawlDirection) { + case CRAWL_EAST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 61; else _sceneMode = 60; break; - case 1: + case CRAWL_WEST: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 71; else _sceneMode = 70; break; - case 2: + case CRAWL_SOUTH: if (R2_GLOBALS._player._visage == 3156) _sceneMode = 96; else _sceneMode = 95; break; - case 3: + case CRAWL_NORTH: if (R2_GLOBALS._player._visage == 3155) _sceneMode = 45; else @@ -2182,7 +2175,7 @@ void Scene1200::startCrawling(CrawlDirection dir) { break; } R2_GLOBALS._player.disableControl(); - _field412 = 4; + _nextCrawlDirection = 4; signal(); } break; @@ -7877,7 +7870,7 @@ void Scene1550::postInit(SceneObjectList *OwnerList) { _companion.setDetails(1550, -1, -1, -1, 2, (SceneItem *) NULL); assert(_field419 >= 1550); - R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); + R2_GLOBALS._walkRegions.disableRegion(k5A750[_field419 - 1550]); setAction(&_sequenceManager1, this, 1590, &_companion, NULL); } else if ((_sceneMode != 1577) && (_sceneMode != 1578)) @@ -7955,7 +7948,7 @@ void Scene1550::signal() { case 42: { _sceneMode = 43; int junkRegionIndex = R2_GLOBALS._scene1550JunkLocations[_junk[0]._junkNumber + 3]; - R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[junkRegionIndex]); + R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[junkRegionIndex]); switch (_junk[0]._frame) { case 1: @@ -9011,10 +9004,10 @@ void Scene1550::enterArea() { _junk[di].setPosition(Common::Point(150, 70)); _junk[di].setup(1562, 1, 1); - R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[2]); - R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[3]); - R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[6]); - R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[7]); + R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[2]); + R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[3]); + R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[6]); + R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[7]); if (R2_INVENTORY.getObjectScene(R2_JOYSTICK) == 1550) { _actor9.postInit(); @@ -9033,7 +9026,7 @@ void Scene1550::enterArea() { } _junk[di].setPosition(Common::Point(k5A72E[tmpIdx], k5A73F[tmpIdx])); if (scene1550JunkRegions[tmpIdx] != 0) - R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[tmpIdx]); + R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[tmpIdx]); di++; } } @@ -9092,7 +9085,7 @@ void Scene1550::enterArea() { _actor4.setPosition(Common::Point(172, 48)); _actor4.fixPriority(169); - R2_GLOBALS._walkRegions.enableRegion(scene1550JunkRegions[15]); + R2_GLOBALS._walkRegions.disableRegion(scene1550JunkRegions[15]); break; case 2: _wreckage.postInit(); @@ -9249,7 +9242,7 @@ void Scene1550::enterArea() { _companion.changeZoom(-1); assert((_field419 >= 1550) && (_field419 <= 2008)); - R2_GLOBALS._walkRegions.enableRegion(k5A750[_field419 - 1550]); + R2_GLOBALS._walkRegions.disableRegion(k5A750[_field419 - 1550]); _companion.setPosition(Common::Point(k5A72E[k5A76D[_field419 - 1550]], k5A73F[k5A76D[_field419 - 1550]] + 8)); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 1580) { @@ -10403,8 +10396,8 @@ void Scene1700::enterArea() { _ledgeHopper.setup(1701, 1, 1); _ledgeHopper.setPosition(Common::Point(220, 137)); _ledgeHopper.setDetails(1700, 6, -1, -1, 2, (SceneItem *) NULL); - R2_GLOBALS._walkRegions.enableRegion(2); - R2_GLOBALS._walkRegions.enableRegion(12); + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(12); } if ((R2_GLOBALS._rimLocation + 2) % 4 == 0) { @@ -10428,7 +10421,7 @@ void Scene1700::enterArea() { _slabEast.setup(1700, 1, 2); _slabEast.setPosition(Common::Point(424, 84)); - R2_GLOBALS._walkRegions.enableRegion(11); + R2_GLOBALS._walkRegions.disableRegion(11); } if ((R2_GLOBALS._rimLocation + 399) % 800 == 0) { @@ -10441,7 +10434,7 @@ void Scene1700::enterArea() { _westExit._enabled = true; } else { - R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(1); _westExit._enabled = false; } @@ -10587,11 +10580,11 @@ void Scene1700::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setPosition(Common::Point(109, 160)); _actor12.setPosition(Common::Point(156, 160)); - R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.disableRegion(15); } else { R2_GLOBALS._player.setPosition(Common::Point(156, 160)); _actor12.setPosition(Common::Point(109, 160)); - R2_GLOBALS._walkRegions.enableRegion(17); + R2_GLOBALS._walkRegions.disableRegion(17); } _sceneMode = 50; setAction(&_sequenceManager, this, 1, &R2_GLOBALS._player, NULL); @@ -10630,13 +10623,13 @@ void Scene1700::signal() { Common::Point pt2(156, 160); NpcMover *mover2 = new NpcMover(); _actor12.addMover(mover2, &pt2, NULL); - R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.disableRegion(15); } else { _actor12.setPosition(Common::Point(109, 170)); Common::Point pt3(109, 160); NpcMover *mover3 = new NpcMover(); _actor12.addMover(mover3, &pt3, NULL); - R2_GLOBALS._walkRegions.enableRegion(17); + R2_GLOBALS._walkRegions.disableRegion(17); } } break; @@ -10655,13 +10648,13 @@ void Scene1700::signal() { Common::Point pt2(155, 10); NpcMover *mover2 = new NpcMover(); _actor12.addMover(mover2, &pt2, NULL); - R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.disableRegion(15); } else { _actor12.setPosition(Common::Point(188, 0)); Common::Point pt3(188, 10); NpcMover *mover3 = new NpcMover(); _actor12.addMover(mover3, &pt3, NULL); - R2_GLOBALS._walkRegions.enableRegion(17); + R2_GLOBALS._walkRegions.disableRegion(17); } } break; @@ -10702,13 +10695,13 @@ void Scene1700::signal() { _actor12.setObjectWrapper(new SceneObjectWrapper()); _actor12._strip = 1; R2_GLOBALS._player.enableControl(CURSOR_WALK); - R2_GLOBALS._walkRegions.enableRegion(14); + R2_GLOBALS._walkRegions.disableRegion(14); break; case 8: R2_GLOBALS._player._strip = 2; _actor12._strip = 1; R2_GLOBALS._player.enableControl(CURSOR_WALK); - R2_GLOBALS._walkRegions.enableRegion(12); + R2_GLOBALS._walkRegions.disableRegion(12); break; case 30: _sceneMode = 31; @@ -10730,17 +10723,17 @@ void Scene1700::signal() { break; case 50: if (R2_GLOBALS._player._characterIndex == R2_QUINN) - R2_GLOBALS._walkRegions.enableRegion(15); + R2_GLOBALS._walkRegions.disableRegion(15); else - R2_GLOBALS._walkRegions.enableRegion(17); + R2_GLOBALS._walkRegions.disableRegion(17); R2_GLOBALS._player.enableControl(); break; case 1704: R2_GLOBALS._sound1.play(134); - R2_GLOBALS._walkRegions.enableRegion(15); - R2_GLOBALS._walkRegions.enableRegion(2); - R2_GLOBALS._walkRegions.enableRegion(12); + R2_GLOBALS._walkRegions.disableRegion(15); + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(12); R2_GLOBALS._player.fixPriority(-1); R2_GLOBALS._player.enableControl(CURSOR_WALK); break; @@ -11301,7 +11294,7 @@ void Scene1800::Exit1::changeScene() { Scene1800 *scene = (Scene1800 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._events.setCursor(CURSOR_ARROW); + R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(14)) { scene->_sceneMode = 3; @@ -11390,7 +11383,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setObjectWrapper(NULL); R2_GLOBALS._player.setup(1801, 5, 12); R2_GLOBALS._player.setPosition(Common::Point(160, 139)); - R2_GLOBALS._walkRegions.enableRegion(9); + R2_GLOBALS._walkRegions.disableRegion(9); _doors.hide(); } else { R2_GLOBALS._player.setVisage(1507); @@ -11407,7 +11400,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { _companion.setObjectWrapper(NULL); _companion.setup(1801, 5, 12); - R2_GLOBALS._walkRegions.enableRegion(9); + R2_GLOBALS._walkRegions.disableRegion(9); _doors.hide(); } else { _companion.setup(1507, 1, 1); @@ -11427,11 +11420,11 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setStrip(5); if (R2_GLOBALS.getFlag(14)) { _companion.setPosition(Common::Point(160, 139)); - R2_GLOBALS._walkRegions.enableRegion(8); + R2_GLOBALS._walkRegions.disableRegion(8); } else { _companion.setPosition(Common::Point(209, 150)); _companion.setStrip(6); - R2_GLOBALS._walkRegions.enableRegion(8); + R2_GLOBALS._walkRegions.disableRegion(8); } } else { if (R2_GLOBALS.getFlag(14)) { @@ -11443,8 +11436,8 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { } _companion.setPosition(Common::Point(114, 150)); _companion.setStrip(5); - R2_GLOBALS._walkRegions.enableRegion(10); - R2_GLOBALS._walkRegions.enableRegion(11); + R2_GLOBALS._walkRegions.disableRegion(10); + R2_GLOBALS._walkRegions.disableRegion(11); } } else { if (R2_GLOBALS._player._characterIndex == R2_QUINN) { @@ -11497,7 +11490,7 @@ void Scene1800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; } else { - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } } else if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 1850) { if (R2_GLOBALS.getFlag(29)) { @@ -11586,7 +11579,7 @@ void Scene1800::signal() { R2_GLOBALS._player.enableControl(CURSOR_USE); break; case 1800: - R2_GLOBALS._walkRegions.enableRegion(8); + R2_GLOBALS._walkRegions.disableRegion(8); if (R2_GLOBALS.getFlag(63)) R2_GLOBALS._player.enableControl(CURSOR_USE); else { @@ -11596,14 +11589,14 @@ void Scene1800::signal() { } break; case 1801: - R2_GLOBALS._walkRegions.enableRegion(10); - R2_GLOBALS._walkRegions.enableRegion(11); + R2_GLOBALS._walkRegions.disableRegion(10); + R2_GLOBALS._walkRegions.disableRegion(11); R2_GLOBALS.setFlag(63); // The following check is completely dumb. // Either an original bug, or dead code. if (R2_GLOBALS.getFlag(63)) { - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { _sceneMode = 10; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); @@ -11636,14 +11629,14 @@ void Scene1800::signal() { case 1814: // No break on purpose case 1815: - R2_GLOBALS._walkRegions.enableRegion(10); - R2_GLOBALS._walkRegions.enableRegion(11); + R2_GLOBALS._walkRegions.disableRegion(10); + R2_GLOBALS._walkRegions.disableRegion(11); R2_GLOBALS._player.enableControl(); break; case 1816: // No break on purpose case 1817: - R2_GLOBALS._walkRegions.enableRegion(8); + R2_GLOBALS._walkRegions.disableRegion(8); R2_GLOBALS._player.enableControl(); break; default: @@ -11908,19 +11901,19 @@ void Scene1850::postInit(SceneObjectList *OwnerList) { _rightDoor.setPosition(Common::Point(253, 102)); _rightDoor.setDetails(1850, 22, -1, -1, 1, (SceneItem *) NULL); - R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(1); _robot.postInit(); if (R2_GLOBALS.getFlag(34)) { - R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(2); _robot.setup(1851, 4, 3); } else if (R2_GLOBALS.getFlag(30)) { _robot.setup(1851, 2, 2); } else { - R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(5); if (R2_GLOBALS.getFlag(33)) { - R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(2); _robot.setup(1851, 1, 3); } else { _robot.setup(1851, 2, 1); @@ -12167,7 +12160,7 @@ void Scene1850::signal() { _companion._effect = 6; _companion._shade = 6; - R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(5); if (R2_GLOBALS.getFlag(68)) { R2_GLOBALS._player.enableControl(); @@ -12229,7 +12222,7 @@ void Scene1850::signal() { } else if (R2_GLOBALS.getFlag(33)) { R2_GLOBALS.setFlag(62); R2_GLOBALS.setFlag(34); - R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(2); _actor2.postInit(); _actor2.setDetails(1850, 6, -1, -1, 5, &_robot); @@ -12330,10 +12323,10 @@ void Scene1850::signal() { _field41E = 0; break; case 1870: - R2_GLOBALS._walkRegions.enableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(5); R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1); R2_GLOBALS.setFlag(32); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 1875: R2_INVENTORY.setObjectScene(R2_AIRBAG, 1850); @@ -12376,7 +12369,7 @@ void Scene1850::signal() { case 1878: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 1850); R2_GLOBALS.setFlag(33); - R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(2); R2_GLOBALS._player.enableControl(); break; case 1879: @@ -12396,7 +12389,7 @@ void Scene1850::signal() { } void Scene1850::process(Event &event) { - if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_ARROW) + if ( (event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_WALK) && (R2_GLOBALS._player._characterIndex == R2_SEEKER) && (R2_GLOBALS.getFlag(30))) { _field41A = event.mousePos; R2_GLOBALS._player.disableControl(); @@ -12697,7 +12690,7 @@ bool Scene1900::LiftDoor::startAction(CursorType action, Event &event) { void Scene1900::WestExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 10; Common::Point pt(-10, 135); @@ -12708,7 +12701,7 @@ void Scene1900::WestExit::changeScene() { void Scene1900::EastExit::changeScene() { Scene1900 *scene = (Scene1900 *)R2_GLOBALS._sceneManager._scene; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 11; Common::Point pt(330, 135); @@ -12813,7 +12806,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); _actor1.setPosition(Common::Point(30, 110)); - R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(1); _actor1.setup(2008, 3, 1); _actor1.setDetails(9001, 0, -1, -1, 1, (SceneItem *) NULL); } @@ -12822,7 +12815,7 @@ void Scene1900::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); _actor1.setPosition(Common::Point(30, 110)); - R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(1); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 3, 1); _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *) NULL); @@ -12897,12 +12890,12 @@ void Scene1900::signal() { R2_GLOBALS._scene1925CurrLevel = -3; // No break on purpose case 1905: - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._sceneManager.changeScene(1925); break; case 1910: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 2535); - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 1900; R2_GLOBALS._player._oldCharacterScene[R2_SEEKER] = 1900; R2_GLOBALS._sceneManager.changeScene(2450); @@ -12917,9 +12910,10 @@ void Scene1900::signal() { } /*-------------------------------------------------------------------------- - * Scene 1925 - + * Scene 1925 - Spill Mountains Elevator Shaft * *--------------------------------------------------------------------------*/ + Scene1925::Scene1925() { _field9B8 = 0; for (int i = 0; i < 5; i++) @@ -12934,7 +12928,7 @@ void Scene1925::synchronize(Serializer &s) { s.syncAsSint16LE(_levelResNum[i]); } -bool Scene1925::Hotspot2::startAction(CursorType action, Event &event) { +bool Scene1925::Button::startAction(CursorType action, Event &event) { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -12950,12 +12944,12 @@ bool Scene1925::Hotspot2::startAction(CursorType action, Event &event) { else scene->_sceneMode = 1930; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, NULL); return true; } -bool Scene1925::Hotspot3::startAction(CursorType action, Event &event) { +bool Scene1925::Ladder::startAction(CursorType action, Event &event) { if ((!R2_GLOBALS.getFlag(29)) || (action != CURSOR_USE)) return SceneHotspot::startAction(action, event); @@ -13057,7 +13051,7 @@ void Scene1925::Exit3::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 1921; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } @@ -13066,7 +13060,7 @@ void Scene1925::Exit4::changeScene() { Scene1925 *scene = (Scene1925 *)R2_GLOBALS._sceneManager._scene; _moving = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); scene->_sceneMode = 1920; scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); } @@ -13092,7 +13086,7 @@ void Scene1925::changeLevel(bool upFlag) { break; case 3: loadScene(_levelResNum[4]); - _item2.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 2, NULL); + _button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 2, NULL); _actor1.setDetails(1925, 0, 1, 2, 2, (SceneItem *) NULL); _actor1.show(); break; @@ -13101,7 +13095,7 @@ void Scene1925::changeLevel(bool upFlag) { // No break on purpose default: loadScene(_levelResNum[(R2_GLOBALS._scene1925CurrLevel % 4)]); - R2_GLOBALS._sceneItems.remove(&_item2); + R2_GLOBALS._sceneItems.remove(&_button); R2_GLOBALS._sceneItems.remove(&_actor1); _actor1.hide(); break; @@ -13136,11 +13130,11 @@ void Scene1925::postInit(SceneObjectList *OwnerList) { switch (R2_GLOBALS._scene1925CurrLevel) { case -2: _exit4.setDetails(Rect(203, 44, 247, 111), EXITCURSOR_E, 1925); - _item3.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL); + _ladder.setDetails(Rect(31, 3, 45, 167), 1925, 6, -1, 8, 1, NULL); break; case 3: _actor1.setDetails(1925, 0, 1, 2, 1, (SceneItem *) NULL); - _item2.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL); + _button.setDetails(Rect(133, 68, 140, 77), 1925, 3, -1, 5, 1, NULL); // No break on purpose case -3: _exit3.setDetails(Rect(83, 38, 128, 101), EXITCURSOR_W, 1925); @@ -13148,7 +13142,7 @@ void Scene1925::postInit(SceneObjectList *OwnerList) { default: _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1925); _exit2.setDetails(Rect(128, 160, 190, 167), EXITCURSOR_S, 1925); - _item3.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL); + _ladder.setDetails(Rect(141, 11, 167, 159), 1925, 6, -1, -1, 1, NULL); break; } @@ -13237,24 +13231,25 @@ void Scene1925::signal() { } /*-------------------------------------------------------------------------- - * Scene 1945 - + * Scene 1945 - Spill Mountains Shaft Bottom * *--------------------------------------------------------------------------*/ + Scene1945::Scene1945() { - _fieldEAA = 0; - _fieldEAC = 0; - _fieldEAE = CURSOR_NONE; + _nextSceneMode1 = 0; + _nextSceneMode2 = 0; + _lampUsed = CURSOR_NONE; } void Scene1945::synchronize(Serializer &s) { SceneExt::synchronize(s); - s.syncAsSint16LE(_fieldEAA); - s.syncAsSint16LE(_fieldEAC); - s.syncAsSint16LE(_fieldEAE); + s.syncAsSint16LE(_nextSceneMode1); + s.syncAsSint16LE(_nextSceneMode2); + s.syncAsSint16LE(_lampUsed); } -bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { +bool Scene1945::Ice::startAction(CursorType action, Event &event) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -13265,10 +13260,10 @@ bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { scene->_sceneMode = 1942; else { scene->_sceneMode = 1940; - scene->_fieldEAA = 1942; + scene->_nextSceneMode1 = 1942; } // At this point the original check if _sceneMode != 0. Skipped. - scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); + scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_gunpowder, NULL); return true; break; case CURSOR_USE: @@ -13283,9 +13278,9 @@ bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; if (event.mousePos.x > 130) - scene->_item3.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL); + scene->_ice.setDetails(1945, 3, -1, -1, 3, (SceneItem *) NULL); else - scene->_item3.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL); + scene->_ice.setDetails(1945, 3, -1, 5, 3, (SceneItem *) NULL); } // No break on purpose default: @@ -13294,7 +13289,7 @@ bool Scene1945::Hotspot3::startAction(CursorType action, Event &event) { } } -bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) { +bool Scene1945::Ladder::startAction(CursorType action, Event &event) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -13305,7 +13300,7 @@ bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) { if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode = 1949; - scene->_fieldEAA = 1947; + scene->_nextSceneMode1 = 1947; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1947; @@ -13322,23 +13317,23 @@ bool Scene1945::Hotspot4::startAction(CursorType action, Event &event) { return true; } -bool Scene1945::Actor3::startAction(CursorType action, Event &event) { - if ((action == R2_ALCOHOL_LAMP_3) && (action == R2_ALCOHOL_LAMP_2)) { +bool Scene1945::Gunpowder::startAction(CursorType action, Event &event) { + if ((action == R2_ALCOHOL_LAMP_3) || (action == R2_ALCOHOL_LAMP_2)) { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; - scene->_fieldEAE = action; + scene->_lampUsed = action; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 0; if ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode= 1947; - scene->_fieldEAA = 1943; + scene->_nextSceneMode1 = 1943; } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { scene->_sceneMode = 1940; - scene->_fieldEAA = 1943; + scene->_nextSceneMode1 = 1943; } else { scene->_sceneMode = 1949; - scene->_fieldEAA = 1947; - scene->_fieldEAC = 1943; + scene->_nextSceneMode1 = 1947; + scene->_nextSceneMode2 = 1943; } // At this point the original check if _sceneMode != 0. Skipped. scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL); @@ -13357,7 +13352,7 @@ void Scene1945::ExitUp::changeScene() { if ((R2_GLOBALS._player._position.x == 221) && (R2_GLOBALS._player._position.y == 142)) { scene->_sceneMode = 1949; - scene->_fieldEAA = 1947; + scene->_nextSceneMode1 = 1947; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1947; @@ -13371,7 +13366,7 @@ void Scene1945::ExitUp::changeScene() { } } -void Scene1945::Exit2::changeScene() { +void Scene1945::CorridorExit::changeScene() { Scene1945 *scene = (Scene1945 *)R2_GLOBALS._sceneManager._scene; _moving = false; @@ -13380,7 +13375,7 @@ void Scene1945::Exit2::changeScene() { if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50)) { scene->_sceneMode = 1940; - scene->_fieldEAA = 1945; + scene->_nextSceneMode1 = 1945; } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1945; @@ -13402,21 +13397,21 @@ void Scene1945::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterIndex = R2_SEEKER; _exitUp.setDetails(Rect(128, 0, 186, 10), EXITCURSOR_N, 1945); - _exit2.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945); + _corridorExit.setDetails(Rect(238, 144, 274, 167), EXITCURSOR_E, 1945); - _item4.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL); + _ladder.setDetails(Rect(141, 3, 167, 126), 1945, 9, -1, -1, 1, NULL); if (!R2_GLOBALS.getFlag(43)) { - _exit2._enabled = false; - _actor3.postInit(); - _actor3.setup(1945, 4, 1); - _actor3.setPosition(Common::Point(253, 169)); - _actor3.fixPriority(150); + _corridorExit._enabled = false; + _gunpowder.postInit(); + _gunpowder.setup(1945, 4, 1); + _gunpowder.setPosition(Common::Point(253, 169)); + _gunpowder.fixPriority(150); if (R2_GLOBALS.getFlag(42)) - _actor3.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL); + _gunpowder.setDetails(1945, 15, -1, -1, 1, (SceneItem *) NULL); else - _actor3.hide(); + _gunpowder.hide(); _actor1.postInit(); _actor1.setup(1945, 8, 1); @@ -13427,7 +13422,7 @@ void Scene1945::postInit(SceneObjectList *OwnerList) { _actor2.setup(1945, 3, 1); _actor2.hide(); } else { - _exit2._enabled = true; + _corridorExit._enabled = true; } switch (R2_GLOBALS._sceneManager._previousScene) { @@ -13450,10 +13445,10 @@ void Scene1945::postInit(SceneObjectList *OwnerList) { } R2_GLOBALS._player._canWalk = false; - _fieldEAA = 0; - _fieldEAC = 0; + _nextSceneMode1 = 0; + _nextSceneMode2 = 0; - _item3.setDetails(11, 1945, 3, -1, 5); + _ice.setDetails(11, 1945, 3, -1, 5); _item1.setDetails(Rect(238, 144, 274, 167), 1945, 0, -1, 2, 1, NULL); _item2.setDetails(Rect(27, 3, 292, 167), 1945, 3, -1, -1, 1, NULL); } @@ -13466,8 +13461,8 @@ void Scene1945::remove() { void Scene1945::signal() { switch (_sceneMode) { case 1940: - if (_fieldEAA == 1943) { - _sceneMode = _fieldEAA; + if (_nextSceneMode1 == 1943) { + _sceneMode = _nextSceneMode1; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); } else { _sceneMode = 1946; @@ -13476,27 +13471,27 @@ void Scene1945::signal() { return; break; case 1941: - if (_fieldEAA == 0) { + if (_nextSceneMode1 == 0) { R2_GLOBALS._scene1925CurrLevel = 0; R2_GLOBALS.setFlag(29); R2_GLOBALS._sceneManager.changeScene(1925); } else { - _sceneMode = _fieldEAA; - _fieldEAA = 0; + _sceneMode = _nextSceneMode1; + _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; case 1942: R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 0); - _actor3.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL); + _gunpowder.setDetails(1945, 15, -1, -1, 2, (SceneItem *) NULL); R2_GLOBALS.setFlag(42); break; case 1943: R2_GLOBALS._sound1.fadeOut2(NULL); - R2_INVENTORY.setObjectScene(_fieldEAE, 0); + R2_INVENTORY.setObjectScene(_lampUsed, 0); _sceneMode = 1948; - setAction(&_sequenceManager1, this, _sceneMode, &_actor3, &_actor2, &_actor1, NULL); - setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL); + setAction(&_sequenceManager1, this, _sceneMode, &_gunpowder, &_actor2, &_actor1, NULL); + R2_GLOBALS._player.setAction(&_sequenceManager2, NULL, 1941, &R2_GLOBALS._player, NULL); return; case 1944: break; @@ -13504,17 +13499,17 @@ void Scene1945::signal() { R2_GLOBALS._sceneManager.changeScene(1950); return; case 1946: - if (_fieldEAA == 1942) { - _sceneMode = _fieldEAA; - _fieldEAA = 0; - setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor3, NULL); + if (_nextSceneMode1 == 1942) { + _sceneMode = _nextSceneMode1; + _nextSceneMode1 = 0; + setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_gunpowder, NULL); return; } break; case 1947: - if (_fieldEAA == 1943) { - _sceneMode = _fieldEAA; - _fieldEAA = 1948; + if (_nextSceneMode1 == 1943) { + _sceneMode = _nextSceneMode1; + _nextSceneMode1 = 1948; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); } else { _sceneMode = 1941; @@ -13523,20 +13518,20 @@ void Scene1945::signal() { return; case 1948: R2_GLOBALS._sound1.play(220); - _exit2._enabled = true; - R2_GLOBALS._sceneItems.remove(&_actor3); + _corridorExit._enabled = true; + R2_GLOBALS._sceneItems.remove(&_gunpowder); R2_GLOBALS.clearFlag(42); - R2_GLOBALS.clearFlag(43); - _fieldEAA = 1940; + R2_GLOBALS.setFlag(43); + _nextSceneMode1 = 1940; // No break on purpose case 1949: - _sceneMode = _fieldEAA; - if (_fieldEAC == 1943) { - _fieldEAA = _fieldEAC; - _fieldEAC = 0; + _sceneMode = _nextSceneMode1; + if (_nextSceneMode2 == 1943) { + _nextSceneMode1 = _nextSceneMode2; + _nextSceneMode2 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, &_actor2, NULL); } else { - _fieldEAA = 0; + _nextSceneMode1 = 0; setAction(&_sequenceManager1, this, _sceneMode, &R2_GLOBALS._player, NULL); } return; @@ -13549,114 +13544,93 @@ void Scene1945::signal() { } /*-------------------------------------------------------------------------- - * Scene 1950 - + * Scene 1950 - Flup Tube Corridor Maze * *--------------------------------------------------------------------------*/ -Scene1950::Area1::Area1() { + +Scene1950::KeypadWindow::KeypadWindow() { _field20 = 0; - _fieldB65 = 0; + _buttonIndex = 0; } -void Scene1950::Area1::synchronize(Serializer &s) { + +void Scene1950::KeypadWindow::synchronize(Serializer &s) { SceneArea::synchronize(s); s.syncAsByte(_field20); - s.syncAsSint16LE(_fieldB65); -} - -Scene1950::Scene1950() { - _field412 = 0; - _field414 = 0; - _field416 = 0; - _field418 = Common::Point(0, 0); - _field41C = 0; + s.syncAsSint16LE(_buttonIndex); } -void Scene1950::synchronize(Serializer &s) { - SceneExt::synchronize(s); - - s.syncAsSint16LE(_field412); - s.syncAsSint16LE(_field414); - s.syncAsSint16LE(_field416); - s.syncAsSint16LE(_field418.x); - s.syncAsSint16LE(_field418.y); - s.syncAsSint16LE(_field41C); -} - -Scene1950::Area1::Actor10::Actor10() { - _fieldA4 = 0; - _fieldA6 = 0; - _fieldA8 = 0; +Scene1950::KeypadWindow::KeypadButton::KeypadButton() { + _buttonIndex = 0; + _pressed = false; + _toggled = false; } -void Scene1950::Area1::Actor10::synchronize(Serializer &s) { +void Scene1950::KeypadWindow::KeypadButton::synchronize(Serializer &s) { SceneActor::synchronize(s); - s.syncAsSint16LE(_fieldA4); - s.syncAsSint16LE(_fieldA6); - s.syncAsSint16LE(_fieldA8); + s.syncAsSint16LE(_buttonIndex); + s.syncAsSint16LE(_pressed); + s.syncAsSint16LE(_toggled); } -void Scene1950::Area1::Actor10::init(int indx) { -// Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; +void Scene1950::KeypadWindow::KeypadButton::init(int indx) { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - _fieldA4 = indx; - _fieldA6 = 0; - _fieldA8 = 0; + _buttonIndex = indx; + _pressed = false; + _toggled = false; postInit(); setup(1971, 2, 1); fixPriority(249); - setPosition(Common::Point(((_fieldA4 / 4) * 22) + 127, ((_fieldA4 / 4) * 19) + 71)); - warning("FIXME: invalid call to scene->_sceneAreas.push_front(this);"); + setPosition(Common::Point(((_buttonIndex % 4) * 22) + 127, ((_buttonIndex / 4) * 19) + 71)); + scene->_sceneAreas.push_front(this); } -void Scene1950::Area1::Actor10::process(Event &event) { - if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) && (_bounds.contains(event.mousePos)) && (_fieldA6 == 0)) { +void Scene1950::KeypadWindow::KeypadButton::process(Event &event) { + if ((event.eventType == EVENT_BUTTON_DOWN) && (R2_GLOBALS._events.getCursor() == CURSOR_USE) + && (_bounds.contains(event.mousePos)) && !_pressed) { R2_GLOBALS._sound2.play(227); - if (_fieldA8 == 0) { + if (!_toggled) { setFrame(2); - _fieldA8 = 1; + _toggled = true; } else { setFrame(1); - _fieldA8 = 0; + _toggled = false; } - _fieldA6 = 1; + _pressed = true; event.handled = true; } - if ((event.eventType == EVENT_BUTTON_UP) && (_fieldA6 != 0)) { - _fieldA6 = 0; + if ((event.eventType == EVENT_BUTTON_UP) && _pressed) { + _pressed = false; event.handled = true; Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - scene->subBF4B4(_fieldA4); + scene->doButtonPress(_buttonIndex); } } -bool Scene1950::Area1::Actor10::startAction(CursorType action, Event &event) { +bool Scene1950::KeypadWindow::KeypadButton::startAction(CursorType action, Event &event) { if (action == CURSOR_USE) return false; return SceneActor::startAction(action, event); } -void Scene1950::Area1::remove() { +void Scene1950::KeypadWindow::remove() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - for (_fieldB65 = 0; _fieldB65 < 16; ++_fieldB65) { - warning("Unexpected _sceneAreas.remove() call"); - // R2_GLOBALS._sceneAreas.remove(&_arrActor1[_fieldB65]); - _arrActor1[_fieldB65].remove(); + for (_buttonIndex = 0; _buttonIndex < 16; ++_buttonIndex) { + scene->_sceneAreas.remove(&_buttons[_buttonIndex]); + _buttons[_buttonIndex].remove(); } - // sub201EA - R2_GLOBALS._sceneItems.remove((SceneItem *)this); - _areaActor.remove(); - SceneArea::remove(); - R2_GLOBALS._insetUp--; + ModalWindow::remove(); if (!R2_GLOBALS.getFlag(37)) R2_GLOBALS._sound2.play(278); - R2_GLOBALS._player.disableControl(CURSOR_ARROW); - scene->_exit3._enabled = true; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + scene->_eastExit._enabled = true; if (!R2_GLOBALS.getFlag(37)) { if (R2_GLOBALS.getFlag(36)) { @@ -13669,62 +13643,31 @@ void Scene1950::Area1::remove() { } } -void Scene1950::Area1::process(Event &event) { - // This is a copy of Scene1200::LaserPanel::process - if (_field20 != R2_GLOBALS._insetUp) - return; - - CursorType cursor = R2_GLOBALS._events.getCursor(); - - if (_areaActor._bounds.contains(event.mousePos.x + g_globals->gfxManager()._bounds.left , event.mousePos.y)) { - if (cursor == _cursorNum) { - R2_GLOBALS._events.setCursor(_savedCursorNum); - } - } else if (event.mousePos.y < 168) { - if (cursor != _cursorNum) { - _savedCursorNum = cursor; - R2_GLOBALS._events.setCursor(CURSOR_INVALID); - } - if (event.eventType == EVENT_BUTTON_DOWN) { - event.handled = true; - R2_GLOBALS._events.setCursor(_savedCursorNum); - remove(); - } - } -} - -void Scene1950::Area1::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { +void Scene1950::KeypadWindow::proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; if (R2_GLOBALS._player._mover) R2_GLOBALS._player.addMover(NULL); R2_GLOBALS._player._canWalk = false; - // UnkArea1200::proc12(); - _areaActor.postInit(); - _areaActor.setup(visage, stripFrameNum, frameNum); - _areaActor.setPosition(Common::Point(posX, posY)); - _areaActor.fixPriority(250); - _cursorNum = CURSOR_INVALID; - scene->_sceneAreas.push_front(this); - ++R2_GLOBALS._insetUp; - _field20 = R2_GLOBALS._insetUp; - // + ModalWindow::proc12(visage, stripFrameNum, frameNum, posX, posY); - _areaActor.fixPriority(248); - scene->_exit3._enabled = false; + _object1.fixPriority(248); + scene->_eastExit._enabled = false; proc13(1950, 27, 28, 27); - for (_fieldB65 = 0; _fieldB65 < 16; _fieldB65++) - _arrActor1[_fieldB65].init(_fieldB65); + for (_buttonIndex = 0; _buttonIndex < 16; _buttonIndex++) + _buttons[_buttonIndex].init(_buttonIndex); } -void Scene1950::Area1::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { +void Scene1950::KeypadWindow::proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum) { // Copy of Scene1200::LaserPanel::proc13() _areaActor.setDetails(resNum, lookLineNum, talkLineNum, useLineNum, 2, (SceneItem *) NULL); } -bool Scene1950::Hotspot2::startAction(CursorType action, Event &event) { +/*--------------------------------------------------------------------------*/ + +bool Scene1950::Keypad::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(37))) return SceneHotspot::startAction(action, event); @@ -13741,7 +13684,7 @@ bool Scene1950::Hotspot2::startAction(CursorType action, Event &event) { return true; } -bool Scene1950::Actor2::startAction(CursorType action, Event &event) { +bool Scene1950::Door::startAction(CursorType action, Event &event) { if (action != R2_SCRITH_KEY) return SceneActor::startAction(action, event); @@ -13750,11 +13693,11 @@ bool Scene1950::Actor2::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 0); scene->_sceneMode = 1958; - scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 1958, &R2_GLOBALS._player, &scene->_door, NULL); return true; } -bool Scene1950::Actor3::startAction(CursorType action, Event &event) { +bool Scene1950::Scrolls::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) != 1950)) return SceneActor::startAction(action, event); @@ -13767,7 +13710,7 @@ bool Scene1950::Actor3::startAction(CursorType action, Event &event) { return true; } -bool Scene1950::Actor5::startAction(CursorType action, Event &event) { +bool Scene1950::Gem::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (!R2_GLOBALS.getFlag(37))) return SceneActor::startAction(action, event); @@ -13780,69 +13723,70 @@ bool Scene1950::Actor5::startAction(CursorType action, Event &event) { return true; } -Scene1950::Actor8::Actor8() { - _fieldA4 = 0; - _fieldA6 = 0; +/*--------------------------------------------------------------------------*/ + +Scene1950::Vampire::Vampire() { _fieldA8 = 0; _fieldAA = 0; - _fieldAC = 0; + _vampireMode = 0; _fieldAE = 0; _fieldAF = 0; } -void Scene1950::Actor8::synchronize(Serializer &s) { +void Scene1950::Vampire::synchronize(Serializer &s) { SceneActor::synchronize(s); - s.syncAsSint16LE(_fieldA4); - s.syncAsSint16LE(_fieldA6); + s.syncAsSint16LE(_deadPosition.x); + s.syncAsSint16LE(_deadPosition.y); s.syncAsSint16LE(_fieldA8); s.syncAsSint16LE(_fieldAA); - s.syncAsSint16LE(_fieldAC); + s.syncAsSint16LE(_vampireMode); s.syncAsByte(_fieldAE); s.syncAsByte(_fieldAF); } -void Scene1950::Actor8::signal() { +void Scene1950::Vampire::signal() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - switch (_fieldAC) { + switch (_vampireMode) { case 19: { - _fieldAC = 0; + _vampireMode = 0; setVisage(1960); - if (R2_GLOBALS._v566A5 == 3) + if (R2_GLOBALS._flubMazeEntryDirection == 3) setStrip(2); else setStrip(1); NpcMover *mover = new NpcMover(); - R2_GLOBALS._player.addMover(mover, &scene->_field418, this); + addMover(mover, &scene->_field418, scene); } break; case 20: { - _fieldAC = 19; + // Non fatal shot + _vampireMode = 19; R2_GLOBALS._player.setVisage(22); - if (R2_GLOBALS._v566A5 == 3) + if (R2_GLOBALS._flubMazeEntryDirection == 3) R2_GLOBALS._player.setStrip(1); else R2_GLOBALS._player.setStrip(2); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 1]--; + R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; - if (R2_GLOBALS._v566A5 == 3) - _fieldA4 = _position.x + 10; + if (R2_GLOBALS._flubMazeEntryDirection == 3) + _deadPosition.x = _position.x + 10; else - _fieldA4 = _position.x - 10; + _deadPosition.x = _position.x - 10; + _deadPosition.y = _position.y - 4; - _fieldA6 = _position.y -4; setVisage(1961); - if (R2_GLOBALS._v566A5 == 3) + if (R2_GLOBALS._flubMazeEntryDirection == 3) setStrip(2); else setStrip(1); animate(ANIM_MODE_2, NULL); - Common::Point pt(_fieldA4, _fieldA6); + Common::Point pt = _deadPosition; PlayerMover *mover = new PlayerMover(); addMover(mover, &pt, this); @@ -13850,15 +13794,16 @@ void Scene1950::Actor8::signal() { } break; case 21: + // Fatal shot R2_GLOBALS._player.setVisage(22); - if (R2_GLOBALS._v566A5 == 3) + if (R2_GLOBALS._flubMazeEntryDirection == 3) R2_GLOBALS._player.setStrip(1); else R2_GLOBALS._player.setStrip(2); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); setVisage(1961); - if (R2_GLOBALS._v566A5 == 3) + if (R2_GLOBALS._flubMazeEntryDirection == 3) setStrip(4); else setStrip(3); @@ -13868,47 +13813,47 @@ void Scene1950::Actor8::signal() { R2_GLOBALS._sound2.play(226); animate(ANIM_MODE_5, NULL); fixPriority(10); - R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) ]--; - R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 1]--; - R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 2] = _position.x; - R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 3] = _position.y; + + R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive = false; + R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired--; + R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._position = _position; _fieldA8 = (_position.x - R2_GLOBALS._player._position.x) / 2; _fieldAA = (_position.y - R2_GLOBALS._player._position.y) / 2; _fieldAE = 0; for (_fieldAF = 0; _fieldAF < 18; ++_fieldAF) - if (R2_GLOBALS._v56613[4 * _fieldAF] == 0) + if (!R2_GLOBALS._vampireData[_fieldAF]._isAlive) ++_fieldAE; if (_fieldAE == 18) { R2_GLOBALS.setFlag(36); - _fieldAC = 23; + _vampireMode = 23; Common::Point pt(R2_GLOBALS._player._position.x + _fieldA8, R2_GLOBALS._player._position.y + _fieldAA); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else if (_fieldAE == 1) { - _fieldAC = 22; + _vampireMode = 22; Common::Point pt(R2_GLOBALS._player._position.x + _fieldA8, R2_GLOBALS._player._position.y + _fieldAA); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } - if (R2_GLOBALS._v566A5 == 3) - scene->_exit3._enabled = true; + if (R2_GLOBALS._flubMazeEntryDirection == 3) + scene->_eastExit._enabled = true; else - scene->_exit6._enabled = true; + scene->_westExit._enabled = true; scene->_field416 = 0; break; case 22: SceneItem::display(1950, 18, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 23: SceneItem::display(1950, 25, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); - scene->_sceneMode = R2_GLOBALS._v566A5; + scene->_sceneMode = R2_GLOBALS._flubMazeEntryDirection; scene->setAction(&scene->_sequenceManager, scene, 1960, &R2_GLOBALS._player, NULL); break; default: @@ -13916,21 +13861,22 @@ void