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author | Eugene Sandulenko | 2016-09-04 00:57:11 +0200 |
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committer | Eugene Sandulenko | 2016-09-04 00:57:43 +0200 |
commit | 9552dabaab8f4518a41c5c73825410da3b5a60af (patch) | |
tree | e2e91612c2f8409fe069d8e2199a4e6743d9725b /engines/fullpipe/gameloader.h | |
parent | a47a9bf5c36742a6948adb489eb4b437c2baa414 (diff) | |
download | scummvm-rg350-9552dabaab8f4518a41c5c73825410da3b5a60af.tar.gz scummvm-rg350-9552dabaab8f4518a41c5c73825410da3b5a60af.tar.bz2 scummvm-rg350-9552dabaab8f4518a41c5c73825410da3b5a60af.zip |
FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are restored
Diffstat (limited to 'engines/fullpipe/gameloader.h')
-rw-r--r-- | engines/fullpipe/gameloader.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h index 772cc51130..682d1aad89 100644 --- a/engines/fullpipe/gameloader.h +++ b/engines/fullpipe/gameloader.h @@ -96,6 +96,7 @@ class GameLoader : public CObject { int getSceneTagBySceneId(int sceneId, SceneTag **st); void applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount); void saveScenePicAniInfos(int sceneId); + PicAniInfo **savePicAniInfos(Scene *sc, int flag1, int flag2, int *picAniInfoCount); void readSavegame(const char *fname); void writeSavegame(Scene *sc, const char *fname); |