Scene1950::Actor8::signal() { } } -bool Scene1950::Actor8::startAction(CursorType action, Event &event) { +bool Scene1950::Vampire::startAction(CursorType action, Event &event) { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; - if ((R2_GLOBALS._v56613[(scene->_field41C - 1) * 4] == 0) || (action != R2_PHOTON_STUNNER)) + if (!R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._isAlive || + (action != R2_PHOTON_STUNNER)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._v56613[((scene->_field41C - 1) * 4) + 1] <= 1) - _fieldAC = 21; + if (R2_GLOBALS._vampireData[scene->_vampireIndex - 1]._shotsRequired <= 1) + _vampireMode = 21; else - _fieldAC = 20; + _vampireMode = 20; R2_GLOBALS._player.setVisage(25); - if (R2_GLOBALS._v566A5 == 3) + if (R2_GLOBALS._flubMazeEntryDirection == 3) R2_GLOBALS._player.setStrip(2); else R2_GLOBALS._player.setStrip(1); @@ -13940,12 +13886,14 @@ bool Scene1950::Actor8::startAction(CursorType action, Event &event) { return true; } -void Scene1950::Exit1::changeScene() { +/*--------------------------------------------------------------------------*/ + +void Scene1950::NorthExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); - R2_GLOBALS._v566A5 = 1; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 1; scene->_sceneMode = 11; Common::Point pt(160, 127); @@ -13953,12 +13901,12 @@ void Scene1950::Exit1::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene1950::Exit2::changeScene() { +void Scene1950::UpExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); - R2_GLOBALS._v566A5 = 2; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 2; scene->_sceneMode = 12; if (scene->_field412 == 0) { @@ -13974,12 +13922,12 @@ void Scene1950::Exit2::changeScene() { } } -void Scene1950::Exit3::changeScene() { +void Scene1950::EastExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); - R2_GLOBALS._v566A5 = 3; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 3; scene->_sceneMode = 13; if (scene->_field416 != 0) @@ -13990,12 +13938,12 @@ void Scene1950::Exit3::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene1950::Exit4::changeScene() { +void Scene1950::DownExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); - R2_GLOBALS._v566A5 = 4; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 4; scene->_sceneMode = 14; if (R2_GLOBALS.getFlag(36)) @@ -14004,12 +13952,12 @@ void Scene1950::Exit4::changeScene() { scene->setAction(&scene->_sequenceManager, scene, 1973, &R2_GLOBALS._player, NULL); } -void Scene1950::Exit5::changeScene() { +void Scene1950::SouthExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); - R2_GLOBALS._v566A5 = 5; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 5; scene->_sceneMode = 15; Common::Point pt(160, 213); @@ -14017,13 +13965,15 @@ void Scene1950::Exit5::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene1950::Exit6::changeScene() { +void Scene1950::WestExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); - R2_GLOBALS._v566A5 = 5; - if (R2_GLOBALS._v566A4 == 2) { + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 6; + + if (R2_GLOBALS._flubMazeArea == 2) { + // In the very first corridor area after the Scrith Door if ((R2_GLOBALS.getFlag(36)) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 2) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2)) { scene->_sceneMode = 1961; Common::Point pt(-20, 160); @@ -14050,28 +14000,28 @@ void Scene1950::Exit6::changeScene() { } } -void Scene1950::Exit7::changeScene() { +void Scene1950::ShaftExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); - R2_GLOBALS._v566A5 = 0; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 0; scene->_sceneMode = 1951; scene->setAction(&scene->_sequenceManager, scene, 1951, &R2_GLOBALS._player, NULL); } -void Scene1950::Exit8::changeScene() { +void Scene1950::DoorExit::changeScene() { Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; _enabled = false; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); - R2_GLOBALS._v566A5 = 3; + R2_GLOBALS._player.disableControl(CURSOR_WALK); + R2_GLOBALS._flubMazeEntryDirection = 3; if (R2_GLOBALS._player._visage == 22) { scene->_sceneMode = 1975; scene->setAction(&scene->_sequenceManager, scene, 1975, &R2_GLOBALS._player, NULL); } else { SceneItem::display(1950, 22, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); - R2_GLOBALS._v566A5 = 0; + R2_GLOBALS._flubMazeEntryDirection = 0; scene->_sceneMode = 0; Common::Point pt(250, 150); NpcMover *mover = new NpcMover(); @@ -14080,33 +14030,55 @@ void Scene1950::Exit8::changeScene() { } } -void Scene1950::subBDC1E() { - _exit1._enabled = false; - _exit2._enabled = false; - _exit3._enabled = false; - _exit4._enabled = false; - _exit5._enabled = false; - _exit6._enabled = false; - _exit7._enabled = false; - _exit8._enabled = false; - _exit1._insideArea = false; - _exit2._insideArea = false; - _exit3._insideArea = false; - _exit4._insideArea = false; - _exit5._insideArea = false; - _exit6._insideArea = false; - _exit7._insideArea = false; - _exit8._insideArea = false; - _exit1._moving = false; - _exit2._moving = false; - _exit3._moving = false; - _exit4._moving = false; - _exit5._moving = false; - _exit6._moving = false; - _exit7._moving = false; - _exit8._moving = false; +/*--------------------------------------------------------------------------*/ + +Scene1950::Scene1950() { + _field412 = 0; + _field414 = 0; + _field416 = 0; + _field418 = Common::Point(0, 0); + _vampireIndex = 0; +} + +void Scene1950::synchronize(Serializer &s) { + SceneExt::synchronize(s); + + s.syncAsSint16LE(_field412); + s.syncAsSint16LE(_field414); + s.syncAsSint16LE(_field416); + s.syncAsSint16LE(_field418.x); + s.syncAsSint16LE(_field418.y); + s.syncAsSint16LE(_vampireIndex); +} + +void Scene1950::initArea() { + _northExit._enabled = false; + _upExit._enabled = false; + _eastExit._enabled = false; + _downExit._enabled = false; + _southExit._enabled = false; + _westExit._enabled = false; + _shaftExit._enabled = false; + _doorExit._enabled = false; + _northExit._insideArea = false; + _upExit._insideArea = false; + _eastExit._insideArea = false; + _downExit._insideArea = false; + _southExit._insideArea = false; + _westExit._insideArea = false; + _shaftExit._insideArea = false; + _doorExit._insideArea = false; + _northExit._moving = false; + _upExit._moving = false; + _eastExit._moving = false; + _downExit._moving = false; + _southExit._moving = false; + _westExit._moving = false; + _shaftExit._moving = false; + _doorExit._moving = false; _field412 = 0; - switch (R2_GLOBALS._v566A4 - 1) { + + switch (R2_GLOBALS._flubMazeArea - 1) { case 0: loadScene(1948); break; @@ -14337,19 +14309,19 @@ void Scene1950::subBDC1E() { break; } - if (R2_GLOBALS._v566A4 != 1) + if (R2_GLOBALS._flubMazeArea != 1) R2_GLOBALS._walkRegions.load(1950); - switch (R2_GLOBALS._v566A4 - 1) { + switch (R2_GLOBALS._flubMazeArea - 1) { case 0: - _exit7._enabled = true; + _shaftExit._enabled = true; if ((R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) && (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950)) - _exit8._enabled = true; - R2_GLOBALS._walkRegions.enableRegion(2); - R2_GLOBALS._walkRegions.enableRegion(3); - R2_GLOBALS._walkRegions.enableRegion(4); - R2_GLOBALS._walkRegions.enableRegion(5); - R2_GLOBALS._walkRegions.enableRegion(6); + _doorExit._enabled = true; + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); break; case 1: // No break on purpose @@ -14414,8 +14386,8 @@ void Scene1950::subBDC1E() { case 102: // No break on purpose case 103: - _exit3._enabled = true; - _exit6._enabled = true; + _eastExit._enabled = true; + _westExit._enabled = true; break; case 4: // No break on purpose @@ -14466,9 +14438,9 @@ void Scene1950::subBDC1E() { case 100: // No break on purpose case 104: - _exit6._enabled = true; - R2_GLOBALS._walkRegions.enableRegion(6); - R2_GLOBALS._walkRegions.enableRegion(9); + _westExit._enabled = true; + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(9); break; case 5: // No break on purpose @@ -14517,25 +14489,25 @@ void Scene1950::subBDC1E() { case 99: // No break on purpose case 101: - _exit3._enabled = true; - R2_GLOBALS._walkRegions.enableRegion(1); - R2_GLOBALS._walkRegions.enableRegion(7); - R2_GLOBALS._walkRegions.enableRegion(13); + _eastExit._enabled = true; + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(13); break; default: - R2_GLOBALS._walkRegions.enableRegion(1); - R2_GLOBALS._walkRegions.enableRegion(6); - R2_GLOBALS._walkRegions.enableRegion(7); - R2_GLOBALS._walkRegions.enableRegion(9); - R2_GLOBALS._walkRegions.enableRegion(13); + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(9); + R2_GLOBALS._walkRegions.disableRegion(13); break; } - _object1.remove(); - _object1.removeObject(); - _actor1.remove(); + _northDoorway.remove(); + _northDoorway.removeObject(); + _southDoorway.remove(); - switch (R2_GLOBALS._v566A4 - 4) { + switch (R2_GLOBALS._flubMazeArea - 4) { case 0: // No break on purpose case 3: @@ -14573,17 +14545,17 @@ void Scene1950::subBDC1E() { case 82: // No break on purpose case 90: - _exit1._enabled = true; - _object1.setup2(1950, (R2_GLOBALS._v566A4 % 2) + 1, 1, 160, 237, 25, 0); - - _actor1.postInit(); - _actor1.setVisage(1950); - _actor1.setStrip((((R2_GLOBALS._v566A4 - 1) / 35) % 2) + 1); - _actor1.setFrame(2); - _actor1.setPosition(Common::Point(160, 167)); - _actor1.fixPriority(220); - R2_GLOBALS._walkRegions.enableRegion(3); - R2_GLOBALS._walkRegions.enableRegion(4); + _northExit._enabled = true; + _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); + //visage,strip,frame,px,py,priority,effect + _southDoorway.postInit(); + _southDoorway.setVisage(1950); + _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); + _southDoorway.setFrame(2); + _southDoorway.setPosition(Common::Point(160, 167)); + _southDoorway.fixPriority(220); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); break; case 7: // No break on purpose @@ -14622,44 +14594,45 @@ void Scene1950::subBDC1E() { case 89: // No break on purpose case 97: - _exit5._enabled = true; - _actor1.postInit(); - _actor1.setVisage(1950); - _actor1.setStrip((((R2_GLOBALS._v566A4 - 1) / 35) % 2) + 1); - _actor1.setFrame(3); - _actor1.setPosition(Common::Point(160, 167)); - _actor1.fixPriority(220); + _southExit._enabled = true; + + _southDoorway.postInit(); + _southDoorway.setVisage(1950); + _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); + _southDoorway.setFrame(3); + _southDoorway.setPosition(Common::Point(160, 167)); + _southDoorway.fixPriority(220); break; case 58: // No break on purpose case 74: // No break on purpose case 80: - _exit1._enabled = true; - _exit5._enabled = true; + _northExit._enabled = true; + _southExit._enabled = true; - _object1.setup(1950, (R2_GLOBALS._v566A4 % 2) + 1, 1, 160, 137, 25); + _northDoorway.setup(1950, (R2_GLOBALS._flubMazeArea % 2) + 1, 1, 160, 137, 25); - _actor1.postInit(); - _actor1.setVisage(1950); - _actor1.setStrip((((R2_GLOBALS._v566A4 - 1) / 35) % 2) + 1); - _actor1.setFrame(3); - _actor1.setPosition(Common::Point(160, 167)); - _actor1.fixPriority(220); - R2_GLOBALS._walkRegions.enableRegion(3); - R2_GLOBALS._walkRegions.enableRegion(4); + _southDoorway.postInit(); + _southDoorway.setVisage(1950); + _southDoorway.setStrip((((R2_GLOBALS._flubMazeArea - 1) / 35) % 2) + 1); + _southDoorway.setFrame(3); + _southDoorway.setPosition(Common::Point(160, 167)); + _southDoorway.fixPriority(220); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); break; default: - _actor1.postInit(); - _actor1.setVisage(1950); - _actor1.setStrip(((R2_GLOBALS._v566A4 - 1) % 35) + 1); - _actor1.setFrame(2); - _actor1.setPosition(Common::Point(160, 167)); - _actor1.fixPriority(220); + _southDoorway.postInit(); + _southDoorway.setVisage(1950); + _southDoorway.setStrip(((R2_GLOBALS._flubMazeArea - 1) / 35) % 2 + 1); + _southDoorway.setFrame(2); + _southDoorway.setPosition(Common::Point(160, 167)); + _southDoorway.fixPriority(220); break; } - switch (R2_GLOBALS._v566A4 - 3) { + switch (R2_GLOBALS._flubMazeArea - 3) { case 0: // No break on purpose case 3: @@ -14703,7 +14676,8 @@ void Scene1950::subBDC1E() { case 60: // No break on purpose case 63: - _exit2._enabled = true; + _upExit._enabled = true; + break; case 54: // No break on purpose case 61: @@ -14711,7 +14685,7 @@ void Scene1950::subBDC1E() { case 62: // No break on purpose case 65: - _exit2._enabled = true; + _upExit._enabled = true; // No break on purpose case 35: // No break on purpose @@ -14756,136 +14730,141 @@ void Scene1950::subBDC1E() { case 98: // No break on purpose case 100: - _exit4._enabled = true; - R2_GLOBALS._walkRegions.enableRegion(4); - R2_GLOBALS._walkRegions.enableRegion(5); - R2_GLOBALS._walkRegions.enableRegion(6); - R2_GLOBALS._walkRegions.enableRegion(10); - R2_GLOBALS._walkRegions.enableRegion(11); + _downExit._enabled = true; + R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(10); + R2_GLOBALS._walkRegions.disableRegion(11); default: break; } R2_GLOBALS._uiElements.draw(); } -void Scene1950::subBE59B() { +void Scene1950::enterArea() { R2_GLOBALS._player.disableControl(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - _actor8.remove(); - _actor2.remove(); - _actor3.remove(); + _vampire.remove(); + _door.remove(); + _scrolls.remove(); _field416 = 0; - _field41C = 0; + _vampireIndex = 0; - switch (R2_GLOBALS._v566A4) { + // Certain areas have a vampire in them + switch (R2_GLOBALS._flubMazeArea) { case 10: - _field41C = 1; + _vampireIndex = 1; break; case 13: - _field41C = 2; + _vampireIndex = 2; break; case 16: - _field41C = 3; + _vampireIndex = 3; break; case 17: - _field41C = 4; + _vampireIndex = 4; break; case 24: - _field41C = 5; + _vampireIndex = 5; break; case 25: - _field41C = 6; + _vampireIndex = 6; break; case 31: - _field41C = 7; + _vampireIndex = 7; break; case 40: - _field41C = 8; + _vampireIndex = 8; break; case 45: - _field41C = 9; + _vampireIndex = 9; break; case 46: - _field41C = 10; + _vampireIndex = 10; break; case 73: - _field41C = 11; + _vampireIndex = 11; break; case 75: - _field41C = 12; + _vampireIndex = 12; break; case 80: - _field41C = 13; + _vampireIndex = 13; break; case 87: - _field41C = 14; + _vampireIndex = 14; break; case 88: - _field41C = 15; + _vampireIndex = 15; break; case 96: - _field41C = 16; + _vampireIndex = 16; break; case 97: - _field41C = 17; + _vampireIndex = 17; break; case 104: - _field41C = 18; + _vampireIndex = 18; break; default: break; } - if (_field41C != 0) { - _actor8.postInit(); - _actor8._numFrames = 6; - _actor8._moveRate = 6; - _actor8._moveDiff = Common::Point(3, 2); - _actor8._effect = 1; - if (R2_GLOBALS._v56613[(_field41C - 1) * 4] == 0) { - _actor8.setPosition(Common::Point(R2_GLOBALS._v56613[((_field41C - 1) * 4) + 2], R2_GLOBALS._v56613[((_field41C - 1) * 4) + 3])); - _actor8.animate(ANIM_MODE_NONE, NULL); - _actor8.addMover(NULL); - _actor8.setVisage(1961); - _actor8.setStrip(4); - _actor8.setFrame(10); - _actor8.fixPriority(10); - _actor8.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); + if (_vampireIndex != 0) { + _vampire.postInit(); + _vampire._numFrames = 6; + _vampire._moveRate = 6; + _vampire._moveDiff = Common::Point(3, 2); + _vampire._effect = 1; + + if (!R2_GLOBALS._vampireData[_vampireIndex - 1]._isAlive) { + // Show vampire ashes + _vampire.setPosition(Common::Point(R2_GLOBALS._vampireData[_vampireIndex - 1]._position)); + _vampire.animate(ANIM_MODE_NONE, NULL); + _vampire.addMover(NULL); + _vampire.setVisage(1961); + _vampire.setStrip(4); + _vampire.setFrame(10); + _vampire.fixPriority(10); + _vampire.setDetails(1950, 15, -1, 17, 2, (SceneItem *) NULL); } else { - _actor8.setVisage(1960); - _actor8.setPosition(Common::Point(160, 130)); - _actor8.animate(ANIM_MODE_2, NULL); - _actor8.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL); + // Start the vampire + _vampire.setVisage(1960); + _vampire.setPosition(Common::Point(160, 130)); + _vampire.animate(ANIM_MODE_2, NULL); + _vampire.setDetails(1950, 12, -1, 14, 2, (SceneItem *) NULL); _field416 = 1; } } - if ((R2_GLOBALS._v566A4 == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { - _actor2.postInit(); - _actor2.setVisage(1948); - _actor2.setStrip(3); - _actor2.setPosition(Common::Point(278, 155)); - _actor2.fixPriority(100); - _actor2.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); + if ((R2_GLOBALS._flubMazeArea == 1) && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) != 0)) { + // Show doorway at the right hand side of the very first flub corridor + _door.postInit(); + _door.setVisage(1948); + _door.setStrip(3); + _door.setPosition(Common::Point(278, 155)); + _door.fixPriority(100); + _door.setDetails(1950, 19, 20, 23, 2, (SceneItem *) NULL); } - if (R2_GLOBALS._v566A4 == 102) { + if (R2_GLOBALS._flubMazeArea == 102) { R2_GLOBALS._walkRegions.load(1951); - R2_GLOBALS._walkRegions.enableRegion(1); - R2_GLOBALS._walkRegions.enableRegion(5); - R2_GLOBALS._walkRegions.enableRegion(6); - R2_GLOBALS._walkRegions.enableRegion(7); - - _actor6.postInit(); - _actor6.setVisage(1970); - _actor6.setStrip(1); + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(7); + + _cube.postInit(); + _cube.setVisage(1970); + _cube.setStrip(1); if (R2_GLOBALS.getFlag(37)) - _actor6.setFrame(3); + _cube.setFrame(3); else - _actor6.setFrame(1); - _actor6.setPosition(Common::Point(193, 158)); - _actor6.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL); + _cube.setFrame(1); + _cube.setPosition(Common::Point(193, 158)); + _cube.setDetails(1950, 3, 4, 5, 2, (SceneItem *) NULL); _actor7.postInit(); _actor7.setVisage(1970); @@ -14895,67 +14874,68 @@ void Scene1950::subBE59B() { _actor7.setPosition(Common::Point(194, 158)); _actor7.fixPriority(159); - _item2.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); + _keypad.setDetails(Rect(188, 124, 199, 133), 1950, 27, 28, -1, 2, NULL); if (R2_INVENTORY.getObjectScene(R2_SAPPHIRE_BLUE) == 1950) { - _actor5.postInit(); - _actor5.setVisage(1970); - _actor5.setStrip(1); - _actor5.setFrame(2); - _actor5.fixPriority(160); + _gem.postInit(); + _gem.setVisage(1970); + _gem.setStrip(1); + _gem.setFrame(2); + _gem.fixPriority(160); } if (R2_GLOBALS.getFlag(37)) { - _actor5.setPosition(Common::Point(192, 118)); - _actor5.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL); + _gem.setPosition(Common::Point(192, 118)); + _gem.setDetails(1950, 9, 4, -1, 2, (SceneItem *) NULL); } else { - _actor4.postInit(); - _actor4.setVisage(1970); - _actor4.setStrip(4); - _actor4._numFrames = 4; - _actor4.animate(ANIM_MODE_8, NULL); - _actor4.setPosition(Common::Point(192, 121)); - _actor4.fixPriority(159); - _actor4.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL); - - _actor5.setPosition(Common::Point(192, 109)); - _actor5.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL); - } - - _actor3.postInit(); - _actor3.setVisage(1972); - _actor3.setStrip(1); - _actor3.setPosition(Common::Point(76, 94)); - _actor3.fixPriority(25); - _actor3.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); + _containmentField.postInit(); + _containmentField.setVisage(1970); + _containmentField.setStrip(4); + _containmentField._numFrames = 4; + _containmentField.animate(ANIM_MODE_8, 0, NULL); + _containmentField.setPosition(Common::Point(192, 121)); + _containmentField.fixPriority(159); + _containmentField.setDetails(1950, 6, 7, 8, 2, (SceneItem *) NULL); + + _gem.setPosition(Common::Point(192, 109)); + _gem.setDetails(1950, 9, 7, 8, 2, (SceneItem *) NULL); + } + + _scrolls.postInit(); + _scrolls.setVisage(1972); + _scrolls.setStrip(1); + _scrolls.setPosition(Common::Point(76, 94)); + _scrolls.fixPriority(25); + _scrolls.setDetails(1950, 30, -1, -1, 2, (SceneItem *) NULL); if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) - _actor3.setFrame(2); + _scrolls.setFrame(2); else - _actor3.setFrame(1); + _scrolls.setFrame(1); _field414 = 1; } else if (_field414 != 0) { - _actor6.remove(); - _actor4.remove(); - _actor5.remove(); + _cube.remove(); + _containmentField.remove(); + _gem.remove(); _actor7.remove(); - _actor3.remove(); + _scrolls.remove(); - _item1.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL); + R2_GLOBALS._sceneItems.remove(&_background); + _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 2, NULL); } - switch (R2_GLOBALS._v566A5) { + switch (R2_GLOBALS._flubMazeEntryDirection) { case 0: _sceneMode = 1950; if (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0) { R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { setAction(&_sequenceManager, this, 1950, &R2_GLOBALS._player, NULL); } break; case 1: { - _sceneMode = R2_GLOBALS._v566A5; + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; R2_GLOBALS._player.setPosition(Common::Point(160, 213)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); @@ -14963,30 +14943,31 @@ void Scene1950::subBE59B() { } break; case 2: - _sceneMode = R2_GLOBALS._v566A5; + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; if (R2_GLOBALS.getFlag(36)) setAction(&_sequenceManager, this, 1957, &R2_GLOBALS._player, NULL); else setAction(&_sequenceManager, this, 1974, &R2_GLOBALS._player, NULL); break; case 3: + // Entering from the left if (_field416 == 0) { - _sceneMode = R2_GLOBALS._v566A5; + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); Common::Point pt(30, 160); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); } else { _sceneMode = 18; - _exit3._enabled = false; + _eastExit._enabled = false; _field418 = Common::Point(60, 152); R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; - _actor8.setStrip(2); + _vampire.setStrip(2); NpcMover *mover = new NpcMover(); - _actor8.addMover(mover, &_field418, this); + _vampire.addMover(mover, &_field418, this); R2_GLOBALS._player.setPosition(Common::Point(-20, 160)); Common::Point pt2(30, 160); @@ -14995,7 +14976,7 @@ void Scene1950::subBE59B() { } break; case 4: - _sceneMode = R2_GLOBALS._v566A5; + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; if (_field412 == 0) { if (R2_GLOBALS.getFlag(36)) setAction(&_sequenceManager, this, 1955, &R2_GLOBALS._player, NULL); @@ -15009,7 +14990,7 @@ void Scene1950::subBE59B() { } break; case 5: { - _sceneMode = R2_GLOBALS._v566A5; + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; R2_GLOBALS._player.setPosition(Common::Point(160, 127)); Common::Point pt(160, 160); NpcMover *mover = new NpcMover(); @@ -15017,9 +14998,10 @@ void Scene1950::subBE59B() { } break; case 6: + // Entering from the right if (_field416 == 0) { - _sceneMode = R2_GLOBALS._v566A5; - if (R2_GLOBALS._v566A4 == 1) { + _sceneMode = R2_GLOBALS._flubMazeEntryDirection; + if (R2_GLOBALS._flubMazeArea == 1) { setAction(&_sequenceManager, this, 1961, &R2_GLOBALS._player, NULL); } else { R2_GLOBALS._player.setPosition(Common::Point(340, 160)); @@ -15029,16 +15011,16 @@ void Scene1950::subBE59B() { } } else { _sceneMode = 17; - _exit6._enabled = false; + _westExit._enabled = false; _field418 = Common::Point(259, 152); R2_GLOBALS._v56AAB = 0; R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; - _actor8.setStrip(1); + _vampire.setStrip(1); NpcMover *mover = new NpcMover(); - _actor8.addMover(mover, &_field418, this); + _vampire.addMover(mover, &_field418, this); R2_GLOBALS._player.setPosition(Common::Point(340, 160)); Common::Point pt2(289, 160); @@ -15051,65 +15033,74 @@ void Scene1950::subBE59B() { } } -void Scene1950::subBF4B4(int indx) { +void Scene1950::doButtonPress(int indx) { + Scene1950 *scene = (Scene1950 *)R2_GLOBALS._sceneManager._scene; R2_GLOBALS._player.disableControl(); - int si = indx - 1; - if ((indx / 4) == (si / 4)) { - if (si < 0) - si = 3; - } else - si = 4; - if (_area1._arrActor1[si]._fieldA8 == 0) { - _area1._arrActor1[si].setFrame(2); - _area1._arrActor1[si]._fieldA8 = 1; + int prevIndex = indx - 1; + if ((indx / 4) == (prevIndex / 4)) { + if (prevIndex < 0) + prevIndex = 3; } else { - _area1._arrActor1[si].setFrame(1); - _area1._arrActor1[si]._fieldA8 = 0; + prevIndex += 4; } - si = indx + 1; - if ((indx / 4) == (si / 4)) { - if (si > 15) - si = 12; - } else - si -= 4; + assert(prevIndex >= 0 && prevIndex < 16); + if (!_KeypadWindow._buttons[prevIndex]._toggled) { + _KeypadWindow._buttons[prevIndex].setFrame(2); + _KeypadWindow._buttons[prevIndex]._toggled = true; + } else { + _KeypadWindow._buttons[prevIndex].setFrame(1); + _KeypadWindow._buttons[prevIndex]._toggled = false; + } + + prevIndex = indx + 1; + if ((indx / 4) == (prevIndex / 4)) { + if (prevIndex > 15) + prevIndex = 12; + } else { + prevIndex -= 4; + } - if (_area1._arrActor1[si]._fieldA8 == 0) { - _area1._arrActor1[si].setFrame(2); - _area1._arrActor1[si]._fieldA8 = 1; + assert(prevIndex >= 0 && prevIndex < 16); + if (!_KeypadWindow._buttons[prevIndex]._toggled) { + _KeypadWindow._buttons[prevIndex].setFrame(2); + _KeypadWindow._buttons[prevIndex]._toggled = true; } else { - _area1._arrActor1[si].setFrame(1); - _area1._arrActor1[si]._fieldA8 = 0; + _KeypadWindow._buttons[prevIndex].setFrame(1); + _KeypadWindow._buttons[prevIndex]._toggled = false; } - si = indx - 4; - if (si < 0) - si += 16; + prevIndex = indx - 4; + if (prevIndex < 0) + prevIndex += 16; - if (_area1._arrActor1[si]._fieldA8 == 0) { - _area1._arrActor1[si].setFrame(2); - _area1._arrActor1[si]._fieldA8 = 1; + assert(prevIndex >= 0 && prevIndex < 16); + if (!_KeypadWindow._buttons[prevIndex]._toggled) { + _KeypadWindow._buttons[prevIndex].setFrame(2); + _KeypadWindow._buttons[prevIndex]._toggled = true; } else { - _area1._arrActor1[si].setFrame(1); - _area1._arrActor1[si]._fieldA8 = 0; + _KeypadWindow._buttons[prevIndex].setFrame(1); + _KeypadWindow._buttons[prevIndex]._toggled = false; } - si = indx + 4; - if (si > 15) - si -= 16; + prevIndex = indx + 4; + if (prevIndex > 15) + prevIndex -= 16; - if (_area1._arrActor1[si]._fieldA8 == 0) { - _area1._arrActor1[si].setFrame(2); - _area1._arrActor1[si]._fieldA8 = 1; + assert(prevIndex >= 0 && prevIndex < 16); + if (!_KeypadWindow._buttons[prevIndex]._toggled) { + _KeypadWindow._buttons[prevIndex].setFrame(2); + _KeypadWindow._buttons[prevIndex]._toggled = true; } else { - _area1._arrActor1[si].setFrame(1); - _area1._arrActor1[si]._fieldA8 = 0; + _KeypadWindow._buttons[prevIndex].setFrame(1); + _KeypadWindow._buttons[prevIndex]._toggled = false; } + // Check whether all the buttons are highlighted int cpt = 0; - for (si = 0; si < 16; si++) { - if (_area1._arrActor1[si]._fieldA8 != 0) + for (prevIndex = 0; prevIndex < 16; prevIndex++) { + if (_KeypadWindow._buttons[prevIndex]._toggled) ++cpt; } @@ -15119,9 +15110,7 @@ void Scene1950::subBF4B4(int indx) { } else { R2_GLOBALS.setFlag(37); _sceneMode = 24; - // TODO: check if correct. The original doesn't countain a sceneActor in - // this call, but it's extremely unusual - setAction(&_sequenceManager, this, 1976, NULL); + setAction(&_sequenceManager, scene, 1976, NULL); } } @@ -15129,37 +15118,37 @@ void Scene1950::postInit(SceneObjectList *OwnerList) { _field412 = 0; _field414 = 0; _field416 = 0; - _field41C = 0; + _vampireIndex = 0; if (R2_GLOBALS._sceneManager._previousScene == 300) - R2_GLOBALS._v566A4 = 103; + R2_GLOBALS._flubMazeArea = 103; - subBDC1E(); + initArea(); SceneExt::postInit(); R2_GLOBALS._sound1.play(105); - _exit1.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950); - _exit1.setDest(Common::Point(160, 145)); + _northExit.setDetails(Rect(130, 46, 189, 135), SHADECURSOR_UP, 1950); + _northExit.setDest(Common::Point(160, 145)); - _exit2.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950); - _exit2.setDest(Common::Point(200, 151)); + _upExit.setDetails(Rect(208, 0, 255, 73), EXITCURSOR_N, 1950); + _upExit.setDest(Common::Point(200, 151)); - _exit3.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950); - _exit3.setDest(Common::Point(312, 160)); + _eastExit.setDetails(Rect(305, 95, 320, 147), EXITCURSOR_E, 1950); + _eastExit.setDest(Common::Point(312, 160)); - _exit4.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950); - _exit4.setDest(Common::Point(200, 151)); + _downExit.setDetails(Rect(208, 99, 255, 143), EXITCURSOR_S, 1950); + _downExit.setDest(Common::Point(200, 151)); - _exit5.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950); - _exit5.setDest(Common::Point(160, 165)); + _southExit.setDetails(Rect(113, 154, 206, 168), SHADECURSOR_DOWN, 1950); + _southExit.setDest(Common::Point(160, 165)); - _exit6.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950); - _exit6.setDest(Common::Point(7, 160)); + _westExit.setDetails(Rect(0, 95, 14, 147), EXITCURSOR_W, 1950); + _westExit.setDest(Common::Point(7, 160)); - _exit7.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950); - _exit7.setDest(Common::Point(120, 140)); + _shaftExit.setDetails(Rect(72, 54, 120, 128), EXITCURSOR_NW, 1950); + _shaftExit.setDest(Common::Point(120, 140)); - _exit8.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950); - _exit8.setDest(Common::Point(268, 149)); + _doorExit.setDetails(Rect(258, 60, 300, 145), EXITCURSOR_NE, 1950); + _doorExit.setDest(Common::Point(268, 149)); R2_GLOBALS._player.postInit(); if ( (R2_INVENTORY.getObjectScene(R2_TANNER_MASK) == 0) && (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 0) @@ -15169,9 +15158,9 @@ void Scene1950::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setVisage(20); R2_GLOBALS._player._moveDiff = Common::Point(5, 3); - _item1.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 1950, 0, 1, 2, 1, NULL); - subBE59B(); + enterArea(); } void Scene1950::remove() { @@ -15183,45 +15172,50 @@ void Scene1950::remove() { void Scene1950::signal() { switch (_sceneMode) { case 11: - R2_GLOBALS._v566A4 += 7; - subBDC1E(); - subBE59B(); + R2_GLOBALS._flubMazeArea += 7; + initArea(); + enterArea(); break; case 12: - R2_GLOBALS._v566A4 += 35; - subBDC1E(); - subBE59B(); + // Moving up a ladder within the Flub maze + R2_GLOBALS._flubMazeArea += 35; + initArea(); + enterArea(); break; case 1975: - SceneItem::display(1950, 21, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); + SceneItem::display(1950, 21, SET_WIDTH, 280, SET_X, 160, SET_POS_MODE, 1, + SET_Y, 20, SET_EXT_BGCOLOR, 7, LIST_END); // No break on purpose case 13: - ++R2_GLOBALS._v566A4; - subBDC1E(); - subBE59B(); + // Moving east within the Flub maze + ++R2_GLOBALS._flubMazeArea; + initArea(); + enterArea(); break; case 14: - R2_GLOBALS._v566A4 += 221; - subBDC1E(); - subBE59B(); + // Moving down a ladder within the Flub maze + R2_GLOBALS._flubMazeArea -= 35; + initArea(); + enterArea(); break; case 15: - R2_GLOBALS._v566A4 += 249; - subBDC1E(); - subBE59B(); + R2_GLOBALS._flubMazeArea -= 7; + initArea(); + enterArea(); break; case 16: + // Moving west within the Flub maze // No break on purpose case 1961: - --R2_GLOBALS._v566A4; - subBDC1E(); - subBE59B(); + --R2_GLOBALS._flubMazeArea; + initArea(); + enterArea(); break; case 17: { _sceneMode = 13; - R2_GLOBALS._v566A5 = 3; + R2_GLOBALS._flubMazeEntryDirection = 3; _field416 = 0; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); @@ -15230,14 +15224,14 @@ void Scene1950::signal() { R2_GLOBALS._player.addMover(mover, &pt, this); Common::Point pt2(289, 160); NpcMover *mover2 = new NpcMover(); - _actor8.addMover(mover2, &pt2, NULL); + _vampire.addMover(mover2, &pt2, NULL); } break; case 18: { _sceneMode = 16; - R2_GLOBALS._v566A5 = 6; + R2_GLOBALS._flubMazeEntryDirection = 6; _field416 = 0; - R2_GLOBALS._player.disableControl(CURSOR_ARROW); + R2_GLOBALS._player.disableControl(CURSOR_WALK); R2_GLOBALS._player._canWalk = true; R2_GLOBALS._player.setVisage(22); R2_GLOBALS._player.animate(ANIM_MODE_9, NULL); @@ -15246,14 +15240,14 @@ void Scene1950::signal() { R2_GLOBALS._player.addMover(mover, &pt, this); Common::Point pt2(30, 160); NpcMover *mover2 = new NpcMover(); - _actor8.addMover(mover2, &pt2, NULL); + _vampire.addMover(mover2, &pt2, NULL); } break; case 24: - _area1.remove(); + _KeypadWindow.remove(); _sceneMode = 1966; - _actor6.setFrame(3); - setAction(&_sequenceManager, this, 1966, &_actor4, &_actor5, NULL); + _cube.setFrame(3); + setAction(&_sequenceManager, this, 1966, &_containmentField, &_gem, NULL); break; case 1951: R2_GLOBALS._sound1.fadeOut2(NULL); @@ -15262,31 +15256,31 @@ void Scene1950::signal() { case 1958: SceneItem::display(1950, 24, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); - _exit8._enabled = true; + R2_GLOBALS._player.enableControl(CURSOR_WALK); + _doorExit._enabled = true; break; case 1959: R2_INVENTORY.setObjectScene(R2_SOAKED_FACEMASK, 0); R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); - _exit8._enabled = true; + R2_GLOBALS._player.enableControl(CURSOR_WALK); + _doorExit._enabled = true; break; case 1962: // No break on purpose case 1963: R2_GLOBALS._player.enableControl(); - _area1.proc12(1971, 1, 1, 160, 135); + _KeypadWindow.proc12(1971, 1, 1, 160, 135); break; case 1964: // No break on purpose case 1965: if (!R2_GLOBALS.getFlag(37)) { SceneItem::display(1950, 26, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); - R2_GLOBALS._player.enableControl(); } + R2_GLOBALS._player.enableControl(); break; case 1966: - _actor4.remove(); + _containmentField.remove(); if (R2_GLOBALS.getFlag(36)) { _sceneMode = 1964; setAction(&_sequenceManager, this, 1964, &R2_GLOBALS._player, NULL); @@ -15294,11 +15288,12 @@ void Scene1950::signal() { _sceneMode = 1965; setAction(&_sequenceManager, this, 1965, &R2_GLOBALS._player, NULL); } - _actor5.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); + _gem.setDetails(1950, 9, -1, -1, 2, (SceneItem *) NULL); + break; case 1967: { _sceneMode = 0; R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 2); - _actor5.remove(); + _gem.remove(); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); else @@ -15311,9 +15306,9 @@ void Scene1950::signal() { } break; case 1968: - R2_GLOBALS._player.disableControl(); + R2_GLOBALS._player.enableControl(); R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2); - _actor3.setFrame(2); + _scrolls.setFrame(2); if (R2_GLOBALS.getFlag(36)) R2_GLOBALS._player.setVisage(20); else @@ -15322,24 +15317,25 @@ void Scene1950::signal() { break; default: R2_GLOBALS._v56AAB = 0; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } void Scene1950::process(Event &event) { if ( (event.eventType == EVENT_BUTTON_DOWN) - && (R2_GLOBALS._player._uiEnabled) - && (R2_GLOBALS._events.getCursor() == R2_LIGHT_BULB) - && (R2_GLOBALS._player._bounds.contains(event.mousePos)) - && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { + && (R2_GLOBALS._player._uiEnabled) + && (R2_GLOBALS._events.getCursor() == R2_SOAKED_FACEMASK) + && (R2_GLOBALS._player._bounds.contains(event.mousePos)) + && (R2_INVENTORY.getObjectScene(R2_SCRITH_KEY) == 0)) { event.handled = true; R2_GLOBALS._player.disableControl(); - _exit7._enabled = false; - _exit8._enabled = false; + _shaftExit._enabled = false; + _doorExit._enabled = false; _sceneMode = 1959; setAction(&_sequenceManager, this, 1959, &R2_GLOBALS._player, NULL); } + Scene::process(event); } diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h index 82895c7ab0..824df607b3 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.h +++ b/engines/tsage/ringworld2/ringworld2_scenes1.h @@ -163,7 +163,7 @@ public: MazeUI _mazeUI; SequenceManager _sequenceManager; - int _field412; + int _nextCrawlDirection; int _field414; int _field416; int _field418; @@ -1011,11 +1011,11 @@ public: }; class Scene1925 : public SceneExt { - class Hotspot2 : public NamedHotspot { + class Button : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Hotspot3 : public NamedHotspot { + class Ladder : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; @@ -1038,8 +1038,8 @@ class Scene1925 : public SceneExt { }; public: NamedHotspot _item1; - Hotspot2 _item2; - Hotspot3 _item3; + Button _button; + Ladder _ladder; SceneActor _actor1; ExitUp _exitUp; Exit2 _exit2; @@ -1060,16 +1060,16 @@ public: }; class Scene1945 : public SceneExt { - class Hotspot3 : public NamedHotspot { + class Ice : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Hotspot4 : public NamedHotspot { + class Ladder : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Gunpowder : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -1078,26 +1078,26 @@ class Scene1945 : public SceneExt { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class CorridorExit : public SceneExit { public: virtual void changeScene(); }; public: NamedHotspot _item1; NamedHotspot _item2; - Hotspot3 _item3; - Hotspot4 _item4; + Ice _ice; + Ladder _ladder; SceneActor _actor1; SceneActor _actor2; - Actor3 _actor3; + Gunpowder _gunpowder; ExitUp _exitUp; - Exit2 _exit2; + CorridorExit _corridorExit; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; - int _fieldEAA; - int _fieldEAC; - CursorType _fieldEAE; + int _nextSceneMode1; + int _nextSceneMode2; + CursorType _lampUsed; Scene1945(); void synchronize(Serializer &s); @@ -1108,15 +1108,16 @@ public: }; class Scene1950 : public SceneExt { - class Area1: public SceneArea { + /* Windows */ + class KeypadWindow: public ModalWindow { public: - class Actor10 : public SceneActor { + class KeypadButton : public SceneActor { public: - int _fieldA4; - int _fieldA6; - int _fieldA8; + int _buttonIndex; + bool _pressed; + bool _toggled; - Actor10(); + KeypadButton(); void synchronize(Serializer &s); void init(int indx); @@ -1125,30 +1126,29 @@ class Scene1950 : public SceneExt { }; SceneActor _areaActor; - Actor10 _arrActor1[16]; + KeypadButton _buttons[16]; byte _field20; - int _fieldB65; - - Area1(); - void synchronize(Serializer &s); + int _buttonIndex; + KeypadWindow(); + virtual void synchronize(Serializer &s); virtual void remove(); - virtual void process(Event &event); virtual void proc12(int visage, int stripFrameNum, int frameNum, int posX, int posY); virtual void proc13(int resNum, int lookLineNum, int talkLineNum, int useLineNum); }; - class Hotspot2 : public NamedHotspot { + class Keypad : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + /* Actors */ + class Door : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Scrolls : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; @@ -1156,94 +1156,95 @@ class Scene1950 : public SceneExt { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor5 : public SceneActor { + class Gem : public SceneActor { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor8 : public SceneActor { + class Vampire : public SceneActor { public: - int _fieldA4; - int _fieldA6; + Common::Point _deadPosition; int _fieldA8; int _fieldAA; - int _fieldAC; + int _vampireMode; byte _fieldAE; byte _fieldAF; - Actor8(); + Vampire(); void synchronize(Serializer &s); virtual void signal(); virtual bool startAction(CursorType action, Event &event); }; - class Exit1 : public SceneExit { + /* Exits */ + class NorthExit : public SceneExit { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class UpExit : public SceneExit { public: virtual void changeScene(); }; - class Exit3 : public SceneExit { + class EastExit : public SceneExit { public: virtual void changeScene(); }; - class Exit4 : public SceneExit { + class DownExit : public SceneExit { public: virtual void changeScene(); }; - class Exit5 : public SceneExit { + class SouthExit : public SceneExit { public: virtual void changeScene(); }; - class Exit6 : public SceneExit { + class WestExit : public SceneExit { public: virtual void changeScene(); }; - class Exit7 : public SceneExit { + class ShaftExit : public SceneExit { public: virtual void changeScene(); }; - class Exit8 : public SceneExit { + class DoorExit : public SceneExit { public: virtual void changeScene(); }; +private: + void initArea(); + void enterArea(); + void doButtonPress(int indx); public: - NamedHotspot _item1; - Hotspot2 _item2; - SceneActor _actor1; - BackgroundSceneObject _object1; - Actor2 _actor2; - Actor3 _actor3; - SceneActor _actor4; - Actor5 _actor5; - SceneActor _actor6; + NamedHotspot _background; + Keypad _keypad; + SceneActor _southDoorway; + SceneObject _northDoorway; + Door _door; + Scrolls _scrolls; + SceneActor _containmentField; + Gem _gem; + SceneActor _cube; SceneActor _actor7; - Actor8 _actor8; - Area1 _area1; - Exit1 _exit1; - Exit2 _exit2; - Exit3 _exit3; - Exit4 _exit4; - Exit5 _exit5; - Exit6 _exit6; - Exit7 _exit7; - Exit8 _exit8; + Vampire _vampire; + KeypadWindow _KeypadWindow; + NorthExit _northExit; + UpExit _upExit; + EastExit _eastExit; + DownExit _downExit; + SouthExit _southExit; + WestExit _westExit; + ShaftExit _shaftExit; + DoorExit _doorExit; SequenceManager _sequenceManager; int _field412; int _field414; int _field416; Common::Point _field418; - int _field41C; + int _vampireIndex; Scene1950(); void synchronize(Serializer &s); - void subBDC1E(); - void subBE59B(); - void subBF4B4(int indx); virtual void postInit(SceneObjectList *OwnerList = NULL); virtual void remove(); virtual void signal(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index 3eac2bffe1..a8e534d5cb 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -51,77 +51,77 @@ void Scene2000::initPlayer() { R2_GLOBALS._player.enableControl(); break; case 1: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2001; else _sceneMode = 2021; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 2: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2002; else _sceneMode = 2022; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 3: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2000; else _sceneMode = 2020; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 4: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2005; else _sceneMode = 2025; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 5: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2004; else _sceneMode = 2024; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 6: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2009; else _sceneMode = 2029; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 7: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2008; else _sceneMode = 2028; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 8: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2013; else _sceneMode = 2033; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 9: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2012; else _sceneMode = 2032; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 10: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2016; else _sceneMode = 2036; setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, NULL); break; case 11: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2038; else _sceneMode = 2040; @@ -137,7 +137,7 @@ void Scene2000::initPlayer() { if ((R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) && (R2_GLOBALS._spillLocation[R2_QUINN] == R2_GLOBALS._spillLocation[R2_SEEKER])) { _object1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _object1.setup(20, 5, 1); _object1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -349,9 +349,9 @@ void Scene2000::initExits() { break; case 23: _northExit._enabled = true; - _northExit._bounds.set(108, 83, 128, 184); + _northExit._bounds.set(108, 83, 184, 125); _northExit.setDest(Common::Point(135, 129)); - _northExit._cursorNum = CURSOR_INVALID; + _northExit._cursorNum = EXITCURSOR_NE; loadScene(2275); R2_GLOBALS._walkRegions.load(2000); if (!_exitingFlag) @@ -601,25 +601,25 @@ void Scene2000::SouthExit::changeScene() { switch (scene->_mazePlayerMode) { case 4: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2003, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2023, &R2_GLOBALS._player, NULL); break; case 6: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2007, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2027, &R2_GLOBALS._player, NULL); break; case 8: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2011, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2031, &R2_GLOBALS._player, NULL); break; case 11: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_sceneMode = 2039; else scene->_sceneMode = 2041; @@ -666,19 +666,19 @@ void Scene2000::NorthExit::changeScene() { switch (scene->_mazePlayerMode) { case 5: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2006, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2026, &R2_GLOBALS._player, NULL); break; case 7: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2010, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2030, &R2_GLOBALS._player, NULL); break; case 9: - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2014, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2034, &R2_GLOBALS._player, NULL); @@ -698,56 +698,56 @@ void Scene2000::DoorExit::changeScene() { switch (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex]) { case 3: scene->_mazePlayerMode = 1; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); break; case 4: scene->_mazePlayerMode = 7; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); break; case 10: scene->_mazePlayerMode = 8; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); break; case 12: scene->_mazePlayerMode = 3; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); break; case 16: scene->_mazePlayerMode = 4; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); break; case 21: scene->_mazePlayerMode = 5; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2015, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2035, &R2_GLOBALS._player, NULL); break; case 25: scene->_mazePlayerMode = 2; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); break; case 34: scene->_mazePlayerMode = 6; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2017, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2037, &R2_GLOBALS._player, NULL); @@ -791,7 +791,7 @@ void Scene2000::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(2008, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1030,12 +1030,6 @@ void Scene2000::process(Event &event) { void Scene2000::synchronize(Serializer &s) { SceneExt::synchronize(s); - // Synchronise active walk regions - int regionsId = R2_GLOBALS._walkRegions._resNum; - s.syncAsUint16LE(regionsId); - if (s.isLoading()) - R2_GLOBALS._walkRegions.load(regionsId); - s.syncAsByte(_exitingFlag); s.syncAsSint16LE(_mazePlayerMode); } @@ -1069,7 +1063,7 @@ void Scene2350::ExitUp::changeScene() { R2_GLOBALS._player.disableControl(CURSOR_CROSSHAIRS); scene->_sceneMode = 12; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->setAction(&scene->_sequenceManager, scene, 2350, &R2_GLOBALS._player, NULL); else scene->setAction(&scene->_sequenceManager, scene, 2352, &R2_GLOBALS._player, NULL); @@ -1105,7 +1099,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(2008, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1115,7 +1109,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor2.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor2.setup(20, 5, 1); _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -1145,7 +1139,7 @@ void Scene2350::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2000) { if (R2_GLOBALS._spillLocation[R2_GLOBALS._player._characterIndex] == 34) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _sceneMode = 2351; else _sceneMode = 2353; @@ -1280,94 +1274,94 @@ void Scene2400::signal() { } /*-------------------------------------------------------------------------- - * Scene 2425 - Spill Mountains: + * Scene 2425 - Spill Mountains: The Hall Of Records * *--------------------------------------------------------------------------*/ -bool Scene2425::Item1::startAction(CursorType action, Event &event) { +bool Scene2425::RopeDest1::startAction(CursorType action, Event &event) { Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; - if ((action == R2_GUNPOWDER) && (!R2_GLOBALS.getFlag(84))) { + if ((action == R2_CURSOR_ROPE) && (!R2_GLOBALS.getFlag(84))) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2426; - scene->setAction(&scene->_sequenceManager, scene, 2426, &R2_GLOBALS._player, &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2426, &R2_GLOBALS._player, &scene->_rope, NULL); R2_GLOBALS.setFlag(84); return true; - } else if (action == R2_GUNPOWDER) { - R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); - R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); - return NamedHotspot::startAction(R2_STEPPING_DISKS, event); + } else if (action == R2_CURSOR_ROPE) { + R2_GLOBALS._events.setCursor(CURSOR_USE); + R2_GLOBALS._player.enableControl(CURSOR_USE); + return NamedHotspot::startAction(CURSOR_USE, event); } else return NamedHotspot::startAction(action, event); } -bool Scene2425::Item2::startAction(CursorType action, Event &event) { +bool Scene2425::RopeDest2::startAction(CursorType action, Event &event) { Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; - if ((action == R2_GUNPOWDER) && (R2_GLOBALS.getFlag(84))) { + if ((action == R2_CURSOR_ROPE) && (R2_GLOBALS.getFlag(84))) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2427; - scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_rope, NULL); R2_GLOBALS.clearFlag(84); return true; - } else if (action == R2_GUNPOWDER) { - R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); - R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); - return NamedHotspot::startAction(R2_STEPPING_DISKS, event); + } else if (action == R2_CURSOR_ROPE) { + R2_GLOBALS._events.setCursor(CURSOR_USE); + R2_GLOBALS._player.enableControl(CURSOR_USE); + return NamedHotspot::startAction(CURSOR_USE, event); } else return NamedHotspot::startAction(action, event); } -bool Scene2425::Item3::startAction(CursorType action, Event &event) { +bool Scene2425::Crevasse::startAction(CursorType action, Event &event) { Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene; - if (action != R2_GUNPOWDER) + if (action != R2_CURSOR_ROPE) return NamedHotspot::startAction(action, event); else { R2_GLOBALS._player.disableControl(); if (R2_GLOBALS.getFlag(84)) { scene->_sceneMode = 20; - scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_rope, NULL); R2_GLOBALS.clearFlag(84); } else { scene->_sceneMode = 2425; - scene->setAction(&scene->_sequenceManager, scene, 2425, &R2_GLOBALS._player, &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2425, &R2_GLOBALS._player, &scene->_rope, NULL); } return true; } } bool Scene2425::Item4::startAction(CursorType action, Event &event) { - if (action != R2_GUNPOWDER) + if (action != R2_CURSOR_ROPE) return NamedHotspot::startAction(action, event); else { - R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); - R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); - return NamedHotspot::startAction(R2_STEPPING_DISKS, event); + R2_GLOBALS._events.setCursor(CURSOR_USE); + R2_GLOBALS._player.enableControl(CURSOR_USE); + return NamedHotspot::startAction(CURSOR_USE, event); } } -bool Scene2425::Actor1::startAction(CursorType action, Event &event) { - if (action == R2_STEPPING_DISKS) { - if (R2_GLOBALS._player._characterIndex == 2) { - R2_GLOBALS._events.setCursor(R2_GUNPOWDER); +bool Scene2425::Rope::startAction(CursorType action, Event &event) { + if (action == CURSOR_USE) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + R2_GLOBALS._events.setCursor(R2_CURSOR_ROPE); return true; } else { return SceneActor::startAction(action, event); } - } else if (R2_GLOBALS._events.getCursor() == R2_GUNPOWDER) + } else if (R2_GLOBALS._events.getCursor() == R2_CURSOR_ROPE) return false; else return SceneActor::startAction(action, event); } -bool Scene2425::Actor2::startAction(CursorType action, Event &event) { - if (action != R2_GUNPOWDER) +bool Scene2425::Pictographs::startAction(CursorType action, Event &event) { + if (action != R2_CURSOR_ROPE) return SceneActor::startAction(action, event); else { - R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS); - R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS); - return SceneActor::startAction(R2_STEPPING_DISKS, event); + R2_GLOBALS._events.setCursor(CURSOR_USE); + R2_GLOBALS._player.enableControl(CURSOR_USE); + return SceneActor::startAction(CURSOR_USE, event); } } @@ -1398,7 +1392,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1407,39 +1401,39 @@ void Scene2425::postInit(SceneObjectList *OwnerList) { } if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { - _actor2.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { - _actor2.setup(20, 5, 1); - _actor2.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + _pictographs1.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { + _pictographs1.setup(20, 5, 1); + _pictographs1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { - _actor2.setup(2008, 5, 1); - _actor2.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + _pictographs1.setup(2008, 5, 1); + _pictographs1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } - _actor2.setPosition(Common::Point(250, 185)); + _pictographs1.setPosition(Common::Point(250, 185)); } - _actor1.postInit(); + _rope.postInit(); if (R2_GLOBALS._sceneManager._previousScene == 2455) - _actor1.setup(2426, 1, 1); + _rope.setup(2426, 1, 1); else - _actor1.setup(2426, 1, 2); + _rope.setup(2426, 1, 2); - _actor1.setPosition(Common::Point(290, 9)); - _actor1.fixPriority(20); - _actor1.setDetails(2455, 12, -1, -1, 1, (SceneItem *)NULL); - _item1.setDetails(Rect(225, 52, 248, 65), 2425, -1, -1, -1, 1, NULL); - _item2.setDetails(Rect(292, 81, 316, 94), 2425, -1, -1, -1, 1, NULL); + _rope.setPosition(Common::Point(290, 9)); + _rope.fixPriority(20); + _rope.setDetails(2455, 12, -1, -1, 1, (SceneItem *)NULL); + _ropeDest1.setDetails(Rect(225, 52, 248, 65), 2425, -1, -1, -1, 1, NULL); + _ropeDest2.setDetails(Rect(292, 81, 316, 94), 2425, -1, -1, -1, 1, NULL); // CHECKME: SceneActor using a SceneItem function?? -// _actor3.setDetails(11, 2425, 3, -1, 6); - _actor3._sceneRegionId = 11; - _actor3._resNum = 2425; - _actor3._lookLineNum = 3; - _actor3._talkLineNum = -1; - _actor3._useLineNum = 6; - g_globals->_sceneItems.push_back(&_actor3); - - _item3.setDetails(12, 2425, 7, -1, 9); +// _pictographs2.setDetails(11, 2425, 3, -1, 6); + _pictographs2._sceneRegionId = 11; + _pictographs2._resNum = 2425; + _pictographs2._lookLineNum = 3; + _pictographs2._talkLineNum = -1; + _pictographs2._useLineNum = 6; + g_globals->_sceneItems.push_back(&_pictographs2); + + _crevasse.setDetails(12, 2425, 7, -1, 9); _item4.setDetails(Rect(0, 0, 320, 200), 2425, 0, -1, -1, 1, NULL); R2_GLOBALS._player.disableControl(); @@ -1460,7 +1454,7 @@ void Scene2425::postInit(SceneObjectList *OwnerList) { break; case 2455: _sceneMode = 2428; - setAction(&_sequenceManager, this, 2428, &R2_GLOBALS._player, &_actor1, NULL); + setAction(&_sequenceManager, this, 2428, &R2_GLOBALS._player, &_rope, NULL); break; default: R2_GLOBALS._player.setPosition(Common::Point(280, 150)); @@ -1483,7 +1477,7 @@ void Scene2425::signal() { break; case 20: _sceneMode = 2425; - setAction(&_sequenceManager, this, 2425, &R2_GLOBALS._player, &_actor1, NULL); + setAction(&_sequenceManager, this, 2425, &R2_GLOBALS._player, &_rope, NULL); break; case 2425: g_globals->_sceneManager.changeScene(2455); @@ -1503,27 +1497,27 @@ bool Scene2430::Actor1::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } -bool Scene2430::Actor2::startAction(CursorType action, Event &event) { +bool Scene2430::GunPowder::startAction(CursorType action, Event &event) { Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene; - if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2)) + if ((action != CURSOR_USE) || (R2_GLOBALS._player._characterIndex != 2)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2430; - scene->setAction(&scene->_sequenceManager, scene, 2430, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2430, &R2_GLOBALS._player, &scene->_gunPowder, NULL); return true; } -bool Scene2430::Actor3::startAction(CursorType action, Event &event) { +bool Scene2430::OilLamp::startAction(CursorType action, Event &event) { Scene2430 *scene = (Scene2430 *)R2_GLOBALS._sceneManager._scene; - if ((action != R2_STEPPING_DISKS) || (R2_GLOBALS._player._characterIndex != 2)) + if ((action != CURSOR_USE) || (R2_GLOBALS._player._characterIndex != 2)) return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2435; - scene->setAction(&scene->_sequenceManager, scene, 2435, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2435, &R2_GLOBALS._player, &scene->_oilLamp, NULL); return true; } @@ -1546,23 +1540,23 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { _exit1.setDest(Common::Point(108, 160)); if (R2_INVENTORY.getObjectScene(R2_GUNPOWDER) == 2430) { - _actor2.postInit(); - _actor2.setup(2435, 1, 5); - _actor2.setPosition(Common::Point(205, 119)); - _actor2.fixPriority(152); - _actor2.setDetails(2430, 51, -1, 53, 1, (SceneItem *)NULL); + _gunPowder.postInit(); + _gunPowder.setup(2435, 1, 5); + _gunPowder.setPosition(Common::Point(205, 119)); + _gunPowder.fixPriority(152); + _gunPowder.setDetails(2430, 51, -1, 53, 1, (SceneItem *)NULL); } if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2435) { - _actor3.postInit(); - _actor3.setup(2435, 1, 1); - _actor3.setPosition(Common::Point(31, 65)); - _actor3.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL); + _oilLamp.postInit(); + _oilLamp.setup(2435, 1, 1); + _oilLamp.setPosition(Common::Point(31, 65)); + _oilLamp.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1573,7 +1567,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 5, 1); _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -1581,7 +1575,7 @@ void Scene2430::postInit(SceneObjectList *OwnerList) { _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } _actor1.setPosition(Common::Point(189, 137)); - R2_GLOBALS._walkRegions.enableRegion(4); + R2_GLOBALS._walkRegions.disableRegion(4); } _item2.setDetails(Rect(11, 30, 37, 45), 2430, 3, -1, 5, 1, NULL); @@ -1618,12 +1612,12 @@ void Scene2430::signal() { g_globals->_sceneManager.changeScene(2000); break; case 2430: - _actor2.remove(); + _gunPowder.remove(); R2_INVENTORY.setObjectScene(R2_GUNPOWDER, 2); R2_GLOBALS._player.enableControl(); break; case 2435: - _actor3.remove(); + _oilLamp.remove(); R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_3, 2); R2_GLOBALS._player.enableControl(); break; @@ -1663,7 +1657,7 @@ bool Scene2435::Astor::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_ARROW); - if ((R2_GLOBALS._player._characterIndex == 1) || (R2_GLOBALS.getFlag(82))) { + if ((R2_GLOBALS._player._characterIndex == R2_QUINN) || (R2_GLOBALS.getFlag(82))) { scene->_stripManager.start(605, scene); return true; } else if (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2) { @@ -1726,7 +1720,7 @@ void Scene2435::postInit(SceneObjectList *OwnerList) { _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } _companion.setPosition(Common::Point(107, 145)); - R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(2); } _leftWindow.setDetails(Rect(52, 44, 96, 82), 2430, 3, -1, 5, 1, NULL); @@ -1777,14 +1771,14 @@ void Scene2435::signal() { _sceneMode = 2436; R2_GLOBALS._player.setStrip(7); _companion.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _companion.setVisage(20); else _companion.setVisage(2008); setAction(&_sequenceManager, this, 2436, &_companion, NULL); break; case 2436: - R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(2); _sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_ARROW); _stripManager.start(709, this); @@ -1803,13 +1797,13 @@ bool Scene2440::Actor1::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } -bool Scene2440::Actor2::startAction(CursorType action, Event &event) { +bool Scene2440::OilLamp::startAction(CursorType action, Event &event) { Scene2440 *scene = (Scene2440 *)R2_GLOBALS._sceneManager._scene; - if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 2)){ + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_SEEKER)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2440; - scene->setAction(&scene->_sequenceManager, scene, 2440, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2440, &R2_GLOBALS._player, &scene->_oilLamp, NULL); return true; } @@ -1835,17 +1829,17 @@ void Scene2440::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(172, 155, 250, 167), EXITCURSOR_SE, 2000); _exit1.setDest(Common::Point(210, 160)); if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2440) { - _actor2.postInit(); - _actor2.setup(2435, 1, 1); - _actor2.setPosition(Common::Point(94, 80)); - _actor2.fixPriority(106); - _actor2.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL); + _oilLamp.postInit(); + _oilLamp.setup(2435, 1, 1); + _oilLamp.setPosition(Common::Point(94, 80)); + _oilLamp.fixPriority(106); + _oilLamp.setDetails(2430, 48, -1, -1, 1, (SceneItem *)NULL); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.enableControl(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -1855,7 +1849,7 @@ void Scene2440::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setPosition(Common::Point(210, 200)); if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 5, 1); _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -1898,7 +1892,7 @@ void Scene2440::signal() { g_globals->_sceneManager.changeScene(2000); break; case 2440: - _actor2.remove(); + _oilLamp.remove(); R2_INVENTORY.setObjectScene(R2_ALCOHOL_LAMP_2, 2); // No break on purpose default: @@ -1933,7 +1927,7 @@ void Scene2445::signal() { bool Scene2450::Parker::startAction(CursorType action, Event &event) { Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; - if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == 1)) { + if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2452; scene->setAction(&scene->_sequenceManager, scene, 2452, &R2_GLOBALS._player, &scene->_parker, NULL); @@ -1951,7 +1945,7 @@ bool Scene2450::CareTaker::startAction(CursorType action, Event &event) { ++R2_GLOBALS._v565AE; scene->_sceneMode = 20; R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) scene->_stripManager.start(699 + (R2_GLOBALS._v565AE * 2), scene); else scene->_stripManager.start(700 + (R2_GLOBALS._v565AE * 2), scene); @@ -1965,7 +1959,7 @@ bool Scene2450::CareTaker::startAction(CursorType action, Event &event) { void Scene2450::Exit1::changeScene() { Scene2450 *scene = (Scene2450 *)R2_GLOBALS._sceneManager._scene; - if ((R2_GLOBALS._player._characterIndex == 2) || (R2_GLOBALS.getFlag(61))) { + if ((R2_GLOBALS._player._characterIndex == R2_SEEKER) || (R2_GLOBALS.getFlag(61))) { _enabled = false; R2_GLOBALS._events.setCursor(CURSOR_ARROW); R2_GLOBALS._player.disableControl(); @@ -2023,7 +2017,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { break; case 2000: _sceneMode = 2451; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS._player._characterScene[R2_SEEKER] == 2450) { _companion.postInit(); _companion.setup(20, 6, 1); @@ -2047,7 +2041,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { } break; case 2450: - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.postInit(); if (R2_GLOBALS.getFlag(61)) { R2_GLOBALS._player.setup(2008, 6, 1); @@ -2117,7 +2111,7 @@ void Scene2450::postInit(SceneObjectList *OwnerList) { break; default: R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(61)) { R2_GLOBALS._player.setup(2008, 3, 1); } else { @@ -2223,18 +2217,18 @@ void Scene2450::signal() { * *--------------------------------------------------------------------------*/ -bool Scene2455::Actor1::startAction(CursorType action, Event &event) { +bool Scene2455::Lamp::startAction(CursorType action, Event &event) { Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; if (action == R2_GLASS_DOME) { if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455) || (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2458; - scene->_actor2._lookLineNum = 9; - scene->_actor1.remove(); - scene->_actor3.postInit(); - scene->_actor3.setDetails(2455, 16, 1, -1, 2, (SceneItem *)NULL); - scene->setAction(&scene->_sequenceManager, scene, 2458, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, NULL); + scene->_pool._lookLineNum = 9; + scene->_lamp.remove(); + scene->_scrithKey.postInit(); + scene->_scrithKey.setDetails(2455, 16, 1, -1, 2, (SceneItem *)NULL); + scene->setAction(&scene->_sequenceManager, scene, 2458, &R2_GLOBALS._player, &scene->_pool, &scene->_scrithKey, NULL); return true; } } @@ -2242,31 +2236,31 @@ bool Scene2455::Actor1::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } -bool Scene2455::Actor2::startAction(CursorType action, Event &event) { +bool Scene2455::Pool::startAction(CursorType action, Event &event) { Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_ALCOHOL_LAMP_2: if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) != 2455) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - scene->_actor1.setup(2456, 3, 3); - scene->_actor1.setPosition(Common::Point(162, 165)); - scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL); + scene->_lamp.postInit(); + scene->_lamp.setup(2456, 3, 3); + scene->_lamp.setPosition(Common::Point(162, 165)); + scene->_lamp.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL); scene->_sceneMode = 11; - scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_pool, NULL); return true; } break; case R2_ALCOHOL_LAMP_3: if (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) != 2455) { R2_GLOBALS._player.disableControl(); - scene->_actor1.postInit(); - scene->_actor1.setup(2456, 3, 3); - scene->_actor1.setPosition(Common::Point(162, 165)); - scene->_actor1.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL); + scene->_lamp.postInit(); + scene->_lamp.setup(2456, 3, 3); + scene->_lamp.setPosition(Common::Point(162, 165)); + scene->_lamp.setDetails(2455, 15, 1, -1, 2, (SceneItem *)NULL); scene->_sceneMode = 12; - scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2457, &R2_GLOBALS._player, &scene->_pool, NULL); return true; } break; @@ -2277,13 +2271,13 @@ bool Scene2455::Actor2::startAction(CursorType action, Event &event) { return SceneActor::startAction(action, event); } -bool Scene2455::Actor3::startAction(CursorType action, Event &event) { +bool Scene2455::ScrithKey::startAction(CursorType action, Event &event) { Scene2455 *scene = (Scene2455 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_USE) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2459; - scene->setAction(&scene->_sequenceManager, scene, 2459, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2459, &R2_GLOBALS._player, &scene->_scrithKey, NULL); return true; } @@ -2313,37 +2307,36 @@ void Scene2455::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(0, 0, 320, 15), EXITCURSOR_N, 2425); if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2455) { - if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455) || (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455)) { - _actor1.postInit(); - _actor1.setup(2456, 3, 3); - _actor1.setPosition(Common::Point(162, 165)); - _actor1.setDetails(2455, 15, 1, -1, 1, (SceneItem *)NULL); - } - } else { - _actor3.postInit(); - _actor3.setup(2456, 3, 1); - _actor3.setPosition(Common::Point(176, 165)); - _actor3.setDetails(2455, 16, 1, -1, 1, (SceneItem *)NULL); - } - - _actor2.postInit(); + _scrithKey.postInit(); + _scrithKey.setup(2456, 3, 1); + _scrithKey.setPosition(Common::Point(176, 165)); + _scrithKey.setDetails(2455, 16, 1, -1, 1, (SceneItem *)NULL); + } else if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) == 2455) || + (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) == 2455)) { + _lamp.postInit(); + _lamp.setup(2456, 3, 3); + _lamp.setPosition(Common::Point(162, 165)); + _lamp.setDetails(2455, 15, 1, -1, 1, (SceneItem *)NULL); + } + + _pool.postInit(); if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2455) { - _actor2.setup(2456, 3, 2); - _actor2.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL); + _pool.setup(2456, 3, 2); + _pool.setDetails(2455, 9, 1, -1, 1, (SceneItem *)NULL); } else { if ((R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_3) != 2455) && (R2_INVENTORY.getObjectScene(R2_ALCOHOL_LAMP_2) != 2455)) - _actor2.setup(2455, 1, 1); + _pool.setup(2455, 1, 1); else - _actor2.setup(2456, 1, 1); - _actor2.setDetails(2455, 3, 1, -1, 1, (SceneItem *)NULL); + _pool.setup(2456, 1, 1); + _pool.setDetails(2455, 3, 1, -1, 1, (SceneItem *)NULL); } - _actor2.setPosition(Common::Point(162, 165)); - _actor2.fixPriority(20); + _pool.setPosition(Common::Point(162, 165)); + _pool.fixPriority(20); if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) != 2455) - _actor2.animate(ANIM_MODE_2, NULL); + _pool.animate(ANIM_MODE_2, NULL); R2_GLOBALS._player.postInit(); - _item1.setDetails(Rect(0, 0, 320, 200), 2455, 0, 1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 2455, 0, 1, -1, 1, NULL); R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] == 2425) { @@ -2386,7 +2379,7 @@ void Scene2455::signal() { R2_GLOBALS._player._canWalk = false; break; case 2459: - _actor3.remove(); + _scrithKey.remove(); R2_INVENTORY.setObjectScene(R2_SCRITH_KEY, 2); R2_GLOBALS._player.enableControl(CURSOR_USE); R2_GLOBALS._player._canWalk = false; @@ -2436,7 +2429,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(11); R2_GLOBALS._player._moveDiff = Common::Point(2, 1); } else { @@ -2446,7 +2439,7 @@ void Scene2500::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(21, 3, 1); _actor1.setDetails(9002, 1, -1, -1, 1, (SceneItem *)NULL); } else { @@ -2507,6 +2500,7 @@ void Scene2500::signal() { * Scene 2525 - Furnace room * *--------------------------------------------------------------------------*/ + bool Scene2525::Item5::startAction(CursorType action, Event &event) { Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene; @@ -2520,16 +2514,16 @@ bool Scene2525::Item5::startAction(CursorType action, Event &event) { return SceneItem::startAction(action, event); } -bool Scene2525::Actor3::startAction(CursorType action, Event &event) { +bool Scene2525::GlassDome::startAction(CursorType action, Event &event) { Scene2525 *scene = (Scene2525 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2525; - scene->setAction(&scene->_sequenceManager, scene, 2525, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2525, &R2_GLOBALS._player, &scene->_glassDome, NULL); } else { SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } @@ -2558,11 +2552,11 @@ void Scene2525::postInit(SceneObjectList *OwnerList) { _exit1.setDetails(Rect(86, 155, 228, 168), EXITCURSOR_S, 2000); if (R2_INVENTORY.getObjectScene(R2_GLASS_DOME) == 2525) { - _actor3.postInit(); - _actor3.setup(2435, 1, 2); - _actor3.setPosition(Common::Point(78, 155)); - _actor3.fixPriority(155); - _actor3.setDetails(2525, 27, -1, -1, 1, (SceneItem *)NULL); + _glassDome.postInit(); + _glassDome.setup(2435, 1, 2); + _glassDome.setPosition(Common::Point(78, 155)); + _glassDome.fixPriority(155); + _glassDome.setDetails(2525, 27, -1, -1, 1, (SceneItem *)NULL); } _actor2.postInit(); @@ -2574,7 +2568,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setup(2008, 3, 1); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -2584,7 +2578,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 5, 1); _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -2593,7 +2587,7 @@ void Scene2525::postInit(SceneObjectList *OwnerList) { } _actor1.setPosition(Common::Point(209, 162)); - R2_GLOBALS._walkRegions.enableRegion(4); + R2_GLOBALS._walkRegions.disableRegion(4); } _item5.setDetails(Rect(125, 73, 140, 86), 2525, 6, -1, -1, 1, NULL); @@ -2629,7 +2623,7 @@ void Scene2525::signal() { g_globals->_sceneManager.changeScene(2000); break; case 2525: - _actor3.remove(); + _glassDome.remove(); R2_INVENTORY.setObjectScene(R2_GLASS_DOME, 2); R2_GLOBALS._player.enableControl(); break; @@ -2647,16 +2641,17 @@ void Scene2525::signal() { * Scene 2530 - Spill Mountains: Well * *--------------------------------------------------------------------------*/ -bool Scene2530::Actor2::startAction(CursorType action, Event &event) { + +bool Scene2530::Flask::startAction(CursorType action, Event &event) { Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2530; - scene->setAction(&scene->_sequenceManager, scene, 2530, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2530, &R2_GLOBALS._player, &scene->_flask, NULL); } else { SceneItem::display(2530, 33, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } @@ -2664,29 +2659,29 @@ bool Scene2530::Actor2::startAction(CursorType action, Event &event) { return true; } -bool Scene2530::Actor3::startAction(CursorType action, Event &event) { +bool Scene2530::Crank::startAction(CursorType action, Event &event) { Scene2530 *scene = (Scene2530 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { if (R2_GLOBALS.getFlag(73)) SceneItem::display(2530, 35, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2532; - scene->setAction(&scene->_sequenceManager, scene, 2532, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2532, &R2_GLOBALS._player, &scene->_crank, NULL); } } else { if (R2_GLOBALS.getFlag(73)) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2533; - scene->setAction(&scene->_sequenceManager, scene, 2533, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2533, &R2_GLOBALS._player, &scene->_crank, NULL); } else { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2531; - scene->setAction(&scene->_sequenceManager, scene, 2531, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2531, &R2_GLOBALS._player, &scene->_crank, NULL); } } @@ -2714,27 +2709,27 @@ void Scene2530::postInit(SceneObjectList *OwnerList) { _exit1.setDest(Common::Point(108, 160)); if (R2_INVENTORY.getObjectScene(R2_PURE_GRAIN_ALCOHOL) == 2530) { - _actor2.postInit(); - _actor2.setup(2435, 1, 3); - _actor2.setPosition(Common::Point(299, 80)); - _actor2.fixPriority(80); - _actor2.setDetails(2530, 28, -1, -1, 1, (SceneItem *)NULL); + _flask.postInit(); + _flask.setup(2435, 1, 3); + _flask.setPosition(Common::Point(299, 80)); + _flask.fixPriority(80); + _flask.setDetails(2530, 28, -1, -1, 1, (SceneItem *)NULL); } - _actor3.postInit(); + _crank.postInit(); if (R2_GLOBALS.getFlag(73)) { - _actor3.setup(2531, 4, 2); - _actor3.setPosition(Common::Point(154, 130)); + _crank.setup(2531, 4, 2); + _crank.setPosition(Common::Point(154, 130)); } else { - _actor3.setup(2531, 4, 1); - _actor3.setPosition(Common::Point(173, 131)); + _crank.setup(2531, 4, 1); + _crank.setPosition(Common::Point(173, 131)); } - _actor3.setDetails(2530, 22, -1, -1, 1, (SceneItem *)NULL); + _crank.setDetails(2530, 22, -1, -1, 1, (SceneItem *)NULL); R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -2745,7 +2740,7 @@ void Scene2530::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _actor1.setup(20, 5, 1); _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -2753,13 +2748,13 @@ void Scene2530::postInit(SceneObjectList *OwnerList) { _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } _actor1.setPosition(Common::Point(20, 130)); - R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(1); } _item2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL); _item5.setDetails(Rect(115, 112, 206, 130), 2530, 25, -1, 27, 1, NULL); - _item3.setDetails(Rect(256, 64, 311, 85), 2530, 31, -1, 33, 1, NULL); - _item1.setDetails(Rect(0, 0, 320, 200), 2530, 0, 1, -1, 1, NULL); + _shelf.setDetails(Rect(256, 64, 311, 85), 2530, 31, -1, 33, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 2530, 0, 1, -1, 1, NULL); R2_GLOBALS._player.disableControl(); @@ -2782,7 +2777,8 @@ void Scene2530::signal() { break; case 2530: R2_INVENTORY.setObjectScene(R2_PURE_GRAIN_ALCOHOL, 2); - _actor2.remove(); + _flask.remove(); + R2_GLOBALS._player.enableControl(); break; case 2531: // No break on purpose @@ -2830,7 +2826,7 @@ bool Scene2535::TannerMask::startAction(CursorType action, Event &event) { if (action != CURSOR_USE) return SceneActor::startAction(action, event); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 2535; scene->setAction(&scene->_sequenceManager, scene, 2535, &R2_GLOBALS._player, &scene->_tannerMask, NULL); @@ -2876,7 +2872,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { _rebreatherTank.setup(2535, 3, 1); _rebreatherTank.setPosition(Common::Point(203, 131)); _rebreatherTank.setDetails(3, 20, -1, -1, 1, (SceneItem *)NULL); - R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(6); } if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 0) && (R2_GLOBALS.getFlag(73))) { @@ -2896,7 +2892,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.postInit(); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { R2_GLOBALS._player.setVisage(2008); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); } else { @@ -2907,7 +2903,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { _companion.postInit(); - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _companion.setup(20, 5, 1); _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { @@ -2915,7 +2911,7 @@ void Scene2535::postInit(SceneObjectList *OwnerList) { _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } _companion.setPosition(Common::Point(245, 115)); - R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(2); } _roof.setDetails(Rect(96, 3, 215, 33), 2535, 3, 6, 5, 1, NULL); @@ -2945,13 +2941,13 @@ void Scene2535::signal() { g_globals->_sceneManager.changeScene(2000); break; case 2535: - R2_INVENTORY.setObjectScene(R2_TANNER_MASK, 2); + R2_INVENTORY.setObjectScene(R2_TANNER_MASK, R2_SEEKER); _tannerMask.remove(); R2_GLOBALS._player.enableControl(); break; case 2536: R2_INVENTORY.setObjectScene(R2_REBREATHER_TANK, 0); - R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(6); if (!R2_GLOBALS.getFlag(73)) { _rebreatherTank.remove(); R2_GLOBALS._player.enableControl(); @@ -3022,11 +3018,19 @@ void Scene2600::signal() { } /*-------------------------------------------------------------------------- - * Scene 2700 - Forest Maze + * Scene 2700 - Outer Forest * *--------------------------------------------------------------------------*/ + Scene2700::Scene2700(): SceneExt() { _field412 = _field414 = _field416 = 0; + + _walkRect1.set(70, 122, 90, 132); + _walkRect2.set(150, 122, 160, 132); + _walkRect3.set(90, 142, 130, 157); + _walkRect4.set(175, 137, 200, 147); + _walkRect5.set(280, 127, 300, 137); + _walkRect6.set(240, 157, 265, 167); } void Scene2700::synchronize(Serializer &s) { @@ -3041,28 +3045,28 @@ void Scene2700::Action1::signal() { Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; setDelay(600 + R2_GLOBALS._randomSource.getRandomNumber(300)); - scene->_actor2.animate(ANIM_MODE_5, NULL); + scene->_ghoulHome6.animate(ANIM_MODE_5, NULL); } void Scene2700::Action2::signal() { Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300)); - scene->_actor3.animate(ANIM_MODE_5, NULL); + scene->_ghoulHome7.animate(ANIM_MODE_5, NULL); } void Scene2700::Action3::signal() { Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; setDelay(450 + R2_GLOBALS._randomSource.getRandomNumber(450)); - scene->_actor4.animate(ANIM_MODE_8, 1, NULL); + scene->_ghoulHome8.animate(ANIM_MODE_8, 1, NULL); } void Scene2700::Action4::signal() { Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; setDelay(300 + R2_GLOBALS._randomSource.getRandomNumber(300)); - scene->_actor5.animate(ANIM_MODE_8, 1, NULL); + scene->_ghoulHome9.animate(ANIM_MODE_8, 1, NULL); } void Scene2700::Area1::process(Event &event) { @@ -3177,39 +3181,33 @@ void Scene2700::postInit(SceneObjectList *OwnerList) { _area1.setDetails(Rect(135, 160, 185, 168), SHADECURSOR_DOWN); _area2.setDetails(Rect(300, 90, 320, 135), EXITCURSOR_E); - _rect1.set(70, 122, 90, 132); - _rect2.set(150, 122, 160, 132); - _rect3.set(90, 142, 130, 157); - _rect4.set(175, 137, 200, 147); - _rect5.set(280, 127, 300, 137); - _rect6.set(240, 157, 265, 167); - - _actor2.postInit(); - _actor2.setup(2700, 1, 1); - _actor2.setPosition(Common::Point(140, 29)); - _actor2.setAction(&_action1); - _actor3.postInit(); - _actor3.setup(2700, 2, 1); - _actor3.setPosition(Common::Point(213, 32)); - _actor3.setAction(&_action2); - - _actor4.postInit(); - _actor4.setup(2700, 3, 1); - _actor4.setPosition(Common::Point(17, 39)); - _actor4.setAction(&_action3); - - _actor5.postInit(); - _actor5.setup(2700, 5, 1); - _actor5.setPosition(Common::Point(17, 71)); - _actor5.setAction(&_action4); - - _item2.setDetails(Rect(52, 38, 68, 60), 2700, 4, -1, 6, 1, NULL); - _item3.setDetails(Rect(113, 22, 127, 33), 2700, 4, -1, 6, 1, NULL); - _item4.setDetails(Rect(161, 44, 170, 52), 2700, 4, -1, 6, 1, NULL); - _item5.setDetails(Rect(221, 19, 233, 31), 2700, 4, -1, 6, 1, NULL); - _item6.setDetails(Rect(235, 59, 250, 75), 2700, 4, -1, 6, 1, NULL); - _item1.setDetails(Rect(0, 0, 320, 200), 2700, 4, -1, 6, 1, NULL); + _ghoulHome6.postInit(); + _ghoulHome6.setup(2700, 1, 1); + _ghoulHome6.setPosition(Common::Point(140, 29)); + _ghoulHome6.setAction(&_action1); + + _ghoulHome7.postInit(); + _ghoulHome7.setup(2700, 2, 1); + _ghoulHome7.setPosition(Common::Point(213, 32)); + _ghoulHome7.setAction(&_action2); + + _ghoulHome8.postInit(); + _ghoulHome8.setup(2700, 3, 1); + _ghoulHome8.setPosition(Common::Point(17, 39)); + _ghoulHome8.setAction(&_action3); + + _ghoulHome9.postInit(); + _ghoulHome9.setup(2700, 5, 1); + _ghoulHome9.setPosition(Common::Point(17, 71)); + _ghoulHome9.setAction(&_action4); + + _ghoulHome1.setDetails(Rect(52, 38, 68, 60), 2700, 4, -1, 6, 1, NULL); + _ghoulHome2.setDetails(Rect(113, 22, 127, 33), 2700, 4, -1, 6, 1, NULL); + _ghoulHome3.setDetails(Rect(161, 44, 170, 52), 2700, 4, -1, 6, 1, NULL); + _ghoulHome4.setDetails(Rect(221, 19, 233, 31), 2700, 4, -1, 6, 1, NULL); + _ghoulHome5.setDetails(Rect(235, 59, 250, 75), 2700, 4, -1, 6, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 2700, 4, -1, 6, 1, NULL); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); @@ -3467,31 +3465,31 @@ void Scene2700::signal() { R2_GLOBALS._player.disableControl(); _field412 = 0; _sceneMode = 2700; - setAction(&_sequenceManager, this, 2700, &_actor1, NULL); + setAction(&_sequenceManager, this, 2700, &_nej, NULL); break; case 12: R2_GLOBALS._sound1.play(234); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _sceneMode = 2711; _stripManager.start(_field416, this); break; case 13: - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _sceneMode = 2712; _stripManager.start(_field416, this); break; case 14: - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _sceneMode = 2713; _stripManager.start(_field416, this); break; case 15: - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _sceneMode = 11; _stripManager.start(_field416, this); break; case 2700: - _actor1.remove(); + _nej.remove(); R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 2703: @@ -3501,28 +3499,29 @@ void Scene2700::signal() { g_globals->_sceneManager.changeScene(2750); break; case 2710: + // Start of Nej assault _field416 = 1200; _sceneMode = 12; - _actor1.postInit(); - setAction(&_sequenceManager, this, 2710, &R2_GLOBALS._player, &_actor1, NULL); + _nej.postInit(); + setAction(&_sequenceManager, this, 2710, &R2_GLOBALS._player, &_nej, NULL); break; case 2711: R2_GLOBALS._player.disableControl(); _field416 = 1201; _sceneMode = 13; - setAction(&_sequenceManager, this, 2711, &R2_GLOBALS._player, &_actor1, NULL); + setAction(&_sequenceManager, this, 2711, &R2_GLOBALS._player, &_nej, NULL); break; case 2712: R2_GLOBALS._player.disableControl(); _field416 = 1202; _sceneMode = 14; - setAction(&_sequenceManager, this, 2712, &R2_GLOBALS._player, &_actor1, NULL); + setAction(&_sequenceManager, this, 2712, &R2_GLOBALS._player, &_nej, NULL); break; case 2713: R2_GLOBALS._player.disableControl(); _field416 = 1203; - _sceneMode = 14; - setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_actor1, NULL); + _sceneMode = 15; + setAction(&_sequenceManager, this, 2713, &R2_GLOBALS._player, &_nej, NULL); break; default: R2_GLOBALS._player.enableControl(CURSOR_WALK); @@ -3536,7 +3535,8 @@ void Scene2700::process(Event &event) { _sceneMode = 10; _field414 = 2710; R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); + switch (_field412) { case 0: { _sceneMode = 2710; @@ -3584,43 +3584,44 @@ void Scene2700::process(Event &event) { default: break; } - event.handled = true; } else { SceneItem::display(2700, 3, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } - } else if (R2_GLOBALS._events.getCursor() == R2_NEGATOR_GUN) { - if (_rect1.contains(event.mousePos)) { - if (!_rect1.contains(R2_GLOBALS._player._position)) { + + event.handled = true; + } else if (R2_GLOBALS._events.getCursor() == CURSOR_WALK) { + if (_walkRect1.contains(event.mousePos)) { + if (!_walkRect1.contains(R2_GLOBALS._player._position)) { event.handled = true; _sceneMode = 10; _field414 = 1; } - } else if (_rect2.contains(event.mousePos)) { - if (!_rect2.contains(R2_GLOBALS._player._position)) { + } else if (_walkRect2.contains(event.mousePos)) { + if (!_walkRect2.contains(R2_GLOBALS._player._position)) { event.handled = true; _sceneMode = 10; _field414 = 2; } - } else if (_rect3.contains(event.mousePos)) { - if (!_rect3.contains(R2_GLOBALS._player._position)) { + } else if (_walkRect3.contains(event.mousePos)) { + if (!_walkRect3.contains(R2_GLOBALS._player._position)) { event.handled = true; _sceneMode = 10; _field414 = 3; } - } else if (_rect4.contains(event.mousePos)) { - if (!_rect4.contains(R2_GLOBALS._player._position)) { + } else if (_walkRect4.contains(event.mousePos)) { + if (!_walkRect4.contains(R2_GLOBALS._player._position)) { event.handled = true; _sceneMode = 10; _field414 = 4; } - } else if (_rect5.contains(event.mousePos)) { - if (!_rect5.contains(R2_GLOBALS._player._position)) { + } else if (_walkRect5.contains(event.mousePos)) { + if (!_walkRect5.contains(R2_GLOBALS._player._position)) { event.handled = true; _sceneMode = 10; _field414 = 5; } - } else if (_rect6.contains(event.mousePos)) { - if (!_rect6.contains(R2_GLOBALS._player._position)) { + } else if (_walkRect6.contains(event.mousePos)) { + if (!_walkRect6.contains(R2_GLOBALS._player._position)) { event.handled = true; _sceneMode = 10; _field414 = 6; @@ -3703,9 +3704,10 @@ void Scene2700::process(Event &event) { } /*-------------------------------------------------------------------------- - * Scene 2750 - Forest Maze + * Scene 2750 - Inner Forest * *--------------------------------------------------------------------------*/ + Scene2750::Scene2750(): SceneExt() { _field412 = _field414 = _field416 = 0; } @@ -3929,11 +3931,11 @@ void Scene2750::postInit(SceneObjectList *OwnerList) { _actor11.setPosition(Common::Point(80, 35)); _actor11.setAction(&_action7); - _item2.setDetails(Rect(29, 50, 35, 56), 2750, 3, -1, 5, 1, NULL); - _item3.setDetails(Rect(47, 36, 54, 42), 2750, 3, -1, 5, 1, NULL); - _item4.setDetails(Rect(193, 21, 206, 34), 2750, 3, -1, 5, 1, NULL); - _item5.setDetails(Rect(301, 18, 315, 32), 2750, 3, -1, 5, 1, NULL); - _item1.setDetails(Rect(0, 0, 320, 200), 2700, 0, -1, 2, 1, NULL); + _ghoulHome1.setDetails(Rect(29, 50, 35, 56), 2750, 3, -1, 5, 1, NULL); + _ghoulHome2.setDetails(Rect(47, 36, 54, 42), 2750, 3, -1, 5, 1, NULL); + _ghoulHome3.setDetails(Rect(193, 21, 206, 34), 2750, 3, -1, 5, 1, NULL); + _ghoulHome4.setDetails(Rect(301, 18, 315, 32), 2750, 3, -1, 5, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 2700, 0, -1, 2, 1, NULL); _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); @@ -3941,10 +3943,10 @@ void Scene2750::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_nejSpeaker); if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { - _actor1.postInit(); - _actor1.setup(2752, 5, 1); - _actor1.animate(ANIM_MODE_NONE, NULL); - _actor1.setPosition(Common::Point(101, 148)); + _nej.postInit(); + _nej.setup(2752, 5, 1); + _nej.animate(ANIM_MODE_NONE, NULL); + _nej.setPosition(Common::Point(101, 148)); } R2_GLOBALS._player.postInit(); @@ -3959,7 +3961,7 @@ void Scene2750::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.animate(ANIM_MODE_NONE, NULL); R2_GLOBALS._player.setPosition(Common::Point(81, 165)); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _field416 = 1204; _sceneMode = 11; _stripManager.start(_field416, this); @@ -4094,7 +4096,7 @@ void Scene2750::signal() { g_globals->_sceneManager.changeScene(2700); break; default: - R2_GLOBALS._player.enableControl(R2_NEGATOR_GUN); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } @@ -4159,9 +4161,10 @@ void Scene2750::process(Event &event) { } /*-------------------------------------------------------------------------- - * Scene 2800 - Exiting forest + * Scene 2800 - Guard post * *--------------------------------------------------------------------------*/ + Scene2800::Scene2800(): SceneExt() { _field412 = 0; } @@ -4172,7 +4175,7 @@ void Scene2800::synchronize(Serializer &s) { s.syncAsSint16LE(_field412); } -bool Scene2800::Item2::startAction(CursorType action, Event &event) { +bool Scene2800::Outpost::startAction(CursorType action, Event &event) { Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; if ((action == CURSOR_USE) && (R2_GLOBALS.getFlag(47))) { @@ -4184,12 +4187,12 @@ bool Scene2800::Item2::startAction(CursorType action, Event &event) { return SceneHotspot::startAction(action, event); } -bool Scene2800::Actor1::startAction(CursorType action, Event &event) { +bool Scene2800::Guard::startAction(CursorType action, Event &event) { Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; if (action == CURSOR_TALK) { R2_GLOBALS._player.disableControl(); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); R2_GLOBALS.setFlag(47); scene->_field412 = 1205; scene->_sceneMode = 2803; @@ -4200,7 +4203,7 @@ bool Scene2800::Actor1::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); R2_GLOBALS.setFlag(47); scene->_sceneMode = 10; - scene->setAction(&scene->_sequenceManager, scene, 2802, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager, scene, 2802, &R2_GLOBALS._player, &scene->_actor2, &scene->_guard, NULL); return true; } else return SceneActor::startAction(action, event); @@ -4271,37 +4274,37 @@ void Scene2800::Action2::signal() { case 4: setDelay(18); _object4.setStrip(4); - scene->_actor1.setVisage(2800); - scene->_actor1.setStrip(5); - scene->_actor1.setFrame(1); - scene->_actor1._numFrames = 5; - scene->_actor1._moveRate = 5; - scene->_actor1.setPosition(Common::Point(300, 104)); - scene->_actor1.fixPriority(110); - scene->_actor1.changeZoom(100); - scene->_actor1.show(); + scene->_guard.setVisage(2800); + scene->_guard.setStrip(5); + scene->_guard.setFrame(1); + scene->_guard._numFrames = 5; + scene->_guard._moveRate = 5; + scene->_guard.setPosition(Common::Point(300, 104)); + scene->_guard.fixPriority(110); + scene->_guard.changeZoom(100); + scene->_guard.show(); break; case 5: - scene->_actor1.animate(ANIM_MODE_5, this); + scene->_guard.animate(ANIM_MODE_5, this); break; case 6: { - scene->_actor1.changeZoom(-1); - scene->_actor1.setVisage(3107); - scene->_actor1.animate(ANIM_MODE_1, NULL); - scene->_actor1.setStrip(3); - scene->_actor1.setPosition(Common::Point(297, 140)); - scene->_actor1._numFrames = 10; - scene->_actor1._moveRate = 10; - scene->_actor1._moveDiff = Common::Point(3, 2); + scene->_guard.changeZoom(-1); + scene->_guard.setVisage(3107); + scene->_guard.animate(ANIM_MODE_1, NULL); + scene->_guard.setStrip(3); + scene->_guard.setPosition(Common::Point(297, 140)); + scene->_guard._numFrames = 10; + scene->_guard._moveRate = 10; + scene->_guard._moveDiff = Common::Point(3, 2); Common::Point pt(297, 160); NpcMover *mover = new NpcMover(); - scene->_actor1.addMover(mover, &pt, this); + scene->_guard.addMover(mover, &pt, this); break; } case 7: { - scene->_actor1.changeZoom(75); - scene->_actor1.updateAngle(R2_GLOBALS._player._position); + scene->_guard.changeZoom(75); + scene->_guard.updateAngle(R2_GLOBALS._player._position); Common::Point pt(105, 82); NpcMover *mover = new NpcMover(); @@ -4356,7 +4359,7 @@ void Scene2800::Action2::signal() { break; } case 13: - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); scene->_field412 = 1207; scene->_stripManager.start(scene->_field412, this); break; @@ -4371,7 +4374,7 @@ void Scene2800::Action2::signal() { } case 15: setDelay(18); - scene->_actor1.updateAngle(R2_GLOBALS._player._position); + scene->_guard.updateAngle(R2_GLOBALS._player._position); R2_GLOBALS._player.setVisage(2800); R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.setFrame(1); @@ -4440,15 +4443,15 @@ void Scene2800::postInit(SceneObjectList *OwnerList) { _actor3._numFrames = 6; if (!R2_GLOBALS.getFlag(47)) { - _actor1.postInit(); - _actor1.setVisage(3105); - _actor1.setStrip(3); - _actor1.setFrame(1); - _actor1.setZoom(50); - _actor1._moveDiff = Common::Point(2, 1); - _actor1.setPosition(Common::Point(122, 82)); - _actor1.animate(ANIM_MODE_NONE, NULL); - _actor1.setDetails(2800, -1, -1, -1, 1, (SceneItem *)NULL); + _guard.postInit(); + _guard.setVisage(3105); + _guard.setStrip(3); + _guard.setFrame(1); + _guard.setZoom(50); + _guard._moveDiff = Common::Point(2, 1); + _guard.setPosition(Common::Point(122, 82)); + _guard.animate(ANIM_MODE_NONE, NULL); + _guard.setDetails(2800, -1, -1, -1, 1, (SceneItem *)NULL); } _item1.setDetails(Rect(0, 0, 320, 200), 2800, -1, -1, -1, 1, NULL); @@ -4462,7 +4465,7 @@ void Scene2800::postInit(SceneObjectList *OwnerList) { if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { R2_GLOBALS._sound1.fadeSound(237); if (R2_GLOBALS.getFlag(47)) { - _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); + _outpost.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); } else { _actor2.postInit(); _actor2.setup(2752, 5, 1); @@ -4480,7 +4483,8 @@ void Scene2800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(2, 2); R2_GLOBALS._player.disableControl(); - if (R2_INVENTORY.getObjectScene(R2_FLUTE) == 0) { + if (R2_INVENTORY.getObjectScene(R2_FLUTE) != 0) { + _sceneMode = 2800; R2_GLOBALS._player.setAction(&_sequenceManager, this, 2800, &R2_GLOBALS._player, NULL); } else if (R2_GLOBALS.getFlag(47)) { R2_GLOBALS._player.setVisage(3110); @@ -4490,7 +4494,7 @@ void Scene2800::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.enableControl(); } else { _sceneMode = 2801; - R2_GLOBALS._player.setAction(&_sequenceManager, this, 2801, &R2_GLOBALS._player, &_actor2, &_actor1, NULL); + R2_GLOBALS._player.setAction(&_sequenceManager, this, 2801, &R2_GLOBALS._player, &_actor2, &_guard, NULL); } } @@ -4498,7 +4502,7 @@ void Scene2800::signal() { switch (_sceneMode) { case 10: R2_GLOBALS._sound1.play(238); - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); _field412 = 1206; _sceneMode = 2804; _stripManager.start(_field412, this); @@ -4508,7 +4512,7 @@ void Scene2800::signal() { _object1.setAction(NULL); R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - _item2.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); + _outpost.setDetails(Rect(76, 45, 155, 90), 2800, 3, -1, -1, 2, NULL); break; case 12: R2_GLOBALS._sound1.fadeOut2(NULL); @@ -4525,7 +4529,7 @@ void Scene2800::signal() { case 2803: R2_GLOBALS._player.disableControl(); _sceneMode = 10; - setAction(&_sequenceManager, this, 2803, &R2_GLOBALS._player, &_actor2, &_actor1, NULL); + setAction(&_sequenceManager, this, 2803, &R2_GLOBALS._player, &_actor2, &_guard, NULL); break; case 2804: R2_GLOBALS._player.disableControl(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h index 422507883f..f90126b5a1 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.h +++ b/engines/tsage/ringworld2/ringworld2_scenes2.h @@ -141,15 +141,15 @@ public: }; class Scene2425 : public SceneExt { - class Item1 : public NamedHotspot { + class RopeDest1 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Item2 : public NamedHotspot { + class RopeDest2 : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Item3 : public NamedHotspot { + class Crevasse : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; @@ -158,11 +158,11 @@ class Scene2425 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor1 : public SceneActor { + class Rope : public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Pictographs : public SceneActor { public: bool startAction(CursorType action, Event &event); }; @@ -172,13 +172,13 @@ class Scene2425 : public SceneExt { virtual void changeScene(); }; public: - Item1 _item1; - Item2 _item2; - Item3 _item3; + RopeDest1 _ropeDest1; + RopeDest2 _ropeDest2; + Crevasse _crevasse; Item4 _item4; - Actor1 _actor1; - Actor2 _actor2; - Actor2 _actor3; + Rope _rope; + Pictographs _pictographs1; + Pictographs _pictographs2; Exit1 _exit1; SequenceManager _sequenceManager; @@ -192,11 +192,11 @@ class Scene2430 : public SceneExt { public: bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class GunPowder : public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class OilLamp : public SceneActor { public: bool startAction(CursorType action, Event &event); }; @@ -220,8 +220,8 @@ public: NamedHotspot _item12; NamedHotspot _item13; Actor1 _actor1; - Actor2 _actor2; - Actor3 _actor3; + GunPowder _gunPowder; + OilLamp _oilLamp; Exit1 _exit1; SequenceManager _sequenceManager; @@ -265,7 +265,7 @@ class Scene2440 : public SceneExt { public: bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class OilLamp : public SceneActor { public: bool startAction(CursorType action, Event &event); }; @@ -283,7 +283,7 @@ public: NamedHotspot _item6; NamedHotspot _item7; Actor1 _actor1; - Actor2 _actor2; + OilLamp _oilLamp; Exit1 _exit1; SequenceManager _sequenceManager; @@ -333,15 +333,15 @@ public: }; class Scene2455 : public SceneExt { - class Actor1 : public SceneActor { + class Lamp : public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Pool : public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class ScrithKey : public SceneActor { public: bool startAction(CursorType action, Event &event); }; @@ -351,10 +351,10 @@ class Scene2455 : public SceneExt { virtual void changeScene(); }; public: - NamedHotspot _item1; - Actor1 _actor1; - Actor2 _actor2; - Actor3 _actor3; + NamedHotspot _background; + Lamp _lamp; + Pool _pool; + ScrithKey _scrithKey; Exit1 _exit1; SequenceManager _sequenceManager; @@ -390,7 +390,7 @@ class Scene2525 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class GlassDome : public SceneActor { public: bool startAction(CursorType action, Event &event); }; @@ -407,7 +407,7 @@ public: Item5 _item5; SceneActor _actor1; SceneActor _actor2; - Actor3 _actor3; + GlassDome _glassDome; Exit1 _exit1; SequenceManager _sequenceManager; @@ -417,11 +417,11 @@ public: }; class Scene2530 : public SceneExt { - class Actor2 : public SceneActor { + class Flask : public SceneActor { public: bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Crank : public SceneActor { public: bool startAction(CursorType action, Event &event); }; @@ -431,14 +431,14 @@ class Scene2530 : public SceneExt { virtual void changeScene(); }; public: - NamedHotspot _item1; + NamedHotspot _background; NamedHotspot _item2; - NamedHotspot _item3; + NamedHotspot _shelf; NamedHotspot _item4; NamedHotspot _item5; SceneActor _actor1; - Actor2 _actor2; - Actor3 _actor3; + Flask _flask; + Crank _crank; Exit1 _exit1; SequenceManager _sequenceManager; @@ -520,24 +520,25 @@ class Scene2700 : public SceneExt { public: SpeakerQuinn2700 _quinnSpeaker; SpeakerNej2700 _nejSpeaker; - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - NamedHotspot _item4; - NamedHotspot _item5; - NamedHotspot _item6; - SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; + NamedHotspot _background; + NamedHotspot _ghoulHome1; + NamedHotspot _ghoulHome2; + NamedHotspot _ghoulHome3; + NamedHotspot _ghoulHome4; + NamedHotspot _ghoulHome5; + SceneActor _nej; + SceneActor _ghoulHome6; + SceneActor _ghoulHome7; + SceneActor _ghoulHome8; + SceneActor _ghoulHome9; Action1 _action1; Action2 _action2; Action3 _action3; Action4 _action4; Area1 _area1; Area2 _area2; - Rect _rect1, _rect2, _rect3, _rect4, _rect5, _rect6; + Rect _walkRect1, _walkRect2, _walkRect3; + Rect _walkRect4, _walkRect5, _walkRect6; SequenceManager _sequenceManager; int _field412, _field414, _field416; @@ -589,12 +590,12 @@ class Scene2750 : public SceneExt { public: SpeakerQuinn2750 _quinnSpeaker; SpeakerNej2750 _nejSpeaker; - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - NamedHotspot _item4; - NamedHotspot _item5; - SceneActor _actor1; + NamedHotspot _background; + NamedHotspot _ghoulHome1; + NamedHotspot _ghoulHome2; + NamedHotspot _ghoulHome3; + NamedHotspot _ghoulHome4; + SceneActor _nej; SceneActor _actor2; SceneActor _actor3; SceneActor _actor4; @@ -626,12 +627,12 @@ public: }; class Scene2800 : public SceneExt { - class Item2 : public NamedHotspot { + class Outpost : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor1 : public SceneActor { + class Guard : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; @@ -651,8 +652,8 @@ public: SpeakerNej2800 _nejSpeaker; SpeakerGuard2800 _guardSpeaker; NamedHotspot _item1; - Item2 _item2; - Actor1 _actor1; + Outpost _outpost; + Guard _guard; SceneActor _actor2; SceneActor _actor3; SceneObject _object1; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index b40263b2ae..c64665a839 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -30,9 +30,10 @@ namespace TsAGE { namespace Ringworld2 { /*-------------------------------------------------------------------------- - * Scene 3100 - + * Scene 3100 - ARM Base Hanager * *--------------------------------------------------------------------------*/ + Scene3100::Scene3100() { _field412 = 0; } @@ -63,7 +64,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._uiElements._active = false; } else { loadScene(3100); - g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + _sceneBounds = Rect(160, 0, 480, SCREEN_HEIGHT); } } else { loadScene(3100); @@ -148,7 +149,7 @@ void Scene3100::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(160, 150)); R2_GLOBALS._player._moveDiff = Common::Point(3, 2); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); R2_GLOBALS._sound1.play(243); } @@ -172,7 +173,7 @@ void Scene3100::signal() { case 3100: R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; case 3101: R2_GLOBALS._sceneManager.changeScene(1000); @@ -182,7 +183,7 @@ void Scene3100::signal() { R2_GLOBALS._sceneManager.changeScene(1000); break; default: - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } @@ -205,6 +206,7 @@ void Scene3100::dispatch() { * Scene 3125 - Ghouls dormitory * *--------------------------------------------------------------------------*/ + Scene3125::Scene3125() { _field412 = 0; } @@ -215,7 +217,7 @@ void Scene3125::synchronize(Serializer &s) { s.syncAsSint16LE(_field412); } -bool Scene3125::Item1::startAction(CursorType action, Event &event) { +bool Scene3125::Background::startAction(CursorType action, Event &event) { Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -239,7 +241,7 @@ bool Scene3125::Item1::startAction(CursorType action, Event &event) { return true; } -bool Scene3125::Item2::startAction(CursorType action, Event &event) { +bool Scene3125::Table::startAction(CursorType action, Event &event) { Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -262,15 +264,17 @@ bool Scene3125::Item2::startAction(CursorType action, Event &event) { return true; } -bool Scene3125::Item3::startAction(CursorType action, Event &event) { +bool Scene3125::Computer::startAction(CursorType action, Event &event) { Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); - scene->_actor5.postInit(); + scene->_ghoul4.postInit(); scene->_sceneMode = 3126; - scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player, &scene->_actor2, &scene->_actor3, &scene->_actor4, &scene->_actor1, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 3126, &R2_GLOBALS._player, + &scene->_ghoul1, &scene->_ghoul2, &scene->_ghoul3, &scene->_door, + &scene->_ghoul4, NULL); break; case CURSOR_LOOK: SceneItem::display(3125, 9, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); @@ -286,7 +290,7 @@ bool Scene3125::Item3::startAction(CursorType action, Event &event) { return true; } -bool Scene3125::Actor1::startAction(CursorType action, Event &event) { +bool Scene3125::Door::startAction(CursorType action, Event &event) { Scene3125 *scene = (Scene3125 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -294,7 +298,7 @@ bool Scene3125::Actor1::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3176; - scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager1, scene, 3176, &R2_GLOBALS._player, &scene->_door, NULL); return true; } @@ -303,43 +307,43 @@ void Scene3125::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); _field412 = 0; - _actor1.postInit(); - _actor1.setup(3175, 1, 1); - _actor1.setPosition(Common::Point(35, 72)); - _actor1.setDetails(3125, 12, 13, -1, 1, (SceneItem *)NULL); + _door.postInit(); + _door.setup(3175, 1, 1); + _door.setPosition(Common::Point(35, 72)); + _door.setDetails(3125, 12, 13, -1, 1, (SceneItem *)NULL); - _actor2.postInit(); - _actor2.setup(3126, 4, 1); - _actor2.setPosition(Common::Point(71, 110)); - _actor2._numFrames = 20; + _ghoul1.postInit(); + _ghoul1.setup(3126, 4, 1); + _ghoul1.setPosition(Common::Point(71, 110)); + _ghoul1._numFrames = 20; - _actor3.postInit(); - _actor3.setup(3126, 1, 1); - _actor3.setPosition(Common::Point(215, 62)); - _actor3.fixPriority(71); + _ghoul2.postInit(); + _ghoul2.setup(3126, 1, 1); + _ghoul2.setPosition(Common::Point(215, 62)); + _ghoul2.fixPriority(71); - _actor4.postInit(); - _actor4.setup(3126, 1, 1); - _actor4.setPosition(Common::Point(171, 160)); - _actor4.fixPriority(201); + _ghoul3.postInit(); + _ghoul3.setup(3126, 1, 1); + _ghoul3.setPosition(Common::Point(171, 160)); + _ghoul3.fixPriority(201); - _item3.setDetails(12, 3125, 9, 13, -1); - _item2.setDetails(11, 3125, 15, 13, -1); - _item1.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL); + _computer.setDetails(12, 3125, 9, 13, -1); + _table.setDetails(11, 3125, 15, 13, -1); + _background.setDetails(Rect(0, 0, 320, 200), 3125, 0, 1, 2, 1, NULL); R2_GLOBALS._sound1.play(262); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3250) { _sceneMode = 3175; - setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_actor1, NULL); + setAction(&_sequenceManager1, this, 3175, &R2_GLOBALS._player, &_door, NULL); } else { R2_GLOBALS._player.setup(30, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(89, 76)); R2_GLOBALS._player.enableControl(); } - R2_GLOBALS._player._oldCharacterScene[3] = 3125; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3125; } void Scene3125::signal() { @@ -362,7 +366,7 @@ void Scene3125::signal() { } void Scene3125::dispatch() { - if ((_sceneMode == 3126) && (_actor2._frame == 2) && (_field412 == 0)) { + if ((_sceneMode == 3126) && (_ghoul1._frame == 2) && (_field412 == 0)) { _field412 = 1; R2_GLOBALS._sound1.play(265); } @@ -373,7 +377,8 @@ void Scene3125::dispatch() { * Scene 3150 - Jail * *--------------------------------------------------------------------------*/ -bool Scene3150::Item5::startAction(CursorType action, Event &event) { + +bool Scene3150::LightFixture::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -383,16 +388,16 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3154; - scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL); return true; case R2_SUPERCONDUCTOR_WIRE: if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_GLOBALS.getFlag(75))) { R2_GLOBALS._player.disableControl(); - scene->_actor3.postInit(); - scene->_actor3._effect = 3; - scene->_actor3._shade = 5; + scene->_bulbOrWire.postInit(); + scene->_bulbOrWire._effect = 3; + scene->_bulbOrWire._shade = 5; scene->_sceneMode = 3155; - scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_bulbOrWire, NULL); } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } @@ -403,39 +408,42 @@ bool Scene3150::Item5::startAction(CursorType action, Event &event) { } } -bool Scene3150::Item6::startAction(CursorType action, Event &event) { +bool Scene3150::Toilet::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; switch (action) { case R2_PILLOW: R2_GLOBALS._player.disableControl(); - scene->_actor4.postInit(); - scene->_actor4._effect = 6; - scene->_actor4._shade = 3; + scene->_water.postInit(); + scene->_water._effect = 6; + scene->_water._shade = 3; R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3158; - scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_water, NULL); return true; case R2_FOOD_TRAY: - if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) && (R2_GLOBALS.getFlag(75))) { - scene->_actor5.postInit(); - scene->_actor5._effect = 6; - scene->_actor5._shade = 3; - scene->_actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + if ((R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) != 3150) && + (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) + && (R2_GLOBALS.getFlag(75))) { + scene->_foodTray.postInit(); + scene->_foodTray._effect = 6; + scene->_foodTray._shade = 3; + scene->_foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3159; - scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_foodTray, NULL); } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); } + return true; default: return SceneHotspot::startAction(action, event); break; } } -bool Scene3150::Actor4::startAction(CursorType action, Event &event) { +bool Scene3150::Water::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -445,7 +453,7 @@ bool Scene3150::Actor4::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3151; - scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_water, NULL); return true; case R2_FOOD_TRAY: return false; @@ -455,15 +463,15 @@ bool Scene3150::Actor4::startAction(CursorType action, Event &event) { } } -bool Scene3150::Actor5::startAction(CursorType action, Event &event) { +bool Scene3150::FoodTray::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(77))) - return SceneActor::startAction(action ,event); + return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3157; - scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_actor5, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_foodTray, NULL); return true; } @@ -479,7 +487,7 @@ bool Scene3150::Actor6::startAction(CursorType action, Event &event) { scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL); } else { scene->_sceneMode = 3153; - scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_water, NULL); } } else { SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); @@ -495,20 +503,20 @@ bool Scene3150::Actor6::startAction(CursorType action, Event &event) { } } -bool Scene3150::Actor7::startAction(CursorType action, Event &event) { +bool Scene3150::AirVent::startAction(CursorType action, Event &event) { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; if ((action == R2_LASER_HACKSAW) && (!R2_GLOBALS.getFlag(80))) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3160; - scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_airVent, NULL); return true; } return SceneActor::startAction(action, event); } -void Scene3150::Exit1::changeScene() { +void Scene3150::DoorExit::changeScene() { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; _enabled = false; @@ -521,7 +529,7 @@ void Scene3150::Exit1::changeScene() { R2_GLOBALS._player.addMover(mover, &pt, scene); } -void Scene3150::Exit2::changeScene() { +void Scene3150::VentExit::changeScene() { Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene; _enabled = false; @@ -537,126 +545,126 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { if (R2_GLOBALS._sceneManager._previousScene == -1) { R2_INVENTORY.setObjectScene(R2_ANCIENT_SCROLLS, 2000); R2_GLOBALS._player._oldCharacterScene[R2_QUINN] = 3100; - R2_GLOBALS._player._oldCharacterScene[3] = 0; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 0; R2_GLOBALS._player._characterIndex = R2_MIRANDA; } SceneExt::postInit(); if (R2_GLOBALS.getFlag(78)) { - _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); - _exit1.setDest(Common::Point(70, 125)); + _doorExit.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); + _doorExit.setDest(Common::Point(70, 125)); } if (R2_GLOBALS.getFlag(80)) { - _exit2.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150); - _exit2.setDest(Common::Point(241, 106)); + _ventExit.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150); + _ventExit.setDest(Common::Point(241, 106)); } R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); - _actor2.postInit(); - _actor2.setPosition(Common::Point(64, 139)); + _doorBars.postInit(); + _doorBars.setPosition(Common::Point(64, 139)); if (R2_GLOBALS.getFlag(78)) { - _actor2.setup(3151, 1, 5); - _actor2.fixPriority(125); + _doorBars.setup(3151, 1, 5); + _doorBars.fixPriority(125); } else { - _actor2.setup(3151, 1, 1); - _actor2.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL); + _doorBars.setup(3151, 1, 1); + _doorBars.setDetails(3150, 8, -1, 9, 1, (SceneItem *)NULL); } if (R2_GLOBALS.getFlag(78)) { - _actor1.postInit(); - _actor1.setup(3154, 1, 16); - _actor1.setPosition(Common::Point(104, 129)); - _actor1._effect = 6; - _actor1._shade = 3; - _actor1.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL); + _guard.postInit(); + _guard.setup(3154, 1, 16); + _guard.setPosition(Common::Point(104, 129)); + _guard._effect = 6; + _guard._shade = 3; + _guard.setDetails(3150, 24, -1, -1, -1, (SceneItem *)NULL); } - _actor7.postInit(); - _actor7.setup(3154, 5, 1); + _airVent.postInit(); + _airVent.setup(3154, 5, 1); if (R2_GLOBALS.getFlag(80)) - _actor7.setPosition(Common::Point(264, 108)); + _airVent.setPosition(Common::Point(264, 108)); else - _actor7.setPosition(Common::Point(264, 58)); - _actor7.fixPriority(50); - _actor7.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL); + _airVent.setPosition(Common::Point(264, 58)); + _airVent.fixPriority(50); + _airVent.setDetails(3150, 17, -1, 19, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_PILLOW) == 3150) { - _actor4.postInit(); + _water.postInit(); if (R2_GLOBALS.getFlag(75)) { if (R2_GLOBALS.getFlag(76)) { - R2_GLOBALS._walkRegions.enableRegion(1); - R2_GLOBALS._walkRegions.enableRegion(4); - R2_GLOBALS._walkRegions.enableRegion(5); - R2_GLOBALS._walkRegions.enableRegion(6); - _actor4.setup(3152, 4, 10); - _actor4.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL); + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); + _water.setup(3152, 4, 10); + _water.setDetails(3150, 14, -1, -1, 1, (SceneItem *)NULL); } else { - _actor4.setup(3152, 7, 4); - _actor4.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL); + _water.setup(3152, 7, 4); + _water.setDetails(3150, 13, -1, -1, 1, (SceneItem *)NULL); } - _actor4.fixPriority(110); - _actor4.setPosition(Common::Point(83, 88)); - _actor4._effect = 6; - _actor4._shade = 3; + _water.fixPriority(110); + _water.setPosition(Common::Point(83, 88)); + _water._effect = 6; + _water._shade = 3; } else { - _actor4.setup(3152, 7, 3); - _actor4.setPosition(Common::Point(143, 70)); - _actor4.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL); + _water.setup(3152, 7, 3); + _water.setPosition(Common::Point(143, 70)); + _water.setDetails(3150, 15, -1, -1, 1, (SceneItem *)NULL); } } if (R2_INVENTORY.getObjectScene(R2_LIGHT_BULB) == 3150) { - _actor3.postInit(); - _actor3.setup(3152, 7, 1); - _actor3.setPosition(Common::Point(73, 83)); + _bulbOrWire.postInit(); + _bulbOrWire.setup(3152, 7, 1); + _bulbOrWire.setPosition(Common::Point(73, 83)); } if (R2_INVENTORY.getObjectScene(R2_SUPERCONDUCTOR_WIRE) == 3150) { - _actor3.postInit(); - _actor3.setup(3152, 7, 3); - _actor3.setPosition(Common::Point(70, 55)); - _actor3.fixPriority(111); - _actor3._effect = 6; - _actor3._shade = 5; + _bulbOrWire.postInit(); + _bulbOrWire.setup(3152, 7, 3); + _bulbOrWire.setPosition(Common::Point(70, 55)); + _bulbOrWire.fixPriority(111); + _bulbOrWire._effect = 6; + _bulbOrWire._shade = 5; } if (R2_INVENTORY.getObjectScene(R2_FOOD_TRAY) == 3150) { - _actor5.postInit(); + _foodTray.postInit(); if (R2_GLOBALS.getFlag(77)) { - _actor5.setup(3152, 7, 8); - _actor5.setPosition(Common::Point(82, 92)); - _actor5.fixPriority(111); - _actor5._effect = 6; - _actor5._shade = 3; + _foodTray.setup(3152, 7, 8); + _foodTray.setPosition(Common::Point(82, 92)); + _foodTray.fixPriority(111); + _foodTray._effect = 6; + _foodTray._shade = 3; } else { - _actor5.setup(3152, 7, 7); - _actor5.setPosition(Common::Point(155, 79)); + _foodTray.setup(3152, 7, 7); + _foodTray.setPosition(Common::Point(155, 79)); } - _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + _foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); } - _actor6.postInit(); - _actor6.setup(3152, 7, 6); - _actor6.setPosition(Common::Point(98, 73)); - _actor6.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL); - - _item2.setDetails(12, 3150, 10, -1, 12); - _item3.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL); - _item4.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL); - _item5.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL); - _item6.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL); - _item1.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL); - - switch (R2_GLOBALS._player._oldCharacterScene[3]) { + _toiletFlush.postInit(); + _toiletFlush.setup(3152, 7, 6); + _toiletFlush.setPosition(Common::Point(98, 73)); + _toiletFlush.setDetails(3150, 43, -1, -1, 1, (SceneItem *)NULL); + + _bed.setDetails(12, 3150, 10, -1, 12); + _lightFixture2.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL); + _bars.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL); + _lightFixture.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL); + _toilet.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL); + + switch (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA]) { case 0: _sceneMode = 3150; - _actor1.postInit(); - _actor1._effect = 6; - _actor1._shade = 5; - setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_actor1, &_actor2, NULL); + _guard.postInit(); + _guard._effect = 6; + _guard._shade = 5; + setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_guard, &_doorBars, NULL); break; case 1200: _sceneMode = 3162; @@ -678,16 +686,16 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(R2_ANCIENT_SCROLLS) == 2000) && (R2_GLOBALS._player._oldCharacterScene[R2_QUINN] == 3100)) { ++R2_GLOBALS._v56AA0; _sceneMode = 3156; - _actor1.postInit(); - _actor1._effect = 6; - _actor1._shade = 3; + _guard.postInit(); + _guard._effect = 6; + _guard._shade = 3; - _actor2.postInit(); - _actor5.postInit(); - _actor5._effect = 6; - _actor5._shade = 3; + _doorBars.postInit(); + _foodTray.postInit(); + _foodTray._effect = 6; + _foodTray._shade = 3; - setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL); + setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_guard, &_doorBars, &_foodTray, NULL); } else { if (R2_GLOBALS._v56AA0 != 2) ++R2_GLOBALS._v56AA0; @@ -700,7 +708,7 @@ void Scene3150::postInit(SceneObjectList *OwnerList) { } } - R2_GLOBALS._player._oldCharacterScene[3] = 3150; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3150; } void Scene3150::signal() { @@ -712,20 +720,20 @@ void Scene3150::signal() { R2_GLOBALS._sceneManager.changeScene(1200); break; case 3151: - _actor1.remove(); + _guard.remove(); R2_INVENTORY.setObjectScene(R2_PILLOW, 3); R2_GLOBALS._player.enableControl(); break; case 3153: R2_GLOBALS.setFlag(76); - _actor4.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL); - _actor1.postInit(); - _actor1.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL); + _water.setDetails(3150, 14, -1, -1, 3, (SceneItem *)NULL); + _guard.postInit(); + _guard.setDetails(3150, 24, -1, -1, 2, (SceneItem *)NULL); _sceneMode = 3161; - setAction(&_sequenceManager, this, 3161, &_actor1, &_actor2, NULL); + setAction(&_sequenceManager, this, 3161, &_guard, &_doorBars, NULL); break; case 3154: - _actor3.remove(); + _bulbOrWire.remove(); R2_INVENTORY.setObjectScene(R2_LIGHT_BULB, 3); R2_GLOBALS._player.enableControl(); break; @@ -734,20 +742,20 @@ void Scene3150::signal() { R2_GLOBALS._player.enableControl(); break; case 3156: - _actor5.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); + _foodTray.setDetails(3150, 30, -1, -1, 2, (SceneItem *)NULL); R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3150); R2_GLOBALS._player.enableControl(); break; case 3157: - _actor5.remove(); + _foodTray.remove(); R2_INVENTORY.setObjectScene(R2_FOOD_TRAY, 3); R2_GLOBALS._player.enableControl(); break; case 3158: R2_GLOBALS.setFlag(75); R2_INVENTORY.setObjectScene(R2_PILLOW, 3150); - _actor4.fixPriority(110); - _actor4.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL); + _water.fixPriority(110); + _water.setDetails(3150, 13, -1, -1, 2, (SceneItem *)NULL); R2_GLOBALS._player.enableControl(); break; case 3159: @@ -761,13 +769,13 @@ void Scene3150::signal() { R2_GLOBALS._sceneManager.changeScene(1200); break; case 3161: - R2_GLOBALS._sceneItems.remove(&_actor2); - _exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); - _exit1.setDest(Common::Point(70, 125)); - R2_GLOBALS._walkRegions.enableRegion(1); - R2_GLOBALS._walkRegions.enableRegion(4); - R2_GLOBALS._walkRegions.enableRegion(5); - R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._sceneItems.remove(&_doorBars); + _doorExit.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275); + _doorExit.setDest(Common::Point(70, 125)); + R2_GLOBALS._walkRegions.disableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); R2_GLOBALS.setFlag(78); R2_GLOBALS._player.enableControl(); break; @@ -778,14 +786,14 @@ void Scene3150::signal() { } void Scene3150::dispatch() { - if (_actor5._position.x == 155) { - _actor5._effect = 0; - _actor5._shade = 0; + if (_foodTray._position.x == 155) { + _foodTray._effect = 0; + _foodTray._shade = 0; } - if (_actor1._visage == 3154) { - _actor1._effect = 0; - _actor1._shade = 0; + if (_guard._visage == 3154) { + _guard._effect = 0; + _guard._shade = 0; } Scene::dispatch(); @@ -795,6 +803,7 @@ void Scene3150::dispatch() { * Scene 3175 - Autopsy room * *--------------------------------------------------------------------------*/ + bool Scene3175::Item1::startAction(CursorType action, Event &event) { Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; @@ -824,7 +833,7 @@ bool Scene3175::Item1::startAction(CursorType action, Event &event) { return scene->display(action, event); } -bool Scene3175::Actor3::startAction(CursorType action, Event &event) { +bool Scene3175::Corpse::startAction(CursorType action, Event &event) { Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; switch (action) { @@ -853,14 +862,14 @@ bool Scene3175::Actor3::startAction(CursorType action, Event &event) { return scene->display(action, event); } -bool Scene3175::Actor1::startAction(CursorType action, Event &event) { +bool Scene3175::Door::startAction(CursorType action, Event &event) { Scene3175 *scene = (Scene3175 *)R2_GLOBALS._sceneManager._scene; switch (action) { case CURSOR_USE: R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3176; - scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3176, &R2_GLOBALS._player, &scene->_door, NULL); return true; break; case CURSOR_LOOK: @@ -881,37 +890,37 @@ void Scene3175::postInit(SceneObjectList *OwnerList) { loadScene(3175); SceneExt::postInit(); - _actor1.postInit(); - _actor1.setup(3175, 1, 1); - _actor1.setPosition(Common::Point(35, 72)); - _actor1.setDetails(3175, 9, 10, -1, 1, (SceneItem *)NULL); + _door.postInit(); + _door.setup(3175, 1, 1); + _door.setPosition(Common::Point(35, 72)); + _door.setDetails(3175, 9, 10, -1, 1, (SceneItem *)NULL); _actor2.postInit(); _actor2.setup(3175, 2, 1); _actor2.setPosition(Common::Point(87, 148)); - _actor3.postInit(); - _actor3.setup(3175, 3, 1); - _actor3.setPosition(Common::Point(199, 117)); - _actor3.setDetails(3175, 15, 16, 17, 1, (SceneItem *)NULL); + _corpse.postInit(); + _corpse.setup(3175, 3, 1); + _corpse.setPosition(Common::Point(199, 117)); + _corpse.setDetails(3175, 15, 16, 17, 1, (SceneItem *)NULL); _item2.setDetails(12, 3175, 3, 1, 5); _item3.setDetails(11, 3175, 6, 7, 8); - _item1.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 3175, 0, 1, 2, 1, NULL); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._oldCharacterScene[3] == 3250) { + if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3250) { R2_GLOBALS._player.setup(30, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.setPosition(Common::Point(126, 77)); R2_GLOBALS._player.enableControl(); } else { _sceneMode = 3175; - setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_actor1, NULL); + setAction(&_sequenceManager, this, 3175, &R2_GLOBALS._player, &_door, NULL); } - R2_GLOBALS._player._oldCharacterScene[3] = 3175; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3175; } void Scene3175::signal() { @@ -1032,6 +1041,7 @@ void Scene3230::signal() { * Scene 3240 - Cutscene : Teal monolog * *--------------------------------------------------------------------------*/ + void Scene3240::postInit(SceneObjectList *OwnerList) { loadScene(3240); R2_GLOBALS._uiElements._active = false; @@ -1059,6 +1069,7 @@ void Scene3240::signal() { * Scene 3245 - Cutscene : Discussions with Dr. Tomko * *--------------------------------------------------------------------------*/ + void Scene3245::postInit(SceneObjectList *OwnerList) { loadScene(3245); R2_GLOBALS._uiElements._active = false; @@ -1074,14 +1085,14 @@ void Scene3245::postInit(SceneObjectList *OwnerList) { _actor1.postInit(); _actor2.postInit(); - if (R2_GLOBALS._v56AA1 < 4) - ++R2_GLOBALS._v56AA1; + if (R2_GLOBALS._scientistConvIndex < 4) + ++R2_GLOBALS._scientistConvIndex; - if (R2_GLOBALS._v56AA1 >= 4) { + if (R2_GLOBALS._scientistConvIndex >= 4) { SceneItem::display(1200, 7, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999); signal(); } else { - setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._v56AA1, &_actor1, &_actor2, NULL); + setAction(&_sequenceManager, this, 3244 + R2_GLOBALS._scientistConvIndex, &_actor1, &_actor2, NULL); } } @@ -1093,6 +1104,7 @@ void Scene3245::signal() { * Scene 3250 - Room with large stasis field negator * *--------------------------------------------------------------------------*/ + bool Scene3250::Item::startAction(CursorType action, Event &event) { Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene; @@ -1122,7 +1134,7 @@ bool Scene3250::Item::startAction(CursorType action, Event &event) { return scene->display(action, event); } -bool Scene3250::Actor::startAction(CursorType action, Event &event) { +bool Scene3250::Door::startAction(CursorType action, Event &event) { Scene3250 *scene = (Scene3250 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -1133,15 +1145,15 @@ bool Scene3250::Actor::startAction(CursorType action, Event &event) { switch(_position.x) { case 25: scene->_sceneMode = 3262; - scene->setAction(&scene->_sequenceManager, scene, 3262, &R2_GLOBALS._player, &scene->_actor1, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3262, &R2_GLOBALS._player, &scene->_leftDoor, NULL); break; case 259: scene->_sceneMode = 3260; - scene->setAction(&scene->_sequenceManager, scene, 3260, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3260, &R2_GLOBALS._player, &scene->_topDoor, NULL); break; case 302: scene->_sceneMode = 3261; - scene->setAction(&scene->_sequenceManager, scene, 3261, &R2_GLOBALS._player, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3261, &R2_GLOBALS._player, &scene->_rightDoor, NULL); break; default: break; @@ -1153,37 +1165,37 @@ void Scene3250::postInit(SceneObjectList *OwnerList) { loadScene(3250); if (R2_GLOBALS._sceneManager._previousScene == -1) { - R2_GLOBALS._player._oldCharacterScene[3] = 1200; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 1200; R2_GLOBALS._player._characterIndex = R2_MIRANDA; } SceneExt::postInit(); - _actor1.postInit(); - _actor1.setup(3250, 6, 1); - _actor1.setPosition(Common::Point(25, 148)); - _actor1.fixPriority(10); - _actor1.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); - - _actor2.postInit(); - _actor2.setup(3250, 4, 1); - _actor2.setPosition(Common::Point(259, 126)); - _actor2.fixPriority(10); - _actor2.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); - - _actor3.postInit(); - _actor3.setup(3250, 5, 1); - _actor3.setPosition(Common::Point(302, 138)); - _actor3.fixPriority(10); - _actor3.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); - - _item3.setDetails(Rect(119, 111, 149, 168), 3250, 6, 7, 2, 1, NULL); - _item2.setDetails(Rect(58, 85, 231, 138), 3250, 12, 7, 2, 1, NULL); - _item4.setDetails(12, 3250, 3, 1, 2); - _item1.setDetails(Rect(0, 0, 320, 200), 3250, 0, 1, 2, 1, NULL); + _leftDoor.postInit(); + _leftDoor.setup(3250, 6, 1); + _leftDoor.setPosition(Common::Point(25, 148)); + _leftDoor.fixPriority(10); + _leftDoor.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); + + _topDoor.postInit(); + _topDoor.setup(3250, 4, 1); + _topDoor.setPosition(Common::Point(259, 126)); + _topDoor.fixPriority(10); + _topDoor.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); + + _rightDoor.postInit(); + _rightDoor.setup(3250, 5, 1); + _rightDoor.setPosition(Common::Point(302, 138)); + _rightDoor.fixPriority(10); + _rightDoor.setDetails(3250, 9, 10, -1, 1, (SceneItem *)NULL); + + _floodLights.setDetails(Rect(119, 111, 149, 168), 3250, 6, 7, 2, 1, NULL); + _tnuctipunShip.setDetails(Rect(58, 85, 231, 138), 3250, 12, 7, 2, 1, NULL); + _negator.setDetails(12, 3250, 3, 1, 2); + _background.setDetails(Rect(0, 0, 320, 200), 3250, 0, 1, 2, 1, NULL); R2_GLOBALS._player.postInit(); - switch (R2_GLOBALS._player._oldCharacterScene[3]) { + switch (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA]) { case 1200: _sceneMode = 3250; _actor4.postInit(); @@ -1193,25 +1205,26 @@ void Scene3250::postInit(SceneObjectList *OwnerList) { case 3125: if (R2_GLOBALS.getFlag(79)) { _sceneMode = 3254; - _actor5.postInit(); - _actor5._effect = 1; - _actor6.postInit(); - _actor6._effect = 1; - _actor7.postInit(); - _actor7._effect = 1; - setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_actor3, &_actor5, &_actor6, &_actor7, &_actor1, NULL); + _ghoul1.postInit(); + _ghoul1._effect = 1; + _ghoul2.postInit(); + _ghoul2._effect = 1; + _ghoul3.postInit(); + _ghoul3._effect = 1; + setAction(&_sequenceManager, this, 3254, &R2_GLOBALS._player, &_rightDoor, + &_ghoul1, &_ghoul2, &_ghoul3, &_leftDoor, NULL); } else { _sceneMode = 3252; - setAction(&_sequenceManager, this, 3252, &R2_GLOBALS._player, &_actor3, NULL); + setAction(&_sequenceManager, this, 3252, &R2_GLOBALS._player, &_rightDoor, NULL); } break; case 3175: _sceneMode = 3251; - setAction(&_sequenceManager, this, 3251, &R2_GLOBALS._player, &_actor2, NULL); + setAction(&_sequenceManager, this, 3251, &R2_GLOBALS._player, &_topDoor, NULL); break; case 3255: _sceneMode = 3253; - setAction(&_sequenceManager, this, 3253, &R2_GLOBALS._player, &_actor1, NULL); + setAction(&_sequenceManager, this, 3253, &R2_GLOBALS._player, &_leftDoor, NULL); break; default: R2_GLOBALS._player.setup(31, 3, 1); @@ -1221,7 +1234,7 @@ void Scene3250::postInit(SceneObjectList *OwnerList) { break; } - R2_GLOBALS._player._oldCharacterScene[3] = 3250; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3250; } void Scene3250::signal() { @@ -1257,9 +1270,10 @@ void Scene3250::dispatch() { } /*-------------------------------------------------------------------------- - * Scene 3255 - + * Scene 3255 - Guard Post * *--------------------------------------------------------------------------*/ + void Scene3255::postInit(SceneObjectList *OwnerList) { loadScene(3255); SceneExt::postInit(); @@ -1278,30 +1292,31 @@ void Scene3255::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sound2.play(268); _sceneMode = 3257; _actor3.postInit(); - _actor4.postInit(); - _actor4._effect = 1; - setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_actor4, &_actor3, NULL); + _quinn.postInit(); + _quinn._effect = 1; + setAction(&_sequenceManager, this, 3257, &R2_GLOBALS._player, &_quinn, &_actor3, NULL); } else { - _actor1.postInit(); - _actor1.setup(303, 1, 1); - _actor1.setPosition(Common::Point(208, 128)); - _actor2.postInit(); - _actor2.setup(3107, 3, 1); - _actor2.setPosition(Common::Point(230, 127)); + _teal.postInit(); + _teal.setup(303, 1, 1); + _teal.setPosition(Common::Point(208, 128)); + _guard.postInit(); + _guard.setup(3107, 3, 1); + _guard.setPosition(Common::Point(230, 127)); _sceneMode = 3255; setAction(&_sequenceManager, this, 3255, &R2_GLOBALS._player, NULL); } - R2_GLOBALS._player._oldCharacterScene[3] = 3255; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3255; } void Scene3255::signal() { switch (_sceneMode) { case 10: _sceneMode = 3258; - _actor5.postInit(); - _actor6.postInit(); - _actor7.postInit(); - setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_actor4, &_actor3, &_actor5, &_actor6, &_actor7, NULL); + _ghoul1.postInit(); + _ghoul2.postInit(); + _ghoul3.postInit(); + setAction(&_sequenceManager, this, 3258, &R2_GLOBALS._player, &_quinn, + &_actor3, &_ghoul1, &_ghoul2, &_ghoul3, NULL); break; case 3256: R2_GLOBALS._sceneManager.changeScene(3250); @@ -1323,40 +1338,40 @@ void Scene3255::signal() { void Scene3255::dispatch() { if (R2_GLOBALS.getFlag(79)) { - if (_actor5._position.y >= 95) { - if (_actor5._position.y <= 110) - _actor5._shade = 6 - (_actor5._position.y - 95) / 3; + if (_ghoul1._position.y >= 95) { + if (_ghoul1._position.y <= 110) + _ghoul1._shade = 6 - (_ghoul1._position.y - 95) / 3; else - _actor5._effect = 1; + _ghoul1._effect = 1; } else { - _actor5._effect = 6; - _actor5._shade = 6; + _ghoul1._effect = 6; + _ghoul1._shade = 6; } - if (_actor6._position.y >= 95) { - if (_actor6._position.y <= 110) - _actor6._shade = 6 - (_actor6._position.y - 95) / 3; + if (_ghoul2._position.y >= 95) { + if (_ghoul2._position.y <= 110) + _ghoul2._shade = 6 - (_ghoul2._position.y - 95) / 3; else - _actor6._effect = 1; + _ghoul2._effect = 1; } else { - _actor6._effect = 6; - _actor6._shade = 6; + _ghoul2._effect = 6; + _ghoul2._shade = 6; } - if (_actor7._position.y >= 95) { - if (_actor7._position.y <= 110) - _actor7._shade = 6 - (_actor7._position.y - 95) / 3; + if (_ghoul3._position.y >= 95) { + if (_ghoul3._position.y <= 110) + _ghoul3._shade = 6 - (_ghoul3._position.y - 95) / 3; else - _actor7._effect = 1; + _ghoul3._effect = 1; } else { - _actor7._effect = 6; - _actor7._shade = 6; + _ghoul3._effect = 6; + _ghoul3._shade = 6; } } if ((R2_GLOBALS._player._position.x > 250) && (R2_GLOBALS._player._shade == 1)) { R2_GLOBALS._player._effect = 6; - _actor4._effect = 6; + _quinn._effect = 6; } Scene::dispatch(); } @@ -1365,7 +1380,8 @@ void Scene3255::dispatch() { * Scene 3260 - Computer room * *--------------------------------------------------------------------------*/ -bool Scene3260::Actor13::startAction(CursorType action, Event &event) { + +bool Scene3260::Door::startAction(CursorType action, Event &event) { Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -1373,11 +1389,11 @@ bool Scene3260::Actor13::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3271; - scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_actor13, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3271, &R2_GLOBALS._player, &scene->_door, NULL); return true; } -bool Scene3260::Actor14::startAction(CursorType action, Event &event) { +bool Scene3260::Toolbox::startAction(CursorType action, Event &event) { Scene3260 *scene = (Scene3260 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -1385,7 +1401,7 @@ bool Scene3260::Actor14::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3272; - scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_actor14, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3272, &R2_GLOBALS._player, &scene->_toolbox, NULL); return true; } @@ -1402,53 +1418,53 @@ void Scene3260::postInit(SceneObjectList *OwnerList) { SceneExt::postInit(); R2_GLOBALS._sound1.play(285); - _actor13.postInit(); - _actor13.setup(3260, 6, 1); - _actor13.setPosition(Common::Point(40, 106)); - _actor13.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL); + _door.postInit(); + _door.setup(3260, 6, 1); + _door.setPosition(Common::Point(40, 106)); + _door.setDetails(3260, 18, 1, -1, 1, (SceneItem *)NULL); if (R2_INVENTORY.getObjectScene(R2_TOOLBOX) == 3260) { - _actor14.postInit(); - _actor14.setup(3260, 7, 1); - _actor14.setPosition(Common::Point(202, 66)); - _actor14.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL); + _toolbox.postInit(); + _toolbox.setup(3260, 7, 1); + _toolbox.setPosition(Common::Point(202, 66)); + _toolbox.setDetails(3260, 12, 1, -1, 1, (SceneItem *)NULL); } - _actor1.postInit(); - _actor1.setup(3260, 1, 1); - _actor1.setPosition(Common::Point(93, 73)); - _actor1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor1.setAction(&_action1, &_actor1); - - _actor2.postInit(); - _actor2.setup(3260, 2, 1); - _actor2.setPosition(Common::Point(142, 63)); - _actor2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor2.setAction(&_action2, &_actor2); - - _actor3.postInit(); - _actor3.setup(3260, 2, 1); - _actor3.setPosition(Common::Point(166, 54)); - _actor3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor3.setAction(&_action3, &_actor3); - - _actor4.postInit(); - _actor4.setup(3260, 2, 1); - _actor4.setPosition(Common::Point(190, 46)); - _actor4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor4.setAction(&_action4, &_actor4); - - _actor5.postInit(); - _actor5.setup(3260, 2, 1); - _actor5.setPosition(Common::Point(142, 39)); - _actor5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor5.setAction(&_action5, &_actor5); - - _actor6.postInit(); - _actor6.setup(3260, 2, 1); - _actor6.setPosition(Common::Point(166, 30)); - _actor6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); - _actor6.setAction(&_action6, &_actor6); + _sceeen1.postInit(); + _sceeen1.setup(3260, 1, 1); + _sceeen1.setPosition(Common::Point(93, 73)); + _sceeen1.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _sceeen1.setAction(&_action1, &_sceeen1); + + _screen2.postInit(); + _screen2.setup(3260, 2, 1); + _screen2.setPosition(Common::Point(142, 63)); + _screen2.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen2.setAction(&_action2, &_screen2); + + _screen3.postInit(); + _screen3.setup(3260, 2, 1); + _screen3.setPosition(Common::Point(166, 54)); + _screen3.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen3.setAction(&_action3, &_screen3); + + _screen4.postInit(); + _screen4.setup(3260, 2, 1); + _screen4.setPosition(Common::Point(190, 46)); + _screen4.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen4.setAction(&_action4, &_screen4); + + _screen5.postInit(); + _screen5.setup(3260, 2, 1); + _screen5.setPosition(Common::Point(142, 39)); + _screen5.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen5.setAction(&_action5, &_screen5); + + _screen6.postInit(); + _screen6.setup(3260, 2, 1); + _screen6.setPosition(Common::Point(166, 30)); + _screen6.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); + _screen6.setAction(&_action6, &_screen6); _actor7.postInit(); _actor7.setup(3260, 2, 1); @@ -1468,37 +1484,37 @@ void Scene3260::postInit(SceneObjectList *OwnerList) { _actor9.setDetails(3260, 3, 1, 5, 1, (SceneItem *)NULL); _actor9.setAction(&_action9, &_actor9); - _actor10.postInit(); - _actor10.setup(3260, 3, 1); - _actor10.setPosition(Common::Point(265, 163)); - _actor10.fixPriority(180); - _actor10._numFrames = 10; - _actor10.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); - _actor10.animate(ANIM_MODE_2, NULL); - - _actor11.postInit(); - _actor11.setup(3260, 4, 1); - _actor11.setPosition(Common::Point(127, 108)); - _actor11.fixPriority(120); - _actor11.setAction(&_action11, &_actor11); - _actor11._numFrames = 15; - _actor11.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); - _actor11.animate(ANIM_MODE_2, NULL); - - _actor12.postInit(); - _actor12.setup(3260, 5, 1); - _actor12.setPosition(Common::Point(274, 65)); - _actor12.setAction(&_action12, &_actor12); - _actor12._numFrames = 5; - _actor12.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL); - _actor12.animate(ANIM_MODE_2, NULL); + _securityConsole.postInit(); + _securityConsole.setup(3260, 3, 1); + _securityConsole.setPosition(Common::Point(265, 163)); + _securityConsole.fixPriority(180); + _securityConsole._numFrames = 10; + _securityConsole.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); + _securityConsole.animate(ANIM_MODE_2, NULL); + + _computerConsole.postInit(); + _computerConsole.setup(3260, 4, 1); + _computerConsole.setPosition(Common::Point(127, 108)); + _computerConsole.fixPriority(120); + _computerConsole.setAction(&_action11, &_computerConsole); + _computerConsole._numFrames = 15; + _computerConsole.setDetails(3260, 6, 1, 8, 1, (SceneItem *)NULL); + _computerConsole.animate(ANIM_MODE_2, NULL); + + _lightingConsole.postInit(); + _lightingConsole.setup(3260, 5, 1); + _lightingConsole.setPosition(Common::Point(274, 65)); + _lightingConsole.setAction(&_action12, &_lightingConsole); + _lightingConsole._numFrames = 5; + _lightingConsole.setDetails(3260, 9, 1, 11, 1, (SceneItem *)NULL); + _lightingConsole.animate(ANIM_MODE_2, NULL); _item1.setDetails(Rect(0, 0, 320, 200), 3260, 0, 1, 2, 1, NULL); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._oldCharacterScene[3] == 3275) { + if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3275) { _sceneMode = 3270; - setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_actor13, NULL); + setAction(&_sequenceManager, this, 3270, &R2_GLOBALS._player, &_door, NULL); } else { R2_GLOBALS._player.setup(30, 5, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); @@ -1506,7 +1522,7 @@ void Scene3260::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.enableControl(); } - R2_GLOBALS._player._oldCharacterScene[3] = 3260; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3260; } void Scene3260::remove() { @@ -1521,15 +1537,15 @@ void Scene3260::signal() { break; case 3272: _sceneMode = 3273; - R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); + R2_GLOBALS._events.setCursor(CURSOR_WALK); SceneItem::display(3260, 15, 0, 280, 1, 160, 9, 1, 2, 20, 7, 154, -999); R2_GLOBALS._player.disableControl(); R2_INVENTORY.setObjectScene(R2_TOOLBOX, 3); R2_INVENTORY.setObjectScene(R2_LASER_HACKSAW, 3); - setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_actor14, NULL); + setAction(&_sequenceManager, this, 3273, &R2_GLOBALS._player, &_toolbox, NULL); break; case 3273: - _actor4.remove(); + _screen4.remove(); R2_GLOBALS._player.enableControl(); break; default: @@ -1542,7 +1558,8 @@ void Scene3260::signal() { * Scene 3275 - Hall * *--------------------------------------------------------------------------*/ -bool Scene3275::Actor2::startAction(CursorType action, Event &event) { + +bool Scene3275::Door::startAction(CursorType action, Event &event) { Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -1550,11 +1567,11 @@ bool Scene3275::Actor2::startAction(CursorType action, Event &event) { R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3275; - scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_actor2, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3275, &R2_GLOBALS._player, &scene->_door, NULL); return true; } -void Scene3275::Exit1::changeScene() { +void Scene3275::CellExit::changeScene() { Scene3275 *scene = (Scene3275 *)R2_GLOBALS._sceneManager._scene; scene->_sceneMode = 0; @@ -1573,33 +1590,31 @@ void Scene3275::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._sceneManager._previousScene = 3260; if (R2_GLOBALS._sceneManager._previousScene == 3150) - g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); - else - g_globals->gfxManager()._bounds.moveTo(Common::Point(0, 0)); + _sceneBounds = Rect(160, 0, 480, 200); SceneExt::postInit(); - _exit1.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150); - _exit1.setDest(Common::Point(418, 128)); + _cellExit.setDetails(Rect(398, 60, 439, 118), SHADECURSOR_UP, 3150); + _cellExit.setDest(Common::Point(418, 128)); _actor1.postInit(); _actor1.setup(3275, 1, 7); _actor1.setPosition(Common::Point(419, 119)); - _actor2.postInit(); - _actor2.setup(3275, 2, 1); - _actor2.setPosition(Common::Point(56, 118)); - _actor2.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL); + _door.postInit(); + _door.setup(3275, 2, 1); + _door.setPosition(Common::Point(56, 118)); + _door.setDetails(3275, 3, 4, -1, 1, (SceneItem *)NULL); - _item2.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL); - _item3.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL); - _item4.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL); - _item5.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL); - _item1.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL); + _emptyCell1.setDetails(Rect(153, 58, 200, 120), 3275, 6, 7, 8, 1, NULL); + _emptyCell2.setDetails(Rect(275, 58, 331, 120), 3275, 6, 7, 8, 1, NULL); + _securityBeams1.setDetails(Rect(0, 66, 22, 127), 3275, 9, 10, 11, 1, NULL); + _securityBeams2.setDetails(Rect(457, 66, 480, 127), 3275, 9, 10, 11, 1, NULL); + _background.setDetails(Rect(0, 0, 480, 200), 3275, 0, 1, 2, 1, NULL); R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; R2_GLOBALS._player.postInit(); R2_GLOBALS._player.disableControl(); - if (R2_GLOBALS._player._oldCharacterScene[3] == 3150) { + if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3150) { _sceneMode = 11; R2_GLOBALS._player.setup(30, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); @@ -1608,9 +1623,9 @@ void Scene3275::postInit(SceneObjectList *OwnerList) { Common::Point pt(418, 128); NpcMover *mover = new NpcMover(); R2_GLOBALS._player.addMover(mover, &pt, this); - } else if (R2_GLOBALS._player._oldCharacterScene[3] == 3260) { + } else if (R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] == 3260) { _sceneMode = 3276; - setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_actor2, NULL); + setAction(&_sequenceManager, this, 3276, &R2_GLOBALS._player, &_door, NULL); } else { R2_GLOBALS._player.setup(30, 3, 1); R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); @@ -1618,7 +1633,7 @@ void Scene3275::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.enableControl(); } - R2_GLOBALS._player._oldCharacterScene[3] = 3275; + R2_GLOBALS._player._oldCharacterScene[R2_MIRANDA] = 3275; } void Scene3275::signal() { @@ -1639,10 +1654,12 @@ void Scene3275::signal() { * Scene 3350 - Cutscene - Ship landing * *--------------------------------------------------------------------------*/ + void Scene3350::postInit(SceneObjectList *OwnerList) { loadScene(3350); - R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._interfaceY = SCREEN_HEIGHT; R2_GLOBALS._sound2.play(310); _rotation = R2_GLOBALS._scenePalette.addRotation(176, 203, 1); @@ -1699,14 +1716,9 @@ void Scene3350::signal() { } /*-------------------------------------------------------------------------- - * Scene 3375 - + * Scene 3375 - Circular Walkway * *--------------------------------------------------------------------------*/ -Scene3375::Scene3375() { - _field1488 = _field1492 = 0; - for (int i = 0; i < 4; ++i) - _field148A[i] = 0; -} void Scene3375::synchronize(Serializer &s) { SceneExt::synchronize(s); @@ -1714,94 +1726,94 @@ void Scene3375::synchronize(Serializer &s) { s.syncAsSint16LE(_field1488); s.syncAsSint16LE(_field1492); for (int i = 0; i < 4; ++i) - s.syncAsSint16LE(_field148A[i]); + s.syncAsSint16LE(_sceneAreas[i]); } -void Scene3375::subFC696(int sceneMode) { +void Scene3375::enterArea(int sceneMode) { switch (sceneMode) { case 3379: R2_GLOBALS._player.setPosition(Common::Point(0, 155)); - _actor1.setPosition(Common::Point(-20, 163)); - _actor2.setPosition(Common::Point(-5, 150)); - _actor3.setPosition(Common::Point(-20, 152)); + _companion1.setPosition(Common::Point(-20, 163)); + _companion2.setPosition(Common::Point(-5, 150)); + _webbster.setPosition(Common::Point(-20, 152)); break; case 3380: - ++R2_GLOBALS._v56A9E; - if (R2_GLOBALS._v56A9E >= 4) - R2_GLOBALS._v56A9E = 0; + ++R2_GLOBALS._walkwaySceneNumber; + if (R2_GLOBALS._walkwaySceneNumber >= 4) + R2_GLOBALS._walkwaySceneNumber = 0; - loadScene(_field148A[R2_GLOBALS._v56A9E]); + loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]); R2_GLOBALS._uiElements.show(); R2_GLOBALS._player.setStrip(4); R2_GLOBALS._player.setPosition(Common::Point(148, 230)); - _actor1.setPosition(Common::Point(191, 274)); - _actor1._effect = 1; - _actor2.setPosition(Common::Point(124, 255)); - _actor2._effect = 1; - _actor3.setPosition(Common::Point(155, 245)); - _actor3._effect = 1; + _companion1.setPosition(Common::Point(191, 274)); + _companion1._effect = 1; + _companion2.setPosition(Common::Point(124, 255)); + _companion2._effect = 1; + _webbster.setPosition(Common::Point(155, 245)); + _webbster._effect = 1; break; case 3381: - --R2_GLOBALS._v56A9E; - if (R2_GLOBALS._v56A9E < 0) - R2_GLOBALS._v56A9E = 3; + --R2_GLOBALS._walkwaySceneNumber; + if (R2_GLOBALS._walkwaySceneNumber < 0) + R2_GLOBALS._walkwaySceneNumber = 3; - loadScene(_field148A[R2_GLOBALS._v56A9E]); + loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]); R2_GLOBALS._uiElements.show(); R2_GLOBALS._player.setStrip(6); R2_GLOBALS._player.setPosition(Common::Point(201, 131)); - _actor1.setPosition(Common::Point(231, 127)); - _actor1._effect = 1; - _actor2.setPosition(Common::Point(231, 127)); - _actor2._effect = 1; - _actor3.setPosition(Common::Point(231, 127)); - _actor3._effect = 1; + _companion1.setPosition(Common::Point(231, 127)); + _companion1._effect = 1; + _companion2.setPosition(Common::Point(231, 127)); + _companion2._effect = 1; + _webbster.setPosition(Common::Point(231, 127)); + _webbster._effect = 1; break; default: R2_GLOBALS._player.setPosition(Common::Point(192, 155)); - _actor1.setPosition(Common::Point(138, 134)); - _actor2.setPosition(Common::Point(110, 139)); - _actor3.setPosition(Common::Point(125, 142)); + _companion1.setPosition(Common::Point(138, 134)); + _companion2.setPosition(Common::Point(110, 139)); + _webbster.setPosition(Common::Point(125, 142)); break; } - if (R2_GLOBALS._v56A9E == 2) { - R2_GLOBALS._sceneItems.remove(&_actor4); + if (R2_GLOBALS._walkwaySceneNumber == 2) { + R2_GLOBALS._sceneItems.remove(&_door); for (int i = 0; i <= 12; i++) R2_GLOBALS._sceneItems.remove(&_itemArray[i]); - R2_GLOBALS._sceneItems.remove(&_item1); + R2_GLOBALS._sceneItems.remove(&_background); - _actor4.show(); - _actor4.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL); + _door.show(); + _door.setDetails(3375, 9, 10, -1, 1, (SceneItem *)NULL); for (int i = 0; i <= 12; i++) _itemArray[i].setDetails(3375, 3, -1, -1); - _item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, -1, 1, NULL); } else { - _actor4.hide(); - R2_GLOBALS._sceneItems.remove(&_actor4); + _door.hide(); + R2_GLOBALS._sceneItems.remove(&_door); } if (_sceneMode == 0) signal(); else - setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } -bool Scene3375::Actor1::startAction(CursorType action, Event &event) { +bool Scene3375::Companion2::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); @@ -1809,14 +1821,14 @@ bool Scene3375::Actor1::startAction(CursorType action, Event &event) { return true; } -bool Scene3375::Actor2::startAction(CursorType action, Event &event) { +bool Scene3375::Companion1::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); @@ -1824,7 +1836,7 @@ bool Scene3375::Actor2::startAction(CursorType action, Event &event) { return true; } -bool Scene3375::Actor3::startAction(CursorType action, Event &event) { +bool Scene3375::Webbster::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -1836,57 +1848,58 @@ bool Scene3375::Actor3::startAction(CursorType action, Event &event) { return true; } -bool Scene3375::Actor4::startAction(CursorType action, Event &event) { +bool Scene3375::Door::startAction(CursorType action, Event &event) { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) return SceneActor::startAction(action, event); - if (R2_GLOBALS._v56A9E != 0) { - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(3); + if (R2_GLOBALS._walkwaySceneNumber != 0) { + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); } else { - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(4); } - R2_GLOBALS._walkRegions.disableRegion(6); - R2_GLOBALS._walkRegions.disableRegion(7); - R2_GLOBALS._walkRegions.disableRegion(8); + R2_GLOBALS._walkRegions.enableRegion(6); + R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(8); R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3375; - scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3375, &R2_GLOBALS._player, + &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, NULL); return true; } -void Scene3375::Exit1::changeScene() { +void Scene3375::LeftExit::changeScene() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; _moving = false; R2_GLOBALS._player.disableControl(CURSOR_ARROW); scene->_sceneMode = 3376; - if (R2_GLOBALS._v56A9E != 0) { - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(3); + if (R2_GLOBALS._walkwaySceneNumber != 0) { + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); } else { - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(4); } - if (scene->_actor1._position.y != 163) { - R2_GLOBALS._player.setStrip(-1); - scene->_actor1.setStrip2(-1); - scene->_actor2.setStrip2(-1); - scene->_actor3.setStrip2(-1); - scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + if (scene->_companion1._position.y != 163) { + R2_GLOBALS._player.setStrip2(-1); + scene->_companion1.setStrip2(-1); + scene->_companion2.setStrip2(-1); + scene->_webbster.setStrip2(-1); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } else { R2_GLOBALS._player.setStrip2(2); - scene->_actor1.setStrip2(2); - scene->_actor2.setStrip2(2); - scene->_actor3.setStrip2(2); + scene->_companion1.setStrip2(2); + scene->_companion2.setStrip2(2); + scene->_webbster.setStrip2(2); R2_GLOBALS._sound2.play(314); Common::Point pt(50, 150); @@ -1895,7 +1908,7 @@ void Scene3375::Exit1::changeScene() { } } -void Scene3375::Exit2::changeScene() { +void Scene3375::DownExit::changeScene() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; _moving = false; @@ -1906,18 +1919,18 @@ void Scene3375::Exit2::changeScene() { scene->_sceneMode = 3377; scene->_field1488 = 3381; - if (R2_GLOBALS._v56A9E != 0) { - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(3); + if (R2_GLOBALS._walkwaySceneNumber != 0) { + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); } else { - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(4); } - scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } -void Scene3375::Exit3::changeScene() { +void Scene3375::RightExit::changeScene() { Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; _moving = false; @@ -1928,24 +1941,28 @@ void Scene3375::Exit3::changeScene() { scene->_sceneMode = 3378; scene->_field1488 = 3380; - if (R2_GLOBALS._v56A9E != 0) { - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(3); + if (R2_GLOBALS._walkwaySceneNumber != 0) { + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(3); } else { - R2_GLOBALS._walkRegions.disableRegion(1); - R2_GLOBALS._walkRegions.disableRegion(3); - R2_GLOBALS._walkRegions.disableRegion(4); + R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.enableRegion(3); + R2_GLOBALS._walkRegions.enableRegion(4); } - scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, &scene->_webbster, NULL); } -void Scene3375::postInit(SceneObjectList *OwnerList) { - _field148A[0] = 3376; - _field148A[1] = 3377; - _field148A[2] = 3375; - _field148A[3] = 3378; +Scene3375::Scene3375() { + _field1488 = _field1492 = 0; + + _sceneAreas[0] = 3376; + _sceneAreas[1] = 3377; + _sceneAreas[2] = 3375; + _sceneAreas[3] = 3378; +} - loadScene(_field148A[R2_GLOBALS._v56A9E]); +void Scene3375::postInit(SceneObjectList *OwnerList) { + loadScene(_sceneAreas[R2_GLOBALS._walkwaySceneNumber]); SceneExt::postInit(); R2_GLOBALS._sound1.play(313); @@ -1959,12 +1976,12 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_QUINN] = 3375; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3375; - R2_GLOBALS._player._characterScene[3] = 3375; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3375; setZoomPercents(126, 55, 200, 167); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); } else { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); @@ -1972,13 +1989,13 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.changeZoom(-1); switch (R2_GLOBALS._player._characterIndex) { - case 2: + case R2_SEEKER: if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setup(20, 1, 1); else R2_GLOBALS._player.setup(20, 3, 1); break; - case 3: + case R2_MIRANDA: if (R2_GLOBALS._sceneManager._previousScene == 3385) R2_GLOBALS._player.setup(30, 1, 1); else @@ -1995,16 +2012,16 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) { - _actor1._moveRate = 10; - _actor1._moveDiff = Common::Point(3, 2); + _companion1.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + _companion1._moveRate = 10; + _companion1._moveDiff = Common::Point(3, 2); } else { - _actor1._moveRate = 7; - _actor1._moveDiff = Common::Point(5, 3); + _companion1._moveRate = 7; + _companion1._moveDiff = Common::Point(5, 3); } - _actor1.changeZoom(-1); - _actor1._effect = 1; + _companion1.changeZoom(-1); + _companion1._effect = 1; int tmpStrip, tmpVisage; if (R2_GLOBALS._sceneManager._previousScene == 3385) @@ -2012,72 +2029,72 @@ void Scene3375::postInit(SceneObjectList *OwnerList) { else tmpStrip = 4; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) tmpVisage = 10; else tmpVisage = 20; - _actor1.setup(tmpVisage, tmpStrip, 1); - _actor1.animate(ANIM_MODE_1, NULL); + _companion1.setup(tmpVisage, tmpStrip, 1); + _companion1.animate(ANIM_MODE_1, NULL); - _actor2.postInit(); - _actor2._moveDiff = Common::Point(3, 2); - _actor2.changeZoom(-1); - _actor2._effect = 1; + _companion2.postInit(); + _companion2._moveDiff = Common::Point(3, 2); + _companion2.changeZoom(-1); + _companion2._effect = 1; if (R2_GLOBALS._sceneManager._previousScene == 3385) tmpStrip = 1; else tmpStrip = 8; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) tmpVisage = 10; else tmpVisage = 30; - _actor2.setup(tmpVisage, tmpStrip, 1); - _actor2.animate(ANIM_MODE_1, NULL); + _companion2.setup(tmpVisage, tmpStrip, 1); + _companion2.animate(ANIM_MODE_1, NULL); - _actor3.postInit(); - _actor3._moveRate = 7; - _actor3._moveDiff = Common::Point(5, 3); - _actor3.changeZoom(-1); - _actor3._effect = 1; + _webbster.postInit(); + _webbster._moveRate = 7; + _webbster._moveDiff = Common::Point(5, 3); + _webbster.changeZoom(-1); + _webbster._effect = 1; if (R2_GLOBALS._sceneManager._previousScene == 3385) tmpStrip = 1; else tmpStrip = 4; - _actor3.setup(40, tmpStrip, 1); - _actor3.animate(ANIM_MODE_1, NULL); + _webbster.setup(40, tmpStrip, 1); + _webbster.animate(ANIM_MODE_1, NULL); - _actor2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); - _actor3.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL); - _actor1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); + _companion2.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); + _webbster.setDetails(3375, 21, -1, -1, 1, (SceneItem *)NULL); + _companion1.setDetails(3375, -1, -1, -1, 1, (SceneItem *)NULL); - _actor4.postInit(); - _actor4.setup(3375, 1, 1); - _actor4.setPosition(Common::Point(254, 166)); - _actor4.fixPriority(140); - _actor4.hide(); + _door.postInit(); + _door.setup(3375, 1, 1); + _door.setPosition(Common::Point(254, 166)); + _door.fixPriority(140); + _door.hide(); - _exit1.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375); - _exit1.setDest(Common::Point(65, 155)); - _exit2.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375); - _exit2.setDest(Common::Point(158, 151)); - _exit3.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375); - _exit3.setDest(Common::Point(201, 131)); + _leftExit.setDetails(Rect(0, 84, 24, 167), EXITCURSOR_W, 3375); + _leftExit.setDest(Common::Point(65, 155)); + _downExit.setDetails(Rect(103, 152, 183, 170), SHADECURSOR_DOWN, 3375); + _downExit.setDest(Common::Point(158, 151)); + _rightExit.setDetails(Rect(180, 75, 213, 132), EXITCURSOR_E, 3375); + _rightExit.setDest(Common::Point(201, 131)); for (int i = 0; i <= 12; ++i) _itemArray[i].setDetails(i, 3375, 3, -1, -1); - _item1.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 3375, 0, -1, 1, 1, NULL); if (R2_GLOBALS._sceneManager._previousScene == 3385) _sceneMode = 3379; else _sceneMode = 0; - subFC696(_sceneMode); + enterArea(_sceneMode); } void Scene3375::remove() { @@ -2086,44 +2103,61 @@ void Scene3375::remove() { } void Scene3375::signalCase3379() { - switch (R2_GLOBALS._v56A9E) { + switch (R2_GLOBALS._walkwaySceneNumber) { case 0: - _exit1._enabled = true; - if (R2_GLOBALS._sceneManager._previousScene == 3385) - R2_GLOBALS._walkRegions.enableRegion(1); - else { - R2_GLOBALS._walkRegions.enableRegion(3); - R2_GLOBALS._walkRegions.enableRegion(4); + _leftExit._enabled = true; + if (R2_GLOBALS._sceneManager._previousScene == 3385) { + // WORKAROUND: The original disables the left entry region here for + // some reason. But there's also some walk issue even I leave it enabled. + // Instead, for now, add an extra walk into the properly enabled regions + _sceneMode = 1; + ADD_MOVER(R2_GLOBALS._player, 70, R2_GLOBALS._player._position.y); + R2_GLOBALS._sceneManager._previousScene = 3375; + R2_GLOBALS._player._effect = 1; + _companion1._effect = 1; + _companion2._effect = 1; + _webbster._effect = 1; + + return; + //R2_GLOBALS._walkRegions.disableRegion(1); + } else { + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(4); } - R2_GLOBALS._walkRegions.enableRegion(6); - R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(7); + break; case 2: - _exit1._enabled = false; - R2_GLOBALS._walkRegions.enableRegion(2); - R2_GLOBALS._walkRegions.enableRegion(3); - R2_GLOBALS._walkRegions.enableRegion(5); - R2_GLOBALS._walkRegions.enableRegion(6); - R2_GLOBALS._walkRegions.enableRegion(7); - R2_GLOBALS._walkRegions.enableRegion(8); - R2_GLOBALS._walkRegions.enableRegion(9); + _leftExit._enabled = false; + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(8); + R2_GLOBALS._walkRegions.disableRegion(9); + break; default: - _exit1._enabled = false; - R2_GLOBALS._walkRegions.enableRegion(2); - R2_GLOBALS._walkRegions.enableRegion(3); - R2_GLOBALS._walkRegions.enableRegion(5); - R2_GLOBALS._walkRegions.enableRegion(6); + _leftExit._enabled = false; + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(3); + R2_GLOBALS._walkRegions.disableRegion(5); + R2_GLOBALS._walkRegions.disableRegion(6); break; } R2_GLOBALS._sceneManager._previousScene = 3375; R2_GLOBALS._player._effect = 1; - _actor1._effect = 1; - _actor2._effect = 1; - _actor3._effect = 1; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + _companion1._effect = 1; + _companion2._effect = 1; + _webbster._effect = 1; + R2_GLOBALS._player.enableControl(CURSOR_WALK); } void Scene3375::signal() { switch (_sceneMode) { + case 1: + R2_GLOBALS._player.enableControl(); + break; case 3375: R2_GLOBALS._sceneManager.changeScene(3400); break; @@ -2135,27 +2169,27 @@ void Scene3375::signal() { case 3378: _sceneMode = _field1488; _field1488 = 0; - _actor1._effect = 6; - _actor1._shade = 4; - _actor2._effect = 6; - _actor2._shade = 4; - _actor3._effect = 6; - _actor3._shade = 4; - subFC696(_sceneMode); + _companion1._effect = 6; + _companion1._shade = 4; + _companion2._effect = 6; + _companion2._shade = 4; + _webbster._effect = 6; + _webbster._shade = 4; + enterArea(_sceneMode); break; case 3379: signalCase3379(); break; case 9999: - if (_actor1._position.y == 163) + if (_companion1._position.y == 163) R2_GLOBALS._player.setStrip(1); else R2_GLOBALS._player.setStrip(3); R2_GLOBALS._player.enableControl(CURSOR_TALK); default: - _actor1.setPriority(130); - _actor2.setPriority(132); - _actor3.setPriority(134); + _companion1.setPriority(130); + _companion2.setPriority(132); + _webbster.setPriority(134); signalCase3379(); break; } @@ -2167,28 +2201,29 @@ void Scene3375::dispatch() { else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6)) R2_GLOBALS._player._effect = 1; - if ((_actor1._position.y >= 168) && (_actor1._effect == 1)) - _actor1._effect = 6; - else if ((_actor1._position.y < 168) && (_actor1._effect == 6)) - _actor1._effect = 1; + if ((_companion1._position.y >= 168) && (_companion1._effect == 1)) + _companion1._effect = 6; + else if ((_companion1._position.y < 168) && (_companion1._effect == 6)) + _companion1._effect = 1; - if ((_actor2._position.y >= 168) && (_actor2._effect == 1)) - _actor2._effect = 6; - else if ((_actor2._position.y < 168) && (_actor2._effect == 6)) - _actor2._effect = 1; + if ((_companion2._position.y >= 168) && (_companion2._effect == 1)) + _companion2._effect = 6; + else if ((_companion2._position.y < 168) && (_companion2._effect == 6)) + _companion2._effect = 1; - if ((_actor3._position.y >= 168) && (_actor3._effect == 1)) - _actor3._effect = 6; - else if ((_actor3._position.y < 168) && (_actor3._effect == 6)) - _actor3._effect = 1; + if ((_webbster._position.y >= 168) && (_webbster._effect == 1)) + _webbster._effect = 6; + else if ((_webbster._position.y < 168) && (_webbster._effect == 6)) + _webbster._effect = 1; Scene::dispatch(); } /*-------------------------------------------------------------------------- - * Scene 3385 - + * Scene 3385 - Corridor * *--------------------------------------------------------------------------*/ + Scene3385::Scene3385() { _field11B2 = 0; } @@ -2199,14 +2234,14 @@ void Scene3385::synchronize(Serializer &s) { s.syncAsSint16LE(_field11B2); } -bool Scene3385::Actor1::startAction(CursorType action, Event &event) { +bool Scene3385::Companion1::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); @@ -2214,14 +2249,14 @@ bool Scene3385::Actor1::startAction(CursorType action, Event &event) { return true; } -bool Scene3385::Actor2::startAction(CursorType action, Event &event) { +bool Scene3385::Companion2::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); @@ -2229,7 +2264,7 @@ bool Scene3385::Actor2::startAction(CursorType action, Event &event) { return true; } -bool Scene3385::Actor3::startAction(CursorType action, Event &event) { +bool Scene3385::Webbster::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -2241,7 +2276,7 @@ bool Scene3385::Actor3::startAction(CursorType action, Event &event) { return true; } -bool Scene3385::Actor4::startAction(CursorType action, Event &event) { +bool Scene3385::Door::startAction(CursorType action, Event &event) { Scene3385 *scene = (Scene3385 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -2252,7 +2287,9 @@ bool Scene3385::Actor4::startAction(CursorType action, Event &event) { R2_GLOBALS._sound2.play(314); scene->_sceneMode = 3386; - scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3386, &R2_GLOBALS._player, + &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, + NULL); return true; } @@ -2264,7 +2301,9 @@ void Scene3385::Exit1::changeScene() { scene->_sceneMode = 3387; if (R2_GLOBALS._sceneManager._previousScene == 3375) - scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, NULL); + scene->setAction(&scene->_sequenceManager, scene, scene->_sceneMode, + &R2_GLOBALS._player, &scene->_companion1, &scene->_companion2, + &scene->_webbster, NULL); else scene->signal(); } @@ -2294,7 +2333,7 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_QUINN] = 3385; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3385; - R2_GLOBALS._player._characterScene[3] = 3385; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3385; if (R2_GLOBALS._sceneManager._previousScene == 3375) _field11B2 = 3; @@ -2304,16 +2343,16 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { setZoomPercents(102, 40, 200, 160); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player.setup(20, _field11B2, 1); - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player.setup(30, _field11B2, 1); else R2_GLOBALS._player.setup(10, _field11B2, 1); @@ -2321,74 +2360,74 @@ void Scene3385::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) { - _actor1._moveRate = 10; - _actor1._moveDiff = Common::Point(3, 2); + _companion1.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + _companion1._moveRate = 10; + _companion1._moveDiff = Common::Point(3, 2); } else { - _actor1._moveRate = 7; - _actor1._moveDiff = Common::Point(5, 3); + _companion1._moveRate = 7; + _companion1._moveDiff = Common::Point(5, 3); } - _actor1.changeZoom(-1); - _actor1._effect = 1; - if (R2_GLOBALS._player._characterIndex == 2) - _actor1.setup(10, _field11B2, 1); + _companion1.changeZoom(-1); + _companion1._effect = 1; + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + _companion1.setup(10, _field11B2, 1); else - _actor1.setup(20, _field11B2, 1); - _actor1.animate(ANIM_MODE_1, NULL); - _actor1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); - - _actor2.postInit(); - _actor2._moveDiff = Common::Point(3, 2); - _actor2.changeZoom(-1); - _actor2._effect = 1; - if (R2_GLOBALS._player._characterIndex == 3) - _actor2.setup(10, _field11B2, 1); + _companion1.setup(20, _field11B2, 1); + _companion1.animate(ANIM_MODE_1, NULL); + _companion1.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); + + _companion2.postInit(); + _companion2._moveDiff = Common::Point(3, 2); + _companion2.changeZoom(-1); + _companion2._effect = 1; + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) + _companion2.setup(10, _field11B2, 1); else - _actor2.setup(30, _field11B2, 1); - _actor2.animate(ANIM_MODE_1, NULL); - _actor2.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); - - _actor3.postInit(); - _actor3._moveDiff = Common::Point(3, 2); - _actor3.changeZoom(-1); - _actor3._effect = 1; - _actor3.setup(40, _field11B2, 1); - _actor3.animate(ANIM_MODE_1, NULL); - _actor3.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL); + _companion2.setup(30, _field11B2, 1); + _companion2.animate(ANIM_MODE_1, NULL); + _companion2.setDetails(3385, -1, -1, -1, 1, (SceneItem *) NULL); + + _webbster.postInit(); + _webbster._moveDiff = Common::Point(3, 2); + _webbster.changeZoom(-1); + _webbster._effect = 1; + _webbster.setup(40, _field11B2, 1); + _webbster.animate(ANIM_MODE_1, NULL); + _webbster.setDetails(3385, 15, -1, -1, 1, (SceneItem *) NULL); _exit1.setDetails(Rect(103, 152, 217, 170), SHADECURSOR_DOWN, 3395); _exit1.setDest(Common::Point(158, 151)); - _actor4.postInit(); - _actor4.setPosition(Common::Point(160, 100)); - _actor4.fixPriority(90); - _actor4.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL); + _door.postInit(); + _door.setPosition(Common::Point(160, 100)); + _door.fixPriority(90); + _door.setDetails(3385, 3, 4, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._sceneManager._previousScene == 3375) { R2_GLOBALS._player.setPosition(Common::Point(158, 102)); - _actor1.setPosition(Common::Point(164, 100)); - _actor1.fixPriority(98); - _actor2.setPosition(Common::Point(150, 100)); - _actor2.fixPriority(97); - _actor3.setPosition(Common::Point(158, 100)); - _actor3.fixPriority(96); + _companion1.setPosition(Common::Point(164, 100)); + _companion1.fixPriority(98); + _companion2.setPosition(Common::Point(150, 100)); + _companion2.fixPriority(97); + _webbster.setPosition(Common::Point(158, 100)); + _webbster.fixPriority(96); _sceneMode = 3384; - _actor4.setup(3385, 1, 6); - _actor4.animate(ANIM_MODE_6, this); - setAction(&_action1, &_actor4); + _door.setup(3385, 1, 6); + _door.animate(ANIM_MODE_6, this); + setAction(&_action1, &_door); } else { R2_GLOBALS._player.setPosition(Common::Point(158, 230)); - _actor1.setPosition(Common::Point(191, 270)); - _actor2.setPosition(Common::Point(124, 255)); - _actor3.setPosition(Common::Point(155, 245)); - _actor4.setup(3385, 1, 1); + _companion1.setPosition(Common::Point(191, 270)); + _companion2.setPosition(Common::Point(124, 255)); + _webbster.setPosition(Common::Point(155, 245)); + _door.setup(3385, 1, 1); _sceneMode = 3385; - setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } - _item1.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL); - R2_GLOBALS._v56A9E = 0; + _background.setDetails(Rect(0, 0, 320, 200), 3385, 0, -1, -1, 1, NULL); + R2_GLOBALS._walkwaySceneNumber = 0; } void Scene3385::remove() { @@ -2412,15 +2451,16 @@ void Scene3385::signal() { R2_GLOBALS._player.enableControl(CURSOR_TALK); break; default: - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } /*-------------------------------------------------------------------------- - * Scene 3395 - + * Scene 3395 - Walkway * *--------------------------------------------------------------------------*/ + Scene3395::Scene3395() { _field142E = 0; } @@ -2431,14 +2471,14 @@ void Scene3395::synchronize(Serializer &s) { s.syncAsSint16LE(_field142E); } -bool Scene3395::Actor1::startAction(CursorType action, Event &event) { +bool Scene3395::Companion1::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3304, scene); @@ -2446,14 +2486,14 @@ bool Scene3395::Actor1::startAction(CursorType action, Event &event) { return true; } -bool Scene3395::Actor2::startAction(CursorType action, Event &event) { +bool Scene3395::Companion2::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) return SceneActor::startAction(action, event); scene->_sceneMode = 9999; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) scene->_stripManager.start(3302, scene); else scene->_stripManager.start(3301, scene); @@ -2461,7 +2501,7 @@ bool Scene3395::Actor2::startAction(CursorType action, Event &event) { return true; } -bool Scene3395::Actor3::startAction(CursorType action, Event &event) { +bool Scene3395::Webbster::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_TALK) @@ -2473,7 +2513,7 @@ bool Scene3395::Actor3::startAction(CursorType action, Event &event) { return true; } -bool Scene3395::Actor4::startAction(CursorType action, Event &event) { +bool Scene3395::Door::startAction(CursorType action, Event &event) { Scene3395 *scene = (Scene3395 *)R2_GLOBALS._sceneManager._scene; if (action != CURSOR_USE) @@ -2484,7 +2524,9 @@ bool Scene3395::Actor4::startAction(CursorType action, Event &event) { R2_GLOBALS._sound2.play(314); scene->_sceneMode = 3396; - scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, &scene->_actor1, &scene->_actor2, &scene->_actor3, &scene->_actor4, NULL); + scene->setAction(&scene->_sequenceManager, scene, 3396, &R2_GLOBALS._player, + &scene->_companion1, &scene->_companion2, &scene->_webbster, &scene->_door, + NULL); return true; } @@ -2514,7 +2556,7 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player._characterScene[R2_QUINN] = 3395; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3395; - R2_GLOBALS._player._characterScene[3] = 3395; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3395; if (R2_GLOBALS._sceneManager._previousScene == 3385) _field142E = 3; @@ -2524,16 +2566,16 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { setZoomPercents(51, 40, 200, 137); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player.setup(20, _field142E, 1); - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player.setup(30, _field142E, 1); else R2_GLOBALS._player.setup(10, _field142E, 1); @@ -2541,77 +2583,77 @@ void Scene3395::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) { - _actor1._moveRate = 10; - _actor1._moveDiff = Common::Point(3, 2); + _companion1.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + _companion1._moveRate = 10; + _companion1._moveDiff = Common::Point(3, 2); } else { - _actor1._moveRate = 7; - _actor1._moveDiff = Common::Point(5, 3); + _companion1._moveRate = 7; + _companion1._moveDiff = Common::Point(5, 3); } - _actor1.changeZoom(-1); - _actor1._effect = 1; - if (R2_GLOBALS._player._characterIndex == 2) - _actor1.setup(10, _field142E, 1); + _companion1.changeZoom(-1); + _companion1._effect = 1; + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + _companion1.setup(10, _field142E, 1); else - _actor1.setup(20, _field142E, 1); - _actor1.animate(ANIM_MODE_1, NULL); - _actor1.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); - - _actor2.postInit(); - _actor2._moveDiff = Common::Point(3, 2); - _actor2.changeZoom(-1); - _actor2._effect = 1; - if (R2_GLOBALS._player._characterIndex == 3) - _actor2.setup(10, _field142E, 1); + _companion1.setup(20, _field142E, 1); + _companion1.animate(ANIM_MODE_1, NULL); + _companion1.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); + + _companion2.postInit(); + _companion2._moveDiff = Common::Point(3, 2); + _companion2.changeZoom(-1); + _companion2._effect = 1; + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) + _companion2.setup(10, _field142E, 1); else - _actor2.setup(30, _field142E, 1); - _actor2.animate(ANIM_MODE_1, NULL); - _actor2.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); - - _actor3.postInit(); - _actor3._moveDiff = Common::Point(3, 2); - _actor3.changeZoom(-1); - _actor3._effect = 1; - _actor3.setup(40, _field142E, 1); - _actor3.animate(ANIM_MODE_1, NULL); - _actor3.setDetails(3385, 18, -1, -1, 1, (SceneItem *) NULL); - - _actor4.postInit(); - _actor4.setPosition(Common::Point(159, 50)); - _actor4.fixPriority(40); - _actor4.setDetails(3395, 6, 7, -1, 1, (SceneItem *) NULL); + _companion2.setup(30, _field142E, 1); + _companion2.animate(ANIM_MODE_1, NULL); + _companion2.setDetails(3395, -1, -1, -1, 1, (SceneItem *) NULL); + + _webbster.postInit(); + _webbster._moveDiff = Common::Point(3, 2); + _webbster.changeZoom(-1); + _webbster._effect = 1; + _webbster.setup(40, _field142E, 1); + _webbster.animate(ANIM_MODE_1, NULL); + _webbster.setDetails(3395, 18, -1, -1, 1, (SceneItem *) NULL); + + _door.postInit(); + _door.setPosition(Common::Point(159, 50)); + _door.fixPriority(40); + _door.setDetails(3395, 6, 7, -1, 1, (SceneItem *) NULL); if (R2_GLOBALS._sceneManager._previousScene == 3385) { R2_GLOBALS._player.setPosition(Common::Point(158, 53)); - _actor1.setPosition(Common::Point(164, 51)); - _actor1.fixPriority(48); - _actor2.setPosition(Common::Point(150, 51)); - _actor2.fixPriority(47); - _actor3.setPosition(Common::Point(158, 51)); - _actor3.fixPriority(46); + _companion1.setPosition(Common::Point(164, 51)); + _companion1.fixPriority(48); + _companion2.setPosition(Common::Point(150, 51)); + _companion2.fixPriority(47); + _webbster.setPosition(Common::Point(158, 51)); + _webbster.fixPriority(46); _sceneMode = 3394; - _actor4.setup(3395, 1, 7); - _actor4.animate(ANIM_MODE_6, this); - setAction(&_action1, &_actor4); + _door.setup(3395, 1, 7); + _door.animate(ANIM_MODE_6, this); + setAction(&_action1, &_door); } else { R2_GLOBALS._player.setPosition(Common::Point(158, 200)); - _actor1.setPosition(Common::Point(191, 255)); - _actor2.setPosition(Common::Point(124, 240)); - _actor3.setPosition(Common::Point(155, 242)); - _actor4.setup(3395, 1, 1); + _companion1.setPosition(Common::Point(191, 255)); + _companion2.setPosition(Common::Point(124, 240)); + _webbster.setPosition(Common::Point(155, 242)); + _door.setup(3395, 1, 1); - R2_GLOBALS._walkRegions.enableRegion(1); + R2_GLOBALS._walkRegions.disableRegion(1); _sceneMode = 3395; - setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, _sceneMode, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } for (int i = 0; i <= 12; i++) { - _itemArray[i].setDetails(i, 3995, 0, -1, -1); + _itemArray[i].setDetails(i, 3395, 0, -1, -1); } - _item1.setDetails(Rect(0, 0, 320, 200), 3395, 3, -1, -1, 1, NULL); + _background.setDetails(Rect(0, 0, 320, 200), 3395, 3, -1, -1, 1, NULL); } void Scene3395::remove() { @@ -2632,15 +2674,16 @@ void Scene3395::signal() { R2_GLOBALS._player.enableControl(CURSOR_TALK); break; default: - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } } /*-------------------------------------------------------------------------- - * Scene 3400 - + * Scene 3400 - Confrontation * *--------------------------------------------------------------------------*/ + Scene3400::Scene3400() { _field157C = 0; } @@ -2653,7 +2696,8 @@ void Scene3400::synchronize(Serializer &s) { void Scene3400::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; - g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + _sceneBounds = Rect(160, 0, 480, 200); + loadScene(3400); _field157C = 0; R2_GLOBALS._v558B6.set(60, 0, 260, 200); @@ -2671,7 +2715,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) { setZoomPercents(51, 46, 180, 200); R2_GLOBALS._player._characterScene[R2_QUINN] = 3400; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3400; - R2_GLOBALS._player._characterScene[3] = 3400; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3400; _actor7.postInit(); _actor7.setup(3403, 1, 1); @@ -2679,16 +2723,16 @@ void Scene3400::postInit(SceneObjectList *OwnerList) { _actor7.fixPriority(89); R2_GLOBALS._player.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player._moveDiff = Common::Point(5, 3); else R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.changeZoom(-1); R2_GLOBALS._player.setPosition(Common::Point(239, 64)); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player.setup(20, 5, 1); - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player.setup(30, 5, 1); else R2_GLOBALS._player.setup(10, 5, 1); @@ -2696,42 +2740,42 @@ void Scene3400::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.animate(ANIM_MODE_1, NULL); R2_GLOBALS._player.disableControl(); - _actor1.postInit(); - if (R2_GLOBALS._player._characterIndex == 2) { - _actor1._numFrames = 10; - _actor1._moveDiff = Common::Point(3, 2); + _companion1.postInit(); + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { + _companion1._numFrames = 10; + _companion1._moveDiff = Common::Point(3, 2); } else { - _actor1._numFrames = 7; - _actor1._moveDiff = Common::Point(5, 3); + _companion1._numFrames = 7; + _companion1._moveDiff = Common::Point(5, 3); } - _actor1.changeZoom(-1); - _actor1._effect = 1; - _actor1.setPosition(Common::Point(247, 63)); - if (R2_GLOBALS._player._characterIndex == 2) - _actor1.setup(10, 5, 1); + _companion1.changeZoom(-1); + _companion1._effect = 1; + _companion1.setPosition(Common::Point(247, 63)); + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + _companion1.setup(10, 5, 1); else - _actor1.setup(20, 5, 1); - _actor1.animate(ANIM_MODE_1, NULL); - - _actor2.postInit(); - _actor2._moveDiff = Common::Point(3, 2); - _actor2.changeZoom(-1); - _actor2._effect = 1; - _actor2.setPosition(Common::Point(225, 63)); - if (R2_GLOBALS._player._characterIndex == 3) - _actor2.setup(10, 5, 1); + _companion1.setup(20, 5, 1); + _companion1.animate(ANIM_MODE_1, NULL); + + _companion2.postInit(); + _companion2._moveDiff = Common::Point(3, 2); + _companion2.changeZoom(-1); + _companion2._effect = 1; + _companion2.setPosition(Common::Point(225, 63)); + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) + _companion2.setup(10, 5, 1); else - _actor2.setup(30, 5, 1); - _actor2.animate(ANIM_MODE_1, NULL); - - _actor3.postInit(); - _actor3._numFrames = 7; - _actor3._moveDiff = Common::Point(5, 3); - _actor3.changeZoom(-1); - _actor3._effect = 1; - _actor3.setPosition(Common::Point(235, 61)); - _actor3.setup(40, 3, 1); - _actor3.animate(ANIM_MODE_1, NULL); + _companion2.setup(30, 5, 1); + _companion2.animate(ANIM_MODE_1, NULL); + + _webbster.postInit(); + _webbster._numFrames = 7; + _webbster._moveDiff = Common::Point(5, 3); + _webbster.changeZoom(-1); + _webbster._effect = 1; + _webbster.setPosition(Common::Point(235, 61)); + _webbster.setup(40, 3, 1); + _webbster.animate(ANIM_MODE_1, NULL); _actor6.postInit(); _actor6.setup(3400, 1, 6); @@ -2741,7 +2785,7 @@ void Scene3400::postInit(SceneObjectList *OwnerList) { R2_GLOBALS.clearFlag(71); _sceneMode = 3400; - setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } void Scene3400::remove() { @@ -2755,30 +2799,30 @@ void Scene3400::signal() { case 3305: { warning("STUB: sub_1D227()"); _tealSpeaker._object1.hide(); - _actor4.show(); - _actor4.setStrip(1); + _teal.show(); + _teal.setStrip(1); Common::Point pt(158, 190); NpcMover *mover = new NpcMover(); - _actor4.addMover(mover, &pt, this); + _teal.addMover(mover, &pt, this); _sceneMode = 3402; - setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor3, NULL); + setAction(&_sequenceManager, this, 3402, &R2_GLOBALS._player, &_companion1, &_companion2, &_webbster, NULL); } break; case 3306: R2_GLOBALS._sound2.play(318); - _actor1.setStrip(2); + _companion1.setStrip(2); R2_GLOBALS._player.setStrip(6); - _actor2.setStrip(6); - _actor3.setStrip(3); - _actor4.setStrip(1); + _companion2.setStrip(6); + _webbster.setStrip(3); + _teal.setStrip(1); R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0); _stripManager.start(3307, this); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _sceneMode = 3400; - R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_actor4, &_actor8, NULL); + R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_actor8, NULL); } else { _sceneMode = 3408; - _actor1.setAction(&_sequenceManager, this, 3408, &_actor1, &_actor4, &_actor8, NULL); + _companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_actor8, NULL); } break; case 3307: @@ -2794,63 +2838,63 @@ void Scene3400::signal() { break; case 3308: warning("STUB: sub_1D227()"); - _actor1.setStrip(2); + _companion1.setStrip(2); R2_GLOBALS._player.setStrip(6); - _actor2.setStrip(6); - _actor3.setStrip(3); - _actor4.setStrip(1); + _companion2.setStrip(6); + _webbster.setStrip(3); + _teal.setStrip(1); _sceneMode = 3403; - if (R2_GLOBALS._player._characterIndex == 2) - setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_actor3, &_actor7, NULL); + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + setAction(&_sequenceManager, this, 3403, &R2_GLOBALS._player, &_webbster, &_actor7, NULL); else - setAction(&_sequenceManager, this, 3403, &_actor1, &_actor3, &_actor7, NULL); + setAction(&_sequenceManager, this, 3403, &_companion1, &_webbster, &_actor7, NULL); break; case 3309: warning("STUB: sub_1D227()"); - _actor4.setStrip(1); + _teal.setStrip(1); _sceneMode = 3405; - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) setAction(&_sequenceManager, this, 3405, &R2_GLOBALS._player, &_actor7, NULL); else - setAction(&_sequenceManager, this, 3405, &_actor2, &_actor7, NULL); + setAction(&_sequenceManager, this, 3405, &_companion2, &_actor7, NULL); break; case 3310: warning("STUB: sub_1D227()"); - _actor4.setStrip(1); + _teal.setStrip(1); _sceneMode = 3406; - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) setAction(&_sequenceManager, this, 3406, &R2_GLOBALS._player, &_actor7, NULL); - else if (R2_GLOBALS._player._characterIndex == 2) - setAction(&_sequenceManager, this, 3406, &_actor1, &_actor7, NULL); - else if (R2_GLOBALS._player._characterIndex == 3) - setAction(&_sequenceManager, this, 3406, &_actor2, &_actor7, NULL); + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + setAction(&_sequenceManager, this, 3406, &_companion1, &_actor7, NULL); + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) + setAction(&_sequenceManager, this, 3406, &_companion2, &_actor7, NULL); break; case 3311: warning("STUB: sub_1D227()"); _tealSpeaker._object1.hide(); - _actor4.show(); - _actor4.setStrip(1); + _teal.show(); + _teal.setStrip(1); _sceneMode = 3407; - setAction(&_sequenceManager, this, 3407, &_actor4, &_actor7, NULL); + setAction(&_sequenceManager, this, 3407, &_teal, &_actor7, NULL); break; case 3400: { _actor8.postInit(); _actor8.hide(); - _actor4.postInit(); - _actor4._numFrames = 7; - _actor4._moveDiff = Common::Point(3, 2); - _actor4.changeZoom(-1); - _actor4._effect = 1; - _actor4.setPosition(Common::Point(-15, 90)); - _actor4.setup(3402, 1, 1); - _actor4.animate(ANIM_MODE_1, NULL); + _teal.postInit(); + _teal._numFrames = 7; + _teal._moveDiff = Common::Point(3, 2); + _teal.changeZoom(-1); + _teal._effect = 1; + _teal.setPosition(Common::Point(-15, 90)); + _teal.setup(3402, 1, 1); + _teal.animate(ANIM_MODE_1, NULL); Common::Point pt1(115, 90); NpcMover *mover1 = new NpcMover(); - _actor4.addMover(mover1, &pt1, this); - R2_GLOBALS._scrollFollower = &_actor4; + _teal.addMover(mover1, &pt1, this); + R2_GLOBALS._scrollFollower = &_teal; Common::Point pt2(203, 76); NpcMover *mover2 = new NpcMover(); - _actor3.addMover(mover2, &pt2, NULL); + _webbster.addMover(mover2, &pt2, NULL); _sceneMode = 3401; } break; @@ -3574,12 +3618,14 @@ void Scene3500::postInit(SceneObjectList *OwnerList) { loadScene(1050); R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._interfaceY = 200; + R2_GLOBALS._v5589E.set(0, 0, 320, 200); R2_GLOBALS._sound1.play(305); R2_GLOBALS._player._characterIndex = R2_QUINN; R2_GLOBALS._player._characterScene[R2_QUINN] = 3500; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3500; - R2_GLOBALS._player._characterScene[3] = 3500; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3500; _field1284 = 0; _field1282 = 0; _field1278 = 0; @@ -4183,15 +4229,16 @@ void Scene3500::dispatch() { } /*-------------------------------------------------------------------------- - * Scene 3600 - + * Scene 3600 - Cutscene - walking at gunpoint * *--------------------------------------------------------------------------*/ + Scene3600::Scene3600() { _field2548 = 0; _field254A = 0; _field254C = 0; _field254E = 0; - _field2550 = false; + _ghoulTeleported = false; } void Scene3600::synchronize(Serializer &s) { SceneExt::synchronize(s); @@ -4200,7 +4247,7 @@ void Scene3600::synchronize(Serializer &s) { s.syncAsSint16LE(_field254A); s.syncAsSint16LE(_field254C); s.syncAsSint16LE(_field254E); - s.syncAsSint16LE(_field2550); + s.syncAsSint16LE(_ghoulTeleported); } Scene3600::Action3600::Action3600() { @@ -4230,8 +4277,8 @@ void Scene3600::Action3600::signal() { R2_GLOBALS._sound2.play(330, NULL, 0); R2_GLOBALS._sound2.fade(127, 5, 10, false, NULL); } + setDelay(1); - warning("TODO: Palette fader using parameter 2 = 256"); R2_GLOBALS._scenePalette.fade((const byte *)&scene->_palette1._palette, true, _field20); if (_field20 > 0) _field20 -= 2; @@ -4259,14 +4306,14 @@ void Scene3600::Action2::signal() { R2_GLOBALS._events.proc1(); R2_GLOBALS._player.enableControl(); _actionIndex = 3619; - scene->_actor13._state = 0; + scene->_protector._state = 0; // No break on purpose case 3619: { ++_actionIndex; - scene->_actor13.setup(3127, 2, 1); - scene->_actor13.animate(ANIM_MODE_1, NULL); + scene->_protector.setup(3127, 2, 1); + scene->_protector.animate(ANIM_MODE_1, NULL); NpcMover *mover = new NpcMover(); - scene->_actor13.addMover(mover, &scene->_actor13._field8A, scene); + scene->_protector.addMover(mover, &scene->_protector._field8A, scene); } break; default: @@ -4282,8 +4329,8 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) { if ((action != CURSOR_USE) || (scene->_action1._field1E == 0)) return SceneItem::startAction(action, event); - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(7); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 3624; @@ -4292,9 +4339,9 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) { scene->_actor12.setStrip2(-1); scene->_actor4.setStrip2(-1); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) R2_GLOBALS._player.setAction(&scene->_sequenceManager3, scene, 3611, &R2_GLOBALS._player, NULL); - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) R2_GLOBALS._player.setAction(&scene->_sequenceManager4, scene, 3612, &R2_GLOBALS._player, NULL); else R2_GLOBALS._player.setAction(&scene->_sequenceManager2, scene, 3610, &R2_GLOBALS._player, NULL); @@ -4302,12 +4349,12 @@ bool Scene3600::Item5::startAction(CursorType action, Event &event) { return true; } -bool Scene3600::Actor13::startAction(CursorType action, Event &event) { +bool Scene3600::Protector::startAction(CursorType action, Event &event) { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; switch(action) { case CURSOR_TALK: - if (!_action) + if (_action) return SceneActor::startAction(action, event); scene->_protectorSpeaker._displayMode = 1; @@ -4334,6 +4381,7 @@ bool Scene3600::Actor13::startAction(CursorType action, Event &event) { R2_GLOBALS._sound3.play(43); else R2_GLOBALS._sound3.play(99); + if (_state != 0) { _state = 1; setup(3128, 1, 1); @@ -4360,7 +4408,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._v558B6.set(60, 0, 260, 200); } else { R2_GLOBALS._scrollFollower = &_actor2; - g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0)); + _sceneBounds = Rect(160, 0, 480, 200); R2_GLOBALS._v558B6.set(25, 0, 260, 200); } @@ -4379,7 +4427,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { setZoomPercents(142, 80, 167, 105); R2_GLOBALS._player._characterScene[R2_QUINN] = 3600; R2_GLOBALS._player._characterScene[R2_SEEKER] = 3600; - R2_GLOBALS._player._characterScene[3] = 3600; + R2_GLOBALS._player._characterScene[R2_MIRANDA] = 3600; _item2.setDetails(33, 3600, 6, -1, -1); _item3.setDetails(Rect(3, 3, 22, 45), 3600, 9, -1, -1, 1, NULL); @@ -4438,11 +4486,11 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { _field254A = 1; _field2548 = 1; - R2_GLOBALS._walkRegions.enableRegion(2); - R2_GLOBALS._walkRegions.enableRegion(7); - R2_GLOBALS._walkRegions.enableRegion(14); - R2_GLOBALS._walkRegions.enableRegion(15); - R2_GLOBALS._walkRegions.enableRegion(16); + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(14); + R2_GLOBALS._walkRegions.disableRegion(15); + R2_GLOBALS._walkRegions.disableRegion(16); _actor10.setup(10, 5, 11); _actor10.animate(ANIM_MODE_1, NULL); @@ -4453,7 +4501,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { _actor12.setup(30, 5, 11); _actor12.animate(ANIM_MODE_1, NULL); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _actor10.setPosition(Common::Point(76, 148)); _actor11.setPosition(Common::Point(134, 148)); _actor12.setPosition(Common::Point(100, 148)); @@ -4461,7 +4509,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setup(20, _actor11._strip, 1); R2_GLOBALS._player.setPosition(_actor11._position); _actor11.hide(); - } else if (R2_GLOBALS._player._characterIndex == 3) { + } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { _actor10.setPosition(Common::Point(110, 148)); _actor11.setPosition(Common::Point(76, 148)); _actor12.setPosition(Common::Point(134, 148)); @@ -4486,14 +4534,14 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { _actor5.setup(3601, 7, 5); if (!R2_GLOBALS.getFlag(71)) { - _actor13.postInit(); - _actor13._state = 0; - _actor13._field8A = Common::Point(226, 152); - _actor13._moveDiff = Common::Point(3, 2); - _actor13.setPosition(Common::Point(284, 152)); - _actor13.setup(3127, 2, 1); - _actor13.changeZoom(-1); - _actor13.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL); + _protector.postInit(); + _protector._state = 0; + _protector._field8A = Common::Point(226, 152); + _protector._moveDiff = Common::Point(3, 2); + _protector.setPosition(Common::Point(284, 152)); + _protector.setup(3127, 2, 1); + _protector.changeZoom(-1); + _protector.setDetails(3600, 15, -1, 17, 1, (SceneItem *) NULL); } R2_GLOBALS._sound2.play(330); @@ -4511,13 +4559,13 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { _sceneMode = 3623; g_globals->_events.setCursor(CURSOR_ARROW); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } else { _field254A = 0; _field2548 = 0; - R2_GLOBALS._walkRegions.enableRegion(17); - R2_GLOBALS._walkRegions.enableRegion(18); + R2_GLOBALS._walkRegions.disableRegion(17); + R2_GLOBALS._walkRegions.disableRegion(18); _actor10.setPosition(Common::Point(393, 148)); _actor11.setPosition(Common::Point(364, 153)); @@ -4530,9 +4578,8 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { _actor5.setup(3403, 8, 11); _actor5.setPosition(Common::Point(403, 155)); - _actor12.setup(3403, 7, 1); - - _actor13.setPosition(Common::Point(405, 155)); + _protector.setup(3403, 7, 1); + _protector.setPosition(Common::Point(405, 155)); _actor2.postInit(); _actor2.setup(3600, 2, 1); @@ -4548,7 +4595,7 @@ void Scene3600::postInit(SceneObjectList *OwnerList) { _field254E = 0; } _field254E = 0; - _field2550 = R2_GLOBALS.getFlag(71); + _ghoulTeleported = R2_GLOBALS.getFlag(71); R2_GLOBALS._sound1.play(326); _item1.setDetails(Rect(0, 0, 480, 200), 3600, 0, -1, -1, 1, NULL); @@ -4566,15 +4613,15 @@ void Scene3600::remove() { void Scene3600::signal() { switch (_sceneMode) { case 3320: - warning("STUB: sub_1D227()"); - R2_GLOBALS._walkRegions.enableRegion(14); + // TODO: warning("STUB: sub_1D227()"); + R2_GLOBALS._walkRegions.disableRegion(14); R2_GLOBALS._scrollFollower = &_actor11; _tealSpeaker._object1.hide(); _actor5.show(); _actor5.setStrip(2); - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _sceneMode = 3602; - else if (R2_GLOBALS._player._characterIndex == 3) + else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _sceneMode = 3603; else _sceneMode = 3601; @@ -4598,7 +4645,7 @@ void Scene3600::signal() { _tealSpeaker._displayMode = 7; R2_GLOBALS._scrollFollower = &_actor5; _sceneMode = 3605; - setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_actor13, &_actor2, NULL); + setAction(&_sequenceManager1, this, _sceneMode, &_actor5, &_protector, &_actor2, NULL); break; case 3323: if (_field254A == 0) @@ -4606,45 +4653,50 @@ void Scene3600::signal() { else { warning("STUB: sub_1D227()"); _protectorSpeaker.proc16(); - _actor13.show(); - _actor13.setup(3258, 6, 1); + _protector.show(); + _protector.setup(3258, 6, 1); + _sceneMode = 3607; - _actor13.setAction(&_sequenceManager1, this, _sceneMode, &_actor13, NULL); + _protector.setAction(&_sequenceManager1, this, _sceneMode, &_protector, NULL); + R2_GLOBALS._v558C2 = 1; _protectorSpeaker.proc16(); _protectorSpeaker._displayMode = 1; _quinnSpeaker._displayMode = 1; - _actor13.show(); + _protector.show(); + R2_GLOBALS._scrollFollower = &R2_GLOBALS._player; - R2_GLOBALS._walkRegions.disableRegion(17); - R2_GLOBALS._walkRegions.disableRegion(18); - R2_GLOBALS._walkRegions.enableRegion(2); - R2_GLOBALS._walkRegions.enableRegion(7); - R2_GLOBALS._walkRegions.enableRegion(14); - R2_GLOBALS._walkRegions.enableRegion(15); - R2_GLOBALS._walkRegions.enableRegion(16); - _actor13.setAction(&_action1); + R2_GLOBALS._walkRegions.enableRegion(17); + R2_GLOBALS._walkRegions.enableRegion(18); + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(14); + R2_GLOBALS._walkRegions.disableRegion(15); + R2_GLOBALS._walkRegions.disableRegion(16); + + _actor3.setAction(&_action1); } break; case 3324: // No break on purpose case 3607: g_globals->_events.setCursor(CURSOR_ARROW); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); - _actor13.fixPriority(-1); + R2_GLOBALS._player.enableControl(CURSOR_WALK); + _protector.fixPriority(-1); _sceneMode = 3623; _field2548 = 1; break; case 3327: g_globals->_events.setCursor(CURSOR_ARROW); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); _sceneMode = 3623; break; case 3450: R2_GLOBALS._sound1.stop(); _actor1.hide(); _actor6.hide(); - g_globals->gfxManager()._bounds.moveTo(Common::Point(40, 0)); + + _sceneBounds = Rect(40, 0, SCREEN_WIDTH + 40, SCREEN_HEIGHT); setZoomPercents(142, 80, 167, 105); loadScene(3600); R2_GLOBALS._uiElements.show(); @@ -4660,17 +4712,17 @@ void Scene3600::signal() { _actor5.setPosition(Common::Point(298, 151)); - _actor13.postInit(); - _actor13._state = 0; - _actor13._field8A = Common::Point(226, 152); - _actor13._moveDiff = Common::Point(5, 3); - _actor13.setup(3403, 7, 1); - _actor13.setPosition(Common::Point(405, 155)); - _actor13.changeZoom(-1); - _actor13.addMover(NULL); - _actor13.animate(ANIM_MODE_NONE); - _actor13.hide(); - _actor13.setDetails(3600, 15, -1, 17, 5, &_item5); + _protector.postInit(); + _protector._state = 0; + _protector._field8A = Common::Point(226, 152); + _protector._moveDiff = Common::Point(5, 3); + _protector.setup(3403, 7, 1); + _protector.setPosition(Common::Point(405, 155)); + _protector.changeZoom(-1); + _protector.addMover(NULL); + _protector.animate(ANIM_MODE_NONE); + _protector.hide(); + _protector.setDetails(3600, 15, -1, 17, 5, &_item5); _actor2.setup(3600, 2, 1); _actor2.setPosition(Common::Point(403, 161)); @@ -4681,12 +4733,12 @@ void Scene3600::signal() { _quinnSpeaker._displayMode = 2; _tealSpeaker._displayMode = 2; - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { R2_GLOBALS._player._moveDiff = Common::Point(5, 3); R2_GLOBALS._player.setup(20, _actor11._strip, 1); R2_GLOBALS._player.setPosition(_actor11._position); _actor11.hide(); - } else if (R2_GLOBALS._player._characterIndex == 3) { + } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { R2_GLOBALS._player._moveDiff = Common::Point(3, 2); R2_GLOBALS._player.setup(30, _actor12._strip, 1); R2_GLOBALS._player.setPosition(_actor12._position); @@ -4712,8 +4764,8 @@ void Scene3600::signal() { case 3602: // No break on purpose case 3603: - R2_GLOBALS._walkRegions.enableRegion(2); - R2_GLOBALS._walkRegions.enableRegion(7); + R2_GLOBALS._walkRegions.disableRegion(2); + R2_GLOBALS._walkRegions.disableRegion(7); R2_GLOBALS._v558B6.set(60, 0, 260, 200); _tealSpeaker._displayMode = 1; _sceneMode = 3321; @@ -4722,8 +4774,8 @@ void Scene3600::signal() { case 3604: R2_GLOBALS._sound2.fadeOut2(NULL); R2_GLOBALS._sound1.stop(); - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(7); _actor2.hide(); _actor3.hide(); @@ -4734,7 +4786,7 @@ void Scene3600::signal() { _actor4.hide(); _actor5.hide(); - g_globals->gfxManager()._bounds.moveTo(Common::Point(60, 0)); + _sceneBounds = Rect(60, 0, SCREEN_WIDTH + 60, SCREEN_HEIGHT); setZoomPercents(51, 46, 180, 200); loadScene(3400); @@ -4757,8 +4809,8 @@ void Scene3600::signal() { setAction(&_sequenceManager1, this, 3450, &_actor1, &_actor6, NULL); break; case 3605: - _actor13.setup(3258, 4, 1); - _actor13.setAction(&_sequenceManager1, this, 3606, &_actor5, &_actor13, &_actor2, NULL); + _protector.setup(3258, 4, 1); + _protector.setAction(&_sequenceManager1, this, 3606, &_actor5, &_protector, &_actor2, NULL); _sceneMode = 3323; _stripManager.start(3323, this); @@ -4766,12 +4818,13 @@ void Scene3600::signal() { case 3620: // No break on purpose case 3623: - if ((_actor13._position.x == 226) && (_actor13._position.y == 152) && (_action1._field1E != 0) && (_actor13._visage == 3127) && (!R2_GLOBALS.getFlag(71))) { + if ((_protector._position.x == 226) && (_protector._position.y == 152) + && (_action1._field1E != 0) && (_protector._visage == 3127) && (!R2_GLOBALS.getFlag(71))) { R2_GLOBALS._sound2.stop(); R2_GLOBALS._sound2.play(331); R2_GLOBALS.setFlag(71); _sceneMode = 3626; - setAction(&_sequenceManager1, this, 3626, &_actor13, NULL); + setAction(&_sequenceManager1, this, 3626, &_protector, NULL); } break; case 3624: @@ -4788,7 +4841,7 @@ void Scene3600::signal() { R2_GLOBALS._sceneManager.changeScene(3700); break; case 3626: - _actor13.setPosition(Common::Point(0, 0)); + _protector.setPosition(Common::Point(0, 0)); _action1.setActionIndex(2); if (R2_GLOBALS._events.getCursor() > R2_LAST_INVENT) { R2_GLOBALS._events.setCursor(CURSOR_USE); @@ -4813,10 +4866,12 @@ void Scene3600::process(Event &event) { } void Scene3600::dispatch() { - if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){ + if ((R2_GLOBALS._player.getRegionIndex() == 200) && (_action1._field1E != 0) + && (_field254E == 0)) { R2_GLOBALS._sound2.fadeOut2(NULL); - if (_actor13._mover) - _actor13.addMover(NULL); + if (_protector._mover) + _protector.addMover(NULL); + if (R2_GLOBALS._player._action) R2_GLOBALS._player.setAction(NULL); if (R2_GLOBALS._player._mover) @@ -4825,8 +4880,8 @@ void Scene3600::dispatch() { _field254C = 0; _field254E = 1; - R2_GLOBALS._walkRegions.disableRegion(2); - R2_GLOBALS._walkRegions.disableRegion(7); + R2_GLOBALS._walkRegions.enableRegion(2); + R2_GLOBALS._walkRegions.enableRegion(7); R2_GLOBALS._player.disableControl(); _sceneMode = 3624; @@ -4838,10 +4893,10 @@ void Scene3600::dispatch() { R2_GLOBALS._player.hide(); - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _actor11.setPosition(R2_GLOBALS._player._position); _actor11.show(); - } else if (R2_GLOBALS._player._characterIndex == 3) { + } else if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { _actor12.setPosition(R2_GLOBALS._player._position); _actor12.show(); } else { @@ -4854,10 +4909,10 @@ void Scene3600::dispatch() { _actor4.setAction(&_sequenceManager1, this, 3613, &_actor4, NULL); } - if ((_actor13.getRegionIndex() == 200) && (_action1._field1E != 0) && (_field254E == 0)){ + if ((_protector.getRegionIndex() == 200) && (_action1._field1E != 0) && !_ghoulTeleported) { R2_GLOBALS._sound2.fadeOut2(NULL); _sceneMode = 3620; - _field2550 = 1; + _ghoulTeleported = true; R2_GLOBALS._player.disableControl(); if (R2_GLOBALS._player._mover) @@ -4871,6 +4926,7 @@ void Scene3600::dispatch() { if (_actor4._mover) _actor4.addMover(NULL); } + Scene::dispatch(); } @@ -4878,10 +4934,12 @@ void Scene3600::dispatch() { * Scene 3700 - Cutscene - Teleport outside * *--------------------------------------------------------------------------*/ + void Scene3700::postInit(SceneObjectList *OwnerList) { loadScene(3700); - R2_GLOBALS._uiElements._active = false; SceneExt::postInit(); + R2_GLOBALS._uiElements._active = false; + R2_GLOBALS._interfaceY = SCREEN_HEIGHT; _stripManager.setColors(60, 255); _stripManager.setFontNumber(3); @@ -4889,30 +4947,31 @@ void Scene3700::postInit(SceneObjectList *OwnerList) { _stripManager.addSpeaker(&_seekerSpeaker); _stripManager.addSpeaker(&_mirandaSpeaker); - _actor1.postInit(); - _actor1._moveDiff = Common::Point(3, 2); + _quinn.postInit(); + _quinn._moveDiff = Common::Point(3, 2); - _actor2.postInit(); - _actor2._numFrames = 7; - _actor2._moveDiff = Common::Point(5, 3); - _actor2.hide(); + _seeker.postInit(); + _seeker._numFrames = 7; + _seeker._moveDiff = Common::Point(5, 3); + _seeker.hide(); - _actor3.postInit(); - _actor3._moveDiff = Common::Point(3, 2); - _actor3.hide(); + _miranda.postInit(); + _miranda._moveDiff = Common::Point(3, 2); + _miranda.hide(); - _actor4.postInit(); - _actor4._numFrames = 7; - _actor4._moveDiff = Common::Point(5, 3); - _actor4.hide(); + _webbster.postInit(); + _webbster._numFrames = 7; + _webbster._moveDiff = Common::Point(5, 3); + _webbster.hide(); _actor5.postInit(); - R2_GLOBALS._player.postInit(); + R2_GLOBALS._player.disableControl(); R2_GLOBALS._sound1.play(332); _sceneMode = 3700; - setAction(&_sequenceManager, this, 3700, &_actor1, &_actor2, &_actor3, &_actor4, &_actor5, NULL); + setAction(&_sequenceManager, this, 3700, &_quinn, &_seeker, &_miranda, + &_webbster, &_actor5, NULL); } void Scene3700::remove() { @@ -4927,11 +4986,11 @@ void Scene3700::signal() { case 3329: warning("STUB: sub_1D227()"); _sceneMode = 3701; - setAction(&_sequenceManager, this, 3701, &_actor2, &_actor3, &_actor4, NULL); + setAction(&_sequenceManager, this, 3701, &_seeker, &_miranda, &_webbster, NULL); break; case 3700: - _actor1.setup(10, 6, 1); - _actor2.setup(20, 5, 1); + _quinn.setup(10, 6, 1); + _seeker.setup(20, 5, 1); if (R2_GLOBALS.getFlag(71)) { _sceneMode = 3329; _stripManager.start(3329, this); @@ -5188,7 +5247,7 @@ void Scene3800::enterArea() { break; } default: - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; } break; @@ -5344,7 +5403,7 @@ void Scene3800::process(Event &event) { } /*-------------------------------------------------------------------------- - * Scene 3900 - + * Scene 3900 - Forest Entrance * *--------------------------------------------------------------------------*/ @@ -5554,7 +5613,7 @@ void Scene3900::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.addMover(mover, &pt, this); } else { R2_GLOBALS._player.setPosition(Common::Point(160, 145)); - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); } } @@ -5585,7 +5644,7 @@ void Scene3900::signal() { _eastExit._enabled = true; _southExit._enabled = true; _westExit._enabled = true; - R2_GLOBALS._player.enableControl(CURSOR_ARROW); + R2_GLOBALS._player.enableControl(CURSOR_WALK); break; default: break; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.h b/engines/tsage/ringworld2/ringworld2_scenes3.h index 14600ff6df..6c7a594b12 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.h +++ b/engines/tsage/ringworld2/ringworld2_scenes3.h @@ -45,7 +45,6 @@ class Scene3100 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; public: - int _field412; SpeakerGuard _guardSpeaker; NamedHotspot _item1; @@ -68,33 +67,32 @@ public: }; class Scene3125 : public SceneExt { - class Item1 : public NamedHotspot { + class Background : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Item2 : public Item1 { + class Table : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Item3 : public Item1 { + class Computer : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor1 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; public: - int _field412; - Item1 _item1; - Actor1 _actor1; - Item2 _item2; - Item3 _item3; - SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; + Background _background; + Door _door; + Table _table; + Computer _computer; + SceneActor _ghoul1; + SceneActor _ghoul2; + SceneActor _ghoul3; + SceneActor _ghoul4; SequenceManager _sequenceManager1; // Second sequence manager... Unused? SequenceManager _sequenceManager2; @@ -107,52 +105,51 @@ public: }; class Scene3150 : public SceneExt { - class Item5 : public NamedHotspot { + class LightFixture : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Item6 : public NamedHotspot { + class Toilet : public NamedHotspot { public: virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Water : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor5 : public SceneActor { + class FoodTray : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; class Actor6 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor7 : public SceneActor { + class AirVent : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Exit1 : public SceneExit { + class DoorExit : public SceneExit { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class VentExit : public SceneExit { public: virtual void changeScene(); }; public: - - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - NamedHotspot _item4; - Item5 _item5; - Item6 _item6; - SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - Actor4 _actor4; - Actor5 _actor5; - Actor6 _actor6; - Actor7 _actor7; - Exit1 _exit1; - Exit2 _exit2; + NamedHotspot _background; + NamedHotspot _bed; + NamedHotspot _lightFixture2; + NamedHotspot _bars; + LightFixture _lightFixture; + Toilet _toilet; + SceneActor _guard; + SceneActor _doorBars; + SceneActor _bulbOrWire; + Water _water; + FoodTray _foodTray; + Actor6 _toiletFlush; + AirVent _airVent; + DoorExit _doorExit; + VentExit _ventExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -166,20 +163,19 @@ class Scene3175 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor1 : public Actor3 { + class Corpse : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; public: - - Item1 _item1; + Item1 _background; Item1 _item2; Item1 _item3; - Actor1 _actor1; + Door _door; SceneActor _actor2; - Actor3 _actor3; + Corpse _corpse; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -268,22 +264,21 @@ class Scene3250 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; public: - - Item _item1; - Item _item2; - Item _item3; - Item _item4; - Actor _actor1; - Actor _actor2; - Actor _actor3; - Actor _actor4; - SceneActor _actor5; - SceneActor _actor6; - SceneActor _actor7; + Item _background; + Item _tnuctipunShip; + Item _floodLights; + Item _negator; + Door _leftDoor; + Door _topDoor; + Door _rightDoor; + Door _actor4; + SceneActor _ghoul1; + SceneActor _ghoul2; + SceneActor _ghoul3; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -293,13 +288,13 @@ public: class Scene3255 : public SceneExt { public: - SceneActor _actor1; - SceneActor _actor2; + SceneActor _teal; + SceneActor _guard; SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; - SceneActor _actor6; - SceneActor _actor7; + SceneActor _quinn; + SceneActor _ghoul1; + SceneActor _ghoul2; + SceneActor _ghoul3; SpeakerQuinn3255 _quinnSpeaker; SpeakerMiranda3255 _mirandaSpeaker; SequenceManager _sequenceManager; @@ -310,10 +305,10 @@ public: }; class Scene3260 : public SceneExt { - class Actor13 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor14 : public SceneActor { + class Toolbox : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; @@ -322,22 +317,21 @@ class Scene3260 : public SceneExt { void signal(); }; public: - NamedHotspot _item1; - SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; - SceneActor _actor5; - SceneActor _actor6; + SceneActor _sceeen1; + SceneActor _screen2; + SceneActor _screen3; + SceneActor _screen4; + SceneActor _screen5; + SceneActor _screen6; SceneActor _actor7; SceneActor _actor8; SceneActor _actor9; - SceneActor _actor10; - SceneActor _actor11; - SceneActor _actor12; - Actor13 _actor13; - Actor14 _actor14; + SceneActor _securityConsole; + SceneActor _computerConsole; + SceneActor _lightingConsole; + Door _door; + Toolbox _toolbox; Action1 _action1; Action1 _action2; Action1 _action3; @@ -358,23 +352,23 @@ public: }; class Scene3275 : public SceneExt { - class Actor2 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Exit1 : public SceneExit { + class CellExit : public SceneExit { public: virtual void changeScene(); }; public: - NamedHotspot _item1; - NamedHotspot _item2; - NamedHotspot _item3; - NamedHotspot _item4; - NamedHotspot _item5; + NamedHotspot _background; + NamedHotspot _emptyCell1; + NamedHotspot _emptyCell2; + NamedHotspot _securityBeams1; + NamedHotspot _securityBeams2; SceneActor _actor1; - Actor2 _actor2; - Exit1 _exit1; + Door _door; + CellExit _cellExit; SequenceManager _sequenceManager; virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -401,52 +395,52 @@ public: }; class Scene3375 : public SceneExt { - class Actor1 : public SceneActor { + class Companion1 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Companion2 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Webbster : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Exit1 : public SceneExit { + class LeftExit : public SceneExit { public: virtual void changeScene(); }; - class Exit2 : public SceneExit { + class DownExit : public SceneExit { public: virtual void changeScene(); }; - class Exit3 : public SceneExit { + class RightExit : public SceneExit { public: virtual void changeScene(); }; void signalCase3379(); - void subFC696(int sceneMode); + void enterArea(int sceneMode); public: SpeakerQuinn3375 _quinnSpeaker; SpeakerSeeker3375 _seekerSpeaker; SpeakerMiranda3375 _mirandaSpeaker; SpeakerWebbster3375 _webbsterSpeaker; - NamedHotspot _item1; + NamedHotspot _background; NamedHotspot _itemArray[13]; - Actor1 _actor1; - Actor2 _actor2; - Actor3 _actor3; - Actor4 _actor4; - Exit1 _exit1; - Exit2 _exit2; - Exit3 _exit3; + Companion1 _companion1; + Companion2 _companion2; + Webbster _webbster; + Door _door; + LeftExit _leftExit; + DownExit _downExit; + RightExit _rightExit; SequenceManager _sequenceManager; int _field1488; - int _field148A[4]; + int _sceneAreas[4]; int _field1492; Scene3375(); @@ -458,16 +452,16 @@ public: }; class Scene3385 : public SceneExt { - class Actor1 : public SceneActor { + class Companion1 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Companion2 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Webbster : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; @@ -486,11 +480,11 @@ public: SpeakerSeeker3385 _seekerSpeaker; SpeakerMiranda3385 _mirandaSpeaker; SpeakerWebbster3385 _webbsterSpeaker; - NamedHotspot _item1; - Actor1 _actor1; - Actor2 _actor2; - Actor3 _actor3; - Actor4 _actor4; + NamedHotspot _background; + Companion1 _companion1; + Companion2 _companion2; + Webbster _webbster; + Door _door; Exit1 _exit1; Action1 _action1; SequenceManager _sequenceManager; @@ -505,16 +499,16 @@ public: }; class Scene3395 : public SceneExt { - class Actor1 : public SceneActor { + class Companion1 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor2 : public SceneActor { + class Companion2 : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor3 : public SceneActor { + class Webbster : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; - class Actor4 : public SceneActor { + class Door : public SceneActor { virtual bool startAction(CursorType action, Event &event); }; @@ -528,12 +522,12 @@ public: SpeakerSeeker3395 _seekerSpeaker; SpeakerMiranda3395 _mirandaSpeaker; SpeakerWebbster3395 _webbsterSpeaker; - NamedHotspot _item1; + NamedHotspot _background; NamedHotspot _itemArray[13]; - Actor1 _actor1; - Actor2 _actor2; - Actor3 _actor3; - Actor4 _actor4; + Companion1 _companion1; + Companion2 _companion2; + Webbster _webbster; + Door _door; Action1 _action1; SequenceManager _sequenceManager; @@ -553,10 +547,10 @@ public: SpeakerMiranda3400 _mirandaSpeaker; SpeakerWebbster3400 _webbsterSpeaker; SpeakerTeal3400 _tealSpeaker; - SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; + SceneActor _companion1; + SceneActor _companion2; + SceneActor _webbster; + SceneActor _teal; SceneActor _actor5; SceneActor _actor6; SceneActor _actor7; @@ -710,7 +704,7 @@ class Scene3600 : public SceneExt { virtual bool startAction(CursorType action, Event &event); }; - class Actor13 : public SceneActorExt { + class Protector : public SceneActorExt { virtual bool startAction(CursorType action, Event &event); }; public: @@ -738,7 +732,7 @@ public: SceneActor _actor10; SceneActor _actor11; SceneActor _actor12; - Actor13 _actor13; + Protector _protector; SequenceManager _sequenceManager1; SequenceManager _sequenceManager2; SequenceManager _sequenceManager3; @@ -749,7 +743,7 @@ public: int _field254A; int _field254C; int _field254E; - bool _field2550; + bool _ghoulTeleported; Scene3600(); virtual void postInit(SceneObjectList *OwnerList = NULL); @@ -765,10 +759,10 @@ public: SpeakerQuinn3700 _quinnSpeaker; SpeakerSeeker3700 _seekerSpeaker; SpeakerMiranda3700 _mirandaSpeaker; - SceneActor _actor1; - SceneActor _actor2; - SceneActor _actor3; - SceneActor _actor4; + SceneActor _quinn; + SceneActor _seeker; + SceneActor _miranda; + SceneActor _webbster; SceneActor _actor5; SequenceManager _sequenceManager; diff --git a/engines/tsage/ringworld2/ringworld2_speakers.cpp b/engines/tsage/ringworld2/ringworld2_speakers.cpp index e908fb4412..3091086980 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.cpp +++ b/engines/tsage/ringworld2/ringworld2_speakers.cpp @@ -414,10 +414,10 @@ SpeakerGuard::SpeakerGuard() { void SpeakerGuard2800::proc15() { int v = _speakerMode; - Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; + Scene2800 *scene = (Scene2800 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { - _object2 = &scene->_actor1; + _object2 = &scene->_guard; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -541,7 +541,7 @@ void SpeakerMiranda300::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) { + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { _object2 = &R2_GLOBALS._player; } else { Scene300 *scene = (Scene300 *)R2_GLOBALS._sceneManager._scene; @@ -627,10 +627,10 @@ void SpeakerMiranda3375::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -639,7 +639,7 @@ void SpeakerMiranda3375::proc15() { _object1._effect = 1; _object1.changeZoom(-1); - if (scene->_actor1._position.y != 163) + if (scene->_companion1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); @@ -677,10 +677,10 @@ void SpeakerMiranda3385::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -726,10 +726,10 @@ void SpeakerMiranda3395::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -776,10 +776,10 @@ void SpeakerMiranda3400::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -801,12 +801,12 @@ void SpeakerMiranda3400::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4051, 5, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4050, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -820,7 +820,7 @@ void SpeakerMiranda3600::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor12; @@ -866,7 +866,7 @@ void SpeakerMiranda3700::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor3; + _object2 = &scene->_miranda; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -886,25 +886,25 @@ void SpeakerMiranda3700::proc15() { break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; - scene->_actor1.setup(10, 6, 1); - scene->_actor2.setup(20, 5, 1); + scene->_quinn.setup(10, 6, 1); + scene->_seeker.setup(20, 5, 1); _object2->setup(30, 1, 1); - scene->_actor4.setup(40, 1, 1); + scene->_webbster.setup(40, 1, 1); _object1.setup(4050, 5, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; - scene->_actor3.setup(30, 8, 1); + scene->_miranda.setup(30, 8, 1); _object1.setup(4052, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; - scene->_actor2.setup(20, 1, 1); - scene->_actor3.setup(30, 1, 1); + scene->_seeker.setup(20, 1, 1); + scene->_miranda.setup(30, 1, 1); _object1.setup(4051, 7, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -933,7 +933,7 @@ void SpeakerNej2700::proc15() { Scene2700 *scene = (Scene2700 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { - _object2 = &scene->_actor1; + _object2 = &scene->_nej; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -968,7 +968,7 @@ void SpeakerNej2750::proc15() { Scene2750 *scene = (Scene2750 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { - _object2 = &scene->_actor1; + _object2 = &scene->_nej; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -1116,7 +1116,7 @@ void SpeakerProtector3600::proc15() { Scene3600 *scene = (Scene3600 *)R2_GLOBALS._sceneManager._scene; if (!_object2) { - _object2 = &scene->_actor13; + _object2 = &scene->_protector; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -1176,7 +1176,7 @@ void SpeakerQuinn300::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 3) { + if (R2_GLOBALS._player._characterIndex == R2_MIRANDA) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 300); @@ -1272,7 +1272,7 @@ void SpeakerQuinn1100::proc15() { if (v == 0) return; - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); @@ -1318,7 +1318,7 @@ void SpeakerQuinn2435::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); @@ -1345,7 +1345,7 @@ void SpeakerQuinn2450::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) { + if (R2_GLOBALS._player._characterIndex == R2_QUINN) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); @@ -1477,7 +1477,7 @@ void SpeakerQuinn3255::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor4; + _object2 = &scene->_quinn; _object2->hide(); _object1.postInit(); _object1._effect = _object2->_effect; @@ -1500,12 +1500,12 @@ void SpeakerQuinn3375::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; - else if (R2_GLOBALS._player._characterIndex == 2) - _object2 = &scene->_actor1; + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + _object2 = &scene->_companion1; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -1514,7 +1514,7 @@ void SpeakerQuinn3375::proc15() { _object1._effect = 1; _object1.changeZoom(-1); - if (scene->_actor1._position.y != 163) + if (scene->_companion1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); @@ -1551,12 +1551,12 @@ void SpeakerQuinn3385::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; - else if (R2_GLOBALS._player._characterIndex == 2) - _object2 = &scene->_actor1; + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + _object2 = &scene->_companion1; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -1587,7 +1587,7 @@ void SpeakerQuinn3385::proc15() { break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object1.setup(4010, 3, 1); else _object1.setup(4010, 5, 1); @@ -1606,12 +1606,12 @@ void SpeakerQuinn3395::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; - else if (R2_GLOBALS._player._characterIndex == 2) - _object2 = &scene->_actor1; + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + _object2 = &scene->_companion1; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -1642,7 +1642,7 @@ void SpeakerQuinn3395::proc15() { break; case 1: ((SceneItem *)_action)->_sceneRegionId = 0; - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object1.setup(4010, 3, 1); else _object1.setup(4010, 5, 1); @@ -1661,12 +1661,12 @@ void SpeakerQuinn3400::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; - else if (R2_GLOBALS._player._characterIndex == 2) - _object2 = &scene->_actor1; + else if (R2_GLOBALS._player._characterIndex == R2_SEEKER) + _object2 = &scene->_companion1; else - _object2 = &scene->_actor2; + _object2 = &scene->_companion2; _object2->hide(); _object1.postInit(); @@ -1691,12 +1691,12 @@ void SpeakerQuinn3400::proc15() { case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4010, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4012, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -1710,7 +1710,7 @@ void SpeakerQuinn3600::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 1) + if (R2_GLOBALS._player._characterIndex == R2_QUINN) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor10; @@ -1757,14 +1757,14 @@ void SpeakerQuinn3700::setText(const Common::String &msg) { switch (_speakerMode) { case 2: - scene->_actor3.setup(30, 1, 1); + scene->_miranda.setup(30, 1, 1); R2_GLOBALS._sound2.play(44); break; case 3: - scene->_actor3.setup(30, 1, 1); + scene->_miranda.setup(30, 1, 1); break; default: - scene->_actor3.setup(30, 7, 1); + scene->_miranda.setup(30, 7, 1); break; } VisualSpeaker::setText(msg); @@ -1776,7 +1776,7 @@ void SpeakerQuinn3700::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor1; + _object2 = &scene->_quinn; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -1797,24 +1797,24 @@ void SpeakerQuinn3700::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; R2_GLOBALS._sound2.stop(); - scene->_actor1.setup(10, 4, 1); - scene->_actor3.setup(30, 7, 1); + scene->_quinn.setup(10, 4, 1); + scene->_miranda.setup(30, 7, 1); _object1.setup(3701, 1, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; - scene->_actor2.setup(20, 1, 1); - scene->_actor3.setup(30, 1, 1); - _object1.setup(3701, 2, 1); - _object1.animate(ANIM_MODE_5, NULL); + scene->_seeker.setup(20, 1, 1); + scene->_miranda.setup(30, 1, 1); + _object1.setup(3702, 1, 1); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; - scene->_actor1.setup(10, 2, 1); - scene->_actor3.setup(30, 1, 1); + scene->_quinn.setup(10, 2, 1); + scene->_miranda.setup(30, 1, 1); _object1.setup(4011, 1, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -2072,7 +2072,7 @@ void SpeakerSeeker1100::proc15() { if (v == 0) return; - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 1100); @@ -2129,7 +2129,7 @@ void SpeakerSeeker1900::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 1900); @@ -2160,7 +2160,7 @@ void SpeakerSeeker2435::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2435); @@ -2187,7 +2187,7 @@ void SpeakerSeeker2450::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) { + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) { _object2 = &R2_GLOBALS._player; } else { assert(R2_GLOBALS._sceneManager._sceneNumber == 2450); @@ -2215,10 +2215,10 @@ void SpeakerSeeker3375::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; _object2->hide(); _object1.postInit(); @@ -2227,7 +2227,7 @@ void SpeakerSeeker3375::proc15() { _object1._effect = 1; _object1.changeZoom(-1); - if (scene->_actor1._position.y != 163) + if (scene->_companion1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); @@ -2264,10 +2264,10 @@ void SpeakerSeeker3385::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; _object2->hide(); _object1.postInit(); @@ -2313,10 +2313,10 @@ void SpeakerSeeker3395::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; _object2->hide(); _object1.postInit(); @@ -2362,10 +2362,10 @@ void SpeakerSeeker3400::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else - _object2 = &scene->_actor1; + _object2 = &scene->_companion1; _object2->hide(); _object1.postInit(); @@ -2387,27 +2387,27 @@ void SpeakerSeeker3400::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 1, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4030, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 4: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4031, 7, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 5: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4033, 1, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -2421,7 +2421,7 @@ void SpeakerSeeker3600::proc15() { int v = _speakerMode; if (!_object2) { - if (R2_GLOBALS._player._characterIndex == 2) + if (R2_GLOBALS._player._characterIndex == R2_SEEKER) _object2 = &R2_GLOBALS._player; else _object2 = &scene->_actor11; @@ -2467,10 +2467,11 @@ void SpeakerSeeker3700::setText(const Common::String &msg) { if (_speakerMode == 1) { R2_GLOBALS._sound2.play(44); - scene->_actor3.setup(30, 8, 1); + scene->_miranda.setup(30, 8, 1); } else { - scene->_actor3.setup(30, 2, 1); + scene->_miranda.setup(30, 2, 1); } + VisualSpeaker::setText(msg); } @@ -2480,7 +2481,7 @@ void SpeakerSeeker3700::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor2; + _object2 = &scene->_seeker; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -2501,19 +2502,19 @@ void SpeakerSeeker3700::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; R2_GLOBALS._sound2.stop(); - scene->_actor1.setup(10, 8, 1); - scene->_actor2.setup(20, 7, 1); - scene->_actor3.setup(30, 8, 1); + scene->_quinn.setup(10, 8, 1); + scene->_seeker.setup(20, 7, 1); + scene->_miranda.setup(30, 8, 1); _object1.setup(3701, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; - scene->_actor1.setup(10, 2, 1); - scene->_actor2.setup(20, 1, 1); - scene->_actor3.setup(30, 1, 1); + scene->_quinn.setup(10, 2, 1); + scene->_seeker.setup(20, 1, 1); + scene->_miranda.setup(30, 1, 1); _object1.setup(4031, 1, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -2637,6 +2638,41 @@ SpeakerTealMode7::SpeakerTealMode7(): SpeakerTeal() { _displayMode = 7; } +void SpeakerTeal180::proc15() { + int v = _speakerMode; + + if (!_object2) { + Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene; + _object2 = &scene->_teal; + _object2->hide(); + + _object1.postInit(); + _object1.setPosition(_object2->_position); + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(75, 5, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(77, 1, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + void SpeakerTeal300::proc15() { int v = _speakerMode; @@ -2714,7 +2750,7 @@ void SpeakerTeal3400::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor4; + _object2 = &scene->_teal; _object2->hide(); _object1.postInit(); _object1._numFrames = 7; @@ -2731,8 +2767,8 @@ void SpeakerTeal3400::proc15() { if (scene ->_sceneMode == 3305) { R2_GLOBALS._player.setStrip(6); - scene->_actor1.setStrip(6); - scene->_actor2.setStrip(6); + scene->_companion1.setStrip(6); + scene->_companion2.setStrip(6); } switch (v) { @@ -2742,22 +2778,22 @@ void SpeakerTeal3400::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 5, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 1, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 7, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 4: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4107, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -2889,6 +2925,47 @@ SpeakerWebbster::SpeakerWebbster(int color) { _numFrames = 0; } +void SpeakerWebbster180::proc15() { + Scene3375 *scene = (Scene3375 *)R2_GLOBALS._sceneManager._scene; + + int v = _speakerMode; + + if (!_object2) { + _object2 = &scene->_webbster; + _object2->hide(); + _object1.postInit(); + _object1.setPosition(_object2->_position); + _object1._numFrames = 6; + + if (_object2->_mover) + _object2->addMover(NULL); + } + + switch (v) { + case 0: + _object1.animate(ANIM_MODE_2, NULL); + break; + case 1: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(75, 7, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 2: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(76, 4, 1); + _object1.animate(ANIM_MODE_5, this); + break; + case 3: + ((SceneItem *)_action)->_sceneRegionId = 0; + _object1.setup(75, 6, 1); + _object1.animate(ANIM_MODE_5, this); + break; + default: + signal(); + break; + } +} + void SpeakerWebbster3240::proc15() { int v = _speakerMode; Scene3240 *scene = (Scene3240 *)R2_GLOBALS._sceneManager._scene; @@ -2918,7 +2995,7 @@ void SpeakerWebbster3375::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor3; + _object2 = &scene->_webbster; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -2926,7 +3003,7 @@ void SpeakerWebbster3375::proc15() { _object1._effect = 1; _object1.changeZoom(-1); - if (scene->_actor1._position.y != 163) + if (scene->_companion1._position.y != 163) R2_GLOBALS._player.setStrip(8); else R2_GLOBALS._player.setStrip(2); @@ -2962,7 +3039,7 @@ void SpeakerWebbster3385::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor3; + _object2 = &scene->_webbster; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -3006,7 +3083,7 @@ void SpeakerWebbster3395::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor3; + _object2 = &scene->_webbster; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -3050,7 +3127,7 @@ void SpeakerWebbster3400::proc15() { int v = _speakerMode; if (!_object2) { - _object2 = &scene->_actor3; + _object2 = &scene->_webbster; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); @@ -3071,17 +3148,17 @@ void SpeakerWebbster3400::proc15() { case 1: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 5, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 2: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 7, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; case 3: ((SceneItem *)_action)->_sceneRegionId = 0; _object1.setup(4110, 3, 1); - _object1.animate(ANIM_MODE_5, NULL); + _object1.animate(ANIM_MODE_5, this); break; default: signal(); @@ -3091,7 +3168,7 @@ void SpeakerWebbster3400::proc15() { //---------------------------------------------------------------------------- -SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() { +SpeakerDutyOfficer180::SpeakerDutyOfficer180(): VisualSpeaker() { _speakerName = "DUTYOFFICER"; _color1 = 5; _color2 = 0; @@ -3103,13 +3180,13 @@ SpeakerDutyOfficer::SpeakerDutyOfficer(): VisualSpeaker() { _numFrames = 0; } -void SpeakerDutyOfficer::proc15() { +void SpeakerDutyOfficer180::proc15() { Scene180 *scene = (Scene180 *)R2_GLOBALS._sceneManager._scene; int v = _speakerMode; if (!_object2) { - _object2 = &scene->_object2; + _object2 = &scene->_dutyOfficer; _object2->hide(); _object1.postInit(); _object1.setPosition(_object2->_position); diff --git a/engines/tsage/ringworld2/ringworld2_speakers.h b/engines/tsage/ringworld2/ringworld2_speakers.h index 4dfb500f2d..1b87606381 100644 --- a/engines/tsage/ringworld2/ringworld2_speakers.h +++ b/engines/tsage/ringworld2/ringworld2_speakers.h @@ -547,6 +547,12 @@ public: virtual Common::String getClassName() { return "SpeakerTealMode7"; } }; +class SpeakerTeal180 : public SpeakerTeal { +public: + virtual Common::String getClassName() { return "SpeakerTeal180"; } + virtual void proc15(); +}; + class SpeakerTeal300 : public SpeakerTeal { public: virtual Common::String getClassName() { return "SpeakerTeal300"; } @@ -595,6 +601,13 @@ public: virtual Common::String getClassName() { return "SpeakerWebbster"; } }; +class SpeakerWebbster180 : public SpeakerWebbster { +public: + SpeakerWebbster180() : SpeakerWebbster(27) {} + virtual Common::String getClassName() { return "SpeakerWebbster180"; } + virtual void proc15(); +}; + class SpeakerWebbster2500 : public SpeakerWebbster { public: SpeakerWebbster2500() : SpeakerWebbster(27) {} @@ -641,9 +654,9 @@ public: virtual void proc15(); }; -class SpeakerDutyOfficer: public VisualSpeaker { +class SpeakerDutyOfficer180: public VisualSpeaker { public: - SpeakerDutyOfficer(); + SpeakerDutyOfficer180(); virtual Common::String getClassName() { return "SpeakerDutyOfficer"; } virtual void proc15(); diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 774a5277dc..58bb8c4a44 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -56,8 +56,13 @@ void SceneManager::setNewScene(int sceneNumber) { void SceneManager::checkScene() { if (_nextSceneNumber != -1) { + int nextSceneNumber = _nextSceneNumber; + sceneChange(); - _nextSceneNumber = -1; + + // Unless we've already switched to yet another scene, reset + if (_nextSceneNumber == nextSceneNumber) + _nextSceneNumber = -1; } g_globals->dispatchSounds(); @@ -247,6 +252,14 @@ void SceneManager::listenerSynchronize(Serializer &s) { } } + // Walk regions loading + if (g_vm->getGameID() == GType_Ringworld2) { + int walkRegionsId = GLOBALS._walkRegions._resNum; + s.syncAsSint16LE(walkRegionsId); + if (s.isLoading()) + GLOBALS._walkRegions.load(walkRegionsId); + } + g_globals->_sceneManager._scrollerRect.synchronize(s); SYNC_POINTER(g_globals->_scrollFollower); s.syncAsSint16LE(_loadMode); diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp index 2c5e8e57a0..662efa19b4 100644 --- a/engines/tsage/staticres.cpp +++ b/engines/tsage/staticres.cpp @@ -229,6 +229,7 @@ char const *const RESTORE_GAME = "Restore game"; char const *const SHOW_CREDITS = "Show credits"; char const *const PAUSE_GAME = "Pause game"; char const *const RESUME_PLAY = " Resume play "; +char const *const R2_RESTART_MSG = "Go to the beginning of game?"; char const *const F2 = "F2"; char const *const F3 = "F3"; char const *const F4 = "F4"; diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h index b6c5d5e72a..7d97f2824d 100644 --- a/engines/tsage/staticres.h +++ b/engines/tsage/staticres.h @@ -182,6 +182,7 @@ extern char const *const RESTORE_GAME; extern char const *const SHOW_CREDITS; extern char const *const PAUSE_GAME; extern char const *const RESUME_PLAY; +extern char const *const R2_RESTART_MSG; extern char const *const F2; extern char const *const F3; extern char const *const F4; diff --git a/engines/wintermute/base/base_sub_frame.cpp b/engines/wintermute/base/base_sub_frame.cpp index 8a8f63240b..c22e0982a6 100644 --- a/engines/wintermute/base/base_sub_frame.cpp +++ b/engines/wintermute/base/base_sub_frame.cpp @@ -269,7 +269,7 @@ bool BaseSubFrame::draw(int x, int y, BaseObject *registerOwner, float zoomX, fl Point32 origin(x, y); Rect32 oldRect = getRect(); Point32 newHotspot; - TransformStruct transform = TransformStruct(zoomX, zoomY, rotate, _hotspotX, _hotspotY, blendMode, alpha, _mirrorX, _mirrorY, 0, 0); + TransformStruct transform = TransformStruct(zoomX, zoomY, (uint32)rotate, _hotspotX, _hotspotY, blendMode, alpha, _mirrorX, _mirrorY, 0, 0); Rect32 newRect = TransformTools::newRect (oldRect, transform, &newHotspot); newOrigin = origin - newHotspot; res = _surface->displayTransform(newOrigin.x, newOrigin.y, oldRect, newRect, transform); diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index b6f372f377..8e0eb8a004 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -286,6 +286,26 @@ BaseSurface *BaseFontTT::renderTextToTexture(const WideString &text, int width, BaseSurface *retSurface = _gameRef->_renderer->createSurface(); Graphics::Surface *convertedSurface = surface->convertTo(_gameRef->_renderer->getPixelFormat()); + + if (_deletableFont) { + // Reconstruct the alpha channel of the font. + + // Since we painted it with color 0xFFFFFFFF onto a black background, + // the alpha channel is gone, but the color value of each pixel corresponds + // to its original alpha value. + + Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat(); + uint32 *pixels = (uint32 *)convertedSurface->getPixels(); + + // This is a Surface we created ourselves, so no empty space between rows. + for (int i = 0; i < surface->w * surface->h; ++i) { + uint8 a, r, g, b; + format.colorToRGB(*pixels, r, g, b); + a = r; + *pixels++ = format.ARGBToColor(a, r, g, b); + } + } + retSurface->putSurface(*convertedSurface, true); convertedSurface->free(); surface->free(); diff --git a/engines/wintermute/base/gfx/base_surface.h b/engines/wintermute/base/gfx/base_surface.h index 8a0603734e..42fd593f61 100644 --- a/engines/wintermute/base/gfx/base_surface.h +++ b/engines/wintermute/base/gfx/base_surface.h @@ -50,12 +50,12 @@ public: virtual bool displayHalfTrans(int x, int y, Rect32 rect); virtual bool isTransparentAt(int x, int y); - virtual bool displayTransZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0; virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) = 0; - virtual bool displayZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; + virtual bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0; virtual bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) = 0; virtual bool restore(); virtual bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0; diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp index 14767aa067..e04af45dd9 100644 --- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp @@ -350,20 +350,20 @@ bool BaseSurfaceOSystem::displayTransOffset(int x, int y, Rect32 rect, uint32 al } ////////////////////////////////////////////////////////////////////////// -bool BaseSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { +bool BaseSurfaceOSystem::displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { _rotation = 0; - return drawSprite(x, y, &rect, nullptr, TransformStruct(zoomX, zoomY, blendMode, alpha, mirrorX, mirrorY)); + return drawSprite(x, y, &rect, nullptr, TransformStruct((int32)zoomX, (int32)zoomY, blendMode, alpha, mirrorX, mirrorY)); } ////////////////////////////////////////////////////////////////////////// -bool BaseSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha, bool transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { +bool BaseSurfaceOSystem::displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha, bool transparent, TSpriteBlendMode blendMode, bool mirrorX, bool mirrorY) { _rotation = 0; TransformStruct transform; if (transparent) { - transform = TransformStruct(zoomX, zoomY, kDefaultAngle, kDefaultHotspotX, kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY); + transform = TransformStruct((int32)zoomX, (int32)zoomY, kDefaultAngle, kDefaultHotspotX, kDefaultHotspotY, blendMode, alpha, mirrorX, mirrorY); } else { - transform = TransformStruct(zoomX, zoomY, mirrorX, mirrorY); + transform = TransformStruct((int32)zoomX, (int32)zoomY, mirrorX, mirrorY); } return drawSprite(x, y, &rect, nullptr, transform); } diff --git a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h index 6cf19d00fb..340a5a5ffc 100644 --- a/engines/wintermute/base/gfx/osystem/base_surface_osystem.h +++ b/engines/wintermute/base/gfx/osystem/base_surface_osystem.h @@ -52,11 +52,11 @@ public: bool endPixelOp() override; - bool displayTransZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = kDefaultRgbaMod, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayTransZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = kDefaultRgbaMod, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = kDefaultRgbaMod, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = kDefaultRgbaMod, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) override; bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; - bool displayZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = kDefaultRgbaMod, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; + bool displayZoom(int x, int y, Rect32 rect, float zoomX, float zoomY, uint32 alpha = kDefaultRgbaMod, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) override; bool displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) override; bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) override; virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) override; diff --git a/engines/wintermute/base/gfx/osystem/render_ticket.cpp b/engines/wintermute/base/gfx/osystem/render_ticket.cpp index b1720c1b0b..d79d5bac4b 100644 --- a/engines/wintermute/base/gfx/osystem/render_ticket.cpp +++ b/engines/wintermute/base/gfx/osystem/render_ticket.cpp @@ -132,7 +132,7 @@ void RenderTicket::drawToSurface(Graphics::Surface *_targetSurface, Common::Rect src._alphaMode = _owner->getAlphaType(); } } - src.blit(*_targetSurface, dstRect->left, dstRect->top, _transform._flip, clipRect, _transform._rgbaMod, clipRect->width(), clipRect->height()); + src.blit(*_targetSurface, dstRect->left, dstRect->top, _transform._flip, clipRect, _transform._rgbaMod, clipRect->width(), clipRect->height(), _transform._blendMode); if (doDelete) { delete clipRect; } diff --git a/engines/wintermute/graphics/transform_struct.cpp b/engines/wintermute/graphics/transform_struct.cpp index 8edbf765b5..643c6b413f 100644 --- a/engines/wintermute/graphics/transform_struct.cpp +++ b/engines/wintermute/graphics/transform_struct.cpp @@ -37,7 +37,6 @@ void TransformStruct::init(Point32 zoom, uint32 angle, Point32 hotspot, bool alp _offset = offset; } - TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) { init(Point32(zoomX, zoomY), angle, @@ -49,6 +48,18 @@ TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 h Point32(offsetX, offsetY)); } +TransformStruct::TransformStruct(float zoomX, float zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) { + init(Point32((int32)(zoomX / 100.0 * kDefaultZoomX), + (int32)(zoomY / 100.0 * kDefaultZoomY)), + angle, + Point32(hotspotX, hotspotY), + false, + blendMode, + rgbaMod, + mirrorX, mirrorY, + Point32(offsetX, offsetY)); +} + TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY) { init(Point32(zoomX, zoomY), kDefaultAngle, diff --git a/engines/wintermute/graphics/transform_struct.h b/engines/wintermute/graphics/transform_struct.h index a54c4cc5d0..90a4c1f846 100644 --- a/engines/wintermute/graphics/transform_struct.h +++ b/engines/wintermute/graphics/transform_struct.h @@ -33,14 +33,14 @@ namespace Wintermute { * Has a number of overloaded constructors to accomodate various argument lists. */ -const uint32 kDefaultZoomX = 100; -const uint32 kDefaultZoomY = 100; +const int32 kDefaultZoomX = 100; +const int32 kDefaultZoomY = 100; const uint32 kDefaultRgbaMod = 0xFFFFFFFF; const int32 kDefaultHotspotX = 0; const int32 kDefaultHotspotY = 0; const int32 kDefaultOffsetX = 0; const int32 kDefaultOffsetY = 0; -const int32 kDefaultAngle = 0; +const int32 kDefaultAngle = 0; struct TransformStruct { private: @@ -48,13 +48,14 @@ private: public: TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0); + TransformStruct(float zoomX, float zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false, int32 offsetX = 0, int32 offsetY = 0); TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX = false, bool mirrorY = false); TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX = 0, int32 hotspotY = 0); TransformStruct(); Point32 _zoom; ///< Zoom; 100 = no zoom Point32 _hotspot; ///< Position of the hotspot - uint32 _angle; ///< Rotation angle, in degrees + int32 _angle; ///< Rotation angle, in degrees byte _flip; ///< Bitflag: see TransparentSurface::FLIP_XXX bool _alphaDisable; TSpriteBlendMode _blendMode; diff --git a/engines/wintermute/graphics/transparent_surface.cpp b/engines/wintermute/graphics/transparent_surface.cpp index cd200354f7..411ff1f477 100644 --- a/engines/wintermute/graphics/transparent_surface.cpp +++ b/engines/wintermute/graphics/transparent_surface.cpp @@ -31,9 +31,249 @@ namespace Wintermute { +void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep); +void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep); + +// These gather together various blendPixel functions for use with templates. + +class BlenderAdditive { +public: + static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb); + static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb); + static void blendPixel(byte *in, byte *out); + static void blendPixel(byte *in, byte *out, int colorMod); +}; + +class BlenderSubtractive { +public: + static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb); + static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb); + static void blendPixel(byte *in, byte *out); + static void blendPixel(byte *in, byte *out, int colorMod); +}; + +class BlenderNormal { +public: + static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb); + static void blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb); + static void blendPixel(byte *in, byte *out); + static void blendPixel(byte *in, byte *out, int colorMod); +}; + +/** + * Perform additive blending of a pixel, applying beforehand a given colormod. + * @param ina, inr, ing, inb: the input pixel, split into its components. + * @param *outa, *outr, *outg, *outb pointer to the output pixel. + * @param *outa, *outr, *outg, *outb pointer to the colormod components. + */ + +void BlenderAdditive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb) { + if (*ca != 255) { + ina = (ina) * (*ca) >> 8; + } + + if (ina == 0) { + return; + } else { + if (*cb != 255) + *outb = MIN(*outb + ((inb * (*cb) * ina) >> 16), 255); + else + *outb = MIN(*outb + (inb * ina >> 8), 255); + + if (*cg != 255) + *outg = MIN(*outg + ((ing * (*cg) * ina) >> 16), 255); + else + *outg = MIN(*outg + (ing * ina >> 8), 255); + + if (*cr != 255) + *outr = MIN(*outr + ((inr * (*cr) * ina) >> 16), 255); + else + *outr = MIN(*outr + (inr * ina >> 8), 255); + } +} + +/** + * Perform subtractive blending of a pixel, applying beforehand a given colormod. + * @param ina, inr, ing, inb: the input pixel, split into its components. + * @param *outa, *outr, *outg, *outb pointer to the output pixel. + * @param *outa, *outr, *outg, *outb pointer to the colormod components. + */ + +void BlenderSubtractive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb) { + //if (*ca != 255) { + // ina = ina * (*ca) >> 8; + // } + + // As weird as it is, evidence suggests that alphamod is ignored when doing + // subtractive... + + // TODO if ina == 255 fast version + + if (ina == 0) { + return; + } else { + if (*cb != 255) + *outb = MAX(*outb - ((inb * (*cb) * (*outb) * ina) >> 24), 0); + else + *outb = MAX(*outb - (inb * (*outb) * ina >> 16), 0); + + if (*cg != 255) + *outg = MAX(*outg - ((ing * (*cg) * (*outg) * ina) >> 24), 0); + else + *outg = MAX(*outg - (ing * (*outg) * ina >> 16), 0); + + if (*cr != 255) + *outr = MAX(*outr - ((inr * (*cr) * (*outr) * ina) >> 24), 0); + else + *outr = MAX(*outr - (inr * (*outr) * ina >> 16), 0); + } +} + +/** + * Perform "regular" alphablending of a pixel, applying beforehand a given colormod. + * @param ina, inr, ing, inb: the input pixel, split into its components. + * @param *outa, *outr, *outg, *outb pointer to the output pixel. + * @param *outa, *outr, *outg, *outb pointer to the colormod components. + */ + +void BlenderNormal::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb, byte *ca, byte *cr, byte *cg, byte *cb) { + if (*ca != 255) { + ina = ina * (*ca) >> 8; + } + + if (ina == 0) { + return; + } else if (ina == 255) { + if (*cb != 255) + *outb = (inb * (*cb)) >> 8; + else + *outb = inb; + + if (*cr != 255) + *outr = (inr * (*cr)) >> 8; + else + *outr = inr; + + if (*cg != 255) + *outg = (ing * (*cg)) >> 8; + else + *outg = ing; + + *outa = ina; + + return; + + } else { + + *outa = 255; + *outb = (*outb * (255 - ina) >> 8); + *outr = (*outr * (255 - ina) >> 8); + *outg = (*outg * (255 - ina) >> 8); + + if (*cb == 0) + *outb = *outb; + else if (*cb != 255) + *outb = *outb + (inb * ina * (*cb) >> 16); + else + *outb = *outb + (inb * ina >> 8); + + if (*cr == 0) + *outr = *outr; + else if (*cr != 255) + *outr = *outr + (inr * ina * (*cr) >> 16); + else + *outr = *outr + (inr * ina >> 8); + + if (*cg == 0) + *outg = *outg; + else if (*cg != 255) + *outg = *outg + (ing * ina * (*cg) >> 16); + else + *outg = *outg + (ing * ina >> 8); + + return; + } +} + +/** + * Perform "regular" alphablending of a pixel. + * @param ina, inr, ing, inb: the input pixel, split into its components. + * @param *outa, *outr, *outg, *outb pointer to the output pixel. + */ + +void BlenderNormal::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb) { + + if (ina == 0) { + return; + } else if (ina == 255) { + *outb = inb; + *outg = ing; + *outr = inr; + *outa = ina; + return; + } else { + *outa = 255; + *outb = ((inb * ina) + *outb * (255 - ina)) >> 8; + *outg = ((ing * ina) + *outg * (255 - ina)) >> 8; + *outr = ((inr * ina) + *outr * (255 - ina)) >> 8; + } +} + +/** + * Perform subtractive blending of a pixel. + * @param ina, inr, ing, inb: the input pixel, split into its components. + * @param *outa, *outr, *outg, *outb pointer to the output pixel. + */ + +void BlenderSubtractive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb) { + + if (ina == 0) { + return; + } else if (ina == 255) { + *outa = *outa; + *outr = *outr - (inr * (*outr) >> 8); + *outg = *outg - (ing * (*outg) >> 8); + *outb = *outb - (inb * (*outb) >> 8); + return; + } else { + *outa = *outa; + *outb = MAX(*outb - ((inb * (*outb)) * ina >> 16), 0); + *outg = MAX(*outg - ((ing * (*outg)) * ina >> 16), 0); + *outr = MAX(*outr - ((inr * (*outr)) * ina >> 16), 0); + return; + } +} + +/** + * Perform additive blending of a pixel. + * @param ina, inr, ing, inb: the input pixel, split into its components. + * @param *outa, *outr, *outg, *outb pointer to the output pixel. + */ + +void BlenderAdditive::blendPixel(byte ina, byte inr, byte ing, byte inb, byte *outa, byte *outr, byte *outg, byte *outb) { + + if (ina == 0) { + return; + } else if (ina == 255) { + *outa = *outa; + *outr = MIN(*outr + inr, 255); + *outg = MIN(*outg + ing, 255); + *outb = MIN(*outb + inb, 255); + return; + } else { + *outa = *outa; + *outb = MIN((inb * ina >> 8) + *outb, 255); + *outg = MIN((ing * ina >> 8) + *outg, 255); + *outr = MIN((inr * ina >> 8) + *outr, 255); + return; + } +} #if ENABLE_BILINEAR void TransparentSurface::copyPixelBilinear(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst) { + + // TODO: Do some optimization on this. This is completely naive. + int srcW = srcRect.width(); int srcH = srcRect.height(); int dstW = dstRect.width(); @@ -106,20 +346,23 @@ void TransparentSurface::copyPixelBilinear(float projX, float projY, int dstX, i for (int c = 0; c < 4; c++) { dest[c] = (byte)( - ((float)Q11s[c]) * q11x * q11y + - ((float)Q21s[c]) * q21x * q21y + - ((float)Q12s[c]) * q12x * q12y + - ((float)Q22s[c]) * (1.0 - - q11x * q11y - - q21x * q21y - - q12x * q12y) - ); + ((float)Q11s[c]) * q11x * q11y + + ((float)Q21s[c]) * q21x * q21y + + ((float)Q12s[c]) * q12x * q12y + + ((float)Q22s[c]) * (1.0 - + q11x * q11y - + q21x * q21y - + q12x * q12y) + ); } } WRITE_UINT32((byte *)dst->getBasePtr(dstX + dstRect.left, dstY + dstRect.top), color); } #else void TransparentSurface::copyPixelNearestNeighbor(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst) { + + // TODO: Have the Rect arguments become completely useless at this point? + int srcW = srcRect.width(); int srcH = srcRect.height(); int dstW = dstRect.width(); @@ -157,21 +400,19 @@ TransparentSurface::TransparentSurface(const Surface &surf, bool copyData) : Sur } } -void doBlitOpaque(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { - byte *in, *out; - -#ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 0; -#else - const int aIndex = 3; -#endif +void doBlitOpaqueFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { +/** + * Optimized version of doBlit to be used w/opaque blitting (no alpha). + */ + byte *in; + byte *out; for (uint32 i = 0; i < height; i++) { out = outo; in = ino; memcpy(out, in, width * 4); for (uint32 j = 0; j < width; j++) { - out[aIndex] = 0xFF; + out[TransparentSurface::kAIndex] = 0xFF; out += 4; } outo += pitch; @@ -179,112 +420,111 @@ void doBlitOpaque(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pit } } -void doBlitBinary(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { - byte *in, *out; - -#ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 0; -#else - const int aIndex = 3; -#endif - const int aShift = 0;//img->format.aShift; +/** + * Optimized version of doBlit to be used w/binary blitting (blit or no-blit, no blending). + */ + +void doBlitBinaryFast(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { + + byte *in; + byte *out; for (uint32 i = 0; i < height; i++) { out = outo; in = ino; for (uint32 j = 0; j < width; j++) { uint32 pix = *(uint32 *)in; - int a = (pix >> aShift) & 0xff; - in += inStep; + int a = (pix >> TransparentSurface::kAShift) & 0xff; if (a == 0) { // Full transparency - out += 4; } else { // Full opacity (Any value not exactly 0 is Opaque here) *(uint32 *)out = pix; - out[aIndex] = 0xFF; - out += 4; + out[TransparentSurface::kAIndex] = 0xFF; } + out += 4; + in += inStep; } outo += pitch; ino += inoStep; } } -void doBlitAlpha(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep) { - byte *in, *out; +/** + * What we have here is a template method that calls blendPixel() from a different + * class - the one we call it with - thus performing a different type of blending. + * + * @param *ino a pointer to the input surface + * @param *outo a pointer to the output surface + * @param width width of the input surface + * @param height height of the input surface + * @param pitch pitch of the output surface - that is, width in bytes of every row, usually bpp * width of the TARGET surface (the area we are blitting to might be smaller, do the math) + * @inStep size in bytes to skip to address each pixel, usually bpp of the source surface + * @inoStep width in bytes of every row on the *input* surface / kind of like pitch + * @color colormod in 0xAARRGGBB format - 0xFFFFFFFF for no colormod + */ -#ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 0; - const int bIndex = 1; - const int gIndex = 2; - const int rIndex = 3; -#else - const int aIndex = 3; - const int bIndex = 2; - const int gIndex = 1; - const int rIndex = 0; -#endif +template<class Blender> +void doBlit(byte *ino, byte *outo, uint32 width, uint32 height, uint32 pitch, int32 inStep, int32 inoStep, uint32 color) { - const int bShift = 8;//img->format.bShift; - const int gShift = 16;//img->format.gShift; - const int rShift = 24;//img->format.rShift; - const int aShift = 0;//img->format.aShift; + byte *in; + byte *out; - const int bShiftTarget = 8;//target.format.bShift; - const int gShiftTarget = 16;//target.format.gShift; - const int rShiftTarget = 24;//target.format.rShift; + if (color == 0xffffffff) { - for (uint32 i = 0; i < height; i++) { - out = outo; - in = ino; - for (uint32 j = 0; j < width; j++) { - uint32 pix = *(uint32 *)in; - uint32 oPix = *(uint32 *) out; - int b = (pix >> bShift) & 0xff; - int g = (pix >> gShift) & 0xff; - int r = (pix >> rShift) & 0xff; - int a = (pix >> aShift) & 0xff; - int outb, outg, outr, outa; - in += inStep; + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + + byte *outa = &out[TransparentSurface::kAIndex]; + byte *outr = &out[TransparentSurface::kRIndex]; + byte *outg = &out[TransparentSurface::kGIndex]; + byte *outb = &out[TransparentSurface::kBIndex]; - switch (a) { - case 0: // Full transparency - out += 4; - break; - case 255: // Full opacity - outb = b; - outg = g; - outr = r; - outa = a; - - out[aIndex] = outa; - out[bIndex] = outb; - out[gIndex] = outg; - out[rIndex] = outr; - out += 4; - break; - - default: // alpha blending - outa = 255; - outb = ((b * a) + ((oPix >> bShiftTarget) & 0xff) * (255-a)) >> 8; - outg = ((g * a) + ((oPix >> gShiftTarget) & 0xff) * (255-a)) >> 8; - outr = ((r * a) + ((oPix >> rShiftTarget) & 0xff) * (255-a)) >> 8; - - out[aIndex] = outa; - out[bIndex] = outb; - out[gIndex] = outg; - out[rIndex] = outr; - out += 4; + Blender::blendPixel(in[TransparentSurface::kAIndex], + in[TransparentSurface::kRIndex], + in[TransparentSurface::kGIndex], + in[TransparentSurface::kBIndex], + outa, outr, outg, outb); + + in += inStep; + out += 4; } + outo += pitch; + ino += inoStep; + } + } else { + + byte ca = (color >> TransparentSurface::kAModShift) & 0xFF; + byte cr = (color >> TransparentSurface::kRModShift) & 0xFF; + byte cg = (color >> TransparentSurface::kGModShift) & 0xFF; + byte cb = (color >> TransparentSurface::kBModShift) & 0xFF; + + for (uint32 i = 0; i < height; i++) { + out = outo; + in = ino; + for (uint32 j = 0; j < width; j++) { + + byte *outa = &out[TransparentSurface::kAIndex]; + byte *outr = &out[TransparentSurface::kRIndex]; + byte *outg = &out[TransparentSurface::kGIndex]; + byte *outb = &out[TransparentSurface::kBIndex]; + + Blender::blendPixel(in[TransparentSurface::kAIndex], + in[TransparentSurface::kRIndex], + in[TransparentSurface::kGIndex], + in[TransparentSurface::kBIndex], + outa, outr, outg, outb, &ca, &cr, &cg, &cb); + in += inStep; + out += 4; + } + outo += pitch; + ino += inoStep; } - outo += pitch; - ino += inoStep; } } - -Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) { - int ca = (color >> 24) & 0xff; +Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height, TSpriteBlendMode blendMode) { Common::Rect retSize; retSize.top = 0; @@ -292,13 +532,11 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p retSize.setWidth(0); retSize.setHeight(0); // Check if we need to draw anything at all + int ca = (color >> 24) & 0xff; + if (ca == 0) return retSize; - int cr = (color >> 16) & 0xff; - int cg = (color >> 8) & 0xff; - int cb = (color >> 0) & 0xff; - // Create an encapsulating surface for the data TransparentSurface srcImage(*this, false); // TODO: Is the data really in the screen format? @@ -325,11 +563,11 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p srcImage.h = pPartRect->height(); debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, - pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); + pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height); } else { debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0, - srcImage.w, srcImage.h, color, width, height); + srcImage.w, srcImage.h, color, width, height); } if (width == -1) @@ -385,117 +623,24 @@ Common::Rect TransparentSurface::blit(Graphics::Surface &target, int posX, int p yp = img->h - 1; } - byte *ino = (byte *)img->getBasePtr(xp, yp); + byte *ino= (byte *)img->getBasePtr(xp, yp); byte *outo = (byte *)target.getBasePtr(posX, posY); - byte *in, *out; -#ifdef SCUMM_LITTLE_ENDIAN - const int aIndex = 0; - const int bIndex = 1; - const int gIndex = 2; - const int rIndex = 3; -#else - const int aIndex = 3; - const int bIndex = 2; - const int gIndex = 1; - const int rIndex = 0; -#endif - - const int bShift = 8;//img->format.bShift; - const int gShift = 16;//img->format.gShift; - const int rShift = 24;//img->format.rShift; - const int aShift = 0;//img->format.aShift; - - const int bShiftTarget = 8;//target.format.bShift; - const int gShiftTarget = 16;//target.format.gShift; - const int rShiftTarget = 24;//target.format.rShift; - - if (ca == 255 && cb == 255 && cg == 255 && cr == 255) { - if (_alphaMode == ALPHA_FULL) { - doBlitAlpha(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); - } else if (_alphaMode == ALPHA_BINARY) { - doBlitBinary(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); - } else if (_alphaMode == ALPHA_OPAQUE) { - doBlitOpaque(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); - } + if (color == 0xFFFFFF && blendMode == BLEND_NORMAL && _alphaMode == ALPHA_OPAQUE) { + doBlitOpaqueFast(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); + } else if (color == 0xFFFFFF && blendMode == BLEND_NORMAL && _alphaMode == ALPHA_BINARY) { + doBlitBinaryFast(ino, outo, img->w, img->h, target.pitch, inStep, inoStep); } else { - for (int i = 0; i < img->h; i++) { - out = outo; - in = ino; - for (int j = 0; j < img->w; j++) { - uint32 pix = *(uint32 *)in; - uint32 o_pix = *(uint32 *) out; - int b = (pix >> bShift) & 0xff; - int g = (pix >> gShift) & 0xff; - int r = (pix >> rShift) & 0xff; - int a = (pix >> aShift) & 0xff; - int outb, outg, outr, outa; - in += inStep; - - if (ca != 255) { - a = a * ca >> 8; - } - switch (a) { - case 0: // Full transparency - out += 4; - break; - case 255: // Full opacity - if (cb != 255) - outb = (b * cb) >> 8; - else - outb = b; - - if (cg != 255) - outg = (g * cg) >> 8; - else - outg = g; - - if (cr != 255) - outr = (r * cr) >> 8; - else - outr = r; - outa = a; - out[aIndex] = outa; - out[bIndex] = outb; - out[gIndex] = outg; - out[rIndex] = outr; - out += 4; - break; - - default: // alpha blending - outa = 255; - outb = ((o_pix >> bShiftTarget) & 0xff) * (255 - a); - outg = ((o_pix >> gShiftTarget) & 0xff) * (255 - a); - outr = ((o_pix >> rShiftTarget) & 0xff) * (255 - a); - if (cb == 0) - outb = outb >> 8; - else if (cb != 255) - outb = ((outb<<8) + b * a * cb) >> 16; - else - outb = (outb + b * a) >> 8; - if (cg == 0) - outg = outg >> 8; - else if (cg != 255) - outg = ((outg<<8) + g * a * cg) >> 16; - else - outg = (outg + g * a) >> 8; - if (cr == 0) - outr = outr >> 8; - else if (cr != 255) - outr = ((outr<<8) + r * a * cr) >> 16; - else - outr = (outr + r * a) >> 8; - out[aIndex] = outa; - out[bIndex] = outb; - out[gIndex] = outg; - out[rIndex] = outr; - out += 4; - } - } - outo += target.pitch; - ino += inoStep; + if (blendMode == BLEND_ADDITIVE) { + doBlit<BlenderAdditive>(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color); + } else if (blendMode == BLEND_SUBTRACTIVE) { + doBlit<BlenderSubtractive>(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color); + } else { + assert(blendMode == BLEND_NORMAL); + doBlit<BlenderNormal>(ino, outo, img->w, img->h, target.pitch, inStep, inoStep, color); } } + } retSize.setWidth(img->w); @@ -555,6 +700,7 @@ TransparentSurface *TransparentSurface::rotoscale(const TransformStruct &transfo } TransparentSurface *TransparentSurface::scale(uint16 newWidth, uint16 newHeight) const { + Common::Rect srcRect(0, 0, (int16)w, (int16)h); Common::Rect dstRect(0, 0, (int16)newWidth, (int16)newHeight); diff --git a/engines/wintermute/graphics/transparent_surface.h b/engines/wintermute/graphics/transparent_surface.h index 598aaa55d7..821b5c5943 100644 --- a/engines/wintermute/graphics/transparent_surface.h +++ b/engines/wintermute/graphics/transparent_surface.h @@ -54,8 +54,28 @@ struct TransparentSurface : public Graphics::Surface { void disableColorKey(); #if ENABLE_BILINEAR + /* + * Pick color from a point in source and copy it to a pixel in target. + * The point in the source can be a float - we have subpixel accuracy in the arguments. + * We do bilinear interpolation to estimate the color of the point even if the + * point is specuified w/subpixel accuracy. + * + * @param projX, projY, point in the source to pick color from. + * @param dstX, dstY destionation pixel + * @param *src, *dst pointer to the source and dest surfaces + */ static void copyPixelBilinear(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst); #else + /* + * Pick color from a point in source and copy it to a pixel in target. + * The point in the source can be a float - we have subpixel accuracy in the arguments. + * HOWEVER, this particular function just does nearest neighbor. + * Use copyPixelBilinear if you interpolation. + * + * @param projX, projY, point in the source to pick color from. + * @param dstX, dstY destionation pixel + * @param *src, *dst pointer to the source and dest surfaces + */ static void copyPixelNearestNeighbor(float projX, float projY, int dstX, int dstY, const Common::Rect &srcRect, const Common::Rect &dstRect, const TransparentSurface *src, TransparentSurface *dst); #endif // Enums @@ -63,26 +83,50 @@ struct TransparentSurface : public Graphics::Surface { @brief The possible flipping parameters for the blit methode. */ enum FLIP_FLAGS { - /// The image will not be flipped. - FLIP_NONE = 0, - /// The image will be flipped at the horizontal axis. - FLIP_H = 1, - /// The image will be flipped at the vertical axis. - FLIP_V = 2, - /// The image will be flipped at the horizontal and vertical axis. - FLIP_HV = FLIP_H | FLIP_V, - /// The image will be flipped at the horizontal and vertical axis. - FLIP_VH = FLIP_H | FLIP_V + /// The image will not be flipped. + FLIP_NONE = 0, + /// The image will be flipped at the horizontal axis. + FLIP_H = 1, + /// The image will be flipped at the vertical axis. + FLIP_V = 2, + /// The image will be flipped at the horizontal and vertical axis. + FLIP_HV = FLIP_H | FLIP_V, + /// The image will be flipped at the horizontal and vertical axis. + FLIP_VH = FLIP_H | FLIP_V }; enum AlphaType { - ALPHA_OPAQUE = 0, - ALPHA_BINARY = 1, - ALPHA_FULL = 2 + ALPHA_OPAQUE = 0, + ALPHA_BINARY = 1, + ALPHA_FULL = 2 }; AlphaType _alphaMode; + #ifdef SCUMM_LITTLE_ENDIAN + static const int kAIndex = 0; + static const int kBIndex = 1; + static const int kGIndex = 2; + static const int kRIndex = 3; + #else + static const int kAIndex = 3; + static const int kBIndex = 2; + static const int kGIndex = 1; + static const int kRIndex = 0; + #endif + + static const int kBShift = 8;//img->format.bShift; + static const int kGShift = 16;//img->format.gShift; + static const int kRShift = 24;//img->format.rShift; + static const int kAShift = 0;//img->format.aShift; + + + static const int kBModShift = 0;//img->format.bShift; + static const int kGModShift = 8;//img->format.gShift; + static const int kRModShift = 16;//img->format.rShift; + static const int kAModShift = 24;//img->format.aShift; + + /** @brief renders the surface to another surface @param pDest a pointer to the target image. In most cases this is the framebuffer. @@ -115,10 +159,26 @@ struct TransparentSurface : public Graphics::Surface { int flipping = FLIP_NONE, Common::Rect *pPartRect = nullptr, uint color = BS_ARGB(255, 255, 255, 255), - int width = -1, int height = -1); + int width = -1, int height = -1, + TSpriteBlendMode blend = BLEND_NORMAL); void applyColorKey(uint8 r, uint8 g, uint8 b, bool overwriteAlpha = false); - + + /** + * @brief Scale function; this returns a transformed version of this surface after rotation and + * scaling. Please do not use this if angle != 0, use rotoscale. + * + * @param transform a TransformStruct wrapping the required info. @see TransformStruct + * + */ TransparentSurface *scale(uint16 newWidth, uint16 newHeight) const; + + /** + * @brief Rotoscale function; this returns a transformed version of this surface after rotation and + * scaling. Please do not use this if angle == 0, use plain old scaling function. + * + * @param transform a TransformStruct wrapping the required info. @see TransformStruct + * + */ TransparentSurface *rotoscale(const TransformStruct &transform) const; }; @@ -134,7 +194,6 @@ struct TransparentSurface : public Graphics::Surface { } };*/ - } // End of namespace Wintermute |